After 20 or so hours of this game, let me tell you, what you happen to see on screen can't compare to actually being in the game. Even the water mechanic wasn't as frustrating as my first observations (via RUclips) thought it was going to be. This is the _earliest_ of Early Access. Once you get the hang of everything and are anticipatory of the inevitable jank, things _really_ start to click into place. Highly, highly, HIGHLY recommended. This game is fucking terrifying. Edit: A -few- lot of notes. - So, you have a SINGLE corpse-run to go back and get your shit from if/when you die. If you fail that run, you lose your shit. Regardless of the variant of the map you died on (and yes, there _ARE_ map variants, and holy shit, are they insane,) you just have to return to that map (not the same variant, just the level itself) to get your things back. You can also spawn in from any Entrance and do your Corpse run, which is helpful in case you run into bugs or crashes that might've caused you to lose your shit. (Such as the current Spawn crash at the Pipes spawn on Elephant Mausoleum.) (Edit to the edit: The crash has been patched, but just FYI anyways.) - Hit Z to spot enemies. This is different from ADS targeting, as that only highlights potential hostiles. Z is both "Look here" _and_ for ID'ing anything you point at, including enemies, so you can determine who to shoot and who your target is aligned with, as it lists their enemy type and what faction they're with. - Starting out, Shotguns are extremely decent weapons for clutch situations. Most people typically take one for close encounters, and since you level up the guns you use the most, having one you prefer is a good decision. (AA-12 and the SPAS are extremely strong options, but even the Surplus can one or two-shot at point-blank range in most cases.) - Your Rig (your backpack storage) acts as armor, and you can upgrade each storage compartment of your Rig to carry both MORE shit _and_ protect you from damage better. It helps slightly weaker Scavs like Old Man and Scav Girl pretty signficantly and turns Scavs like Mask Man and Bag Man into walking tanks. Also, _all_ of the Scavs are good in some way or another, but the community consensus is that Shaman is the GOAT for being great in generally every way, including walk speed, run speed and his selection of good Rigs right out of the gate. - Rigs are _fucking expensive,_ and are essentially the big "money sink" that you throw your cash at. Each Scav is able to use Rigs based on their weight class, with Scav Girl being restricted to only a few Rigs via Levelling unlocks, and Bag Man being able to use literally all of them right from the get-go. The rest of the Scavs are somewhere in the middle, with my main Old Man being in a slightly less frustrating boat as Scav Girl, and Mask Man and Shaman already able to use some very, _very_ decent Rigs right from the outset, or with a very minimal Level requirement. - Dropping anything on the ground _should_ theoretically literally drop it on the ground. However, I think at the moment Weapon attachments might be excluded from this, as I don't think the game itemizes them in the same way it does other things (such as consumables like alcohol and cigs, which you can drop and pick back up.) Weapon attachments are a great source of early cash, since they take zero weight, you can find a ton of them in batches. (Also, patches may have changed how dropping things works, so you might actually be able to pick them back up again now.) Tomato was mistaking a dropped weapon for an attachment at around 1:03:43. I'm pretty sure that optic just straight up vanished. lmao - Lockboxes can't be opened, but they can be sold to Vendors. I recommend saving up high-value items to sell to Vendors who you need Rep with until you max them out. Gacha Boxes however _can_ be opened and they have a shitton of good stuff in them basically every time. They are "gacha" in the sense that it's a diceroll, not "gacha" in the sense of predatory micro bullshit. lmao - Weapon attachments are unlocked from Vendors as you level up weapons via usage. However, you can bypass some of this by scavenging them from the battlefield. - Weapon modding is pretty satisfyingly granular. In the case of a lot of weapons (the SVD and AK in particular, but basically all of them) you need legitimate Uppers and Lowers to equip certain attachments. This isn't STALKER-levels of minutia, but just be aware of that in case you're wondering why you can't equip the cool shit you just found. Also, other than actual mechanical adjustments (such as suppressors and scopes, which do change weapon performance,) many of the attachments are very minor Stat adjustments to the weapon. - The "Damage" stat on your Weapon is the amount of damage applied to a target's HP _after_ their Armor has been depleted. Your weapon's _Caliber_ is what determines damage to enemy Armor. The Armor value gets depleted first and then full damage takes effect. I highly, _highly_ recommend reading Kjedy's Weapon and HP breakdowns on Reddit or the Discord for more details on this, as well as their breakdown on XP gains. - Suppressors are 100% one of the best pieces of gear you can get and equip. You can clear out whole squads without anyone being the wiser without aggroing the entire fucking universe. - Bunco the Scav ammo vendor sells all ammo cheaper than everyone else, but at diminished totals. He also provides free Surplus AK ammo at 100 rounds per reset. DO NOT SELL TO HIM if you can help it. He _will_ rip you off! - "Prestige" for your character _increases their HP and movement speed_ each time you Prestige. Think of it as CoD or whatever, but in very quick increments that take slightly longer the further along the leveling path you get, due to escalating XP costs. It's still not hard to max out Prestige, which is essentially "max level." What you're _supposed_ to do is spec into skills you find necessary by spending XP, while you're gaining XP to get to Prestige. Once you hit the next Prestige level, you just spend that, which zeroes all of your skills, but buffs your survivability in the process. Then when you hit max Prestige, you can just unlock all of your skills after maxing it out. - If enemies are already in combat with another faction, they generally won't fuck with you unless you're already bearing down on them guns blazing or you get way too close. It's a different story if they're idle, in which case they _will_ fuck with you if they get suspicious. This is not at 1-1 binary