Unreal Water Plugin: Wave Height Tutorial

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  • Опубликовано: 31 янв 2024
  • Here's how you get wave height from the Unreal water plugin. The secret is Niagara and the water input.
    Gerstner wave video: • What are Gerstner Waves?
    Please note, I forget to mention I set the Niagara system to use world coordinates.
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Комментарии • 12

  • @BenHitbox
    @BenHitbox 25 дней назад +1

    Do you know if this possible in a networked setting? Can this be done on a server?

    • @CraigPerko
      @CraigPerko  25 дней назад

      Not synced, due to a bug in their timing code. You'll have to find another plugin, fix theirs, or roll your own

    • @BenHitbox
      @BenHitbox 25 дней назад

      @@CraigPerko The thing I'm having a problem with is getting the Exporting the Particle Data on the Server. The Server version of the Event Receive Particle Data never triggers, presumably because there isn't any data to send. On Client, this setup is working

    • @CraigPerko
      @CraigPerko  25 дней назад +1

      ​@@BenHitbox Even if it did work, it wouldn't be synced up at all with the client data.

    • @BenHitbox
      @BenHitbox 25 дней назад

      @@CraigPerko Probably, I was curious to use some of the Clock Sync methods to get things as close as possible.

    • @CraigPerko
      @CraigPerko  25 дней назад

      @@BenHitbox Unfortunately, the default plugin ignores any attempt to adjust the time.

  • @timmygilbert4102
    @timmygilbert4102 4 месяца назад

    Ask chatgpt to translate 😂