Why didn't the DS and PSP use two joysticks?

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  • Опубликовано: 14 янв 2025

Комментарии • 103

  • @LukeLunn
    @LukeLunn Год назад +148

    The PSVita not having 2 shoulder buttons was a tragedy

    • @Matyas_Ceo_Of_Matyas
      @Matyas_Ceo_Of_Matyas Год назад +34

      But....the ps vita does have 2 shoulder buttons....

    • @pinospin9588
      @pinospin9588 Год назад +43

      you mean triggers
      vita have 2 shoulder buttons

    • @emperorfaiz
      @emperorfaiz Год назад +15

      You mean trigger (L2 & R2) buttons? I agree as well.

    • @Raddish-is-radd
      @Raddish-is-radd Год назад +5

      Also not having l3 and r3 despite being advertised as being more powerful than the 3ds was also a tragedy

    • @MegaDrain
      @MegaDrain Год назад +2

      @@emperorfaiz If you buy an attachment, it turns the L2 and R2 touch buttons into regular triggers. It's what I have for my vita.

  • @jamesgames4553
    @jamesgames4553 Год назад +36

    DS was about rethinking what could be possible on a gaming device unshackled from a living room TV, hence the touch input, second display, and microphone. The handheld market was large and popular enough that developers had a big enough audience to justify making bespoke games for these systems and their non-conforming hardware.
    There wasn’t much of a need for dual sticks when the vast majority of software was being built around the strengths of the hardware.
    I think it was more needed on PSP and 3DS which had a larger amount of software that was conceptually more similar to home consoles

  • @crestofhonor2349
    @crestofhonor2349 Год назад +48

    I absolutely disagree about your point about the Vita and why it failed. The Switch and Steam Deck already prove that point false. The Vita failed because of Sony's lack of support and advertising for the device as well as the things like memory cards being proprietary and very expensive. Combine that with the high launch price of $250 for both and they struggled. The difference is that Nintendo stuck with the 3DS and ensured it didn't fail and Sony very quickly abandoned the device. Besides the one market where the Vita was a success, Japan, loved that and that system had a ton of PS3 + Vita or PS4 + Vita titles there. The failure of the Vita is not due to it being too powerful as there was no reason you had to make a massive console style big budget game if you didn't want to.
    People like playing their console games on the go even if the experience is slightly worse. Switch and Steam Deck prove this extremely well as tons of people prefer to play their console games that way

    • @billygoatguy3960
      @billygoatguy3960 Год назад +8

      god the vita deserved so much more than the stillbirth it got

    • @AthanasiosJapan
      @AthanasiosJapan Год назад +3

      An excellent 3D game for DS is Chosoju Mecha MG, unfortunately released only in Japan. The limitations of the hardware decided this game's unique gameplay.

    • @dxtremecaliber
      @dxtremecaliber Год назад

      i think hes actually right im not that intrigued with the Steam Deck because it has no exclusive experiences like the Switch because i already have a gaming PC im only considering getting one is because of the emulators i can play PS1, PS2 and PS3 JRPGs while on the bed and on the go also on my work break because JRPGS tends to have a long ass play time that my back hurts but in general i dont like playing hardcore games on the go or an portable i still think portables is only good for casual games and JRPGs
      thats also why Vita died also PSP, DS and 3DS is three of the best handheld consoles of all time because they have this unique experiences that you cant experience on other platforms at the time thats also why exclusive matters on consoles it doesnt matter its gonna be ported on PC on a year or two
      but im fucking glad portable made a comeback because of Switch because i thought after the Vita and 3DS the portable console gaming market is done like mobile gaming is the way to go fortunately I’m wrong

    • @marcosdheleno
      @marcosdheleno Год назад +2

      @@dxtremecaliber " im not that intrigued with the Steam Deck because it has no exclusive experiences" this is such a bad argument. "i dont care about it, that's my proof".
      i dont care about the switch, and if i did, i could probably emulate everything in it with ease, doesnt change the fact the switch is a monster hit in sales.
      the steam deck is still a proof of concept. its kinda like a first gen, gaming pc handheld. as mroe and more people get into pc gaming, you will see that market grow.

    • @joeyoung9596
      @joeyoung9596 Год назад +2

      Another factor why the 3DS had more games compared to the Psvita, it was because the Wii U failed horribly when it first released.
      Do note that, the Wii U was released around 2012, while the first 3DS was released in 2011.
      Also, the 3DS was a much more easier platform to develop, compared to the Wii U. Both console devices are portable, (although you can the dock the Wii U device.) Plus, why people are gonna buy a Wii U back then, when you can buy a 3DS right? It’s almost the same, in terms of official games. And it had more games than the Wii U.

