Red Alert 2: [YR] - Testing Your Questions #1

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  • Опубликовано: 3 янв 2025

Комментарии • 477

  • @chavzone
    @chavzone 4 года назад +444

    School bus: $100
    Ambulance: $100
    American propaganda truck:
    *_W O R T H L E S S T R A S H_*

  • @estellebright2579
    @estellebright2579 4 года назад +201

    If RA 2 ever goes into remaster phase, I hope dev watches all tg‘S testing video cause they provide some amazing insights of how the old game code interact with each other.

    • @Jejking
      @Jejking 4 года назад +11

      Correction: how GOOD old game code interacts with each other

    • @NavnikBHSilver
      @NavnikBHSilver 4 года назад +4

      you can help yourself with the development of the open source version of the game over at OpenRA.net. They've rebuild RA 1, C&C 1 and Dune2000 already, and are hard at work to have Tiberian Sun working. Tiberian Sun and RA 2 are mechanically extremely similar, so if one of the two is finished, the other is easy to recreate as well. There are already fully playable varients and custom mods for the indev Tiberian Sun version.

    • @user-dn2gm5dk1r
      @user-dn2gm5dk1r 4 года назад +1

      hey friend, you can alternatively look at mental omega
      or an APYR ( almost perfect yuri's revenge ), here mentalomega.com/

    • @redpart
      @redpart 3 года назад

      @@user-dn2gm5dk1r ментал омега дерьмо собачье. каша, в которую не интересно играть. некоторые новинки только интересны, которые можно добавить в месть юрия не нарушая баланс сторон. остальное лишняя массовка и анимация. мультяшое мыло и озвучка детская поганая

    • @user-dn2gm5dk1r
      @user-dn2gm5dk1r 3 года назад

      @@redpart it was just a suggestion but its ok it if you dont like it

  • @gloweye
    @gloweye 4 года назад +148

    SEAL: Blows up bridge
    Paradropping infantry: Explodes in mid-air
    :thinking:

    • @SutraBlue
      @SutraBlue 4 года назад +1

      its gta pphysic bruh :v

    • @chavzone
      @chavzone 4 года назад +22

      American paratroopers would rather die than swim!

    • @MrPathorn
      @MrPathorn 4 года назад +5

      The Paradrop troops are consider airborne and not airborne at the same time. You cannot occupy the landing spot before they are landed lol.

    • @Jomster777
      @Jomster777 4 года назад +8

      I have no land to land on and I can't swim... *Guess I'll detonate myself*

    • @ahmedadnan6144
      @ahmedadnan6144 3 года назад

      What’s the name of the music at the beginning please?

  • @ahha6304
    @ahha6304 4 года назад +31

    Craziest thing you might never think of: (kinda ask you to try)
    Any tree on the map can kill every single tank, try to use Magnetron drop Slave MIner or MCV on a bush or a tree, the tree will stay the same no matter what the vehicle is and how many vehicle dropped on it

  • @Zelinkokitsune
    @Zelinkokitsune 4 года назад +20

    The one with the Firepower Upgrade interacting with the Defense structure had me making the same expression as I did not at all expect that to happen!
    The IFV + Unit Loaded vs IFV + Unit test made sense as that it'd be same (if not stronger for the loaded unit IFV) to make it a worthwhile mechanic outside putting Engineers in IFV for the rolling healbox.

    • @darykeng
      @darykeng 4 года назад +1

      This actually makes me wonder: it crate affect defense structures - will it affect chained too like prism tower and charged tesla coil?

    • @Zelinkokitsune
      @Zelinkokitsune 4 года назад +3

      @@darykeng I have to think if you charged an upgraded Tesla Coil with a Shock Trooper it would be stronger as well.
      Another question would be "Does level and powerups on a Shock Trooper matter to a Charged Tesla coil?"
      The Chained Prism Tower might matter if the boosted tower is the final shooter or one of the ones which fed another tower.

    • @hhhhbkdx55555
      @hhhhbkdx55555 3 года назад

      i'd say guardian GI + ifv unloaded is better in the case going against rocketeers spam , cuz the guardian GI is better against armored tanks / planes but worse against infantry
      and u get more attacks against low hp targets , but other than that better have GGI in IFV

  • @ianrossbriones4120
    @ianrossbriones4120 4 года назад +8

    was just reading your forum then i saw this video. Thanks for keeping RA2 alive and interesting!

