Minor error in the video, the Wand Chaval Melm didn't drop until later in 2019 as 15* weapons weren't introduced at that time yet. The first set of 15* weapons came with the Dark Falz Persona Urgent Quest, it were the Trailblazer, Atlas Ex and Ophistia weapons.
Techter has come so far. From the underwhelming, weaker sibling of Force, to now eclipse Force in not only fun and power, but also in popularity. What a journey!
Just want to point out, watching a few of your videos made me want to try Techter. Now im playing it more than my intended main of Slayer. Worlds wild. Thank you!
I dropped NGS awhile back, but came back recently and was surprised just how much love Techter got. I was trying to figure out everything they added & buffed, and this video laid it all out for me. Thanks a ton!
This was an utter rollercoaster to experience. So many strange and interesting "plans" by SEGA that looked weird and that we def take for granted in NGS.
Great video as always! I completely forgot about Simple Compound Techs! When you started running around Kvaris with your black wings, it made me think of Re Barantsia and I really miss it. The wings reminded me of that beautiful feeling of flying around and mindlessly killing mobs lol
I really miss simple compounds! Re-Barantsia was definitely my favorite but Re-Zandia was also great! Maybe we're get N-simple compounds next time each weapon gets new PA/Techs!
I feel that NGS should recieve more techniques to make Force, Techter, and Jet Boots Bouncer more versatile and flexible with capabilites of casting techniques. When i experienced Base pso2 for the first time a couple of years ago I was over the moon with the variety of techniques available in the game including resta, and Anti. and have been having fun with chaining lightning through a certain Zonde technique!
Technique gameplay really isn't very great right now, I agree. It's probably why people enjoy Techter more. We have mechanics like Photonic Furies, Photon Arts, Revoke Pursuit, Compound Techniques and their elemental follow-ups. Force only has Techniques and Compound Techniques and half of those Techniques are for groups of enemies and not single target so really its just 1 button per element. It's cool that a lot of them behave differently depending on if you charge them or not but even in that scenario you only have 2 techniques at best which just ends up being very monotonous.
I think theyre doing a fine Job since the NGS overhaul. PSO2 on the other hand, im not entirely sure they knew how their damage values worked. Techter was always a mess to Theorize about due to requiring different stats and damage multipliers etc. I believe thats why Gunblade ended up being the better weapon in the end.
I like the complete information overhaul. I mained Techer in PSO2 and did for a long time in NGS until Slayer. I lived in pain, but it was a playstyle i preferred. I like being able to support a good deal and do damage. Also the memes were great!
Thank you for this video! It kinda reminded me of all the good and bad times I had when playing Techer, but somehow, through it all, it was still fun, even when we had to do things like gather 6 different wands =) The current NGS iteration of Techer is quite different from how it was originally and even from its final state in vanilla pso2 but it is a lot of fun and even though we're still few in number, we're going strong. Here's to 10 more years! Kindest regards, Misha
This was a nice trip down memory lane, thanks. I've been a Techter main since I made my Deuman with Episode 2's release(which is about when I gave up on the global release happening). We've sure been through a lot huh? Here's a fun bit of information from a long time ago. TE/BR was a somewhat popular build in episode 3 due to a bow having the unique properties of being equippable by techter and have a potential that increased damage to an enemy's weak element. I believe the strat was to use Banishing Arrow, and then spam Ragrants, which is why Techter was chosen over Force. That...... was the most use I ever saw Techter get. I did have to jump on the Luster bandwagon at the end of base PSO2 to clear max depth Sodam and the level 200 fights, and I've always had Fighter in my back pocket, but it's pretty much always been about wand for me.
Yeah! That Bow strategy was something i mentioned in my Iceberg video. On this video i tried focusing entirely on just Wand, talis and Gunblades only receiving mentions when necessary.
I’ve played TE since it came out on JP and my god was it bad. In EP2 it came to a point where you had to juggle 4 active skills with different cool downs and all we were good for was quick mobbing thanks to how broken wand explosions were with Zondeel. This got nerfed from EP3 and on where lots of enemies weren’t affected by zondeel. TE being bad in PSO2 base was one of the main reasons I stopped playing for larger periods, but never really quit, with around 4K hours on JP. NGS TE is actually a lot of fun. Not super powerful compared to BR or SL, but at least competent compared to the rest of the classes.
