Autodesk Maya 2018 - Stylized Cannon Speed Modeling

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  • Опубликовано: 27 дек 2024

Комментарии • 141

  • @3dextrude
    @3dextrude  6 лет назад +8

    I want to give a shout-out to my new Patreon Egemen Yildirimcan !!

  • @StephenWebb1980
    @StephenWebb1980 6 лет назад +3

    your stylized art really sells the piece's story. Very, very well done.

  • @ABC-Devs
    @ABC-Devs 6 лет назад +19

    and the uv´s ? or the bake? why you don´t show that?

  • @ehonod
    @ehonod 4 года назад

    8:31 - brush size bigger than wall thikness, thats why you hava smooth exterior suraface. To avoid this you can use "BackFaceMask": brush -> Auto Masking -> BackFaceMask. And I soppose you know, but Zbrush have real time symmetry, so you can work with both sides same time.

    • @3dextrude
      @3dextrude  4 года назад

      haha yeah oversight from my part

  • @TatermanNG
    @TatermanNG 5 лет назад

    What is the music at 9:06 ?

    • @3dextrude
      @3dextrude  5 лет назад

      It's a track from Yugioh the Falsebound Kingdom

  • @legionsquad6111
    @legionsquad6111 2 года назад

    Believe in yourself, our determination is sotNice tutorialng that never lets us down

  • @mikem.6761
    @mikem.6761 11 месяцев назад

    Hi, wow amazing work. You have a new follower.
    Id like to know one thing. When you are in zbrush with tons of polygons, what do you do to low them before sending everything to substance. Thats the only part i I don't get. Thanks a lot!!!. Have a great day

    • @3dextrude
      @3dextrude  11 месяцев назад +1

      I use decimation master which you can find under the plugin menu. Pre-process the model or all and then choose to decimate at the default or whatever number you want. This is to decimate the high poly in case it's too high poly and you want to lower it and the file size. For the low poly in this video I just used the original mesh that was made in Maya.

    • @mikem.6761
      @mikem.6761 11 месяцев назад +1

      @@3dextrude hi there. Wow thanks a lot. Yeah I have a few objets done in maya, so I can use them, but thanks for the zbrush tip, I'm gonna work on that this weekend since I'm making an assets reel. Thanks a lot!!! And thanks for answering, you are one in a million for that. Thanks!!!

  • @0O0day
    @0O0day 6 лет назад +2

    Thank you 3dEx. Good staff i learn so much for those speed modelings. Any chance to get Stylized Trea material ? or some way for how can make it ? thanks .

    • @3dextrude
      @3dextrude  6 лет назад

      Thank you! Maybe in the future.

  • @Pandan3D
    @Pandan3D 6 лет назад +1

    You should think about adding a black gradient down the barrel to give a better illusion! Other than that, great model, clean and stylish. :)

  • @raulramirez3724
    @raulramirez3724 3 года назад

    That's so cool but you unwrap right or just painted in substance?

  • @audiogus2651
    @audiogus2651 6 лет назад

    Whoot! 14 minutes well spent, thanks for this!

  • @wormsas1
    @wormsas1 4 года назад

    Do you paint on hi poly count objeckts or just take out normals from z brush ant put then on low geometry model and then paint in subsance ? thx for answer

    • @3dextrude
      @3dextrude  4 года назад +1

      Bake the details unto the low poly model using Substance Painter

  • @ChocolateMilkMonster
    @ChocolateMilkMonster 6 лет назад +1

    Impressive as always, My Dude.

  • @Kanitusa
    @Kanitusa 6 лет назад

    Good work as always! I'm wondering what Marmoset settings you use to get this good result?

    • @3dextrude
      @3dextrude  6 лет назад

      Something very similar to what I used in the last video I uploaded. The skull potion full video, I show my settings for Marmoset at the end of that video.

    • @Kanitusa
      @Kanitusa 6 лет назад

      Oh i didn't saw that because i only watched the fast one! Thank you for your time :)

  • @thiagolaranjeira5150
    @thiagolaranjeira5150 6 лет назад

    man im your fan as hell!!

  • @BossBabyBestAnime
    @BossBabyBestAnime 6 лет назад

    Well done! It looks amazing! One question though, do you uv map for every object you made on your channel or do you cut it out of the video because of it being boring to watch?