  • @CnCDune
    @CnCDune 4 года назад +42

    13:15 that was not the case in YR 1.0 or RA2. There, the MCV becomes yours and you could (un)deploy it. When that happens, the mind-controller is free to mind-control someone else's stuff, as the ConYard/MCV is freed but remains yours.
    This was fixed in YR 1.001 (and maybe the RA2 1.006 patch) to disallow deployment and repacking when under mind-control. Though personally, I'd have liked it more if (un)deployment were still possible, but with the link intact. Guess WW didn't bother fixing the actual issue: the mind-control link not carrying over deployment and repacking...

    • @Toast_94
      @Toast_94 4 года назад

      The real issue was actually a bug where if you unpacked the MCV and the controlling unit died during the animation, the conyard would disappear when the animation finished.
      At least this was according to the YR 1.1 patch notes.

    • @redpart
      @redpart 3 года назад

      еще бы решить проблему посадки внутрь(occupied) транспорта загипнотизированных техники и солдат

    • @CnCDune
      @CnCDune 3 года назад +1

      @@redpart "still to solve the problem of landing inside (occupied) transport of hypnotized equipment and soldiers "
      Didn't even know that bug existed!
      I'll tell the Ares and Phobos guys, see if they fixed it.

    • @PinkSpiderFan10
      @PinkSpiderFan10 11 месяцев назад +1

      @@CnCDunecan confirm to this. That’s the real reason why I was surprised that when I installed YR lately, I found out that I can’t deploy / undeploy the MCV / Consyard when I mind controlled it while in my childhood I could do it.

  • @Infarlock
    @Infarlock 4 года назад +39

    Really surprised by some of them, like the crates giving power to some buildings
    Clearly some questions were asked because they don't watch your videos!

  • @josephwhitehall3821
    @josephwhitehall3821 4 года назад +1

    4:53 This is an awesome combination that works! Love it

  • @gordon0128
    @gordon0128 4 года назад +9

    12:50 If you mind control an enemy unit/tank/building and that enemy got surrendered or defeated, and you transfer mind control to others or yuri is dead, the enemy unit becomes white and attacks in random (if infantry/tank), if building (stands still or automatically sold)

  • @UFRAttila
    @UFRAttila 4 года назад +35

    Just woke up.. perfect start for the day 😃

  • @epsilon8607
    @epsilon8607 4 года назад +6

    You know the developers put a lot of love, thought, and time into their game when you are still finding out new information like armor crates effecting MCVs every day.

  • @phillipmele8533
    @phillipmele8533 4 года назад +58

    Okay so the gibberish guy asking about mind control meant this:
    What happens when you mind control an ai’s unit, then kill that ai.
    And as a corollary, if that mind controlled unit is still around after the ai is dead, what happens when it stops being mind controlled?

    • @hantumon5612
      @hantumon5612 4 года назад +28

      Are you a doctor?

    • @CnCDune
      @CnCDune 4 года назад +20

      The unit remains alive under mind-control, but as soon as it's lifted, the unit becomes neutral.
      But I remember from somewhere that in such a case mind-controlled units die, but I'm unsure of the circumstances under which that happened. It might have been RA2, where there wasn't much emphasis on mind-control and related bugs were never fixed because they were never found, unlike in YR.

    • @dracmeister
      @dracmeister 4 года назад +12

      Becomes Neutral, Hostile Neutral at that if it has a weapon.

    • @xbookx
      @xbookx 4 года назад +5

      If it an infantry hiding in yuri power plant, it dies when the team was defeated.

    • @ksysinf
      @ksysinf 4 года назад

      @@xbookx so it should be the same if mind controlled unit is garrisoned or in transport/ifv?

  • @aouerfelli
    @aouerfelli 4 года назад +2

    12:57 I think I understood what that meant. It probably wants to say :
    When you mind-control a unit, then the original owner of that unit gets defeated, then the unit gets released from the mind-control by death of the the mind-controller (or other cause); then what happens to that unit, to what side will it belong? The answer is that it will become neuter with white colour and could attack anybody.
    Nice video by the way like always, and your videos are getting better.

  • @gamingvidsrus5083
    @gamingvidsrus5083 4 года назад +19

    The IFV promotion trick seems like it could be OP in online matches. 3 elite Ifvs can do a lotta damage

    • @mspy1955
      @mspy1955 4 года назад

      they can fix it.

    • @MYAceb
      @MYAceb 4 года назад +4

      But it is time inefficient and will work only during longer games if You can survive sacrificing founds.

    • @hhhhbkdx55555
      @hhhhbkdx55555 3 года назад +1

      i would say getting a spy into an enemy war factory then leveling up ur tanks the normal way is usually more realistic and easier to pull off

  • @UFRAttila
    @UFRAttila 4 года назад +6

    Nice, tg, you are really in for us, the community!
    Many questions have been answered, thank you!