decision. Technically the game is _supposed_ to gauge how you're kitted out, but this actually functioning properly in-game is currently up in the air as far as the playerbase is concerned. Odds are good that it _is,_ but YMMV. - Typically the bigger something is the less it cares about you, but Exo pilots have a God complex and will probably destroy you, and walking behind a T-80 or Merkava probably isn't the hottest idea even if they're not pointed at you (speaking from personal experience.) Big units like Mothers or Toothy can be navigated around pretty reasonably if you're careful, but scary sonsofbitches like Stalker will absolutely ruin you if they sniff you out. Walk into every map with the expectation that everything will kill you and you'll get out fine, at least until you're kitted out to the gills and can bring the heat yourself (which is basically endgame right now.) - Also, the aforementioned large units are typically believed to be effectively immortal with a couple of exceptions, so they're more like stage hazards to be avoided and fled from than actual bosses. Right now, anyways. - Unless your plan from the outset is to go loud, NPC help... _doesn't help,_ as we can clearly see from Mr. Tomato Gaming. The Mule is pretty okay, though, since it'll extract from anywhere as long as it's not destroyed when you leave. - HK spawns have been adjusted now compared to this stream, so they're not spawning when you pick up _two fucking things_ and stupid shit like that. It's definitely way more of a finer line you can ride between "I can kill x number of dudes" or "I can steal this shit and this expensive shit" and be fine, for the most part. I've had _one_ HK encounter in my 20 hours, and I ran like a bitch. lmao - There _are_ flashlights in the game. - "Helicopters aren't real." - Proof that Tomato hasn't run into a Eurasian patrol yet. lmao - Tam's first Gacha box was legitimately fucking batshit, honestly. Those are some _really_ good mods, particularly Jump Kit. Game's fun. Wishlist it if you're scared of the jank, but I'd absolutely recommend picking it up if that doesn't bother you, and _definitely_ play the Demo when it drops if you don't feel like spending money yet. There's really nothing else like this out there right now.
Best summarization of the game I've heard so far. I didn't have time to get into it before ~3 days had passed so the HK spam wasn't something I had to deal with. Yes the "Variants" were horrifying the first one I got too. My biggest pain to get thing so far has been the Eropean drone parts, those buggers just wouldn't spawn for me anywhere that wasn't swarming in EOD's and F*** that.
After 20 or so hours of this game, let me tell you, what you happen to see on screen can't compare to actually being in the game. Even the water mechanic wasn't as frustrating as my first observations (via RUclips) thought it was going to be. - still a stupid **** mechanic to be able to lose ALL progress This is the earliest of Early Access. Once you get the hang of everything and are anticipatory of the inevitable jank, things really start to click into place. Highly, highly, HIGHLY recommended. This game is fucking terrifying. - More frustrating than terrifying Edit: A few lot of notes. - So, you have a SINGLE corpse-run to go back and get your shit from if/when you die. If you fail that run, you lose your shit. Regardless of the variant of the map you died on (and yes, there ARE map variants, and holy shit, are they insane,) you just have to return to that map (not the same variant, just the level itself) to get your things back. You can also spawn in from any Entrance and do your Corpse run, which is helpful in case you run into bugs or crashes that might've caused you to lose your shit. (Such as the current Spawn crash at the Pipes spawn on Elephant Mausoleum.) apparently this does not include large items, as i lost my target scanner item despite looting my corpse, it wasnt there - Hit Z to spot enemies. This is different from ADS targeting, as that only highlights potential hostiles. Z is both "Look here" and for ID'ing anything you point at, including enemies, so you can determine who to shoot and who your target is aligned with, as it lists their enemy type and what faction they're with. still your enemy - Rigs are fucking expensive, and are essentially the big "money sink" that you throw your cash at. Each Scav is able to use Rigs based on their weight class, with Scav Girl being restricted to only a few Rigs via Levelling unlocks, and Bag Man being able to use literally all of them right from the get-go. The rest of the Scavs are somewhere in the middle, with my main Old Man being in a slightly less frustrating boat as Scav Girl, and Mask Man and Shaman already able to use some very, very decent Rigs right from the outset, or with a very minimal Level requirement. i havent even seen them in the stores - Lockboxes can't be opened, but they can be sold to Vendors. I recommend saving up high-value items to sell to Vendors who you need Rep with until you max them out. Gacha Boxes however can be opened and they have a shitton of good stuff in them basically every time. They are "gacha" in the sense that it's a diceroll, not "gacha" in the sense of predatory micro bullshit. lmao so theyre useless, and i havent seen a single gacha - Suppressors are 100% one of the best pieces of gear you can get and equip. You can clear out whole squads without anyone being the wiser without aggroing the entire fucking universe. not true, still fucking agro the universe onto me, wild that opening a door does so aswell (saving an edit of a gun and then reverting it to base status after dying with it will allow you to continue to use the base unmodded variant of said gun even if youve lost it) - Bunco the Scav ammo vendor sells all ammo cheaper than everyone else, but at diminished totals. He also provides free Surplus AK ammo at 100 rounds per reset. DO NOT SELL TO HIM if you can help it. He will rip you off! theres so much ammo fucking EVERYWHERE dont bother buying any - If enemies are already in combat with another faction, they generally won't fuck with you unless you're already bearing down on them guns blazing or you get way too close. It's a different story if they're idle, in which case they will fuck with you if they get suspicious. This is not at 1-1 binary decision. Technically the game is supposed to gauge how you're kitted out, but this actually functioning properly in-game is currently up in the air as far as the playerbase is concerned. Odds are