Very much appreciate this early/mid game approach to cooling. It is so difficult to find info on cooling that doesn't involve the AT/ST combo. Some might say this setup is suboptimal for whatever reason but many players run into issues with their crops becoming stifled right around this point in the game. My dupes are starving! A 1200 watt aqua tuner is almost as much power draw as the rest of my base combine and I haven't even started making plastic yet! Further, you lay the groundwork for understanding how bridges and pipe priority work without muddying things by introducing a bunch of 'new tech.' Much love the new series, when are the twitch streams?
I'm so hooked on this new series and the format! The technical stuff like how you made that hydrogen generator kinda goes over my head, but I love to see the meticulous, planned progress every cut. Where's the next episode?? I neeeeeed it!
Satisfactory and Space Engineers are both great games, but I love this one best. Actually seeing the dupes reacting to the world you build just feels so gratifying. Sometimes I forget what I'm supposed to be doing because I'm enjoying watching them lol. I don't feel the need to always be playing on max speed.
“And either way, half of you will be saying you wanted the other thing.” This is true… but the trick here is that, regardless of which option you choose, it’s the *same half* complaining and insisting that the other way is obviously superior. The other half is just happy to be here :)
One detail I would recommend, if you have spare metal, is to make edges of each platform that you 100% don't want water on as mesh tile instead, (ideally with others as airflow tile) as you said accidents happen in this game, and that tiny details both help co2 to fell down faster and contain/redirect accidental floods.
In my opinion, there is no need direct cooling the base. As the practice shows (~1500 hours played), it's enough to cool the oxygen out of electrolyser to 5-10C degrees down to keep all base and immediate surroundings in comfort temperature ~20C for hundreds of cycles. Just to correctly separate the pipes, with the priority of the supply of cold oxygen to the hottest places in the base. And in the long term, the temperature throughout the base will even out to optimal values. It's much easier to make in-line cooling in one single place than to twist water loops throughout the base. Which, moreover, at the later stages of the game will interfere with the laying of technical pipes (a petroleum pipe to space, e.t.с). On a small asteroid from dlc, this is not so critical; but nevertheless, this measure is still redundant.
The 'power spine' system is much cleaner. You set up yuour production to one side, left or right, depending on your location and how close to wall you are. you then make a ladder all the way up/down where you need power, and run Conductive Heavy Watt wire (when you get it) up the whole thing. Then, con. heavy wat to transformers as you need them, usually evey 1 or 2 "floors" (the tyipcal room size is 16 long by 4 tall with doors on either side, this would be 1 "floor" no matter how many rooms are stacked side by side) you then run the appropriate wire (usually the conductive, so 2kw can pump through) and fan it out into all the things that need it, keeping it at or under 2kw. if some floor has too much power drain, you then branch out and use another floors power, to power that floor. Planning each room helps, to keep that 2kw power limit. The spine itself is located about 5 blocks away from your nearest transport (ladders, poles, tubes) so that the penalty from the wire never touches the dupes, so they stay happy. Also slime lung used to be a nasty thing, but now, it's really not bad. I had to try very hard to get infected with it - so I could cure it to get the colony achievement. Also as for cooling your SPOM - I don't even bother. I just use Gold Almalgum to make everything so it doesn't get damaged when it heats up. The water going in - determines the temp of the gasses coming out. So hot water going in, makes hot oxygen and hydrogen coming out. also with some automation learned you can skip the filters and use the automatic shut off they take much less power (only 10w when in use) and a gas or fluid sensor on the pipe to determine what goes in. simply set up so the sensor is hit, then the shut off, and then the pipe keeps going (not through the filter, but off to a side) so things that are "not this type" don't filter. So if you only need Hydrogen, you set the filter for hydrogen and only hydrogen goes in, taking 10w/s power. however in many cases it's easier to select the opposite, the "odd" thing that you will need to filter, such as oxygen in this case - when its up and running it will very much use hydrogen all the time - but, some oxygen might get pumped in, especially if something went wrong in the supply (pipes blocked, not enough water, etc) in this case, when it detects the 'only other thing' it could be - it then turns on to filter out the oxygen, usually to just high pressure vent it outside the SPOM. This means you use much less power, because the filter trigger of "oxygen" will be done less often, and the shut off only consumes 10w anyway, instead of the more expensive 'filter'. you can also chain multiple sensors/filters together to put materials in different places but use the same main line to feed them all through. This is useful for 'exhaust" systems, where 'Everything must get out" but you might want to store some of them, like natural gas and hydrogen, even Co2 in some cases when dealing with rockets. Everything goes in the same pipe/duct to exhaust out of the base, but then the shutoffs act as filters to grab different elements and store them, before the rest is vented into space or what not. hydrogen generators also 'leak' a bit of hydrogen over time, not sure if intended, but it's good to capture that for reuse later or at least trap it so it doesn't end up in odd places of your base stifling plant growth.
