FFXIV has a massive healer problem

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  • Опубликовано: 22 окт 2024
  • In this video I discuss my thoughts on the current jarring healer shortage that is plaguing Final Fantasy 14: Endwalker. This is a problem that goes way deeper than simply healers not being fun, but in the core designs of end game and raid encounters themselves.
    If you are interested in debate and debauchery in my snowflake melting discord, feel free to join!
    / discord

Комментарии • 283

  • @katarh
    @katarh 2 года назад +42

    Active healer in XIV here. I play SCH. I loved the complexity of it back in the day, and I still feel like it's the most complete of the healers. Sure, my main "rotation" for DPS is all of five buttons (DoT, long cast single target, short cast single target, consumable single target, and instant AOE) but on a mega pull in a dungeon, it's possible to slap the ground for nonstop damage and barely worry about the tank thanks to Excog. I miss things like our ground AOE bubble for damage and our multi-dots and ability to spread them, but I don't think those will ever come back. I do hope they add a consumable AOE damage for level 99 and give us back an AOE DoT.
    Despite this, my savage static already had two healers and I got put on summoner. The rotation is brain dead and the most work I have to do is figure out when it's safe to do Ifrit draw in. I don't mind having to memorize mechanics - it really is just learning the dance steps over and over again. The current Savage tier is brutal for "one player screws up, everyone dies." We call it "personal responsibility time" and if it's bad in a static, I can only imagine how awful it is in party finders.

    • @cobbil
      @cobbil 2 года назад +4

      I had to stop playing SCH when they took Shadow Flare and combined the fairies. Selene was god tier and they did her dirty.

    • @JesusPerez-yc6yu
      @JesusPerez-yc6yu 2 года назад +1

      I stopped playing after stormblood expansion because of life. came back 1 week ago. heavensward dps were so complex and punished u brutally and so were the raids. then in SB I cleared first savage tier after 30mins... now coming into SW man did they butcher the game
      2 min Buff CD and 15,30,45s, and 1 min CDs. the whole game is child's level easy now. the hardest part of the game is getting ppl to follow the dance of mechanics. but once memorized u just go through the motions.. u use to love this game but there is no complexity now. removed all SMN dots, took away monk GL ;/ hope the designers see that the game needs more complexity

    • @CivilChev
      @CivilChev Год назад

      I miss Improved Aetherflow. Simply the best time for me was SB SCH due to that trait.

  • @urfhorf
    @urfhorf 2 года назад +17

    worst thing they ever did for healers in this game was making both ast and sch into whm 1.5, please give me back my Dots yoshida

    • @elgatochurro
      @elgatochurro 2 года назад +1

      No

    • @silverstrider2046
      @silverstrider2046 2 года назад

      Even WHM had 2 DoTs all the way up to ShB.
      AST was the 1st to go the 1 Nuke/1 DoT route starting with SB but this made some logical sense because AST had its card mechanic to distract it from the monotony. Making every healer follow suit without providing that secondary distraction mechanic is what's killing the role really.

  • @eugenstash
    @eugenstash 2 года назад +16

    I used to play ffxiv and main WHM. And I have to say I agree with you here. I’ve recently hopped in to WoW and despite its may flaws, healing in it imo is more exciting than ffxiv.

