3 IQ PEASANTS DESTROY PATHETIC ROBBER BARON | Manor Lords
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- Опубликовано: 11 апр 2024
- stream is over, but the VOD is on the twitch channel if you want to watch: / rimmy
Cheers to Hooded Horse for giving me early access to the game!
Very fun city builder so far. Definitely one of the best when it comes to the pure village crafting experience, with a weakness in the later game as the AI is pretty non-interactive for now. The combat is spot on for what I want from some brutal medieval RTS action.
Game:
store.steampowered.com/app/13...
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#manorlords #citybuilder #rts - Игры
stream is over, but the VOD is on the twitch channel if you want to watch: www.twitch.tv/rimmy
Get some sleep
yes im gonna watch it
Hey Rimmy, I don't know if anyone has asked you but I really enjoy jagged alliance 3 and would love to see you finish it. Or at least make another video continuing it for a little longer
Rimmy just that you know autoclickers work on the churche wink wink ahahah
Hey dummy there a smaller RTS pvp game named beyond all reason it is so addicting you would prolly die from sitting if you were to play it
The stilt on the windmill is there as a pivot point so you can turn the whole building to face the wind no matter from where it blows
"rotate The entire windmill"
*Digs buildings out of The ground *
In a manor house nearby my village a guy had himself built an observatory that operated in the same way, allowing for a 360* view of the sky
@@samfire3067 No you don't dig anything from the ground. The stilt is your fixed piece and won't move, however there is a bearing mechanism on top of it and rest of the mill rests on top of that so you can get most out of the wind that's blowing
yeah and on a similar note the Garrison tower wasn't missing its stairs. They had ladders that they would pull up when they enter to stop them being ambushed when asleep since they would only house a handful of guards and could be in remote locations.
Dutch Rimmy confirm. 18:22
In terms of the shepherd's crook, yes, you yank the sheep with it. Sheep are really fucking dumb, and will get stuck in places they have no business being in. The crook provides more leverage to get sheep out of ditches, holes and the like.
Isn't it also use to fend off wolves or something, I could be mistaken
@@phantom117b4 you can use it as a club yes
And to insta kill then in age of empires 2
My grandad uses the crook to grab sheep by the leg when we need to do something with a specific sheep (medicine, mainly (I think, it's been a while since I've seen him use it)) and it's not worth getting the whole lot into a smaller pen like it is when dagging or tagging a new bunch of sheep
@@samfire3067 ok I’m from the red empire and your blue I know your gona hate me but listen to what I have to say. It might change your mind.
Ok. “Wha laa loo”
19:55 I imagine some merchant coming into town, bell starts ringing, the merchant asks if they are under attack and the answer he gets is "Its just the god damn priest again"
"Father Rimmus is a stickler for late attendance"
If God has damned the local priest, Idk if he should be a priest
@@DefrostedChicken I imagine the papacy doesn't defrock him because they find it funny :D
@@LordOfGilneascardinal 1: but my pontifical exellency he is damning himself by playing the bells
Pope: no no let him play i think i can begin hearing it
@@oscarandreas1431 Militia 1: Oy! Stop with the bells or i'll made ye shit from where ye eats!
An actual shield wall that does it's job and the battle not disolving into singular duels but both sides maintaining an actuall battle line! That's amazing!
I know from my experience with hollywood movies that this is historically inaccurate, devs pls fix
Never be ashamed of your love of windmills. They have been the backbone of civilization for a very VERY long time. Windmills and watermills are the most important inventions for agriculture
Fellow windmill appreciator. 😎
Although windmills were not that common in the HRR during medieval times, they mostly used watermills. But it's not wrong or something, just less common.
@@Kuhmuhnistische_Partei *maniacal Dutch laughter*
And early industrisation
Tractors? Fertilazers?
The whole "Oi, Morgen!" into "gluten Morgen" had me in shambles
I'm not gonna lie, I seriously considered turning the whole video off at the gluten Morgen pun... Perfection. The quality of a pun is measured in the psychic damage it does to the listener.
@@Archris17 you are absolutely correct, good sir
The term Morgen stems from the german word morgen, meaning morning, and was the field size one dude could plow with an oxen or horse drawn plow in one morning
@@espe1317 I had assumed this was the meaning! Thanks!
I honestly love the whole assinging families thing, it fits the feudalistic setting of the game
Feudal lord: look I know little Timmy wants to be a black smith. But he doesn’t have the money, strength or even the bone density to be one. The best I can do is set his family to be builders for now and let the branching family specialize.
@spaceengineeringempire4086 this is my plot and those are my raddish why the hell are you trying to take over this plot when it's been in my family for 3 generations
Backyard Smelters and Workshops…
GENTLEMAN, ITS TIME FOR: “THE SUBSTANTIAL JUMP THAT WAY” FARMS? WHO NEEDS THEM?
