A system of prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked.
Thanks for testing out my curious question about Demolition trucks. I'm mainly using Allied based Factions as they provide pretty much advantageous map control. However, this alone is enough for me to test out Libya as my main starting ground for Soviet based factions! Thank you again for the great content! :D
Excellent job with the experiments! Interesting to see that one of the Iron Curtain loopholes (yes, a shout-out to one of your previous videos) come to play here (the vehicle flip on Amphibious Transports). Defenses pose a threat to incoming forces. Hence, units tend to target them first before focusing on enemy forces. "Virus spreading..." yes, one shot around many soldiers is enough to cause such a pandemic. Kinda like playing out today's COVID-19 scenario. On another note, of course it takes many Viruses to destroy vehicles; they are meant to snipe infantry off and spread along infection, not mess with vehicles (personnel are protected inside them, hence no sense using a Virus against a vehicle). Demolition Trucks lose their way of colliding with each other??? Those Prism Tower messages though 😂🤣
Apocalypse tank + damage crate + elite promotion + tank bunker + chaos drone. And, what will happen if chaos drone start sending fluids of love to nearby landed Kirov?
(Chronosphere) What happiens when : -Teleporting a tank half-way from flipping. -Teleporting "rocket luncher" while on attack animation. -teleporting (destroyer - aircraft carrier) or any unit that attack with a part of itself after relesing thier drones. -teleporting a ship that is being attacked by a squid. -teleporting a tank that is being attacked by a chrono legionnair. I have so many questions, but I will leave them for another video.
4:34 When a Giant Squid attacks a Robot Tank in Triple Power Mod it turns into a red tentacle and infects a Robot Tank like a Terror Drone. Even if it's floating on land. When a Robot Tank is destroyed on land while the Squid is inside the Squid will be glitched on land or die, but if it's destroyed near or on the water the Squid will be alive. Repairing Trick might also kills the Squid but I didn't try that out. Anyway thanks for showing this in the original version for me to see if it's like in the modded version or not.
Is there a maximum distance that prism towers can link? If you built the towers around the firing tower differently could you link more than 9? Or did you already test that?
4:33 this appeared a bit unintuitive to me at first, but thinking about it: the only actual special case the Squid's attack has is attacking organic units like dolphins and other squids. All other units should in theory be attacked with the normal squid rocker attack, this should include all land units ranging from infantry to tanks but I would have to test that.
For next time: 1) Does chronosphere transport all chrono units or just the legionnaire? 2) If you make a long jump with a chrono unit can you immediately chronoshift it with chronosphere or does it have to appear in full form?
Is it possible that the AI target prioritisation for the Apoc at 2:40 is based on unit value, not whether it is a building/vehicle? And, do units with AA capability never shoot at air units when under the effects of the chaos drone gas?
Regarding of "how long ai will last if you destroy everything but mcv?" the answer is actually quite unique as long as they have money to build a miner. To test this, try destroy their miner everytime. The ai will eventually sell off everything just to build miner, to the point they skip off power plant and directly to build miner after they run out funds, they will sell the mcvand finally lose. I use this tactics very often when i'm bored. Surround the ai base with mirage tank. That will cut off their fund. as the ai will prioritize building miner of all else. take note, they will "freeze" their progress if they ran out money, and somehow they have an idle miner (not destroyed). but will start the miner loop if that idle miner destroyed ... this of course if you do it "normal way" as in we fought them for some time. not directly cut off before they even start anything like in this video
Could you do a speed test of promoted units, such as normal rhino vs elite bf? This may be its own video since there are many things to test, such as if promoted air units/naval units are faster, and comparison between different ground units. That would be pretty dope.
I would like to answer question which is on 4.00-4.10ish At least AI is on Brutal staying alive till his chance of winning become exactly 0. Even it has just Barracks, as long as, he can produce soldiers, he is staying alive. So when AI has just construction yard, it will keep building and stay alive till it can not build other buildings.
ozozdemir547 I believe it would also depend on how much starting money you set the game to give each player right? At least I always assumed the ai sold the conyard when it literally can’t afford to make anything else.