  • @shirrenthewanderer414
    @shirrenthewanderer414 2 года назад +11

    The biggest turnoff playing healer in FFXIV for me was we went for "healers shouldn't damage enemies (or do anything else other than HPS numbers)" to healers DPS until someone dies, then SC + Raise because the numbers look better for the parse, because f*ck the party's damage, I want to look good on the parse. That's not a healer problem that's why I don't like parsers. I remember back in FFXI we has Haste, Slow, Dia (defense down), Repose (sleep that worked on unsleepable enemies like skeletons and ghosts) Teleports, Paralyze, Silence, and a host of Elemental and Status resistance spells, and Banish which stripped undead of their damage resistance. Of course, whether you meleed and "fed the mob TP" or not, people told you to just Cure. They expected you to stand still and do nothing until you needed to Cure. In FFXIV, Holy is an AoE stun, that halts packs of enemies for 7 seconds, and people told us not to use it, because it's a Hallowed Ground on every pull. But, because healing numbers and damage numbers > everything else, even clearing the fight, Cleric Stance and Holy was frowned upon. Now we just have Glare, Dia for 95% of our single target (which is 99% of "current content" because people don't want to deal with mechanics and adds, they want to dodge things and shoot things, because that's "skill" and putting up numbers on a parser is "skill").
    In Wrath of the Lich king, back in 2008, Holy priests have: Smite (nuke), Holy Fire (nuke that leaves DoT that can be glyphed to make Smite do 20% more damage; on a short cooldown), Shadow Word: Pain (DoT), Devouring Plague (DoT that healed you for damage dealt), Mind Blast (nuke on short cooldown that casted faster than Smite but pulled more threat), Shadow Word: Death (instant cast nuke that did backlash damage to you if it didn't kill the target), Holy Nova (instant cast AoE damage and heal, threat free), Mind Sear (channeled AoE nuke), Shadowfiend (5 min CD that summed a shadow beast that restored your Mana as it attacked things, you know so you can heal some more). On top of all that, you also had Mana Burn (that can be made faster on the Discipline tree to deplete an enemies mana), and Mind Flay (Shadow tree talent that makes enemies slower and deal channeled damage). You also had wands if you didn't want to spend Mana, and to top all THAT off, Discipline Priests can use Penance to throw Hadoukens that damaged or healed depending on whether you hit an enemy or ally.
    The reason everything that is "hard" in FFXIV is just a bunch of dodge patterns because people in MMOs don't want to make friends, they just want stuff and things as status symbols to show off to people who wont even look at them because their own "friends" are too wrapped up in their own materialism to notice, so everyone PUGs and boosts because we can't have nice things because people can't be trusted to act like adults.

    • @shirrenthewanderer414
      @shirrenthewanderer414 2 года назад +3

      Also, as far as healing being "too stressful", that is a self-inflicted problem, or a problem with other players putting needless pressure on one person. People today love pointing fingers and getting mad and being self-righteous; if I f*ck up, I f*ck up, I'm a kinetic learner, I need to be in the instance and do the content to understand it through practice, and if that inconveniences anyone, well do f*cking bad, because people will make themselves miserable waiting for me to give a shit. I was an idealistic healer back when I started playing, when I honestly thought healing was about healing others, reliving injuries, raising the fallen so they can walk again, and teleporting to far off places to sneak and invisibile to resuce someone who fell behind enemy lines. I don't now, or ever care about "numbers per second" on anything, I just want to fight the boss battle because boss battles are cool and I want to take care of my teammates because I'm their thick and thin friend and I love them, not because I want to score points. "Points' in an RPG have no intrinstic value other than what you give them. If people are unwilling to let people learn because they are impatient they need to play a 1 player game, or lower their picky standards if they expect a healer to magically become competent at whatever "current content" you are doing.

  • @darkchaozbringer785
    @darkchaozbringer785 2 года назад +40

    It's less of a healer problem and MUCH more of a other role types refusing to use ALL of their abilities (mitigations specifically) problem.

    • @johngreener6696
      @johngreener6696 2 года назад +3

      I completely agree. The number of times a tank decides they don’t need to use mitigation when pulling wall to wall and it’s “a healer problem” when they die or when dps decide they’re going to pull mobs cause they feel the tank isn’t going fast enough is a big turn off to a lot of people healing. If people stop playing healers below max or “only level up for role quests” then they won’t have any desire to do endgame healing. That being said I don’t disagree that there are endgame things that turn folks off to healing but it definitely isn’t a devs only issue.

    • @Lovecraft_88
      @Lovecraft_88 2 года назад +5

      Most healers complain about the fact, that healing itself is mindnumbingly easy and boring. You complain about other players. Looks like a skill issue to me.

