Automatic DROWNING of HATCHES for Delicious Barbeque | #03 | Lets Play/Tutorial

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  • Опубликовано: 2 дек 2024

Комментарии • 34

  • @facundonazarenomerlo7885
    @facundonazarenomerlo7885 2 года назад +34

    I've been playing oni and didn't understand many things. just with 3 episodes of your series i learned more than 100 hours by myself, i will be waiting for more episodes like this. Keep it up!

  • @Whitewingdevil
    @Whitewingdevil 2 года назад +13

    Really loving the ONI series Nilaus, keep it up man!

  • @Joeyjoejoe1708
    @Joeyjoejoe1708 2 года назад +1

    I like to have a storage bin inside the hatchery to make the Duplicants supply raw minerals more efficiently. A feeder only holds 200kg and a Duplicant may come by and fill it up with small amounts of materials. If they deliver to the storage bin instead they deliver more materials at once and the auto-sweeper takes care of filling up the feeder.

  • @deatho0ne587
    @deatho0ne587 2 года назад +2

    At roughly 15:00 you have an egg hugged, they can only be hugged once per cycle. A way to save a bit of power is to automate the incubator with a cycle sensor, having the incubator on for only long enough to get hugged + a bit of extra time. Then have your priorties on +1 over the other ranching stuff.
    Yes this would require you to add an AND gate to your automated setting.
    Power might not be an issue, but still it is just a thing that does.

    • @deatho0ne587
      @deatho0ne587 2 года назад +1

      Yes, which is why you give the hug time + travel time + some my dupes are lazy time + a bit extra
      So roughly 10 to 20 % of a cycle, depending where your ranchers could be.
      Yes, utimatly you will have to check on it several 100 cycles later maybe, but by then maybe you do not care about power and/or are willing to change it. It is not a perfect system for speed of growing critters or 1/1 power usage.
      Yeah there is no true perfect way to do it sadly. Kind of wish there was a Signal out from the Incubator that said if the egg has the buff, that could be used to have it on. But alas.

    • @Nilaus
      @Nilaus  2 года назад +1

      Not worth it for me. There is no guarantee that a dupe will rush to hug an egg in the open time. It costs a bit of power to have them run continuously, that is preferable for me

  • @richardcagle5475
    @richardcagle5475 2 года назад

    following this almost to the pixel an im so glad i watched ahead. spent several cycles slapping in a chlorine room to clean the water an now i have clean water :) although i saw that one coming an thats why i waited to start any building. thx for the work, much appreciated

  • @Jamesmor999
    @Jamesmor999 2 года назад +2

    a important detail over Sweetles and Grubgrub they rub into any plant and that helps then grow faster so is not only grubfruit that benefits from then

  • @The7ofDiamonds
    @The7ofDiamonds 2 года назад +1

    I have nearly 800 hours into Oxygen Not Included and most of the time I'm playing I feel like I've barely cracked the surface. It might be different if I could just keep it going for a while, but it's more like a series of me coming back to it time after time and re-getting into it. I love the game, but sometimes I feel like my brain just doesn't have the capacity to invest myself into it because it's so complicated at times. I am really loving your videos so far Nialus. There's a lot of stuff that I would do different but you're just such an amazing video maker and commentator that I don't even let it bother me and just sit back and love the videos. Keep at it with this series man!

    • @Nilaus
      @Nilaus  2 года назад +1

      Thanks, you are welcome to share ideas of what you would do different. There are so many ways to solve the same problem and people tend to get stuck with certain ways of building things

    • @The7ofDiamonds
      @The7ofDiamonds 2 года назад

      @@Nilaus Oh it's not huge things, it's just preferential things that change how you play as a whole. The two big ones that came to mind is, in my opinion, it's a lot of wasted space to make every floor be a 4 high room. For example with the storage rooms, if they weren't 4 tall, you could compact the space taken up and thus have more storage containers. But I know from watching your amazing Satisfactory videos, sometimes having uniformity and neatness is easy to do and comforting with our quirks (the right angles in Satisfactory for example, I loved learning that from you).

    • @The7ofDiamonds
      @The7ofDiamonds 2 года назад

      @@Nilaus The other one I guess is having soooo many dupes so early. I did this at first too and then when I looked up other player's strategies, it seems basically everyone keeps the number of dupes down to 8 or less for at least the first 100 cycles. Since seeing basically everyone doing that way, I got to be very selective with whether I would even choose a dupe or just take the resources or even just take nothing. Sometimes dupes have crappy traits and so I get kind of particular. The tradeoff is that less dupes = less fast getting stuff done, but you also have to deal with feeding a lot less people and needing a lot less water and oxygen. But like I said before, these are just preferential things not one way being better than the other necessarily.

    • @The7ofDiamonds
      @The7ofDiamonds 2 года назад

      @@Nilaus Oh and btw, I looooove the way you do your SPOM design and also your concepts for how you execute your cooling solutions. I really am just loving the videos and am so happy you started back up with ONI!

