Yup. Indirectly firing a hvy howitzer at an enemy commisar (which was within 6 of an inexperienced unit which was out of sight), and placing the template right is how i won a game once. But quick questions: 1. When may a unit elect to go down? When its fired at is logical. But some people interpret the rulebook to mean that when a unit is hit by HE it also may go down, halvin the number of hits. Is this correct? 2. Will you be making rookie tutorials for v3? 3. What kind of tanks do you think will be good in the upcoming version?
@@ijsbeermeneer9952 you go down just before the dice to hit is rolled. Yeah I will be going over V3 in as much detail as I can manage.... Good tanks? Nooo idea but if were WG i would make medium and heavy tanks better
Yup. Indirectly firing a hvy howitzer at an enemy commisar (which was within 6 of an inexperienced unit which was out of sight), and placing the template right is how i won a game once.
But quick questions:
1. When may a unit elect to go down? When its fired at is logical. But some people interpret the rulebook to mean that when a unit is hit by HE it also may go down, halvin the number of hits. Is this correct?
2. Will you be making rookie tutorials for v3?
3. What kind of tanks do you think will be good in the upcoming version?
@@ijsbeermeneer9952 you go down just before the dice to hit is rolled. Yeah I will be going over V3 in as much detail as I can manage.... Good tanks? Nooo idea but if were WG i would make medium and heavy tanks better
Regarding 1: any clipped unit cannot go down, only the original target can do it.
nice mollnjr (spelling)
Mjølner in danish😊