Unexpected Shotgun Changes - Sunday Mailbox - Rainbow Six Siege
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- Опубликовано: 25 авг 2024
- Today's Mailbox I discuss some potential changes coming to Rainbow Six Siege.
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Music:
CanCan - Offenbach
"It takes a while to change the meta"
Laughs In lion
Ela: hold my beer
@Goth Jesus lion was more OP than ela
@@moosh7078 yes and no Yes:gadget No: to his weapons
eliasmoney12 Sorry are you forgetting the V308 had no recoil and incredible damage at release? Everything about him was broken.
@@Kemite_Gaming sure, but ash has a great weapon but she isn't OP? most broken ops are those which have had a broken gadget
Dont complain about shotguns unless you suffered through the super-90 and spas-12 sniper meta
The there is the fucking scorpion which practically was a shotgun
Bro i still have clips on my channel of the super 90 and smg11 with acog. Ridiculous.
Don’t complain about racism unless you’ve suffered through slavery
I only complain that some arent good enough, like jackals shotty
What about docs and rook’s shotgun, that sumbitch is still a sniper
Say what y'all want, shotties are the best thing ever in the game. You havent lived till youve seen someone do a backflip
Zyon Henderson Nah m8, Nitro cells. They do it ten times better.
@@sanityisirrelevant6184 Ya got me there 👍
Or watching someone get fuckin YEETED Through 20 walls by a nomad.
when someone gets killed with kaids shotty i love seeing them fly
Reminds me of using shotties in Payday 2. Backflips with screwed up body physics that have to fix themselves before the corpse comes to a rest. Good times
#sundaymailbox Can we advocate for advanced rappel mode? The current rappelling is very clunky. For example, sometimes you accidentally exit rappel when you were just trying to get very close to the roof or ground. An ideal advanced rappel mode would make you have to hold space bar to exit rappel.
Idk I think this is a great idea, especially if you’re one of those people who hangs on windows upside down
@Goth Jesus how would that make you more vulnerable? if anything it would save my life if I could retaliate instead of going up the roof being unable to shoot back
@@MisterK9739 Exactly my point. sometimes when someone runs out at me, i accidentally go too far up and automatically begin climbing onto the roof and i die because of the limitations of rappelling.
Maybe they could make this an optional setting.
Macie's on your side with this one as well, I've seen a tweet from him asking Ubi to implement this feature
I think the word OverPowered is used and abused to much. the shotguns are fine :)
mewster x3 there no on console
So true. A lot of terms in the gaming community are over used and misused
The last time a shotgun was overpowered is when frosts shotty could snipe you across the map. I can’t remember another time a shotgun has been too strong
Kenny Huynh shotguns on Xbox are fine.
@@BrickedUpp right after that season was the shotgun meta season when everyone even attackers would bring shotguns cause they were better than any other rifle or sub
Finally. I’m tired of getting a perfect shot at an enemy only for them to only to lose 25 or half of their health just because of the random spread. I’m happy this is happening.
Lol only 25? You must either be too far or half of your crosshair is missing them.
I've been using them for 2 years now for almost every op
No idea if we should be depressed the weekend is almost over or we have a Sunday mailbox
We got new update on tuesday plus gears 5 and mw open beta 😊😎
eliasmoney12 ew gears of war sucks lmao
@@trulybrady8839 gears of war 4 was shit
@@trulybrady8839 hell naw gears of war is og goon
@@trulybrady8839 stfu
I didn't know shotguns got a buff, but I'm totally on board. I like to see underused things in siege get some improvements.
Pls no.
They'll buff them to the level where a complete moron can easily score kills with them then what? Ubisoft is going to nerf them into oblivion. I've been using them for over 2 years now. Shotguns are ok as they are now.
Mat: "but that's just my..."
Me: "TWO CENTS"
Mat: "opinion"
Same
Does any remember how Year 1 the semi shotguns able to destroy anyone sight? *Vietnam flashback*
I want my vanilla super 90 back
@@devyntheunbroken7303 *Sniper 90*
Fucking skilless pulse mains with the m1014 blasting everyone through windows and soft walls ruined the game for me
Matimi: *talks about 'overpowerd' shotguns*
ALSO Matimi: only shows clips of automatic weapons
Matimio definitely ate some smarties.
