When I clicked on the thumbnail, I had a moment where I was wondering if I had, for some reason, just hallucinated a picture of Aku. You are a man of class and taste.
@@FrancisJohnYT So that's why some previews are so horrible, YT chooses them. Also, I would consider Aku to be more of a "They" than a "He", since his human form is always (AFAIK) female as it makes it easier to be a trickster. "He" also lacks all of the subtleties needed to deserve a gender in the first place, being a creature of pure evil and all. Rant below: That said, the english language really isn't set up for gender neutral singular pronouns, and gender neutral plural can be confusing when the subject is singular. "He" is usually the default gender when gender is unknown or irrelevant (man-kind, men, etc.). Spanish is the same way (ninO, ninOs) but even worse - it's physically impossible to add a truely gender neutral pronoun without reinventing every aspect of the grammer (el, lo, le) AND the language since gender is directly tied to the meaning of words (casA=house, casO=in the case of, some words are strictly female with no male counterpart like Computadora and Mesa). Even the verb conjugations of spanish can sound either "masculine" (o, e) or "feminine" (a) despite not being tied to gender themselves. I suppose there are politically conscientious terms like "Xir", but addressing a being of pure evil with a derivative of "Sir" would be giving him too much respect. Besides, "xir" doesn't roll of the tounge as well as "Sir", is phonetically similar enough to "Sir" to be confusing, and breaks a lot of conventions of the english language (which uses X's sparingly). That leaves relying on genderless titles like "Lord", but again, that gives the scumbag too much respect (even if he deserves a certain amount of respect for keeping an evil empire stable and prosperous.) "It" is a sufficiently demeaning option, but a little TOO much so since it downplays the cunning and self actualization of Aku. I suppose, after coming full circle, it is probably best to refer to Aku as a "He", shapeshifted or not - at least in the English language. His default personality is all about sheer destruction and domination (typically masculine) with any tricks (typically feminine) only coming into play when brute force fails, and even then tend to be very simple and direct tricks with little to no subtlety. Despite being an "evil trickster of destruction", he's primarily destruction with very few tricks. On an ending note, I consider the genderization of language to be a good thing. When watching series where gender is notably absent, such as Land Of The Lustrous, the lack of gender and gender roles causes considerable identity crisis. Diamond, for example, shows many feminine traits, but doesn't understand their purpose (due to being nongendered), can't act on them in a positive way, and suffers from self loathing as a result. By having gendered norms, even if a person chooses to reject them, they at least understand what they are rejecting and why. Gender is like gravity - you can work with or against it to great effect, but if you remove it entirely horrible things happen to the human body.
Slap an extra aquatuner in your steambox, pass the irrigation water through it. Now you have 33C water, reroute the water through the steamturbine space and set the steam turbine cooling to low twenties. The water comes out the aquatuner at 33 and then loses a couple of degrees from the rest of the cooling and you are set. Minimal extra piping to reduce framerate loss (not sure though if piping offworld affects framerates), you can take the power hit easily and also less complex IMO
@@uranus3389 He has 3.2 KWatts to play around with and an aquatuner running water continuously refunds at least half of its power use. In the end he needs to remove a set amount of heat from that water and he cannot dump it on colder stuff so the cheapest option is aquatuners. I cannot think of a more efficient way (unless you go to ethanol exploit territory) given the circumstances to delete heat. ~600 watts are not much of an expenditure anyway
@@k.tassis4632 It's more efficient to use a coolbox with supercoolant-running aquatuner .. or just use the supercoolant liquid loop through the whole base... also he could delete heat with bristleblossoms themselves, but it would require 4-tiles floors for all the liquid valves (and some additional cooling loops anyway)... But I myself would just run the water through an aquatuner too...
@@fat-zer1508 Very true an aquatuner running supercoolant and a heat exchange box would be 60-70% more efficient and you don't need much extra piping apart the heat exchanger box
As a safeguard against the entire base flooding with water, you can put a hydro sensor connected to a mechanical airlock just after your main entrance. If the hydro sensor detects any liquid at all, it closes the door immediately (and maybe triggers an alarm notification too, if you build in a signal sensor).
I like your thinking a bit of a safety door can't hurt. Might be an idea to have more than one entrance as well. Oh transport tubes.
3 года назад+4
You could also hook up a duplicant sensor, and only open the door when a dupe is close. (Basically, you have to have both no-water and a duplicant to open the door.)
@ iirc, dupes cannot pathfind through doors closed by automation, even controlled by dupe sensors, so jobs on the other side would never be reserved, and thus the dupe would never go near the door to open it. The inverse of that (but relying on the same principle, that dupe sensors aren't accounted for in pathfinding) is one commonly used exploit to generate huge amounts of bottles of polluted water to off-gas polluted oxygen for pufts. Basically, you put a pump in a polluted water pool, and then a bottle emptier (set to auto-bottle) on the other side of a nearby door, with a dupe sensor and a not gate attached. Dupe goes to the pump, pumps some polluted water, runs towards the door, door closes due to the sensor, dupe can no longer deliver and drops the bottle, which falls through horizontal mesh doors out of reach of the dupe. Dupe turns away, door opens, dupe can now deliver again and races back over to the pump to repeat the cycle.
Hey FJ, a warning about plant mutations and seeds: In my game, I didn't get any more mutated seeds after I planted the first 15-ish of them, even after hundreds of cycles. Uprooted them, and problem fixed, mutations on my other regular plants again. So there's either a hard limit of mutated (planted) seeds the game checks before mutating more, or the mutation chance decreases with the number of mutated seeds already planted. So you probably have to wait until you got all the seeds you want before planting them, otherwise your (regular) plants won't produce more. It was wheat and blossoms and the exuberant mutation for me, but it might be the same for all plants/mutations. Unfortunately I don't have a source that confirms my theory, but you might want to keep it in mind at least, in case you run into similar problems.
I think you might be right, I have not gotten any more exuberant corn or peppernuts in hundreds of cycles. Yet have lots of other mutated plant showing up.
I like the new Updates still i think Performance and more Radiation Sources are important right now. I hope they find optimisation soon. Also the New Melodies are kicking.
Idea for the water on the home planet: make a an ocean out of liquid oxygen and/or hydrogen on the bottom ot the map. Make the most overkill oxygen tank ever
I'm not gonna lie. I absolutely love your videos. Every single time i see a new vid pop up in my sub list, i'm like, yeah i'm saving that one for dinner (I always watch the best one of the day at dinner time ^^). Keep up the great work. Looking forward to the next one.
Long ago in a distant land, I, Aku, the shapeshifting master of darkness, unleashed an unspeakable evil! But a foolish KNUCKLES warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung HER into the future, where my evil is law! Now the fool seeks to return to the past and undo the future that is Aku!
I'm a small channel, I get to read all the comments, responding to all of them not so much. Only so many hours in the day and I do have a tendency to play a lot of games. Anyway apologies to your free time for getting you into ONI, it's a bit of a time warp device.