good that it is, but YMMV. they die so fast to each other that you can hardly rely on their firefights - Typically the bigger something is the less it cares about you, but Exo pilots have a God complex and will probably destroy you, and walking behind a T-80 or Merkava probaly isn't the hottest idea even if they're not pointed at you (speaking from personal experience.) Big units like Mothers or Toothy can be navigated around pretty reasonably if you're careful, but scary sonsofbitches like Stalker will absolutely ruin you if they sniff you out. Walk into every map with the expectation that everything will kill you and you'll get out fine, at least until you're kitted out to the gills and can bring the heat yourself (which is basically endgame right now.) this ignores the fact that you cant run thru the middle of any map, because youll be fucking turned into a sponge, but the outskirts of the map are were the spawns are, and ive more than once watched 30 guys spawn directly in front of me out of thin air, with nowhere for me to hide and a drone overhead, hugged the nearest wall, and promptly died, as they were already behind to the left of me in an area i couldnt really move in - Also, the aforementioned large units are typically believed to be effectively immortal with a couple of exceptions, so they're more like stage hazards to be avoided and fled from than actual bosses. Right now, anyways. i got tired of the bullshit, turned on godmode and 1 shot kills, can confirm, they ARE immortal, tho you can shoot the mechs guns off - Unless your plan from the outset is to go loud, NPC help... doesn't help, as we can clearly see from Mr. Tomato Gaming. The Mule is pretty okay, though, since it'll extract from anywhere as long as it's not destroyed when you leave. - they literally shot an npc minding their own business, died, and left everything agroed on me - HK spawns have been adjusted now compared to this stream, so they're not spawning when you pick up two fucking things and stupid shit like that. It's definitely way more of a finer line you can ride between "I can kill x number of dudes" or "I can steal this shit and this expensive shit" and be fine, for the most part. I've had one HK encounter in my 20 hours, and I ran like a bitch. lmao on my first playthrough of the map where HK's can spawn, as i was sitting by the exit afk for a second, they spawned - There are flashlights in the game. the key to turn them on is not F which is fucking stupid, nor is there any on screen info as to which turn them on - Tam's first Gacha box was legitimately fucking batshit, honestly. Those are some really good mods, particularly Jump Kit. Game's fun. Wishlist it if you're scared of the jank, but I'd absolutely recommend picking it up if that doesn't bother you, and definitely play the Demo when it drops if you don't feel like spending money yet. There's really nothing else like this out there right now. game is not fun, i havent had a single successful extract, i even tried playing low key and leaving with 1 or 2 items, but by that point for some stupid fucking reason the enemies constantly decided to spawn literally NEXT to my extract, while a mech and a tank were in front of the tube area i had to wrap around to exit from, thus pincering me
The art style alone makes me love this game. For those who don't know this game's art style is heavily inspired by "Zdzisław Beksiński". Also I heard they're working on a demo in about a month so wait for that if anyone is on fence about this game.
@@Seal_Enthusiast_ Funny enough, that's the message of the game: "Is this the world we want?" The lore of Forever Winter has gained the interest of a lot of people because its main theme is where humanity is going if we don't course correct asap.
This game is definitely one of the jankiest Early access game I’ve played and there’s definitely more than enough bugs to go around (including a good amount of crashes) but it definitely has a hell of a lot of potential
See, that's funny because I've experienced exactly one crash in 20 or so hours, and that's from a recently deployed patch at a specific start in a single map (Elephant Mausoleum at the Pipes spawn, for anyone wondering.) It's been extremely stable otherwise. Way, _WAY_ more stable than, say, Helldivers 2 comparatively speaking. I think it's a YMMV situation for basically everyone right now.
@@_Jay_Maker_ the elephant crash seems to still be happening as of 45 minutes of posting this as I just tried it, but no it’s definitely not as stable as HD2 even with its day one server lockout
keep in mind the game is only early access because we begged the devs to let us play it. so they fucking made it happen. these devs are the kind of devs i want to support.
To clarify the ai goes by a threat lvl assessment. If you are kitted to kill a mech then you are kitted enough to kill them and definitely a threat. Even if you have minor gear, hanging around them for too long or flagging them with your gun too many times or for too long you will be shot. This can vary as you and those ai are standing in an active combat zone of a global, never ending three way war that has gone to start down the path of earth in Ultrkill.
@@Just_A_Guy_Just_Some_Dude See, this is how it _should_ work and in practice it sometimes feels like that's the case, but then other things happen that make it seem like that's _not_ the case and you wonder if the AI thought process isn't completely implemented yet. _Particularly_ the pathfinding and patrol scripting, and whether or not you're properly recognized as a non-threat.
Nah, I do really like this game and I know it’s ea but the ai is extremely buggy and will often b-line for you without actually being alerted to you if it hasn’t already spawned on top of you
Tomato's reaction at roughly 1:18:20 where the closer he looks at his surroundings, the worse it gets with all the corpses reminded me of the painting "Der Krieg" by Otto Dix. For context, he was a German artist that fought in WWI from 1915-1918 . It looks just like a painting of a trench with ruined buildings at first glance. Look closer and you start to see that almost the entire groundscape is just made up of mangled corpses and body parts. I think on the highlight channel, someone commented how the graphics also bring a Zdzisław Beksiński vibe. Which I can definitely see with the orange lighting, all the cracked ground and smoky haze. So I gotta say, the devs *REALLY* nailed that war aesthetic that I don't think I've seen any other dev studio or team do.