Ubisoft: Actually starts fixing issues
Players: Finally agree with good decision
Ubi: oops, our bad, we’ll fix this now
Sir your talking about fortnite
Sir your talking about fortnite
*Accidentally*
Lmao an operator on defence that places a box of ACOGs that each operator can equip to their primary
Oh Boi
Technically You only have 2 minutes to live, but Everytime you inhale oxygen it resets the timer
Wow never thought of that
Big brain
Nah
@@donovan5248 this has been around for so much longer than tiktok even exists
What about the people who can hold their breath for 5 minutes
Dont mind me... I'm just here to see whats "overpowered"(🙄) this week...
FDNY101202 thank you for putting my feelings into words
Thank you
For the rolling beach charge, kaid could be buffed so that he electrifies the metal beams in floors as well and mute is also a counter
And they could act like hibanas gadget and be in sections that you could shoot out and if any miss those still go off
making the spread tighter requires you to be more accurate and it raises the skill gap. thats a big win win for me.
The patch notes does say: SHOTGUN DESTRUCTION
Shotguns will now destroy wooden beams more reliably.
This buff to them is probably a side effect of that.
I thought it was just a matter of deleting beams that come within the cone spread?
#sundaymailbox
How about an operator who is a medic on attack.This operator will have two packs of healing that give players 45HP (No overhealth). The operator has to go to the teamate directly to give health and can also revive 50% faster as a passive.
Diego Silva laughs in finka
Or maybe heals faster but leaves the 20 health and has a chance to patch it up?
LickedCorn, that would work too. The balancing part is another thing but this is just a rough idea I came up with
Someone: new siege idea
Mat: that is a really interesting concept
This was in the patch notes. When they said the shotgun destruction would be more consistent this is what they meant. They fixed shotgun wall destruction by making the reticles tighter.
The gun attachment guy could give one buff to everyone gun in the game that is specially balance for that gun. So that everytime you see that guy on your team you can pick the operator you want for his ability. If the attachment doesn’t benefit you playstyle too much then you don’t pick it up
Ive always felt that in any strategical shooter, shotguns are difficult in other ways. Since shotties obviously has less ranged potential you need to get up close. That DEMANDS traversing the environment in dofferent ways. You dont peek a hallway to hold a angle, you need to shorten the tange of the hallway. If you succeed in doing so then you have a reliable close quarter weapon. Especially in siege I personally have always felt that you either choose easier headshot oneshot with fast firing or long range weapons. Or you choose the close range regular oneshot that requires other playstyles. And so the improvement to consistency seems great. You could compare current live shotty inconsistency to, what if aitomatic rifles and smgs had a spread and shots wer’nt always landing were the pixels of your reticles are. It would be crucial.
#sundaymailbox, what do you think about adding hipfire leaning to console via pressing the start / select buttons to lean and holding them to activate their respective menus.
Ur a fucking genius
Amazing idea buddy 🤗
What do you think of an operator that has a foam grendade that can throw it and it would inflate and block up an exploded wall?
LOLguy 528 lol guy be like lmao lol 💨
asked 20 times, already answered
@@pimades771 bruh really?
1:35
Kaid ą̗̦̯͛ͫ҉̢ç̠͉̕̕s̡͍̖̪͙̈́͜͞ę̗̬͆͜͟͢n͐ͬd̬̓̏̒̀͢͡s̨͚ͥ͋̈ͧ̀͢͠
i'm down with that idea about operator that drops special ammo or upgrade, like add one special magazine of ammo and then when empty to switch to regular magazines, that will expand the game even more.
On the breaching OP idea, I’d personally balance it by making it so that while damage extended out to normal breach round range to give it shield and gadget destruction utility, the actual opened area was only about as wide as the charge; thus with two you could make a vaultable hole, but with one you’d only be able to make a long murder hole.