@@brsajo Yes, you are right, when AI is out of cash, it give up. But as long as it has even 0,00001 percent chance to win, it continues to play. For example, I tested myself, I trap AI to a little place, it has just barrack and money building and there is some ore too, AI didn't give up till I destroy Ore Factory. It gave up when you destroy Ore Building or Barrack.
@@tg.Sacred Thanks! Also, if that is not too much, what track did you use in Apocalypse test video around 6:05? Link ruclips.net/video/wNOaw4dqysA/видео.html My phone cannot find anything=(
i recently started playing on cncnet again a few of my friends and me were wondering why prism towers have no bonus like tesla towers or is the prism towers stacking ability greater than or equal to a tesla tower powered by a trooper
How much damage can a fully Upgraded IFV with yuri prime inside do to heavy armor units ?? Like rhinos And does the psychic blast damage all units including miners???
Hey! I've recently encountered a bug in Yuri's revenge, where "neutral" freed miners appeared. They were gray and attacked anyone too close, but wouldn't move. Interestingly enemy AI didn't seem to care, and let them destroy their miners, creating even more gray freed slave miners... Player units would auto-attack them. Can you look into this?
Similar things also happen to neutral units/structures placed on the map. AI wont attack those with units but they use super weapons to destroy those neutral buildings. Imagine placing a few Mayan prism tower at map choke points. No AI army can pass lol.
The slaves managed to convince the miner driver that what he was doing was wrong. From that day forth the Slave Liberation Front was born, and other miners caught in his gunsights were so ashamed of their slaving past, they didn't even offer any resitance, or attempt to flee.
What happens if you put a slave miner into an amphibious transport while its spaces are out? What happens if you chrono shift a slave miner onto another island while its spaces are out?
Tricky question: suppose an AI (or you) use a psychic dominator on any kind of units, but the AI (or you) is defeated just before the mind control is active (just a few milliseconds), do the units targeted by the mind control get destroyed, or do they become neutral units??
What do you think will happen if you mind control an MCV with a Yuri Clone when all of the opponents base has been destroyed and it say "Computer defeated"? What if, you release the MCV from Mind Control by killing the Yuri Clone? Will the MCV be yours to keep?
-- demo truck/terrorist chain detonation; how many demo trucks/terrorist will detonate if one is killed and the others are in the blast radius? Can you make a line of demo trucks across an 8v8 map and see how many get blown up -- if you start out as Yuri; and capture two soviet bases, can you build two cloning vats so that you get infinite money (train any infantry unit, you get two more for free, and put them all in the grinder, two should break even while the third is profit). Does this work in vanilla RA2? -- low cost chrono sphere (as Yuri); build a bunch of magnetrons, try to lift a ship and bring it onto land, right before it is released (falls) have another magnetron further from the first pick it up, move the ship closer to the second magnetron, do this until you move the ship over a body of land. -- try to chrono freeze a terror drone while the "pounce" animation is playing -- how do spies that copy non-ambulatory units look from the enemy's perspective? e.g. mimic a chrono legionnair, rocketeer or cosmonaut -- try any animation, pick up by magnetron and save the game during its play. If you reload the game at what point is the animation saved? -- in the older games, if you captured a refinery while the harvester/miner was unloading you would also capture it. Can you do the same with a warfactory? for example, when a Kirov was built and the roof opens? -- does promotion increase the value of a unit (if thrown into a grinder)? I'm guessing not. But anyway, do any of the crate upgrades? -- do crate upgrades work on air units? -- if you try to flip over a unit (with many Kirovs bombing an area), what happens if the unit is picked up by a magnetron while it's almost flipped? -- try ordering a tank into a tank bunker and attack it with a terror drone while it's heading towards the bunker? -- if you fill in a flack track with 1 pt of health with (crazy) Ivans and then stick a bomb to it from another and lift it with a magnetron does it deal damage when it goes of onto the ground it passes while in mid air? Put some infantry units below it (the flack track casts a shadow along the path)? If it does repeat the experiment on underwater units? -- which explodes harder a flack track filled with crazy Ivans or an amphibious transport? -- save a game on a map at one point; then let it progress save it again under a different name, what happens if you try to merge the saved game files (use diff to exclude potential headers (stuff that's the same in both files))? -- can a dying mastermind's life be prolonged using the iron curtain? -- how do bullet units react to full promotion, crate firepower upgrade, speed upgrade and chaos drone insanity? Try it with a gattling tank first. -- try to box in an enemy (surround MCV/construction yard with walls). What happens? Does the AI quit? -- destroying a phased building; have a powerplant at 1 hp (red); order V3 rockets to finish it off; before rockets land, order a chrono legionnaire to attack it. Do the rockets still hit? If yes, does the building go boom? -- what does the Yuri rocket do; there was a mission in the campaign before to the moon, where Yuri had this island, and a naval base in the middle; on some blocks of concrete there was Yuri's rocket spaceship. It had an animation at the end. What does it do as a standalone unit? -- is Rexi stronger than a mummy? -- is a brute stronger than a mummy?
