Column-Based Mechanics - Failed Cards, Archetypes, and Sometimes Mechanics in Yu-Gi-Oh

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  • Опубликовано: 1 окт 2024

Комментарии • 432

  • @mikhaelgribkov4117
    @mikhaelgribkov4117 10 месяцев назад +459

    "These decks just get countered by having a brain" is the funniest line said in this series.

    • @BanditZRaver
      @BanditZRaver 10 месяцев назад +16

      Ive walked into an Imperm Column in MasterDuel and id bet i fucking get caged by someone playing those cards too at this point.

    • @zekko5
      @zekko5 10 месяцев назад +26

      don't forget "making for decks which get countered by, once again, having object permanence "

    • @rajkanishu
      @rajkanishu 10 месяцев назад +2

      galaxy photon be like

    • @timsuu8991
      @timsuu8991 10 месяцев назад

      So these decks are tier 0? Pretty sure 99% of yugioh players dont have a functioning brain

    • @battlemasker2365
      @battlemasker2365 10 месяцев назад

      Mekk-Knight player: how did he counter everything in my deck?
      Skeletor: Because unlike you, Batross has a brain!

  • @RedMage8BT
    @RedMage8BT 10 месяцев назад +192

    Infinite Impermanence is the "even me?" of calling columns a failed mechanic

    • @Me120377b
      @Me120377b 10 месяцев назад +36

      Imperm would be good without the column effect, the spell/trap negate is just a bonus

    • @chrisb.2028
      @chrisb.2028 10 месяцев назад +10

      Very clearly stated that it is the exception to the rule.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly 10 месяцев назад +8

      The way I see it played, the column effect is just a perk, not the reason to play Imperm.

  • @unoriginal581
    @unoriginal581 10 месяцев назад +126

    Okay while this is very true and columns have basically never been good in terms of deck viability… vaylantz being column based because there supposed to be based on a board game so it’s like your moving the game pieces around is one of the greatest lore to gameplay integration in the entire game

    • @vyrax401
      @vyrax401 10 месяцев назад +8

      Its like you want to playing board game but dont have friend to play with, so you play board game with yourself in yugioh

    • @nakofan
      @nakofan 10 месяцев назад +10

      ​@@vyrax401and then ftk the opponent lol

    • @Dz73zxxx
      @Dz73zxxx 10 месяцев назад +8

      And then suddenly you smashed down a dinosaur fossil on that board game and turn it into a DnD campaign

    • @iBloodxHunter
      @iBloodxHunter 10 месяцев назад +7

      ​@@Dz73zxxx*Brings Flower Cardian* "I'm sorry, I thought we were playing KoiKoi."

  • @webtely
    @webtely 10 месяцев назад +304

    Mekk knights were actually meta for quite a bit in duel links and were one of the most difficult decks to play against at a time.

    • @okita_souji_alter
      @okita_souji_alter 10 месяцев назад +82

      I love DL's tendency to have certain decks that were either mid or bad in the regular format be meta

    • @martingamer5591
      @martingamer5591 10 месяцев назад +12

      They're still a nuisance to play against. If you're on mobile, and thus unable to choose which column you place things into.

    • @kuroh2218
      @kuroh2218 10 месяцев назад +23

      Mekks and their free skill drain😅 Curiously, weather painter and musketeer were decent options for a long time, and right now s-force is like the same😂😂

    • @uuh4yj43
      @uuh4yj43 10 месяцев назад +55

      ​@@martingamer5591you can toggle off that option 😂😂😂

    • @uuh4yj43
      @uuh4yj43 10 месяцев назад +2

      ​@@okita_souji_alteri think its nice bc all mechanics end up represented in the meta

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 10 месяцев назад +139

    Co-linking might be worth doing a video on. How many decks really care about the Link Mechanics besides the baseline level.

    • @DigiTism
      @DigiTism 10 месяцев назад +42

      I feel like every link card printed after the Knightmares could care less about co-linking. 😂 Konami just dropped it as a design space.

    • @cruzerro3451
      @cruzerro3451 10 месяцев назад +10

      @@DigiTismyeah the only other things that kinda cares about it is like code talkers and fire wall and that’s a lot less

    • @DarkSymphony777
      @DarkSymphony777 10 месяцев назад +6

      You can't really call co linking a failed mechanic since outside of code talkers which are decent and knightmare, which were meta thanks mainly to Goku, they were just more ignored rather than failed

    • @buchiklop110
      @buchiklop110 10 месяцев назад +19

      Co-Linking stopped mattering once the whole "You can only summon Extra Deck monsters to a zone a Link Monster points to" rule was dropped. That, and getting rid of the Extra Link mechanic completely.

    • @pickyphysicsstudent201
      @pickyphysicsstudent201 10 месяцев назад +10

      @@DarkSymphony777 Yeah, you're right. Out of the ~400 Link Monsters ~150 care about Link arrows and of those ~30 care about Co-linking. Co-Linking is mostly relacated to Code-Talker/Firewall, Appliancers (remember those?) and Knightmares.
      Even for Knightmares, the Co-linking only is for protection and drawing off the on summon effect. It was fine 5 years ago but nowadays we don't care for co-linking as much as the Phoenix being able to pop backrow.

  • @halodragonmaster
    @halodragonmaster 10 месяцев назад +49

    I would like to point out that Mekk-Knights did their job so well that people (most) genuinely do not set more than 2 cards in a column in case of Mekk-Knight jumpscare

    • @Ramsey276one
      @Ramsey276one 10 месяцев назад +6

      Like me...
      I don't play a monster at the leftmost unless I put a link above it so Jewel Link "Witch" doesn't steal it and put a gimp to KO me with...

  • @Rain593
    @Rain593 10 месяцев назад +143

    Just wait... Konami is gonna drop some insane column-based archtype that is gonna be tier 0.