Really liking the underground lair, and it did remind me indeed of James Bond. Maybe you name one of the dupes designated for this base Dr. No or something reminescent. He did have a sort of underwater lair with nuclear power after all ;) Also you could install the buildable natural tiles mod to enhance the cave flair. You did create natural tiles already after all and this time it would only be for cosmetical purposes
For the water tank... You need to go full dense storage obvs. You need to fill the water tank with water tanks. And then you run all that warm water through aqua tuner(s) to do liquid cooling of the base to a nice comfy 20 degrees C and thereby generate an entire new farm of power. Then you can take all the debris from the magma biome once you've got it below useful for power temperatures and use the storage tank for your infinite mass storage. :)
how about you place a "few" Liquid Reservoirs inside your water tank of your home planet. Should help you to store a bit more water without any problems.
@@FrancisJohnYT slap together several rocket platforms and a towering pillar of large liquid storage modules, sounds like an easy plan to compress stuff.
Thanks for another great video, just a thought to "Save" water if you build a rocket tanks for storage when their then full you can empty them for a 11t botte. works great for both gasses and liquids.
If you're ok with lowering tiles for stand lamps, why won't you raise a tile for ceiling lamps? They will cover 7 tiles and you will not lose farming plot. You also could try some kind of pyramid design.
to be honest already one of the best DLC ever (almost a new game)...one of the few DLC witch is a "must have". edit; I switch to a shove farm (and kept the fish farm), way more efficient than waiting for the "free-food" (to be precise 600 calories every 12 cycles), so even 100 plants only gains you...
I started a new game recently and one of the first things I got out of the portal was 3 shove vole eggs. feeding them all the dirt I had I am now up to about 12. Now on cycle 130, I have just started hatches for the purpose of coal. I didnt play before Spaced Out but I cant imagine how it hard it was back then lol.
If you make an icebox and pump the water in you can convert it all into ice it will take a lot less space as a solid. Then you can use a dropper and store it all in a 1x1 space.
So, with some additional automation, you could totally set up a shorter cycle in the reactor, but still only let it load every cycle. Basic idea is to run the output from your existing AND gate through another AND gate, with the other input being from Memory Toggle. The Set port on the RS switch would be from the same line that goes to the reactor autosweeper, and the reset would be branched off that into a Buffer + Filter combo set to 600 seconds, and the output of the whole Memory Toggle sent through a NOT gate before hitting that new AND gate. Basic idea is that, in the base state, the leg of the new AND gate coming from the Memory Toggle is green (because the Toggle is "off"/unset). When a green comes in from your existing AND gate, it triggers the reactor's autosweeper (use a buffer for that, btw, to ensure it gets the 10s without having to have the input green for the entire 10s), and also does _two_ things to the Memory Toggle. First, it immediately Sets it, and then also starts the Buffer -> Filter combo, set to 600 seconds, which will feed the reset. Even though the input then goes red, the buffer is holding it for the reset, and the Memory Toggle itself is holding it, because it hasn't been reset. This then goes through the NOT gate, and thus the second input to the new AND gate is now red, and won't permit a new signal to go through even if the temp and timer meet the requirements. Basically, the Memory Toggle would mirror the state of the reactor, being Set (which, via the NOT, flips its input into the new AND gate to red) when the reactor turns on, and Reset 600 seconds later, when the reactor stops cooking. You could theoretically set your timer certain to _any_ value at that point, or remove it entirely and just run off the temp switch, as it would guarantee that no green signal reaches the reactor sweeper more often than once every 60 seconds. Not sure if that's super clear in text, I can slap together a mock-up in image form if you'd like.
I get the general idea, basically a 600 second timer and once it tick over it stays ticked until the temp sensor goes to 180C. At which point the whole system resets. Though I will have to play around in sandbox a bit to get it straight in my head before I hook it up to a live reactor.
@@FrancisJohnYT Ya, more that once the trigger condition (in this case, the temp switch) goes green, the timer flip-flop (memory toggle, but really, it's a flip-flop circuit) uses that to briefly trigger an outgoing green (which is buffered for ~5-10s for the reactor-loader sweeper), and then starts a 600s count-down during which further greens from the temp switch are simply ignored. So when that timer finishes, if the temp is still low, the entire thing instantly repeats and starts another 600s timer, and if it's >180, the memory toggle input to the AND is green, but the temp one isn't, so the timer and output stay red until the temp also goes green (
I got up to about 250 pacu and eggs before my game slowed down too much. The real time speed I was generating iso-resin actually slowed down with too many pacu because the frame rate became slower at max speeds (even worse when actually playing the game and building on other planets). I switched to a pool of 128 that holds up to 15 pacu+eggs that I feed with all the seeds. Eggs over 16 pacu uses a similar breeder logic that ship excess eggs to a AT/ST room thats kept at a minimum of 150C. Eggs are put into a storage bin in order to "evolve" into cracked eggs automatically then immediately cook into omelets. Outside of providing more seeds, the system is self sustained and requires no dupe labor to cook. I left one guy on that planet to open up seeds shipped from my home planet. Hopefully you'll fare better than my playthrough to hold more pacu. Good luck!
You could have your bristle blossom farm rows be 2 tiles high if you use a sweepy instead of auto-sweepers, since the bristle blossoms don't take solid materials
@@FrancisJohnYT yeah, I didn't think of the lamps. Sweepy should be able to handle the bristle blossom though since it's only 1kg every 4 cycles per blossom, but if you're worried you can have multiple sweepies next to each other
@@emmettraymond8058 now I havent modded the game my self but I had looked in to it a while back and from what I remember(might be wrong) the game used 3d models as 2d instead of images
I think I figured out the easiest way to fully feed that tree: Omelettes from pacu eggs. I didn't realize it this but since each seeds gives you a little under 4 extra eggs and each pacu eggs weight 2 kg, it means that single pacu can turn seeds into about 20,000 kcals of omelettes over a period of 3 days. So 150 happy pacus could turn 50 seeds per cycle into 1,000,000 kcals and fully feed that tree. You can easily get than many seeds by automatically drowning the branches of arbor trees with a waterfall. You wouldn't even need a dupe to maintain that process. Waterfalls don't need dupe labor. Pacus don't need dupe labor. Eggs in a container turn into raw eggs and shell without labor dupe after a while. Raw eggs cook into omelette without dupe labor if their temperature reaches 70 Celsius. You will also get 133kg of lime per cycle in the process.
Our farmer is at about 50% for seed drop chances on harvest already. So every 24 lilies is already a seed every day so that is three fish fed. The farmer should max out at 85% odds. How many lilies were their, I want to say 314 so we would end up with 22 seeds a day enough to feed 66 fish. So about 43 eggs per day. Would need to account of juveniles and breeding stock of course. Would also need 528 tiles of water though, we don't really have the space for that.