1) As many as it can. You can try blowing up 1000 demotrucks in one go but it'll probably crash the game sooner or later. 2) Cloning Vats no matter the faction is limited 1 per player iirc 3) Yes but that's APM Hell 4) You can't since like dogs, they're intangible when pouncing 5) Yes. All of these units have walking animations for that reason. 6) It'll save where it's at yeah. 7) The last game that did that was Tiberian Sun[sic] 8) Yes, promotions increase the value of the unit. But by only a small amount(25% I think? Someone check.) 9) If the air unit is landed, yes. 10) wat 11) really difficult to test since there's no good orientation for the two events to happen simultaneously. 12) Yeah if it explodes mid-air it should damage mid-air units. If the flak track lands on water before it explodes then does no damage 13) 9 Amphibuous Transports each having 4 flak tracks with 9 crazy ivan bombs, each having 5 crazy ivans. Or 9 Amphibuous Transports each having 4 demo trucks with crazy ivan bombs. 14) That's messy. And I don't think they'll mess with save files like that. 15) Yes, the Mastermind can be saved by Iron Curtain! 16) Yes. 17) AI either does nothing or cheat and build beyond normal build range. 18) Rockets still hit. The building doesn't go boom. 19) Absolutely Nothing! Like Psychic Beacons and Psychic Amplifiers they don't do anything if made buildable. Since their "function" relies on map scripts. 20) Valid Question, someone check the stats! 21) Mummy has more HP
Due to many questions and the video getting too long the rest of the questions will be tested in the next video which I am already working on!
cant wait for that
Please test the range of elite psy commando inside an elite battle fort
build prism towers, as Einstein said four towers are like a quadrangle and one in the center. and build like in this video. and check the power
You sir/ma'am are an absolute unit
You can link up to 9 Prism Towers.
Any extra tower will not be added to the chain.
Did you know, that you can link up to 9 prism towers. Any extra tower will not be added to the chain
Stop right there.. we do not need a Nicob reference to Ace Attorney DD.
A system of prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked within prism towers interlinked.
@@PashaandDrosha yup
But also if you build more prism tower close to each other it will increase it's defensive power
Am I right?
2:28: Prism Tower message #1
6:35: Prism Tower message #2
7:19: Prism Tower message #3
I wouldn't want to get massaged by a Prism Tower, I think that would hurt!
@@chavzone Oh, what a shame..
@@chavzone The Prism Tower gives great massages that is worth to do ones in your life
@@malver170 (edited)
He was a good man
What a rotten way to die
@@chavzone it's a one-time life opportunity!
Don't let these silly questions distract you from the fact that you can link up to 9 prism towers
Any extra tower will not be added to the chain.
3:14: Those GIs weren't social distancing.
And that's why they all died from patient zero
I lold when the dreadnought did an inverted sinking animation.
Great video but like,
you can link up to 9 Prism towers. Any extra tower will not be added to the chain.
10:27 - Even demotruck complies with traffic regulations
good job man, Westood studios or EA or who ever is going to build a remaster version of RA2 should have you in their team.
Don't think they are doing remaster of ra2. They are doing it for Red alert
@@therightgame3 Don't say that. I hope the remaster of Red Alert will be so well received, that they do one for Red Alert 2.