    • @3dextrude
      @3dextrude  6 лет назад

      I do UV map the objects, but don't include it in the videos.

  • @Elmoman11able
    @Elmoman11able 6 лет назад

    How do you do the thing where u make all parts disapeer except the one you are working on? did u import them separately and then append? sorry for noob question it just looks super usefull to know

    • @3dextrude
      @3dextrude  6 лет назад

      I used polygroups and then the shortcut to isolate which I think is ctrl shift click?

    • @Elmoman11able
      @Elmoman11able 6 лет назад

      @@3dextrude aaaaah interesting, thanks for quick reply ill be sure to check that out!

  • @grimdez
    @grimdez 6 лет назад

    The cannon looks amazing! I love how you go to zbrush to add the details on the mesh. Today's questions: how many polys did you give each asset in z brush? And did you bake it to the low poly before you put it in substance painter?

    • @3dextrude
      @3dextrude  6 лет назад

      Thank you! I usually don't go higher than 4-6 million in zbrush. The bake is done inside of Subtance Painter.

    • @grimdez
      @grimdez 6 лет назад

      I never knew that you can bake it in substance. Thanks for responding.

  • @vivekthakur1437
    @vivekthakur1437 6 лет назад

    Sir you r awesome ...
    In which software you bake normal map because it looks so Great

    • @3dextrude
      @3dextrude  6 лет назад +1

      In Substance Painter

  • @9ZINI3
    @9ZINI3 6 лет назад

    hey nice video u got a subscriber :) one question i wanted to ask in substance ? How u get the stylised look ? u working with baked lighting ?

    • @3dextrude
      @3dextrude  6 лет назад +1

      I made a smart material, there is a little bit of lighting, but I am not using it as baked lighting, but more as color variation in the texture.

    • @9ZINI3
      @9ZINI3 6 лет назад

      really like it :) i took some time for me to get a stylised look in substance ^^ still like urs more

  • @cyffrowy2882
    @cyffrowy2882 6 лет назад +5

    no UVing ?

    • @3dextrude
      @3dextrude  6 лет назад +2

      Didn't show that part, but there was uving

    • @och70
      @och70 6 лет назад +3

      3dEx Thank you, I was going to ask that same question. Definitely not the most exciting part of doing a 3D model, even in a speed sculpt video, but an important one.

    • @김기현-x9e5s
      @김기현-x9e5s 6 лет назад

      good good!! you're good

  • @johncecilaguilar6504
    @johncecilaguilar6504 6 лет назад

    Awesome content! Just curious: do you have reference up on a separate screen when you are working or is the stuff you post mostly/completely freehand?

    • @johncecilaguilar6504
      @johncecilaguilar6504 6 лет назад

      Also, kind of a silly question, but where do you get your music?

    • @3dextrude
      @3dextrude  6 лет назад

      I look at references on my phone because I use a laptop. The music is from Yugioh the falsebound Kingdom videogame.

    • @johncecilaguilar6504
      @johncecilaguilar6504 6 лет назад

      Sick source for music! Last questions (hopefully): at what point in your process do you usually UV? After Maya and before Zbrush, I assume? If so, how, then, does sculpted detail translate to/affect existing UVs?

    • @3dextrude
      @3dextrude  6 лет назад

      I typically UV before I send the model to zbrush or Susbtance Painter, I do Uvs in Maya. As long as the sculpted mesh does not change too much in silhouette the details are baked unto the low poly just fine. If you end up changing the sculpted model a lot you may nees to retopologize it and do the uvs on that new mesh.

  • @thedrhax1410
    @thedrhax1410 6 лет назад

    I didn't notice, did you union or combine some meshes? Also do you try to make them game ready?

    • @3dextrude
      @3dextrude  6 лет назад +1

      I combined the meshes, no they are not game ready.

  • @dayachenzion8329
    @dayachenzion8329 6 лет назад +2

    awsome work! I'm currentley working on a similar project. and I'm having some issues with substance: when I import my low-poly mesh and then bake the textures with the high-poly mesh from zbrush, substance doesn't getting all the details, the mesh is still looking low-poly...like there's no smoothing affecting.
    in your video you kinda skeeped this step and I'm really interesting about it.
    thanks anyway:)

    • @3dextrude
      @3dextrude  6 лет назад +3

      Make sure the low poly has only one material applied. Play with the normal map distance settings until you get tge correct results. Make sure to look at the errors log to see if therr are any errors.

