We Need To Talk About The Cutter Variants..
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- Опубликовано: 10 сен 2024
- They market the Cutter Rambler as having extended fuel tanks and the Cutter Scout as being more covert, but none of that is true.
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For those commenting that i'm "Short sighted" and that these features will be "important differences in the fututre" It's not that I don't understand their "future potential" it's that I functionally dissagree with releasing ships without their gameplay in the game, and this is something CIG has been saying themselves they don't want to do either.
So when they just copy paste the original Cutter which i'm already a fan of, and fill it with non functional objects and aren't even bothered to change the values of the fuel tank, the main selling point of the ship that they're marketing it as on launch it stands out and I feel warranted in pointing out how specifically rediculous it is.
If they really wanted to sell it as is, they should have sold it as a Jpeg concept. And even that I'm not a fan of but it's better than this.
I don't believe in buying something that doesn't do what it's supposed to do, plain and simple.
First off, the rambler features besides the tank are, like you stated, useless. Even later they will be. We can store food in the storage bins. We don't need a processor. You don't need a table to eat. Ask any trucker. Turn the shitter to face the bed and you can gain enough room to put a fold out chair table thing if you want. How many gun racks do you need for one person? The one has plenty of room for what you need. I would even say get rid of the large bay and just make it 2 rifle bays instead. Anything more can be put in storage. The whole point of a gunrack is to quickly grab a weapon if boarded.
So you could easily squeeze all of that back down to Scout proportions.
Give the new cabin and elongated cargo to the base. Widen the cargo a slight bit to make it easier to use some of the smaller vehicles. Add the fuel tank (though I think you wanting the 4k fuel again is a bit much) and BAM. Cutter perfection.
Then if you want to do a scout variant, put in the radar, increase base speed, maybe turn one of the 4 cargo slots into a smuggler slot, and some other small feature. BAM, Scout.
Then for the third, make a medical variant and turn the entire elongated/widened cargo into a single med bed. Cutter Rescue baby!
it feels like those variants should have been tuning options for the ship. Like get the base version and you can go to Cousin Crow's and there you can tune your ship to be a radar variant, a loger range one withe a extra tank on the top, different truster options faster ones but that use a lot more fuel. and a interior option to build out the living space. That would even fit the look of drake.
@@DarthPoyner Looking at 6000 quantum fuel in the Syulen, I don't think having 4000 in an endurance-focused Cutter with visible extra tanks is unfeasible.
When the scout was officialy advertised as a stealth ship ?
Bro, you are 100% Right, these cult crazed fanboys are damn insane and will defend ANYTHING CIG does.
Dont try to reason with these lunatics, you are right about everything.
When they announced the rambler my first thought was, “another LTI token”
Yes mee too 😅
It's so bizzare tho! It's such a great base to build off of, they could have done any of a thousand different things instead and it would have been better!
More shild wepaons or someting
And yes lti token ate minimun price
Yup. Gonna pick one up and ccu to a nomad.
They did something similarly sickening with the Dragonfly, it was shown to have a shield generator in its advertising brochure and had one in game for years and now with the release of the X1 they straight up removed it. CIG is blatantly nerfing the ships we already own in order to sell the new shiny ones. Horrible business practice by them and, no, "iT's aN aLpHa!!!" is not an excuse.
I fear you might be right on this one.
Just a tip, melt that garbage and spend the 40$ to upgrade your ship... vehicles are less than 100k ig, are mostly useless and hover bikes are trash. Don't spend money on those pieces of crap.
On another note, it's an alpha and it's written that everything sold is liable to change. Just you wait for when Maelstrom and armour comes out and you find out your super duper light fighter with it's S2's can't even make a dent in large ships armour...
Here's an idea: Delete all the amenities from the base Cutter, and all those interior walls, so you can store more stuff (and more easily fit vehicles). It'd be like a box van then. Then add a second bed to the Rambler, bunk style.
Yes, add bunkbeds and reposition the bathroom so the back wall could be pushed forward a little and have more room for vehicles or cargo.
even though the only person that can bedlog is the owner of the ship, and only if he is alone? whats the point?
@@easterworshipper5579 If there's no "passenger seat" a bed or bunkbed will give someone a safe place to occupy while traveling so they won't glitch out into space.
@@tysonburns9535 if youre in the pilot seat flying the ship, why couldnt they just sit on your bed?
@@easterworshipper5579 What if you have more than one passenger?
cutter pilot here. I love the base version so much, it was my starter and I still use it all the time. mainly for just transporting myself and gear between stations/planets. While I'm definitely not impressed with the two variants, I can excuse the not-yet-implemented mechanics, and I don't mind seemingly "useless" features or furniture. What I think the entire cutter series suffers from is inefficient and awkward interior design. I think you are totally spot on that many of the rambler's features can be put in the base cutter without sacrificing the cargo space. There absolutely is space for a suit locker next to the bed, the item storage locker could be moved, say, above the bed, and the bathroom moved into a corner and rotated 90 degrees to offer more space for a food processor and maybe a fold-out jumpseat or table sort of thing. The Rambler would then need a total overhaul inside to make it much more attractive to justify sacrificing half the cargo space. Really add some livability features like a proper two-person table, bunk beds... just something that adds value to the rambler and justifies the increased hab size. I like your idea for the scout actually. Sorry for the ramble (lol) just a few thoughts.