@@ZechsMerquise195 I hope too. Thank you :)
missing russian soviet
@@ZechsMerquise195 why remaster what already is perfect
At this point, you've probably tested this game more than the whole testing team during games development. Nice.
no one:
tg: you can link up to 9 prism towers
Hotel? Trivago
It's quite interesting that you can link up to 9 prism towers. Any extra tower will not be added to the chain
Thanks for testing out my curious question about Demolition trucks. I'm mainly using Allied based Factions as they provide pretty much advantageous map control. However, this alone is enough for me to test out Libya as my main starting ground for Soviet based factions! Thank you again for the great content! :D
Funny test indeed. Again, almost all scenarios are obscure, but fun. I think that’s enough.
Keep the good work coming.
the fact that those 2 demo trucks did not blow up at the end of the video made me speechless...
WAITING FOR YOUR NEXT VIDEO
That kirov falling on the ground was hilarious
I know I'm a bit late, but could you test how many prism towers you can link up? When will extra towers not be added to the chain?
Excellent job with the experiments!
Interesting to see that one of the Iron Curtain loopholes (yes, a shout-out to one of your previous videos) come to play here (the vehicle flip on Amphibious Transports).
Defenses pose a threat to incoming forces. Hence, units tend to target them first before focusing on enemy forces.
"Virus spreading..." yes, one shot around many soldiers is enough to cause such a pandemic. Kinda like playing out today's COVID-19 scenario. On another note, of course it takes many Viruses to destroy vehicles; they are meant to snipe infantry off and spread along infection, not mess with vehicles (personnel are protected inside them, hence no sense using a Virus against a vehicle).
Demolition Trucks lose their way of colliding with each other???
Those Prism Tower messages though 😂🤣
Apocalypse tank + damage crate + elite promotion + tank bunker + chaos drone.
And, what will happen if chaos drone start sending fluids of love to nearby landed Kirov?
(Chronosphere)
What happiens when :
-Teleporting a tank half-way from flipping.
-Teleporting "rocket luncher" while on attack animation.
-teleporting (destroyer - aircraft carrier) or any unit that attack with a part of itself after relesing thier drones.
-teleporting a ship that is being attacked by a squid.
-teleporting a tank that is being attacked by a chrono legionnair.
I have so many questions, but I will leave them for another video.
is it possible to use chronosphere on a deployed chaos drone and teleport it in a group of enemies?
3:08 Coronavirus outbreak
4:34 When a Giant Squid attacks a Robot Tank in Triple Power Mod it turns into a red tentacle and infects a Robot Tank like a Terror Drone. Even if it's floating on land. When a Robot Tank is destroyed on land while the Squid is inside the Squid will be glitched on land or die, but if it's destroyed near or on the water the Squid will be alive. Repairing Trick might also kills the Squid but I didn't try that out. Anyway thanks for showing this in the original version for me to see if it's like in the modded version or not.
There's some really good questions on this and the last video.
I loled when dreadnought flipped over and reverse sinked.
Is there a maximum distance that prism towers can link? If you built the towers around the firing tower differently could you link more than 9? Or did you already test that?
2:25 Nine Prism Towers just to kill one cruiser? I know Aegis Cruisers are OP but that's kinda an overkill
Excuse me? Prism towers?
@@abuleil1117 1 year old kid stop crying kid
4:33 this appeared a bit unintuitive to me at first, but thinking about it: the only actual special case the Squid's attack has is attacking organic units like dolphins and other squids. All other units should in theory be attacked with the normal squid rocker attack, this should include all land units ranging from infantry to tanks but I would have to test that.
Oh god i can't, this scene is just too funny 0:19
I don't know why it's funny, but it just is
Thanks a lot for doing this it must have taken a lot of time.
For next time:
1) Does chronosphere transport all chrono units or just the legionnaire?
2) If you make a long jump with a chrono unit can you immediately chronoshift it with chronosphere or does it have to appear in full form?
Nice work. However. Hope you're making it more of this videos. You made me playing the old cnc again. Currently yuris revenge. :-)
Everything will be fine as long you linked 9 prism towers.
