Beginner Introduction To ZModeler - ZBrush Tutorial

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  • Опубликовано: 5 янв 2025

Комментарии • 22

  • @Khatri3D
    @Khatri3D  10 месяцев назад +2

    Have any questions? Feel free to ask in Comments. Drop a like For the support 🙂. I also recommend joining our Facebook Group. We give free feedback there ! facebook.com/groups/digitalsculpting

  • @danircl
    @danircl Месяц назад +1

    Thank you for sharing your knowledge in an objective and straight-to-the-point tutorial. It helped me a lot!! 🙏

  • @3D-Designsrule
    @3D-Designsrule 10 месяцев назад

    This is awesome I love how your growing your channel and I’m so excited to get back into Z-Brush when I’m on break of school

  • @samdavepollard
    @samdavepollard 8 месяцев назад +1

    very nice
    would love to see more zmodeler videos
    (one useful tip - if you're finding it difficult to select edges/faces/vertices, dial down the size of your brush as much as possible; gives more precision to your selection; and if you don't want to select, say, faces at all, you can select DO NOTHING as your Action for FACES)
    thanks again

  • @lithiliel9904
    @lithiliel9904 4 месяца назад

    This is a fantastic overview, thank you!

  • @donotcopydobetter1023
    @donotcopydobetter1023 10 месяцев назад

    thank you for sharing your knowledge and it would be great to see more hard surfing modeling with zremesher in depth. Especially on making Jewelery with brush and the Zmodeler brush

    • @Khatri3D
      @Khatri3D  10 месяцев назад

      I will keep that in mind !

  • @damianrix7861
    @damianrix7861 Месяц назад

    Thank you!

  • @3d_chip
    @3d_chip 2 месяца назад

    Awesome

  • @ranajitgoswami8452
    @ranajitgoswami8452 10 месяцев назад

    Very helpful full video sir thank you

  • @Aron224.
    @Aron224. 10 месяцев назад

    Hello can anyone tell me why we polypaint if we anyway texture in substnce painter??

    • @Khatri3D
      @Khatri3D  10 месяцев назад

      Polypaint is called vertex painting in other softwares. You can convert polypaint into texture sets after UV unwrapping it. I have Just the video for that. Why I personally add polypaint early on my models is, It helps me read the character better. You start to see those mistakes which you weren't able to before. Polypaint helps.

  • @Viru-h2s
    @Viru-h2s 10 месяцев назад

    Love your videos , Please can you share your UI file..!

    • @Khatri3D
      @Khatri3D  10 месяцев назад

      Thank you. You will need ZBrush 2023+ version to be able to load this UI File drive.google.com/file/d/1flYIC3g-_J-tjXmqgY4i9ePS8MCHViRI/view?usp=drive_link

  • @lakshaysethi9312
    @lakshaysethi9312 10 месяцев назад

    I have modeled this in zbeush then what the next process we have export this in maya or retopo this?

    • @Khatri3D
      @Khatri3D  10 месяцев назад

      well if the polycount is not the issue. I dont think you need to do retopology . The geometry has Tris but not Ngons. If you still want to retopo it. Export it to FBX or OBJ then Import it on your desired software.

  • @danielrichmond5662
    @danielrichmond5662 7 месяцев назад

    At 6:50, you never explained how to add additional primitivizes.

    • @Damian_DH
      @Damian_DH 6 месяцев назад

      go to brush and search for insert (IMM primitives) then select which one u want to insert click and drag,

  • @EdithHazel-g9o
    @EdithHazel-g9o 4 месяца назад

    Laverna Isle

  • @wonkaytry
    @wonkaytry 8 месяцев назад

    zmodeler is garbage

  • @bleiph
    @bleiph Месяц назад +1

    Thank you!