may want to leave the filter, always have the problem of losing power and having element damage in hydrogen generator. Can't wait to see how you deal with mid game refinement and oil production
Great video as usual. I'm on cycle 1005 on my first playthrough. It's been a struggle and heat is now becoming a major concern, so I will be implementing your cooling solution. I will also be upgrading my oxygen supply to your new design. I was running with 17 Dupes, but due to a societal crisis I had to let two of them go... :) One started breaking my shit and the other had a permanent allergy. Looking forward to seeing how you handle steel and plastic production.
Nilaus here is a correction, pumps don't generate heat they stay in the temperature of whatever they are in, also you could use the hydrogen to take down part of the heat from the generators.
The whole cooling loop set up is great. But how do you get the big reservoir of cold liquid to begin with? Is that just a lucky break on this map seed?
Deep dive into explaining the designs. Just speaking for myself, but I am not here for a base showcase. What I'm always here for, with the majority of the games you play, is an explanation of how things are working and how to put them together. You do a great job of this in satisfactory and in Dyson sphere, generally. But that first Oni episode was pretty fast and it was hard to follow. your ideas and what you wanted to talk about were scattered and disjointed as your mind raced from one topic to another. Not sure why you chose to do that for this series, as Oni is a title that would probably benefit the most from detailed discussion and there's very little of that available on RUclips. But I'm coming late to this party anyway. We'll see how things progress as I continue the series a few months behind. But you did ask for an opinion on what people wanted to see with the series so. Better late than never? Cheers.
The only thing I am sad about this series is that you didnt use the moonlet mode. The DLC is made to force you to be more reliant on rocketry and transport but using the big planet doesn't do this. So far so good though :)
The limitations on moonlet mode makes it so much fun. I've been playing the Metallic Swampy start with a frozen core. Cracking open 3 and using the core to cool them is a great synergy but it puts you on the clock to get access to plastic.
Love the vidz, keep it up! I have 2x questions as I value your opinion. Instead of ejecting the hot water into the waste could you possibly run it through the freezing water with radiant pipes and would that cool it down enough soo you never need to dispose of it into the waste area? My way of thinking is the more you eject the higher chance of overflow and seems a waste of good water unless there is a bigger plan to it all that I do not see. My other question is... If you can cool the water in the pipes by using the radiant pipes through the freezing water could you run waste water through the pipes to save using good water and actually having a use for the waste water? None the less I'll keep watching as you do an amazing job with these types of videos.
I think he's talking about the manual airlock in the SPOM. If so, then they aren't needed if you build solid tiles carefully. They're used to provide access during construction and for maintenence.
i keep getting tiny bits of hydrogen coming out the oxygen line once the tanks fill, since adding a bypass line to a single h2 generator in my main power room i havent had any
might have a better use for it later but then i can just redirect the bypass line and decomission the generator for any1 wondering, you just take the hydrogen line past the tank input and then to the power room where you have your coal generators or whatever, if the h2 can go into the tank it will, and any excess will be reducing your coal usage, albeit only slightly
@@Nilaus I've found that if I want to keep the SPOM electrically isolated then I have to use a bypass to prevent the hydrogen backing up. It only triggers if all the tanks are full, but it keeps the oxygen lines clean. Ideally this would never happen if I am keeping up with expansion and making good use of hydrogen elsewhere in the base, but that's not always the case and venting it to space is preferable to worrying about wrong gasses in a supply line.