Question popped when i watching 4:35. What will happen if squid stun lock a unit, then that unit is lifted by magnetron.
This really showcased how well the game was made. RIP Westwood.
Can you link 10 prism towers ?
Nice thing with the last demo truck 😁
Is it possible that the AI target prioritisation for the Apoc at 2:40 is based on unit value, not whether it is a building/vehicle?
And, do units with AA capability never shoot at air units when under the effects of the chaos drone gas?
Maybe they are attacking the unit with highest DPS, to minimize damage.
2:46 Apparently the Apocalypse tank attacks the bigger threats first
RA series was a blast to play.
How many prism towers can you link up to for maximum damage? I wasn't sure from this video
Why doesn't apocalypse tank attack air units? Since infected IFV and flak track can
It sets some priorities as it seems.
4:27 Basically until it runs outta money in the reactor + barracks loop.
Regarding of "how long ai will last if you destroy everything but mcv?"
the answer is actually quite unique
as long as they have money to build a miner.
To test this, try destroy their miner everytime.
The ai will eventually sell off everything just to build miner, to the point they skip off power plant and directly to build miner
after they run out funds, they will sell the mcvand finally lose.
I use this tactics very often when i'm bored.
Surround the ai base with mirage tank. That will cut off their fund. as the ai will prioritize building miner of all else.
take note, they will "freeze" their progress if they ran out money, and somehow they have an idle miner (not destroyed). but will start the miner loop if that idle miner destroyed
...
this of course if you do it "normal way" as in we fought them for some time. not directly cut off before they even start anything like in this video
I am curious. Can you use engineer to take off bomb (that was planted by enemy Ivan) from enemy unit?
Yes. but you need to identify it before it explores.
Great video, thanks man 😊
Could you do a speed test of promoted units, such as normal rhino vs elite bf? This may be its own video since there are many things to test, such as if promoted air units/naval units are faster, and comparison between different ground units. That would be pretty dope.
I would like to answer question which is on 4.00-4.10ish
At least AI is on Brutal staying alive till his chance of winning become exactly 0. Even it has just Barracks, as long as, he can produce soldiers, he is staying alive.
So when AI has just construction yard, it will keep building and stay alive till it can not build other buildings.
ozozdemir547 I believe it would also depend on how much starting money you set the game to give each player right? At least I always assumed the ai sold the conyard when it literally can’t afford to make anything else.
Because it'd run out of cash...
@@brsajo Yes, you are right, when AI is out of cash, it give up. But as long as it has even 0,00001 percent chance to win, it continues to play.
For example, I tested myself, I trap AI to a little place, it has just barrack and money building and there is some ore too, AI didn't give up till I destroy Ore Factory.
It gave up when you destroy Ore Building or Barrack.
@@brsajo my friend, can you subscribe my channel, I just recently started it, I would be happy to see you 😊
The Demo trucks are the RA2 version of the Spiderman pointing meme.
I played this game when I was 10, 32 now and I never knew things could "flip".
Wonderful music, can you name tracks that you use?
Hey,
Cold War Games - Gabriel Lewis
@@tg.Sacred Thanks! Also, if that is not too much, what track did you use in Apocalypse test video around 6:05?
Link ruclips.net/video/wNOaw4dqysA/видео.html
My phone cannot find anything=(
Thank you for the answers! :)
as protoss main say : we must construct additional prism tower
Flipping a ship was very interesting i always wondered that myself
Wait I'm confused, how many prism tower can we link up?
Orbital_nomad 10
You can link up to 9 Prism Towers.
Any extra tower will not be added to the chain.
How effective is “life-support” when it comes to other units and how many layers of life support can you have?
i recently started playing on cncnet again
a few of my friends and me were wondering why prism towers have no bonus like tesla towers
or is the prism towers stacking ability greater than or equal to a tesla tower powered by a trooper
03:13 [place your corona joke here]
I thought the whole video will be about 9 prism tower link chain
3:10 So this is why we need social distancing.
wow didn't know amphibia has a landing animation!
By the way what would happen if you shield a structure and then put iron curtain on it, or the other way around?
So is 9 prism towers really the limit, or were the extra towers just too far from the shooting tower?