Until this episode I was thinking this was going to be a dr evil base but Aku works also. I love the idea and I think I am going to make an "evil genius" base on the base game of oni
Instead of building a new steam room, what if you put an aquatuner inside the existing steam room for cooling the farm? It looks like it could fit under either row of steam turbines - probably the top row since it's further away from the nuclear waste pool and is getting less heat.
If it does store 11t, it's probably easier (and takes less resources) to use normal storage tanks. Unless it's something crazy like 110t each, I don't think it's worth using.
@@FrancisJohnYT Brothgar set up an over-engineered liquid & solid sorting system using rocket pads. The rocket un/loaders have the ability to selectively filter a material from a cargo canister.
"Left three tiles over there, and some tiles over there, so it'll be just like a natural cave, I'm tellin you!" Laughed a bit too much at that 🤣🤣🤣 Evil Genius 3, Francis style! 😅
While it would add extra thermal capacity it would overall be a thermal drag on the system. and the reactor would require even more uranium just to get back up to steam if it loses too much energy. Overall would be a net loss of efficiency
3 года назад+1
@@sumdud2129 How would it be a drag and requiring more uranium? Yes, it might require more uranium to get back up, but it would also fall down slower.
@ true true. it would fall slower but as the mass would always be increasing it would constantly be dragging down newly added temperature that would be needed just for thermal parity.
3 года назад
@@sumdud2129 Maybe. But that's easy to fix: only store a large finite amount in the steam chamber, and then divert to outside storage again.
Damn, i love your "Aaaaand, we're back." Love this series. For the longest time i tried not to look at any ONI videos to ensure that all my designs were completely my own. But i'm now hooked on your videos and good damnit, now i have a similar oxygen production setup in my base (rodriguez). I just couldn't help it and ripped it off. btw, due to keeping myself in an informational vacuum i realized that door pumps aren't really popular. I use em all the time to destroy carbon dioxide and whatnot...
After ~2400 hours of ONI playtime, I still use the mechanized doors in order to dispose of unwanted gases, but mostly just early game (where the skimmer+sieve, placed in the bottom-right corner of the base, is the better choice for CO2). After a while, some gases become useful, and then the mechanized door setups gets turned into infinite gas storages instead. Right now, though, I'm on a Classic start on Swamp planet. Completely missed the implementation of this start, so I had to go for it xD
@@salemprompthous3820 too bad i never thought about using liquid locks.... i always used a couple of mechanized doors where only one can be opened at a time)) i glimpsed them by accident once one googling some metrics for ONI... such simple thing, but if you're playing on your own, it's not really intuitive.
@@salemprompthous3820 but it is so fun figuring stuff out on your own. you feel like an "inventor" when something works. Though i can't say that i've made anything special during my main playthrough (my biggest achievement was a cooling setup that used a steam turbine - back then steam turbines were much harder to handle since they would only cool down the steam a bit instead of turning it into water). Should have played around in the sandbox to try and invent stuff. Instead, i 'invented' everything in the game itself. It would take ages to build, it would fail, and then i would have to start all over again. I remember my biggest fuckup was when i tried using geothermal, but some phosphorate got into the system. How was i supposed to predit that it would turn into a fucking gas and clog everything up?? by that time i've already spent many-many cycles building my setup... so i couldn't just load the last save. So i just abandoned the whole thing. Cause my dupes couldn't clean it up... (i realize now that this setup wouldn't have worked for long in the first place, but it was such a bummer) It was a very memorable experience, however. Science experiment gone wrong, everything goes to shit, and you just live with the consequences.
@@ahtoshkaa sounds like a fun playthrough, though having it fail so epicly must have been frustrating. Been there (though in several smaller scales) 😅 At first I tried figuring things out, and likewise, ended up abandoning the projects, cause it got broken in some way or another. Using the electrolyzers was my main issue, though. Always filled my bases with hydrogen, and never figured out why (the rodriguez is something I started using a long time ago. But before that, I just plopped two electrolyzers down at the top of my base, then pumped gasses in. Added a filter once hydrogen started leaking in, though in the end I never got to cool the O2 down, so i killed everything with heat. Not how I destroy my bases anymore, with the Rodriguez setups 😅) A lot of channels here have some interesting ways of handling each challenge (like our @Francis John usually just throws power at it), and most of the time there are builds that can be used and abused, and copy&pasted (which I must admit I've been doing for quite some time now, rarely figuring things out myself)
? We only turn them on when we need power and they shut off when the batteries hit 95% so we are not wasting anything. Is this more we would have one turbine on most of the time and then more would kick in as the load increases? Oh that does sound like fun, will have to do a bit of automation tweaking.
what if you just freeze the overflow of your liquid tank and dig it up as either a temporary storage or sth else.. maybe even send it to your waterplanet and mix it with the hoter water from that geysir to keep those bristles watered for some more time ^^
I try to avoid 2 tile high rooms, they tend to clog up with CO2, though I suppose a couple of air flow tile in here and their could sort that out. But it was more just convivence. With 2 tile high rooms we could only fit 3 farm tiles in the light each side. With three tile high rooms we get 4 farm tiles each side, CO2 flow and we can fit in auto sweepers to ensure the food gets collected in a timely manner.
Why didn't you make an air lock before the airlock? If one fails you still have the other. No base demise risk atall 7:08 You do get 7 either way, but you didn't factor in the plant loss.
If one wasn't focused on utilizing nuclear/radiation for everything, all the water geysers on the first two planets plus the water planet would make for a mighty hydrogen rocket network and hydrogen power. There's a lot of options for energy economy now. I guess right now the big tradeoff is between tungsten/niobium/thermium vs insulation.
Samurai Jack reference! I knew you were something else, and now you proved it... Again... Also, natural tiles are meant to be digged up. How else would you build new symmetrical and better looking tiles?
A little concerned that the conveyor cooler at home is heating the right side. Would a thermium aquatuner/regulator be effective at sucking all the heat out of that area?
Watched all of Sam Jack, one of my favourite shows of all time. Enjoyed the new season but the episode that sticks with me most is Robo samurai vs Mondo bot. Tacky I know but the scale of the fight is just so epic.
I know you pointed to putting your cooling solution above your power generation, but are you going to put the thermo aquatuner/regulators directly inside the steam room? Seems like that would save a lot of space that you could use for some living quarters.
Hey @Francis John. I was wondering if its worth sucking out the heat of the nuclear waste with aquatuners befor infinite storage - would that be energy positive due to the large thermal capacity of nuclear waste?
Francis, I don't see any automated mechanisms to control atmospheric pressures within the nuclear power plant. Wouldn't the nuclear reactor melt down if atmospheric pressure is too high for it to let out its excess steam?
Their is no new water being added to the reactor room. Whenever the steam turbines activate the first place the water output tries to go is the reactor, if the reactor and buffer is full it then goes to the reactor room. In theory if the reactor was on for a long time without the steam turbines activating it could draw water from the emergency supply thus adding more water to the steam room.