I wish Oxygen Not Included allowed for self sustainability... I love the challenge of organizing and rationing, but I hate that litterally every single aspect of the game is unsustainable and will eventually run out...
Might have been an honest mistake that you didn't know this oxygen contraption is already very popular among veteran ONI players. It is called half a Rodriguez. Maybe you did come up with it on your own (without looking at designs), but if not, please don't take credit for coming up with a design that already existed. Also: you don't need two sensors for the hydrogen pump, the right one is enough; the two sensors down should not be connected together, but instead control only the two pumps on their sides.
Making Oxygen from Water is a basic feature and you are calling it a "Rodriguez" after Francis John coined that term. Anyone who played since the the alpha did various forms of self balancing Electrolyzer builds way before that term was coined, so kind of ironic that you ascribe it to someone who was clearly not the inventor, but just yet another person who did it and Francis John coined that term for it
Very much appreciate this early/mid game approach to cooling. It is so difficult to find info on cooling that doesn't involve the AT/ST combo. Some might say this setup is suboptimal for whatever reason but many players run into issues with their crops becoming stifled right around this point in the game. My dupes are starving! A 1200 watt aqua tuner is almost as much power draw as the rest of my base combine and I haven't even started making plastic yet!
Further, you lay the groundwork for understanding how bridges and pipe priority work without muddying things by introducing a bunch of 'new tech.'
Much love the new series, when are the twitch streams?
I'm so hooked on this new series and the format! The technical stuff like how you made that hydrogen generator kinda goes over my head, but I love to see the meticulous, planned progress every cut. Where's the next episode?? I neeeeeed it!
Satisfactory and Space Engineers are both great games, but I love this one best. Actually seeing the dupes reacting to the world you build just feels so gratifying. Sometimes I forget what I'm supposed to be doing because I'm enjoying watching them lol. I don't feel the need to always be playing on max speed.
I got so into this, and was enjoying it so much, it almost felt short! I love how you approach games like this
Thank you so much for these videos. as a new player to the game I greatly appreciate these.
The Rodriguez SPOM is one of the best all-time builds.
“And either way, half of you will be saying you wanted the other thing.” This is true… but the trick here is that, regardless of which option you choose, it’s the *same half* complaining and insisting that the other way is obviously superior. The other half is just happy to be here :)
lol, true.
love this format. dont need to see every single tile placed, but do appreciate the explanation of the mechanics to guide me along. thanks
One detail I would recommend, if you have spare metal, is to make edges of each platform that you 100% don't want water on as mesh tile instead, (ideally with others as airflow tile) as you said accidents happen in this game, and that tiny details both help co2 to fell down faster and contain/redirect accidental floods.
looks like a nice seed, you found a cool polluted water just next to the base, lucky start ^^
I really like your designs. They may not be the best nor most efficient but always consistent and nice to look at.
In my opinion, there is no need direct cooling the base. As the practice shows (~1500 hours played), it's enough to cool the oxygen out of electrolyser to 5-10C degrees down to keep all base and immediate surroundings in comfort temperature ~20C for hundreds of cycles. Just to correctly separate the pipes, with the priority of the supply of cold oxygen to the hottest places in the base. And in the long term, the temperature throughout the base will even out to optimal values. It's much easier to make in-line cooling in one single place than to twist water loops throughout the base. Which, moreover, at the later stages of the game will interfere with the laying of technical pipes (a petroleum pipe to space, e.t.с). On a small asteroid from dlc, this is not so critical; but nevertheless, this measure is still redundant.
