This is awesome. Very professional and easy to follow. I'm new to 40k and learned kill team while I wait for 10th but I'm really enjoying it. I play death guard and every game I use an icon bearer with virulent rounds, a plauge bell, and malicious volleys. It always shreds and is able to provide support with his abilities.
Those psycannon shots from the vantage in turn 1 and 2 might not have been valid, due to obscurity from the structure of the heavy terrain it was standing on. You need to be up close to the edge so that the cover lines cross the walls below you within 1". (The reverse shot coming up to the vantage specifically excludes the rest of the terrain piece below the target.) Enjoying your reports. I like the commentary over a condensed recap video.
That does seem to be the case. I know they tried to dataslate the whole thing to adjust it for units on high areas then undid it within a couple weeks. I'll probably just go over it with my group. Let them know what's up.
@@KimerexProjekt Yeah, it's not the most intuitive part of the obscurity rule, and that brief change didn't help. I've caught myself out on it a few times with models on those flat buildings and containers.
As someone new to kill team this was amazing to watch great video. Funny enough me and my girlfriend both picked these exact teams out cant wait to play
Grey knights are rough. Imo, even though the relentless falcions are nice, they don't do the damage needed against elite teams, necessary. Whichever one of you is playing them might want to experiment with more nemesis force weapons. See how that works.
Great battle report and learning videos as well. In turning point one, the Grey Knight gunner shouldn’t have been able to move and fire under the heavy special weapon rule, unless I’m mistaken.
We talked about it in the comments. I set the building to scalable for the match even though it wasn't tall enough to really get that rule. Technically he dashed up. But he still shouldn't have been able to fire since the cover line technically passes through the building causing all enemies to be obscured on the other side.
@@KimerexProjekt fair enough. I’m new to the game so I really look to these battle reports on strategies and tactics for gameplay. Keep up the great work!
Both yes and no. Some of the rules we had set were wrong. I assigned 'Scalable' to the roof of both buildings. which let him dash up. You can Dash and shoot heavy. Normally these roofs can't be 'Scalable' since they have to be close to 6 inches tall to gain that. The other thing that prevented it was something I go over in the Combat Tutorial vid. He needed to be close to the opposite ledge to fire at me, since technically the building obscured all my units, since the obscuring test is measured from the base and to go down a level it had to pass through the roof and subsequently the heavy wall. Still early in our battle reports. Still learning. Trying to improve with each one.
Am I missing something, or the Death Guard kill team is supposed to include five operatives, and not six? The DG fire team includes two operatives, and the Champion doesn't count, so it leaves you with five, not six models.
The Dataslate adds 1 warrior to each astartes fire team and makes the champ replace one. Check out the Warhammer Community page for balance dataslate downloads.
It's sad how this many teams from the compendium lose to power creep. GW really takes away so much fun. I like the Grey Knight but they are very hard to play against all the new teams. But I liked this betrep and subbed to your Channel
@@KimerexProjekt I played them a bit, and kept winning with them quite a bit. I think they are not that strong, but super reliable. Played against DG once, and went strictly (even a bit suicidy) for VP (loot mission), won on (mostly primary) points after being wiped. But GK is my 40K army and my first faction, and I'm waiting for bespoke team aswell :D
@@jameandl9320 just be honest. GK sucks in kill team. While there are people in love with them, against decent opponent u most of the time will be wiped out.
The old rules has the players set up their whole team in one go. The critical ops rules has each player make 3 mini semi-even squads and set them up in an alternating fashion.
No. I did bring it up during the game. He said is several of the situations there wasn't a point as the unit had already gone and would just be taken out at the end of the round anyway. The issue comes down to not knowing when the command point is best vs something potentially different.
@@KimerexProjekt Use this Tactical Ploy when a ready friendly GREY KNIGHT® operative is incapacitated. That operative is not removed from the killzone until the end of your next activation and does not count as being injured. So it doesn’t carry over to next round?😞
@@mattnutter8943 Compendium Errata : "Change the second sentence to read: ‘That operative is not removed from the killzone until the end of your next activation or the end of the battle (whichever comes first) and does not count as being injured.’" I think he misread that as round. I dunno.