I.e: Hibana but for soft breaching
“It takes a long time for a meta to be established”
Chimera rush meta: hold my beer
What do you think about an operator that is a walking EMP when he uses his ability traps like Ela, Echo, Maestro, Pulse and any other electronic devices don't affect the operater
I think Ubisoft should add different ammo types for shotguns like slugs, birdshot, or flechette but with less ammo capacity
1:07 lmao the way he says Hibana
The rolling breach charge could be made of smaller breach charges that go off in a sequence. The size holes they make could be larger than shotgun holes but smaller than sledge holes. The operator is 3 speed and should only have a max of 2 roll charges and their secondary are flashbangs and claymore. They could be given a M16A4 that is burst and semi only with damage; the other primary being the UMP so that their vertical play isn't too strong once they breached the floor. There's a few things that would keep the operator from being op. First, the roll should only be around 6-7 meters long. Rolling the charge on the floor is faster than dragging it across a vertical wall and if the charge was already rolled onto the floor/wall then the Op would have to roll it back up taking around 3-4 seconds while making a loud dragging noise. Mute devices would work on the entire roll if any of it is withing the device's radius. Then the charges would take around the time thermite charges explode to completely breach the floor. The important part is that the defense would be able to shoot the rest of the charges from under the floor if given enough time.
Plz buff shotguns! I hope Ubi brings this unintended buff in the up coming update.
I like the last idea, you could balance it by making the explosives make a loud noise and start to burn the floor like hibana charges.
Considering the fact that Rainbow isn’t a shooter that’s supposed to reward a sort of rushing meta. I think that shotguns performing more consistently and acting as a deterrent to said rushing, is fantastic. The fact that people are worried about getting crushed up close is perfect, that’s what you’re supposed to feel when you see a shotgun. Especially in such a technical game.
Do you think nowadays the operators that are being realesed (warden, nook, amaru) arent as good as the old realeses like ela and lion?
#SundayMailbox
Fonasada __ yeah because they are based on ideas from Matimios comments
Fonasada __ honestly I feel like ubi is kind of running out of ideas. But I’m kind of hopeful about amaru. I think she’ll be really powerful in the upper ranks but more importantly she just looks fun to play
FirstPerson Writer I’m sure Amaru would be fun to play but I don’t think she is going to be good in upper ranks. Her ability is only good at rotating across the map or going to grab a dropped diffuser, which makes her a very situational operator.
Happy.Gecko yeah but I think her rush potential is good. Being able to get to an angle that the defenders aren’t expecting super quickly seems pretty powerful. But Idk I might be wrong
Nomad doesn't have a counter either lol.
4 v 5, and Ying comes along and picks up the remaining extended mag...
I’ve had this operator idea for a while now so here goes, an IDF op who only had one reinforcement but it was throwable like kaid’s and indestructible.it could be thrown on hatch above the obj without them going above and could mess with hibana and thermite as well because I still feel they lack countering.
I love shotguns in Siege especially on Smoke, Sledge, Echo, and Kapkan if the more condensed spread was on purpose I'll be happy
Smoke and sledge have the same shotgun
the Ela shotty... ^^
@@bobjenkins3742 Really I never would imagine that two Operators from the same CTU would have access to the M590A1
Shotguns need to be consistent and If they are too good / OP than they should get proper ballancing after.
Everytime I watch matimio I love him but man ubi gives this man headshots when hes hitting their chest
jakob robinson timestamp?
@@DrakeoZus 8:32
@@DrakeoZus 1:30
jakob robinson holyshit ur right😂
i just got a chill up my spine when mat said something about sledge opening up GIANT FCKING HOLES
always the best way to end my weekend :)
What do you do during the week? Work? School?
What do you think about a clan system in R6S?
The smaller the spread of shooties, the lower chance of a bad aimer to get a lucky oneshot, and the higher incentive to aim well. Damage faloff is what balances the shotguns to be low range. If the new spreads make shotties to strong, just make the falloff harsher to compensate.