Holy moley, thank you. I almost feel gaslit by how positive the community is over every new Cutter while im over here wondering what the heck they are talking about.
Some people are acting so over the top in love with it, and yeah gaslit is a good word for it, I felt like I must be going insane and just not able to see it through my madness hahaha
I see so many people are happy because of the useless kitchen and the armor locker.
I've yet to meet someone who is full of praise for it. It's a decent enough starter ship but nothing more than that. The supposed 'hype' feels more like a marketing thing or an in-universe thing not reflective of actual reality.
I know nobody in my SC-Organisation what has abot 150 members and friendly organisations who was hypeing that fugly ship. Same with the Santok-yay or how the thing was named. Too big to be a nice dogfighter.. the only one some where exited about was the x1 , just to complete their 400i...for me just a parade of nothingburgers
@MrReee-xq4yz better in what way? Not enough extra cargo to make a difference, its not the only one with a bed, its the WORST for combat and maneuverability... the only thing it does better is carry a very small vehicle... which its not capable of taking advantage of in any practical way. And thats only using the cheapest for comparison. compare it to other starter packs its own price range, the Titan which is only 4 dollars more right now is better in every way that matters. Only 3 dollars up and id argue the 100i offers a better experience than tbe cutter in many ways since it has superior flight and firepower, its fuel scoops mean it has infinitely more fuel available, and it is small enough to act as a snub in some ships. I just dont see whats better.
The CIG should just make Cutter modular and let us choose what we want on it.
The cutter would make a perfect small dropship. Most people operate in small squads anyway. Put some seats in the cargo area with a lock off door to the cabin, paint it yellow and it works as a low operating cost taxi when not dropping troops. I don't want to sit on the cutter bed when I'm catching a ride from where I wrecked out my ship back to a spaceport.
That's exactly what I'm thinking, give it bigger guns, more armor, seats, and make it faster. I'd pledge it in a heartbeat even though I have zero use for a dropship. It just looks the part. I will admit though, the C8R makes a pretty good small dropship with its maneuverability, speed in atmosphere, multiple seats, and med bed.
I think it's silly that they added one variant with a different exterior, and yet another variant with a different interior. Why not have one ship with both and call it a true variant?
Its pretty obvious why they added the variants *now* to the game, because, they wanted to close out the development on those ships, then move on to the next ones instead of having to circle back to a ship and assign developers to work on a ship that may be months or years old and the person that made it originally, may not be in the company or may be on another assignment and cant be pulled away. It is not a weird decision to make at all.
the funniest thing is that the big brother of the cutter (the cutlass) has AMAZING variants that will or already provide gameplay differences. This kinda completely goes against what makes drake ships drake.
did some research and here's a quick breakdown of what I found.
base small quantum tank has a volume of 583 (aurora es), extended small tank range from 645 to 700 (pisces at 645 with the 100i at 700) and the cutter tanks are 980 per tank for a total of 1960 on the base and scout. the rambler has aux tanks listed but not implemented yet. so up to a standard 583 or even a extended (possibly) 980 third tank.
I play for the screenshots and rp. I appreciate aesthetics but I’ve noticed the Cutters are just “less & less” useful.
I’m glad someone said it.
It's both an LTI Token and a Collectors Item. I thought the same with all the variants of the Titan. But at least the Titans offer some useful gameplay options. The Cutter has very few options open to it, whatever the variant!
All 3 variants kind of feel like they just took out 2 functions that should have been in the initial ship, and split them out into 2 different ships. Starter/Scout/Explorer are kind of all just different words for the same gameplay loop.
Imo titan has no use
Agreed. At least the titan variants are different. The cutter rambler does the camper van thing only slightly better than the base cutter while trading cargo space which was already limited. At least it still fits a ptv
Titans are likely gonna get reworked to fit the components so I wouldn't simp for titans forever lol
Titan has no armor or weapon storage, no bathroom, no kitchen. It needs a total rework.
The could have easily fit what is in the interior space of the rambler into the base variant if they had not wasted such an insane amount of valuable space on this ship. I agree this could have been one ship, instead we get 3 ships, none of which can fight well, or carry much cargo, and the rambler can barely carry a vehicle.
The Rambler has 3 hydrogen and 3 Quantum fuel tanks while the other variants have 2 each. This will likely reflect later when adjustments are made.
I do agree that right now a lot of the ship serves no purpose just like the Scout. It’s a ship akin to taking a roadtrip within your city… We probably won’t see its actual potential for a few years (maybe even 10+) until we get additional solar systems.