@@michakubiak4283 Oh, you mean my friends. Those were found on etsy, but the guy that makes them stopped not long ago. Not sure where else you can get them. I usually search for Kill Team wound trackers on etsy to see the options.
I feel ya. In the case of the DG it is more the 3+ save and the 5+ fnp. That is a crazy combo. My friend would have trounced me if i went DG/Pox. The fnp would not have saved those little guys.
Man can you sound ANY more bias against the grey knights? A narrator who keeps going “and team A, who is so cool by the way, easily d defeats team B who sucks and is stinky and I don’t like them” is really uninteresting to listen to.
Really nice format, thank you for keeping the reports under 30 minutes. Makes it a much more fastpaced experience!
You guys are one of the best Kill Team Battle Report producers out there. Love your work!
This is awesome. Very professional and easy to follow. I'm new to 40k and learned kill team while I wait for 10th but I'm really enjoying it. I play death guard and every game I use an icon bearer with virulent rounds, a plauge bell, and malicious volleys. It always shreds and is able to provide support with his abilities.
I do really like the Death Guard and hope they get an update in a similar vein to the Warpcoven. Could be fun.
@@KimerexProjekt They should upgrade Grey Knights. They need some love and rework. Whole game looks like they were trying to fight a mountain.
Very nice report! I’ve got a compendium Death Guard player in my local group, and games against him are always tough!
I love this, it's short, snappy, to the point and highly entertaining!
I really think you make the best KT videos on the internet! Id love a team overview of the starter set teams.
Looked like an exciting match giving how close it was.
Those psycannon shots from the vantage in turn 1 and 2 might not have been valid, due to obscurity from the structure of the heavy terrain it was standing on. You need to be up close to the edge so that the cover lines cross the walls below you within 1". (The reverse shot coming up to the vantage specifically excludes the rest of the terrain piece below the target.)
Enjoying your reports. I like the commentary over a condensed recap video.
That does seem to be the case.
I know they tried to dataslate the whole thing to adjust it for units on high areas then undid it within a couple weeks.
I'll probably just go over it with my group. Let them know what's up.
@@KimerexProjekt Yeah, it's not the most intuitive part of the obscurity rule, and that brief change didn't help. I've caught myself out on it a few times with models on those flat buildings and containers.
I really enjoy your content, it's very well done and concise. Bar some rules error, nothing I can complain about! Cheers!
Great vid man! Now i wanna finish my death guard killteam.
Top notch commentary my guy!
As someone new to kill team this was amazing to watch great video.
Funny enough me and my girlfriend both picked these exact teams out cant wait to play
Grey knights are rough. Imo, even though the relentless falcions are nice, they don't do the damage needed against elite teams, necessary.
Whichever one of you is playing them might want to experiment with more nemesis force weapons. See how that works.
@@KimerexProjekt thank you so much for the update, we will definitely try that and I’ll let you know!
Great battle report and learning videos as well. In turning point one, the Grey Knight gunner shouldn’t have been able to move and fire under the heavy special weapon rule, unless I’m mistaken.
We talked about it in the comments. I set the building to scalable for the match even though it wasn't tall enough to really get that rule. Technically he dashed up. But he still shouldn't have been able to fire since the cover line technically passes through the building causing all enemies to be obscured on the other side.
@@KimerexProjekt fair enough. I’m new to the game so I really look to these battle reports on strategies and tactics for gameplay. Keep up the great work!
This was awesome! What paints did you use for your Death Guard? They look sick!
@@thomascole7550 ink, actually. Liquitex brass onto dark green into lime green
@KimerexProjekt I'll give that a try! Thanks!
@@thomascole7550 The trick was, it was airbrushed. Might need a different approach by hand.
