Have any questions? Feel free to ask in Comments. Drop a like For the support 🙂. I also recommend joining our Facebook Group. We give free feedback there ! facebook.com/groups/digitalsculpting
very nice would love to see more zmodeler videos (one useful tip - if you're finding it difficult to select edges/faces/vertices, dial down the size of your brush as much as possible; gives more precision to your selection; and if you don't want to select, say, faces at all, you can select DO NOTHING as your Action for FACES) thanks again
thank you for sharing your knowledge and it would be great to see more hard surfing modeling with zremesher in depth. Especially on making Jewelery with brush and the Zmodeler brush
Polypaint is called vertex painting in other softwares. You can convert polypaint into texture sets after UV unwrapping it. I have Just the video for that. Why I personally add polypaint early on my models is, It helps me read the character better. You start to see those mistakes which you weren't able to before. Polypaint helps.
Thank you. You will need ZBrush 2023+ version to be able to load this UI File drive.google.com/file/d/1flYIC3g-_J-tjXmqgY4i9ePS8MCHViRI/view?usp=drive_link
well if the polycount is not the issue. I dont think you need to do retopology . The geometry has Tris but not Ngons. If you still want to retopo it. Export it to FBX or OBJ then Import it on your desired software.
Have any questions? Feel free to ask in Comments. Drop a like For the support 🙂. I also recommend joining our Facebook Group. We give free feedback there ! facebook.com/groups/digitalsculpting
Thank you for sharing your knowledge in an objective and straight-to-the-point tutorial. It helped me a lot!! 🙏
This is awesome I love how your growing your channel and I’m so excited to get back into Z-Brush when I’m on break of school
very nice
would love to see more zmodeler videos
(one useful tip - if you're finding it difficult to select edges/faces/vertices, dial down the size of your brush as much as possible; gives more precision to your selection; and if you don't want to select, say, faces at all, you can select DO NOTHING as your Action for FACES)
thanks again
This is a fantastic overview, thank you!
thank you for sharing your knowledge and it would be great to see more hard surfing modeling with zremesher in depth. Especially on making Jewelery with brush and the Zmodeler brush
I will keep that in mind !
Thank you!
Awesome
Very helpful full video sir thank you
Hello can anyone tell me why we polypaint if we anyway texture in substnce painter??
Polypaint is called vertex painting in other softwares. You can convert polypaint into texture sets after UV unwrapping it. I have Just the video for that. Why I personally add polypaint early on my models is, It helps me read the character better. You start to see those mistakes which you weren't able to before. Polypaint helps.
Love your videos , Please can you share your UI file..!
Thank you. You will need ZBrush 2023+ version to be able to load this UI File drive.google.com/file/d/1flYIC3g-_J-tjXmqgY4i9ePS8MCHViRI/view?usp=drive_link
I have modeled this in zbeush then what the next process we have export this in maya or retopo this?
well if the polycount is not the issue. I dont think you need to do retopology . The geometry has Tris but not Ngons. If you still want to retopo it. Export it to FBX or OBJ then Import it on your desired software.
At 6:50, you never explained how to add additional primitivizes.
go to brush and search for insert (IMM primitives) then select which one u want to insert click and drag,
Laverna Isle
zmodeler is garbage
nah, get good
Thank you!