Shipment Yard Breakdown and Walkthrough

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  • Опубликовано: 1 авг 2024
  • Hello and welcome back to the channel. It's been a while since I've been gone, but now, I'm back. This introductory video is about a brief walkthrough and breakdown of my latest portfolio project inspired by Call of Duty and Battlefield, titled, Shipment Yard.
    This project started as a long-held dream, scribbled down on August 30th, 2023. Fast forward a couple of months down, precisely 10 months later with an intense 4 weeks+ of designing, and here it is - a testament to the power of turning ideas into virtual reality. Building this pushed me to new limits. Every model, every texture, made me think bigger and farther. It was fascinating, from making the models to crafting each model collision box.
    Each asset is baked, textured, and exported at a crisp 2k texture for that sweet detail. It's basically a love letter to those iconic multiplayer maps, built from the ground up for maximum in-game impact.
    Software used during the course of the project: Blender, Substance Painter, Marmoset Toolbag, Photoshop, Puref, Unreal Engine
    Development Time: 4 Weeks+
    Link to my Artstation: www.artstation.com/adedeji
    Link to purchase from Epic Games Store: TBA
    #cod #codm #codmobile #battlefield #epicgames #gameart #3dgames #3dmodeling #blender #Containeryard #Shipmentyard #watchdogs2
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Комментарии • 5

  • @presto_the_editor
    @presto_the_editor 21 день назад +2

    Damn... It's really been a while 😮

  • @cina-tech
    @cina-tech 21 день назад +3

    Probably i have subscribed this channel long before internet and youtube were created, and now the bell has rung😅

  • @xDeanx88
    @xDeanx88 11 дней назад

    Bro pls help me😢😢 u do prisma 3d right? I made a model it is made from many blocks and it has color when i export it and imported it it didnt have color and it was joined into one object i ddint group it if u see dis pls help😢

    • @Douye_Adedeji2696
      @Douye_Adedeji2696  10 дней назад

      @@xDeanx88 so sorry I can't help here. It's been a while I've used prisma 3d