@@halloyves probably an Asian country like China, Japan, India, Korea, etc cause Asian Countries are more into software engineering and are also cheap AF. and in Many of the Asian countries 1K is like over twice the avg income of the country
@@halloyves the average salary of a junior software engineer in Brazil in an average company is 600 US dollars/month 600 USD = 3600 BRL with 1000 USD you`re king on Brazil edit If anyone is curious about the other career levels... junior = 600 USD = ~3600 BRL/month medium = 1200 USD = ~7.200 BRL/month senior = 2000 USD = ~12000 BRL/month staff = 3000 USD = ~18000 BRL/month
a pessimistic part of me can’t believe that there’s a market for assets, but numbers don’t lie! really cool work and, indeed, nice store pages that get to the point quickly! I’ve dabbled with the idea of selling assets since I love tiny art, and it’s really reassuring to hear that even 16px sprites get love and see life. congrats on the success and thanks for the inspiration!!
Any serious game developer who realizes they don't want to sit in court over stolen assets and pay more than they made on their game will pay for assets. And ofc all the aspiring ones as well.
yeah and mine are dirt cheap for what you get. The other thing is that not everyone is an artist and still wants to make pixel art games and ready assets aare cheaper than hiring an artist.
32x32 pixel art, in one tile that is 32^32 different combinations of pixels, that’s several billions times the amount of people on the planet. The more choice there is, the more satisfaction customers can feel, and as an artist you have your very own unique combination out of those 32^32 combinations. Your voice is irreplaceable. Not even an AI can generate that many tiles, and if it did it would take a lifetime to look through them all as opposed to making it yourself, directly manifesting what you want to see.
@@albinalteborn huh... you have a point. Thank you for the reassurance!! I've indeed been flip-flopping between being discouraged by and defiantly inspired despite AI slop taking over my image searches and feeds. But real art will prevail and it'll always be too fun to ever stop doing, anyway 😤
This is actually such a good idea. I'm a pixel artist on an indie game and work's slowed right down since launch, I want to create something for fun but I have no time to program a game so making assets would be awesome. Thank you for the inspiration and breakdown.
Gave a like because you asked. And you were very helpful. Makes me think that for my next project I could save myself a ton of time by buying assets like yours. I'm in the middle of a pretty custom project at the moment, but I'll keep it in mind!
Great explanation, and what a craft! I hope you allocate, invest and spend it well (both on great longlasting things, your selfdev, and the things you love)
I just found you through this video, and your art looks awesome man! Congrats and best of luck to you on all future endeavors, you deserve it for sure!
Models don't sell well unless it's big packs. At least from my experience on BlenderMarket. I gave up on even uploading my models for sale and just focused on shaders since they seem to sell better (But not much. Again, bundles and packs sell better.)
Thank you for this video, I have been wanting to get into asset pack creation and was hoping to see a success story I could see to inspire me to get started.
Thats so cute man and also very sweet that you got that far, you should not forget that if you keep going you will keep growing, in quality, quantity and of course with all of that money per month.
@@Kenmi Thank you for making this video, I am very fed up with my nursing assistant job and I the long hours of the same thing everyday, just hard labor. have been killing my creativity, I have been giving some thought on your video and am genuinely considering giving this a shot so I draw more and make enough money to work less. Very inspiring brother, I thank you Indeed.
Thats amazing man, I love your style as well. Could you give advice to someone who wants to learn pixel art about what resources to look at to start creating?
dude thats THE problem not only you pay the services patreon kofi etc idk what else there are also the taxes which they take both from the buyer and the seller and its driving me nuts
Oh I don't look at it that way. I made this cause this as a hobby and I didn't suspect to get anything out of it at all. The other thing is that for me 3.5k$ is like 3 minimal wages worth of money when i convert this into my currency so its kinda nice especially when I study and can keep paying bills with my hobby instead of the boring office work. So it really depends on the perspective and where you live.
