16:30 You never lose ships when you persue as long as they have CR. So always persue if you dont want to fight them again. Result of you not persuing them was that they were able to reingage with their main fleet.
When ever you launched the Minibreves into the Battleships you lanuched them wrong: First change the launch type to linked so you launch all ten at the same time. Second you need to launch more Minirests before to "cover" for the Minibreves so the enemy AA is busy with the first wave of missles.
So for habitable worlds there are only 5 items you can use that have no downsides, Fulerene Spool - Spaceport Soil Nanites - Farming Bio Something - Light Industry (can only be used on habitable worlds) (You have it in your inventory) UAF Nanoforge - Orbital Works - can be found or stolen UAF Fuelpump - Fuel Production - can be found or stole You also are going to want some No Atmosphere colonies for your other items.
38:40 - Not using the special item, check it's restrictions = No Atmosphere. 53:17 - That noise is something you want to pay attention to... in this case something Auroran is getting invaded.
You need to build a variable assembler so you can install the supply vpc. It'll periodically build supply to sell and passively give you free supply... You probably should get those supply vpc back soon because as you get more planets with assembler, the more vpc you'll need for free stuff. Oh, and you can only have one assembler per planet.
You paid 160k and got a Invasion fleet worth around 2000k. After seeing this I might actually call in invasion fleets into targets just to scavange the ships that get defeated.
Please please please link your missiles on your ships. The reason you're having trouble landing minibreves is because you arent overwhelming the enemies point defense, if you lauch all the missiles all at once the point defense wont be able to keep up with the incoming missiles. (Do this not only on your flagship but all your other missileboats) That said, I'm really enjoying this letsplay, and you are the sole reason I'm considering getting back into this game. I stumbled across your channel at the very start of this series and you immediately had me hooked. Im definitely going to go back and watch your other playlists and maybe even join for streams occasionally.
most of your items you have can be used on a vulcan planet. you also could use a big dedicated gunship for the big magelan battleships and others with similar equipment
The Fusoreina is very bad at protracted engagements since it has no shields. Keep it behind the fleet until the enemy gets close in or when you assault.
I think you'll get more consistent damage in if you fire your missiles in a single volley rather than ripple fire. You dont seem to have flux issues to need ripple fire and all you're doing is giving the enemy PD more time to handle your volleys. At the very least for the minirests as you seem to launch all 4 at in a row anyway. With the minibreves maybe make 2 linked groups as a single 6 launch group is probably overkill on most things Then again, is there such a thing as overkill?
ayy the WYFUS claims their rightful home! The Magellan PDs are very trouble some for missiles. Their ship is really tough due to high armor and hull points, the weakness tho is the sheilds which some of their ship don't even have one LOL It's starting now, the song of conquest, the WYFUS claiming the entire universe :D
If I remember right the sounds are set by Yimie. I think many would understand you when you say giving orders makes you nervous because let's be honest, there is at least one time where your fleet is wiped due to bad orders
Use Engage (e) order instead of Eliminate order, that would make them try to focus the target without getting too reckless. Also could try to make 2 defense groups instead of 1 (maybe one around the Fusoreina?). I would also like to suggest getting the "Modern Carriers" mod, that makes fighter behavior a bit more immersive and interesting, that with wingcom makes them more interesting!
it appears to me like you're very light on explosive type weaponry, which makes it pretty hard to kill armored ships, you could try swapping some guns to explosive instead of kinetic/energy damage and see if that improves time to kill on bricks?
If you just salvage or recover all the ships that you could, just sell them off for a better credit rolled in into your wallet, it's better that way than just doing salvaging sometimes
He miss at least 3 to 4 planets per video, for the ships, it's not cost efficient, the amount of supplies and fuel to recover it is more or less the sell price if not less than it.
You should assign the archdemon ai core on the Custodian or on future Capitals Timo, might be interesting to test it out if it's better than the normal alpha core. Also I believe it's time to replace each of your ships with better ones, despite the expensive cost, you will come out on top most of the time.
I hope that you can peace your way out of this. Or well you just need to genocide them with UAF help. In my play through they are extremely petty and never give up on me so I invaded and killed them all. But be careful when fighting their elite version on their home planet. Yeah what your fighting are the normal version, their red version are even tankier than this.
16:30 You never lose ships when you persue as long as they have CR. So always persue if you dont want to fight them again.
Result of you not persuing them was that they were able to reingage with their main fleet.
When ever you launched the Minibreves into the Battleships you lanuched them wrong: First change the launch type to linked so you launch all ten at the same time. Second you need to launch more Minirests before to "cover" for the Minibreves so the enemy AA is busy with the first wave of missles.
The classic jangling keys into shotgun to the face tactic
So for habitable worlds there are only 5 items you can use that have no downsides,
Fulerene Spool - Spaceport
Soil Nanites - Farming
Bio Something - Light Industry (can only be used on habitable worlds) (You have it in your inventory)
UAF Nanoforge - Orbital Works - can be found or stolen
UAF Fuelpump - Fuel Production - can be found or stole
You also are going to want some No Atmosphere colonies for your other items.
