stopped playing wildcard when I started noticing I'm one of the few people playing the game mode as intended, and the more veteran players are all using optimal builds. I thought we were all in the same boat of "I level with what the game gives me, full surrender"
@@Sirheck2010 now they've got that Classic 9 class revamp thing happening. They haven't evn finish COA and they're developing something new. I wonder when COA will finally be released.
That's so true. As it stands prestiging is just a grind to get to lvl 70 cause if u card early it basically makes the prestige useless. So if u want efficiency u hace to sacrifice fun.
this isnt even related to prestiging but the season in general. i thought you would have mentioned how prestiging is COMPLETLY useless currently due to salting existing, which wont make you farm for hours to get your rolls back. Having too many card slots/too powerful card slots is an issue for the "hardcore gamer", yes. but the whole reason why we have so many and why they are so strong(and why u can inspect builds now and why the architect is fixed), is cause the average player does not make their own build. they grab one they find, roll it and done. they dont care about the experimenting
I played ascension a lot over the last few years and i have to say, that the current season is the most interesting so far. The split up epic and legendary RE are a great way to try out new things or make "old" builds way stronger, that's why I did more prestiges then ever before (even did some of your builds, not because they are meta, but because they were interesting and fun to play). I tried every way full cards at start, no cards at start or card at least the core for your build for smoother leveling. All of those options left me with unfinished builds at max level even after hundreds or even thousands of rerolls. I noticed the "when should you card" debate a lot in newcomer chat and as soon as someone starts talking "mathematical" etc.,I think people are ruining their own gaming experience just to chase the perfect meta build in an all random season. So I don't really get your critique here, nobody is forced to card late or anything. Also nobody is forced "stuck grinding" through levels, if you can hit 70 in one to two hours thanks to manastorms. So it isn't that rough to just use 4 abilities for that time period. I think the thing that would eliviate the prestige spamming would be a change to rerolling. Only allow talents to get rolled with full skillpoints invested (some builds really need those capstone effects), stronger synergy rolls (stop wasting full melee builds rerolls on caster-talents 95% of the time for example) or just allow to card more stuff (if your suggested leveling cards are added to the already existing card slots that would help, because sometimes it feels like a waste to slot a basic ability or a 3/3 talent). But even that wouldn't fix the basic problem of meta chasing, it can suck the fun out of every game.
I feel like in order to make prestiging exciting you’d have to make it more appealing. There should be a “saved talent/ability” instead of a starting selection. Say you have a great build, but want to see if you can push it further; you get to select up to 4 talents or abilities from your current spec that are guaranteed, outside of the card choices. That can be 2 talents 2 abilities, or even 4 talents if you’re running minimal buttons and don’t need to save abilities. As of now if you have a good build, it seems more optimal to create a new character or buy a new spec slot instead of prestiging because of the limits. Idk, probably a bad idea, but it was a thought that’s been in my mind since early season when there was only 4 ability card slots and 6 talent card slots.
i made a ticket back in chapter 1, id love to get rid of the whole RNG system of picking your beginner skills and rather freepick those. its stupid because you're gonna stand there untill you get the 4 starters you want anyway..at worst i think ive stood there for 40 min trying to roll lifetap before i actually got it. but i think wild card by itself is a bad concept. ive got about 700 / 1800 scrolls in all specs now and it just doesent feel good. but then again, its not really too different than what we had back in season 8 even though having a choice between skills was a better system. for manastorm, i think i would remove all exp you can gain from it and make it more of a leaderboard type of thing, maybe buff the loot / rewards abit and make the boxes stackable.
@@Gamokmk1 correct me if I'm wrong But as far as I am aware on level 1 you can slot your starter skills as cards. Reroll once, which gives you these starter abilities and then remove the starter cards
I would like to prestige my pally again but waiting on getting a consecrated strikes card, I refuse to prestige on the character without grabbing it first, took too many rolls to get the ability in the got dang first place,
honestly the RNG as a whole is bad, it ruins that game for me. here's the thing, i don't care about balance, and i dont care about PVP. if i want to play balanced or PVP i play a different game. i play ascension for the classless craziness and like that i feel OP ( same reason i liked MoP Remix) when they said they were braking up the RE's i was so happy because it was back to true classless fun, but then we got what we have now. im not sure ill ever come back for longer then an hour or 2 every 6 months. its sad because i think Manastorms are the best thing anyone has made for WoW ( and yes better then Delves, and i like Delves) i hate the game as it sits, but everyone seems to love the RNG so meh
i hate RNG, just let me play the game with the skills i want to use make me pay for it by having me grind 1000 hours i don't care, so long as i get EXACTLY what i want making me grind 1000 hours with the ability to NOT get what i want makes me not want to play the game at all
Good suggestion would be nice to see but disagree with the fundamental point of your video. No card levelling is for min maxing, not new players. Even so I enjoy levelling with no cards because of the total randomness and the exposure to abilities and talents I'd never consider or knew existed. I personally do carded builds while levelling to test new builds as the pieces come together slower rather than rapid roll at 70 and have an entire build I don't know how to use properly. If I like the build then I might reserve a spec and do a no carded run which I'm likely just gonna level in a manastorm group anyway where bad random abilities won't matter cause you'll just get carried.