    • @okita_souji_alter
      @okita_souji_alter 10 месяцев назад +18

      I honestly wish they just give S force the VS treatment but I'm pretty sure their lore is done after SP little night so rip

    • @streetgamer3452
      @streetgamer3452 10 месяцев назад +1

      @@okita_souji_alterthey’ll definatly get more support. Decks like sf doesn’t really have an end to their lore

    • @dudebladeX
      @dudebladeX 10 месяцев назад +16

      I think another way to make column-based mechanics work would be to have the monsters be similar to the Morphtronics in that there are two effects to worry about. One where the cards _are_ in the same column, and one where they _aren't._ A small effect that will hurt in the long run for when they aren't, and a major short-term one for when they are. Like "Once per turn, banish a card in this card's column", but do something like 400 points of burn damage if nothing's there when something is summoned. Making the opponent have to pick their poison would probably make that idea a small control deck that could be splashed in some other archetype.

    • @mikhaelgribkov4117
      @mikhaelgribkov4117 10 месяцев назад +1

      Imagine column summon from grave or Kaiju-like ability to summon on enemy board. Now that's cursed.

    • @streetgamer3452
      @streetgamer3452 10 месяцев назад +1

      @@dudebladeX I mean with something like that they’ll just always choose the non column effect if it’s weaker which would give too much choice to the opponent

  • @awildsylveon9896
    @awildsylveon9896 9 месяцев назад +10

    "Cyberdark Impact has aged like a fine wine"
    *proceeds to list 10 different degenerate stun cards as examples*

  • @TheTruestZero
    @TheTruestZero 10 месяцев назад +36

    It's kinda nice to see that the majority of failed Yu Gi Oh mechanics were pretty much reworked in a better way.
    Unions ended up turning into XYZ
    LVL turned into Rank Up
    And Column just became the gimmick of Links.

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 10 месяцев назад +2

      How could Gemini be reworked?

    • @YukiFubuki.
      @YukiFubuki. 10 месяцев назад +3

      @@valutaatoaofunknownelement197 i hate to say this but... new summoning mechanic?

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 10 месяцев назад +6

      @@YukiFubuki. Um. If it's Gemini, I think we're better off adding alternative Gemini summoning effects (as to allow Gemini ritual and extra deck monsters).
      Or completely kill off the entire mechanic given how horribly complicated and self-restricting it is and can be.

    • @YukiFubuki.
      @YukiFubuki. 10 месяцев назад +6

      @@valutaatoaofunknownelement197 unfortunately gemini summoning is mutually exclusive to special summon since its essentially an alternate normal summon so u have to spend the normal summon for it so honestly i think its just better to kill the mechanic

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 10 месяцев назад +2

      @@YukiFubuki. Fair enough. I agree that Gemini summoning is too convoluted to be reasonably patched at this point.
      Though I would definitely be happy to see Unions that are Fusion, Synchro, XYZ, or even ritual based to be a thing. Especially with Synchro and XYZ.

  • @Superson1c5
    @Superson1c5 10 месяцев назад +53

    I think the reason why vanquish soul and imperm get away with column based effects is that they are subordinate/secondary effects and not the main focus. imperm just gets stronger if you set it being a two for one negate instead of a one for one negate. the vanquish soul have strong primary effects and the column effects are just there as the icing on their cake so that works. they aren't needed but they are just a nice bonus for smart play and manipulating the field presence of both players well.

    • @Ramsey276one
      @Ramsey276one 10 месяцев назад

      I have been doing BBtag combos on Master Duel like you wouldn't believe
      Kokonoe into TAGER so I search AND DRAW
      Then Jialong to sweep the leg or search AGAIN
      I'M not surprised when I get the 6-7-8 Trio out ON THE OPPONENT'S TURN and they surrendered

    • @Xenonfuji
      @Xenonfuji 10 месяцев назад +5

      ​@@Ramsey276oneyou say kokonoe and tager but didn't commit and call Jialong Jin

    • @Ramsey276one
      @Ramsey276one 10 месяцев назад +3

      @@Xenonfuji i see Jialong as Billy Kane because stick and FIRE!
      XD

    • @Xenonfuji
      @Xenonfuji 10 месяцев назад +1

      @@Ramsey276one well given how over half the deck is blazblue references, I'm going to say it's Jin(the trap is called snow devil). Caesar is a blatant reference to susano'o lmao

    • @Ramsey276one
      @Ramsey276one 10 месяцев назад +1

      @@Xenonfuji Snow Devil (Dust is RAZEN, the other guy X-P ) and Calamity Caesar can burn SO HARD it's almost not funny.

  • @ASavageEye
    @ASavageEye 10 месяцев назад +23

    When Links first came out I immediately realised the benefits of Senet Switch to mess around with the Link monsters Link effects. It was not game breaking but it was certainly fun. The best part about it however was seeing peoples confused face because they didnt recognise the card at all, it being so old 😁 I love messing with peoples mind by using really old cards nobody knows about because it makes them panic and people who panic make mistakes.

  • @WolfFenrirHelix
    @WolfFenrirHelix 10 месяцев назад +14

    Senet Switch, while useless at launch (and is largely gimicky even now) ALSO released originally in Cyberdark Impact, so actually, that set gave *FIVE* cards, not four.

  • @Teixas666
    @Teixas666 10 месяцев назад +25

    i'd argue that Vaylantz succeed at what they set out to do, making a deck that utilizes both the pendulum and columns mechanic in a relevant way.
    the issue is however that such a deck needs to be overly complex to stop abuse cases and as a result its very difficult ot combo sucessfully.

    • @mermaid_hina2713
      @mermaid_hina2713 10 месяцев назад +9

      Yeah, Vaylantz isn't a bad deck in my opinion, it just takes more brainpower than a D/D/D player without his spreadsheet is needed to pull off.

    • @justinpennington6680
      @justinpennington6680 10 месяцев назад +1

      Also, its an average deck in MD, but without electrumite or beyond in TCG I’d argue it’s unplayable.