    • @darkchaozbringer785
      @darkchaozbringer785 2 года назад +1

      @@Lovecraft_88 Tell me you're ignorant without telling me you're ignorant lol smh.

    • @redgeoblaze3752
      @redgeoblaze3752 Год назад +2

      Not just that, but how little other players understand about healing, and how willing to blame the healers they are.
      I was removed from a group for apparently not healing enough. I'm a scholar. Whenever I try to heal, the sugar-addled Astrologian has them all maxed out before my second succor cast, but he was still complaining about "doing all the work"

  • @asteroidnix9908
    @asteroidnix9908 2 года назад +36

    As a healer main in both wow and ff14, and from a different point of view, at least you don’t get idiots who like to ignore boss mechanics expecting the healers to somehow keep them alive, because they’d just get insta killed in 14 raid fights😂

    • @Ravum
      @Ravum 2 года назад +2

      Did you miss the "healers adjust" thing?

  • @SpawnOfJenova
    @SpawnOfJenova 2 года назад +8

    I mained healer for multiple tiers and a few ultis. This tier I had to swap to DPS. All the healers I know, either stopped playing healer or have said this is the last tier they will play the role. Either everything is going to shit, and people are dying and blaming YOU for stuff you couldn't prevent, or the groups are as smooth as butter and I get to spam 1 over and over again. There's no reason to play healer. At least with DPS I can work on my rotation, and fitting it into my buff windows.

  • @Keyh
    @Keyh 2 года назад +33

    I was terrified to play healer in FFXIV because healers were always the linchpin of the group and the one that saved everything.
    Now? I play healer in FFXIV because of quick queues and it's dirt easy to get stuff done

    • @Legocatshouse
      @Legocatshouse 2 года назад +3

      Healing is the most relaxing role in my opinion. Easy dps, and healing gets easier the more you do it.

    • @Bilbo122333
      @Bilbo122333 2 года назад

      Amen

  • @turntapeover5749
    @turntapeover5749 2 года назад +29

    Counter argument, while having a one button rotation is boring AF as you say, and to which i agree to a certain extent, I remember the days of Gordias where you had to stance juggle, have a rotation to keep up with, and fight mechanics layered on top of that. What happened back then? The raid scene completely died until they dumbed down the fights, relaxed the dps checks, and basically made savage on a difficulty level that would be somewhere between normal raid and extreme trials now. Hell, people were not even able to make it past Faust because despite what people argue about jobs being boring and too easy, when they're not, only a handful of people manage to actually get a clear and the raid scene is virtually non-existent. And if you think healers are rare now, they were even rarer back then because the level of involvement and responsibility that fell on them for every. single. thing. was immense. If you died, healers fault, if you didnt make the dps check, healers didnt dps enough etc. So healers were either God Tier, or thrash with 0 in between. That bs has died down now, so wtv people think about wanting more complex job, i will quote blizzard "You think you do, but you dont". That you don't like the encounter or job design is a matter of taste and opinions, but going as far as saying it's a "problem", not by a long shot. Complex jobs were much more problematic and the meta statistic show that the most played jobs are what? The easiest ones to play in each roles which pretty much contradicts directly every argument made against 1 button jobs, because statistically, they're the most played, while the complex jobs are the least played. Whether one likes it or not, 14 devs know their audience, and its, in the vast majority, an audience of midcore-casual and it's designed with those people in mind whether the hardcores like it or not because I can assure you that the only people complaining and being vocal about this issue are the hardcores, and yet, the game has never had a more thriving player base and a raid scene this active. So for 1 hardcore, they win 10 midcore that will play the exact same content. Money speaks, and they listen, there's not much we can do about it. But one thing that i did notice, is that the people who complain the most about it have this...elitist gatekeepery kinda mindset and would like the hardcore stuff to be catered for the TRUE hardcores only and screw the other 90% of the player base. And see, that's why the game is successful. It caters to the 90% of the silent majority who think the job and fight design is just fine. You don't like it, too bad, im not gonna cry over it and neither should you.

