PLEASE DO MORE SUBSTANCE DESIGNER TUTORIALS. This is one of the most helpful and informative tutorials I've been able to find. I honestly feel like I leave the video knowing what to do and not just with a texture that I don't understand. Thank you!
Thank you for creating free tutorials for the non-traditional game art students! So glad I found this channel. Trying to learn packages like zbrush and SD on my own and while the programs are costly, it's the the lack of free learning resources that makes it difficult to learn on your own.
I've been there; working with Blender for over 6 years now, self taught. Glad to be in a position to be able to give back like all those other creators who helped me get to where I am now.
This is probably the best SD tutorial I have ever watched. I have been having trouble understanding how to get complex patterns in SD but this presentation is a demo of exactly what I needed. I had several aha! moments while watching. Thanks very much for this.
I watched this whole thing like an effing Hollywood movie. You're crazy pleasant to listen to and thank you so much for sharing such a valuable and well made video. I don't know what you're up to nowadays, but you certainly have some talent in the educational field. : )
Whatever people say about the quality of the main Allegorithmic Channel, many of their tuts, especially the stream live ones, are messy. The guy does a breakdown of a finished work, but doesn't click on all the nodes, doesn't show all the connections and worse, uses sbs of his own library without going in detail at all about how to do them. So you end up with an half finished job, a big headache and a lot of frustration. This tutorial of yours I just began is sincerely amazing. The final result and the clear and well organized way you think and explain is a real pleasure. Thanks a lot for sharing so thouroughly and understandably your work. It's of BIG help for those of us who are still learning. This is by far the best Substance Tutorial I've seen so far. Gumroad, Lynda and Digital Tutors doesn't seem to have any better. So again : thanks ! :)
This has been the best designer tutorial I have followed thank you! I was just about ready to give up on designer because I kept failing at it. The way you broke it down made something in my head finally click. I love the result :D Thank you!!
Very detailed tutorial. Thank you for letting me stop fearing Substance Designer. By watching this tutorial, my understanding of Substance Designer became clear. You are great. Always pay attention to your updates.
Thank you for detailing every step . for someone new or from a different background this is really a survival guide and the ultimate crash course for designer techniques .
Please if you ever have a chance, do more tutorials like this one... This is hands down the best explained tutorial on Substance Designer i've seen on youtube next to those on Allegorithmic channel! Anyway thank you for this, i would really enjoy to see more :)
Great tutorial. I got my hands on the Pluralsight substance designer fundamental course yesterday. We have substance painter and designer at school so I thought I'd look into it ahead of time. My approach to learning this software is to map up as many nodes (and different uses for each) as possible. You taught me more in an hour than my professor did in a month (shame considering the amount of money I'm spending on college lol). I was taking notes, so at the end, I learned how to use about 11 nodes, not to mention the tricks like the cracks, chips and using AO map as a grunge mask...very clever! Never woulda' thought of that. Thank you for all the knowledge and wisdom you shared, subbed of course!
Really great tutorial. I did not have a problem to realize the final effect with your help -step by step. Create it by myself and get these ideas how to make it, doesn't sound easy to me. thanks a lot for your help. and can't wait to see more of your work.
This is the best presented and organized substance tutorial I have seen. thank you. I do have a request. I am trying to recreate the base template you started with. I am having trouble figuring out how you got three inputs into the pbr_base_material node. I realize it was saved from a previous graph but still cant find anything on the substance site to help me figure it out. I Apologize for sending the same request via you web site... hadn't thought to do it here. thank you
Patrick Scoggin the 'base material' node is default to substance designer. I got a few questions about this; if you watch the beginning of my next video on creating 'hand painted' tiles I explain a little more in depth, but if you tap space-bar in substance designer and type 'base material' you get a node with a bunch of inputs you can toggle on and off; you can also learn more about the "base material" node on Allegorithmic's official channel here: ruclips.net/video/R839-TP3ZXY/видео.html
To everyone asking about how I created my template graph, I've put together a tutorial covering exactly that, you can find it here. EDIT, REDUX OF THAT VIDEO: ruclips.net/video/-MuhVOFj8TU/видео.html
Whoops, thanks for commenting, I missed this link. I've got an updated redux of that video- I had some issues with height mapping and remade that video explaining what happened and showing a new template graph. You can find it here: ruclips.net/video/-MuhVOFj8TU/видео.html
nice tutorial as it was very clear without handholding which is nice in most cases though i have no clue how to make the 3d view mesh to pop out as wee as yours or how to make it so clean as I have black lines on my edges
Thank you for making this tutorial, I've done a few SD tutorials now and this has probably been the best one. Everything well explained and clear, I learnt a lot! :-)
What you could have done to avoid the Symmetry issue when creating the leaf shape is use two transformation 2D instead, Shape -> T2D -> T2D. Both would then be blended using a Max (Lighten) the second T2D would only need to mirror the first one. by docking the second node to the blend you would reduce the amount of node by 1 for the same effect. you just need in the end to plug the blend in the blur node and you are good to go.