46:00 payday is why. common paydays are mon, wed or fri ppl get their checks. so next or on those days if release say a game, movie, comic, merch, etc then that triggers the mentality of "oh i just got cash so i could get/see this now" which psychologically works unless extremely strapped for money and need to save it.
the ai in Forever Winter needs to be truly oblivious to the player not the way they have it now where secretly everything knows where the player is at all times but they're pretending they don't.
The game is much better playable after the first two hotfixes, its still extremly rough due to the lack of optimisation. But im having a good amount of fun with it.
The devs know this shit is undercooked hell its even fucking raw they released it in this state so they can fix this sucker up kinda like how larian did BG3 if anyone remembers the early betas of that bg3 was fucking RAW like dear god it was bad and now its a masterpiece of a game im hoping this is what fun dog is doing and test running the game like larian did
I mean that's not a great example. Larian only beta'd the first act, and so when the game went into full release only the first act worked at all (and also the 2nd and 3rd act each had around 1/5 of the content of the first act). And even a long time after the release the 2nd and 3rd act still were broken messes. I am not sure they're even fully working now. Hopefully the devs for this game actually make their whole game functional.
Yes, and this has been answered several times over in the game's media. It sounds bad, but _IF PEOPLE FUCKING PLAYED THE GAME_ they'd realize it's stupidly easy to stay topped up on water. I for one managed to get my water up to just over 2 weeks' worth, then spent 4 days away, and then got another like 5 or 6 days of water in just a few hours of play. Fastest way is via questing and taking physical bottles out of the raid.
Livestream viewer: *comments about game/gameplay* Tamto: DUUUUUUUUUUUUDE DO I NEED TO SET THIS TO FOLLOWER ONLY? HONESTLY YOU RATS NEED TO LEARN TO SHUT THE HELL UP
I can't tell if tomato is shitposting saying get rid of POE story mode like that is straight sociopath behaviour because a RPG with no story is just nuts. the story was the only thing dragging me in.
Huge agree. People who get so deep into a game's 'live service' endgame grind forget there's a *whole fucking path* to getting there as a normal or first-time player. And I "get it", I for example have played enough seasons of D3 that I don't ever really go back to the actual story mode. But I'm not so profoundly out-of-touch that I'd ask the devs to REMOVE the thing that got me and so many others into the game in the first place, and the thing I'd play with any friends who aren't long-time D3 players... It's insane to remove what is essentially core game content because you suck so bad at managing your bloated mess of post-story content and you're too garbage at balancing it. Like Destiny 2 - I want to play that game, but ever since it removed the entire story campaign it feels like half the reason to play it is gone lmao. I think people forget how important that shit is, but you've got to look no further than WoW Classic to see that the vocal minority that supports removing base content is wrong. All those people probably thought it would bomb and that nobody cared about playing the 'old' base content...
my interest in this evaporated faster than the water. I refuse to be punished for having a life outside of the game. I'm not paying somebody for them to give me a job, i'm paying them to give THEM a job. I can tolerate bugs and glitches but wiping all my progress for not playing is too much for even the sweatiest of sweat lords. the dev team does hate the players with water mechanic
Whoever does these thumbnails needs to be fired. This is the second clickbait I’ve seen and I’ve never known tomato to be that scummy. I done thought he was playing the new warhammer space marine game.
After 20 or so hours of this game, let me tell you, what you happen to see on screen can't compare to actually being in the game. Even the water mechanic wasn't as frustrating as my first observations (via RUclips) thought it was going to be.
This is the _earliest_ of Early Access. Once you get the hang of everything and are anticipatory of the inevitable jank, things _really_ start to click into place.
Highly, highly, HIGHLY recommended. This game is fucking terrifying.
Edit: A -few- lot of notes.
- So, you have a SINGLE corpse-run to go back and get your shit from if/when you die. If you fail that run, you lose your shit.
Regardless of the variant of the map you died on (and yes, there _ARE_ map variants, and holy shit, are they insane,) you just have to return to that map (not the same variant, just the level itself) to get your things back. You can also spawn in from any Entrance and do your Corpse run, which is helpful in case you run into bugs or crashes that might've caused you to lose your shit. (Such as the current Spawn crash at the Pipes spawn on Elephant Mausoleum.) (Edit to the edit: The crash has been patched, but just FYI anyways.)
- Hit Z to spot enemies. This is different from ADS targeting, as that only highlights potential hostiles. Z is both "Look here" _and_ for ID'ing anything you point at, including enemies, so you can determine who to shoot and who your target is aligned with, as it lists their enemy type and what faction they're with.
- Starting out, Shotguns are extremely decent weapons for clutch situations. Most people typically take one for close encounters, and since you level up the guns you use the most, having one you prefer is a good decision. (AA-12 and the SPAS are extremely strong options, but even the Surplus can one or two-shot at point-blank range in most cases.)
- Your Rig (your backpack storage) acts as armor, and you can upgrade each storage compartment of your Rig to carry both MORE shit _and_ protect you from damage better. It helps slightly weaker Scavs like Old Man and Scav Girl pretty signficantly and turns Scavs like Mask Man and Bag Man into walking tanks. Also, _all_ of the Scavs are good in some way or another, but the community consensus is that Shaman is the GOAT for being great in generally every way, including walk speed, run speed and his selection of good Rigs right out of the gate.
- Rigs are _fucking expensive,_ and are essentially the big "money sink" that you throw your cash at. Each Scav is able to use Rigs based on their weight class, with Scav Girl being restricted to only a few Rigs via Levelling unlocks, and Bag Man being able to use literally all of them right from the get-go. The rest of the Scavs are somewhere in the middle, with my main Old Man being in a slightly less frustrating boat as Scav Girl, and Mask Man and Shaman already able to use some very, _very_ decent Rigs right from the outset, or with a very minimal Level requirement.