The Significant Bounce In A Positive Direction
The Impactful Lunge Ahead
Village priest on his way to scare his Lordship away with the bell
@37:30 concerning the swivel for the windmill
Basically people would turn the windmill with that lever at the back into the wind to maximise wind energy. If it were a fixed foundation, the windmill could only operate if the wind came from the front.
Funfact: Some old windmills had a big sail in the back that would turn the windmill. The entire thing. To face the wind, like a weathervane. Other windmills did away with the whole inverse-fan thing and went with a more vertical design, meaning no turning of entire buildings.
I absolutely adore that combat happens on the same map as your village that your villagers just come from the village take up arms and form a cohort and you see all this happening
Its not some seperate battle map thing
From what i understand about the garrison towers not having stairs, the stand alone towers like that often just used ladders because they were more defensible. You get under attack, you just hoist up the ladder.
I guess Rimmy never played Stronghold, because his whole oxen rant is in that game.
Double rations, great
The wolfs are atacking, My lord
@@samfire3067The granaries are dwindling sire.
YOU ARE THE GREATEST LORD
No taxes is good taxes, that my motto!
9:05 Morgen is an old school european measurement unit. If we can believe Wikipedia it's an old dutch measurement. Morgen means morning. And it's the amount of land a farmer could plow in a morning with the help of Oxen. It claims to be around 8000 to 10000 m2 of land. But that's debated as german, english and french measurements were about 3 to 4000 m2. The other dutch term is dagwand, which is about 3300 m2. So it's speculated that morgen is not used for plowing, but instead for sowing or harvesting.
Maybe medieval dutch farmers were just built different
so it a unit based of expected amount of work that can be performed over a squere area.
I mean not that odd as we used to have the measurement that was more or less the lengh a soldier could travel in an amount of time.
I come from a rural area in Germany and older people still refer to farmland as "x" amount of Morgen, so that tracks. As of the middle of the 19th century a Morgen is a quarter hectare (2,500m²). It varied until it was regulated as measurement. @Zack_Wester a typical "Morgen" wasn't square, but preferredly a long rectangle. This was due to the nature of the plows - you wanted the least amount of turns, because those took a lot of time. So the longer your rectangle, the more time could you spent actually plowing!
@@SF-rf9if In Serbia we also say "Jutro" that is "Morning"
As someone from a agricultural family who worked fields i can tell you.
You get up at 5 am and fucking be at the field when the Sun is dawning and start working until it gets too dark to see.
(I noticed that cheeky edit at 25:26, that got a chuckle :)
"Beware your misspeak there Milord, helmets are only 72, not 92 we need not overpay the perfidious merchants, they'll ruin the manor at this rate" -the lords scribe
"My family are farmers, just not sheep farmers." Evidently they're not descended from the Welsh either
For the "ledger" system it would be pretty cool if you could build a bailiffs office to manage families & guilds that manage commerce; like early game towns should be somewhat tedious to mange until you 'spec' into a role designed for management. I personally love the aspect of having a guild that could generate income and could even produce masters that could open specialist versions of their crafts. Could also open up for the creations of districts and the likes
3rd year medieval student here, tip for anyone when the release comes in two weeks, might be worth having a outer and inner wall so you can manoeuvre your militias and retinue to favourable positions before the attackers arrive.
Thanks bro u saved my life irl
Tester and dev contributor here. The church bell sounds are recorded from extant bells of the region that inspires ML's setting (Franconia in Germany). And it rings the start of the month.
Brooo 🤯
18:23 Evil Don Quixote be like
37:35 it is so that the windmill, the actual part above the stilt can be rotated around a central axis to make sure it gets the best wind. you can actually see the plank or log used to rotate it jutting out of the building near the entrance door.
The windmill is called a smock mill, and they're made like that so it could rotate with the wind to maximise efficiency. You rotated it with the tail that was in the backside
Legend of the Five Rings does the social combat thing you mentioned too, you use the same conflict rules for important social situations as you do for combat, and some 'kata' (combat techniques) and 'shuji' (social techniques) can even be used in the other type of combat based on what traits the technique has.
I know with goats you can use a shepherds crook to hook and pull them around because they're so stubborn and sometimes the males wont stop headbutting you so you use that to turn them around to stop them from trying to headbutt you
@1:07 i refuse to believe thats not a drop bear. 😂
37:45 The weird stilts of the windmill is a pivot point, so you can turn the mill into the wind, by the handle you can see next to the door.
And yes, this type of windmill sometimes fell over in heavy storms, but in areas where the wind often changes direction the ability to produce flour all the time instead of just sometimes was considered worth the risk and effort of rebuilding
14:45 cartoon factory whistle goes off
12:33 yeah, it goes around the sheeps neck since sheep will get stuck on each other, and its a good walking stick for older farmers in the mud
"Golden bear with black outline"
Son you're lucky that Winnie the Pooh's out of copyright these days.
