Best way to deal with them is the ability to automatically crit in melee, elite points, waaagh, or similar ability are excellent to counter the frenzy. Also avoid seek and destroy!
Okay meme aside about Fellgor, I do have one idea: - So, you can Guard them on Into the Dark super well. If they move into your space while you're guarded and kill them, and they still have an action left, then they'll die BEFORE their activatione ends, and thus Frenzy immediately ends too when their activation ends. Could be good. Obviously this doesn't cover everything for every team, it's just some nuggets of info to set you up for success before a tournament. I wish I had this before my first tournament :) More detailed videos to come. Next up: figuring out your team's win condition.
@@ceraphym9010 This needs clarification as it's unclear about whether the moment their incapacitated, the combat ends and their turn ends WHILE they get the frenzy token and don't die? Needs an FAQ I think.
@@VentrueMinis FAQ will confirm but the Shooting Sequence includes "Remove Incapacitated Operatives", so there's a step between taking damage and the end of an activation. If that's the case then the likely result is, Resolve Successful Hits step: Ravager takes enough damage that it would be incapacitated, gains a frenzy token instead; Remove Incapacitated Operatives step: no incapacitated operatives to remove; End Shooting Sequence; then End Activation at which point the unit with Frenzy becomes incapacitated because of the Frenzy rules.
I’m on an exaction squad kick atm. Fwiw my nugget would’ve been they’re a team that wants to move up and hold the centre line, but without any GA2 shenanigans their plan can be telegraphed. Other main thing I would’ve talked about is their ability to switch of all rerolls when you get within 6” - this can be especially brutal for teams that rely on those rerolls (e.g. breachers)
Thank you for this. I'll be honest it feels like while there is a lot of top player knowledge on kill team, there just doesn't seem to be much in terms of articles and feels like it's all tied up in word of mouth or Discord. The Kill Team Reddit has some advice but it can be sparce. For example I tried to get more articles or posts about how to win with Corsairs, and there wasn't much.
I had the same experience. I got absolutely smashed by my friend. Looked for tips on what I did wrong and just couldn't find anything. Haven't played again since that first game.
Heyo, breachers player here. Whilst you're right about the slow mobility of this team I'm not so sure about the other two. Firstly, a good breachers player will stick the attack point in a place where you need to move in or lose on primaries. Whilst it helps to be aware, it's not always so avoidable. Secondly, do not underestimate breach and clear. Between the hatchcutter, comms guy, and overwhelm ploy, they can move in ways you wouldn't expect. If breachers really want someone dead, you're not stopping them.
@@o7_AP wouldn't reccomend it. Attack order has huge synergy with close assualt, and are needed for breachers otherwise swingy 4+s. IMO defence order is only worth it if you really need to guard against an alpha strike.
Great video. Compedium teams would have been great but I understand the point of view. I think “How to beat the Fellgore” deserve a full video but first have to find a way I guess. 😅
Another big thing about the team (from what I recall from various discords- but you defo know more than me) is the lack of rerolls outwith spending a CP. So you really are playing the Sky Masterson team asking “Luck be a lady this turning point”. They do well into elites, like your starstorm duellist is your delete button and MOST of the team having power weapons means you’re surprisingly good at mopping up injured units. The Felarch’s coordinated strike ability is super good. The Kurnite Hunter’s ability doesn’t have the reliability to be worth risking an AP to try and get to work. With a cloak equipment your sniper can have a super conceal which obvs means you can be super hard to shoot off even an exposed objective if you place a barricade well. Light Fingers is great, Rapid Strike is bad. I’m not that experienced either 😅 Pretty sure you’ve encountered a lot of this stuff but just in case you hadn’t
Got any additional advice against the Phobos Team? Can't find a good way to deal with those 5+ crit weapons and the specialists that hit on 2s with ap and 5+ crits, or ignore cover, or the rest. They can also pop bolter discipline consistently or use Guerrilla tactics to go back to being concealed.
As someone who plays phobos I would suggest going straight at them and fighting in melee, unless it’s a Reiver, because they are pretty weak in that regard. The way to play phobos is to us the tricks and tools to gain board advantage. spreading out early and not allowing them to trap you in a corner of the board with the trip one or the markman is key.
Played into fellgore Monday and they don't seem that busted. Took 10 SoS, 8 with Great Blades and two flamers, and they don't stack up to teams that have decent melee. They charge, fight, then die. That triggers frenzy but whoops its the end of their activation and the keel over and die.