- Dropping anything on the ground _should_ theoretically literally drop it on the ground. However, I think at the moment Weapon attachments might be excluded from this, as I don't think the game itemizes them in the same way it does other things (such as consumables like alcohol and cigs, which you can drop and pick back up.) Weapon attachments are a great source of early cash, since they take zero weight, you can find a ton of them in batches. (Also, patches may have changed how dropping things works, so you might actually be able to pick them back up again now.)
Tomato was mistaking a dropped weapon for an attachment at around 1:03:43. I'm pretty sure that optic just straight up vanished. lmao
- Lockboxes can't be opened, but they can be sold to Vendors. I recommend saving up high-value items to sell to Vendors who you need Rep with until you max them out. Gacha Boxes however _can_ be opened and they have a shitton of good stuff in them basically every time. They are "gacha" in the sense that it's a diceroll, not "gacha" in the sense of predatory micro bullshit. lmao
- Weapon attachments are unlocked from Vendors as you level up weapons via usage. However, you can bypass some of this by scavenging them from the battlefield.
- Weapon modding is pretty satisfyingly granular. In the case of a lot of weapons (the SVD and AK in particular, but basically all of them) you need legitimate Uppers and Lowers to equip certain attachments. This isn't STALKER-levels of minutia, but just be aware of that in case you're wondering why you can't equip the cool shit you just found. Also, other than actual mechanical adjustments (such as suppressors and scopes, which do change weapon performance,) many of the attachments are very minor Stat adjustments to the weapon.
- The "Damage" stat on your Weapon is the amount of damage applied to a target's HP _after_ their Armor has been depleted. Your weapon's _Caliber_ is what determines damage to enemy Armor. The Armor value gets depleted first and then full damage takes effect.
I highly, _highly_ recommend reading Kjedy's Weapon and HP breakdowns on Reddit or the Discord for more details on this, as well as their breakdown on XP gains.
- Suppressors are 100% one of the best pieces of gear you can get and equip. You can clear out whole squads without anyone being the wiser without aggroing the entire fucking universe.
- Bunco the Scav ammo vendor sells all ammo cheaper than everyone else, but at diminished totals. He also provides free Surplus AK ammo at 100 rounds per reset. DO NOT SELL TO HIM if you can help it. He _will_ rip you off!
- "Prestige" for your character _increases their HP and movement speed_ each time you Prestige. Think of it as CoD or whatever, but in very quick increments that take slightly longer the further along the leveling path you get, due to escalating XP costs. It's still not hard to max out Prestige, which is essentially "max level." What you're _supposed_ to do is spec into skills you find necessary by spending XP, while you're gaining XP to get to Prestige. Once you hit the next Prestige level, you just spend that, which zeroes all of your skills, but buffs your survivability in the process. Then when you hit max Prestige, you can just unlock all of your skills after maxing it out.
- If enemies are already in combat with another faction, they generally won't fuck with you unless you're already bearing down on them guns blazing or you get way too close. It's a different story if they're idle, in which case they _will_ fuck with you if they get suspicious. This is not at 1-1 binary decision. Technically the game is _supposed_ to gauge how you're kitted out, but this actually functioning properly in-game is currently up in the air as far as the playerbase is concerned. Odds are good that it _is,_ but YMMV.
- Typically the bigger something is the less it cares about you, but Exo pilots have a God complex and will probably destroy you, and walking behind a T-80 or Merkava probably isn't the hottest idea even if they're not pointed at you (speaking from personal experience.) Big units like Mothers or Toothy can be navigated around pretty reasonably if you're careful, but scary sonsofbitches like Stalker will absolutely ruin you if they sniff you out. Walk into every map with the expectation that everything will kill you and you'll get out fine, at least until you're kitted out to the gills and can bring the heat yourself (which is basically endgame right now.)
- Also, the aforementioned large units are typically believed to be effectively immortal with a couple of exceptions, so they're more like stage hazards to be avoided and fled from than actual bosses. Right now, anyways.
- Unless your plan from the outset is to go loud, NPC help... _doesn't help,_ as we can clearly see from Mr. Tomato Gaming. The Mule is pretty okay, though, since it'll extract from anywhere as long as it's not destroyed when you leave.
- HK spawns have been adjusted now compared to this stream, so they're not spawning when you pick up _two fucking things_ and stupid shit like that. It's definitely way more of a finer line you can ride between "I can kill x number of dudes" or "I can steal this shit and this expensive shit" and be fine, for the most part. I've had _one_ HK encounter in my 20 hours, and I ran like a bitch. lmao
- There _are_ flashlights in the game.
- "Helicopters aren't real." - Proof that Tomato hasn't run into a Eurasian patrol yet. lmao
- Tam's first Gacha box was legitimately fucking batshit, honestly. Those are some _really_ good mods, particularly Jump Kit.
Game's fun. Wishlist it if you're scared of the jank, but I'd absolutely recommend picking it up if that doesn't bother you, and _definitely_ play the Demo when it drops if you don't feel like spending money yet. There's really nothing else like this out there right now.
beautifully crafted and useful comment, thank you
Best summarization of the game I've heard so far. I didn't have time to get into it before ~3 days had passed so the HK spam wasn't something I had to deal with. Yes the "Variants" were horrifying the first one I got too. My biggest pain to get thing so far has been the Eropean drone parts, those buggers just wouldn't spawn for me anywhere that wasn't swarming in EOD's and F*** that.
After 20 or so hours of this game, let me tell you, what you happen to see on screen can't compare to actually being in the game. Even the water mechanic wasn't as frustrating as my first observations (via RUclips) thought it was going to be.