They've been terrible forever. Let someone else be strong for once, I'm sick of Ash, iQ, Jackal, and Buck having the strongest guns
An offense op that can climb on walls and ceilings. It’d have an smg similar to the FMJ 9 so it could be used with one hand with a little more recoil
Oh i love the new shottys. They finally feel good. They are still gonna get outplayed past 5 meters but up close they are finally consistent
It is in the sniper 90 stage. Ela shotgun is the most long range and overpowered gun in the game
Maybe Ubisoft could add another customisation to the guns where you could pick between extended mags or quick reload mags based on different playstyles
#sundaymailbox
How about a attacking operator that is a hard breacher , and the way their gadget would work is that it would be a launcher type gadget , it shoots a chemical mixture or acid that corrodes and eats away at a reinforcement , and over time the section of the reinforcement that it hits justs melts away
Oof get this guy a job thats smart
What if Ubisoft introduced an operator that could throw a small “censor” grenade into a room and it could scan the room for enemies? It could be thrown in like a normal frag and possibly have a sticky surface so it can be thrown on a wall. The attacker would also be able to charge it to decide how long they want it to be before it goes off similar to old ying. Vigil and mute could be counters.
drink every time mat says "really"
I understand for balancing purposes that shotguns cannot be snipers, but in real life you can still kill with a shotgun at around 50 yards with buckshot, and and with a slug probably 75 or more.
was in a match where point blank, didnt kill someone with shotty, i immediatly logged off after that and knew it will be abad day to play siege so a shotgun buff would be awesome
It was in patch notes also making it more consistent with destruction
They should make hipfire somewhat inconsistent and ads reliable from a range about that of a normal flight of stairs, for pumps only the semi should remain the spam machines that take a couple hits except at point blank
As a shotty Smoke main, i think they just need to be more consistent. Can’t count how many times i have blasted people point blank and they have like 20 or less health, and that second shot would have been enough but since they had enough time to react, i ended losing the gun fight
They should add another secondary gadget into the game. Simulated gunfire grenade. Or another operator whose primary gadget is a simulated gunfire grenade and they can choose what type of gunfire can be. It will also give off false threat detection
Maybe along with the new offensive breaching operator they could also bring in a defender that had roll out mats than are bullet proof and breach proof. These could only be placed on the floor or on the ceiling above you (for ceiling the animation would include the setup of a set of step-ladders). @Matimi0
If they made the shotguns have a consistent spreadz it probably wouldn't be so bad.
As a smoke shotty(with black ice) and smg main I am extremely excited
Would be kinda cool to have an operator who put down a kit with maybe you can take one (extended mags, incendiary rounds, explosive rounds, or armor piercing rounds)
No attacker has armor
*gets flashback of FBI shotgun maping people*
the op's job in 10:24 could be done with fuze with the cluster charges. what I do on hedford is go 2 floors above and fuze the room and then the ceiling is open up. if that op is overpowered then fuze is over powered
“I was getting killed around corners”
The entire R6 community has been killed around a corner. You should probably be used to it
I swear to GOD i started the shotgun meta on Xbox one back in the early days of 2016- running Thatcher w the M590- had a 10 kill game- nd by 5p.m. that night it was fucking chaos. Everyone knew
Sunday Mailbox: I would really love to have the M60 in Siege that would be so much fun! Especially with the 200 round belt mag, and maybe somehow incorporate it into an operators gadget like armour piercing rounds (I know this has come up before and I don't think it would be a good idea to have AP rounds to go straight through reinforcements, but maybe now the deployable shield has been buffed it could penetrate that?) or incendiary tracer rounds. What are your thoughts?
#SundayMailbox How about a soft breacher who can roll out a breach charge on walls and ceilings. They have a certain limit on the roll, and can deploy it horizontally or vertically. This would allow for breaching a larger amount of the surface quicker. The roll would have a certain amount of hp and the operator cuts it off.
Humble my ass your the most enthusiastic sounding person ive ever heard
@matimiO Sunday Mailbox. What if there was an operator that had a special silent drone on attack or a drone that could cloak itself temporarily, this would make droning and information gathering easier for the offensive team
This operator could also encourage teamwork
They spoke about the shotguns at the Raleigh major reveal
What if for the rollout charge operator it worked like thermite, like you know where it will detonate, had a timer, and a very noticeable sound cue.
Also, the metal beams were destroyed, making it easier for defense to spot attackers above them.
Hi mat what would you think of this habana buff. I think that it would be really cool if you could customize habanas gadget so you could change the configuration of the pellets based on presets supplied by ubisoft. They have 18 pellets and You can choose how many pellets to shoot.