    • @kainesalvation4426
      @kainesalvation4426 2 года назад +7

      You describe everything and what happened during HW perfectly. I also want to add that it wasn't just raid scene that was completely obsolete, but it was actually the entire player bases. HW despite it's reputation as "Award Winning", was the expansion that killed its player population because of Gordias difficulty + Skill ceilings of jobs like Dragoon, Monk, Dark Knight, Cleric Stance and etc. Devs knows that they aren't perfect but at the same time, I don't think that some people know how hard it is to keep both sides happy.

    • @CTN404
      @CTN404 2 года назад

      The cleric stance dance … I remember

    • @FTW1230
      @FTW1230 2 года назад +4

      “Healers are to easy, we just don’t have much to do at all”
      *makes this raid tier more involved with mitigation and healing checks*
      “GOD WHY DOES EVERYTHING HURT”
      I think people take for granite that there is very much a complexity to healing in that you have to plan out your healing schedule while adjusting for various mistakes that other people make, and it’s a lot more apparent this tier because of they are seemingly changing up tank busters and raid wides and adding bleeds on top of the big damage. You can tell a good healer from a bad healers by how drastically your hp falls between mechanics (no mistake on someone else’s end provided), adding dps complexity will further the gap as you said

    • @saindst
      @saindst 2 года назад

      @@kainesalvation4426 Maybe, just maybe having strict rotations the way this game does is what makes it so diabolically bland after a little while. If it were priority and proc based like other games, and maybe if you had some choice in how you played it would be more enjoyable. Madness to think that choice matters, but here we are...

    • @kainesalvation4426
      @kainesalvation4426 2 года назад

      @@saindst I mean, we would never know which suit this game better be it strict rotation vs proc based. Although you say it is bland, one thing is for sure though, this game survive because of its casual friendly (especially towards those who have normal regular jobs) while not fully ignore midcore or hardcore players.

  • @MsPysoul
    @MsPysoul 2 года назад +35

    I hate savage content in ffxiv. It's just a test if you memorize all the mechanics. There is no fun in clearing until you do. And if you do, you dread of the moment that you have to do it the next week again.

    • @pyn_rae
      @pyn_rae 2 года назад +3

      true i stopped clearing this tier because i got burnt out and have been doing ultimates instead

    • @dione2610
      @dione2610 2 года назад

      @@pyn_rae are those any better tho?

    • @skyash7566
      @skyash7566 2 года назад

      @@dione2610 yep

    • @Kuhazan
      @Kuhazan 2 года назад

      @@skyash7566 wait how are they that different? You have to go through the savage cycle to get to them.

    • @skyash7566
      @skyash7566 2 года назад

      @@Kuhazan you can start from old ultimates, which unlock from old savages

  • @Avaelendil
    @Avaelendil 2 года назад +8

    I main a healer in FFXIV (astro) and a lot of the "healer shortage" is limited to party finder groups. A big part of that is party leaders setting the minimum ilvl to 615. I use the gearing paths for multiple classes. My astro gets the tome gear while I use the normal raids to gear my tanks and ranged dps in that order. I haven't missed capping my tomes and my astro is still ilvl 614 so I can't join the party finder groups even if I wanted to (and probably would since I enjoy the harder content). The duty finder for thing like roulettes are almost never healer in need. It's usually tanks in need for everything but alliance and normal raid roulette which are usually dps in need.
    You also have the issue someone else mentioned where other roles aren't using their personal/party mitigations appropriately or at all and a lot of blame gets put on the healers for not keeping up with damage taken. It makes a lot of healers just not want to deal with the hostility. Basically most of the issues are self induced by the community itself. I agree that healer dps rotations are lacking and mind numbing if that's all you're doing and contributes to people who have left the role, but it's by no means the only problem specifically on this topic.

    • @Puddingskin01
      @Puddingskin01 2 года назад +4

      And when you get up to 615, the PF groups bump it up.