@Kosro its helpful to remember the potential for recurring revenue. Yes it is a huge time investment to make a new asset pack, but there is potential for the income to continue over a long period. I'm sure it will taper off over time, and will require well-planned updates to the pack to maintain interest, but if you're already making art as a hobby, this is a great way to make enough extra income to purchase items that make your hobby more fun. (or buy groceries)
why don't you make a tavern npc series (a medieval themed one, a sci-fi themed one, etc) in which you can make for example a synchronised animation cycle for two npcs where one person spills a drink on the other persons clothes but they also have simple idle animation cycles so that you don't need to use both npcs if you don't want to in a setting
really appreciate your honesty ^^ i just wonder you said that people wont just stumble on yout page, very true, but at the end they did? you have your people from unity and itchio just from these sides right?
Yeah, most of my traffic is organic at this point, but thats because my pack is on the top of the page. At the begining i posted a lot on reddit i post on X and youtube. Thaats where people found me. I'm not sure how itch algorithms work so can't give exact anwer what made it appear on the main page.
I usually did pixel art for around 1 year until i couldn't get any better i stopped doing around 5 months now but im glad to see someone doing good with thier ability 😊
I think just good pixel art. It was in the abyss for a long time. Now i'm getting a lot of sales and downloads and its pretty much on top of the page and I'm getting organic traffic.
How do you handle updates of these sets for the users? Once you buy one you can ask for the updated version for free or is there any kind of extra charge?
When i update it i just change the file and itch reads it as the same file as before and people who bought it have acces to it even after i update it. I don't know how it works when you change the price since i didn't change it and i'm not going to.
Do you advertise your assets too? It wouldn't make any sense if I do the same thing and I got no visitors because the site wouldn't advertise it so it appears in the page for a short amount of time. That's the problem I was concerning back then.
it really depends if its a side hustle or passive income. You could make some sprites and sell them without maintaining anymore and they would slowly sell over time. In my case it was meant to be a small passive income and it pretty much changed into full time job and business at this point. Thanks for kind words!
Hello there! so you are the one to blame for my cute fantasy adiction huh? good job! Let me tell you as a dev what we are missing, we are missing different biomes/creatures! then you'll be rich! hehe cheers
@@Kenmi woow that's so cool! Honestly your pixel work is really awesome 💛. I paint just as a hobby, and doing pixels can be really tricky because of the limited space! It's hard where to put shadows or even have room for highlights haha.
Ładnie, jak to mówią, Polak potrafi :) Może się skuszę na coś takiego, wojowanie z cholernym ai, żeby wyżyć z ilustracji nie jest zabawne. Dobre wideo, nawet suba dostaniesz.
@@quicksilver7728 yes its single entity. And again there are 2 version of the pack. One is free and can be used only for non commercial projects and the second one is paid and can be used for commercial projects.
I just made pixel art, there is a video on my channel showcasing my first few sprites and they were pretty bad. So i just practiced a lot, few tutorials about the basics at the beginning but thats all.
PSA: last i remember Aseprite offers older versions for free on their site but you have to dig around a bit. (i downloaded an older copy a year or so ago but haven't been making pixel art recently so dunno if its still that way)
great video but i think passive income would be the wrong word. Cause you are literally working, making and selling something. it wouldnt be called passive.
Bruh 1k$? Are u kidding me? Thats 80k₹ in ny country. And average wage in india is less than 20k₹. With this much monthly income one would be considered rich here, it wont be passive income or low paid labour as some people say that. Edit: Mom I Am famous!!!!
Yeah perception of money is really dependant on where you live. I live in Poland and that 1k$ is a huge boost for my monthly wage. It literally doubles my wage here. Especially when I'm on University and don't have full 160hours a month to work.
oh really? Fortunatelly I don't live in country where 1k$ is nothing so i can live the whole month with that money. Depends on the perspective. Dont measure everyone by your own standards. Theres is a bunch of people for whom that 1k$ per month would be life changing.
@@Kenmi Yeah, it's said but by selling your work for under minimum wage, you are simply perpetuating the problem. Don't complain in the future if your wage stays minimal.