Absolutely! If a class cant dish out top DPS at least make it fun and N-Te is a lot of fun! I could definitely feel the zondeel resistance in a lot of Ep5 and 6 mobs. Real bummer!
There was also that weird time in 2013 or 2014 where you could S-Roll with Gunner and spam Ilmegid for crazy damage multipliers which let you clean every map without issues and thus, making Gu/Te viable (kind of).
Sorry for over commenting but I watched the whole video and things come up as I watch I'm quite familiar with the NGS tector and everything you said was already thinking from elemental explosion to talis taking too many hits to mark the Target it's pointless.. the fourth normal attack not only hits hard but it looks cool as heck....this vid popped up at the perfect time..id been doing duel quests with sword..ds and daggers..started wand yesterday. And highly effective vs nils...terrible vs ams atm..but though i like alot of weapons..wand is my go to in purple triggers..and kills faster than daggers solo...unless im missing something with daggers..great history lesson..im glad i didnt jump into base when released globally...ngs is awrsome..and finally has a decent story and variety
I made a new character jus to play Slayer. I decided to have Techter as a sub class and stated to level that a week or so before Slayer released. I was really pleasantly surprised and found Techter to be much more fun than Force (which I thought Techter would rememble). Overall, I think melee classes in New Genesis are just much more fun than ranged ones.
In NGS... i do miss my other support skills. Zanverse was my favorite in base PSO2. I know Resta breaks the game these days... but can we get Anti back too? Because status effects seem to be coming back and we can't remove them at all in NGS. Also I MISS Simple Compound Techniques. I miss them so MUCH. I also miss... just having more Tech spells. lol
Something that caught my ears was SEGA beginning to think the Just Attack system is a nuisance. That actually sounds really stupid to me. Yes, having to design everything with it in mind may have been difficult, but getting mad at a system because you didn't account for the way that you built it to be ass is... well, yeah. Adding a tempo to the game was really good, it made sure players were paying attention.
Yeah, I absolutely agree on that note. The sad reality is that a lot of, if not most PSO2 players suck at the game. Sega has always updated the players on the % amount of people clearing expert matching requirements and when new requirements came out only about 10% of the player base could clear it while the other 90% had to wait for power creep to make these requirements childsplay. And keep in mind that was despite Scion classes being really strong and easy to play. NGS was designed with the lowest common denominator in mind. So things like Just attacks, Affixing, conditional damage multipliers, unique weapons/units with unique stats, Mags, Weapon elements, etc. had to go. Well, if it was up to me they'd have stayed but i'm not designing the game.
@@Cathy5614 The majority of the playerbase not being good at a game is a common thing, but the workaround shouldn't be to remove entire systems that make the game unique, it should be to streamline things that keep them out of the upper difficulties, i.e. affixing being really complicated and Mags being something you can't mess up at all. They stripped away way too much stuff in NGS without deeply considering how they could be adjusted. It's actually pretty funny how simplifying everything and making BP a thing caused the better players to force out bad players who got easy access to content they aren't ready for.
@@granvell619 Yeah! I'm a big fan of improving on things rather than deleting them entirely. Not everyone seems to think that way. Like when the Demon's Souls remake was announced so many people were hoping they'd remove the world tendency system when they really should be asking for improvements to it instead. Removing the system will just upset the people who liked it.
Wand never really made any sense in NGS until Stia, before Pursuit was implemented the entire gameplay loop was simply spamming Wave Crash, and then it turned into Wave Crash x2 > N3 > N4 in Kvaris. It really was soul crushing, even though I wanted to play it because I like the spellsword fantasy and aesthetic, it didn't really have any good reason to use Techs, and the Wave Crash spam for a year straight eventually turned me away from the game. Pursuit was the bridge to finally connect Melee and Techs, and compounds tie everything together in a nice little package, and I'm honestly very happy with it right now. It's fun to play and Pursuit always feels very satisfying to hit. Sadly Wand is still very behind in terms of damage, especially with Br and Lu running around spamming 450dps hitscan counters, but because Pursuit is so simple it leaves a lot of room for improvement. Just off the top of my head, if Pursuit stacked Tech marks so that your charged tech after isn't a dud that would probably bring it in line, but they could do a lot of stuff with it. It could leave a mark that lasts 5s and explodes depending on how much tech damage you inflicted on that part, so it's like Pursuit > Barta x4 > C-Barta. Wand Lovers is also a bit of a sore spot for me atm, it just feels kinda bad to use and we already have a lot of buttons. With it on, it becomes barely better to use WC>WC>3>4 than to just let your WC do its full animation, and even then it's by 10dps or something like that, and you lose quite a bit of Pursuit/Compound generation by not letting WC's 2nd part hit so I don't even know if it's an actual DPS gain long term or not. I'd be ok with it being removed and having Swift Smash go vertical instead and having that damage redistributed. In PSO2 as well, I've never played before NGS and Wand Lovers removing the Tech mechanics from the whole weapon felt really really bad. Wand feels a lot more fun to play if you just don't activate it, but it's pretty much mandatory.