    • @naos8116
      @naos8116 10 месяцев назад +1

      I played it in a MD event, finished the event, and still had no clue what the hell I was doing.

    • @isidoreaerys8745
      @isidoreaerys8745 10 месяцев назад

      TCG doesn’t have BYEOND THE PENDULUM?

    • @r3zaful
      @r3zaful 9 месяцев назад

      ​@@justinpennington6680vaylantz is a pure extender deck, having electrum in tcg exists might be a bit too much considering that pendulum is designed by Konami to not be able to be played with handtraps, Konami engineered in specific ways that pendulum especially vaylantz can't play 3 maxx c and 3 ash blossom in ocg, the reward? pure unfiltered gas that can literally took 4 negates and still ends on accesscode.

  • @okita_souji_alter
    @okita_souji_alter 10 месяцев назад +21

    Insanely convenient this video comes out after i just started testing out s force☠️☠️

  • @PokeChase
    @PokeChase 10 месяцев назад +25

    Unironically, I think Vaylantz are actually very well designed cards overall. The entire archetype gets a lot more flak than it deserves, since it's basically just more Pendulum Soup style of deck, but instead of playing generically good pendulum cards, it only plays their own archetypal cards in the main deck. The Column Based Mechanic is also more of a side thing used to activate trigger effects and build your board, rather than something needed for interaction. Since for the most part, it doesn't matter what column your opponent places their monsters in.

    • @polocatfan
      @polocatfan 9 месяцев назад +3

      technically you also play one of the spirit pendulums if you're running beyond the pendulum.

  • @MSTGamingTV
    @MSTGamingTV 10 месяцев назад +50

    "Unlike other card games, Yugioh’s board is set in stone."
    Bushiroad's TCGs: Well...

    • @ghostdoll2152
      @ghostdoll2152 10 месяцев назад

      Wixoss: You want to tell him or should I?

    • @Ramsey276one
      @Ramsey276one 10 месяцев назад

      ELABORATE

    • @Harucardiel
      @Harucardiel 10 месяцев назад +1

      Ok cool i was making sure i wasnt the only one confused by that comment lol😂

    • @jshtng78
      @jshtng78 10 месяцев назад +1

      That's because Bushiroad is a board game company selling tradeable thin cardboard pieces instead of the way Games Workshop does it. You might have noticed that they do a lot more cards and toys on the side than either Konami or Wizards.

  • @XYGamingRemedyG
    @XYGamingRemedyG 10 месяцев назад +5

    *Vaylantz would love to know your location*

  • @kimura2176
    @kimura2176 10 месяцев назад +8

    its funny, column based stuff is actually crazy in DL since you can unironically control the field more when there are only 3 columns to play into, mekk knights were tier 1 for a while and to this day are used as free extenders, even currently, s-force is quite strong, to the point its tier 2 or 3 depending on who you ask since turns out DiFi on legs is good enough, specially since it searches a costless karma cut x2-3

  • @alex_zetsu
    @alex_zetsu 10 месяцев назад +15

    All you need is something like Infinite Impermanence which is good for a normal effect and then has a bonus for a column-based mechanic. I just wish they would make more normal trap cards like II except give them good effects that you activate on the field, instead of from the hand.

  • @tonynator777
    @tonynator777 10 месяцев назад +26

    I know they are not great, but I love Vaylantz. The idea that they are a board game and moving them around the field is like moving them around the board is cool.

    • @Chikayuki
      @Chikayuki 10 месяцев назад +5

      Aaaand it is also funny to just see the opponent not knowing when they should negate ^^

    • @Ramsey276one
      @Ramsey276one 10 месяцев назад

      LOVE IT

    • @okamithesacredbeast4524
      @okamithesacredbeast4524 10 месяцев назад

      Vaantz best pendulum deck. Its one my favorites

    • @denzelmayhew
      @denzelmayhew 10 месяцев назад

      Same lol love vaylantz

  • @CesarIsauroTH
    @CesarIsauroTH 10 месяцев назад +8

    For me Vaylantz is my favorite deck for be very unique and different from many types of deck and even is the most difficult deck to use, you know that give you good results for be very unknown and the theme is interesting and make sense if you see how its play it

  • @radioactiveriver6718
    @radioactiveriver6718 10 месяцев назад +12

    Rata once talked about column mechanics and Konami spawned Links in retalition.
    Links 2: Electric Boogaloo, is going to spawn in retalition for this video.

    • @bigjohnsbreakfastlog5819
      @bigjohnsbreakfastlog5819 10 месяцев назад +4

      He also talked about how Cyberdark Impact was probably one of the worst sets in the history of the game with cards that failed to impact (no pun intended) the meta game for ages and the only good cards that were immediate were burn cards which players usually frown upon and the debut of Instant Fusion.

    • @TBKOTOROB
      @TBKOTOROB 6 месяцев назад

      Ah yes Pendulum Link Monsters

  • @CeberusGaming666
    @CeberusGaming666 10 месяцев назад +4

    i just love vaylantz. slapping out a kaiju in turn 2 just to give it back to my hand after summoning a contact fusion that gives my kaiju out of the opponent backrow into my hand, inflicting cheesy 3.3k effect dmg while also giving that fusion half the dmg as ATK boost. people just dip right away bc the constant kaiju summon

  • @Ghostmnm
    @Ghostmnm 10 месяцев назад +2

    “Drought of pendulum decks but the long term effects were even worse” 10:33, as someone who has been waiting ages for (and is still waiting) the new Z-ARC support to get into master duel that’s something I know all too well

  • @leojun2
    @leojun2 10 месяцев назад +5

    This column based mechanic failed as a mechanic, but was very successful in changing everyone's playstyle.

  • @576gamerdude
    @576gamerdude 10 месяцев назад +3

    Vaylantz is bad??? Im killing puurleys, R-ace, and other meta stratagys with a board breaking go 2nd build. Topped 8/9 past locals. No dyna. No cyber stein. Its hard to see why people dont see how good it actually is when given the chance.