    • @dayachenzion8329
      @dayachenzion8329 6 лет назад

      3dEx many thanks!!

  • @MrDakota1011
    @MrDakota1011 6 лет назад +1

    Any chance we could get a tutorial for this one?

  • @guillewalls23
    @guillewalls23 6 лет назад

    👏👏👏 i love your work, 😍

  • @Roar_
    @Roar_ 6 лет назад

    4:20 zbrush??

  • @Nastea315
    @Nastea315 6 лет назад

    @3dEx How are you able to select an object from the combined subtool as you are sculpting?? Please let me know!!!

    • @3dextrude
      @3dextrude  6 лет назад

      Using polygroups, look it up and you will find some good tutorials. Basically set auto groups and then hold ctrl + shift on the piece to isolate it.

  • @chrisgresham1722
    @chrisgresham1722 6 лет назад

    This might be a dumb question but how did you keep the cannon balls look like low poly but in zbrush manage to edit them like they had a lot of polygons. I'm still new to zbrush and when I do it I only have those little amount of polygons and I want that blocky kind of effect.

    • @3dextrude
      @3dextrude  6 лет назад +1

      When you first divide the mesh disable "smt" which is next to the divide button; this will make it so the shape holds even after dividing. I recommend doing that for the first two or three divides and then enable smt back on for the rest.

  • @CarlosBK95
    @CarlosBK95 6 лет назад

    Great video! I'm currently trying something similar based on this vid, but I'm getting stuck at the Zbrush part. When I import my low poly mesh I want to increase the poly count so that I can apply more detail, but dividing it only messes it up. I tried Zremesher as well, but it removes most of the shape of the mesh. (Wheels in this case).
    Any advice on how I can increase the mesh's polycount while maintaining its overall shape? And also, how do you isolate the part you work on in Zbrush? Seems really convenient :)

    • @3dextrude
      @3dextrude  6 лет назад

      When you increase the poly count make sure to deselect "smt" which stands for smooth and this will add more polys while keeping the shape. Sometimes I divide with smt selected two or three times and then enable it again and divide again so it smooths out a little bit.

  • @summerOrain
    @summerOrain Год назад

    How do you isolate the object from others in zbrush? Thank you

    • @3dextrude
      @3dextrude  Год назад +1

      Assign autogroups if the model was imported combined. Then you can use ctrl + shift + left click on the model to isolate it. Do the same while clicking on the viewport to bring everything back to view.

  • @IGarrettI
    @IGarrettI 6 лет назад

    would u say these speed models you do are a good thing to put in a portfolio?

    • @3dextrude
      @3dextrude  6 лет назад +1

      Hmm, I would polish them more so they look a little better and would not call them speed models then.

  • @Sithwar777
    @Sithwar777 6 лет назад

    Amazing, beautiful. Question do you unwrap your model(s) before exporting them into Zbrush? Also where do you get your reference? Please keep up the awesome work.

    • @3dextrude
      @3dextrude  6 лет назад +1

      I do unwrap before zbrush. I just look online for references, I always look many different ones. Artstation is a good website for inspiration and sometimes references too.

  • @NelsinhoSouto
    @NelsinhoSouto 6 лет назад

    Hello there again. Before you export the geo to zbrush. do you bevel it? How do you make the support edges? Thank you!!!

    • @3dextrude
      @3dextrude  6 лет назад

      Sometimes I do, and sometimes I just disable smt when subdividing in zbrush for the first few divisions.

  • @Frostiedkdk
    @Frostiedkdk 6 лет назад

    Any chance of showing us how you set up the smart material you use as a base? :)

    • @3dextrude
      @3dextrude  6 лет назад

      I made a tutorial on that :gumroad.com/l/paintertut

  • @fn4957
    @fn4957 6 лет назад

    Okay, so once you have it in maya you bring it to substance.
    How do you keep a good topology? Because i see that you haven't done the uvs... if you were to have done the uvs the zbrush would have been used as a displacement, correct?