The Scout and Rambler serve the same purpose. As described they should be the same ship. Better sensors and better range than the base, less storage or whatever. There is no reason whatsoever for both to exist. The one thing I assumed the Scout would have and was actually excited about (until it released and I remembered they must come up with variants at after works parties when they are shitfaced) was a higher top speed. Huge disappointment as a drake fan.
Totally agree on an ACTUAL variant being something like a shuttle without the bed or other amenities giving it a higher cargo capacity. SOMETHING that makes it different.
Starter ships though, gotta nerf em somehow. Also look at past variants (100, 300, aurora, mustang etc), outside of the C8R, most only have paint job, loadout and other minor changes. I think the Cutters are actually an improvement on the others.
I so agree with you on that. I loved to been able to fly around the verse and never refuel. And I so much wanted the expedition version to be bigger, like more cargo or extra vehicles load, or I don't know, the front door and the roof rack. But in fact, the haven't added anything useful. That's a shame
The cutter series is for starting out and seeing what you like, so long as it’s not combat. The base is really to get your feet wet in everything including exploration. You get a variant if you want something extra. Want to experience more of living in the verse while exploring you get the rambler. If you want to find stuff but you get the scout.
The only ships that offer the ability to live in the verse without going to a port for anything outside of fuel in the price range are the mustang beta and 300 series. The beta can’t do anything but combat and the 300 can’t carry any type of vehicles. And the 300 still costs more. The nomad is barley a starter ship at $80. And the cutter variants have 4 times the fuel as every other starter.
I really think the people complaining about the rambler are people that already purchased larger ships and have no use for the rambler, but if you realize it’s a starter ship for people that will pretty much only be using that starter ship, it’s carries a whole different impact
thank you. i think all the cutter´s fuel tanks should be significantly buffed back to be almost ridiculous. thing flies like a brick, but the range makes it lovely
the only reason why they released the variants was because the cutter became the best selling ship and they wanted to make more money
Kind of. The other variants were leaked before the first one made it in the game. And nothing has changed about them except that the rambler’s name changed and it has a drop seat and extra gun racks. Space is the same
What's most insulting about the Rambler is the obvious waste of space, almost like they purposely made it so it couldn't hold vehicles. No one asked for an extra gun rack. Not one person said gee I sure wish that on my basic starter space RV I could double what was already one of the most generous gun racks on a starter ship. Right? But they did it to eat up the 1scu space it requires, so the back would be shorter. Cuz we can't have an stv back there, that would make it useful and then people won't need to upgrade.
I think CIG promised 3 variants of the Cutter before they even knew what they were going to be. They would have known the original was going to be a starter ship. So that would have been pretty easy to define. But then they had the problem of differentiating the other two. The cutter scout is supposed to be a "first steps" into scanning/data running. Except that's the job of the Herald. So the scanning station is in the cargo bay to force a solo player to choose between piloting and scanning. And that is the problem with CIGs interior ship designs. They are hamstrung by this idiotic policy of not only forcing all the players into different parts of the ship. But also forcing ships to be under crewed because they think that will magically create emergent gameplay instead of just irritating the life out of everybody.
Gotta figure they're either leaning into the rp hard or we're gonna see some punishing survival mechanics at some point.
Also, it never makes sense when these variants are exactly the same on the outside. Make the rambler another 25% longer, and suddenly it makes sense. More amenities, more space, more function.
The Fuel tank is a bug for the Rambler, and the scout itself mechanics are not in game yet, also Rambler has a bigger capacitor for weapons.
Yeah, this guy is out there being like "that doesn't have a use" "this doesn't have a use", "these stats are the same" as if CIG hasn't talked till they're blue in the face about upcoming balancing changes, planned features like food and hygiene that aren't in the game yet but are being developed for so these ships are ready when they feature comes online. Smh. This guy is a fool.
And you're an insulting ass. He is correct from a current game play standpoint. You will probably be right from a longer term view. You are both correct from different valid points depending on if your focus is on how we play now vs down the road.
They could've made more room by getting rid of the bulkhead to the pilot's seat. Just like an RV, it can open to the hab area. There's a lot of wasted space behind the pilot.
Alternatively they could've installed some shag green carpet to the Rambler and it could then be the hippie space van that you live in down by the MicroTech river.
🤣👍
The big thing i really dont understand about the Cutter variants and starter variants in general is this: why? The purpose of a starter is to be a general use, able to do nearly everything (albiet poorly) so a player can get a taste of multiple game loops as well as having a ship that for general transportation. Why so we need specialized medical, scanning, and scouting variants of something that is never going to actually be good at those things anyway? I understand we need some introductory ships for certain fields like the C8R, but the C8R isnt classified or advertized as a starter
probably the same as 100 series thought process. give a ship type with multiple "paths" to allow a fresh player to progress down the path they think they want or allow an older player to begin or try out a new game loop. I truly think that all the more specializedish ships ie cutter variants and c8r and the like should have the same variants in the competitor manufacturers. You cannot tell me that a cutter ambulance wouldnt be good or a scanning C8. And both need a police variant that can be used to scan players for illegal items and mark them with CS.