  • @FeydTheRonin
    @FeydTheRonin 2 года назад +5

    This is the only video out of dozens that actually brings up the core issue of FF14's on-rails fight design. Everyone else glosses over this or gobbles up what YoshiP and the team have served for years in lieu of "difficulty" which is a slew of all-or-nothing "mechanics" while dancing around a memorized boss fight that is scripted down to the millisecond. At that point you're not playing the game - you're emulating a robot completing an exact sequence of predetermined moves.
    That's essentially all of FF's fight design. It's why every boss fight is an arena of roughly the same size with a deathwall. There is so little room for creativity or freedom in how the game is actually played, it's unreal. WoW raids that came out over a decade ago have more flexible dynamics and interesting, thought-provoking mechanics in them than even the "best" Savage content FF can put on the table, and it's very much for the reasons you've explained. I'd add another: Because there's still a portion of this game that's dragging along those on consoles (which the game is still sold and played on). WoW, being designed for desktop from the ground up and by a team that had a vastly different background (as far as gaming and MMO experience goes), never had that kind of experience in mind.
    Ultimately FF strikes me as a bunch of guys who worked on console games trying to emulate an MMO with a Final Fantasy skin. Meanwhile WoW was a bunch of people who played Ultima, EQ, and the MMOs of their day and then approached developing WoW with, "What are all the ways we can have fun with this blank canvas?" For all of its faults (and WoW has many), it still achieved more in terms of pushing the genre because of this approach. I'd argue in a small way it still does, even long after its decline and long long after its prime. FF meanwhile never really changed after ARR. It's still really just a kind of knock-off console game that tries hard to be an MMO, but outside of stuff like glamor or housing (which is still amusing, make no mistake) leaves so little room for creative gameplay choices that the result of your raid was determined long before you entered the instance: You either memorized and executed exactly what YoshiP intended, or you didn't. There is no in-between.

    • @GameMusingsWithRaziel
      @GameMusingsWithRaziel  2 года назад +1

      Acknowledging this reality is something many people refuse to do. Its admitting a flaw in the game and the church of Yoshi-P can't have that.

  • @thrashjf83
    @thrashjf83 2 года назад +8

    It's also a culture issue. I'm grinding out my heals to 90 right now. I've not had a single wipe and only 2 deaths in leveling dungeons. 0 commendations across all main scenarios, leveling, and other dungeons I've run. Hop on my tank to do extremes or 90 dungeons all 3 comps dropped on me at the end. Used to if you healed you got commendations, and thanks, not you just are a vending machine for health that is expected to punch everything in the face.

    • @MekareP
      @MekareP 2 года назад +5

      I can agree with this. Healer respect has literally "tanked" (pun intended). I will clutch heal because everyone but me got hit with some nonsense and not a single comm. It's seems silly to care about worthless comms, but it feels bad. It makes you feel like you wanna heal more, like you're wanted. Healing is more work than tanking since balancing aggro isn't an issue anymore.
      Edit to add: it's really weird too, if I screw something up and be like oh sorry guys I effed that! I get comms. It's like people love watching us suffer shame and guilt lolol

    • @MCG55SS
      @MCG55SS 2 года назад

      That's weird because in a group of three leveling me a tank my friend in astrologian and another summoner my friend the astrologian and has a 100+ commendations already and we're not through Storm blood

    • @miyu1323
      @miyu1323 Год назад

      While I agree there is a culture issue, I don't really agree on your point about commends. I main WHM and play it most of the time in my expert roulettes. Around 60-70% of the time I do get at least one or two commendations just by holy spamming and using mit for pulls.