The 'power spine' system is much cleaner. You set up yuour production to one side, left or right, depending on your location and how close to wall you are. you then make a ladder all the way up/down where you need power, and run Conductive Heavy Watt wire (when you get it) up the whole thing. Then, con. heavy wat to transformers as you need them, usually evey 1 or 2 "floors" (the tyipcal room size is 16 long by 4 tall with doors on either side, this would be 1 "floor" no matter how many rooms are stacked side by side) you then run the appropriate wire (usually the conductive, so 2kw can pump through) and fan it out into all the things that need it, keeping it at or under 2kw. if some floor has too much power drain, you then branch out and use another floors power, to power that floor. Planning each room helps, to keep that 2kw power limit.
The spine itself is located about 5 blocks away from your nearest transport (ladders, poles, tubes) so that the penalty from the wire never touches the dupes, so they stay happy.
Also slime lung used to be a nasty thing, but now, it's really not bad. I had to try very hard to get infected with it - so I could cure it to get the colony achievement.
Also as for cooling your SPOM - I don't even bother. I just use Gold Almalgum to make everything so it doesn't get damaged when it heats up. The water going in - determines the temp of the gasses coming out. So hot water going in, makes hot oxygen and hydrogen coming out.
also with some automation learned you can skip the filters and use the automatic shut off they take much less power (only 10w when in use) and a gas or fluid sensor on the pipe to determine what goes in. simply set up so the sensor is hit, then the shut off, and then the pipe keeps going (not through the filter, but off to a side) so things that are "not this type" don't filter. So if you only need Hydrogen, you set the filter for hydrogen and only hydrogen goes in, taking 10w/s power. however in many cases it's easier to select the opposite, the "odd" thing that you will need to filter, such as oxygen in this case - when its up and running it will very much use hydrogen all the time - but, some oxygen might get pumped in, especially if something went wrong in the supply (pipes blocked, not enough water, etc) in this case, when it detects the 'only other thing' it could be - it then turns on to filter out the oxygen, usually to just high pressure vent it outside the SPOM. This means you use much less power, because the filter trigger of "oxygen" will be done less often, and the shut off only consumes 10w anyway, instead of the more expensive 'filter'.
you can also chain multiple sensors/filters together to put materials in different places but use the same main line to feed them all through. This is useful for 'exhaust" systems, where 'Everything must get out" but you might want to store some of them, like natural gas and hydrogen, even Co2 in some cases when dealing with rockets. Everything goes in the same pipe/duct to exhaust out of the base, but then the shutoffs act as filters to grab different elements and store them, before the rest is vented into space or what not.
hydrogen generators also 'leak' a bit of hydrogen over time, not sure if intended, but it's good to capture that for reuse later or at least trap it so it doesn't end up in odd places of your base stifling plant growth.
may want to leave the filter, always have the problem of losing power and having element damage in hydrogen generator. Can't wait to see how you deal with mid game refinement and oil production
Just change it for the sensor/valve system when it's researched to be best optimized, even though power is not necessarily a problem in this design..
Great video as usual. I'm on cycle 1005 on my first playthrough. It's been a struggle and heat is now becoming a major concern, so I will be implementing your cooling solution. I will also be upgrading my oxygen supply to your new design.
I was running with 17 Dupes, but due to a societal crisis I had to let two of them go... :) One started breaking my shit and the other had a permanent allergy. Looking forward to seeing how you handle steel and plastic production.
Nilaus here is a correction, pumps don't generate heat they stay in the temperature of whatever they are in, also you could use the hydrogen to take down part of the heat from the generators.
Great series. Keep the detailed construction in there!
Awesome video. I'm loving these ONI episodes.
Great upgrade to the standard Rodriguez.
Why not throw the polluted water back in the cold biome?
this man know what he is cooking
The whole cooling loop set up is great. But how do you get the big reservoir of cold liquid to begin with? Is that just a lucky break on this map seed?
Deep dive into explaining the designs. Just speaking for myself, but I am not here for a base showcase. What I'm always here for, with the majority of the games you play, is an explanation of how things are working and how to put them together. You do a great job of this in satisfactory and in Dyson sphere, generally. But that first Oni episode was pretty fast and it was hard to follow. your ideas and what you wanted to talk about were scattered and disjointed as your mind raced from one topic to another. Not sure why you chose to do that for this series, as Oni is a title that would probably benefit the most from detailed discussion and there's very little of that available on RUclips. But I'm coming late to this party anyway. We'll see how things progress as I continue the series a few months behind. But you did ask for an opinion on what people wanted to see with the series so. Better late than never? Cheers.