  • @CnCDune
    @CnCDune 4 года назад +16

    3:30 Helipads are buildings first and foremost; they might have docks, but unless a unit explicitly docks with that building, this happens.
    You shouldn't have this with Service Depots and Refineries, since they have code to make a row or two of their foundation passable. Note that the only units that can pass through are vehicles, infantry can't. I wonder tho if aircraft can...

    • @tg.Sacred
      @tg.Sacred  4 года назад +3

      I just tried and was able to land a Black Eagle there. xD

    • @MoondropSimulacra
      @MoondropSimulacra 4 года назад +1

      Wow...
      Eh, if the aircraft damaged, can the repair depot fix it??

    • @CnCDune
      @CnCDune 4 года назад +3

      @@MoondropSimulacra In TS, definitely yes. In RA2 unit repair was coupled with docking for the Helipad.
      But the reason RA2 Aircraft can't land on Depots is because they're AirportBound, meaning they either land on a Helipad declared in their Dock= list, or they'll crash. With some Alt+LMB trickery, they can land in the foundation of buildings.

  • @moonfire18
    @moonfire18 4 года назад +31

    5:54 You should test it with a giant squid..........

  • @Hamentsios10
    @Hamentsios10 4 года назад +33

    The last bridge-paradrop test was the best and the funniest one xD
    Also very nice piece of music there. Can you tell us the name?

    • @tg.Sacred
      @tg.Sacred  4 года назад +12

      ruclips.net/video/tU8AiKfqE98/видео.html

  • @GlitchedNikko716
    @GlitchedNikko716 4 года назад +40

    Comrades General, i have a very bad new...
    This could be a most dangerous mission ( question ) the entire world ( subscriber and viewer) are watches and wait!
    To have come this far only to fail now it is unthinkable...
    You must not fail--
    - Zofia 2020

    • @SutraBlue
      @SutraBlue 4 года назад +1

      but one challenge has failed :v
      Oh no the world is watching :v

  • @GuerillaContra
    @GuerillaContra 4 года назад +2

    There is a nice detail I noticed once when playing the game, If you mind control infantry and put them in to Yuris Bio reactor the mind control will be cancelled. When you defeat the enemy of the mind controlled infantry still in the Bio reactor and release them they will become a neutral unit (Grey color)

  • @mim21112
    @mim21112 4 года назад +1

    What a massive efforts you put in this RA2/Yuri. Great job as always.

  • @D_U_N_E
    @D_U_N_E 4 года назад +3

    Question at 13:00 - He wants to know what happens if you control the unit of an enemy, but lose mind control after the enemy is defeated.
    The answer is the unit becomes neutral. Killed a player with his own prism tanks with a mastermind, the mastermind exploded after the player had been defeated, so since the player was defeated the prism tank could not be reassigned to the player, and instead it became a neutral unit.

    • @tg.Sacred
      @tg.Sacred  4 года назад +3

      I got what he meant after reading a few times xD but I though it would be funny to make a simple joke.
      Hope he is not offended though!

    • @D_U_N_E
      @D_U_N_E 4 года назад

      @@DuyLe-oy9xm That's not correct. Neutral units exist - if you are playing a 1v1v1 for example, it definitely exists, I had heroic neutral prism tank defeat a shit ton of my army cause they were on low health.

  • @MoondropSimulacra
    @MoondropSimulacra 4 года назад +10

    Insane... I never knew some of that... specially with FP + def building.
    I imagine my grand cannon would be OP like oneshot a grizzly...

  • @ulughanergin305
    @ulughanergin305 4 года назад +1

    Maaaan you truly are a hero for this community!

  • @RR-jk5zj
    @RR-jk5zj 4 года назад +1

    If you fill a battle fortress with tesla troopers then forcing the battle fortress to attack the ground nearby then moving the battle fortress to the same spot that forced it to attack,the tesla troopers will continue to attack the same spot till the battle fortress is destroyed but make sure tesla troopers are in range on the first step

  • @mfdsrax2
    @mfdsrax2 4 года назад +1

    As for the oil derricks, you can set a time period(like 10s), take 2 screenshots and check the money difference. Then you can find out how many oil derricks are working.

  • @elijahschnake3863
    @elijahschnake3863 4 года назад +2

    I never thought crates affected buildings, nor did I suspect paratroopers would simply vanish when the bridge beneath them is destroyed.

  • @CnCDune
    @CnCDune 4 года назад +16

    5:53 bug with all JumpJet vehicles.