  • @morphingindisguise
    @morphingindisguise Год назад +77

    The 3D games of the early 2000's until the x360/PS3 era didn't use both joysticks for the most part.
    A game like Kingdom Hearts 2 is controlled almost entirely by the left analog being both the camera and movement stick and that's it. This was the case for most 3D games at that time and that feature of game design was why the PSP didn't need 2 joysticks.
    In the case of the DS, the games it was targetting were 2D or simple 3D, which is why the presence of an analog stick was also unnecesary.

    • @sherrybeckett22
      @sherrybeckett22 Год назад +1

      And Kingdom Hearts ended up having a pair of absolutely smashing games on the DS, let's not forget. Square certainly has, as they've yet to be fully ported ;w;

    • @XanderVJ
      @XanderVJ Год назад +6

      I think you are misremembering things. Dual analog stick control became the norm during Console Generation 6: PS2, GameCube and Xbox. The PS2 only didn't use them at first, but that changed half-day through its cycle, while for GC and XBox they were the norm almost from the beginning.
      As a matter of fact, the example you mention is an example of this. Kingdom Heats 1 didn't have dual analog controls, using the triggers for camera control instead. But by Kingdom Heats 2, they implemented full right stick camera control (you got it backwards, essentially).

    • @fattiger6957
      @fattiger6957 6 месяцев назад +1

      During PS2, dual analog controls became the norm. Two of the most popular games of that generation, GTA and RE4, used one stick for moving and the other for camera. By the time PSP and DS came out, dual stick controls had become standard to control 3d games.

  • @jacklawsen6390
    @jacklawsen6390 Год назад +25

    DS didn't have many games that needed 2 analogs. PSP did, it was basically a portable PS2, and this was a very large oversight. Personally I think they were focused on fitting a large screen into a small device and didn't want to make it any bigger to fit a second nub. In reality, making the system a bit taller would have made holding it more comfortable in general. They should have added a second nub to a revision, if nothing else. As long as games were still compatible with alternate controls on older units, it would have been fine. As it was, tons of games were clunky for everyone.

    • @shecklesmack9563
      @shecklesmack9563 Год назад +4

      Yeah, DS didn’t need it, but arguably 3DS did. DS had a lot more unique, touchscreen-based games whereas 3DS had more traditional games as well as 3D games so it makes sense for it to have stick(s).

    • @zorromagico4534
      @zorromagico4534 Год назад

      What about 3DS

  • @Sly88Frye
    @Sly88Frye Год назад +7

    I always thought that dual analog sticks weren't added because they just didn't think about it at the time But I think your explanation is better.

  • @owRekssjfjxjxuurrpqpqss
    @owRekssjfjxjxuurrpqpqss Год назад +8

    Sony didn’t fully support the vita for more than a few months after launch it felt like. It felt like they felt they were just obligated to go through the motions for a few years and finish games that they started development early in its life (like killzone) but they really did an awful job promoting it, I remember almost everyone who asked about my vita back then and even now say they never heard of it. The extremely expensive proprietary memory also was a huge mistake, it should’ve launched with a gig of onboard storage like the vita 2000 at least to let people save their games without shelling out 50-100 dollars on a memory card on top of their 299 console.
    Only “gamers” really knew about the vita, while the psp had much broader awareness. It also just launched at the worst time, smartphone gaming was at its peak and people felt like portable game systems were outdated, that turned out to not be true obviously but the space was crowded with the 3ds and smartphones occupying peoples time.
    Developers also seemed very confused on designing games for vita especially at launch, the forced touch controls in uncharted really damage what is otherwise a pretty good portable shooter, having to do a touch screen qte every time you punch a dude gets obnoxious super quickly. The vita really should’ve leaned into the fact that it could be not just a portable system, but also something you can use as a gaming and media device at home, cross save and cross buy especially should’ve been a big selling point, it felt like there were a decent amount of games that offered cross saving but having cross buy for more aa and aaa games would’ve definitely helped push vita sales, letting people take their ps3 and even some ps4 games on the go.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +2

      Can confirm that. I had a vita and I can't tell you how many people didn't even know what it was or just thought it was a PSP. Sony's marketing of the Vita was extremely poor. Same reason why the Wii U failed but that had more going against it for various reasons

  • @danielvillanueva3792
    @danielvillanueva3792 7 месяцев назад +1

    The OG DS came with a thumb stylus/strap and oh boy, I was so good with that thing playing online Metroid Prime Hunters.