1:06 Rimmy was 1 bear riding princess away from making Rawicz city coat of arms
I think the lategame is having enough elite families (lvl 3) and specializing them, if there is a way, to be the source of your nobles/knights/retinues, and the bigger your town is, the more freely you can recruit and maybe even start training troops, mainly from lvl1 families with not much specializations/assigned specific goods/resources/material. Late game is coming into your own as a kingdom, the early game and midgame is the bandits, the late game is being a powerful kingdom, contesting other powers; especially in this case, the Baron the king sent you to eliminate. There's so many more for lategame after establishing your towns and perfecting your system for each region as best you can
37:41 These structures supporting windmills that you called stilts are actually posts, by mounting the rest of the windmill on them it allowed for it to be rotated in the direction of the wind, in fact these specific kinds of windmills were called post mills.
Think of it as the yaw motor in modern wind turbines with the difference being that in modern turbines the yaw motor is way higher than the posts in windmills because in post mills you needed to uses oxen in order to rotate it to wind's direction.
Albrecht? Like the "Go sing your song to the Salmon and the Trout" Albrecht?
Wasan't a Warhammer fantasy Guy named Albrecht? Or 40k?
I'm quite sure it's fantasy.@samfire3067
Alberich was the name of surfmaster supreme, king of dwarves. Similar to Albrecht but not quite the same.
Almost. You're thinking of Alberich, king of the dwarfs. The names sound similar but have different meanings.
Alb-rik = Alb King, with (dark) albs being dwarfs in this context.
Albrecht comes from Adalbert meaning "nobel and famous".
alberic de bordeleaux
The no stairs on the garrison tower is a feature, not a bug. It's a very simple way to fortify the tower so attackers can't easily attack the entrance.
Your towers without stairs were originally a roman concept. Effectively the principle was to prevent easy access to intruders, to better ensure the inconvenience of the defensive structure towards the enemy, local garrisons would enter and exfil via a ladder that they would deploy or retract into the towers. Love your vids Rimmy, been watching you for a good few years now.
The Windmill is on a stilt so you can turn it into the wind
3D medieval rimworld? Count me the fuck in, how many war crimes can we get away with
The Geneva Conventions wont exist for centuries, go crazy.
I wish this was out. I've been home sick for a few days wishing my immune system could have bought me a couple weeks before I got sick..
For the garrisons and towers the entrance was often on the second or higher floors, they would lower a ladder to reinforce it and raise it in the event of a siege, these were very common in cities as they acted like mini fortresses, you can find some that still exist in Italy.
With the garrison tower, they likely enter through a ladder and pull it up into the tower to prevent a breach during a siege.
34:25 funny thing is that lords actually would own the mill. So you placing your manor right there was right on point
17:50 I hate that you've put this idea into my head because I definitely hear it, and I hate it!
4:05 I guess your peasants took it literally when you told them to go pound sand lol
Could this be an in-chest simulator to rival Crusader King?
Can't wait to get my own download finish
Double rations, great
@@samfire3067 WEASEL TURD!
Rimmy: That church bell sounds very RPG mker esque
Great. My town's church is going to remind me of RPG maker every hour, now.
For the windmill, it is both likely due to preventing damp from the soil damaging flour or grain or causing mould, but also that the windmill rotates around the centre poll.
well, off to watch a rimmy stream
37:19 Given the way it is built and the lever/rudder behind it, I think the entire windmill is made to be able to spin, so you can turn it and optimize how much of the wind it catches.
A goal in life to find a person that loves you as much as Rimmy loves windmills.
The discussion about mercenaries at the end is pretty spot on, I think a lot of medieval armies consisted of a LOT of mercenaries
19:55 I don't know why but this got my crying from laughter xD
"Why is the bell ringing"
Completely misses the "Raiders near" message
Think I'm genuinely looking forward to playing this more than any other game for about a decade, feels like that anyway 😂❤
It feels like I could hop into Henry of Skalitz and walk around 7:47
12:32 yes, the shephard's crook is literally used for hooking the sheep to pull em around kinda like a leash, you'd use it if they got like stuck or if you need to catch them and corral them back into the flock
As regards to the windmill having a single post, it's so you can turn it to face the wind.
i'm so looking forward to this game, thank you for doing this playthrough to get me hyped again.
those windmills you could turn from the bottom so that they could stand against the wind on 37:14 you see the beam where they could turn the wind mill. first genaration windmill kind of type
@14:50 the Legend of the Five Rings 5e TTRPG has a similar social conflict system to what you described, and also a mass battle system, though units lost in mass battle usually don't effect your economy.