@@clray123 you do realize this is exactly the definition of passive income right? You create a thing, put it up for sale and over time it generates income. Even if he never spends another minute on these assets, it's still on the stores, earning (some) money while he sleeps. Sure it's not a lot right now, but as he adds more products to his library and a bit of promotion in the right places, the income will build on each other and multiply. You can't apply a $/hr metric to the work unless you apply it to the entire lifetime of the product on the store (also not witholding the fact that he's using the assets in his own game which will itself provide an income stream indirectly from these assets)
3500 $ for 600 hours of work is 5,8 $ per hour. Practically you're in a slave regime so far. But I guess, the more time it passes, the more this hourly income will rise, if you spend less and less time creating. Could you do an update later on?
Yes you could look at it that way. But I make this stuff as my hobby, and money is on the side. And are you American? Cause I’m Polish and 6$ per hour especially when I did it for my own pleasure sounds good for me.
@@Kenmi Right, if you created them for the sake of doing it, every penny is worth the effort. And of course it's all related to the cost of living. I'm Italian and to me 6 $ per hour is too low in my humble opinion (not that my current job is that much higher than that, but...).
Hello 😊 nice video and very beautiful profile, I've never thought about seeing my own asset on a youtube video ( 1:46 the free mage by sassion I've started on itch a month ago (am a pixel art artist as a hobby) so I posted all my work for free at hope to get donation and views but that didn't work You inspired me with the bundle idea so thank you very much If you have any advice for me I will appreciate that 😊😊
@ghassensassi308 unless you have a huge following, I don't think you can rely on donations. I really like the free mage character. perhaps you could add onto it where you get the mage with several poses/animations for free, then the rest of the animations are paid. Or you could add accessories, like different robes, staffs, potions, etc that fit the mage theme. a few could be free, then the pack could be paid. Letting people use a few free assets gets their game/creation tied to your style and they'll eventually want to expand it with matching assets and (ideally) come back looking for more.
Use code KENMI to get 30% off Pixquare:
app.pixquare.art/launch?ref=kenmi
which softare to make pixel art?
@@sanskar1812 I made a video covering that topic a week ago. Check it out!
@@Kenmi okay thank..
But I meant what do you use..
@@sanskar1812 Aseprite
Oh my... didn't expect to stumble upon the pack creator that I just bought from.
1K/month is already more than what I make as a software engineer on my country
Keep up the good work and congrats!
What is your country?
@@halloyves Japan is still below that after tax
@@halloyves probably an Asian country like China, Japan, India, Korea, etc
cause Asian Countries are more into software engineering and are also cheap AF.
and in Many of the Asian countries 1K is like over twice the avg income of the country
@@MarcSpctr Japan and Korea is def not cheap than 1K. no way 🤣 probably east europe
@@halloyves the average salary of a junior software engineer in Brazil in an average company is 600 US dollars/month
600 USD = 3600 BRL
with 1000 USD you`re king on Brazil
edit
If anyone is curious about the other career levels...
junior = 600 USD = ~3600 BRL/month
medium = 1200 USD = ~7.200 BRL/month
senior = 2000 USD = ~12000 BRL/month
staff = 3000 USD = ~18000 BRL/month
a pessimistic part of me can’t believe that there’s a market for assets, but numbers don’t lie! really cool work and, indeed, nice store pages that get to the point quickly! I’ve dabbled with the idea of selling assets since I love tiny art, and it’s really reassuring to hear that even 16px sprites get love and see life. congrats on the success and thanks for the inspiration!!
Oh for sure there is.
Any serious game developer who realizes they don't want to sit in court over stolen assets and pay more than they made on their game will pay for assets. And ofc all the aspiring ones as well.
yeah and mine are dirt cheap for what you get. The other thing is that not everyone is an artist and still wants to make pixel art games and ready assets aare cheaper than hiring an artist.