  • @dudebladeX
    @dudebladeX 10 месяцев назад +7

    Some of these at least made people more conscious about their card placement. So while the mechanics aren't inherently bad, it _did_ change how people play the game. If anything, aside from VS, the mechanic is more mediocre than bad or failed.
    Has there been a video on Vehicroid? I'm hoping Logs can cause some support to be made to basically get them to go from "Your misplay is playing Vehicroid" to "this deck can steal a win from someone being overconfident."

    • @genesisera8364
      @genesisera8364 10 месяцев назад +5

      The fact that Vehicroid has access to Supercharge, an unlimited Pot of Greed as a Trap Card, and still doesn’t see play outside of playground formats says volumes.

  • @TonyExists
    @TonyExists 10 месяцев назад +3

    Shout-outs to Rata uploading a video badmouthing Columns as a mechanic literal hours before links got announced

  • @llewliet4021
    @llewliet4021 10 месяцев назад +2

    every failed mechanics in a nutshell: "well just give them good effects on top of their gimmick"

  • @winter9348
    @winter9348 10 месяцев назад +5

    That Vaylantz description is apt LMAO
    Without realizing it, your opponent suddenly has Fossil Dyna, Secret Village, a move to the s/t zone, and a field spell on your field making it literally un-beatable
    Cant use spell, cant use evenly, cant normal summon to beat dyna
    But got fucked by trap control deck 👁️👄👁️

    • @r3zaful
      @r3zaful 10 месяцев назад +1

      There are two school of vaylantz
      Pure dismantling
      Stun
      In master duel the stun is more popular
      In real life ocg the pure dismantling is more popular

    • @r3zaful
      @r3zaful 10 месяцев назад +2

      What I meant with this pure dismantling is literally using all of their own engines as board breaking tool and extender can literally eat 4+ Omni negates and still ends on accesscode

  • @BlakeMaddox-ln6uu
    @BlakeMaddox-ln6uu 10 месяцев назад +5

    Vaylantz didn't do anything wrong :(

    • @LeinRa-Reaction
      @LeinRa-Reaction 10 месяцев назад +2

      that's the problem

    • @BlakeMaddox-ln6uu
      @BlakeMaddox-ln6uu 10 месяцев назад +1

      @@LeinRa-Reaction they are actually fine if you can read, but Yu-Gi-Oh players don't read haha

    • @r3zaful
      @r3zaful 10 месяцев назад

      ​@@LeinRa-Reactionthey are the most successful pendulum deck in ocg, way better than dracoslayer and pendulum magician in terms on conversion rate.
      Like if you fought a decently piloted one in md you should understand why.

    • @Xenonfuji
      @Xenonfuji 10 месяцев назад

      ​@@r3zafulnot anymore. Pendulum magician is better in the ocg rn

  • @FleurxKageShi
    @FleurxKageShi 10 месяцев назад +16

    I made Vaylantz in MD when they first released and boy were they confusing to pilot. Atleast now they have the right tools to make the lines easier and stronger.

    • @achanmould2904
      @achanmould2904 10 месяцев назад +1

      Just built a Vaylantz deck since I had no pend deck and needed to pendulum summon 3 times for the duel proficiency test... Only after trying the deck in ranked did I realise they don't pendulum summon... Though, it is a cool deck, but I can't wrap my head around it

    • @FleurxKageShi
      @FleurxKageShi 10 месяцев назад +1

      @@achanmould2904 They do pend summon, but they kinda have to jump through hoops to get the high scale i play.

    • @r3zaful
      @r3zaful 10 месяцев назад +1

      @@FleurxKageShi what?
      A single shinonome or solo activation can lead into 4 mats apollousa and i.p summoned avramax, only vaylantz have this line.

    • @FleurxKageShi
      @FleurxKageShi 10 месяцев назад

      @@r3zaful what is the line?

    • @r3zaful
      @r3zaful 10 месяцев назад +1

      @@FleurxKageShi shinonome or even solo activation
      Suboptimal combo
      drew shinonome+extender
      Activate shinonome
      Add solo use solo put nazuki move shinonome add whatever you need
      Link to beyond add kendo
      Pendulum summon shinonome and nazuki on Whatever you have in hand link summon electrum go crazy from there with all of your extender because they summon itself and you haven't normal summon, in ocg basically you have to prepare for pendulum deck hate because if people don't, the final would be end on vaylantz pseudo stun ftk mirror.
      This deck doesn't play maxx c, it's a pure gas all-in.

  • @norbizzle14
    @norbizzle14 10 месяцев назад +2

    I respectfully disagree about mekk-knight being a failed archetype. Yes inherently they are reliant on where your opponent places cards, but such as with invoked or girsu making a link plus setting a spell trap to make your own column. The identity of the deck isn't soley based on its summoning either, also relying on shfiting positions to gain protections and floodgates. Indigo to move, secrets to negate monsters, key to negate spells, and spectrum supreme to gain bonus protections by keeping him isolated WHILE also enabling you to shift around those negates by summoning new mekks, to other columns. Maybe initially they weren;t optimal, but as people learned to make their own columns, and with girsu, think the deck is more than competent enough while still focusing on columns

  • @buchiklop110
    @buchiklop110 10 месяцев назад +3

    The only Mekk-Knight monster I have any real experience with is Indigo Eclipse. I never used a true Mekk-Knight deck, but in Duel Links at least, Eclipse is great for getting Rank 8 Xyz Monsters out.

  • @ShadowFri3nd
    @ShadowFri3nd 10 месяцев назад +2

    Vanquish Soul have some column based effects but thats not the main focus of the archetype, i think thats why they are good.