- still a stupid **** mechanic to be able to lose ALL progress
This is the earliest of Early Access. Once you get the hang of everything and are anticipatory of the inevitable jank, things really start to click into place.
Highly, highly, HIGHLY recommended. This game is fucking terrifying.
- More frustrating than terrifying
Edit: A few lot of notes.
- So, you have a SINGLE corpse-run to go back and get your shit from if/when you die. If you fail that run, you lose your shit.
Regardless of the variant of the map you died on (and yes, there ARE map variants, and holy shit, are they insane,) you just have to return to that map (not the same variant, just the level itself) to get your things back. You can also spawn in from any Entrance and do your Corpse run, which is helpful in case you run into bugs or crashes that might've caused you to lose your shit. (Such as the current Spawn crash at the Pipes spawn on Elephant Mausoleum.)
apparently this does not include large items, as i lost my target scanner item despite looting my corpse, it wasnt there
- Hit Z to spot enemies. This is different from ADS targeting, as that only highlights potential hostiles. Z is both "Look here" and for ID'ing anything you point at, including enemies, so you can determine who to shoot and who your target is aligned with, as it lists their enemy type and what faction they're with.
still your enemy
- Rigs are fucking expensive, and are essentially the big "money sink" that you throw your cash at. Each Scav is able to use Rigs based on their weight class, with Scav Girl being restricted to only a few Rigs via Levelling unlocks, and Bag Man being able to use literally all of them right from the get-go. The rest of the Scavs are somewhere in the middle, with my main Old Man being in a slightly less frustrating boat as Scav Girl, and Mask Man and Shaman already able to use some very, very decent Rigs right from the outset, or with a very minimal Level requirement.
i havent even seen them in the stores
- Lockboxes can't be opened, but they can be sold to Vendors. I recommend saving up high-value items to sell to Vendors who you need Rep with until you max them out. Gacha Boxes however can be opened and they have a shitton of good stuff in them basically every time. They are "gacha" in the sense that it's a diceroll, not "gacha" in the sense of predatory micro bullshit. lmao
so theyre useless, and i havent seen a single gacha
- Suppressors are 100% one of the best pieces of gear you can get and equip. You can clear out whole squads without anyone being the wiser without aggroing the entire fucking universe.
not true, still fucking agro the universe onto me, wild that opening a door does so aswell (saving an edit of a gun and then reverting it to base status after dying with it will allow you to continue to use the base unmodded variant of said gun even if youve lost it)
- Bunco the Scav ammo vendor sells all ammo cheaper than everyone else, but at diminished totals. He also provides free Surplus AK ammo at 100 rounds per reset. DO NOT SELL TO HIM if you can help it. He will rip you off!
theres so much ammo fucking EVERYWHERE dont bother buying any
- If enemies are already in combat with another faction, they generally won't fuck with you unless you're already bearing down on them guns blazing or you get way too close. It's a different story if they're idle, in which case they will fuck with you if they get suspicious. This is not at 1-1 binary decision. Technically the game is supposed to gauge how you're kitted out, but this actually functioning properly in-game is currently up in the air as far as the playerbase is concerned. Odds are good that it is, but YMMV.
they die so fast to each other that you can hardly rely on their firefights
- Typically the bigger something is the less it cares about you, but Exo pilots have a God complex and will probably destroy you, and walking behind a T-80 or Merkava probaly isn't the hottest idea even if they're not pointed at you (speaking from personal experience.) Big units like Mothers or Toothy can be navigated around pretty reasonably if you're careful, but scary sonsofbitches like Stalker will absolutely ruin you if they sniff you out. Walk into every map with the expectation that everything will kill you and you'll get out fine, at least until you're kitted out to the gills and can bring the heat yourself (which is basically endgame right now.)
this ignores the fact that you cant run thru the middle of any map, because youll be fucking turned into a sponge, but the outskirts of the map are were the spawns are, and ive more than once watched 30 guys spawn directly in front of me out of thin air, with nowhere for me to hide and a drone overhead, hugged the nearest wall, and promptly died, as they were already behind to the left of me in an area i couldnt really move in
- Also, the aforementioned large units are typically believed to be effectively immortal with a couple of exceptions, so they're more like stage hazards to be avoided and fled from than actual bosses. Right now, anyways.
i got tired of the bullshit, turned on godmode and 1 shot kills, can confirm, they ARE immortal, tho you can shoot the mechs guns off
- Unless your plan from the outset is to go loud, NPC help... doesn't help, as we can clearly see from Mr. Tomato Gaming. The Mule is pretty okay, though, since it'll extract from anywhere as long as it's not destroyed when you leave.
- they literally shot an npc minding their own business, died, and left everything agroed on me
- HK spawns have been adjusted now compared to this stream, so they're not spawning when you pick up two fucking things and stupid shit like that. It's definitely way more of a finer line you can ride between "I can kill x number of dudes" or "I can steal this shit and this expensive shit" and be fine, for the most part. I've had one HK encounter in my 20 hours, and I ran like a bitch. lmao
on my first playthrough of the map where HK's can spawn, as i was sitting by the exit afk for a second, they spawned
- There are flashlights in the game.
the key to turn them on is not F which is fucking stupid, nor is there any on screen info as to which turn them on
- Tam's first Gacha box was legitimately fucking batshit, honestly. Those are some really good mods, particularly Jump Kit.