32x32 pixel art, in one tile that is 32^32 different combinations of pixels, that’s several billions times the amount of people on the planet. The more choice there is, the more satisfaction customers can feel, and as an artist you have your very own unique combination out of those 32^32 combinations. Your voice is irreplaceable. Not even an AI can generate that many tiles, and if it did it would take a lifetime to look through them all as opposed to making it yourself, directly manifesting what you want to see.
@@albinalteborn huh... you have a point. Thank you for the reassurance!! I've indeed been flip-flopping between being discouraged by and defiantly inspired despite AI slop taking over my image searches and feeds. But real art will prevail and it'll always be too fun to ever stop doing, anyway 😤
can we please say it out loud that the product you made HIT the spot and is so well crafted! Congratulations to your success!
actually pretty informative, good job man!
Thanks!
This is actually such a good idea. I'm a pixel artist on an indie game and work's slowed right down since launch, I want to create something for fun but I have no time to program a game so making assets would be awesome. Thank you for the inspiration and breakdown.
you deserve every bit of success you have and many more ! congrats and stay humble my dude!
Gave a like because you asked. And you were very helpful.
Makes me think that for my next project I could save myself a ton of time by buying assets like yours.
I'm in the middle of a pretty custom project at the moment, but I'll keep it in mind!
Thanks! More packs are on the way.
More power to you, man! Love pixel art!
Thank you!
thanks for sharing! its such a smart idea making asset packs as am artist, a good way to earn passive income thats for sure!
Its not that passive as it may seem, if i left it as is i suppose it wouldn't go as good :)
How much time do you spend on it each week? And do you have to do a lot of marketing? @@Kenmi
Congrats on the success! That's great!
Thanks!
Great explanation, and what a craft! I hope you allocate, invest and spend it well (both on great longlasting things, your selfdev, and the things you love)
I just found you through this video, and your art looks awesome man! Congrats and best of luck to you on all future endeavors, you deserve it for sure!
Thank you!
Excellent content man, thank you.
If I ever learn to use Blender, I'll do the same for 3D models. Excellent video!
yeah 3d models are also pretty good way to earn some side money.
im learning blender rn to see if can ever do the same lol
Models don't sell well unless it's big packs. At least from my experience on BlenderMarket.
I gave up on even uploading my models for sale and just focused on shaders since they seem to sell better (But not much. Again, bundles and packs sell better.)
Congrats bro. Very happy for u
Thanks!
Thank you for this video, I have been wanting to get into asset pack creation and was hoping to see a success story I could see to inspire me to get started.
Thats so cute man and also very sweet that you got that far, you should not forget that if you keep going you will keep growing, in quality, quantity and of course with all of that money per month.
I know that. Thanks for kind words
@@Kenmi Thank you for making this video, I am very fed up with my nursing assistant job and I the long hours of the same thing everyday, just hard labor. have been killing my creativity, I have been giving some thought on your video and am genuinely considering giving this a shot so I draw more and make enough money to work less. Very inspiring brother, I thank you Indeed.
Thank you for the video Mortal.
Congratulations!
I just saw youre packs the other day on itch they were so cool and now i found ur channel lol
nice work Kenmi! keep it up!!
Thanks! Will do!
Definitely taking notes thanks for the video!
Nice work!
You're video is really inspiring thanks ❤😊
Thats amazing man, I love your style as well. Could you give advice to someone who wants to learn pixel art about what resources to look at to start creating?
Thanks.
Interesting topic
Thanks
thanks
1,000th subscriber!
Nice!
Great video with tons of info - thank you sm!
Do you have a video detailing the planning behind each asset pack by any chance?
Not yet unfortunatelly
@Kenmi that not yet gives me hope ^-^ [·subscribed·]
yt recommendation works wonder
for part 2 can you do tutorial on tax evasion?
dude thats THE problem not only you pay the services patreon kofi etc idk what else there are also the taxes which they take both from the buyer and the seller and its driving me nuts
And then when you buy stuff with your already taxed money you pay taxes again.
@@summerWTFE And then when you sell already taxed twice product you and buyer need pay taxes again.
im practicing pixel art too i want to sell it like you do... hope someday im good as you :)
Did you use any marketing techniques to sell your assets pack? and good job
I just posted about it on twitter and reddit nothing else.
