My eyes went full of water. Even after playing blockbusters like God of War, Uncharted and The Last of Us, Maui Mallard in Cold Shadow remains as my favorite game of all time. I read the interview in the past, saw the screenshots, but didn't knew there were playable levels like this. It's insane to think what this game could have been.
First time I watched it, my heart basically skipped a beat, this was just mesmerizing to watch and, as it's often the case with your work regarding Maui Mallard lost media, I can't thank you enough
Thank you So Much for this. Surely this game made my childhood a little better. Currently, as a game developer, I'm making a game using many mechanics from this one and I'll post a homage for it when release the Kickstarter campaign. Once again, thanks a lot for sharing
"Maui Mallard 3: The Quackening"... It's kind of funny that a cancelled game that has frustrated me for so long has in itself a sequel hook to nowhere! Thank you for all the data about the series you've gathered over the years.
@@kevin-1991 A summary of the history and plot of Maui 2 can be found in my article from the 226th issue of Retro Gamer magazine (October 2021). Pdf is easy to find on the net. The full story is presented in my interview at the link in the video description.
Interesting points I've seen: - SNES sprites. Considering the SNES' version of Maui Mallard was launched after the original Genesis/PC version, is possible that some sprites and other GFX from the SNES version would be used in the sequel. - Pirate theme. Looks like the shipwreck level on the first game (and the realm of the d...d) was kind of a foreshadowing of what will would see in the sequel. Maybe this sequel could also set up a third chapter, making a Maui trilogy. - Considering Maui has a muddrake pal, the story won't happen in a totally new place, but maybe in the other side of the same island of the first game. And the subject might be of interest to the muddrakes, like a curse or something like that.
The SNES version of Maui was finished in parallel with the original Genesis\Mega Drive version in October 1995 (in Germany the SNES version was released in December 1995, while in the US only a year later). None of the SNES sprites were supposed to be in the game. These were just very rough demos, on which the Eurocom team honed the mechanics, without having ready-made sprites of new characters at hand. Maui was planned as a trilogy. This is stated in the design document, which is posted in my interview with Jon Williams (link in the description of the video) The sequel takes place on the same Hawaiian island. Apart from the partner in the person of Mucky, for some reason there was not a single MudDrake in the game. This is also stated in the design document, which is posted in my interview with Jon Williams (link in the description of the video)
All creators of the game have not been affiliated with Disney since 1997. And Disney still has the rights to the characters. You can’t just make games with IPs of other companies.
This particular track (The Story) from the original Maui Mallard game was written by sound designer Patrick Collins. He wrote this and several other tracks for the original game after Michael Giacchino left Disney Interactive before the project was completed. Patrick talked about this to me in an interview vk.com/@maui_mallard-interview-with-the-creators-of-maui-mallard-part2
This was also going to be released for the Sega Saturn, but I suppose the lead development platform was the PlayStation and unfortunately nothing was ever done for the Sega Saturn at the early state the game was left. Too bad.
Most of the assets were there though. Why stop development so far into the game ? I got the first one when very young, so it kinda has a special meaning to me. Which the sequel would have happened.
It's a theme from the PC version of the original Genesis/ Mega Drive game (it's missing in the SNES version). Demo has no music at all. Read the description in the beginning of the video.
Of course. For Maui sequel , the design document, plot and a bunch of animations were completely ready. Check out my interview with Jon Williams at the link in the description, as well as my previous interviews with the creators of Maui Mallard
My eyes went full of water. Even after playing blockbusters like God of War, Uncharted and The Last of Us, Maui Mallard in Cold Shadow remains as my favorite game of all time. I read the interview in the past, saw the screenshots, but didn't knew there were playable levels like this. It's insane to think what this game could have been.
First time I watched it, my heart basically skipped a beat, this was just mesmerizing to watch and, as it's often the case with your work regarding Maui Mallard lost media, I can't thank you enough
Thank you so much for providing us this extremely valuable piece of video game history
Thank you So Much for this. Surely this game made my childhood a little better. Currently, as a game developer, I'm making a game using many mechanics from this one and I'll post a homage for it when release the Kickstarter campaign. Once again, thanks a lot for sharing
Thank you So Much for this upload!