Both. They really do need 2 tiles for the steam to get out to the end. Maintaining several tiles of nuclear waste at the very bottom can store an absurd amount of thermal energy. In hindsight, he could have moved everything up 2 tiles and had a much larger thermal reservoir. If he had less enriched uranium, this might be a bigger concern and worth breaking in to change it. If maximizing efficiency is the goal, replace the bottom of the reactor area with mesh tiles, fill them with waste, and set the reactor target temp to 135 or whatever minimum is required to run things without using the coal generators. Also, he could add a couple of steam turbines to extract the available heat from the nuclear waste. There's a lot of energy left in that waste that's being pumped to storage. My main reactor, running at full capacity, is operating an extra steam turbine at 600W that only exists to cool down the nuclear waste. But that's not the whole story, because it's still only getting the waste down to about 160C. I could run that through one more steam turbine to extract the rest of that energy.
Radiation in this game does not really travel, think of it more like light. It has a set radius and that is is. The Waste can have rad germs in it but they die out pretty quick. If you put 1000kg of waste in one tile it will radiate two tiles in every direction for a few rads. If you put 1 billion tons of waste in one tile it will still radiate two tiles in every direction but this time for a stupidly high amount of rads.
@@FrancisJohnYT Got it. What about the radius on the reactor though? Or is it such a small dose that your dupes will walk it off with the natural regen? I think that the radiation should be more harmful, as in it should not go away after time and only build up or the doses from the nuclear, sun etc should be much higher :D
The wiki says you have to provide 6 kg of water to the nuclear reactor per second. If you provide less, is it possible to raise the output water's heat higher than 400 celcius? In this episode, you say the nuclear reactor over-pressures at 100kg. Could this be a workable way to do it? I'm thinking maybe keep the pressure in the steam room at 95 kg, and when you need to disable the nuclear reactor, compress the steam around it using mechanized airlocks. Would that work or will the reactor keep producing heat and eventually have a meltdown? If the reactor immediately outputs he water at 400 Celsius AND it keeps producing heat after it gets over pressured, then is it possible to get warmer water by combining these two ideas? Like put a bit of water in, over pressure the reactor and make sure with a timer to release the water before the thing melts down?
@@kalzekdor Does it immediately explodes or does it heat up the uranium and water inside it until the uranium reaches 700 celcius and then it explodes? I'm asking because it if the water can be heated up just a little bit more than 400 celcius, then nuclear reactors could be used to boil petroleum.
@@Tamizushi The water will never be heated more than 400C, as far as I know. If it can't dump the heat into the water, either because there is none, or the atmosphere is overpressured and it can't expel the heated water, the Uranium will continue to heat up. Once it reaches 700C, it causes a meltdown. Might warrant further testing in sandbox mode, if anybody is up for it.
Have not tested it myself but if it's possible it might have some applications. Though with the way we can move magma heat I'm not sure how necessary it would be.
Looks like a dupe was about to open a bullet and got called to lunch, it got far enough that it looks like the game considered the opener free. Hence two users. Totally a bug.
I hear you. It's much slower when you want to build some really big stuff. I love the new content but would like if they take a month or three to optimize things.
When I clicked on the thumbnail, I had a moment where I was wondering if I had, for some reason, just hallucinated a picture of Aku. You are a man of class and taste.
I'm glad YT chose that moment to be part of the preview.
@@FrancisJohnYT So that's why some previews are so horrible, YT chooses them.
Also, I would consider Aku to be more of a "They" than a "He", since his human form is always (AFAIK) female as it makes it easier to be a trickster. "He" also lacks all of the subtleties needed to deserve a gender in the first place, being a creature of pure evil and all.
Rant below:
That said, the english language really isn't set up for gender neutral singular pronouns, and gender neutral plural can be confusing when the subject is singular. "He" is usually the default gender when gender is unknown or irrelevant (man-kind, men, etc.). Spanish is the same way (ninO, ninOs) but even worse - it's physically impossible to add a truely gender neutral pronoun without reinventing every aspect of the grammer (el, lo, le) AND the language since gender is directly tied to the meaning of words (casA=house, casO=in the case of, some words are strictly female with no male counterpart like Computadora and Mesa). Even the verb conjugations of spanish can sound either "masculine" (o, e) or "feminine" (a) despite not being tied to gender themselves.
I suppose there are politically conscientious terms like "Xir", but addressing a being of pure evil with a derivative of "Sir" would be giving him too much respect. Besides, "xir" doesn't roll of the tounge as well as "Sir", is phonetically similar enough to "Sir" to be confusing, and breaks a lot of conventions of the english language (which uses X's sparingly). That leaves relying on genderless titles like "Lord", but again, that gives the scumbag too much respect (even if he deserves a certain amount of respect for keeping an evil empire stable and prosperous.)
"It" is a sufficiently demeaning option, but a little TOO much so since it downplays the cunning and self actualization of Aku.
I suppose, after coming full circle, it is probably best to refer to Aku as a "He", shapeshifted or not - at least in the English language. His default personality is all about sheer destruction and domination (typically masculine) with any tricks (typically feminine) only coming into play when brute force fails, and even then tend to be very simple and direct tricks with little to no subtlety. Despite being an "evil trickster of destruction", he's primarily destruction with very few tricks.
On an ending note, I consider the genderization of language to be a good thing. When watching series where gender is notably absent, such as Land Of The Lustrous, the lack of gender and gender roles causes considerable identity crisis. Diamond, for example, shows many feminine traits, but doesn't understand their purpose (due to being nongendered), can't act on them in a positive way, and suffers from self loathing as a result. By having gendered norms, even if a person chooses to reject them, they at least understand what they are rejecting and why.
Gender is like gravity - you can work with or against it to great effect, but if you remove it entirely horrible things happen to the human body.
I have no idea how better to express it, but your vids feel like visiting with a friend. Thank you good sir, it is a pleasure to enjoy your content..
Slap an extra aquatuner in your steambox, pass the irrigation water through it. Now you have 33C water, reroute the water through the steamturbine space and set the steam turbine cooling to low twenties. The water comes out the aquatuner at 33 and then loses a couple of degrees from the rest of the cooling and you are set. Minimal extra piping to reduce framerate loss (not sure though if piping offworld affects framerates), you can take the power hit easily and also less complex IMO
Having an aquatuner on at all times doesn't sound like a good idea with a limited power source
@@uranus3389 He has 3.2 KWatts to play around with and an aquatuner running water continuously refunds at least half of its power use. In the end he needs to remove a set amount of heat from that water and he cannot dump it on colder stuff so the cheapest option is aquatuners. I cannot think of a more efficient way (unless you go to ethanol exploit territory) given the circumstances to delete heat. ~600 watts are not much of an expenditure anyway
@@k.tassis4632 It's more efficient to use a coolbox with supercoolant-running aquatuner .. or just use the supercoolant liquid loop through the whole base... also he could delete heat with bristleblossoms themselves, but it would require 4-tiles floors for all the liquid valves (and some additional cooling loops anyway)... But I myself would just run the water through an aquatuner too...
