I have turned auto-save off because I've found it more trouble than its worth for a variety of reasons. Now I just have "Ctrl+Shift+S" burned into my muscle-memory.
I have this annoying problem where in actor details (placed in level) I cannot change single digit of object location coordinate. I have to delete whole number and type it again. Happens like 40% of sessions, very annoying bug when you have numbers like -124623.151
As someone who has never worked with a version of UE below UE5, why do so many people stay on old versions of UE4? Thus far the only thing I've ever seen in a video is someone saying they get smaller build sizes. Is there some super great plugin that's never been updated or?
Some companies lock engine versions for a project as a policy, features may be broken/removed in later versions which a project relies on, performance regressions show up, and some plugins or engine forks (Nvidia, AMD, etc.) never get updated past a certain engine version.
lol came across your factory trick in one of the forums. Was useful. Still can’t wrap my head around them
yo that ai chick "relax, no need to worry" lmfao
LOL, That caught me off guard too.
I have turned auto-save off because I've found it more trouble than its worth for a variety of reasons. Now I just have "Ctrl+Shift+S" burned into my muscle-memory.
It's these quality of life issues in Unreal that inspire me to build my own engine instead
Sure...
@@musikalniyfanboichik A man is allowed to dream
Same. At least then I'll know exactly who to blame for the quality life issues.
Same vibe as switching to linux after having issues with Windows, sounds good, doesn't work.
Summary of my life.
I have this annoying problem where in actor details (placed in level) I cannot change single digit of object location coordinate. I have to delete whole number and type it again. Happens like 40% of sessions, very annoying bug when you have numbers like -124623.151
loool, this is hilarious and so relatable XD
This!!! 🔥
As someone who has never worked with a version of UE below UE5, why do so many people stay on old versions of UE4? Thus far the only thing I've ever seen in a video is someone saying they get smaller build sizes. Is there some super great plugin that's never been updated or?
Some companies lock engine versions for a project as a policy, features may be broken/removed in later versions which a project relies on, performance regressions show up, and some plugins or engine forks (Nvidia, AMD, etc.) never get updated past a certain engine version.
oh goood. So glad I'm not using unreal blueprints..
👏😭