    • @Kanitusa
      @Kanitusa 6 лет назад

      If it's like the last videos of him then he use automatic unwrapping inside Maya

    • @3dextrude
      @3dextrude  6 лет назад +1

      So this is the process:
      _Model in maya and uvs
      _Import to Zbrush and sculpt
      _Export the high poly model from Zbrush
      _Import the low poly that has uvs from Maya to Substance Painter
      _Bake the normal map in Substance Painter using the exported high poly model from Zbrush.
      Hope that makes sense. The shape in Zbrush stays very close to what it is in Maya So there is no need to redo the topology and just use the model that was made in Maya.

  • @ArquiKev
    @ArquiKev 6 лет назад

    Buenisimooo Saludos desde Venezuela¡

  • @Dawid32A
    @Dawid32A 2 года назад

    buying the 0 dollar edition. When I had the cracked version I never leaned anytNice tutorialng but I downloaded the demo and went through a lot

  • @VINSMOKExOSKI
    @VINSMOKExOSKI 2 года назад

    Thank you.

  • @Chiomunch
    @Chiomunch 6 лет назад

    Hello, awesome and inspiring work! :)
    Did you create the stylized substance painter materials yourself? Is there any way to download/buy them?

    • @3dextrude
      @3dextrude  6 лет назад

      Thank you! You can get it here : www.3dex.net/download-files.html

    • @Chiomunch
      @Chiomunch 6 лет назад

      Insta-Buy! :D Thank you so much, keep up that great work!

  • @BrotherBaka
    @BrotherBaka 6 лет назад +1

    hi, can you make an video please of the step on substance painter i don't know how use,
    i don't understand very well this software.
    Thanks if you make :)

    • @3dextrude
      @3dextrude  6 лет назад +2

      I might, but no promises.

    • @BrotherBaka
      @BrotherBaka 6 лет назад

      Ok thank you Bro' in Edge ! ;)

  • @hackanonymous4699
    @hackanonymous4699 5 лет назад

    Whats the name of brush you used for the wood cracks detailing. Plz i need help.

    • @3dextrude
      @3dextrude  5 лет назад

      Its the orb brush, search on google for orb brush pack and you will find a link.

  • @uodige1
    @uodige1 5 лет назад

    Hello, Can you make tutorial how to make a turntable for your final model?

    • @3dextrude
      @3dextrude  5 лет назад

      I made a video a while back ruclips.net/video/gRXO5v5e4Fc/видео.html

  • @milanesoamborgueso3496
    @milanesoamborgueso3496 5 лет назад

    I have a doubt when he opens his project in zbrush he already has the softened edges and can easily edit in the figure something that I can not do as I do?

    • @3dextrude
      @3dextrude  5 лет назад +1

      I think I skipped the part where I added bevels to the edges.

  • @sidarthshukla1158
    @sidarthshukla1158 6 лет назад

    which tool you used to sculpt this, seems like u are using plugin to sculpt

    • @3dextrude
      @3dextrude  6 лет назад

      I am using Zbrush for sculpting, its a different program.

  • @КонстантинСедов-ю1ы

    Thank you! Awesome! But no less interesting moments you missed!

  • @AceMaijin
    @AceMaijin 6 лет назад

    Hey, how to export from maya to zbrush? Obj or Fbx?

    • @3dextrude
      @3dextrude  6 лет назад

      I prefer .fbx , but .obj works too.

  • @tamizhankeyframe6365
    @tamizhankeyframe6365 6 лет назад

    How you import by zbrush with subtool ! I try it but took more time for each subtools plz make vedio for it plz

    • @3dextrude
      @3dextrude  6 лет назад

      You can import an .fbx into zbrush, if the models are seperate in Maya they will also appear in zbrush seperately.

  • @eqvinox
    @eqvinox 2 года назад

    omg that how I feel!

  • @snakebebop
    @snakebebop 6 лет назад

    What's that brush that you'r eusing called something like OrbFlatten_EdgeP... ? thx

    • @3dextrude
      @3dextrude  6 лет назад

      The orb Flatten Edge lol, you can look for it on google and you will find a link to download it for free from the guy who made it. Just search for Orb Brushes pack Zbrush or something like that.