  • @AlexanTheMan
    @AlexanTheMan Год назад +2

    I opened my PSP for maintenance a few times, and upon close inspection the reason there wasn't a right analog nub was because the charging port took up a lot of space on the same area in proportion to the left side, which you find the whole module for the left analog nub. So it's technically an engineering limitation.
    Sony probably couldn't afford the technology to adapt a smaller charging port in the bottom middle side of the system like they did with the Vita years later.
    At least the nub was alright on its own but man, that thing would get STUCK with time. I mean like stuck-stuck, you can't even move it properly, it'd find it worse than stick drifting on regular controllers. You'd have to clean the thing by opening up the PSP's face plate, hence the aforementioned maintenance.

  • @n00dles4
    @n00dles4 Год назад

    hidden gem of a channel, subbed

  • @Jonas.Miller
    @Jonas.Miller Год назад +2

    I did see someone make a mod for ds, where there is a right analog stick that mimics the x, y, a, and b buttons.

  • @hugorp245
    @hugorp245 Год назад +2

    Great video, you should have more viewers!!

  • @IceBlueLugia
    @IceBlueLugia Год назад +1

    The reason is simply because at the time, portable consoles were their own thing and received their own downgraded versions of games. A second analog stick wasn’t needed because the games were designed with using touch if there ever needed to be some camera functions (which, most games were designed to not need that stuff). With the 3DS and Vita you started seeing more console-esque games on the portables

  • @Ali-vj8vi
    @Ali-vj8vi Год назад +1

    great video, you really should have more viewers!

  • @TimDespairBear11
    @TimDespairBear11 Год назад +6

    The PSP and 3DS having 1 stick, honestly I can’t think of a reason besides it being a cost cutting measure. Let’s say an analog stick costs like $5 to make, and they sold 50 million consoles. That’s a ton of money they’re saving because of 1 cheap part. Even if it cost 20 cents to make it’s still a lot of money, and these are business decisions that have to be made regardless of what users want.

  • @DrsJacksonn
    @DrsJacksonn 11 месяцев назад

    For the DS, I get it. It was optimized for D-pad gaming and playing FPS games with the touch screen actually worked out really well imo. But if you're gonna make a console with a joystick, it makes sense that you have two of them, or at least a single one on the right hand side, so it's optimized for games that have aiming. Always thought that's a weird thing to leave out, especially from a corporation that already had 2 generations of consoles where the controllers had 2 sticks.

  • @RebelBat.xxyyzz
    @RebelBat.xxyyzz 4 месяца назад

    The PSP has a mod that adds a 2nd analog stick but it basically just words the same as the analog sticks and isn’t fully native but I think there was a project called project ditto to add native 2nd analog stick support to psp

  • @Pedro_Rocha_2001
    @Pedro_Rocha_2001 Год назад +1

    Amazing video!

  • @muhammadafaqahsan6143
    @muhammadafaqahsan6143 Год назад +19

    Most games weren't 3D during those times, so there really wasn't the need to move the camera along all the axis, which is what most modern games utilise one of the joysticks for. Playing 3D games on the PSP would be a really pain to control the camera, and it felt even worse that the signature playstation buttons have no special functionality in them.

    • @owRekssjfjxjxuurrpqpqss
      @owRekssjfjxjxuurrpqpqss Год назад +6

      I mean, most games WERE 3d back then, just everywhere but handhelds…in part because the 3ds only had a d-pad and it felt awful to play a game designed around analog controls in Mario 64 DS. The psp would’ve been a pretty good device for fps games if it had a second analog nub, 3d platforms as well wouldve benefitted heavily from two sticks, or even just one on the ds. Being able to control the camera is crucial for sly cooper on Vita, for example, daxter worked well enough on PSP but that was because it was super linear compared to other platformers of the era, you don’t really need to control the camera in linear games like that.
      On consoles, I’d say the rate of 3d to 2D was actually higher in the early 2000s than now, once 2D franchises were now primarily 3d franchises like Metroid, Mario, sonic, etc.

    • @jacklawsen6390
      @jacklawsen6390 Год назад +8

      What? PSP came out at the tail end of PS2's lifespan. Most console games were 3D, and PSP was marketed as having console-quality games.