    • @lava4732
      @lava4732 4 года назад +1

      Fun though

  • @Dtamas88
    @Dtamas88 4 года назад +5

    The dolphin is can kill and destroy ground units and building, but only shoot the water, and the shoot wave is across the ground.

  • @mornila
    @mornila 4 года назад +5

    Science of Red Alert 2

  • @e.maminta9804
    @e.maminta9804 4 года назад +1

    I wanted to test these myself in game but since you did it i'm thankful... I didn't even know some of these things could actually work

  • @adswers6900
    @adswers6900 4 года назад +3

    such a great video, i could say so much positive things about it but let me make this quick :
    awesome music, awesome show, awesome responsetime in making this video. this is truely a mastapiz :D

  • @CnCDune
    @CnCDune 4 года назад +30

    18:09 I'm sure that crash was because of overlapping Nuke explosions :P

    • @ahha6304
      @ahha6304 4 года назад +4

      I actually kinda got crash when I use 4 demos truck + Ivan's bomb on Amphibious to explode in the middle of the enemy base, but only game, not windows LOL

    • @aouerfelli
      @aouerfelli 4 года назад +9

      That's not a crash, it is a joke. The game just froze for a second to calculate the chain reaction of explosions because the game is such that explosions that cause other explosions must happen simultaneously without messing with the order of events and since the process of listing which things must explode at that moment takes time, the game freezes for a while.
      A system crash could not be recorded with a software working under that system, you can also tell from the spelling errors on the death screen that it is a joke. The blue background is supposed to represent a CRT monitor filmed by a camera, you can notice the wave that moves from top to bottom. The white text is added to that background, compare the pixels to the text and you will notice that a text so small could not be represented with pixels so large in that detail.

    • @aouerfelli
      @aouerfelli 4 года назад +1

      That's not a crash, it is a joke. The game just froze for a second to calculate the chain reaction of explosions because the game is such that explosions that cause other explosions must happen simultaneously without messing with the order of events and since the process of listing which things must explode at that moment takes time, the game freezes for a while.
      A system crash could not be recorded with a software working under that system, you can also tell from the spelling errors on the death screen that it is a joke. The blue background is supposed to represent a CRT monitor filmed by a camera, you can notice the wave that moves from top to bottom. The white text is added to that background, compare the pixels to the text and you will notice that a text so small could not be represented with pixels so large in that detail.

    • @Toast_94
      @Toast_94 4 года назад +2

      Funny thing is though, if you do something similar with super reactors in the 360 version of RA3 (never tried it on the PC). If you destroy two of them so that the rest of them would blow up in a chain, the game will eventually crash.

  • @kl4952413
    @kl4952413 4 года назад +1

    Thanks for testing! by the way, you can try to sell your tank with Allied Service Depot when tank was repairing. use the sell bottom to the repairing tank.

  • @babulapiderazi1924
    @babulapiderazi1924 4 года назад +2

    Great video. Love your content

  • @23Rules
    @23Rules 4 года назад +2

    I remember giving the enemy AI an MCV to mind control, and they would deploy it, and start building uncontrollably.

  • @hellodean4
    @hellodean4 4 года назад +2

    These videos are so entertaining!

  • @MustaphaTR
    @MustaphaTR 4 года назад +1

    If the last one actually crashed, i think that would be because you had overlapping structures.

  • @heavytank1667
    @heavytank1667 3 года назад +1

    Found that music track, great choice. Gabriel Lewis - Cold War Games

  • @RahimMando
    @RahimMando 4 года назад +4

    I think you maybe could save the units from the explosion of the nuclear reactor if you teleport with Chronosphere a transporter unit then asking them to go inside right away... while also doing the other tricks you did.

  • @julioroca1672
    @julioroca1672 4 года назад +4

    5:43 Moving cursor turns into force attack cursor.
    That's what happens if you fail to destroy an Apocalypse tank.

    • @tg.Sacred
      @tg.Sacred  4 года назад +3

      That Elige Aegis is in the bottom of the sea with the Titanic!
      Well spotted sir!

  • @arvetzu
    @arvetzu 4 года назад +1

    Loved this one TG, great job!

  • @NavnikBHSilver
    @NavnikBHSilver 4 года назад +1

    Programmers perspective on maximum money:
    The value of money is likely stored in a 32 bit integer, this means 32 bits (1 or 0) which means the maximum number would be 2,147,483,648. A number near impossible to acquire in the game, were you to acquire it though, there is no telling what would happen per say.
    It is also possible that money is store in a 64 bit integer, and this would mean the maximum amount would be 9,223,372,036,854,775,808... Good luck!