  • @ElRixSape
    @ElRixSape 6 лет назад

    the soundtrack is from sims?

    • @3dextrude
      @3dextrude  6 лет назад

      From Yugioh the falsebound kingdom.

  • @sanithmc9638
    @sanithmc9638 5 лет назад

    Sir...I used High poly mesh to bake...normal map but not working
    * Also tried antialising, values of max frontal and rear distance.
    Pls help

    • @3dextrude
      @3dextrude  5 лет назад +1

      Are you getting an error? Make sure the models are in the same spot in your 3d program.

  • @nalinimore960
    @nalinimore960 Год назад +1

    Speed is very high do not understand what you click

  • @ABC-Devs
    @ABC-Devs 6 лет назад

    that model clould work in a videogame?

    • @3dextrude
      @3dextrude  6 лет назад +1

      It could, yes.

    • @ABC-Devs
      @ABC-Devs 6 лет назад

      why you don´t show the uv mapping? or how you do it. ?

    • @ABC-Devs
      @ABC-Devs 6 лет назад

      or the process of the bake hight poly to low poly?

  • @cxblade7778
    @cxblade7778 5 лет назад

    Perfeck

  • @rajkharwar8063
    @rajkharwar8063 6 лет назад

    Sir pls gave some ideas for online earning in 3d by making little things..

    • @3dextrude
      @3dextrude  6 лет назад

      Not sure what you mean.

  • @thynix_
    @thynix_ 6 лет назад

    Wish i could make this. Unfortunately dont have all the tools? Anyone know any alternative free tools? I Have Maya but not ZBrush and Substance Painter.

    • @3dextrude
      @3dextrude  6 лет назад

      If you happen to be a student you can get a Substance Painter educational license for free, it's on their website somewhere. For sculpting you could try Sculptris or Blender 3D since those are free.

    • @thynix_
      @thynix_ 6 лет назад

      3dEx Yes, i have seen that blender has it all in one! Seems pretty powerfull. Hope it isn't too hard switching from Maya to Blender. Thanks for your response! Keep making these awesome videos. They keep me very motivated to make stuff myself!

  • @samsonsamsonow1841
    @samsonsamsonow1841 6 лет назад

    NICE!

  • @roxsairon4515
    @roxsairon4515 6 лет назад

    am i the only one who gets a nice Castlevania vibe about of this music?

  • @fernandogarcia3619
    @fernandogarcia3619 4 года назад

    @3dEx One challenge for u Jak and daxter weapons Pliiiis!

    • @3dextrude
      @3dextrude  4 года назад

      hmm not sure

    • @fernandogarcia3619
      @fernandogarcia3619 4 года назад

      @@3dextrude I tried to make the blaster, out of yellow ammunition but ...

  • @guillewalls23
    @guillewalls23 6 лет назад +1

    I would like to make a Tutorial of making smart cartoon material. I love the final result, im dying to know... 😫😫😫

    • @3dextrude
      @3dextrude  6 лет назад

      There's no tutorial, but you can download the material from my website.

    • @guillewalls23
      @guillewalls23 6 лет назад

      3dEx I have, but i cant use it 😣

  • @weneedmorepowertobecomestr4591
    @weneedmorepowertobecomestr4591 4 года назад

    I can do this i caaan

  • @LetzMello
    @LetzMello 6 лет назад +13

    Its looks like Sea of Thieves

    • @HarraYT
      @HarraYT 5 лет назад

      It's from Portal Knights lol

  • @user-de2oh2ex4c
    @user-de2oh2ex4c 6 лет назад

    I will finish your all tutorial...

  • @cxblade7778
    @cxblade7778 5 лет назад

    🇹🇷🇹🇷🇹🇷🇹🇷👍👍👍👍

  • @luoyi97
    @luoyi97 6 лет назад

    Yugioh Flasebound Kindom!! *-*

  • @nikhilkrishnagorla7206
    @nikhilkrishnagorla7206 6 лет назад

    I can't see what are you doing

  • @vexen_09
    @vexen_09 2 года назад

    ;)

  • @emaeshka
    @emaeshka 6 лет назад

    like/

  • @guillewalls23
    @guillewalls23 6 лет назад

    👏👏👏 i love your work, 😍