They should of made the rambler a ground starter ship for refining gems so it would give more reason for cave Minning and used that top box as a refinery buffer like the vulture now has but it just stores it as ship storage
So you would go cave Minning or gem Minning with hand tool then run back chuck them in the old wishy wash and bosh starter ship for Minning 😁
No roc required just u and your cutter and a hand tool 👌🏻
If modularity is so close, why even release these variants.
really solid point!
To milk the cow as much as possible, because they know they can. Honestly is the only logical explanation.
Exactly man like I don’t have confidence modularity will even but what we’re expecting. But you know like most stuff in this game… fingers crossed lmao
maybe they will fix the rambler's QT fuel to double it eventually, having it the same as the others doesn't seem intentional
Yeah i'd say it's clearly a bug, but having a variant that's barely different from the original and forgetting to do the bare minimum stat change to actually make it different before selling it is wild to me.
fair, I'm not disagreeing, more hopeful this will be address down the line, plus living space with the rambler and the scanner with the scout will be more useful as systems come into play within the next year@@DedLeader
fair, I'm not disagreeing, more hopeful this will be address down the line, plus living space with the rambler and the scanner with the scout will be more useful as systems come into play within the next year@@DedLeader
Doubling wouldn’t make sense, if anything, they’ll add a third more
it was a idea to give it a much needed buff@@asog88
the cutter scout has more physical space in the back, and for someone who doesnt uses the cargo pads , but likes to bring vehicles to missions, i prefer the scout over the base cutter
My first thought on the Rambler variant was: The made a version with half the useful cargo area and increased the length of the “hallway” to the cockpit. It is a worse version* of what we can get in-game.
* for the game we have today.
Slowly we are getting used to ships with "bugs" that get nerfed after selling.
I don't keep up with the latest in star citizen. When I saw last week that a new Cutter Rambler was out,
I spent 15 min trying to find out what's *actually* being offered thats new and I couldnt for the life of me figure out what,
besides the pledge page's marketing gibberish.
Thank you for calling it like you see it, this is why I subbed to you. Keep up the good work!
I joined the game a few weeks ago and immediately fell in love with the base Cutter. I was not aware of previous fuel tank capacities and don't give one sh*t about that. I love it because it feels like a proper space-van.
Try to bear in mind that most players don't treat a game as a spreadsheet to be deciphered for making videos. A lot of us just like it.
In addition, the suit locker and additional gun racks may mean nothing now, and so does the fuel port for ground refueling, but ships are made for the future game, but just the now. One full physicalized gameplay is in, having different amenities and such on Ships will make a difference.
But I’m pretty sure cargo containers will still hold armor and weapons, I feel like suit lockers and gun racks are going to be leaning more on the RP side for folks
@@achildofbodom1maybe, but they might not hold environmental suits, considering the suits are physically longer than a single scu. Cuz let’s be frank, they need to fix the volume stuff takes up cuz they take up way too little.
They could always change it so some stuff doesn’t fit in the SCU, plus it’s will likely be more convenient to store armor and guns on the racks and lockers than go drag and drop with the scu.
@achildofbodom1 The racks, especially armor racks, as shown and spoken about, will have the advantage of being kitted out in preload-outs. Whereas anything tossed intan SCU crate will be in individually. So racks will give you expediancy in preparation.
Stats dont matter right now... they will change as with anything as the gane gets updates. Its in alpha lol, idk why ppl are fixated on place holder stats. The purpose of the rambler is for exploration and survival when those elements are finalized
This
For me I prefer Rambler over basic Cutter as it has more immersion for me. It looks better and I don't use storage space for vehicles as it is not meant for these. I saw people putting various vehicles and it looked ridiculous how these are stored. Difficult passage or funny displacement after closing a ramp. I prefer living quarters more as it gives me an atmosphere of a real camper van in space. I think that functionality of these addons you say are useless will be tuned after a time.
That's fair, i'm here for the roleplay vibe being a positive!
Rambler is for when you need to take 3 friends with you and don't want two of them flying around the back/falling down.
they can just sit on the floor lol
nope, you'll fall down and slide around constantly/@@DedLeader
if i have 3 friends online i take out the hammerhead lol.
@@johnski4709laying down usually works, or you can emote to standing at ease and your character locks in place hahaha
6000 was a stupid amount of fuel. Especially when you compare to the other starter ships.
Of course I'm always suspicious when a beneficial 'bug' comes when a ship is launched and being sold...
I thought I was losing my mind when people were excited for the Rambler, from my perspective it was just worse in all aspects; half the SCU, less room, all for the sake of 'more living area' which has no practical application rn, and yet still costs more somehow.
And its addition meant CGI had to justify the difference they'll probably nerf aspects of the Cutter. Same thing as the X1 meaning all hoverbikes losing their shields I guess.