@@fat-zer1508 Very true an aquatuner running supercoolant and a heat exchange box would be 60-70% more efficient and you don't need much extra piping apart the heat exchanger box
@@k.tassis4632 ethanol exploit? Explain
As a safeguard against the entire base flooding with water, you can put a hydro sensor connected to a mechanical airlock just after your main entrance. If the hydro sensor detects any liquid at all, it closes the door immediately (and maybe triggers an alarm notification too, if you build in a signal sensor).
I like your thinking a bit of a safety door can't hurt. Might be an idea to have more than one entrance as well. Oh transport tubes.
You could also hook up a duplicant sensor, and only open the door when a dupe is close. (Basically, you have to have both no-water and a duplicant to open the door.)
@ iirc, dupes cannot pathfind through doors closed by automation, even controlled by dupe sensors, so jobs on the other side would never be reserved, and thus the dupe would never go near the door to open it.
The inverse of that (but relying on the same principle, that dupe sensors aren't accounted for in pathfinding) is one commonly used exploit to generate huge amounts of bottles of polluted water to off-gas polluted oxygen for pufts. Basically, you put a pump in a polluted water pool, and then a bottle emptier (set to auto-bottle) on the other side of a nearby door, with a dupe sensor and a not gate attached. Dupe goes to the pump, pumps some polluted water, runs towards the door, door closes due to the sensor, dupe can no longer deliver and drops the bottle, which falls through horizontal mesh doors out of reach of the dupe. Dupe turns away, door opens, dupe can now deliver again and races back over to the pump to repeat the cycle.
@@FrancisJohnYT Actually, on the note of pathfinding, make sure if you put in an emergency bulkhead like that, that the dupe has another way in.
Hey FJ, a warning about plant mutations and seeds:
In my game, I didn't get any more mutated seeds after I planted the first 15-ish of them, even after hundreds of cycles. Uprooted them, and problem fixed, mutations on my other regular plants again. So there's either a hard limit of mutated (planted) seeds the game checks before mutating more, or the mutation chance decreases with the number of mutated seeds already planted. So you probably have to wait until you got all the seeds you want before planting them, otherwise your (regular) plants won't produce more. It was wheat and blossoms and the exuberant mutation for me, but it might be the same for all plants/mutations. Unfortunately I don't have a source that confirms my theory, but you might want to keep it in mind at least, in case you run into similar problems.
I think you might be right, I have not gotten any more exuberant corn or peppernuts in hundreds of cycles. Yet have lots of other mutated plant showing up.
Yes i can totally understand your concern about losing water while waiting for the tank expansionbuild... -_-
I like the new Updates still i think Performance and more Radiation Sources are important right now. I hope they find optimisation soon. Also the New Melodies are kicking.
i’m so addicted to this series it’s not healthy
I enjoy this series so much, your ideas for colonizing the differents asteroids are super interesting - love it !
i had a SUBway sandwich today
Put bunker doors at the top that you can open and let supplies through, but then pump water back onto the top, to maintain that hidden lair theme.
Yay! You did the lamp design exactly the way I usually do it! Feels good man
Just feels like the right way to do it, don't it.
Idea for the water on the home planet: make a an ocean out of liquid oxygen and/or hydrogen on the bottom ot the map. Make the most overkill oxygen tank ever
Base lovin 22, someone beat you to it.
ruclips.net/video/oCDs_KspYkk/видео.html
I'm not gonna lie. I absolutely love your videos. Every single time i see a new vid pop up in my sub list, i'm like, yeah i'm saving that one for dinner (I always watch the best one of the day at dinner time ^^). Keep up the great work. Looking forward to the next one.
I bet your water planet made an escher waterfall for itself, and that's why all the water is getting pumped into space.
13:55 you can use the set and reset latch along with two thermal sensors to create a hysteretic controller
Long ago in a distant land, I, Aku, the shapeshifting master of darkness, unleashed an unspeakable evil! But a foolish KNUCKLES warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in time and flung HER into the future, where my evil is law! Now the fool seeks to return to the past and undo the future that is Aku!
So glad they finished the series, hell of a show.
23:18 that ending is just awesome
I know you will probably never see this but I want to thank you for getting me into this game. Incredible content
I'm a small channel, I get to read all the comments, responding to all of them not so much. Only so many hours in the day and I do have a tendency to play a lot of games. Anyway apologies to your free time for getting you into ONI, it's a bit of a time warp device.
Really liking the underground lair, and it did remind me indeed of James Bond. Maybe you name one of the dupes designated for this base Dr. No or something reminescent. He did have a sort of underwater lair with nuclear power after all ;)
Also you could install the buildable natural tiles mod to enhance the cave flair. You did create natural tiles already after all and this time it would only be for cosmetical purposes
Three to the left two to the right of the targeting beacon, plus the tile of the beacon itself.
I wanna be Francis John when I grow up
*a* Francis John
Lair is looking good! Idk how you figure out all these little quirks, i am speechless
For the water tank... You need to go full dense storage obvs. You need to fill the water tank with water tanks. And then you run all that warm water through aqua tuner(s) to do liquid cooling of the base to a nice comfy 20 degrees C and thereby generate an entire new farm of power. Then you can take all the debris from the magma biome once you've got it below useful for power temperatures and use the storage tank for your infinite mass storage. :)
I'm not sure the save will survive that long, we still have to hit up the magma planet. I have no idea what we are going to do their.
You could add some doors to keep out the water, just as an insurance in case the liquid locks fail.
Aku huh? you have a most excellent taste, sir
how about you place a "few" Liquid Reservoirs inside your water tank of your home planet.
Should help you to store a bit more water without any problems.
We might have to, we could build a storage rocket the size of the silo :)
@@FrancisJohnYT slap together several rocket platforms and a towering pillar of large liquid storage modules, sounds like an easy plan to compress stuff.
@@FrancisJohnYT thats the idea
@@FrancisJohnYT Please do exactly that. Sounds hilarious.
Thanks for another great video, just a thought to "Save" water if you build a rocket tanks for storage when their then full you can empty them for a 11t botte. works great for both gasses and liquids.
If you're ok with lowering tiles for stand lamps, why won't you raise a tile for ceiling lamps? They will cover 7 tiles and you will not lose farming plot. You also could try some kind of pyramid design.
Oh... I like that idea, that would also make it easier to put in the sweepers. I'm going to have to do some playing around with this.
A Rocket platform and a few Large Liquid Cargo Tanks @ 27000kg cargo each would have taken care of it!
This series is so good 💓
If oxygen not included was somehow multiplayer it would be awesome, have each player spawn on different planets and expand to find eachother.