@@Polemiko09 Clickbait's all the rage these days ;) We're getting the annual here soon and there's strong implication we'll get a Custodes team in that, so stay tuned.
Click here for SEASON 3 TEAMS!: ruclips.net/video/3fl-LzX7_Rc/видео.htmlsi=PCS7Zq_4VDDjKJCh
Whoo! The Fellgore’s Achilles heel! Finally!
Best way to deal with them is the ability to automatically crit in melee, elite points, waaagh, or similar ability are excellent to counter the frenzy. Also avoid seek and destroy!
That seems like a good strategy. Wyrmblade is my main team, so I was looking at the Coiled Serpent tac ploy to serve that purpose.
I love this. Who knew I’d love PowerPoint so much as an adult
This is by far the most useful way to frame this info
For the Hierotek Circle, if the Cryptek is the Technomancer, they can resurrect up to 3 times per turning point.
Okay meme aside about Fellgor, I do have one idea:
- So, you can Guard them on Into the Dark super well. If they move into your space while you're guarded and kill them, and they still have an action left, then they'll die BEFORE their activatione ends, and thus Frenzy immediately ends too when their activation ends. Could be good.
Obviously this doesn't cover everything for every team, it's just some nuggets of info to set you up for success before a tournament. I wish I had this before my first tournament :) More detailed videos to come. Next up: figuring out your team's win condition.
If you kill a Ravager after they used the second AP, does this count as still their turn? So would this guard frenzy shutdown work like that?
@@ceraphym9010 This needs clarification as it's unclear about whether the moment their incapacitated, the combat ends and their turn ends WHILE they get the frenzy token and don't die? Needs an FAQ I think.
@@VentrueMinis FAQ will confirm but the Shooting Sequence includes "Remove Incapacitated Operatives", so there's a step between taking damage and the end of an activation. If that's the case then the likely result is,
Resolve Successful Hits step: Ravager takes enough damage that it would be incapacitated, gains a frenzy token instead;
Remove Incapacitated Operatives step: no incapacitated operatives to remove;
End Shooting Sequence; then
End Activation at which point the unit with Frenzy becomes incapacitated because of the Frenzy rules.
If your team denies rerolls ( like hunter clade with Neurostatic interference) it helps surviving the charges.
This is really cool! Would love to see the opposite of this, with tips for using each faction summarized. :)
So THIS is what people want? Fire, nice!
Hey man great to see you in the comments, cheers!
I’m on an exaction squad kick atm. Fwiw my nugget would’ve been they’re a team that wants to move up and hold the centre line, but without any GA2 shenanigans their plan can be telegraphed. Other main thing I would’ve talked about is their ability to switch of all rerolls when you get within 6” - this can be especially brutal for teams that rely on those rerolls (e.g. breachers)
I've been looking for something like this for a while. This is awesome - good video. :D
Thank you for this. I'll be honest it feels like while there is a lot of top player knowledge on kill team, there just doesn't seem to be much in terms of articles and feels like it's all tied up in word of mouth or Discord. The Kill Team Reddit has some advice but it can be sparce. For example I tried to get more articles or posts about how to win with Corsairs, and there wasn't much.
I had the same experience. I got absolutely smashed by my friend. Looked for tips on what I did wrong and just couldn't find anything. Haven't played again since that first game.
man this is one of the most value packed KT videos out there. Great stuff, man
Fellow kill team play told me of your kill team videos great stuff thanks a million!
Woo ty!!
Great video for those of us who are new to the game. It's really daunting because of all the factions and faction specific rules.
Damn this is an amazing topic
Heyo, breachers player here. Whilst you're right about the slow mobility of this team I'm not so sure about the other two. Firstly, a good breachers player will stick the attack point in a place where you need to move in or lose on primaries. Whilst it helps to be aware, it's not always so avoidable. Secondly, do not underestimate breach and clear. Between the hatchcutter, comms guy, and overwhelm ploy, they can move in ways you wouldn't expect. If breachers really want someone dead, you're not stopping them.
Great tips!
What about defense order?
@@o7_AP wouldn't reccomend it. Attack order has huge synergy with close assualt, and are needed for breachers otherwise swingy 4+s. IMO defence order is only worth it if you really need to guard against an alpha strike.
Good commentary, I like it.
Yo! Great video!!
Thank you for this!