I have a question: With the YURI army ¿what unit can destroy a bridge? Allies have the SEAL and the soviets have CRAZY IVAN.
I have a new question.
How many snipers do we need to destroy a basic tanks or any small defense buildings such as the pillbox or the sentry gun?
Demo Truck has always been my favorite unit AHHHHKAKAKHA
So this question is more in for map creation. Can you create an allied/soviet mcv that can build all unique units for their faction?
Absolutely yes with a map.ini file which there's probably tutorials for
How much damage can a fully Upgraded IFV with yuri prime inside do to heavy armor units ?? Like rhinos
And does the psychic blast damage all units including miners???
Can you use chronosphere a unit with a bomb?
Question: Which Miner is the most effective of all the factions?
Can you make a video of how much prism tower chain we can have??
What will happened if you used crazy ivan to set a bomb with engineering then put inside the I.F.V tank or Battle tank please make this for me thx .
please test damaged vehicles moving/attacking speed cuz I noticed that damaged tanks move slower
Hey!
I've recently encountered a bug in Yuri's revenge, where "neutral" freed miners appeared. They were gray and attacked anyone too close, but wouldn't move. Interestingly enemy AI didn't seem to care, and let them destroy their miners, creating even more gray freed slave miners... Player units would auto-attack them.
Can you look into this?
Similar things also happen to neutral units/structures placed on the map. AI wont attack those with units but they use super weapons to destroy those neutral buildings.
Imagine placing a few Mayan prism tower at map choke points. No AI army can pass lol.
The slaves managed to convince the miner driver that what he was doing was wrong. From that day forth the Slave Liberation Front was born, and other miners caught in his gunsights were so ashamed of their slaving past, they didn't even offer any resitance, or attempt to flee.
Neutral Slaves most likely happened because a AI freed the slaves and later got defeated
Hotpies It was the Easter islands campaign mission with soviets, so I don’t think so
What happened if play 1vs1 map and both players defeated at the same time?
Can iron curtain units be mind controlled?
They can't
How much of an advantage do we gain when deploy multiple desolators at the same time
And is it better to deploy them with a small time gap inbetween
was the repeat 9 Prism Tower trivia an editing error
0:36 physics has left the game (disconnected by user)
Which does more damage? Rocketeers? Or Cosmonauts?
Virus has the pea shooter against vehicles lol
I have a question . How to destroy kirov without using antiair unit????
How far will miners travel in seeking out ore?
Can you launch a torpedo into a take-off plane from an aircraft carrier by submarine? (If this works out, the result will surprise you)
How many prism towers can be linked together tho?
Up to 9 prism towers can be linked
Any more would probably not get added to the chain
Can you tell us what song you are playing in this video?
What happens if you put a slave miner into an amphibious transport while its spaces are out?
What happens if you chrono shift a slave miner onto another island while its spaces are out?
How many Tesla tower shots can a kirov take ?
Tricky question: suppose an AI (or you) use a psychic dominator on any kind of units, but the AI (or you) is defeated just before the mind control is active (just a few milliseconds), do the units targeted by the mind control get destroyed, or do they become neutral units??
When a magnetron attacks the ground, will it pick up a tank that drives into the attacked spot?
That stinger, though.
What do you think will happen if you mind control an MCV with a Yuri Clone when all of the opponents base has been destroyed and it say "Computer defeated"? What if, you release the MCV from Mind Control by killing the Yuri Clone? Will the MCV be yours to keep?
It'll become neutral(grey)
Neddy470 Gaming it crashed my game every time I was releasing the mind control
@@tg.Sacred oh i see now
What is the name of the music at the beginning?
tg
Good job commander you answered all the questions but 😁👍
i had absolutely no idea you can flip unit and destroy them
I was surprised that you can actually flip a ship
-- demo truck/terrorist chain detonation; how many demo trucks/terrorist will detonate if one is killed and the others are in the blast radius? Can you make a line of demo trucks across an 8v8 map and see how many get blown up
-- if you start out as Yuri; and capture two soviet bases, can you build two cloning vats so that you get infinite money (train any infantry unit, you get two more for free, and put them all in the grinder, two should break even while the third is profit). Does this work in vanilla RA2?