I love this idea! Build a rocket pad and set it to "Guest" and hope for visitors! :D
I have images of griefers landing on someone's colony and dumping an entire cargo canister of nuclear waste. Oh or going around planting sporchilds.
so many natural tiles i love it....maybe too many natural tiles -_-
to be honest already one of the best DLC ever (almost a new game)...one of the few DLC witch is a "must have".
edit; I switch to a shove farm (and kept the fish farm), way more efficient than waiting for the "free-food" (to be precise 600 calories every 12 cycles), so even 100 plants only gains you...
I started a new game recently and one of the first things I got out of the portal was 3 shove vole eggs. feeding them all the dirt I had I am now up to about 12. Now on cycle 130, I have just started hatches for the purpose of coal. I didnt play before Spaced Out but I cant imagine how it hard it was back then lol.
If you make an icebox and pump the water in you can convert it all into ice it will take a lot less space as a solid. Then you can use a dropper and store it all in a 1x1 space.
Would be Fun to melt that down again... 🤔
@@grandfremdling3841 just throw in reaction chamber and it will melt.
surely a dupe can walk in 50 atmospheres of water presure to his "habitat" every day.
So, with some additional automation, you could totally set up a shorter cycle in the reactor, but still only let it load every cycle. Basic idea is to run the output from your existing AND gate through another AND gate, with the other input being from Memory Toggle. The Set port on the RS switch would be from the same line that goes to the reactor autosweeper, and the reset would be branched off that into a Buffer + Filter combo set to 600 seconds, and the output of the whole Memory Toggle sent through a NOT gate before hitting that new AND gate.
Basic idea is that, in the base state, the leg of the new AND gate coming from the Memory Toggle is green (because the Toggle is "off"/unset). When a green comes in from your existing AND gate, it triggers the reactor's autosweeper (use a buffer for that, btw, to ensure it gets the 10s without having to have the input green for the entire 10s), and also does _two_ things to the Memory Toggle. First, it immediately Sets it, and then also starts the Buffer -> Filter combo, set to 600 seconds, which will feed the reset. Even though the input then goes red, the buffer is holding it for the reset, and the Memory Toggle itself is holding it, because it hasn't been reset. This then goes through the NOT gate, and thus the second input to the new AND gate is now red, and won't permit a new signal to go through even if the temp and timer meet the requirements.
Basically, the Memory Toggle would mirror the state of the reactor, being Set (which, via the NOT, flips its input into the new AND gate to red) when the reactor turns on, and Reset 600 seconds later, when the reactor stops cooking.
You could theoretically set your timer certain to _any_ value at that point, or remove it entirely and just run off the temp switch, as it would guarantee that no green signal reaches the reactor sweeper more often than once every 60 seconds.
Not sure if that's super clear in text, I can slap together a mock-up in image form if you'd like.
I get the general idea, basically a 600 second timer and once it tick over it stays ticked until the temp sensor goes to 180C. At which point the whole system resets. Though I will have to play around in sandbox a bit to get it straight in my head before I hook it up to a live reactor.
@@FrancisJohnYT Ya, more that once the trigger condition (in this case, the temp switch) goes green, the timer flip-flop (memory toggle, but really, it's a flip-flop circuit) uses that to briefly trigger an outgoing green (which is buffered for ~5-10s for the reactor-loader sweeper), and then starts a 600s count-down during which further greens from the temp switch are simply ignored. So when that timer finishes, if the temp is still low, the entire thing instantly repeats and starts another 600s timer, and if it's >180, the memory toggle input to the AND is green, but the temp one isn't, so the timer and output stay red until the temp also goes green (
The evil Francis. Please, do an underwater colony on your principal planet.
She: what would you like to hear the most?
Me: "Aaaand we're back!" :))
I got up to about 250 pacu and eggs before my game slowed down too much. The real time speed I was generating iso-resin actually slowed down with too many pacu because the frame rate became slower at max speeds (even worse when actually playing the game and building on other planets).
I switched to a pool of 128 that holds up to 15 pacu+eggs that I feed with all the seeds. Eggs over 16 pacu uses a similar breeder logic that ship excess eggs to a AT/ST room thats kept at a minimum of 150C. Eggs are put into a storage bin in order to "evolve" into cracked eggs automatically then immediately cook into omelets. Outside of providing more seeds, the system is self sustained and requires no dupe labor to cook. I left one guy on that planet to open up seeds shipped from my home planet.
Hopefully you'll fare better than my playthrough to hold more pacu. Good luck!
That is not very promising for the pacu farm, might need to switch to an omelette farm instead.
To store water you use rocket silo. Just give it a try.
I love you man
Supporting comment
good video
Place the lamp on a window tile? Could cover both rows that way
cant wait to see the ocen drain ina few cycles ;P
Might take a little bit longer than a few cycles, with one water pump running flat out it's still going to take a long time.
You could have your bristle blossom farm rows be 2 tiles high if you use a sweepy instead of auto-sweepers, since the bristle blossoms don't take solid materials
The lamp could only support 3 tiles of plants each side then, but I'm nervous the sweepys would not get to them before they go off.
@@FrancisJohnYT yeah, I didn't think of the lamps. Sweepy should be able to handle the bristle blossom though since it's only 1kg every 4 cycles per blossom, but if you're worried you can have multiple sweepies next to each other
Noice. Always noice to have me some ONI. Just noice☂️
modding in aku would be easy creating the model for aku would be the hard part
How so? It's a 2D game. I'm sure there are already good pngs out there with Aku on a transparent background.
@@emmettraymond8058 now I havent modded the game my self but I had looked in to it a while back and from what I remember(might be wrong) the game used 3d models as 2d instead of images
I think I figured out the easiest way to fully feed that tree: Omelettes from pacu eggs. I didn't realize it this but since each seeds gives you a little under 4 extra eggs and each pacu eggs weight 2 kg, it means that single pacu can turn seeds into about 20,000 kcals of omelettes over a period of 3 days. So 150 happy pacus could turn 50 seeds per cycle into 1,000,000 kcals and fully feed that tree. You can easily get than many seeds by automatically drowning the branches of arbor trees with a waterfall.
You wouldn't even need a dupe to maintain that process. Waterfalls don't need dupe labor. Pacus don't need dupe labor. Eggs in a container turn into raw eggs and shell without labor dupe after a while. Raw eggs cook into omelette without dupe labor if their temperature reaches 70 Celsius. You will also get 133kg of lime per cycle in the process.
Our farmer is at about 50% for seed drop chances on harvest already. So every 24 lilies is already a seed every day so that is three fish fed. The farmer should max out at 85% odds. How many lilies were their, I want to say 314 so we would end up with 22 seeds a day enough to feed 66 fish. So about 43 eggs per day. Would need to account of juveniles and breeding stock of course. Would also need 528 tiles of water though, we don't really have the space for that.
I LOVE IT!!!!!
For your water storage issues, you could just ship it to another planet that is only a water storage facility.
Until this episode I was thinking this was going to be a dr evil base but Aku works also. I love the idea and I think I am going to make an "evil genius" base on the base game of oni
Wouldn't making a rocket platform with a couple of liquid tank in there help your storage problem for now ?