  • @earvindinoso7689
    @earvindinoso7689 4 года назад +3

    Would a speed crate affect support/defense structures?
    Can the tank inside a bunker be affected with speed/firepower/armor crate?
    Chronoshifting robot tanks to water. Will they sink?
    Can you flip over iron-curtained tanks in an iron-curtained tank bunker?

    • @hemandy94
      @hemandy94 4 года назад

      Robots float anyway so chronoshifting it won't change that

  • @kranianus5559
    @kranianus5559 4 года назад +1

    Red Alert 2/Yuri's Revenge is problably the most gameplay-wise detailed RTS artifact Westwood has to offer us.

  • @anoperatingpanda
    @anoperatingpanda 4 года назад +1

    Translation for the question at 12:48: He is asking to use yuri to mind control an enemy unit and eliminate the enemy ai to see what would happen to the mind controlled unit upon release of the mind control, i.e. would it go back to its original AI, would it go rouge, would it die instantly?

  • @andyplaysgundam
    @andyplaysgundam 4 года назад +10

    Crate upgrades apply to buildings is certainly news to me

    • @MoondropSimulacra
      @MoondropSimulacra 4 года назад +2

      Yep. I never knew that before. Even the tesla coil with FP upgrade + 3 tesla trooper would be crazy...

  • @Templarfreak
    @Templarfreak 4 года назад +3

    6:02 if i had to guess it's _probably_ at or around 2^32, ~4 billion, and when you collect more than about 2^32 it will either just stop or maybe it will roll over.
    8:53 yeah, that makes sense, the damage a Super Weapon does is controlled by a global value that the Super Weapon building has no bearing over, it's not like it's the Super Weapon's _actual_ weapon.
    13:32 Genetic Mutator *_ONLY_* works on Infantry, Dolphins and Squids are technically not infantry they are vehicles (well, naval units, but naval units are technically still considered vehicles) that have Organic=yes.

    • @figbrandy5981
      @figbrandy5981 4 года назад +1

      But it bothers me we dont know if its signed or unsigned. I dont need sleep I need answers.

    • @SITUVNgcd
      @SITUVNgcd 4 года назад

      Use Final Alert to make a map, set money to largest number. Play that map. 🤔

  • @LampGod
    @LampGod 4 года назад +1

    I think that question you don't understand is like, if you use Yuri control an AI unit, then the AI is defeated and at the same time the Yuri that control the AI unit dies, what will happened.
    In my mind, the unit will be neutral.

  • @Jomster777
    @Jomster777 4 года назад +3

    What happens to swimming infantry when you use the Genetic Mutator on them?

  • @-Raylight
    @-Raylight 4 года назад +4

    5:15 I heard you like mind control so I use Yuri to mind control units from inside Battle Fortress where the Battle Fortress is mind controlled by enemy Yuri
    Mindcontrol-ception xD

    • @xbookx
      @xbookx 4 года назад

      there was a version where the units inside battle fortress will not fight for you.

  • @hantumon5612
    @hantumon5612 4 года назад +4

    The ending is so mind tasking my internet keep buffering

  • @Nakilon
    @Nakilon 4 года назад +3

    12:57 -- my favourite request
    UPD: Oh, I guess he asked what happens when you use Yuri to capture the enemy Yuri who was already controlling your another unit. And then what happens when your Yuri dies.
    UPD2: I've expanded my comment and it lost the hearth (

  • @millitron3666
    @millitron3666 4 года назад +1

    The money limit is probably 2.1 billion or 4.2 billion. I bet it's a 32bit integer; 2.1 billion would be if it's a signed integer, 4.2 billion if it's unsigned. If it's signed, going over the limit will make it roll over to negative 2.1 billion. If it's unsigned, it will roll over to 0.

  • @reimuliascarlett774
    @reimuliascarlett774 4 года назад +1

    Talking about game crashing explosion, the ammo crate is always the best

  • @KILAH4716
    @KILAH4716 4 года назад

    Regarding crates with MCVs, these are the exact same mechanics for units in Tiberian Sun as well. Deployed units technically become a new entity, so they lose any of their crate bonuses and upgrades. The only bad thing about Tiberian Sun is that it is applied to ALL deployable units, from Tick Tanks to Artillery, but in Yuri's Revenge, this rule is only applied to MCVs. Siege Choppers and GIs don't change entities as they deploy, so they keep their bonuses.
    Regarding nuking Chrono'd buildings, the strategy guide actually recommends you use your Chrono Legionaires to protect your Barracks, War Factory and Power Plants to protect your--WHAT?!?! WTF Happened on the first blast?!?!