I have all three Cutters and yes, everything you say is very fair criticism. The Scout, when it was announced at CitCon it was implied that scanning play was imminent, 3.22 level imm8inent. Now its off the map again. The Rambler was supposed to have the long range and someone fouled up. Ten gets you one thjat it was a marketing driven release and was in act due ay IAE. You can get the PTV, STV, Mules and X1 (if yiou see the last names as having a role) in ther back of the Rambler with some care. The Ramble probably should have been set with facilities for two on board, there is enough gun stoage and seating, but then only one suit locker. Good ideas poorly im,plemented, but that's most of SC, the game that treats violent player interaction as a suibstitute for content. 🙂
And I love the Cutter too! I just wish better for them!
I saw the Cutter and its variants to be the rough equivalent to the Raptor from BSG. You can make a cargo, scout(scanner), and missile boat (smaller version of the Freelancer MIS). All of these can be flexible enough to be an individual's daily driver, and also to be the workhorses in a fleet being that they're small enough to be stored on carriers.
It's popular because people wanted a cheap LTI token and CIG are pretending like it's end-game.
I’m getting very tired of all these ship variants with the most minor of differences. There should just be “the cutter” and more fuel tanks or better radar or whatever should just be optional add-ons you can purchase for it. The way the Hornet works
I expect them to fix this. As this shows they are desperate, greedy and lazy. I also noticed the storage has 6 SCU on the Rambler. Which shows us they have the wrong numbers. So the base Cutter had a "bug" when it launched. And then Cutter Rambler supposedly also has a "bug" when released. I don't believe in such coincidences. Just bad programmers, and again. Desperate and greedy with their marketing.
Always makes me chuckle when I see it has 293400 liters of hydrogen. I mean where would that even go on such a small ship?
That's nearly 300 cubic meters, 30 cubic meters is the average size of a double car garage, that means 10 times that amount.... insane
I just assume that the hydrogen is measured in how much volume it would fill at STP. Presumably, the ship would keep it as a liquid cryogenically (roughly 848 times more dense). For 300 kL, it works out to about one third of a cubic meter. It's not really enough reaction mass for what the ship can do, but most sci-fi fudges that anyway to allow cool ships.
@@benjwgarner A liter is a liter, and 1000 liters is one cubic meter. Of course it would be stored as liquid hydrogen, measured in liters. Nothing changes and it can't get any denser as liquid hydrogen.
@@antoniavie Suppose that, by UEE refueling convention, hydrogen is metered and sold by the liters that it would occupy at a standard temperature and pressure (say, 0°C and 100 kPa), even though it is actually stored and sold as a liquid. There have been stranger units used in industry!
@@benjwgarner Dear Ben, that is not how it works and doesn't make any sense whatsoever.
If you had said the inside of the fuel tank existed in a different dimension, I would have nodded with agreement and smiled.
A dimensionally transcendental fuel tank.
@@antoniavie Without a lore statement from CIG, I'm not sure how anyone could be confident about how it works for sure. It's the explanation that makes me feel better about the units because the math works out; I'm sorry it can't do that for you, too. Transcendental fuel tanks cause more problems than they solve, because they raise the question: why can't the ships be bigger on the inside?
Ship with more than 583L QF claim time:
Cutter Rambler 1:15
Syulen 2:57
Cutter 3:22
Cutter Scout 3:52
The rambler saves you 2 mins and this is probably the only feature the rambler stands out other cutters.
Now if they did a Cutter Uber Taxi with cheap seats in the back….
Thanks Dedleader, you have confirmed my thinking, the original Cutter is fine for Bunkers, 4SCU is great for holding all that Armour for us loot bunnies, or space for a PTV for the hostile bunkers the only reason for the Rambler would have been the stay out longer, but that isn't a lot of good if 6 sets of Armour (so less than one Bunkers worth) fills it up..
We don’t really know how important armor lockers and gun racks will be in the future or how exploration will go
Is it an explorer though??? It just has a bigger fuel tank, it's more of an RV than an exploration ship @@asog88
The base and scout fuel tanks will prolly come down seeing as they're still 4x the size of the titans and other comparable starters. Its prolly the scout that should have the tank though. All the expedition ships should have increased tanks.
The purpose is sales. They sell stuff. People buy stuff. We all like money.
I'd spend more money on an infiltration Cutter though, that would be useful!
@@DedLeader maybe a cool idea but anything a cutter variant could do a terrapin variant would do better.
Patience my young padawan, patience. All things will be fixed in the end.
Yeah kinda strange video, it's obviously not the finally state. How else would youtubers get their clicks
@@blorgblorgstein4101 and that is indicated by what? are you dense?
Hello Ded, I assume you were not aware that the auxiliary hydrogen and quantum tanks were identified as NOT being hooked up? It is a bug.
I love the idea of the Rambler but I don't like the execution. Less cargo space, and a lot of wasted space in the cab. Also I feel like _two_ giant launcher racks for what's meant to be a single occupancy explorer ship is kinda over kill. I like the rear weapon rack but I'd rather see it have more rifle slots than the launcher slot.
it's a drake ship right, so that means they should have just added more and more guns and turrets for friends until we had a battle bus.