Game's fun. Wishlist it if you're scared of the jank, but I'd absolutely recommend picking it up if that doesn't bother you, and definitely play the Demo when it drops if you don't feel like spending money yet. There's really nothing else like this out there right now.
game is not fun, i havent had a single successful extract, i even tried playing low key and leaving with 1 or 2 items, but by that point for some stupid fucking reason the enemies constantly decided to spawn literally NEXT to my extract, while a mech and a tank were in front of the tube area i had to wrap around to exit from, thus pincering me
i'd love to play this game but there's too much tarkov cancer to it
@@UnarmedBastard I've never played Tarkov. In what way?
Been watching you since the Gmod days with Sleepingamer, thankyou for always making me laugh, man. I hope you keep on making more videos and streams
The art style alone makes me love this game. For those who don't know this game's art style is heavily inspired by "Zdzisław Beksiński".
Also I heard they're working on a demo in about a month so wait for that if anyone is on fence about this game.
Bruh did he’s become a Primaris Marine on the thumbnail?
he found good garbage
Bag man is as big as a primaris
Tomato as a space marine. Hes done to many heretical things to be a battle brother.
The average experience of Tomato going outside....
As a fellow New Englandoer, you're not wrong.
Give the world another 40 or so years, and you won't need a game to experience this.
@@Seal_Enthusiast_ Funny enough, that's the message of the game: "Is this the world we want?"
The lore of Forever Winter has gained the interest of a lot of people because its main theme is where humanity is going if we don't course correct asap.
Resident of New England 2025 last words "i-i just wanted some pringles..."
Bled out from multiple gunshot wounds nothing I could do for him poor kid.
Tomato hunkering in a corner and yelling "Kill yourselves!" at the enemy is absolutely my favorite part. XD
This game is definitely one of the jankiest Early access game I’ve played and there’s definitely more than enough bugs to go around (including a good amount of crashes) but it definitely has a hell of a lot of potential
See, that's funny because I've experienced exactly one crash in 20 or so hours, and that's from a recently deployed patch at a specific start in a single map (Elephant Mausoleum at the Pipes spawn, for anyone wondering.) It's been extremely stable otherwise. Way, _WAY_ more stable than, say, Helldivers 2 comparatively speaking. I think it's a YMMV situation for basically everyone right now.
@@_Jay_Maker_ the elephant crash seems to still be happening as of 45 minutes of posting this as I just tried it, but no it’s definitely not as stable as HD2 even with its day one server lockout
keep in mind the game is only early access because we begged the devs to let us play it. so they fucking made it happen. these devs are the kind of devs i want to support.
@@Wenzel368 true but I also thinks it’s fair to let people know that it still needs a month or two if they are on the fence about making a purchase
The pit protects
The pit provides
For everyone who thinks the ai is bad, its really not. They just dont care that your there. You are beneath there notice.
What really is bad is the bullshit water system
Game is all about being like a nobody spectator in the most massive horrific war, ofcourse the AI just straight ignores you.
To clarify the ai goes by a threat lvl assessment. If you are kitted to kill a mech then you are kitted enough to kill them and definitely a threat. Even if you have minor gear, hanging around them for too long or flagging them with your gun too many times or for too long you will be shot. This can vary as you and those ai are standing in an active combat zone of a global, never ending three way war that has gone to start down the path of earth in Ultrkill.
@@Just_A_Guy_Just_Some_Dude See, this is how it _should_ work and in practice it sometimes feels like that's the case, but then other things happen that make it seem like that's _not_ the case and you wonder if the AI thought process isn't completely implemented yet. _Particularly_ the pathfinding and patrol scripting, and whether or not you're properly recognized as a non-threat.
Nah, I do really like this game and I know it’s ea but the ai is extremely buggy and will often b-line for you without actually being alerted to you if it hasn’t already spawned on top of you
the doubters are *eating like kings* this day...
the game is great for being a paid pre-alpha, and conceptually it is one of the best games out there right now
This game gives me CRAZY Gone With The Blastwave vibes. Very cool.
Tomato's reaction at roughly 1:18:20 where the closer he looks at his surroundings, the worse it gets with all the corpses reminded me of the painting "Der Krieg" by Otto Dix. For context, he was a German artist that fought in WWI from 1915-1918 . It looks just like a painting of a trench with ruined buildings at first glance. Look closer and you start to see that almost the entire groundscape is just made up of mangled corpses and body parts.
I think on the highlight channel, someone commented how the graphics also bring a Zdzisław Beksiński vibe. Which I can definitely see with the orange lighting, all the cracked ground and smoky haze. So I gotta say, the devs *REALLY* nailed that war aesthetic that I don't think I've seen any other dev studio or team do.
46:00 payday is why. common paydays are mon, wed or fri ppl get their checks. so next or on those days if release say a game, movie, comic, merch, etc then that triggers the mentality of "oh i just got cash so i could get/see this now" which psychologically works unless extremely strapped for money and need to save it.
NO ROBITS ARE GUNNA TAKE MY JOB HERE IN THE PIT, BRUTHER! ayep
They definitely did. Our jobs pushing around dirt have been thieved!
the successful extraction music makes me laugh every time i dont know why 😭
This man's greed knows no bounds
the ai in Forever Winter needs to be truly oblivious to the player not the way they have it now where secretly everything knows where the player is at all times but they're pretending they don't.
Scurrier exprience
The game is much better playable after the first two hotfixes, its still extremly rough due to the lack of optimisation. But im having a good amount of fun with it.
lol 1:53:10 Just when you want to cheer Tomato on... you laugh at what happens. Sam was right the Ai fake not seeing you at extraction points.