    • @shecklesmack9563
      @shecklesmack9563 Год назад

      Blud thought he had a profound point without even watching the video

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      DS had a very good mix of both 3D and 2D games while the PSP leaned heavily into the 3D games. Both had 2D games but the PSP had far more 3D games than 2D unlike the DS

  •  5 месяцев назад

    The PS1 didn't ship with analogue-sticks, those came at a later revision. So dual-stick controls weren't really established during that generation. IIRC, Alien Resurrection was one of the first games that came with modern camera controls and people were quite unhappy with those, at least at the time.

  • @Lucas78766
    @Lucas78766 5 месяцев назад

    At the timestamp 7:28 what game is that? it looks really good...

  • @fattiger6957
    @fattiger6957 6 месяцев назад

    Yeah, it always confused and annoyed me that the PSP didn't have a second analog. That was actually a huge thing for the PSVita and the 3DS didn't have it until the upgraded New 3DS (there was an addon that gave the og 3ds a second analog)

  • @WWammyy
    @WWammyy 9 месяцев назад +1

    Lol they knew it at the time with the DS thats why Nintendo approximated analog control with the touch screen on Super Mario 64.
    The reason why they didn't implement them for real is unclear to me
    I wanted a Vita but decided against it due to storage.
    They want you to buy their digital content but create a huge barrier to entry

  • @Robodob0
    @Robodob0 11 месяцев назад

    Ive been rocking the Retroid Pocket 3+ and i think it's the perfect handheld console to emulate the PSP in terms of size and button completeness to fix what isnt on the original PSP. Plus, PPSSPP allows playing some of the games to be played at 60fps at either 2x or 3x resolution.
    Im thinking of upgrading to a Retroid Pocket 4 Pro, but honestly, the 3+, just as a PSP successor for me, is already perfect.

  • @hgmd3284
    @hgmd3284 8 месяцев назад +1

    while i like the DS, i way much love the 3ds and psvita generation more. right now, nostalga is put on the DS and PSP, but soon, the 3DS and Vita will get its time in the spotlight.

  • @張彥暉-v8p
    @張彥暉-v8p Год назад +2

    Smartphone plus an extended controller makes more sense than a separated portable console in the modern days tho.

    • @Kurriochi
      @Kurriochi  Год назад +2

      Yeah, except then most games that you'd want to play on your phone are either emulated, available on other platforms or have no controller support.
      Sometimes games that release on console, PC and mobile lack controller and KB+M support on mobile.

    • @張彥暉-v8p
      @張彥暉-v8p Год назад

      ​@@Kurriochi I am more leaning to cloud/streaming + emulation on phone/tablet as a way to play video game on the go.
      And Apple shows that modern flagship phones have the ability to play big games locally which will make the phone + extended controller option even more practical in the near future.
      It is very difficult to ask game developer to make games for specific portable console nowadays when the most popular portable console is a smartphone.
      Even Nintendo don't do this anymore.

    • @sboinkthelegday3892
      @sboinkthelegday3892 Год назад

      And the most popular price point is zero dollars. Wow, look at them profits! Almost like it's all just "savings" from tax deduction and covered by investment bubble.
      Phone games are popular because they are made with same kind of overhead as six-month, single coder developed games for NES. That can ALONE fit entriely into the marketing budget for real products. That's it. That's why "failing" consoles like vita and Wii U had very good niche online storefronts with indies and Virtual console, they sustained what they sustained.
      And they each had quadruple the console sales of Steam Deck. Which itself is probably double the sales of ANY alternatives from ROG Ally to GameVice COMBINED. That market is as dead as E.T. for the Atari. It would do well to take your dick out of your mouth and stop calling this some innovative mass success that "makes sense".

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      Not at all as clearly shown by Switch and Steam Deck numbers. Also I have a telescopic controller for my phone. The main issue with phones is the lack of active cooling meaning that most will overheat in heavy games. Also many games do lack controller support even when it would benefit them

  • @isilije
    @isilije Месяц назад

    0:14 what is this game?

    • @Kurriochi
      @Kurriochi  Месяц назад

      It's Hot Wheels Ultimate Racing on the PSP

  • @morsecode980
    @morsecode980 Год назад

    The PSP MGS games actually could’ve been just fine if the devs weren’t being dense. Before the subsistence version of MGS3, the entire series didn’t have a free camera, it was fixed. So Portable Ops and Peace Walker could’ve just used fixed cameras and no one would’ve batted an eye because that was normal for the series.