Wand definitely felt under developed at first. I wonder if its because so many Skills were wasted on Shifta/Deband. Skills like "S/D Extension" really didn't need to exist. In PSO2 it made sense since everyone had access to Shifta and Deband so having that skill gave Techters (and Fo/Te) the unique privilège of being able to cast a 3 minute long version. in NGS its a pointless skill that just eats SP for no reason. Shifta/Debands base duration should've been 3 minutes from the start, we shouldn't need a Skill for that.
@@Cathy5614 They were probably told to release NGS prematurely, so they took the complete classes/weapons and took stuff out of their kit to release later as updates. A lot of weapons have the feel of finally being at a 1.0 release state right now, rather than being complete from the start and having received updates. For example, the PA Katana received as an update was the only gap closer it has lol, that's pretty essential to have.
@@Cathy5614 Oh yeah, surprised you didn't mention the absolute despair of getting Gimegid-Zero by Multiweaponing Boots and being able to get Tech stacks, only for it to be removed a single week later. Wand became so fun for such a short time.
I do miss Mags too! It was fun raising it and it helping during battle, was really strong too on Tech classes~ Just Attacks im a little bit mixed about. They definitely had their charm but i remember the devs struggling with nailing the JA windows a lot.
@@Cathy5614 that's fair, I'd say just attacks for melee and ranged and for casters have their damage tuned around not having just attacks. But that's just me. Have you played psu? And if so how do you feel about pso2ngs adopting a gear crafting system kinda like psu's crafting system?
@@RDFrosty7645 I haven't played PSU unfortunately but i suggested a crafting system being added to NGS previously of some kind. The one in PSO2 wasnt perfect but it had the right idea so i wouldnt mind them attempting a new one! Does PS Portable have that crafting system? I was meaning to play that one!
in base PSO2 i played techer only to power up Force and believe me wand Te/Fo was a boring combination. then in EP5 when they gave the wand its only PA i tried Te/Hu (fully support build), it was fun (but dont try hardcore content with it) and in EP6 Te/Ph was the perfect balance of magic and physical damage . funny enought in the same year i created a troll char who mains techer with a talis and for stupid reasons it turned out to be as one of my most powerful chars in the end (i wonder how your char would react if she meets my ice lady) In NGS with my ice lady i still play as a talis Te/Fo , not the best startegy but it give her an added value. For wands i play as Te/Hu or Te/Fi , i freaking love wands now. of course i use talis only on PSE burst with wand strategies. In conclusion in base PSO2 i didnt main techer until i made that troll character and in NGS i ended up loving the class with Wand and Talis strategies.
Funny you say that! My alt to level up Techter for Hero level requirements was named after the Yu-Gi-Oh! Card "Trishula Dragon of the Ice Barrier" Im glad you ended up having fun with the class though! ♥️🥰
I like almist all weapons in ngs..but wand is my main.. group weapon..so much versatility..strong damage ..shifta has so many perks other than jusy 5% potency...for me personally..i solo kill faster w techter than most other weapons..so what if only 2 pa..access to all techs and a multi of talis or boots remdies that
Last one.. calling it ..wand..kept me from trying techter at first..wand seems dainty and fonewearl ish..as soin as i heard wave crash..thought.. This is a terrible name for a hammer..