This video is crisp like a Sprite from McDonalds
Was Grey Knight with psycannon allowed to fire in the first round? What about heavy trait of his weapon? I'm not clear with it
Both yes and no. Some of the rules we had set were wrong. I assigned 'Scalable' to the roof of both buildings. which let him dash up. You can Dash and shoot heavy.
Normally these roofs can't be 'Scalable' since they have to be close to 6 inches tall to gain that.
The other thing that prevented it was something I go over in the Combat Tutorial vid. He needed to be close to the opposite ledge to fire at me, since technically the building obscured all my units, since the obscuring test is measured from the base and to go down a level it had to pass through the roof and subsequently the heavy wall.
Still early in our battle reports. Still learning. Trying to improve with each one.
Am I missing something, or the Death Guard kill team is supposed to include five operatives, and not six?
The DG fire team includes two operatives, and the Champion doesn't count, so it leaves you with five, not six models.
The Dataslate adds 1 warrior to each astartes fire team and makes the champ replace one. Check out the Warhammer Community page for balance dataslate downloads.
@@KimerexProjekt Ah, thank you! I thought it might be in some dataslate...
Great stuff🎉
It's sad how this many teams from the compendium lose to power creep. GW really takes away so much fun. I like the Grey Knight but they are very hard to play against all the new teams. But I liked this betrep and subbed to your Channel
Great quality video again. Just sold my Grey Knights after they've failed to win their fifth game. Dunno why, that team just never works for me.
My friend is also not happy with them. Here's hoping for a bespoke GK team. Maybe Nids V GK for the last ITD box. *laughs while dying inside*
@@KimerexProjekt I played them a bit, and kept winning with them quite a bit. I think they are not that strong, but super reliable. Played against DG once, and went strictly (even a bit suicidy) for VP (loot mission), won on (mostly primary) points after being wiped. But GK is my 40K army and my first faction, and I'm waiting for bespoke team aswell :D
@@jameandl9320 just be honest. GK sucks in kill team. While there are people in love with them, against decent opponent u most of the time will be wiped out.
what a game!
for a moment i thought the Grey Knight would win this!
r u supposed to alternate placing ur operatives on the board in the beginning? Idk if I've been doing that wrong the whole time :o
The old rules has the players set up their whole team in one go. The critical ops rules has each player make 3 mini semi-even squads and set them up in an alternating fashion.
Only in death does duty end…… did the Grey knights not use this???
No. I did bring it up during the game. He said is several of the situations there wasn't a point as the unit had already gone and would just be taken out at the end of the round anyway. The issue comes down to not knowing when the command point is best vs something potentially different.
@@KimerexProjekt Use this Tactical Ploy when a ready friendly GREY KNIGHT® operative is incapacitated. That operative is not removed from the killzone until the end of your next activation and does not count as being injured.
So it doesn’t carry over to next round?😞
@@mattnutter8943 Compendium Errata : "Change the second sentence to read:
‘That operative is not removed from the killzone until the end of
your next activation or the end of the battle (whichever comes first)
and does not count as being injured.’"
I think he misread that as round. I dunno.
Although "Your next activation" could be read as the next unit to go... so ya. Probably right.
From where did you get such awesome wound & order tokens?😮
Answer in the description
Hmmmm, but I don't see there such fancy ones, that combine wounds and order😢
@@michakubiak4283 Oh, you mean my friends. Those were found on etsy, but the guy that makes them stopped not long ago. Not sure where else you can get them.
I usually search for Kill Team wound trackers on etsy to see the options.
BuT 5+ FeEl No PaIn iSnT tHaT sTrOnG!! People with FNP probably. I can't with these fcking teams 😅
I feel ya. In the case of the DG it is more the 3+ save and the 5+ fnp. That is a crazy combo. My friend would have trounced me if i went DG/Pox. The fnp would not have saved those little guys.
Man can you sound ANY more bias against the grey knights? A narrator who keeps going “and team A, who is so cool by the way, easily d defeats team B who sucks and is stinky and I don’t like them” is really uninteresting to listen to.