Yo this game looks frickin fun as heck, no cap
"The scurrier takes Chicago"
Why his character look like a koopa trooper from the 90's Mario movie
late because I was doing stupid work for my dumb job as if that matters more than content
Welcome, welcome! Pull up a chair!
*only mounds of dirt are available
Don't worry, quit your job now the pit brothers will look out for you
Without your dumb job tamto can't make more content
Welcome to.... The Pit Experience.
I want to see so much more of this, just better. I can't wait to see you play it in a year.
Game starts at 28:30
The intro is the best part though...
This game has alot of potential but man is it dark & tense.
1:47:33 Straight up Terminator moment.
I am ALL over this game!
Are you gonna clean that up? Or…
The devs know this shit is undercooked hell its even fucking raw they released it in this state so they can fix this sucker up kinda like how larian did BG3 if anyone remembers the early betas of that bg3 was fucking RAW like dear god it was bad and now its a masterpiece of a game im hoping this is what fun dog is doing and test running the game like larian did
I mean that's not a great example. Larian only beta'd the first act, and so when the game went into full release only the first act worked at all (and also the 2nd and 3rd act each had around 1/5 of the content of the first act). And even a long time after the release the 2nd and 3rd act still were broken messes. I am not sure they're even fully working now.
Hopefully the devs for this game actually make their whole game functional.
@@jimmydesouza4375 I agree but hey if a larian approach makes it a more solid and less buggy product that would work
Bro, commas and periods are free, no one's gonna charge you for using them.
@@Obamalover88 no : )
Damn a vepr12 been looking for that gun for days
Moisture....plEAZE
This game gives me a huge Action shooter Quasimorph vibes
How you lose your equipment because of water? Water police come and take all your stuff?
The Innards literally dries out. People can't survive without water.
You get too thirsty and drink all of your equipment 🥲
People get up and leave, and take your shit with them since if you can't provide for them, what's the point of all those weapons and bullets?
what do you think a group of _very_ loosely affiliated scavs do with a bunch of unwatched gear?
The vibes are absolutely IMMACULATE, but the game just isn't fun mechanically.
It's not for everyone
The first raid starts 56:25
Tamto raven guard confirmed?
I watch your videos while drunk so I can have a bad alcohol triplmao
>alcohol trip
The real question is dose the time keep going when your not playing
Yes, and this has been answered several times over in the game's media.
It sounds bad, but _IF PEOPLE FUCKING PLAYED THE GAME_ they'd realize it's stupidly easy to stay topped up on water.
I for one managed to get my water up to just over 2 weeks' worth, then spent 4 days away, and then got another like 5 or 6 days of water in just a few hours of play. Fastest way is via questing and taking physical bottles out of the raid.
Livestream viewer: *comments about game/gameplay*
Tamto: DUUUUUUUUUUUUDE DO I NEED TO SET THIS TO FOLLOWER ONLY? HONESTLY YOU RATS NEED TO LEARN TO SHUT THE HELL UP
Whats the music in the intro part of the video tho its kinda good
Sonic mania soundtrack. Tomato use a lot of those for intro music.
The discord also has a post that lists all the music ever used.
@@HellWatcher117 Wheres the link?
@@scrawn9721 It is on his twitch about page, it looks like
I SPENT 15 DOLLARS ON MERCURY IN DESTINY 2 WHY THEY TAKE IT AWAY FROM ME >:(
oh my god that cope at 4:08:00+ Tomater totally deserved that L, full bozo mode
It is so cool because this could the trajectory of our society ;3
Does multiplayer work now?
It sure does!
Does for me
4:53:00
Is tomato doing any DND showz diz dayz?
Yo!
oh no.
I can't tell if tomato is shitposting saying get rid of POE story mode
like that is straight sociopath behaviour because a RPG with no story is just nuts. the story was the only thing dragging me in.
Huge agree. People who get so deep into a game's 'live service' endgame grind forget there's a *whole fucking path* to getting there as a normal or first-time player. And I "get it", I for example have played enough seasons of D3 that I don't ever really go back to the actual story mode. But I'm not so profoundly out-of-touch that I'd ask the devs to REMOVE the thing that got me and so many others into the game in the first place, and the thing I'd play with any friends who aren't long-time D3 players... It's insane to remove what is essentially core game content because you suck so bad at managing your bloated mess of post-story content and you're too garbage at balancing it. Like Destiny 2 - I want to play that game, but ever since it removed the entire story campaign it feels like half the reason to play it is gone lmao.
I think people forget how important that shit is, but you've got to look no further than WoW Classic to see that the vocal minority that supports removing base content is wrong. All those people probably thought it would bomb and that nobody cared about playing the 'old' base content...
my interest in this evaporated faster than the water. I refuse to be punished for having a life outside of the game. I'm not paying somebody for them to give me a job, i'm paying them to give THEM a job. I can tolerate bugs and glitches but wiping all my progress for not playing is too much for even the sweatiest of sweat lords.
the dev team does hate the players with water mechanic
'all my progress' you keep your main progress, which is your character and weapon XP. Inventory is pretty easy to get in this game
Why is the thumbnail of a space marine? Isn't that kind of bait and switch since Space Marine 2 is really popular right now?
READ. THE. TITLE.
Anyone wanna gift me a copy/game key? 😂
Whoever does these thumbnails needs to be fired. This is the second clickbait I’ve seen and I’ve never known tomato to be that scummy. I done thought he was playing the new warhammer space marine game.
🦧
Get a new brain, one with less cringe in it
😅???
Maybe try reading the title.
@@mindfulinventor3595 so if the title says “game about cats” and then the thumbnail is a png of a elephant…. You good with that huh?
Game starts at 28:41
Game starts at 28:44