I like pixels when I was a kid.
subbed!
Спасибо что поделился! Вижу востребованность ассетов.
Can you talk about how you set up the legality of it as a next video? I'm really curious about it
Hey this guy looks familiar. Liked and subbed. Keep up the great work!
Thanks! Your name also looks familliar :)
How you promote your assets?
this is what i wanna know as well. do u just promote on twitter/instagram like one normally would? or is there a specific community or app for this?
I’ve just posted on Reddit/twitter. Now I don’t really do much promoting since I’m on top of the itch page so I get a lot of impressions organically.
@@Kenmi thanks for answering!!
I bought most of your packs
Congrats on the success! Tho 3.5k for 600h of work seems a bit sobering :/
May the numbers keep growing!
Oh I don't look at it that way. I made this cause this as a hobby and I didn't suspect to get anything out of it at all. The other thing is that for me 3.5k$ is like 3 minimal wages worth of money when i convert this into my currency so its kinda nice especially when I study and can keep paying bills with my hobby instead of the boring office work. So it really depends on the perspective and where you live.
@Kosro its helpful to remember the potential for recurring revenue. Yes it is a huge time investment to make a new asset pack, but there is potential for the income to continue over a long period. I'm sure it will taper off over time, and will require well-planned updates to the pack to maintain interest, but if you're already making art as a hobby, this is a great way to make enough extra income to purchase items that make your hobby more fun. (or buy groceries)
Better than him spending 600h on call of duty for nothing
why don't you make a tavern npc series (a medieval themed one, a sci-fi themed one, etc) in which you can make for example a synchronised animation cycle for two npcs where one person spills a drink on the other persons clothes but they also have simple idle animation cycles so that you don't need to use both npcs if you don't want to in a setting
really appreciate your honesty ^^ i just wonder you said that people wont just stumble on yout page, very true, but at the end they did? you have your people from unity and itchio just from these sides right?
Yeah, most of my traffic is organic at this point, but thats because my pack is on the top of the page. At the begining i posted a lot on reddit i post on X and youtube. Thaats where people found me. I'm not sure how itch algorithms work so can't give exact anwer what made it appear on the main page.
I usually did pixel art for around 1 year until i couldn't get any better i stopped doing around 5 months now but im glad to see someone doing good with thier ability 😊
Same, I gave up after 1 year. It just didn't stick with me.
@fjohnson-o4t I'm here giving it another shot. Maybe u can try again
how do you get people to notice your page?
I think just good pixel art. It was in the abyss for a long time. Now i'm getting a lot of sales and downloads and its pretty much on top of the page and I'm getting organic traffic.
How do you handle updates of these sets for the users? Once you buy one you can ask for the updated version for free or is there any kind of extra charge?
When i update it i just change the file and itch reads it as the same file as before and people who bought it have acces to it even after i update it. I don't know how it works when you change the price since i didn't change it and i'm not going to.
@Kenmi Thanks for the info and congrats on the project!
Do you advertise your assets too? It wouldn't make any sense if I do the same thing and I got no visitors because the site wouldn't advertise it so it appears in the page for a short amount of time. That's the problem I was concerning back then.
Good video and informational, but a bit misleading since it's not passive income but side hustle. Still great video, keep it going! 👍
it really depends if its a side hustle or passive income. You could make some sprites and sell them without maintaining anymore and they would slowly sell over time. In my case it was meant to be a small passive income and it pretty much changed into full time job and business at this point. Thanks for kind words!
awesome video! where are you from? Where do you pay taxes?
Hi, new subscriber here. What program do you use to create your art? It looks so easy to use!
It’s aseprite. I’m going to make video about best pixel art software in 2024 soon so it will be all described there.