This is my first time knowing about this, i always wanted to have a sequel of this game, to bad disney chickened out on making a series out of it.
"Maui Mallard 3: The Quackening"... It's kind of funny that a cancelled game that has frustrated me for so long has in itself a sequel hook to nowhere!
Thank you for all the data about the series you've gathered over the years.
You're welcome! Right now I'm doing another Maui Mallard project. Stay tuned.
@@nasikan83 hello how are you, can you give me a summary of the story of maui mallard 2 I don't really understand
@@kevin-1991 A summary of the history and plot of Maui 2 can be found in my article from the 226th issue of Retro Gamer magazine (October 2021). Pdf is easy to find on the net. The full story is presented in my interview at the link in the video description.
The sequel still suffered from confusing level design and camera problems.
Очень жаль что сиквел отменили хотелось бы продолжения.
What a shame this game never saw the light. It was going to be cool like the first one.
I wish they would finish this ..... I would pay a bunch of money for this
Interesting points I've seen:
- SNES sprites. Considering the SNES' version of Maui Mallard was launched after the original Genesis/PC version, is possible that some sprites and other GFX from the SNES version would be used in the sequel.
- Pirate theme. Looks like the shipwreck level on the first game (and the realm of the d...d) was kind of a foreshadowing of what will would see in the sequel. Maybe this sequel could also set up a third chapter, making a Maui trilogy.
- Considering Maui has a muddrake pal, the story won't happen in a totally new place, but maybe in the other side of the same island of the first game. And the subject might be of interest to the muddrakes, like a curse or something like that.
The SNES version of Maui was finished in parallel with the original Genesis\Mega Drive version in October 1995 (in Germany the SNES version was released in December 1995, while in the US only a year later). None of the SNES sprites were supposed to be in the game. These were just very rough demos, on which the Eurocom team honed the mechanics, without having ready-made sprites of new characters at hand.
Maui was planned as a trilogy. This is stated in the design document, which is posted in my interview with Jon Williams (link in the description of the video)
The sequel takes place on the same Hawaiian island. Apart from the partner in the person of Mucky, for some reason there was not a single MudDrake in the game. This is also stated in the design document, which is posted in my interview with Jon Williams (link in the description of the video)
What a shame. I loved Maui Mallard as a kid.
Жаль так и не увидели сиквел. Одна из лучших игр на Сеге.
Perhapsafunding campayn chouldbe set up to contiune work on the game ?
All creators of the game have not been affiliated with Disney since 1997. And Disney still has the rights to the characters. You can’t just make games with IPs of other companies.
The the background music by Michael Giacchino?
This particular track (The Story) from the original Maui Mallard game was written by sound designer Patrick Collins. He wrote this and several other tracks for the original game after Michael Giacchino left Disney Interactive before the project was completed. Patrick talked about this to me in an interview vk.com/@maui_mallard-interview-with-the-creators-of-maui-mallard-part2
Cool! Класс! Может еще что-то отыщется!)
Эх!
This was also going to be released for the Sega Saturn, but I suppose the lead development platform was the PlayStation and unfortunately nothing was ever done for the Sega Saturn at the early state the game was left. Too bad.
Most of the assets were there though.
Why stop development so far into the game ?
I got the first one when very young, so it kinda has a special meaning to me.
Which the sequel would have happened.
The studio was ordered by Disney to make the Hercules game instead and since Disney was paying their bills they had to follow the money.
I reallt want more 2d disney games on ps1 if this was released i would call it the best one
where can I find this rom?
is the music also out of the the demo?
It's a theme from the PC version of the original Genesis/ Mega Drive game (it's missing in the SNES version). Demo has no music at all. Read the description in the beginning of the video.
Donald turns into Daffy for a few seconds LOL!
How so?
É real? 😳
Of course. For Maui sequel , the design document, plot and a bunch of animations were completely ready. Check out my interview with Jon Williams at the link in the description, as well as my previous interviews with the creators of Maui Mallard
To bad it was axed