  • @FentonHardyFan
    @FentonHardyFan 10 месяцев назад +4

    I love The Weather archetype, it’s a lot of fun for me to play. And especially in digital contexts in which I don’t have an opponent sitting across from me asking questions about how the deck works, it confuses a lot of people.

    • @isidoreaerys8745
      @isidoreaerys8745 10 месяцев назад

      Yeah homeboy being like “just have a brain 😌”
      When literally I STILL cannot figure out where the hell certain effects are coming from when I face this nightmare deck in master duel.
      I read all the monsters and continuous traps twice and none of them say what just happened when I tried to attack.
      All I know is the link monsters negates.
      Gosh I hate that deck.

    • @FentonHardyFan
      @FentonHardyFan 10 месяцев назад

      @@isidoreaerys8745 The Weather Thundery Canvas is the trap that gives The Weather monsters the effect which sends your monsters back to your hand during the damage step. It can only affect Weather monsters in its column, or adjacent columns. (However, the Weather monsters with that effect can use it against any monster on your field regardless of which column your monster is in. The nice thing about The Weather is that it is only column based for the side of the field belonging to the person piloting the deck.)

  • @CrnaStrela
    @CrnaStrela 10 месяцев назад +2

    Well Mekk-Knights at least have a very nice lockdown that can be done in response to opponent's play with world legacy secret and mekk knight indigo. So I'd argue in column base mechanic alone, Mekk-knight is basically the peak design. Really, what mekk knight need is another backrow searcher where their name is mekk-knight since while Lib is a very good card, it isn't Mekk Knight and thus doesn't benefit from world legacy secret, world legacy whisperer, or world legacy key.

    • @2awsommee4U
      @2awsommee4U 10 месяцев назад +1

      Besides morning star searches I say the real weakness is activations from the hand in gy is their real weakness , if they deck can get a havnis for off field activations I say the deck would benefit greatly more than another searcher.

  • @ogopogoagogo
    @ogopogoagogo 10 месяцев назад +4

    Generic field spells could be an interesting topic either for a Top 10 list or a Failed Card video.

  • @AZ-rl7pg
    @AZ-rl7pg 10 месяцев назад +2

    I don't think Mekk-Knights quite fit the failed part since they are still a formidable rogue deck to this day but understandably the mechanic as a whole did kind of flop. Mekk-Knights are just one of the like 2 archetypes that actually managed to do it right while decks like S-Force and Vaylantz tried to replicate their success but with harsher restrictions (no free special summons).

    • @2awsommee4U
      @2awsommee4U 10 месяцев назад +1

      It also help the Mekk-knights can be splashed into a lot of archetypes since the core is so small even in pure builds it have so much room for non engine it can easily adapt to the meta.

  • @dunslax3
    @dunslax3 10 месяцев назад +3

    vaylantz was a solid rogue deck for a long while though

    • @r3zaful
      @r3zaful 10 месяцев назад +3

      It's the best pendulum deck in ocg, a rogue deck maybe but due to how pendulum works and the hate cards pool for them it will always be a rogue strat

  • @therranolleo468
    @therranolleo468 10 месяцев назад +6

    well S Force might be a dud but at least it introduces us to Chiyomaru, one more W for the Yugiwaifus and she eventually became Little Night!

  • @mermaid_hina2713
    @mermaid_hina2713 10 месяцев назад +2

    I wouldn't call Mekk Knights a failure, they had quite a few tops back in the day.

  • @ianr.navahuber2195
    @ianr.navahuber2195 10 месяцев назад +1

    Before watching video:
    Wonder if Mekk-Knights, Infinite Impermance, and sometimes Geonator Transverser (and S-Force in Duel Links) Will get an honorary mention of "The column-based archetypes/Cards that were the closest to being meta / were actually meta".
    And add a case of "and Even then, the column aspect of the Card is more a bonus"

  • @renaldyhaen
    @renaldyhaen 10 месяцев назад +2

    I'm still waiting for a deck that can modify the column of Spell/trap, to utilize column-based spell/trap like "Broken Line" or "Infinite Impermanence" optimally.

  • @D4PPZ456
    @D4PPZ456 10 месяцев назад +1

    Mekks can get you M1 on MD every season if you want it. It cant really go first all that well, but you blind second incredibly well, ans 95% of your games will be going second. You can say it hasnt won any tourneys, but "failed" is a bit much.

  • @italomachado4666
    @italomachado4666 10 месяцев назад +9

    Mekk kinights were meta for a certain time in duel links and S-force is in the meta right now. Maybe the 3 zones format were the key for them to work.

    • @haphazardprism
      @haphazardprism 10 месяцев назад +1

      They were meta in master duel at the same time, I think they were popular in links because of that.

  • @harouin9263
    @harouin9263 10 месяцев назад +1

    column-based effects will really flop because the game's design doesn't give merits to the position of your cards (even with links existing) all players get playing those are disadvantages
    now if konami makes an entry to the master rule that benefits specific zone choices, then this cards would get a chance to see play

  • @Leo80221
    @Leo80221 10 месяцев назад +1

    While I do admit Weather, Vaylantz, and S-Force aren't that good, I think Weather and Vaylantz are fun decks and the idea of S-Force is cool. Also, you'd be surprised about players' "object permanence", there are countless times that I have won or dealt 3k-6k damage to them forgetting I activated Magical Cylinders 2 turns ago and they never removed Magic Cylinder from the field.

