this is really cool. i especially like the sound work you did in the tunnels. also will you try to make ai a little bit less stupid? and omg haha the super shotgun being two spas-12's welded together is really funny and creative. even if it wouldnt work in real life, it's still a really funny and wacky design, which is good in my book.
I noticed the AI seems a little dumb in this video, perhaps improve the system for that? Or perhaps change the model for the npcs to look more dumb so that the player's expectations are lowered?
@@LHGameStudio to be honest the game I'm working it's inpaerd for old fps game's as well but my game is multiplayer game not single player fps Thing all those games that have deathmach and collect items for the map however my game is not clone it's original game. Wail the game I'm working it's fps multiplayer that you collect items for the map the have slot system and the have many unique mekanic the have items like granates as well that use with the own button simuler with call of duty.
bro i really love your work but please change models. They are not fitting to the style of the game. Try quake like models maybe but not like this (talking for the enemies and viewmodels)
this is really cool. i especially like the sound work you did in the tunnels. also will you try to make ai a little bit less stupid?
and omg haha the super shotgun being two spas-12's welded together is really funny and creative. even if it wouldnt work in real life, it's still a really funny and wacky design, which is good in my book.
Thank you!
Keep going!
Thank you!
I noticed the AI seems a little dumb in this video, perhaps improve the system for that? Or perhaps change the model for the npcs to look more dumb so that the player's expectations are lowered?
add weapon sway and also im gonna repeat myself, this game is cool
Thank you! Weapons have moving when walk but is less visible
the game has potential. but there is an uncomfortably lot of high-quality lighting here. try to render and bake the light into map textures
Thank you! I will think about it
I’m sorry but that double spas12 needs a replacement model. It looks so goofy.
Thank you for your idea. This weapon is as placeholder, in future will be (maybe) replaced
The lighting is phenomenal! Do you have a name for this project yet?
Thank you very much! No, the name for game will be announced later.
I hope this gets released Soon! Also do you think of making the movement open source sometime?
Hi, could you please say what AI pattern did you use for enemy AI (state machines or behaviour trees)?
Hello, I use State Machines. Ai is relativne simple but soldiers can react on situation, after shoot he run to hide to safe position etd.
Cool but.... WHERE DID BRO LEARN TO SHOOT💀💀💀💀😭😭
:-D
I don't know why but it rimndsmy of half life 1
Maby is the UI and the old style off graphics I don't know.
It's inspired by old classics. I love HL1, Duke Nukem3D and Quake.
@@LHGameStudio to be honest the game I'm working it's inpaerd for old fps game's as well but my game is multiplayer game not single player fps
Thing all those games that have deathmach and collect items for the map however my game is not clone it's original game.
Wail the game I'm working it's fps multiplayer that you collect items for the map the have slot system and the have many unique mekanic the have items like granates as well that use with the own button simuler with call of duty.
bro i really love your work but please change models. They are not fitting to the style of the game. Try quake like models maybe but not like this (talking for the enemies and viewmodels)
i mean make them more low poly and bigger by telling quake like
i think this game tries to be a retro fps but bit more modern like turbo overkill or half life hd models@@sandman76_