Instead of building a new steam room, what if you put an aquatuner inside the existing steam room for cooling the farm? It looks like it could fit under either row of steam turbines - probably the top row since it's further away from the nuclear waste pool and is getting less heat.
The only natural ending is to make the entire planet one giant water tank, bioshock style
Instead of those 5t storage tanks, you could build a rocket storage tank. I think the Large Liquid/Gas storage tanks for rockets store 11t each.
If it does store 11t, it's probably easier (and takes less resources) to use normal storage tanks. Unless it's something crazy like 110t each, I don't think it's worth using.
That is a good plan, not sure they can accept multiple inputs though will have to test that.
@@FrancisJohnYT Brothgar set up an over-engineered liquid & solid sorting system using rocket pads. The rocket un/loaders have the ability to selectively filter a material from a cargo canister.
"Left three tiles over there, and some tiles over there, so it'll be just like a natural cave, I'm tellin you!" Laughed a bit too much at that 🤣🤣🤣
Evil Genius 3, Francis style! 😅
You are the reason that mod exists! XD
Have you thought about moving your infinite waste storage inside the steam chamber? Might give you some extra heat storage and then it's well hidden.
While it would add extra thermal capacity it would overall be a thermal drag on the system. and the reactor would require even more uranium just to get back up to steam if it loses too much energy.
Overall would be a net loss of efficiency
@@sumdud2129 How would it be a drag and requiring more uranium?
Yes, it might require more uranium to get back up, but it would also fall down slower.
@ true true. it would fall slower but as the mass would always be increasing it would constantly be dragging down newly added temperature that would be needed just for thermal parity.
@@sumdud2129 Maybe. But that's easy to fix: only store a large finite amount in the steam chamber, and then divert to outside storage again.
Fine!
Damn, i love your "Aaaaand, we're back." Love this series. For the longest time i tried not to look at any ONI videos to ensure that all my designs were completely my own. But i'm now hooked on your videos and good damnit, now i have a similar oxygen production setup in my base (rodriguez).
I just couldn't help it and ripped it off.
btw, due to keeping myself in an informational vacuum i realized that door pumps aren't really popular. I use em all the time to destroy carbon dioxide and whatnot...
After ~2400 hours of ONI playtime, I still use the mechanized doors in order to dispose of unwanted gases, but mostly just early game (where the skimmer+sieve, placed in the bottom-right corner of the base, is the better choice for CO2). After a while, some gases become useful, and then the mechanized door setups gets turned into infinite gas storages instead.
Right now, though, I'm on a Classic start on Swamp planet. Completely missed the implementation of this start, so I had to go for it xD
@@salemprompthous3820 too bad i never thought about using liquid locks.... i always used a couple of mechanized doors where only one can be opened at a time)) i glimpsed them by accident once one googling some metrics for ONI... such simple thing, but if you're playing on your own, it's not really intuitive.
@@ahtoshkaa haha, had tje same issues when starting out. Think I had about 600 hours pre-liquid locks, now I use them everywhere 🤣
@@salemprompthous3820 but it is so fun figuring stuff out on your own. you feel like an "inventor" when something works. Though i can't say that i've made anything special during my main playthrough (my biggest achievement was a cooling setup that used a steam turbine - back then steam turbines were much harder to handle since they would only cool down the steam a bit instead of turning it into water). Should have played around in the sandbox to try and invent stuff. Instead, i 'invented' everything in the game itself. It would take ages to build, it would fail, and then i would have to start all over again.
I remember my biggest fuckup was when i tried using geothermal, but some phosphorate got into the system. How was i supposed to predit that it would turn into a fucking gas and clog everything up?? by that time i've already spent many-many cycles building my setup... so i couldn't just load the last save. So i just abandoned the whole thing. Cause my dupes couldn't clean it up...
(i realize now that this setup wouldn't have worked for long in the first place, but it was such a bummer)
It was a very memorable experience, however. Science experiment gone wrong, everything goes to shit, and you just live with the consequences.
@@ahtoshkaa sounds like a fun playthrough, though having it fail so epicly must have been frustrating. Been there (though in several smaller scales) 😅
At first I tried figuring things out, and likewise, ended up abandoning the projects, cause it got broken in some way or another. Using the electrolyzers was my main issue, though. Always filled my bases with hydrogen, and never figured out why (the rodriguez is something I started using a long time ago. But before that, I just plopped two electrolyzers down at the top of my base, then pumped gasses in. Added a filter once hydrogen started leaking in, though in the end I never got to cool the O2 down, so i killed everything with heat. Not how I destroy my bases anymore, with the Rodriguez setups 😅)
A lot of channels here have some interesting ways of handling each challenge (like our @Francis John usually just throws power at it), and most of the time there are builds that can be used and abused, and copy&pasted (which I must admit I've been doing for quite some time now, rarely figuring things out myself)
Would be nice if it only ran as many steam turbines as needed (controlled using those smart batteries above).
That's a cool idea.
? We only turn them on when we need power and they shut off when the batteries hit 95% so we are not wasting anything. Is this more we would have one turbine on most of the time and then more would kick in as the load increases? Oh that does sound like fun, will have to do a bit of automation tweaking.
@@FrancisJohnYT Yeah that's exactly I meant!
what if you just freeze the overflow of your liquid tank and dig it up as either a temporary storage or sth else.. maybe even send it to your waterplanet and mix it with the hoter water from that geysir to keep those bristles watered for some more time ^^
The real question is... Is he gonna save that fossil natural tile in the Lair? 😅
Oh that is just cruel, think of the steel that could provide.
Ya know those floors only need to be 2 spaces high for the bristle blossoms and the lamps.
Well not with auto grabbers.
@@phookadude use sweepys instead
I try to avoid 2 tile high rooms, they tend to clog up with CO2, though I suppose a couple of air flow tile in here and their could sort that out. But it was more just convivence.
With 2 tile high rooms we could only fit 3 farm tiles in the light each side. With three tile high rooms we get 4 farm tiles each side, CO2 flow and we can fit in auto sweepers to ensure the food gets collected in a timely manner.
Honestly we do not complain about natural tiles. Destroy the map, it’s fine :)
Why didn't you make an air lock before the airlock? If one fails you still have the other. No base demise risk atall
7:08
You do get 7 either way, but you didn't factor in the plant loss.
If one wasn't focused on utilizing nuclear/radiation for everything, all the water geysers on the first two planets plus the water planet would make for a mighty hydrogen rocket network and hydrogen power. There's a lot of options for energy economy now. I guess right now the big tradeoff is between tungsten/niobium/thermium vs insulation.
Pacu and Aku.
Hey @francis did you think about using the large liquid rocket tank they hold sooooo much. Love the videos!
Samurai Jack reference! I knew you were something else, and now you proved it... Again...
Also, natural tiles are meant to be digged up. How else would you build new symmetrical and better looking tiles?
Aku with a pacu head just cause ONI
you should do a series with every compatible mod on the steam workshop
AAAAAAAnnnnnnnd *klick* like it!