  • @Zetact_
    @Zetact_ 10 месяцев назад +1

    A good amount of S-Force could have been successful to just SLIGHT tweaks to their effects.
    Like if Edge Razor's effect was simply they can't be used as Link Material (or material for a summon in general?) he'd be a ridiculous stun monster.
    If Justify simply said, "Neither player" instead of "You" then it would go from having a pointless effect to an insanely imposing three zone lockdown.
    The decision to make Dog Tag's stun only work during YOUR turn and SPECIFICALLY only the Main Phase even though it has a really good way to hit the field ensuring he'll be in the same column as an opponent's monster is practically a joke. If Dog Tag simply had a continuous effect it'd be downright broken.
    Pla-Tina's stat debuff is... Well she's a combo enabler so she's already fine and the debuff is just kinda a bonus but it could be higher.
    There is literally nothing wrong with Gravitino, except maybe being high level but it's not a particular issue to consistently get him summoned. Perhaps would ultimately better as a 1900 ATK Level 4 but that's a fairly minor change.
    Lapcewell is also fine for what he is, although having a quick effect would make him ridiculous at disruption. His main weakness is just S-Force's inability to generate field presence.
    Orrafist and Chiyomaru's stun effects would be potentially useful if you had some method of forcing your opponent to play into your S-Force columns. Like if Bridgehead said that S-Force monsters can't be destroyed by battle or card effects EXCEPT by monsters in their column then it would push the opponent into subjecting themselves to the effects and it would thematically make sense ("You can't defeat the S-Force while you're running from them").
    Digamma is a complete piss take and could be forgotten entirely if not given a total rework.
    S-Force is clear that Konami had a really good idea to integrate mechanics into the archetype's concept but either it was one of their arbitrarily decided, "We don't want this deck to be good so just make them bad" or perhaps someone was afraid that a consistent deck that slaps a ton of stun effects on board shouldn't be good (but unlikely, considering it WAS printed around the same time as Eldlich, Adamancipator, Drytron and Virtual World).

  • @SamusDaHero
    @SamusDaHero 10 месяцев назад +2

    Those critiques about Mekk-Knights only apply to pre-Girsu though. Mekk-Knights post-Girsu set up their own columns to be able to play and are one of the scariest going-second decks in the game. Chaos Mekk-Knights are also one of the few decks I know of that can permanently lock your opponent out of playing entirely
    Also, no mention of Springans? Exblower relies on columns but in an insanely unique way, and the archetype's trap and Albaz fusion also have similar column effects. Would've been an interesting include

    • @MFChanical
      @MFChanical 10 месяцев назад

      The only Springans card that actually relies on columns is their Albaz fusion. Everything else is zone dependent. And then there's Exblowrer with his giant AOE.

    • @SamusDaHero
      @SamusDaHero 10 месяцев назад

      @@MFChanical fair, but Exblower's AoE is essentially column-based, in everything but name

  • @Gman18
    @Gman18 10 месяцев назад +1

    HA! Funny how these colums based decks are ACTUALLY GOOD IN DUEL LINKS since it only has 3 colums to care about
    mekk-knights was an EX tier 1 and S-force is a tier 3 deck

  • @kbone797
    @kbone797 10 месяцев назад +1

    The fact other column based cards such as sour scheduling red vinegar vamoose wasnt even worth a mention sucks

  • @sorieketon4813
    @sorieketon4813 10 месяцев назад +1

    This mechanic is really powerful and annoying in duel links with only 3 zones
    Just 2 monsters and Mekk knights and S force control the game

  • @NeverBeBored08
    @NeverBeBored08 10 месяцев назад +2

    Surprised Crusadia wasn't mentioned

  • @shapesnatch1341
    @shapesnatch1341 10 месяцев назад +1

    How about "Top 10 cards that can play through negates", generally refering to quick effects with no once per turn, Like Zeus or Satellite Cannon Falcon.

  • @jshtng78
    @jshtng78 10 месяцев назад +1

    Konami should release a Yajiromusume archetype whose only purpose is to turbo out 3 copies of and protect Yajiro Invader, move it around at will and buff its effect as necessary to counter meta protections. And if they feel it won't be profitable just don't reprint Yajiro Invader itself in the same pack.

  • @popstarchamp
    @popstarchamp 10 месяцев назад +1

    Failed Mechanics: Zone Blocking
    (only a few cases like Kashtira could be good with it)

  • @WilliamReginaldLucas
    @WilliamReginaldLucas 10 месяцев назад +1

    “This deck’s purpose is to confuse you for ten minutes and leave you wondering why you got FTK’d”
    As a very average duelist I feel that.

  • @mishaquimbly2576
    @mishaquimbly2576 10 месяцев назад +1

    As a yugioh player, i actively expect my opponent cannot read cards, much less play chess.
    I will be building vaylantz and expect to go 4/0 at my locals.

  • @Letrest64
    @Letrest64 9 месяцев назад +1

    I hope you do a 2 videos of:
    -CARDS WHICH BANNED ON OCG AND NOT IN TCG OR VISE VERSA
    -TOP 10 BEST CARDS HAS A DISCARD COST OR TRIGGER.

  • @lukemacinnes5124
    @lukemacinnes5124 9 месяцев назад +1

    Valiants really have a lot of potential if konami keeps giving them support, currently the deck can gain a lot of advantage even without electrumite but in archetype you have a going second card that doesn't work full against ED monsters a quik effect kind of removal that is too awkward to bring out and one actually good boss that relies on you also having two other good cards on the field, if they release more support that leans into putting monsters into the backrow ala snake eye or give them more cards that can interupt the opponent if they move zones and more than one way to do it they could actually be decent because currently the best play you can make is jank ftk which is a shame because the design is unique and the art is really good

  • @totenkopf8814
    @totenkopf8814 10 месяцев назад +1

    I would like to add that column based cards are pretty darn good in duel links. Especially when they added link zones. For those who don't know duel links only have 3 monster and spell and trap zones instead of 5. As a result its extremely hard to play around them. So when make knights came out they were extremely busted and got nerfed hard 💀. And yes even s force is pretty good in duel links 💀💀💀.