  • @Phanthomas8910
    @Phanthomas8910 4 года назад

    I think I managed to decipher the question at 12:50. "What happens to units captured with mind control if the player who owns them is defeated and the unit mind controlling them also dies?" And I have the answer - they are destroyed immediately, I've had this happen to me.
    Example: With a Yuri Prime, I capture an enemy's last structure, defeating them. If that Yuri Prime then dies or mind controls something else, that last structure is destroyed.

  • @LemoNanora
    @LemoNanora 4 года назад +8

    Red Alert 2 & Yuri's Revenge is all along a game about tg

  • @chavzone
    @chavzone 4 года назад +5

    Oh, I forgot to ask a question: Since a spy is meant to steal 20% of an enemy's cash, if an enemy has literally just $4, $3, $2, or $1 - does the spy steal anything at all?

  • @CnCDune
    @CnCDune 4 года назад +6

    8:52 that would work if it weren't for that fact that the Nuke damage is handled differently than a normal unit/building firing on targets :P
    Nuke is more or less a SW spawning a warhead that deals damage at target location, not a building that actually fires a nuke. You might have some luck in TS with the multi-missile and chemical missile tho...

    • @racer927
      @racer927 4 года назад

      Hrm... Would a firepower crate affect a Hunter-Seeker? Actually, the Hunter-Seeker is it's own unit so I guess it wouldn't.

    • @CnCDune
      @CnCDune 4 года назад

      @@racer927 Hmm... I think it's an aircraft type, and while moving they might not get any bonuses.
      Regardless, I'm not sure how the damage is delivered, so depending on how that happens, Hunter Seekers might be immune to crate effects.
      Might be...

  • @Jomster777
    @Jomster777 4 года назад +1

    lol, it's weird when the Yuri's are still controlling the Initiate, but in turn, they're being controlled by another Yuri(via Battle Fortress). The controlled Yuris and the Initiate should at least be in the same control during mind control

  • @ZOMBYMARIO
    @ZOMBYMARIO 4 года назад +1

    17:08, exploding bridges are lethal. Especially in the air.

  • @f1r3-y_l1on2
    @f1r3-y_l1on2 4 года назад +1

    Something makes me think that ending Blue Screen of Death may not be entirely legitimate. Fission Mailed Commander haha

  • @pavolp.6527
    @pavolp.6527 4 года назад +2

    I had some sort of a "bug" one game. I was using V3 and as it was preparing the launch, I moved the vehicle the opposite direction and the V3 fired on the move at the rocket acted like a Dreadnought missile :D

    • @ideallyyours
      @ideallyyours 4 года назад +1

      It's possible to bug out the V3's rocket in this way that the rocket loops, or never hits the ground at all.

  • @vytautasvaicys8745
    @vytautasvaicys8745 4 года назад +2

    Best channel on RUclips!

  • @voyaka6463
    @voyaka6463 4 года назад +2

    This is really cool, go on!

  • @Aknilox
    @Aknilox 4 года назад +4

    I thought my pc crashed there for a second,and almost had a heart attack
    You got me good,tg...

  • @SKiBOiDawah
    @SKiBOiDawah 4 года назад +2

    This is definitely a hard mission comrade general as I couldn't keep going with the video and actually test them, forgive me comrade general

  • @chavzone
    @chavzone 4 года назад +4

    AMA: Ask Me Anything
    ...But only about RA2+YR!

  • @dwmarch
    @dwmarch 4 года назад +2

    Is there any unit that can survive exiting a war factory that has a firepower-upgraded elite Boris standing in front of it? For a barracks you can get Chrono units to escape by setting the waypoint past Boris' range but for a war factory I'm pretty sure everything dies before it can spawn.

    • @CnCDune
      @CnCDune 4 года назад +1

      You mean immediately after spawn :P

    • @dracmeister
      @dracmeister 4 года назад +2

      An Apoc, Mastermind, Battlefortress, and Kirov can survive a Roided up Boris while exiting. Actually anything above say, 150 HP give or take.

    • @eugenesy1807
      @eugenesy1807 4 года назад

      I wonder what happens if a heroic Boris stands too close to an enemy soviet war factory and a demolition truck is spawned in? Boris by default should not attack vehicles to not get himself compromised. Taunt a flak track and Boris is pelted to death.

  • @CidSilverWing
    @CidSilverWing 4 года назад +2

    With regards to C4'ing a bridge as you paradrop troops on them - what if the units are amphibious, like SEALs or Tanya?