Interesting
I feel like the shotguns needed a buff. Using a shotgun should be a risk/ reward situation. Youre now more vulnerable at longer but more effective at shorter ranges. This then changes how you play certain objectives and operators
For the extended mag you could make the reload take more time. Like twice as long as normal.
then just pcik an LMG..
I was thinking about having a defensive operator that would drop a tool box or what ever and everyone would get an extra reinforce and another Gadget like another frost mat and another jäger
I'm honestly fine with the changes to the shotgun, even if unintentional. Played w/ them on TTS, played against them, it feels better. Granted, getting killed by shotguns can be annoying, but getting killed in general is annoying.
Going off of the operator that gives extended mags idea: What if attackers were able to pick up the extended mags off of dead defenders who had them equipped?
Or what if they just picked up there EXISTING one and they SLAP it on to theres?
What if for the charge that goes across the floor, defenders could shoot out patches of the explosive so it would only open up sections that weren't shot
Sometimes I feel like your reasons are stretching farther than elastigirl.
What if they did add that 10m breach charge attacker but also a defender with some sort of gadget that could detect say vibrations of attackers placing breach charges or thermite charges and possibly even things like fuze charges to balance it out
The reason Amaru has the hook is to help Goyo over the wall
Build the wall
What do you think about about having an operator that can deploy "Hollow Point" or "Armor Piercing" rounds for their team in order to try and predict the enemy setup? Hollow points would do more damage to 1 Armor 3 speed operators and Armor Piercing would do more damage to 3 Armor 1 speed but they would lose damage against the wrong targets. 2 Armor would get no advantage or disadvantage. Here is the catch, you can only have 2 mags worth of total of ammo for the weapon you choose.
Finka literally gives the attacking team, speed boost, less recoil, and extra health with a push of a button. Also can revive downed teammates from anywhere in the map. She makes the whole team better three times in one round. Who cares about extra magazines
consistency would be so nice
Question at 7:03 for reference. What do you think of a leveling up system to unlock attachments. Say you start out with the MP5 for Bandit. At 5 killed you get a sight. 20 kills you get a barrel attachment. Some of the attacents mentioned could be past 200 kills. What are your thoughts? Thanks.
Final would be a counter to the ammo type operator with her extra health and accuracy buff
Monday mail box makes mondays better
#SundayMailbox What do you think about an attacker like Valk where they can throw cameras around the map while still having access to drones, this way they can place cams in places where drones normally couldn’t be placed, so they can gather information better?
#sundaymailbox what about an operator that can place a screen that link to valk cams or echo drones. For example, he would be able to choose 3 cameras and would be able to see it on a screen that could be placed on the objective. This would save time and stop the noise of opening the observation tools.
What do you think about adding an alternate gadget wall reinforcements where instead of being able to place a reinforcement on a wall you are able to take a panel and place it on any floor surface stopping certain angles down in to or from below the objective
Ali
What about someone on defense who deploys a mesh like castle's barricade. It can only be seen through the closer you get to it feet poke out the bottom, and any rounds shot through it poke holes in it making it more see through as well as leaving a trail to locate the shooter from say a window from spawn. and melee will tear it open to run through!
Speaking of Modern Warfare, a more elegant term for how you're feeling is cautiously optimistic.
The roll out mat breach is a great idea
How about a defender that can lay down a Kevlar mat that can make a soft floor in breakable. I.e. on border you could place it at the double wall and prevent IQ/buck from taking out bandit charges from below. It could be destroyed with an explosive like an ash charge.
What if there was a 3 armor 1 speed attacker with a battering ram that could go through a lengthy animation and bust open a sledgehammer size chunk out of a reinforced wall. He would have an LMG as his only option as a primary weapon and would have a big battering ram on his back. And/Or it could produce a larger size hole but require one operator to assist the new operator in making it that large.
How about instead of an operator that blows open a 10 meter strip, the strip just mimics the sounds of footsteps of someone sprinting. Can be countered by Pulse and deploying it is as loud as razor wire
I didn’t experience any frame drops in the mw alpha idk if it was just me but the getting shot around corners thing did happen once in a while