Base gets so much accolades..ngs gets pooped on..sure ngs has been a skeleton of content..which stia has started to fix..but your history lesson shows base was mega flawed at times..the whole ep 5 hero debacle seems like it would have ruined the game for me. NGS in my opinion balance of the classes well despite people crying about Katana is overpowered which it is really not strong but not overpowered but all the weapons are strong and do something exceptionally well. I've played Hector on bass up to level 85 don't have great weapons I didn't even bother with the augment system but I do like n gs so much better it's just more fun to play far less content far less personality in-depth but that's on its way is four base it does have the personality in depth but in my humble opinion the gameplay does not compare and it's interesting to know that it is the hero class in the other Scion classes it would basically started the end of NG as I hate the thought of Opie classes
Thank you a ton for this video. It brings back fun memories and strife that we got through as techter mains. Though I still feel techter is missing it's identity in NGS it's true that it has come a long way and it's a great class now. 🪄
Yeah Day 1 Techter was the only day i ever played this class until i did my all class playthrought in NGS. Solely for the reason a Dagan could walk up to you and hit you before you would even finish your swing!
Minor error in the video, the Wand Chaval Melm didn't drop until later in 2019 as 15* weapons weren't introduced at that time yet.
The first set of 15* weapons came with the Dark Falz Persona Urgent Quest, it were the Trailblazer, Atlas Ex and Ophistia weapons.
Techter has come so far. From the underwhelming, weaker sibling of Force, to now eclipse Force in not only fun and power, but also in popularity. What a journey!
Just want to point out, watching a few of your videos made me want to try Techter.
Now im playing it more than my intended main of Slayer. Worlds wild. Thank you!
I'm glad you're having fun with it! ♥️
Cant wait to make more Techter related Videos!
I dropped NGS awhile back, but came back recently and was surprised just how much love Techter got.
I was trying to figure out everything they added & buffed, and this video laid it all out for me. Thanks a ton!
Glad I could help! Im gonna make a small video on Thursday, going over all the changes from the Ver.2 update
This was an utter rollercoaster to experience. So many strange and interesting "plans" by SEGA that looked weird and that we def take for granted in NGS.
Great video as always! I completely forgot about Simple Compound Techs! When you started running around Kvaris with your black wings, it made me think of Re Barantsia and I really miss it. The wings reminded me of that beautiful feeling of flying around and mindlessly killing mobs lol
I really miss simple compounds! Re-Barantsia was definitely my favorite but Re-Zandia was also great! Maybe we're get N-simple compounds next time each weapon gets new PA/Techs!
I feel that NGS should recieve more techniques to make Force, Techter, and Jet Boots Bouncer more versatile and flexible with capabilites of casting techniques. When i experienced Base pso2 for the first time a couple of years ago I was over the moon with the variety of techniques available in the game including resta, and Anti. and have been having fun with chaining lightning through a certain Zonde technique!
Technique gameplay really isn't very great right now, I agree. It's probably why people enjoy Techter more. We have mechanics like Photonic Furies, Photon Arts, Revoke Pursuit, Compound Techniques and their elemental follow-ups. Force only has Techniques and Compound Techniques and half of those Techniques are for groups of enemies and not single target so really its just 1 button per element. It's cool that a lot of them behave differently depending on if you charge them or not but even in that scenario you only have 2 techniques at best which just ends up being very monotonous.
Cathy amazing video 🎉 my passing thoughts whenever techter gets buffed is that Sega might be to afraid of making us too powerful.
I think theyre doing a fine Job since the NGS overhaul. PSO2 on the other hand, im not entirely sure they knew how their damage values worked. Techter was always a mess to Theorize about due to requiring different stats and damage multipliers etc. I believe thats why Gunblade ended up being the better weapon in the end.
I miss base game so much.
Then play it
Play it then? Nothing happened to it last I knew
Not Video Related, but I seen you sitting next to me on Ship 2 yesterday🤣 I had no idea who you were😂
Hehe! Yeah i was afk all day yesterday editing this vid. Thats how I spend my days off, lmao. 🤭
We pay respects to the original Techter: FOmarl.
I like the complete information overhaul. I mained Techer in PSO2 and did for a long time in NGS until Slayer. I lived in pain, but it was a playstyle i preferred. I like being able to support a good deal and do damage. Also the memes were great!