  • @rl53
    @rl53 2 года назад +2

    Good to see a ONI playthrough explaining it as you go, I watch others like Francis John & it's good to see how different players play this game.

    • @AnotherSpaceCowBoy
      @AnotherSpaceCowBoy 2 года назад

      Same. But the game is evolving years after years. Some Francis tutorials may be outdated now. Those ones are interesting then. Staying updated is tiresome

  • @pants9969
    @pants9969 Год назад

    this was so useful.. ive never known how to make the critter farms automaric or efficient and youve just taught me both in such a simple way..

  • @Mark-xt8jp
    @Mark-xt8jp Год назад

    For the ranches which are 64 tiles, you can add a door and one tile above the door, just beyond the wrangling device. This lowers your room to 61 tiles, which still supports 5 hatches. But then the hatches are confined to a few tiles by the grooming station, and only 1 auto sweeper is needed. You could also take 3 ranches, split the middle one in half, and remove floor tiles so that half of the room is added to the upper ranch, and half added to the lower ranch. That should give you enough space to get 7 or 8 hatches each, so you get the same production with fewer buildings.

  • @joshknowles7934
    @joshknowles7934 2 года назад +1

    Looking forward to the next video on using the conveyor system!
    Loving this series. Very much in the style of your Megabase in a Book series which was fantastic.

  • @niklasheese4939
    @niklasheese4939 2 года назад +10

    You need to increase the size of the top hatchling room again, since you made it smaller via building the kill room. Love the series btw

    • @patrickfreer5690
      @patrickfreer5690 2 года назад

      Right, but he's only using 7 critters, a full size room can handle 8 hatches.

  • @ahmataevo
    @ahmataevo 2 года назад

    Metal refinery near surface cold biome - for somewhat better temperature regulation of the coolant to run the refinery more frequently, extend the loop from the tank to the refinery by however pipe segments you need to add a bridge overflow to the refinery's output line. This way the coolant will always flow - expose the line to a little more cold biome at a time and move it up as necessary, removing the bridge to do so. This lets you control the cooling better, and you won't be forced to run cooler metal jobs to get coolant cold enough for steel.

  • @bisectro
    @bisectro 2 года назад

    I've been enjoying these videos. I've gotten back into playing this game and i really am thankful for the tips you give

  • @garath_
    @garath_ 2 года назад +1

    What a great video title.

  • @AnotherSpaceCowBoy
    @AnotherSpaceCowBoy 2 года назад

    I needed a refresh on ONI. Started with your 2 years old same tutorial for stables. I can see on this one you're not stocking anymore feeding materials inside the stable. It is part of your larger material stockage automation ? I guess that's what you did after since you don't want any dupe doing delivering. I like the simplicity of your solutions. People tend to propose unnecessary complex design for the same purpose quite often. I try to always focus on simplicity as well.

  • @jAfr0Thunder86
    @jAfr0Thunder86 Год назад

    I really like your meat evolution room. I’m going to use it in my current play through (I have a playlist).
    I look forward to learning more about your channel and play throughs.
    It’s fun to see different styles of play and then mix them up. My drecko ranch is based on something by Nathan’s Sandbox.

  • @KittyPozer
    @KittyPozer 2 года назад

    this is so great! thanks for the guide!

  • @AbsalomIndustries
    @AbsalomIndustries Год назад

    How do the hatches get transported back to the relevant stables below? Do you need to have the dupes do that or is it automated with the conveyor system?

  • @nico-ob6wj
    @nico-ob6wj 2 года назад

    A possible upgrade is with an automated door that close only when a critter is in the pool, that way all the criter that hatchs from the incubator can land inside and be "transformed"

    • @Nilaus
      @Nilaus  2 года назад

      that doesn't work. How do you make the critters go to that spot? how do you detect in a 1x1 tile space? How do you close the door before they jump out?

    • @nico-ob6wj
      @nico-ob6wj 2 года назад

      @@Nilaus you need two places bellow the door, one for the solid output and one for a critter detector, that doesn't count egg, and a very small amount of water in the pit, or they won't go inside. The baby criter will not jump inside but when they are adult they randomly go inside, or you can help them by puting a bit of food in the water

  • @seankane5931
    @seankane5931 2 года назад

    Love the game and cant wait to see your designs, think about storage bin in ranches to have stone on hand

  • @arkitektual
    @arkitektual 2 года назад +1

    whats your plan for running more than 3 incubators? that doesn't seem like enough throughput for your base size eventually. I was thinking of putting 3 incubators on each side of the drowning hole. but that doesn't seem like the kind of scalable plan I have come to love of your series

  • @colecook834
    @colecook834 2 года назад

    I normally build these farms vertically to maintain how far the hatches are.

    • @Nilaus
      @Nilaus  2 года назад

      that is a great solution, but not really an option as long as I use my "city block" pattern in my bases