    • @CnCDune
      @CnCDune 4 года назад +1

      Wouldn't matter. Even they die when dropped off a high bridge into the water below.
      But it'd still make for an interesting test...

    • @hemandy94
      @hemandy94 4 года назад

      I think they'll live actually. Needs test

    • @CnCDune
      @CnCDune 4 года назад

      @@hemandy94 Remember game logic is not life logic :P

  • @Nikola_Iliev
    @Nikola_Iliev 4 года назад

    Mert Caki's question was: what happens to units that you have mind controlled ... before defeating their "owner" player ... and as I have tested it - they become neutral and in some cases decide to attack you, but not always.

  • @handanyldzhan9232
    @handanyldzhan9232 6 месяцев назад

    0:33 GTA in the 3D era lol.
    8:17 It's a similar issue to the slave miner not benefitting from promotions, being less powerful than an equally promoted war miner. Units that can deploy into structures and vice versa don't seem to respond well to upgrades.
    8:44 The Soviet version of the Prism support.
    16:20 Multiple hospitals can stack IIRC. Or kinda cheat by building a battle bunker readied in advance and have the infantry enter.
    18:04 OMG that splash damage!

  • @jabbajane1124
    @jabbajane1124 4 года назад +1

    You have one full second, the timer begins counting as soon as you land the first hit, can you destroy Yuri's castle in that one second? (The one in YR Soviet campaign final mission)
    EDIT:I forgot to mention at what game speed should you use, use a timer on a seperate device, one that correlates to real life, and run the game on Fastest.

  • @liliwinnt6
    @liliwinnt6 4 года назад +1

    13:12 mind-controlled con-yards can be repacked and became uncontrolled
    try to control an MCV with psychic dominator

  • @joker_storm2232
    @joker_storm2232 2 года назад

    I didnt even know units could be flipped over in the first place. I just thought the tipping was just a tedious detail of explosions

  • @lachezarvalentinov8751
    @lachezarvalentinov8751 4 года назад +1

    Congrats Stefan Hohnwald on your recently acquiered P.hD in RA2/RA2YR :)

  • @shadyone6620
    @shadyone6620 4 года назад +2

    12:50 I guess the question was "what happens to mind controlled unit when its original owner dies?" Will it die immediately or after you lose control? Or will it stay with you forever?

    • @tg.Sacred
      @tg.Sacred  4 года назад +5

      I got what he meant after reading a few times xD but I though it would be funny to make a simple joke.
      Hope he is not offended though!

  • @maldpotato497
    @maldpotato497 4 года назад +2

    Thank you comrade general!

  • @ImJustJass
    @ImJustJass 4 года назад +4

    15:05 OH NO THE MUMMY FROM THE PAST FEW EPISODES DIED
    OH THE HUMANITY!

  • @TheSkypetube
    @TheSkypetube 4 года назад +1

    I think Mert was trying to say was if you mind control an AI player's unit and later the AI player gets defeated. When Yuri stops mind controlling the unit then what faction does the unit then belong to?

  • @SniperSensai97
    @SniperSensai97 4 года назад

    Lets try a different approach of the unknown
    Test any air units coming out of buildings (ie: Kirovs, Rocketeers, helicopters, UFOs),
    (Also these ideas must be done b4 the units takeoff, with some exceptional units)
    if any Mind Control units/buildings can acquired them,
    if Magnetron can lift them,
    if Chrono units can stun them,
    if Crazy Ivan can plant bombs on them,
    hell, what if Chaos Drone can affect them...
    Also see if the Chrono unit can stop air units taking off by targeting the War Factory.
    Taking note from this at 12:16, the final allied mission on YR, the AI tends to find your stealth Submarines and use the Psychic Dominator on them without no intel on their location.

  • @Kiwijr2579
    @Kiwijr2579 4 года назад +1

    Some of these were already answered in your previous videos :)
    Also, when a mind controlled unit with passengers gets destroyed, I think the units inside are still yours, not Yuri's.

  • @StriKe_jk
    @StriKe_jk 4 года назад +3

    Question: Does the rank or firepower upgrade on a tesla trooper increase its effectivness when enhancing a tesla coil?

    • @StriKe_jk
      @StriKe_jk 4 года назад +1

      Can you show a firepower upgraded tesla coil being enhanced by multiple max rank firepower upgraded tesla trooper?

  • @Khulu6061
    @Khulu6061 4 года назад +1

    wow really? I don't know that we could flipping curtained trucks to be destroyed! That's insane dude!!!

  • @blasterTC
    @blasterTC 4 года назад

    What that guy meant, i think, is what would happen if you mind control a unit that is controlled by an AI player, and then you defeat that AI player and release the unit that was his.
    From what i remember it becomes a neutral.