I completely disagree with many points of the video. You can slot cards to pick your first 4 skills then remove those cards, so that fixes the "unintuitive" aspect. I've been playing ascension for 2 weeks, it didn't take long to figure out the meta. Also learning about synergies early fixes much of the "randomization" of skills you get. Some builds require so much stacking early that cards are required early and cannot be saved. It seems like this video is only from the point of view of someone doing endgame alone. But there is a whole pvp prestige meta. I've played about 30 builds so far, some stronger some weaker. But most of that comes from learning the system. Good video, but its very much skewed in opinion. Either way you are getting my like and subscribe :D. Thanks for the video! If you go into battlegrounds in PvE gear you will get stomped on. If you go knowing its pvp and stack some stam, you will do fine. Spamming mana-storms to speed level is the worst form of levelling in Ascension, as you get less cards to roll as you level, because you speed level.
I'm not sure you realize how many rolls that needs to go into a min-maxed endgame build. You can do thousands of rolls just looking for one specific legendary talent. Imagine then having 8 open cardslots for the last 8 you need to hit, how much that saves your rolls nad guarantees your build and it's performance. Maybe 2 weeks is not enough experience to judge this? 2 weeks and 30 builds, I'd imagine none of those builds where even close to endrolled, but rather just had it's core. Which is fine, but thats not enough for endgame pve. This video seems to adress that exact issue, the meta which is minmaxing the builds in this way, which absolutely kills the fun but is utmost necessary to do to be competetive "easier" (meaning not 5k+ rolls). Pvp prestige is something totally different and cant be put in this conversation. If you don't card for pvp, you'll fail.
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stopped playing wildcard when I started noticing I'm one of the few people playing the game mode as intended, and the more veteran players are all using optimal builds. I thought we were all in the same boat of "I level with what the game gives me, full surrender"
@@ravouswintersong honestly that’s what drove me off the classless. That COA thought.
@@Sirheck2010 now they've got that Classic 9 class revamp thing happening. They haven't evn finish COA and they're developing something new. I wonder when COA will finally be released.
dont forget they nerf your build after 100 prestiges couse you rolled good and do more dmg then most ppl :D and forced into rerolling agein
That's so true. As it stands prestiging is just a grind to get to lvl 70 cause if u card early it basically makes the prestige useless. So if u want efficiency u hace to sacrifice fun.
this isnt even related to prestiging but the season in general. i thought you would have mentioned how prestiging is COMPLETLY useless currently due to salting existing, which wont make you farm for hours to get your rolls back.
Having too many card slots/too powerful card slots is an issue for the "hardcore gamer", yes. but the whole reason why we have so many and why they are so strong(and why u can inspect builds now and why the architect is fixed), is cause the average player does not make their own build. they grab one they find, roll it and done. they dont care about the experimenting
I played ascension a lot over the last few years and i have to say, that the current season is the most interesting so far. The split up epic and legendary RE are a great way to try out new things or make "old" builds way stronger, that's why I did more prestiges then ever before (even did some of your builds, not because they are meta, but because they were interesting and fun to play). I tried every way full cards at start, no cards at start or card at least the core for your build for smoother leveling. All of those options left me with unfinished builds at max level even after hundreds or even thousands of rerolls.
I noticed the "when should you card" debate a lot in newcomer chat and as soon as someone starts talking "mathematical" etc.,I think people are ruining their own gaming experience just to chase the perfect meta build in an all random season. So I don't really get your critique here, nobody is forced to card late or anything. Also nobody is forced "stuck grinding" through levels, if you can hit 70 in one to two hours thanks to manastorms. So it isn't that rough to just use 4 abilities for that time period.
I think the thing that would eliviate the prestige spamming would be a change to rerolling. Only allow talents to get rolled with full skillpoints invested (some builds really need those capstone effects), stronger synergy rolls (stop wasting full melee builds rerolls on caster-talents 95% of the time for example) or just allow to card more stuff (if your suggested leveling cards are added to the already existing card slots that would help, because sometimes it feels like a waste to slot a basic ability or a 3/3 talent).
But even that wouldn't fix the basic problem of meta chasing, it can suck the fun out of every game.