Cutter Scout has a size 2 radar, the others has size 1
seems more like a bug with the tank or they havent installed the mods for the tank. I dont mind the extra seats means other players can sit while flying.
Ha! I agree completely! Good one RUclipsr pays attention to this. To me the original Cutter is the best one, as you can put more stuff in it (2 vs 4 SCU) or an STV, which you can’t do with the Rambler. The only ‘advantage’ the Rambler has over the original Cutter is a slightly larger weapon capacitor (but same fill rate). In the end I rather fly a Tana as my starter ship (upgraded) as it offers me much more (albeit at higher costs). I really don’t understand the lack of relevant variation between the three types. I mean, variations are far better done for the Reliants and Pisces variants for example. Why did they do this… why? Didn’t someone think of this? It’s more like they are slightly different skins… Cheers o7
Yes the ONLY difference is the weapon capacitor, you're blind af!
Knowing CIG's regular practices and UNLESS I need a cheap LTI token, I never EVER pledge anything unless it's been in game and it's been nerfed a few times (they like to call it ship rebalance). Sure I'll have to pay more if I want to pledge it later but I don't care because most times I found myself not wanting the ship anymore as many turn out to be flying turds after being nerfed. Just look at all the hype about the San'tok.yāi and the way it turned out to be, a ship that can't even compete with a $75 Arrow. Now tell me that this thing is worth $220 warbond, $240 regular. I'll let you decide.
Looking at the site, the fuel should be %50 larger than the other 2 variants
They said they listened to us, but I'm pretty sure we all wanted the last variant to have a s3 dorsal gun and more missiles
It was also SHOWN by Jax McCleary to be able to fly back to Stanton from Pyro
The Scout serves my purpose better than the stock Cutter, as the extended range of the radar and scanner added to easier parking for my Mule. I like that combo, especially since the Mule can still carry 1 SCU crate.
So just fyi: they have updated the fuel levels and they are 50% more than the other variants, thus making the rambler having slightly more hydrogen and quantum fuel than the Syulen. Which is a little over 5 times the amount of most starters like the Titan have.
When I heard about the Rambler I kind of assumed it was a missile boat, that would have actually had a purpose and in my opinion is more fitting to the name. I do salvage so I'm biased a little CIG positive at the moment but it's disappointing to see more ships added with no real functionality when old ones are languishing in need of a rework, looking at the 600i here, and existing gameplay loops are still being worked on.
Although I don´t completely disagree with your assesment as you yourself said it currently doesn´t have an really benefit however currently is crucial here.
1. Fuel tanks, yes they currently have the same amout of fuel however they have at multiple times said fuel will be rebalanced for all ships with pyro and that probably won´t be the last time, it is highly likely that just as the 4000 fuel on the cutter standard were wrong the current capacity of the ramble is wrong an will increase or the very least will be more then the standard cutter if both are reduced.
2. Armour and weapon racks aren´t really important currently but will be in the future and just throwing some armour in some boxes will probably be very tidious in the future in comparison to a dedicated rack which can hold it and which allows you to quickly switch what you are wearing.
The variants are ingame because their gameplay is very likely to come in the next year: Cargo refactor plus scanning update from SQ42 thats why they have sold it now.
3. At least for the Rambler there is a small currently advantage which you quickly waved a side which are the extra seats. It can compared to the two people sitting in the Standard Cutter seat up to 4 people securly in seats which is a nice bonus for missions like jumptown since it reduced the chance of those people glitching out of the ship or getting knocked out. And the complaint about the fuel i find kind of silly to be honest since at 1900 fuel units it still has by far the most fuel of any starter and crucially even with the fasters drive is able to jump the longest distances which ALL other starters are not able. This is a crucial advantage the cutter has compared to all of them since it basically makes it one of the fastest QT ships ingame.
Yeah I agree with all this. I just think it goes against what they've stated previously about not releasing ships until their gamneplay is in the game, and that not making sure they added the one easy to add marketed feature that actually is in the game to the new ship before selling it is a very silly mistake to have made.
And in general, I just sort of feel like they missed an opportunity to actually make the Cutters more unique in their function from one another.
this whole time I was weight pros and cons to the gatec syulen thinking "it's a blend between the titan and cutter" not even realizing the cutters fuel tank was cut so much, glad I dodged that bullet
(syulen has nearly 3k fuel, which is a lot)
Totally agree man, was kind of infuriated with this variant. Wouldn't be surprised if they nerfed the other cutters rather than increasing this one's quantum fuel...
At LEAST add them in when they have the associated gameplay / Features it's like the Ghost of Cutmas Future...
I hope not, the OG Cutter was sold with 2x S1 fuel tanks, so should have at least 2x the fuel of other starters (with the Rambler having 3x).