Thank you for this comprehensive tutorial, wish there were more like yours !!! I wonder if maybe a custom height input wasn't missing. Looks like the material outputs a grey solid height map and that's maybe why everything was all horribly spiky in the 3D viewport with Height set to true.
Wonderful!!!! You really make a complicated thing into an easy way to understand. I've learned a lot from your video. Thanks a lot and look forward to watch your new video :)
Sir ... please do this type tutorial it's help me lot of...And thanks for you the way your explanation. Please do one tutorial on "how to create tipical ornaments alphas in substance designer ?" This is my request. And one more question "can we use our custom alphas in substance designer??"... Thank you sir😍
As an engineer, I have newfound respect for artists and their unique ability to see color/light interactions. Amazing work!
Five years have passed from creating this video and it's still one of the most extremely useful on this topic! Thanks!
PLEASE DO MORE SUBSTANCE DESIGNER TUTORIALS. This is one of the most helpful and informative tutorials I've been able to find. I honestly feel like I leave the video knowing what to do and not just with a texture that I don't understand. Thank you!
Bookmarks for myself:
17:31 Begin petals
20:23 Warp petals
23:16 Petal middle seam via Subtract
24:23 Fix Splatter Circular orientation
You really channel the spirit of Bob Ross in the way you talk!
Thank you for creating free tutorials for the non-traditional game art students! So glad I found this channel. Trying to learn packages like zbrush and SD on my own and while the programs are costly, it's the the lack of free learning resources that makes it difficult to learn on your own.
I've been there; working with Blender for over 6 years now, self taught. Glad to be in a position to be able to give back like all those other creators who helped me get to where I am now.
This is probably the best SD tutorial I have ever watched. I have been having trouble understanding how to get complex patterns in SD but this presentation is a demo of exactly what I needed. I had several aha! moments while watching. Thanks very much for this.
I watched this whole thing like an effing Hollywood movie. You're crazy pleasant to listen to and thank you so much for sharing such a valuable and well made video. I don't know what you're up to nowadays, but you certainly have some talent in the educational field. : )
Whatever people say about the quality of the main Allegorithmic Channel, many of their tuts, especially the stream live ones, are messy. The guy does a breakdown of a finished work, but doesn't click on all the nodes, doesn't show all the connections and worse, uses sbs of his own library without going in detail at all about how to do them. So you end up with an half finished job, a big headache and a lot of frustration.
This tutorial of yours I just began is sincerely amazing. The final result and the clear and well organized way you think and explain is a real pleasure. Thanks a lot for sharing so thouroughly and understandably your work. It's of BIG help for those of us who are still learning. This is by far the best Substance Tutorial I've seen so far. Gumroad, Lynda and Digital Tutors doesn't seem to have any better. So again : thanks ! :)
its priceless. the slickness and the passion of the devs. priceless. what is cheaper and better than soft? Piracy is NOT the answer if you
This has been the best designer tutorial I have followed thank you! I was just about ready to give up on designer because I kept failing at it. The way you broke it down made something in my head finally click. I love the result :D Thank you!!
Very cool tutorial. Clear and efficient. Thank you for sharing !
Very detailed tutorial. Thank you for letting me stop fearing Substance Designer.
By watching this tutorial, my understanding of Substance Designer became clear.
You are great. Always pay attention to your updates.
Man...I am only 16 minutes into this video and you got me even more interested in creating materials a bit more seriously :)...