  • @patrickcomerford6153
    @patrickcomerford6153 9 месяцев назад +1

    man its so funny i remember like maybe when i was like 10 or 12 the dollar store used to sell real 9 card packs, but they were like older packs, and cyberdark impact is one i got all the time, i have like all the barrier statues and the vanity cards. funny seeing the pack mentioned i dont think i realized until now that the cards were from the same pack

  • @danielwindle7441
    @danielwindle7441 10 месяцев назад +1

    I believe s-force is few support cards away from being playable but tht can be said about so many decks. The one good thing sforce does is in its effects shares to all columns opponents cards are in tht a s-force monsters in. Reguardless still needs help

  • @Zoomy
    @Zoomy 10 месяцев назад +1

    I play Vaylantz in Master Duel and it turns out they have their own wincon not mentioned here: the opponent going "ah screw this" and surrendering, either because too many words or the turns taking too long.

  • @ib5131
    @ib5131 10 месяцев назад +1

    Finally someone else said it..
    It just nvr made sense ... espesh since Yusei moved cards around
    It would never have even been used in the anime
    This never should Of even have been attempted along w Pendulums.

  • @balgossa7896
    @balgossa7896 10 месяцев назад +1

    I mean ive had some success with Psy-Frame mekk knights in MD so ya its a win in my books lol

  • @JonkoSplonko
    @JonkoSplonko 10 месяцев назад +2

    Columns mechanics had a very interrsting concept but had a terrible execution, and it seems the Link era took it's remains to create the co-linked mechanic which is useful but is more of a bonus than the whole point.
    Would be fun to see a video about Redirect Effects or Battle Traps

  • @melvinshine9841
    @melvinshine9841 10 месяцев назад +3

    There is a Counter Trap on the way that's similar to Solemn Judgement that can also blow up anything in the column it was set in; it probably will see some play when it comes out as it's kind of bonkers. I think part of the problem with column based mechanics is that particular zones have usually been far more important than columns, and most cards that aren't Links don't care much zones to begin with.

  • @yamirez1314
    @yamirez1314 5 месяцев назад +1

    I’ve never lost a duel by fumbling a spell or trap in the wrong column, Caus I’ve never even heard of infinite impertinence

  • @D0ct0rD0ng
    @D0ct0rD0ng 10 месяцев назад +1

    Mekk Knights were Tier 1 for a few months in Duel Links for their explosive power and board swarming, mainly due to the fact that Duel Links only has 3 Monster/Spell and Trap zones instead of the normal 5, along with several skills that just start you with a card in the spell and trap zone when your turn starts [Like Pegasus being able to start with Toon World, or Crowler starting with Ancient Gear Castle] allowing them to much more easily do their thing. Even after a couple hits on the banlist, Mekk Knights are still used in many decks.
    Now the S-Force archetype got a bunch of their cards recently added and are currently gaining traction and rising in usage rapidly.

  • @satellarknightaltair4o90
    @satellarknightaltair4o90 10 месяцев назад +1

    I remember i was playing a code talker deck against my friend and he summoned mathmech final sigma in the extra monster zone and set broken line in the column of the other extra monster zone

  • @EvilMyself
    @EvilMyself 10 месяцев назад +1

    TIL Yajiro Invader isn't a jank GX era card but came out all the way in the link era??? what?

  • @theWIIISEguy
    @theWIIISEguy 10 месяцев назад +1

    *Vaylantz fans clicking on the video under 0.09 seconds to see if theres any room for copium.*

  • @asharfabozead7386
    @asharfabozead7386 10 месяцев назад +3

    Take this idea top 10 tuners that can change their level or other monsters' level

  • @L1g7h
    @L1g7h 10 месяцев назад +2

    Imagine having an archetype of monster who cant be battled if your opponent monster is or isnt in front of them and which have a field that negate your opponent spell cards if they have a spell/trap card in the same column.

  • @samuelheddle
    @samuelheddle 10 месяцев назад +1

    Oh man I had no idea Magical Muskateers was flavored after Der Freischutz! I kinda want to build one in MD now...

  • @matthewflora5362
    @matthewflora5362 10 месяцев назад +2

    I never even tried with Vaylantz, that's how needlessly tricky they were.

  • @drphilly8099
    @drphilly8099 10 месяцев назад +1

    I wouldnt say failed, I would go to disliked, MR4 was mostly about columns and actually killed almost all combo decks

  • @adriannaranjo4397
    @adriannaranjo4397 10 месяцев назад +2

    I honestly hate that Master Duel gave Infinite Impermanence a giant glowing effect on the column it activated. Completely killing any chance of inattentive opponent misplaying into it

    • @MFChanical
      @MFChanical 10 месяцев назад

      You say that, but someone still played into Imperm Column in Master Duel's World Championship

  • @nicolasagamez9351
    @nicolasagamez9351 10 месяцев назад +1

    I was waiting for DuelLog to sat "Although in Duel Links" while he was talking about Mekk Knights LOL

  • @Ante-Anima
    @Ante-Anima 10 месяцев назад +1

    Something that could work, albeit a bit texty, is cards with effect depending on the column they're played in rather than on things already in said columns...
    Imagine a monster like "When summoned, activate the following effect depending on the zone this card is summoned : row1 bannish a monster on the field, row 2 destroy a spell or trap card on the field, row 3 draw a card, row 4 your opponent discard a random card, row 5 gain a second normal summon for this turn" such versatility would be broken ! Here I just named commonly good effects (it's always possible to balance with summon condition BTW) but one can be creative with such baseline...

    • @MFChanical
      @MFChanical 10 месяцев назад

      There's actually a couple of cards like that already. The first one that comes to my mind is Ghost Bird of Bewitchment.

  • @Lucarivyle
    @Lucarivyle 10 месяцев назад +4

    Honestly, it feels like you call strategies that aren't top meta failed lately. Mekk-Knights were quite strong and even with decks like Morphtronics, you can do some crazy stuff. Just because they aren't meta doesn't mean they are failed. Decks that are literally unplayable are failed. What's next? Normal Summons are failed? Or Swordsoul all of sudden?