I love how in killteam the Kas are horrible but in 40k they're a must have... even though they're a killteam...
Love the Generals PFP.
@@VentrueMinis Ohhh general! I believe it's time for another chemistry lesson!
Great video 🤘
Great video!
Great video. Compedium teams would have been great but I understand the point of view. I think “How to beat the Fellgore” deserve a full video but first have to find a way I guess. 😅
Awesome video
Exaction is 11 models am i wrong ?
Anyway, wait for dataslate for them huhu
This was a great whistle stop tour of every team. 😢 That Corsair-Voidscarred slide was way too real
Whelp I guess it means to die fabulously.
Mind giving me some other tips? First time voidscarred player.
Another big thing about the team (from what I recall from various discords- but you defo know more than me) is the lack of rerolls outwith spending a CP. So you really are playing the Sky Masterson team asking “Luck be a lady this turning point”.
They do well into elites, like your starstorm duellist is your delete button and MOST of the team having power weapons means you’re surprisingly good at mopping up injured units.
The Felarch’s coordinated strike ability is super good. The Kurnite Hunter’s ability doesn’t have the reliability to be worth risking an AP to try and get to work.
With a cloak equipment your sniper can have a super conceal which obvs means you can be super hard to shoot off even an exposed objective if you place a barricade well.
Light Fingers is great, Rapid Strike is bad. I’m not that experienced either 😅
Pretty sure you’ve encountered a lot of this stuff but just in case you hadn’t
Got any additional advice against the Phobos Team? Can't find a good way to deal with those 5+ crit weapons and the specialists that hit on 2s with ap and 5+ crits, or ignore cover, or the rest. They can also pop bolter discipline consistently or use Guerrilla tactics to go back to being concealed.
As someone who plays phobos I would suggest going straight at them and fighting in melee, unless it’s a Reiver, because they are pretty weak in that regard. The way to play phobos is to us the tricks and tools to gain board advantage. spreading out early and not allowing them to trap you in a corner of the board with the trip one or the markman is key.
The guy who runs the 2 Casual channel is maybe the best Phobos player in NA, recommend checking out their content! Let 'em know I sent ya haha
Where are you getting the 14 inch threat range from?
What are the weaknesses of the Talons Of The Emperor?
Amazing info! Do you plan on doing more nuanced analysis on every kill team?
You betcha. Might take awhile since this is my unpaid hobby but stay tuned!
Played into fellgore Monday and they don't seem that busted. Took 10 SoS, 8 with Great Blades and two flamers, and they don't stack up to teams that have decent melee. They charge, fight, then die. That triggers frenzy but whoops its the end of their activation and the keel over and die.
Very nice. 😎
Hey great video!.
But can you explain how the 14 inch demo mine threat works on vet guard??
I have a step by step guide to it in my Vet Guard video, check it out!
I'm a totally new player who bought Hand of The Archon, I'm 1:1 in games so far but still don't feel like I have a grasp. Anyone have any tips?
How about Grey Knights?
I thought placmacytes can only reainmate once per turning point?
Correct, the other reanimation is not from the plasmacyte but from the ability.
good video
compendiums soon? 🤔
brooo hell yes
I like the exaction part tho it should just be "just play the game" lol
how vetguard demo man 14 inches to mine set up ? can you explain it ?
Check out the Combos section of my Vet Guard guide!
@@VentrueMinis thanks bro
Awesome guide thank you very much :) Btw if you read this can you check your Kasrkin video and my question in your buff comment? :D
wait where does it say heirotek can only res 2 ops per turn?
Tactical ploy allows the first reanimation, the beam from the little guy allows the second.
@@VentrueMinis oh i thought the max 2 was including at the start of the TP
Take this potato 🥔 it will help you with the algorithm
Lol 😂😂😂❤❤❤❤ thanjs dudenheimer
Woooot!
Death Guard? Or am blind?
Not blind, these are the bespoke teams. Death guard are a compendium team.
Where Custodes at?
This is the bespoke teams, not the compendium
@@WilhelmScreamer i mean the title does state "EVERY Kill Team"
@@Polemiko09 Clickbait's all the rage these days ;)
We're getting the annual here soon and there's strong implication we'll get a Custodes team in that, so stay tuned.
Sad no talons of the emperor. Playing them is like beating your opponent into submission, removing 1 enemy per turn minimum
A hammer.... This will not make you any friends. ;)
Practice games are for the weak
This is the way