Cutter admirer/confused buyer here. I agree with you that the features don't seem right. The Rambler and base Cutter interior models should have been swapped. An exploration ship should be able to carry a vehicle and more cargo to stay out longer, and the Scout should be a stealth ship.
Genuine question, Why are people really hung up on vehicles in starter ships? I understand a ROC miner but if in not mistaken the base cutter doesn't fit that either. Also it was already stated that the fuel is bugged on the rambler. Plus is the loss of 2 SCU that big a deal?
There are slots for weapons for a whole squad of commandos, and they all apparently planned to sleep in turn on the same bed...and suddenly break into the enemies on greycat ptv....)
I believe the values for the rambler fuel tank are off even so i doubt they will return to the 6k qt of before, probably just 2500 or 3k tops .
I was hoping they would do, like they did with the freelancer max, stretch the cutter a bit but i guess not.
That was never an option. It would make the ship too good. It would have to cost way more l, to the point you’d get a nomad
It's definitely a new trend that variants are becoming akin to baking cookies with the same cutter and relying on the baking process to create any difference. (Uhm, that metaphor is clearer in my mind than on paper, but what is in my brain is that each variant essentially looks the same and tastes the same with minor differences.)
These are honestly just a semi low-effort, quarterly-ish LTI token. I love the idea of a low-signature small infiltration ship which is absolutely Drake's style versus the "Here I come and there's nothing you can do about it [in-theory-but-not-in-practice]" military-feel of the Anvil Valkyrie.
Best selling ship of all time? “we better make as many pointless variants as we can”
A lot of ships have been released that don't have all the functionality yet. The Drake Herald and Anvil Terrapin are great examples. They will work out the stealth and stuff as features come out. The fuel seems to be a bug/mistake, just like when the first one came out. Amenities like the food maker, suit locker, etc. also aren't out yet. But that doesn't hold up ships from being developed.
Interesting commentary! At this point, I look at anything that CIG put out as officially work in progress. Nothing is done but noise should be made to bring up idiosyncrasies. The formula is pretty set now: bring out a ship, sell the ship, we test the ship at some point, they plan a gold standard pass that will fix said ship issues at some point in the future (Starfarer anyone 🙂).
I feel like bashing on a ship which is meant for rp is a little wierd. Its up to perspective wether or not you like the rambler. It still fits stuff like hoverbikes and buggys. But it has a nice interior with extra seats for other people.
Yeah need to rework inside of the ranger and increase QT fuel tank.
Totes agree that they shouldn't be in the game yet. You could have at least check IC though to see the already confirmed bug ticket for the fuel tank, this will be fixed sooner rather than later.
But I don't think they could have squeezed all the Ramblers functionality into the base's form factor to keep the cargo area larger. Toilets, seats, food machines will all eventually need to be used by AI, so ensuring walking space around them is crucial. This is also why none of the Cutters could have drop seats in the rear opposite the cargo grid.
When considering a new ship purchase always remember this mantra "Buy the hype, live with the nerf"
With that said, I am fully behind this project and have been here since the beginning, but let the buyer beware.
I was hoping to see this new variant as more gun/shield with less cargo.
1960 is close to the constellation (3000), which also has a big fuel tank and is a much bigger ship. Where did 4000 fuel cap go on a cutter? hahaha this is fine. nice video
be careful what you wish for, it's easier to nerf the base cutter fuel cap even more than give a cutter more fuel than a constellation :)
Rambler looks like made for groups of mercs, they don't need the vehicles or the cargo space, but they do need seats.
alpha is doing great :D
Show someone a piece of pie and ask them to buy it, they might say no. Show someone THREE IDENTICAL pieces of pie, it is no longer a yes/no decision but "which one". Show someone three identical pieces of pie and they will still have a perceived preference for one, over the others.
thats not true for pie or the cutter. gotta have all flavors of both.
I like the cutters. The scout is nice if you want a ship for long range scanning, probably for pirate activities lets be honest.
Rambler is just a touring ship designed to camp out in space with and travel long distance, and then the base cutter is just a drake aurora/mustang
gonna keep my og cutter as spacetaxi ... the bugged tank is gone but it still has the lockable cockpit and shelfs for passenger snacks
You are right about not making sense for YOUR vision of how the game should do and work, reality is that all 3 ships share like 98% of its assets, creating essentially 3 ships for the price of one, AND getting revenue of 3 ships for the price of one. You need to understand that in the real world everything is about money.
I like the cutter, it's cute. But Drake has been flanderized at this point and it makes me sad
Just came by to say that they increased the Rambler's fuel by 50%, aka actually now using the third tank lol, in the 3.22 PTU. So good news!
I have the Rambler. I bought the Cutter when I first released. Went to the Scout when it released and now have the Rambler. Although I pretty much only have the Mule and PTV as a ground vehicle and the Ramblerfits these for my own needs, which let's be honest aren't needed much atm, however, i do like the aesthetics of the Rambler I have to agree with this totally honest review and remarks. There's just not a whole lot going for the variants because nothing they have actually works yet. The Cutter is my go-to daily because I don't do a while lot but fly around and take screen shots lol.