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 10 месяцев назад +2

    11:21 Ok, Here’s an idea to make a good Column based card that buffs your monster and nerfs your opponent’s cards in said column:
    _Dark Alley Ambush_
    Continuous Trap
    _Neither Player can target cards in this face-up card’s column for attacks or card effects with cards outside that column. Monsters you control in this column are unaffected by the effects of opponent’s cards in this column, negate the effects of any monsters from the same column that they remove from the field (by battle or card effect) for the rest of the turn, and deal piercing battle damage if they attack a defense position monster in that column. At the end of the turn, if your opponent controls no cards in the column as this face-up card: You can flip any number of face-up spells/traps you control facedown, then shuffle all facedown cards in your spell/trap zones._

    • @some2043
      @some2043 10 месяцев назад

      The last effect screams: floodgates,you have done enough

  • @HellBlade2504
    @HellBlade2504 10 месяцев назад +1

    I love Mekk knights but personally i find that if they place everything in the same column is more of an issue, because if you summon blue sky then it gets negated, you're in trouble. Its easier to complete columns rather than make them yourself

  • @mr.thekid3827
    @mr.thekid3827 10 месяцев назад +1

    I know it's kinda cringe to make custom cards but I've made something that's sort of like weather painters plus mekk-knights plus artifacts- basically they can all be activated as continuous spells, and summoned from hand into the same column or adjacent ones, and all have various toolbox-like effects, spell/trap destruction, searching, floodgates, recycling, for the most part it's all just well statted monsters with good effects that can flood the field via a column based effect-

    • @valutaatoaofunknownelement197
      @valutaatoaofunknownelement197 10 месяцев назад +1

      Not well versed with custom cards or duels with customs, I don't think custom cards are cringe.
      Except those that are just cheap jokes or memes on digital cardboard usually.

  • @Cr4nched
    @Cr4nched 10 месяцев назад +2

    This is the first time Logs has ever pronounced Vaylantz correctly

    • @HazeEmry
      @HazeEmry 10 месяцев назад

      This is the main channel after all :/

  • @PhevieWonder
    @PhevieWonder 10 месяцев назад +5

    This is some unfortunate timing, but you missed a “But in Duel Links” moment as S-Force is considered a viable tier 3 deck currently due to the lower amount of columns.

  • @Reixas16
    @Reixas16 10 месяцев назад +2

    Mekk-knights, magical muskets and S-force have all been at minimum relevant and in the case of mekk-knights, even busted and had their cards limited in Duel Links, which makes this video really interesting when comparing how bad these were in the TCG.

    • @tweekin7out
      @tweekin7out 10 месяцев назад +1

      that's true for mekk-knights and s-force, but magical muskets were a meme even in DL.

  • @lionablaze8747
    @lionablaze8747 10 месяцев назад +1

    jesus. any deck that's not meta is apparently a bad deck to this guy.

  • @Robi2009
    @Robi2009 10 месяцев назад +1

    I splashed Mekk Knights to my Cyberse deck in DL and they were quite good for an easy special summon of a high lvl monster

  • @amedeotoraldo5840
    @amedeotoraldo5840 10 месяцев назад +1

    I'm a yugioh boomer and i have a question: could senet switch have been used to move extra deck monsters such as synchros around and continue extra summoning recycling the same extra zone? To avoid link summoning and still summoning a bunch of synchros i mean

    • @chrisb.2028
      @chrisb.2028 10 месяцев назад +1

      you mean like in the previous master rule setting? I don't think so, the card specify it has to be in your MIAN monster zone and can only move it horizontally, not vertically. thankfully neither synchos, fusions nor xyzs have to abide to those rules anymore.
      Edit: I just read the pre errata version, in theory, yes, it should work, unless they made an specific ruling about it, but that's no longer legal.

  • @thaberry2
    @thaberry2 10 месяцев назад +3

    I still use the musketeers in MD paired with labrynth we get the job done

    • @martingamer5591
      @martingamer5591 10 месяцев назад

      Magical Musketeers are the reason I'm homicidal.

    • @thaberry2
      @thaberry2 10 месяцев назад

      @@martingamer5591 they do work if they can get Rollin. I love these guys

  • @toadstooltadd3843
    @toadstooltadd3843 10 месяцев назад +1

    Storm shooter? Is that a Junior Journey reference?!?!
    2121 NOT WORTH LIVING IN

  • @500938ful
    @500938ful 10 месяцев назад +1

    At least s-force is doing well in duel links at the time of this comment

  • @abdurachmanromzy4778
    @abdurachmanromzy4778 10 месяцев назад +1

    Unless the effect was super busted like impermance,there no reason to play card with column gimmick (unless you want to troll someone with yajiro)
    Pretty sure there a counter trap that had column effect as bonus effect in phni set
    If that card would be good staple,maybe there some hope for future card design

  • @MilkandCookie1
    @MilkandCookie1 10 месяцев назад +1

    I mean have you played orcust mekk knight?

  • @sharinganZERO23
    @sharinganZERO23 10 месяцев назад +3

    Isn't the new hotness vanquish soul which has this mechanic

    • @angelswarz8995
      @angelswarz8995 10 месяцев назад +6

      It indeed does make use of the mechanic, and does allow some control againts link strategies.

    • @okita_souji_alter
      @okita_souji_alter 10 месяцев назад +3

      Yes but unlike some of the other decks VS isn't reliant on your opponent needing cards in certain columns which actually makes it good

    • @angelswarz8995
      @angelswarz8995 10 месяцев назад

      ​@@okita_souji_alterTbf the mechanic has shown to be quite strong when the field is smaller (i.e. Duel Links).

    • @okita_souji_alter
      @okita_souji_alter 10 месяцев назад +1

      @@angelswarz8995 yeah most of these decks would ironically be pretty good in duel links for this exact reason

  • @georgekantelis
    @georgekantelis 10 месяцев назад +1

    Watts got column support in AGOV too!

  • @Haruhater
    @Haruhater 10 месяцев назад +1

    This is actually a spicy Vaylantz tech showcase!