I always find it funny that the cheat-cheat of this niche is to give an operator a literal crumb of resources which changes everything 😂 Also mighty impressive, I can always count on your clears to humble me because I struggled too much on this stage 😅
Iana is so fun, I also used my level 1 Iana on my trust farm clear (because she needed trust anyway) and just for how unique and fun her kit is I'm thinking about leveling her. (maybe I just have a thing for dollkeepers, given that I have each other dollkeeper on E2 ...)
Huh, but why? Are these enemies with oneshot skill, extreme tankiness, dodge, invisibility and blink really that hard to deal with? I'm joking, it was great. Didn't expect Jessica to tank jetpacks so well, forgetting sometimes that she actually has some defense.
400 def is not much but it's honest work lol. Tbf the assassin was the easiest part of this. The only issue that made me need an e0 max is that lvl 1 Virtuosa applies necrosis too slowly so enemies come in before she procs it then she focuses them instead of the assassin. Really satisfied that I was able to do this stage at all though.
@@CANNONLOWY_E0_Lvl1 does Iana's invis removal remains after her retreat? Maybe with one saved deployment limit it was possible to slow archers down just enough. I guess Arturia with unleveled s1 wouldn't have enough sp to use her skill then...
@@rw6611The chain effect reveals them for 15secs so that's longer than Iana's reveal anyway but I don't think that's long enough either. I remember trying to use scene and the assassin started moving before the necrosis got proced. I don't have enough squad slots for everything I would need to make a lvl 1 run work imo (at least with lvl 1 skills since Virtuosa gains +1 charge and higher scaling ect with lvl 4). I was barely able to make this one work with using Mumu and Pallas stretching things to their limit here. Maybe in the future some kind of brain storm will make me think of a way to do it like CW-5 when I doubted myself but I don't see a way for me to do this one with lvl 1 Virtuosa.
I always find it funny that the cheat-cheat of this niche is to give an operator a literal crumb of resources which changes everything 😂
Also mighty impressive, I can always count on your clears to humble me because I struggled too much on this stage 😅
i shudder to think of the bb-s levels...
Shaggy when using 0.2% of his power instead of 0.1% be like:
Best nicheknightser uploadedd ❤
I tought 7th stage would be your stopping point, super suprising that 8th was possible!
Appreciate it :D
Me too tbh although I did have to use an E0 max support for it since lvl 1 Virtuosa couldn't apply the necrosis fast enough.
Virtuosa Fast-Redeploy is insano mode. Also Jessica's base def is such surprising carry. Good job sad kot for holding on.
She said she won't take a step back, it's only fair
Also that Kal'tsit tile is insane
Well they adjust to your highest level so no big deal. Good job on the clear
Highest ascension level, not highest level.
@caitlin-from-pokemon oh! Never knew, thanks for the correction
once again showing how versatile virtuosa even at e0, this whole event is just a stat check huh
That virtuosa is SKILL LEVEL 4... sacrilegious
Emotional damage always win
Iana is so fun, I also used my level 1 Iana on my trust farm clear (because she needed trust anyway) and just for how unique and fun her kit is I'm thinking about leveling her. (maybe I just have a thing for dollkeepers, given that I have each other dollkeeper on E2 ...)
Yeah dollkeepers are a lot of fun.
BB-9 awaits
*Break your heart*
3:33 Iana actually finished him? Damn
Dokutah didn't holdback this time, subarashi!😮
the fact you are apologizing because you uses an operator that was given a few levels
Wish i was that good my dumbass got carried by hoederer
Now I'm stuck at bb-10
1:48
Huh, but why? Are these enemies with oneshot skill, extreme tankiness, dodge, invisibility and blink really that hard to deal with?
I'm joking, it was great. Didn't expect Jessica to tank jetpacks so well, forgetting sometimes that she actually has some defense.
400 def is not much but it's honest work lol.
Tbf the assassin was the easiest part of this. The only issue that made me need an e0 max is that lvl 1 Virtuosa applies necrosis too slowly so enemies come in before she procs it then she focuses them instead of the assassin. Really satisfied that I was able to do this stage at all though.
@@CANNONLOWY_E0_Lvl1 does Iana's invis removal remains after her retreat? Maybe with one saved deployment limit it was possible to slow archers down just enough. I guess Arturia with unleveled s1 wouldn't have enough sp to use her skill then...
@@rw6611The chain effect reveals them for 15secs so that's longer than Iana's reveal anyway but I don't think that's long enough either. I remember trying to use scene and the assassin started moving before the necrosis got proced. I don't have enough squad slots for everything I would need to make a lvl 1 run work imo (at least with lvl 1 skills since Virtuosa gains +1 charge and higher scaling ect with lvl 4). I was barely able to make this one work with using Mumu and Pallas stretching things to their limit here. Maybe in the future some kind of brain storm will make me think of a way to do it like CW-5 when I doubted myself but I don't see a way for me to do this one with lvl 1 Virtuosa.