What price did you set on that cute fantasy first version pack?
great work man, i hope my lazy ass go away,
Very inspiring, but bro can you please share your colour palatte
Ładne assety:)
Hello there! so you are the one to blame for my cute fantasy adiction huh? good job! Let me tell you as a dev what we are missing, we are missing different biomes/creatures! then you'll be rich! hehe cheers
Yes yes, I have desert biome in the making right now hopefully it should be on the site before christmass.
Do you sell them on your own personal website? Or is there an artist marketplace for that? That's really impressive! 😊
Yeah, i sell them on itch.io its a marketplace for indie games and assets.
@@Kenmi woow that's so cool! Honestly your pixel work is really awesome 💛. I paint just as a hobby, and doing pixels can be really tricky because of the limited space! It's hard where to put shadows or even have room for highlights haha.
Wait is that what you make per month at the end? Or for the total 3 years you've been doing this?
the value at the end is mainly from last 3 months.
You’ve got great skills after just 3 years. Did you settle on a specific palette for all your art?
for asset packs i use edg32 as a base and i expand it whenever i need to.
I am also a pixel art but no one buys it it's show hard to let them sold
Ładnie, jak to mówią, Polak potrafi :) Może się skuszę na coś takiego, wojowanie z cholernym ai, żeby wyżyć z ilustracji nie jest zabawne. Dobre wideo, nawet suba dostaniesz.
Dzięki!
I love doing pixel art, but I need a software dedicated to it for either Windows or Android. Do you know of any great softwares?
For windows i wouldd suggest aseprite. For android check out Pixquare, I know for sure its on ios but not so sure if its available on android.
What software do you use?
Aseprite
@@Kenmi legend
where web you sell ? does static pixel image is good? like just sprite asset can do sell?
I sell on itch, if thats the question.
which softare to make pixel art?
He uses aseprite
@Tengu6568 thanks
thumbnail looks like stardew valley 😮
But it’s not.
Questions if someone were to bu the assets would you be willing to want to be credited?
Depends on the version. Premium version doesnt require credits but they would be really appreciated.
Money Maxxing client?
Okay dude. When are you going to explain how you made that money?
How much hours for pixel art to earn $40 per month?
per month as every month or a particular month say feb 2023 i got 3,5k clean
Can i publish my own game using your assets?
yes you can use free version of the pack to publish any non commercial projects, and premium ones to publish any commercial projects.
So i can use assets from single entity license type for commercial use right?
@@quicksilver7728 yes its single entity. And again there are 2 version of the pack. One is free and can be used only for non commercial projects and the second one is paid and can be used for commercial projects.
крутая история, спасибо, что поделился
Спасиба
passive income means investment, as "not working to earn it"
his packs can just sit there and any sales are technically passive from there on
Greetings, mate. May I know where you learnt the skill to make such beautiful pixel art?
I just made pixel art, there is a video on my channel showcasing my first few sprites and they were pretty bad. So i just practiced a lot, few tutorials about the basics at the beginning but thats all.
how much money do u make
Pay taxes to who exactly?
To the government.
Me
Can i learn where u from? 1k $ in eastern europe is decent but i think for u its even more
He mentioned in another comment he lives in poland
600 Hours in my current Job is $16,500
good for you
What program do you use to make pixel art?
looks like he is using aseprite
Yes thats Aseprite.
PSA: last i remember Aseprite offers older versions for free on their site but you have to dig around a bit.
(i downloaded an older copy a year or so ago but haven't been making pixel art recently so dunno if its still that way)
My father was right. As a Dutch Lady. This is not good artwork. The Netherlands will always be far more superior than your little island.. haha!
I thought this was a crypto scheme. now im relieved
Haha, nah I'm not going into crypto.
fr!! I’m so jaded about NFT, crypto, and dropshipper bros that I’m genuinely delighted to see it’s real art being sold for real purposes!
@@4tarobyte the nice thing with crypto or bit coin is you avoid taxes but thats it for
Jokes on you, these assets are actually NFTs for a money laundering scheme
1400
podias criar vídeos em português hahaha
I don't really speak that language.
Jhin players sweating
great video but i think passive income would be the wrong word. Cause you are literally working, making and selling something. it wouldnt be called passive.
