Train Signals | Steam Revolution Game Devlog #7

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  • Опубликовано: 4 апр 2024
  • A description of the train signal types, and how they are implemented in my game Steam Revolution. This includes block signals, chain signals, free signals, and terminal signals.
    My game is a blend of OpenTTD and Zachtronics games like SpaceChem or Infinifactory. Compared to other train games, my game's focus is more on optimizing static levels for good scores rather than showing how a transportation empire progresses over time. In this series I document my progress developing a game from scratch with no pre-made engine; one could call it handmade.
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Комментарии • 4

  • @andrewm5530
    @andrewm5530 Месяц назад

    Certainly looks interesting! have you given any thought to a multiplayer mode? OpenTTD comes to mind, competing with your friends to finish the same map.

    • @josiahmanson
      @josiahmanson  Месяц назад

      Thanks! At the moment, the multiplayer aspect is just that there is an online leaderboard in which you can compare your score to the scores of other people.

  • @aidenb876
    @aidenb876 2 месяца назад

    That game looks like a lot of fun, are there any plans to make an arcadey mode to go along with the campaign?

    • @josiahmanson
      @josiahmanson  2 месяца назад

      Thanks for the compliment. In my original plans I was thinking to have a map of the day or map of the week that was automatically generated. If there are enough people that actually play the game and are looking for more content, I may consider adding that after release, but at the moment I'm not planning to add that feature.