Thank you for this video! It kinda reminded me of all the good and bad times I had when playing Techer, but somehow, through it all, it was still fun, even when we had to do things like gather 6 different wands =) The current NGS iteration of Techer is quite different from how it was originally and even from its final state in vanilla pso2 but it is a lot of fun and even though we're still few in number, we're going strong. Here's to 10 more years!
Kindest regards,
Misha
I loved learning about techter, I love melee casting with techter in both na and ngs! Even NA techter is fun still!
This was a nice trip down memory lane, thanks. I've been a Techter main since I made my Deuman with Episode 2's release(which is about when I gave up on the global release happening). We've sure been through a lot huh? Here's a fun bit of information from a long time ago. TE/BR was a somewhat popular build in episode 3 due to a bow having the unique properties of being equippable by techter and have a potential that increased damage to an enemy's weak element. I believe the strat was to use Banishing Arrow, and then spam Ragrants, which is why Techter was chosen over Force. That...... was the most use I ever saw Techter get. I did have to jump on the Luster bandwagon at the end of base PSO2 to clear max depth Sodam and the level 200 fights, and I've always had Fighter in my back pocket, but it's pretty much always been about wand for me.
Yeah! That Bow strategy was something i mentioned in my Iceberg video. On this video i tried focusing entirely on just Wand, talis and Gunblades only receiving mentions when necessary.
As a Technique user main (That's Fo,Te&Bo) I'm happy the class was getting tje much needed love
I’ve played TE since it came out on JP and my god was it bad. In EP2 it came to a point where you had to juggle 4 active skills with different cool downs and all we were good for was quick mobbing thanks to how broken wand explosions were with Zondeel. This got nerfed from EP3 and on where lots of enemies weren’t affected by zondeel. TE being bad in PSO2 base was one of the main reasons I stopped playing for larger periods, but never really quit, with around 4K hours on JP. NGS TE is actually a lot of fun. Not super powerful compared to BR or SL, but at least competent compared to the rest of the classes.
Absolutely! If a class cant dish out top DPS at least make it fun and N-Te is a lot of fun!
I could definitely feel the zondeel resistance in a lot of Ep5 and 6 mobs. Real bummer!
There was also that weird time in 2013 or 2014 where you could S-Roll with Gunner and spam Ilmegid for crazy damage multipliers which let you clean every map without issues and thus, making Gu/Te viable (kind of).
The fabled Magical Gunner!
Looking back it is kinda crazy how exploitable the class system used to be!
Using the magnificent Lavis cannon and singing it's praise. A techer after my own heart ❤️
For a complete history, I'm surprised you didnt mention anything about the te/gu or ilbarta metas that made all of techer a 2 button class.
I guess i could've mentioned i focused on mainclass weapons and wouldn't mention any subclass shenanigans. Te/Br was omitted for the same reason.
Sorry for over commenting but I watched the whole video and things come up as I watch I'm quite familiar with the NGS tector and everything you said was already thinking from elemental explosion to talis taking too many hits to mark the Target it's pointless.. the fourth normal attack not only hits hard but it looks cool as heck....this vid popped up at the perfect time..id been doing duel quests with sword..ds and daggers..started wand yesterday. And highly effective vs nils...terrible vs ams atm..but though i like alot of weapons..wand is my go to in purple triggers..and kills faster than daggers solo...unless im missing something with daggers..great history lesson..im glad i didnt jump into base when released globally...ngs is awrsome..and finally has a decent story and variety
I made a new character jus to play Slayer. I decided to have Techter as a sub class and stated to level that a week or so before Slayer released.
I was really pleasantly surprised and found Techter to be much more fun than Force (which I thought Techter would rememble).
Overall, I think melee classes in New Genesis are just much more fun than ranged ones.
In NGS... i do miss my other support skills. Zanverse was my favorite in base PSO2. I know Resta breaks the game these days... but can we get Anti back too? Because status effects seem to be coming back and we can't remove them at all in NGS.
Also I MISS Simple Compound Techniques. I miss them so MUCH. I also miss... just having more Tech spells. lol
Something that caught my ears was SEGA beginning to think the Just Attack system is a nuisance. That actually sounds really stupid to me. Yes, having to design everything with it in mind may have been difficult, but getting mad at a system because you didn't account for the way that you built it to be ass is... well, yeah. Adding a tempo to the game was really good, it made sure players were paying attention.