-- low cost chrono sphere (as Yuri); build a bunch of magnetrons, try to lift a ship and bring it onto land, right before it is released (falls) have another magnetron further from the first pick it up, move the ship closer to the second magnetron, do this until you move the ship over a body of land.
-- try to chrono freeze a terror drone while the "pounce" animation is playing
-- how do spies that copy non-ambulatory units look from the enemy's perspective? e.g. mimic a chrono legionnair, rocketeer or cosmonaut
-- try any animation, pick up by magnetron and save the game during its play. If you reload the game at what point is the animation saved?
-- in the older games, if you captured a refinery while the harvester/miner was unloading you would also capture it. Can you do the same with a warfactory? for example, when a Kirov was built and the roof opens?
-- does promotion increase the value of a unit (if thrown into a grinder)? I'm guessing not. But anyway, do any of the crate upgrades?
-- do crate upgrades work on air units?
-- if you try to flip over a unit (with many Kirovs bombing an area), what happens if the unit is picked up by a magnetron while it's almost flipped?
-- try ordering a tank into a tank bunker and attack it with a terror drone while it's heading towards the bunker?
-- if you fill in a flack track with 1 pt of health with (crazy) Ivans and then stick a bomb to it from another and lift it with a magnetron does it deal damage when it goes of onto the ground it passes while in mid air? Put some infantry units below it (the flack track casts a shadow along the path)? If it does repeat the experiment on underwater units?
-- which explodes harder a flack track filled with crazy Ivans or an amphibious transport?
-- save a game on a map at one point; then let it progress save it again under a different name, what happens if you try to merge the saved game files (use diff to exclude potential headers (stuff that's the same in both files))?
-- can a dying mastermind's life be prolonged using the iron curtain?
-- how do bullet units react to full promotion, crate firepower upgrade, speed upgrade and chaos drone insanity? Try it with a gattling tank first.
-- try to box in an enemy (surround MCV/construction yard with walls). What happens? Does the AI quit?
-- destroying a phased building; have a powerplant at 1 hp (red); order V3 rockets to finish it off; before rockets land, order a chrono legionnaire to attack it. Do the rockets still hit? If yes, does the building go boom?
-- what does the Yuri rocket do; there was a mission in the campaign before to the moon, where Yuri had this island, and a naval base in the middle; on some blocks of concrete there was Yuri's rocket spaceship. It had an animation at the end. What does it do as a standalone unit?
-- is Rexi stronger than a mummy?
-- is a brute stronger than a mummy?
1) As many as it can. You can try blowing up 1000 demotrucks in one go but it'll probably crash the game sooner or later.
2) Cloning Vats no matter the faction is limited 1 per player iirc
3) Yes but that's APM Hell
4) You can't since like dogs, they're intangible when pouncing
5) Yes. All of these units have walking animations for that reason.
6) It'll save where it's at yeah.
7) The last game that did that was Tiberian Sun[sic]
8) Yes, promotions increase the value of the unit. But by only a small amount(25% I think? Someone check.)
9) If the air unit is landed, yes.
10) wat
11) really difficult to test since there's no good orientation for the two events to happen simultaneously.
12) Yeah if it explodes mid-air it should damage mid-air units. If the flak track lands on water before it explodes then does no damage
13) 9 Amphibuous Transports each having 4 flak tracks with 9 crazy ivan bombs, each having 5 crazy ivans. Or 9 Amphibuous Transports each having 4 demo trucks with crazy ivan bombs.
14) That's messy. And I don't think they'll mess with save files like that.
15) Yes, the Mastermind can be saved by Iron Curtain!
16) Yes.
17) AI either does nothing or cheat and build beyond normal build range.
18) Rockets still hit. The building doesn't go boom.
19) Absolutely Nothing! Like Psychic Beacons and Psychic Amplifiers they don't do anything if made buildable. Since their "function" relies on map scripts.
20) Valid Question, someone check the stats!
21) Mummy has more HP
Try loading the Guardian GI to the IFV and see if its much stronger than GI and IFV