    • @BazookaTiger37
      @BazookaTiger37 Год назад

      For Portable Ops agreed, but Peace Walker came out years after MGS4 and was meant to be MGS5, it made sense that they used the new scheme, it was the new "normal".

  • @goatgamer001
    @goatgamer001 Год назад

    the 3DS also had just one joystick; the DS didn't have a joystick. The first nintendo handheld with two joysticks was the Switch Lite . The new 3ds had a small circle though, but most games didn't use them

  • @suntannedduck2388
    @suntannedduck2388 Год назад +1

    Dual sticks sure but camera, auto aim and more. Resistance on PSP had a good experience there. Stylus was like motion but less mouse scale of immediate movement. Space, cost, games and PS1/N64 design. Simpler games. Gimmicks getting more possibilities then sticks only and all players understand or care about.
    The Vita is great unless your a western only gamer you need more than 1 IP entry or big major western third parties all the time on mobile and eh ports to 3DS/Vita. I had no issue finding games on Vita at all because my expectations are different.
    I had no issue with the touchpads rither. People got too attached to sticks. I mean rven motion controls were on GBA/GBC before the Wii so which is behind? It was in the games themselves not the controllers of the consoles.

  • @MimiWhiskers
    @MimiWhiskers 8 месяцев назад

    The 3ds had its Gyroscope, I thought it was just as good or better for precision aiming then a computer mouse. I always used it while playing the Zelda games. Thought, I don't see it being that great for 360 camera control, since you be swinging the console around yourself.

  • @jailaun2102
    @jailaun2102 6 месяцев назад

    some games need better controls but on the minecraft part before they changed the controls they were perfectly fine and i could even build faster because the tapping allowed me to reach farther and build faster now the controls are a little junky but i get what u mean a 2nd analog would have been crazy and most people wouldnt give mobile a chance knowing it has no benifits or you could get more on another platform i like all games and i think mobile ports come out wierd cause people always downing it saying like why would i play on my phone when i have a console so developers prolly dont feel like they have to go all out plus the limitations but phones are way better than what they used to be it can handle it its all about how u do it tho

  • @diyotaku
    @diyotaku 2 месяца назад

    I put two joysticks on both ;)

  • @MegaDrain
    @MegaDrain Год назад

    The vita not having a ton of games, I'd say is mostly down to it's sales. As mentioned in the video, Sony in their infinite wisdom decided to use another proprietary memory card for the vita except this time being way more expensive for even less space, no one bought any games because they couldn't afford the damn sd cards. It wasn't until Sony dropped the vita and the modding community kicked off with making a microsd card holder. I have 256gb in mine and is filled with games. Sony could've done with Nintendo did with people using whatever sd cards they wanted and the the Vita would've been a hit except for just Japan.

  • @MarcusFigueras
    @MarcusFigueras Год назад

    I feel like talking about the 3ds ports is a bit misleading since a bunch of those came at the end of the life cycle of the console

  • @cyberdasherxd2505
    @cyberdasherxd2505 Год назад

    0:58 game name?

    • @Kurriochi
      @Kurriochi  Год назад

      hot wheels: ultimate racing

  • @InsidiousOne
    @InsidiousOne Год назад

    DS's and 3DS's touch screen is extremely underutilized as a FPS camera camera control method. Sure, it's not a mouse, but still way better that the analog stick.

  • @faresfares-ultra
    @faresfares-ultra Год назад

    The real answer is its cost alot of money and R&D to add extra button for small handheld on this case . this is why ps vita didn't have L2 ,R2,L3,R3 instead it use touch back as alternative and the 3ds need a new model with powerful spec to add RZ and LZ and the c stick

    • @kidrobot.
      @kidrobot. Год назад

      lolno

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      No it wouldn't have been that much to add analog triggers. Would have been very cheap to add that on both. Back touch screen was not the reason why it didn't have L2 and R2 as that was likely more expensive along side the 2 cameras both the 3DS and Vita had

  • @nikolai1566
    @nikolai1566 Год назад +1

    hmm... I don't know about your take. Calling the Steam Deck niche, hmm... for me at least the good gimmick of the VITA was being able to play "real" home console games on the go, not a downside at all. Now the Asus Ally, Ayaneo and Steam Deck are all the craze exactly because of the same gimmick.