Thank you for detailing every step . for someone new or from a different background this is really a survival guide and the ultimate crash course for designer techniques .
this tutorials is really simple enough for the stupid ol' me to understand most of the tools used here, thanks!!
Please if you ever have a chance, do more tutorials like this one... This is hands down the best explained tutorial on Substance Designer i've seen on youtube next to those on Allegorithmic channel!
Anyway thank you for this, i would really enjoy to see more :)
Great tutorial. I got my hands on the Pluralsight substance designer fundamental course yesterday. We have substance painter and designer at school so I thought I'd look into it ahead of time. My approach to learning this software is to map up as many nodes (and different uses for each) as possible.
You taught me more in an hour than my professor did in a month (shame considering the amount of money I'm spending on college lol).
I was taking notes, so at the end, I learned how to use about 11 nodes, not to mention the tricks like the cracks, chips and using AO map as a grunge mask...very clever! Never woulda' thought of that.
Thank you for all the knowledge and wisdom you shared, subbed of course!
oh wow...i thought developers themselves had pretty descent tutorials but this is way too awesome.
Really great tutorial. I did not have a problem to realize the final effect with your help -step by step. Create it by myself and get these ideas how to make it, doesn't sound easy to me. thanks a lot for your help. and can't wait to see more of your work.
This is such a great tutorial. Huge thanks for making this. Your explanations in every step are very concise and helpful.
This is the best presented and organized substance tutorial I have seen. thank you. I do have a request. I am trying to recreate the base template you started with. I am having trouble figuring out how you got three inputs into the pbr_base_material node. I realize it was saved from a previous graph but still cant find anything on the substance site to help me figure it out. I Apologize for sending the same request via you web site... hadn't thought to do it here.
thank you
Patrick Scoggin the 'base material' node is default to substance designer. I got a few questions about this; if you watch the beginning of my next video on creating 'hand painted' tiles I explain a little more in depth, but if you tap space-bar in substance designer and type 'base material' you get a node with a bunch of inputs you can toggle on and off; you can also learn more about the "base material" node on Allegorithmic's official channel here: ruclips.net/video/R839-TP3ZXY/видео.html
Thank you so much.... Im still looking for where to toggle on what I need but now I think I might find it.
thanks so much again
I got it... thank you again
I learned a lot about how nodes connect . thank you!
really good walkthrough. i normally hate video guides but you did a great job. thanks a lot :)
TNice tutorials comnt from you is legendary. Uncomplicated like your video!!!
To everyone asking about how I created my template graph, I've put together a tutorial covering exactly that, you can find it here.
EDIT, REDUX OF THAT VIDEO: ruclips.net/video/-MuhVOFj8TU/видео.html
Would you be able to create a tutorial on procedural wood (polished or rough)? Would be so interested in watching this...
was just about to ask =)
video is unavailable for me :(
Whoops, thanks for commenting, I missed this link. I've got an updated redux of that video- I had some issues with height mapping and remade that video explaining what happened and showing a new template graph. You can find it here: ruclips.net/video/-MuhVOFj8TU/видео.html
Fantastic Tutorial. Please do more...
nice tutorial as it was very clear without handholding which is nice in most cases though i have no clue how to make the 3d view mesh to pop out as wee as yours or how to make it so clean as I have black lines on my edges
Again these wizards are doing their magic.
Excellent tutorial! I felt like I was watching an Allegorithmic or Digital Tutors tutorial. Very organized and to the point. Fantastic work.
One of the best tutorials I have ever seen, keep up the good work!
Fantastic tutorial. Descriptive and very didactic. Thanks for putting this piece for everyone to see, sir. Keep it up!
Amazing! Thank you so much. Breaking down the various parts is so incredibly useful. I very much appreciate your time here.
This is so far the best Designer tutorial I've seen!!
This is a great tutorial. Thank you for taking the time to make it. I really like your flow and how you are speaking through your process.
Hey man, very clean, interesting and professional. Good sNice tutorialt.
THANK YOU SO MUCH! This made me even more experienced with substance than I thought I was :)
i dont even use subst designer but i watched full video. thx, great result
This was excellent on so many levels. I learned a lot from the way you built the texture. Thanks!
Started learning substance some time ago, this has been a great help, thanks!
One of the best tutorials I've found for Designer! keep up the great work ;)
One of the best, and well explained tutorials out there!