38:40 - Not using the special item, check it's restrictions = No Atmosphere.
53:17 - That noise is something you want to pay attention to... in this case something Auroran is getting invaded.
Whelp those guys hard counter your fleet. Rock solid PD and armor, most of your stuff is missiles and kinetics for direct shooty stuff
You need to build a variable assembler so you can install the supply vpc. It'll periodically build supply to sell and passively give you free supply... You probably should get those supply vpc back soon because as you get more planets with assembler, the more vpc you'll need for free stuff. Oh, and you can only have one assembler per planet.
He will probably not get them again, he sold them on the market which changes items every month.
what mod does the vpc come from?
@@GoreGutztheImpaler Industrial Evolution if I'm not mistaken.
You paid 160k and got a Invasion fleet worth around 2000k. After seeing this I might actually call in invasion fleets into targets just to scavange the ships that get defeated.
If you put your Minibreves on Linked instead of Alternating they go all at once and are more effective hence to bypass PD.
timo for the fuel core i advice you to take over that pirate station and put fuel production there + the core and you'll be swimming in money
HOLD ALT WHEN YOU TRANFER STUFF OR SELL STUFF 18:34
DO IT
Please please please link your missiles on your ships. The reason you're having trouble landing minibreves is because you arent overwhelming the enemies point defense, if you lauch all the missiles all at once the point defense wont be able to keep up with the incoming missiles. (Do this not only on your flagship but all your other missileboats)
That said, I'm really enjoying this letsplay, and you are the sole reason I'm considering getting back into this game. I stumbled across your channel at the very start of this series and you immediately had me hooked. Im definitely going to go back and watch your other playlists and maybe even join for streams occasionally.
most of your items you have can be used on a vulcan planet. you also could use a big dedicated gunship for the big magelan battleships and others with similar equipment
The Fusoreina is very bad at protracted engagements since it has no shields. Keep it behind the fleet until the enemy gets close in or when you assault.
I'm currently reading through James Hilton 'Lost Horizon' book and thought of a good name for an Eyeseau. "Shangri-La Ancient"
I think you'll get more consistent damage in if you fire your missiles in a single volley rather than ripple fire. You dont seem to have flux issues to need ripple fire and all you're doing is giving the enemy PD more time to handle your volleys. At the very least for the minirests as you seem to launch all 4 at in a row anyway. With the minibreves maybe make 2 linked groups as a single 6 launch group is probably overkill on most things
Then again, is there such a thing as overkill?
Shields do a lot less bump damage than hull bumping if you ever want to avoid.
Selling colony items makes my hoarder heart sad.
ayy the WYFUS claims their rightful home!
The Magellan PDs are very trouble some for missiles. Their ship is really tough due to high armor and hull points, the weakness tho is the sheilds which some of their ship don't even have one LOL
It's starting now, the song of conquest, the WYFUS claiming the entire universe :D
Earth-type planets are just not created for heavy industry, they need to put farms, mines (if there is organic matter) and light industry.
9:10 I only give orders if I am in desperate need for reinforcements. Otherwise i seem to have the same problem as you
If I remember right the sounds are set by Yimie.
I think many would understand you when you say giving orders makes you nervous because let's be honest, there is at least one time where your fleet is wiped due to bad orders
Use Engage (e) order instead of Eliminate order, that would make them try to focus the target without getting too reckless. Also could try to make 2 defense groups instead of 1 (maybe one around the Fusoreina?).
I would also like to suggest getting the "Modern Carriers" mod, that makes fighter behavior a bit more immersive and interesting, that with wingcom makes them more interesting!
it appears to me like you're very light on explosive type weaponry, which makes it pretty hard to kill armored ships, you could try swapping some guns to explosive instead of kinetic/energy damage and see if that improves time to kill on bricks?
get well soon, homie!
If you just salvage or recover all the ships that you could, just sell them off for a better credit rolled in into your wallet, it's better that way than just doing salvaging sometimes
He miss at least 3 to 4 planets per video, for the ships, it's not cost efficient, the amount of supplies and fuel to recover it is more or less the sell price if not less than it.
You should assign the archdemon ai core on the Custodian or on future Capitals Timo, might be interesting to test it out if it's better than the normal alpha core. Also I believe it's time to replace each of your ships with better ones, despite the expensive cost, you will come out on top most of the time.
doesn't the archdemon description explicitly say it's intended to be used on ship
@@kalzhae Yes, only on ships, but he will need the skill in the blue line for that, no?
Why you not upgrade the spaceport to megaport
1:35
You good?
;)
You missed 3 planets with ruins!
Every single video, a min of 3.
Is this series dead?
I hope that you can peace your way out of this. Or well you just need to genocide them with UAF help. In my play through they are extremely petty and never give up on me so I invaded and killed them all. But be careful when fighting their elite version on their home planet. Yeah what your fighting are the normal version, their red version are even tankier than this.
VARIABLE. ASSEMBLER. SUPPLY. VPC.