Yeah, I absolutely agree on that note.
The sad reality is that a lot of, if not most PSO2 players suck at the game. Sega has always updated the players on the % amount of people clearing expert matching requirements and when new requirements came out only about 10% of the player base could clear it while the other 90% had to wait for power creep to make these requirements childsplay. And keep in mind that was despite Scion classes being really strong and easy to play.
NGS was designed with the lowest common denominator in mind.
So things like Just attacks, Affixing, conditional damage multipliers, unique weapons/units with unique stats, Mags, Weapon elements, etc. had to go. Well, if it was up to me they'd have stayed but i'm not designing the game.
@@Cathy5614 The majority of the playerbase not being good at a game is a common thing, but the workaround shouldn't be to remove entire systems that make the game unique, it should be to streamline things that keep them out of the upper difficulties, i.e. affixing being really complicated and Mags being something you can't mess up at all. They stripped away way too much stuff in NGS without deeply considering how they could be adjusted.
It's actually pretty funny how simplifying everything and making BP a thing caused the better players to force out bad players who got easy access to content they aren't ready for.
@@granvell619 Yeah! I'm a big fan of improving on things rather than deleting them entirely. Not everyone seems to think that way. Like when the Demon's Souls remake was announced so many people were hoping they'd remove the world tendency system when they really should be asking for improvements to it instead. Removing the system will just upset the people who liked it.
I just picked up the red axe camo..best wand camo ever..
I always felt like wand it self felt more like a mace then a want.
me casually being a braver main, we love our techters❤️
I still remember the Talis War Crimes in PvP...
Oh yeah! Haha, talis was so devastating in the right hands!
18:45 I did that exteme quest and didn't got a sticker, you have to do something more to ger it ?
That Quest has 10 stages and only drops stickers on the final one.
They are rare drops so Rare Drop Rate boosts help!
Wand never really made any sense in NGS until Stia, before Pursuit was implemented the entire gameplay loop was simply spamming Wave Crash, and then it turned into Wave Crash x2 > N3 > N4 in Kvaris.
It really was soul crushing, even though I wanted to play it because I like the spellsword fantasy and aesthetic, it didn't really have any good reason to use Techs, and the Wave Crash spam for a year straight eventually turned me away from the game.
Pursuit was the bridge to finally connect Melee and Techs, and compounds tie everything together in a nice little package, and I'm honestly very happy with it right now. It's fun to play and Pursuit always feels very satisfying to hit.
Sadly Wand is still very behind in terms of damage, especially with Br and Lu running around spamming 450dps hitscan counters, but because Pursuit is so simple it leaves a lot of room for improvement.
Just off the top of my head, if Pursuit stacked Tech marks so that your charged tech after isn't a dud that would probably bring it in line, but they could do a lot of stuff with it. It could leave a mark that lasts 5s and explodes depending on how much tech damage you inflicted on that part, so it's like Pursuit > Barta x4 > C-Barta.
Wand Lovers is also a bit of a sore spot for me atm, it just feels kinda bad to use and we already have a lot of buttons. With it on, it becomes barely better to use WC>WC>3>4 than to just let your WC do its full animation, and even then it's by 10dps or something like that, and you lose quite a bit of Pursuit/Compound generation by not letting WC's 2nd part hit so I don't even know if it's an actual DPS gain long term or not.
I'd be ok with it being removed and having Swift Smash go vertical instead and having that damage redistributed.
In PSO2 as well, I've never played before NGS and Wand Lovers removing the Tech mechanics from the whole weapon felt really really bad. Wand feels a lot more fun to play if you just don't activate it, but it's pretty much mandatory.
Wand definitely felt under developed at first. I wonder if its because so many Skills were wasted on Shifta/Deband. Skills like "S/D Extension" really didn't need to exist. In PSO2 it made sense since everyone had access to Shifta and Deband so having that skill gave Techters (and Fo/Te) the unique privilège of being able to cast a 3 minute long version. in NGS its a pointless skill that just eats SP for no reason. Shifta/Debands base duration should've been 3 minutes from the start, we shouldn't need a Skill for that.
@@Cathy5614 They were probably told to release NGS prematurely, so they took the complete classes/weapons and took stuff out of their kit to release later as updates.