Bruh 1k$? Are u kidding me? Thats 80k₹ in ny country. And average wage in india is less than 20k₹. With this much monthly income one would be considered rich here, it wont be passive income or low paid labour as some people say that.
Edit: Mom I Am famous!!!!
Yeah perception of money is really dependant on where you live. I live in Poland and that 1k$ is a huge boost for my monthly wage. It literally doubles my wage here. Especially when I'm on University and don't have full 160hours a month to work.
You don't have to pay income tax.its unconstitutional.
I have to... Its best to contact a specialist than listen to someone on the internet.
It depends on the country they work in. They all have different laws.
It depends on the country they work in. They all have different laws.
…ugh… I’ll never be able to make pixel art… I wish I could make money like you… sigh! Ugh! 😩
Судя по акценту твой родной язык русский? :)
brzmisz jak polak haha
Taki urok bycia Polakiem.
This method will be destroyed by too much competition & AI will soon become the faster & cheaper option. I don’t recommend this method…
It is not "passive income", it is low-paid labor.
oh really? Fortunatelly I don't live in country where 1k$ is nothing so i can live the whole month with that money. Depends on the perspective. Dont measure everyone by your own standards. Theres is a bunch of people for whom that 1k$ per month would be life changing.
@@Kenmi Yeah, it's said but by selling your work for under minimum wage, you are simply perpetuating the problem. Don't complain in the future if your wage stays minimal.
@@clray123 I won't don't worry.
@@clray123 you do realize this is exactly the definition of passive income right? You create a thing, put it up for sale and over time it generates income. Even if he never spends another minute on these assets, it's still on the stores, earning (some) money while he sleeps. Sure it's not a lot right now, but as he adds more products to his library and a bit of promotion in the right places, the income will build on each other and multiply. You can't apply a $/hr metric to the work unless you apply it to the entire lifetime of the product on the store (also not witholding the fact that he's using the assets in his own game which will itself provide an income stream indirectly from these assets)
@@Kenmi he's got a point though. By agreeing to a lower price you're kind of gut punching the average price for others too
I’m sorry dude but this is just pure evil.
How?
If a dude making pixel art assets is pure evil, then what do you call actual evil?
3500 $ for 600 hours of work is 5,8 $ per hour. Practically you're in a slave regime so far. But I guess, the more time it passes, the more this hourly income will rise, if you spend less and less time creating. Could you do an update later on?
Yes you could look at it that way. But I make this stuff as my hobby, and money is on the side. And are you American? Cause I’m Polish and 6$ per hour especially when I did it for my own pleasure sounds good for me.
@@Kenmi Right, if you created them for the sake of doing it, every penny is worth the effort. And of course it's all related to the cost of living. I'm Italian and to me 6 $ per hour is too low in my humble opinion (not that my current job is that much higher than that, but...).
@@UTJK. yeah for me its too low aswell but when i add it on top of my normal job paycheck it makes a good addition.
Ai will destroy this market
AI is replacing IT first
Hello 😊
nice video and very beautiful profile,
I've never thought about seeing my own asset on a youtube video ( 1:46 the free mage by sassion
I've started on itch a month ago (am a pixel art artist as a hobby) so I posted all my work for free at hope to get donation and views but that didn't work
You inspired me with the bundle idea so thank you very much
If you have any advice for me I will appreciate that 😊😊
Its really up to you. The best way to find what works is to try different things and see how they do. Wish you the best!
@@Kenmi thank you, and good luck in your journey
@ghassensassi308 unless you have a huge following, I don't think you can rely on donations. I really like the free mage character. perhaps you could add onto it where you get the mage with several poses/animations for free, then the rest of the animations are paid. Or you could add accessories, like different robes, staffs, potions, etc that fit the mage theme. a few could be free, then the pack could be paid.
Letting people use a few free assets gets their game/creation tied to your style and they'll eventually want to expand it with matching assets and (ideally) come back looking for more.
@@jeffstienstra3615 thank you very much for your reply, I can consider that 😊😊