  • @sufferfr0mlag506
    @sufferfr0mlag506 4 года назад +3

    Can a battle fortess crush a vehicle thats under it like you lift it with magnetron and drop it on the vehicle?

    • @lachezarvalentinov8751
      @lachezarvalentinov8751 4 года назад +1

      If the mag lifts ANY unit, and the player orders the mag to stop firing (S), the lifted vehicle will drop on the ground. In your scenario, if you drop (the lifted) BF over another vehicle (any, be it gattling tank or MCV) the BF instantly vanishes, alongside the units inside it. However, the unit below the BF could survive, sometimes it does, other times it does not. The general rule is, the lifted unit insta dies, the unit below, depending on many factors (armour, hp remaining, luck, etc.), might or might not survive. If you lift a flak truck in the air and drop it over a Rhino, the latter will survive (if full hp, obviously).
      There is a bug in RA2YR. Order your mag to lift a BF (friend or foe). While the BF is levitating, order your mag to go under the lifted BF. The results vary, but I've witnessed the BF (full hp) get destroyed for a random chunk of the mag's hp bar. Aand yes, I am a Yuri fan.

  • @SolathPrime
    @SolathPrime 4 года назад +3

    Can you destroy the Nuclear power plant while selling it ?.
    I dare you XD

  • @MrSohcahtoa
    @MrSohcahtoa 4 года назад +2

    I found the biggest explosion i could make in the game, never tested just seem biggest, was get bomb trucks and force crazy ivan to put bombs on them then immediately put the trucks into a hover craft. The crazy ivan bombs will not detonate till the bomb trucks are unloaded causing a huge explosion. If a loaded hover craft is destroyed rather than unloaded there is a smaller explosion.

    • @MrSohcahtoa
      @MrSohcahtoa 4 года назад +1

      I just had a second thought to my own strategy. The hardest part of it was getting the hovercraft into the enemy base without getting it destroyed. Maybe i should have tried using the iron curtain on the loaded hovercraft, drive it right into the middle of the base, then unload. I cant try this myself because i dont have the game anymore

  • @LazyAndFabulous
    @LazyAndFabulous 4 года назад +1

    I've learned new strategies now, thank you for this video.

  • @maximus28549
    @maximus28549 4 года назад

    13:00 from what I understand is will the Ai units that you control be neutral if you defeat the Ai itself? Or will they continue fighting as the Ai is still controlling them?

  • @tstreb66
    @tstreb66 4 года назад

    4:45 I was never patient enough to do this myself when I thought of it a long time ago. Now I dont have too.

  • @арсенийменьшов-ь2е
    @арсенийменьшов-ь2е 4 года назад +2

    Can a Chrono Legionnaire attack rockteer or rockets (V-3, Drednought, Boomer), when he falls?
    Are there civil buildings after the destruction of which there is no foundation left?

  • @cloudheaven8156
    @cloudheaven8156 4 года назад +1

    I think what the one you didn't understood meant was, what happens to an controlled unit if the Yuri controlling it gets himself controlled.

    • @tg.Sacred
      @tg.Sacred  4 года назад

      I got what he meant after reading a few times xD but I though it would be funny to make a simple joke.
      Hope he is not offended though!

  • @alexanderstoyanov7464
    @alexanderstoyanov7464 4 года назад +1

    That ending is glorious

  • @GoIdLeopard
    @GoIdLeopard 4 года назад +1

    12:49 i think he meant what if a yuri mindcontrols a unit from lets say green player, then that player gets defeated, and then yuri dies
    the answer is the mindcontrolled unit turns neutral (white colored).

    • @tg.Sacred
      @tg.Sacred  4 года назад

      I got what he meant after reading a few times xD but I though it would be funny to make a simple joke.
      Hope he is not offended though!

  • @Monolitvennik
    @Monolitvennik 4 года назад +2

    How will the Chrono legionaries react to the chronosphere? And what would happen to them if they were moved using the chronosphere? Ordinary soldiers die , but Chrono Legionnaires are transported by teleportation . Is it possible to see the consequences of chronosphere chronological?

    • @my.angel_hikari
      @my.angel_hikari 4 года назад +3

      He already test this, CL will survive and skip the stun duration

  • @DeusEversor
    @DeusEversor 2 года назад

    interesting - paratroopers see the bridge beneath them destroyed and just casually kyts with a hand grenade

  • @levizgacha5825
    @levizgacha5825 4 года назад +5

    11:16 it's useful for big infantry attacks buddy!