A lot of weapons have the feel of finally being at a 1.0 release state right now, rather than being complete from the start and having received updates.
For example, the PA Katana received as an update was the only gap closer it has lol, that's pretty essential to have.
@@_Ikelos Yeah i feel that...
Compound Techniques especially, Bouncer was just straight up a better caster than Fo before we got those.
@@Cathy5614 Oh yeah, surprised you didn't mention the absolute despair of getting Gimegid-Zero by Multiweaponing Boots and being able to get Tech stacks, only for it to be removed a single week later.
Wand became so fun for such a short time.
Theres a lot i miss about pso2, Mags and Just attacks are at the top of the list.
I do miss Mags too! It was fun raising it and it helping during battle, was really strong too on Tech classes~
Just Attacks im a little bit mixed about. They definitely had their charm but i remember the devs struggling with nailing the JA windows a lot.
@@Cathy5614 that's fair, I'd say just attacks for melee and ranged and for casters have their damage tuned around not having just attacks. But that's just me.
Have you played psu? And if so how do you feel about pso2ngs adopting a gear crafting system kinda like psu's crafting system?
@@RDFrosty7645 I haven't played PSU unfortunately but i suggested a crafting system being added to NGS previously of some kind. The one in PSO2 wasnt perfect but it had the right idea so i wouldnt mind them attempting a new one!
Does PS Portable have that crafting system? I was meaning to play that one!
@@Cathy5614 I forgot all about pso2 crafting.. man pso2 global release was like a fever dream lol.
in base PSO2 i played techer only to power up Force and believe me wand Te/Fo was a boring combination.
then in EP5 when they gave the wand its only PA i tried Te/Hu (fully support build), it was fun (but dont try hardcore content with it) and in EP6 Te/Ph was the perfect balance of magic and physical damage .
funny enought in the same year i created a troll char who mains techer with a talis and for stupid reasons it turned out to be as one of my most powerful chars in the end (i wonder how your char would react if she meets my ice lady)
In NGS with my ice lady i still play as a talis Te/Fo , not the best startegy but it give her an added value.
For wands i play as Te/Hu or Te/Fi , i freaking love wands now. of course i use talis only on PSE burst with wand strategies.
In conclusion in base PSO2 i didnt main techer until i made that troll character and in NGS i ended up loving the class with Wand and Talis strategies.
Funny you say that! My alt to level up Techter for Hero level requirements was named after the Yu-Gi-Oh! Card "Trishula Dragon of the Ice Barrier"
Im glad you ended up having fun with the class though! ♥️🥰
did they miss translate it or changes it cuz it just sounded weird and they didn't want to do it🤣🤣
I like almist all weapons in ngs..but wand is my main.. group weapon..so much versatility..strong damage ..shifta has so many perks other than jusy 5% potency...for me personally..i solo kill faster w techter than most other weapons..so what if only 2 pa..access to all techs and a multi of talis or boots remdies that
I think i had elysion is original pso!
Last one.. calling it ..wand..kept me from trying techter at first..wand seems dainty and fonewearl ish..as soin as i heard wave crash..thought.. This is a terrible name for a hammer..
Base gets so much accolades..ngs gets pooped on..sure ngs has been a skeleton of content..which stia has started to fix..but your history lesson shows base was mega flawed at times..the whole ep 5 hero debacle seems like it would have ruined the game for me. NGS in my opinion balance of the classes well despite people crying about Katana is overpowered which it is really not strong but not overpowered but all the weapons are strong and do something exceptionally well. I've played Hector on bass up to level 85 don't have great weapons I didn't even bother with the augment system but I do like n gs so much better it's just more fun to play far less content far less personality in-depth but that's on its way is four base it does have the personality in depth but in my humble opinion the gameplay does not compare and it's interesting to know that it is the hero class in the other Scion classes it would basically started the end of NG as I hate the thought of Opie classes
Thank you a ton for this video. It brings back fun memories and strife that we got through as techter mains. Though I still feel techter is missing it's identity in NGS it's true that it has come a long way and it's a great class now. 🪄
Yeah Day 1 Techter was the only day i ever played this class until i did my all class playthrought in NGS. Solely for the reason a Dagan could walk up to you and hit you before you would even finish your swing!
Jesus! That bad huh?