12:41 to answer you’re question Rimmy, you’re close. They use it to catch the leg of the sheep when they don’t want to be caught
the walking around the city reminds me of the old medieval total war, loved walking around the castles and cities after building them up
the windmill was on the stilt thing, so it could be rotated so it was always facing the direction the wind was blowing. that post out the back near the door is the lever to spin the whole building around with
37:33 I think it is so that windmill can rotate to get as much wind as possible
but I'm not 100% sure
That bell sound you chose… Monty Python and the Holy Grail “Bring out ya dead“
I have waited so long for this I am so happy
Fun Fact: Modern Wheat is actually a dwarf breed that is much shorter and needs less room. So in the medieval Era wheat would have been much taller and more vulnerable to storms and wind, all while not producing nearly as much food per acer even after you account for modern agricultural tech.
So happy you mentioned SIFRP, I love that tabletop game
There's a Windmill in Coffs Harbour that I absolutely *adore* looking at whenever we drive past it on the Pacific, I completely understand the Windmill thoughts :P
A shepherd's crook is a long and sturdy stick with a hook at one end, often with the point flared outwards, used by a shepherd to manage and sometimes catch sheep. In addition, the crook may aid in defending against attack by predators. When traversing rough terrain, a crook is an aid to balance. so yes the stick is used for dealing with uppity sheep, walking over rough terrain and thwapping any predators or miscreants that come around.
Even a small mediaeval town is such a complex interconnected system. Makes me marvel at how our species got there and even surpassed that level of complexity. Especially when you think about how utterly dumb and narrow minded each individual usually is, from the peasants right up to the highest leadership.
The required interdependence among people and the unity provided by religion somewhat made up for this. Everybody knew everyone else around, you got ale from your neighbor in exchange for a bunch of cloth next week, the local leader(s) (village chief, priest etc) managed the problems when people wouldn't fulfill their mutual obligations towards each other.
This was a culture where exile was almost as bad as execution. People could be as stupid then as they are now, but there wasn't so much space for individualism. Whole families slept on the same bed. Even the sleep itself was very different, as this was before the Industrial Revolution enforced monophasic sleep.
@@brunokopte1347 And being untrustworthy was worse than having a bad credit score lol. Everyone would know if you did something undesirable.
Love how far this game has come, can't wait for release
12:22 The hook or cross on the end of the shepherd's crook is used to help Sheep get unstuck from places such as if they fallen into a ditch.
I cannot wait for this game.
I have been waiting for over two years.
Dirt pounding is a thing for floors, and if you don't do it yearly, the house will collapse
good video lord rimmsworth of the dunnunder line.
Watching rimmy talk about making his peasants miserable really had the megamind, “the king has send lord rimmy to free us from the terror of the robber baron”,” more like under new management”
Your holiness Rimmy the 1st we have received a notification of peasants in Immenreuth complaining that the church bells are rung excessively. We recommend sending an Inquisitorial expedition to route out heresy.
Hey, this game seems kinda nice, its good to know these medieval builder games are slowly coming back
Rimmy's noble harassing the townsfolk was the funniest thing XD
Cloak? Distinct blue tinge? Those aren’t necromancers. They’re Fremen!
I swear the bell at 17:53 is the same sound that they used in Patrician 2 for the church
"Our priest was a strange one he was you'd be merrily going about your day when that loon started ringing his bell like a madman deafening any poor soul caught near the church"
I sympathize with your windmill loving. When I was a child there was this specific old looking windmill I was always excited to see out the car window. my brother thought I was weird.
Never had a play through convince me to buy a game as much as this game GEEZUS THIS IS COOL
The walking through town Is a feature which I wasn't expecting but looks so good
@RimmyDownunder
37:38
They built it like that so when they needed it to work they could turn the building to face the wind. That's what that pole is fore on the outside, you'd just push on that to turn the building.
The game is sooo cool I love it.
Rimmy I beg thee make more videos of it
I'm getting my own PC because games like this and watching you play this with how your reaction to it makes me want to play it even more
Rimmy desires Helldivers super dives when he strolls thru his village
Rimmy loosing his goddamn mind at this Medieval village simulator is so charming
This really looks like awesome game! It's like Banished+. I wish this kind of idea got expanded even further!
Feels like "Stronghold" and "Banished" had a beautiful baby... definitely gonna try this one out for myself at some point!
A true Lord of Manors Moment
The Brigands may have had more experience and effectiveness, but you had the spear and shield; once again proving the superiority of the phalanx.
The windmill is built like that so they can turn the windmill itself to face the wind. Pretty simple, but very good.
Hey Rimmy, From how you described a song of ice and fire I think you're going to really love Thea 2.
It has a lot of the same mechanics as a song of ice and fire and it's multiplayer.
Appears im quite early for this one.
Good.
The church bell sound is no joke the exact sound the church in my town makes
This game has sooooooo much potential