    • @dinisb
      @dinisb Год назад +2

      They're niche, the Steam Deck has barely sold 2 million devices and i've never heard of the others.

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      @@dinisb Steam Deck isn't really a niche product but it is aimed more towards the PC gamer and isn't sold in normal stores. It's not a console and isn't designed to sell in console numbers as no PC does

  • @snippychicken2220
    @snippychicken2220 Год назад

    the n64 did fine with 1 stick
    to bad the handheld didnt have alot of the power needed for emulation

  • @livesinalazywonderland4021
    @livesinalazywonderland4021 5 месяцев назад

    While it’s true that PSP and DS had games designed to be played on the go, the same couldn’t be said about their software sales which was infested with piracy. Nintendo, unlike Sony had first party million seller titles despite all and that’s essentially the effort Nintendo needed to put up with to have success with DS and 3DS. Even if Wipeout on Vita maintained its exclusivity it still wouldn’t drive sales, an exclusive The Last of Us wouldn’t help Vita either, neither would a multiport of third party games like GTA. Sony simply don’t have any first party handheld titles that sells millions (which is their fault) and what we got with Vita was a device that essentially is a PSP2 with all new modern “smartphone” features (minus being a phone), because that was a lot of the appeal from PSP in its pre-smartphone era. However there were alot of dumb half azz work implemented to Vita like certain big game titles being developed by new game studios in super short time and Sony still being ultra paranoid from 2011 PSN hack is what led us to these secured but expensive memory cards for the device. Vita was never gonna succeed, but it’s still my favorite console of all time because I loved everything I bought and played for the thing. Monster Hunter was popular in Japan for PSP and when Capcom switched over to develop MH sequels to Nintendo instead, Sony went and made their own awesome MH-ish games like Soul Sacrifice and Freedom Wars (neither titles sold well though).

    • @livesinalazywonderland4021
      @livesinalazywonderland4021 5 месяцев назад

      And you could tell that Sony was interested in the PSP homebrew community when they launched the failure that was PSM on Vita. Hint: another extremely niche market they focused too much on. PSP often gets praise for selling 80 million units but if the device in question was secured against exploits and piracy up to 2 years after release, PSP would have been closer to Vita in terms of hardware sales :D

  • @GroundCap
    @GroundCap 6 месяцев назад +1

    WTF is a gizmondo 💀🤣

  • @kylespevak6781
    @kylespevak6781 Год назад

    And yet the Vita bombed

  • @joseaca1010
    @joseaca1010 Год назад

    I think you misunderstand something
    The Vita didnt offer PS3/PS4 games portably, it offered HANDICAPPED PS3/PS4 games portably, if the Vita could run something like Borderlands 2 at a decent framerate, it wouldve sold well
    Which is why i think the switch and steam deck have been successful, they run normal games at acceptable framerates, most of the time, the switch much less so recently, but hey, that Switch 2 is around the corner

  • @goemon74
    @goemon74 Год назад +1

    Vita also died because of dumb decisions by sony like over expensive proprietary memory cards

  • @Parsnip398
    @Parsnip398 Год назад

    My butt itches

  • @Nigel222
    @Nigel222 Год назад

    It's actually sad how uncompetitive things have got now. That generation you had the 360, Wii, PS3, DS and PSP all getting games on a regular basis. There's nowhere near that level of variety and output anymore. Everything has become very consolidated. You really just have PlayStation 5 and Switch now due to how irrelevant Xbox has become. The PS5 and Switch don't really even get a regular stream of games constantly like the 360/Wii/PS3/DS/PSP.

  • @0zniugnep904
    @0zniugnep904 Год назад +1

    You are really bad at racing games
    Good video

  • @Pumpkinking64
    @Pumpkinking64 Год назад

    DS didn't even have one joystick, title makes no sense

  • @MizZzChAvVvOzZz
    @MizZzChAvVvOzZz 4 месяца назад

    Because.... They were dumb?
    Pretty much a simple answer. Nothing more really needs to be said.

  • @hyperturbofox17
    @hyperturbofox17 Год назад

    PS Vita failed due to sony terrible decisions like having expensive exclusive memory card and this myth has been proving false by the success of Steam Deck & Nintendo Switch.

  • @AbimayoXD
    @AbimayoXD Год назад

    I feel like psp just doesn’t have any games I would be interested in

  • @Sanker1
    @Sanker1 Год назад

    cool

  • @raeedibnzaman1
    @raeedibnzaman1 Год назад

    How are you so bad at driving