Thank you very much for sharing!
Cheers mate!
I learned so much from this nicely paced tutorial. Thanks so much and keep up the good work.
Excellent tutorial. Thank you for taking the time to make this.
I know I'm a late But this video Help me a lot Thank you whitehart God bless you
You are a wizard... this is amazing! Thanks for sharing!
thank you very much for this great tutorial ! One of the best i've seen so far on Substance Designer.
Drag the volu for the setuper track that you're recording into all the way down.
Excellent one, appreciated for your effort!!
It's beautiful, cracks and everything looks so organic. can't believe its procedural!
Thank you for making this tutorial, I've done a few SD tutorials now and this has probably been the best one. Everything well explained and clear, I learnt a lot! :-)
I would like to see that Mandala Cube in Pink Marble :) !
GREAT TUTORIAL... Cudos!
Awesome Tutorial...You're exceptionally talented...
Что ж... это лучшее по данной тематике , если честно...
You are great Blackhart!
Thank you very much, very well explained, it helped me a lot. Greetings from Mexico
nice work man! keep it up~ best procedural tutorial i've seen so far!
it's looking pretty goooood.
This is incredible. Great clarity.
thank you, excellent result and tutorial!
Glad it was useful! Would love to see your results :)
Thank you! one of the best SD tutorials!
Heres the outcome after watching: everydayrenders.com/portfolio-items/ruined/
TNice tutorials is video is amazing! thanks for posting.
What you could have done to avoid the Symmetry issue when creating the leaf shape is use two transformation 2D instead, Shape -> T2D -> T2D. Both would then be blended using a Max (Lighten) the second T2D would only need to mirror the first one. by docking the second node to the blend you would reduce the amount of node by 1 for the same effect. you just need in the end to plug the blend in the blur node and you are good to go.
Thanks! It's a great tutorial! Easy, accessibly and beautiful work.
Thank you very much! It is a great tutorial, very well explained and was interesting to listen to! Hope there going to be more tutorials like this :)
Thank you for this comprehensive tutorial, wish there were more like yours !!! I wonder if maybe a custom height input wasn't missing. Looks like the material outputs a grey solid height map and that's maybe why everything was all horribly spiky in the 3D viewport with Height set to true.
Wonderful!!!! You really make a complicated thing into an easy way to understand. I've learned a lot from your video. Thanks a lot and look forward to watch your new video :)
thank you so much for this, i followed it step by step and loved the result!
Amazing work
My hat is off to you sir. Thankfully.
44:37 When I try to use the edge detect, none of the edges show up and the node is just white. Does anyone else have this problem?
Yea, I got it too, still troubleshooting
thanks a lot!!! so nice reverb
Thank You for This Great Tutorial!!
excellent demo/training ! thank you very much
Thanks for tutorial!
AMAZING! Honestly inspire me whenever i open Designer
This is awesome!!!! just awesome!!!! i dont knew what to tell else
where I’d record one track of the soft and than use a second Edison to record scrubbing through the soft to mimic a wave table.
Such a great tutorial man. Thank you so much.
Excellent tutorial, thanks!
This is a great tutorial! Thanks for making this!
Sir ... please do this type tutorial it's help me lot of...And thanks for you the way your explanation. Please do one tutorial on "how to create tipical ornaments alphas in substance designer ?" This is my request. And one more question "can we use our custom alphas in substance designer??"... Thank you sir😍
Love your stuff! Big help!
Amazing Tuto ! Thank you very much !! 👌👌
Great tutorial,well explained!I learned a lot from it
Really apreciate your efort in doing this, thank you!
Great Tut just:you can change Rotation right in the circular splatter node. No need for Transform2D
This tutorial is great! Thank u
Gran tutorial !! super claro. Muchas gracias por compartirlo !
Fun tutorial thanks!
Awesome Tutorial. Learned a great deal.
perfect tutorial man! keep it up!
I hope you'll make more tutorials like this one :)
Great video mate! Nice process and very it's well explained. Keep up the good work thanks! :)
Thank you for this tutorial, it's incredibly helpful.
Wonderful
Thanks so much for sharing. I learned a ton from this! Cheers!
Great tutorial, thank you.
The tutorial was pretty great..and it helped me alot..thnxx..:D
Great tutorial, man!