I have several other, better ships, I just really like the Winnebago looks of the Cutter.
A constructive comment I may think off is to compare ever nerfing games like dota and leagues they're constantly nerfing every single way for people to thrive, the result is a boring lame game that need to be injected on a daily basis to stay alive, business model of stars cheaters that are allowed to r-word the ladders just "because".
On the contrary we have the succes story of mobile legends that rose with poor funds where almost any hero is broken af and can thrive with a good player doing a casual job.
My point is that doing ships with low differences, nerfed strenghs, trying to control and sink people level into the same for everyone will kill the game, it's not a crap like a moba, if they play the elitist card they're doomed, what truely matters in star citizen is the backers. The most despicable thing and danger toward SC's futur is that kind of mafia on spectrum that force their wrong beliefs and negativity over everyone again "just because".
Spectrum is becoming a nest of clueless opressive ignorants that may kill the game on the long run.
Nowaday you don't even dare to open a thread on spectrum, they just raid you and block ban for they either hate jews or me as a person idk. They litteraly blocked my thread because I quoted postal 2 wich is an all time banger everyone still enjoying up today, wich isn't the case of thousands of games, yet they still dare to call postal 2 a bad game and believe everyone hated it. It's morality isn't questionable it's a game dude if you can't dissociate it from real life you shouldn't be allowed to operate a computer neither to go outdoor at any moment of your life.
They could have made an extended cab version of it... with heavier armor, an additional weapon, or something... this is just bullshit.
Yeah that would be sick. I just really want a good infiltration ship, imagine if you removed the living quarters and made the sides slide open like the Cutlass does.
It would be like the space version of the "Unmarked CIA Van" quietly strolling into Ghost Hollow undetected lol
I completely agree. If i should choose a cutter actually it would be the base cutter (or classic version if people prefers).
But i think i would better purchase a C8X, less expensive in-game and has better uses outside the fact it doesn't carry any bed.
How good is being able to get in and out of the C8X super easily? That's the kind of thing you learn to appreciate the more you play the game imo
Scout is not meant to be a stealth ship. It's just meant to spot other small ships before they spot it because of it's S2 radar. Scout is definitely the best variant because of that as well as the fact that it has the largest cargo area of the three, so it can fit the most vehicles.
Rambler is totally useless. The other cutters already have very nice internal space compared to other starter ships. There's no need for all the other extra currently non functional goodies if it means losing out on all that cargo bay space.
this video is now out of date, the QT fuel capacity has been adjusted for the Rambler
i'll call the cutter rambler the Cutter DS
it's such a trash and downgrade, it's actually an insult to the ROC DS
To be honest tho, if they made a Cutter with an extra seat attached to a pole on the outside of the ship that would be kind of dope tho, very much like the old TMNT Turtle Wagon lol
btw i got banned after saying what a shit the rambler is, nightrider just pulls other reasons out of his ass at convenience.
you can literally say the same thing as another person back to back, if he doesn't like other things you said he'll pretend it's the reason to throw bans.
it's just spectrum being censored to shit.
They did this to make extra momney at the end of the year so that they hit their end of the year sales projection
I don't much care about currently in game but design intent. Numbers will change, gameplay will change...we'd just have barebones ships that are place holders themselves if we just built for now and have to do more re-works than are already going to happen.
09:00 Exfiltration Cutter will be the 4th Variant. Cutter Steel.
It sure would be nice if CIG gave us some difference between the variants.
That being said, they haven’t addressed a lot of systems yet, including balancing quantum fuel travel distances, so it’s something yet to come.
I really appreciate keeping CIG honest, however it’s too early in development to complain about incomplete features like jump seats and armor racks when they haven’t built that functionality yet into the game.
I own the rambler. Upgraded from the base model. The main agreement I have is the issue with fuel. That's ridiculous. BUT, I think you're dead wrong about the rambler on other fronts. Personally, I love the extra room and seating. I've used it to move org-mates into pvp locations where other ships just won't fit. And the fact that they don't have to worry about getting dropped on their butts every time I accelerate or decelerate is a big plus. You can bring 4 people in a rambler and they can all have safe travel. Can't do that with the other varients. Also, the extra weapon storage is nice if you (like I do) want some options depending on the mission. I know nothing about the scout other than that it will make putting an x-1 in there easier than with the base cutter. No more cargo, but having a little scout bike hidden inside will be useful. Not everything is about cargo space. There are more functionalities than just cargo room. I do agree, also, that they needed to have the balancing and roles more tuned before they launched them.
yeah i see the dropship aspect.
he kind of missed the mark on the scout also. hes not seeing the Awacs aspect. The Awacs doesnt care who can see him because nobody is going after the awacs realistically. This is because the Awacs can call all of his buddies in to protect him. Then you have scouting for ore deposits. This whole scanning side is the side of the cutter i cant wait to see come to fruition.