I feel like in order to make prestiging exciting you’d have to make it more appealing. There should be a “saved talent/ability” instead of a starting selection. Say you have a great build, but want to see if you can push it further; you get to select up to 4 talents or abilities from your current spec that are guaranteed, outside of the card choices. That can be 2 talents 2 abilities, or even 4 talents if you’re running minimal buttons and don’t need to save abilities. As of now if you have a good build, it seems more optimal to create a new character or buy a new spec slot instead of prestiging because of the limits. Idk, probably a bad idea, but it was a thought that’s been in my mind since early season when there was only 4 ability card slots and 6 talent card slots.
i made a ticket back in chapter 1, id love to get rid of the whole RNG system of picking your beginner skills and rather freepick those. its stupid because you're gonna stand there untill you get the 4 starters you want anyway..at worst i think ive stood there for 40 min trying to roll lifetap before i actually got it.
but i think wild card by itself is a bad concept. ive got about 700 / 1800 scrolls in all specs now and it just doesent feel good. but then again, its not really too different than what we had back in season 8 even though having a choice between skills was a better system.
for manastorm, i think i would remove all exp you can gain from it and make it more of a leaderboard type of thing, maybe buff the loot / rewards abit and make the boxes stackable.
@@Gamokmk1 correct me if I'm wrong
But as far as I am aware on level 1 you can slot your starter skills as cards. Reroll once, which gives you these starter abilities and then remove the starter cards
I would like to prestige my pally again but waiting on getting a consecrated strikes card, I refuse to prestige on the character without grabbing it first, took too many rolls to get the ability in the got dang first place,
Or just let us reset the card page once we get to 70...
honestly the RNG as a whole is bad, it ruins that game for me. here's the thing, i don't care about balance, and i dont care about PVP. if i want to play balanced or PVP i play a different game. i play ascension for the classless craziness and like that i feel OP ( same reason i liked MoP Remix) when they said they were braking up the RE's i was so happy because it was back to true classless fun, but then we got what we have now. im not sure ill ever come back for longer then an hour or 2 every 6 months. its sad because i think Manastorms are the best thing anyone has made for WoW ( and yes better then Delves, and i like Delves) i hate the game as it sits, but everyone seems to love the RNG so meh
i hate RNG, just let me play the game with the skills i want to use
make me pay for it by having me grind 1000 hours i don't care, so long as i get EXACTLY what i want
making me grind 1000 hours with the ability to NOT get what i want makes me not want to play the game at all
Nerf the MS raid lvling meta so your spec/leveling matters again?
Good suggestion would be nice to see but disagree with the fundamental point of your video. No card levelling is for min maxing, not new players. Even so I enjoy levelling with no cards because of the total randomness and the exposure to abilities and talents I'd never consider or knew existed. I personally do carded builds while levelling to test new builds as the pieces come together slower rather than rapid roll at 70 and have an entire build I don't know how to use properly. If I like the build then I might reserve a spec and do a no carded run which I'm likely just gonna level in a manastorm group anyway where bad random abilities won't matter cause you'll just get carried.
I completely disagree with many points of the video. You can slot cards to pick your first 4 skills then remove those cards, so that fixes the "unintuitive" aspect. I've been playing ascension for 2 weeks, it didn't take long to figure out the meta. Also learning about synergies early fixes much of the "randomization" of skills you get. Some builds require so much stacking early that cards are required early and cannot be saved. It seems like this video is only from the point of view of someone doing endgame alone. But there is a whole pvp prestige meta.
I've played about 30 builds so far, some stronger some weaker. But most of that comes from learning the system. Good video, but its very much skewed in opinion. Either way you are getting my like and subscribe :D. Thanks for the video!
If you go into battlegrounds in PvE gear you will get stomped on. If you go knowing its pvp and stack some stam, you will do fine.
Spamming mana-storms to speed level is the worst form of levelling in Ascension, as you get less cards to roll as you level, because you speed level.
I've been playing 3 months and only prest 3 times b/c it takes me an entire day. Damn.
I'm not sure you realize how many rolls that needs to go into a min-maxed endgame build. You can do thousands of rolls just looking for one specific legendary talent. Imagine then having 8 open cardslots for the last 8 you need to hit, how much that saves your rolls nad guarantees your build and it's performance.
Maybe 2 weeks is not enough experience to judge this? 2 weeks and 30 builds, I'd imagine none of those builds where even close to endrolled, but rather just had it's core. Which is fine, but thats not enough for endgame pve. This video seems to adress that exact issue, the meta which is minmaxing the builds in this way, which absolutely kills the fun but is utmost necessary to do to be competetive "easier" (meaning not 5k+ rolls).
Pvp prestige is something totally different and cant be put in this conversation. If you don't card for pvp, you'll fail.
this is why ffxiv will always be superior
Nah, that game is lame lol