The only thing I am sad about this series is that you didnt use the moonlet mode. The DLC is made to force you to be more reliant on rocketry and transport but using the big planet doesn't do this. So far so good though :)
The limitations on moonlet mode makes it so much fun. I've been playing the Metallic Swampy start with a frozen core. Cracking open 3 and using the core to cool them is a great synergy but it puts you on the clock to get access to plastic.
Love the vidz, keep it up! I have 2x questions as I value your opinion. Instead of ejecting the hot water into the waste could you possibly run it through the freezing water with radiant pipes and would that cool it down enough soo you never need to dispose of it into the waste area? My way of thinking is the more you eject the higher chance of overflow and seems a waste of good water unless there is a bigger plan to it all that I do not see. My other question is... If you can cool the water in the pipes by using the radiant pipes through the freezing water could you run waste water through the pipes to save using good water and actually having a use for the waste water? None the less I'll keep watching as you do an amazing job with these types of videos.
I know the Rodriguez is space efficient. I still prefer building bigger vertical rooms for it.
Valeu!
followed all of your vents and power lines for that hydrogen oxy farm and it sadly doesnt work for me
Water at -11° C.... Hold on, something ain't right!
Do you need any plastic for the oxy/cooling build?
You only need plastic if you're using a steam turbine for cooling/heat deletion. A normal SPOM doesn't need any plastic.
Can anyone explain to me, why the 2 doors are needed and we dont use normal tiles?
Better air flow and cheaper than air flow tiles
I think he's talking about the manual airlock in the SPOM. If so, then they aren't needed if you build solid tiles carefully. They're used to provide access during construction and for maintenence.
Are there any games like this or satisfactory that are good for mobile?
the mobile market is sadly catered to near toddlers with the attention span of half a wooden plank. in other words no :(
The best you'll get, and I'm really stretching things here, is Mindustry.
how about a bypass for a 3rd hydrogen generator for when the tank fills up?
There is no point since there is enough power. It is better to use the excess Hydrogen than to have excess Power
i keep getting tiny bits of hydrogen coming out the oxygen line once the tanks fill, since adding a bypass line to a single h2 generator in my main power room i havent had any
might have a better use for it later but then i can just redirect the bypass line and decomission the generator
for any1 wondering, you just take the hydrogen line past the tank input and then to the power room where you have your coal generators or whatever, if the h2 can go into the tank it will, and any excess will be reducing your coal usage, albeit only slightly
@@Nilaus I've found that if I want to keep the SPOM electrically isolated then I have to use a bypass to prevent the hydrogen backing up. It only triggers if all the tanks are full, but it keeps the oxygen lines clean. Ideally this would never happen if I am keeping up with expansion and making good use of hydrogen elsewhere in the base, but that's not always the case and venting it to space is preferable to worrying about wrong gasses in a supply line.
Interested!
I wish Oxygen Not Included allowed for self sustainability... I love the challenge of organizing and rationing, but I hate that litterally every single aspect of the game is unsustainable and will eventually run out...
Power IN your base? Heating is going to kill your food production.
Might have been an honest mistake that you didn't know this oxygen contraption is already very popular among veteran ONI players. It is called half a Rodriguez. Maybe you did come up with it on your own (without looking at designs), but if not, please don't take credit for coming up with a design that already existed.
Also: you don't need two sensors for the hydrogen pump, the right one is enough; the two sensors down should not be connected together, but instead control only the two pumps on their sides.
Making Oxygen from Water is a basic feature and you are calling it a "Rodriguez" after Francis John coined that term. Anyone who played since the the alpha did various forms of self balancing Electrolyzer builds way before that term was coined, so kind of ironic that you ascribe it to someone who was clearly not the inventor, but just yet another person who did it and Francis John coined that term for it