A little concerned that the conveyor cooler at home is heating the right side. Would a thermium aquatuner/regulator be effective at sucking all the heat out of that area?
It costs energy to run an aquatuner we just want to move the magma heat to where we need it which is the water boiler.
LOVE the Aku reference!!!!!!
Did you see Samurai Jack season 5?
Watched all of Sam Jack, one of my favourite shows of all time. Enjoyed the new season but the episode that sticks with me most is Robo samurai vs Mondo bot. Tacky I know but the scale of the fight is just so epic.
New plan. We need to replace all water on water planet with super coolant :)
Super coolant might not be to hand to do, but filling it with Resin would be a nightmare :)
I think a smart battery and an or gate could do the trick.
If(heat < 180 && (timer.isTrue || smartBattery < threshold)) {
FillReactor()
}
Can I get some insight into the mini nuclear reactor you've got going here? particularly the automation setup.
I know you pointed to putting your cooling solution above your power generation, but are you going to put the thermo aquatuner/regulators directly inside the steam room? Seems like that would save a lot of space that you could use for some living quarters.
Sounds like a better plan, though I'm not sure about getting the piping out.
Прикольно
Please put the housing at the very bottom, up against the uneven neutronium
Their would be nowhere for the CO2 to go, you need to have them on the flat.
you can do 19 BB per light
Hey @Francis John. I was wondering if its worth sucking out the heat of the nuclear waste with aquatuners befor infinite storage - would that be energy positive due to the large thermal capacity of nuclear waste?
We could drain the last of the heat out of the nuclear waste with a steam turbine if we wanted to, not sure we need the power that desperately though.
Are you going to shoot the bristle blossoms over to the resin tree?
Only after we have turned the ocean into bristle blossoms. I want to see how many calories this planet gives us.
Why do you need a bigger tank?
To store more water we don't need, at this rate the water tank will take over the entire map.
Wont the dupes you are leaving in Aku's secret lair going to need oxygen generation and then a way to consume the hydrogen?
I was going to mention something similar. At the moment oxygen definitely isn't included
An electrolyzer and a hydrogen generator will take care of that, that will go in after the cooling system and housing.
Francis, I don't see any automated mechanisms to control atmospheric pressures within the nuclear power plant. Wouldn't the nuclear reactor melt down if atmospheric pressure is too high for it to let out its excess steam?
Their is no new water being added to the reactor room. Whenever the steam turbines activate the first place the water output tries to go is the reactor, if the reactor and buffer is full it then goes to the reactor room.
In theory if the reactor was on for a long time without the steam turbines activating it could draw water from the emergency supply thus adding more water to the steam room.
If you spilled some nuclear waste under the turbines, would it help maintain heat in the steam or would it clog the system?
Both. They really do need 2 tiles for the steam to get out to the end. Maintaining several tiles of nuclear waste at the very bottom can store an absurd amount of thermal energy. In hindsight, he could have moved everything up 2 tiles and had a much larger thermal reservoir. If he had less enriched uranium, this might be a bigger concern and worth breaking in to change it. If maximizing efficiency is the goal, replace the bottom of the reactor area with mesh tiles, fill them with waste, and set the reactor target temp to 135 or whatever minimum is required to run things without using the coal generators. Also, he could add a couple of steam turbines to extract the available heat from the nuclear waste. There's a lot of energy left in that waste that's being pumped to storage. My main reactor, running at full capacity, is operating an extra steam turbine at 600W that only exists to cool down the nuclear waste. But that's not the whole story, because it's still only getting the waste down to about 160C. I could run that through one more steam turbine to extract the rest of that energy.
What about the radiation from the reactor and from the infinite nuclear waste storage? Won't it pollute the base?
Radiation in this game does not really travel, think of it more like light. It has a set radius and that is is. The Waste can have rad germs in it but they die out pretty quick. If you put 1000kg of waste in one tile it will radiate two tiles in every direction for a few rads. If you put 1 billion tons of waste in one tile it will still radiate two tiles in every direction but this time for a stupidly high amount of rads.
@@FrancisJohnYT Got it. What about the radius on the reactor though? Or is it such a small dose that your dupes will walk it off with the natural regen?
I think that the radiation should be more harmful, as in it should not go away after time and only build up or the doses from the nuclear, sun etc should be much higher :D
The wiki says you have to provide 6 kg of water to the nuclear reactor per second. If you provide less, is it possible to raise the output water's heat higher than 400 celcius?
In this episode, you say the nuclear reactor over-pressures at 100kg. Could this be a workable way to do it? I'm thinking maybe keep the pressure in the steam room at 95 kg, and when you need to disable the nuclear reactor, compress the steam around it using mechanized airlocks. Would that work or will the reactor keep producing heat and eventually have a meltdown?
If the reactor immediately outputs he water at 400 Celsius AND it keeps producing heat after it gets over pressured, then is it possible to get warmer water by combining these two ideas? Like put a bit of water in, over pressure the reactor and make sure with a timer to release the water before the thing melts down?
IIRC, an over-pressured Reactor doesn't just shut down. It explodes.
@@kalzekdor Does it immediately explodes or does it heat up the uranium and water inside it until the uranium reaches 700 celcius and then it explodes? I'm asking because it if the water can be heated up just a little bit more than 400 celcius, then nuclear reactors could be used to boil petroleum.
@@Tamizushi The water will never be heated more than 400C, as far as I know. If it can't dump the heat into the water, either because there is none, or the atmosphere is overpressured and it can't expel the heated water, the Uranium will continue to heat up. Once it reaches 700C, it causes a meltdown.
Might warrant further testing in sandbox mode, if anybody is up for it.
@@kalzekdor Aaaah bummer then.
Have not tested it myself but if it's possible it might have some applications. Though with the way we can move magma heat I'm not sure how necessary it would be.
11:12 - 2 dupes bring down payloads and operate the opener at the same time. Possible bug?
Looks like a dupe was about to open a bullet and got called to lunch, it got far enough that it looks like the game considered the opener free. Hence two users. Totally a bug.
@@FrancisJohnYT it caught my attention because the opening animation continued after the dupe left for lunch.
I wish you used more mods. There's lots of them that are really good and useful. They add to the game without breaking the balance.
I stripped most of the non essential ones out when I started Spaced out, wanted to get a fell for the new content without any mods.
It really doesn't make any difference other than you're missing out great mods.
It’s a shame I cannot play this game anymore. They made it very taxing on CPU lately. I gotta upgrade a new pc.
I hear you. It's much slower when you want to build some really big stuff. I love the new content but would like if they take a month or three to optimize things.
couldn't you deconstruct the water tanks (which leaves a bottle) and reconstruct them (repeat as necessary) for simpler storage?
@@d.6325 yeah, I typed that when I saw his initial setup, not after finishing the video.
hi
Never first.. :'(
According to youtube im the second comment. Oh well its probably drunk
Third!