  • @dorrianbrooks9408
    @dorrianbrooks9408 2 года назад +4

    The boredom honestly has me contemplating migrating to WOW.
    I got back into FFXIV during the lauch of Shadowbringers after being introduced to 14 as a wee lad for Christmas(with my mom not knowing of the subscription fee lol) and I had no real qualms with healing because my two healers were Scholar and Astrologian. Scholar felt like it was always keeping me on my toes thanks to resource management, and Astrogian felt so busy thanks to the cards and arcana. With Endwalker, Sage felt good, but the butchering of Astrologian, and Scholars buffs(as well as me gaining a better understanding of the Job) honestly made healing feel so boring. When we're dealing with high stress runs and I have to stretch my healer muscles, it feels good and rewarding, but on Good runs it's honestly so boring being a Baby DPS. All these buttons that heal but with how runs are so structured, the only time Im gonna truly feel like a healer is when someone on the team messes up(and no one immediately dies) or when I mess up and have to cover my ass. I dont mind being another DPS but damn it's so lackluster especially compared to how good it feels to get the team through tough encounters

  • @joefizz7953
    @joefizz7953 2 года назад +10

    As someone who came over in the great WoW migration in ShB, you hit every nail on the head with this. I've mained healer since actual vanilla wow, and healing every fight in 14 is just....boring. I know when the damage is coming; one aoe cast + oGCD and everyone is good again. There's very rarely any maintenance healing, hell not even on the tanks really.
    And when a big raidwide hits, I (generally) know that no other damage is going to happen while everyone is low, so they aren't even scary. If a big raidwide hits like that in WoW I'm sh*tting bricks, cause it very easily means deaths. Sure there's exceptions to this, but that's the case most of the time.

  • @TheSometimeAfter
    @TheSometimeAfter 10 месяцев назад +1

    I joined FFXIV for the healing and I left for the same reason.
    Initially i played AST which I loved but they did so many things wrong with it, and with the obscene button bloat i moved to SGE.
    But while it is a better designed class, all i was doing in pug content was spamming one single target attack or one aoe attack. For what felt like the whole dungeon. It was mind numbing.
    I quit FFXIV soon after

  • @flamingosalad3541
    @flamingosalad3541 2 года назад +13

    Week 1 raiding is why I enjoy healing, it requires a joint effort of everyone to play at a high level. Yes when you have gear what you described is accurate, if you take a hit you're not supposed to you will die, but if you take a hit you are intended to you will survive. Week 1 raiding is where people who understand mitigation and timing things to line up under tight timings where that 60s bubble or 30s bubble wont be back for the next raid wide and you might need that added mitigation for the next big hit or you're just going to die to straight raw damage because your gear doesn't carry you had enough.
    This current raid tier is punishing to the healer if your team does not have an understanding of mitigation, bleed busters, bleed aoes, everything hurts really badly and it hurts even worse when you're missing -10, 20.. 30% or more on that bleed tick, going from a 12,500 damage tick and having to heal your ass off to a much more manageable 8,7500 bleed tick and you can resolve the bleeds timer with some careful planning of ogcd aoes.
    Tanks are already curated to use reprisal on pretty much any bar that appears, if you're not then you're just a bad tank, same with their aoe mitigation, often rotating these between main and co-tank as they do with reprisal. Healers are curated to use their defensive as well, albeit they have varied timers on them, shield healers getting to abuse it more than whm and ast which is fine. DPS however have no concept of using addle or feint and asking them to use it often is meet with 'hang on I don't even have that button on my bar.' that's where a huge problem is.
    Healers rotation being dumbed down is another but I can't imagine how wonderful it feel to be in a 3 step combo and you have to break your combo to cast a gcd heal because your ogcds are down, and I'm sure that's what square is trying to avoid. Any healer with any ounce of greed is going to finish their 3 step combo and then attempt to gcd heal if they've screwed their ogcd alignment.
    I don't think anyone is looking at 24 man or 4 man dungeons that aren't criterion and thinking these need to be adjusted to be more involved in healing, the game never has been balanced around that idea. With gear making it easier to soak more damage even when item level synced where half your gear just doesn't work as it should its often not a problem in these places.
    I would say if you want a healing challenge in this game, presently either choose to week 1 raid or jump into criterion savage and experience the hell of trash that thwacks a tank for 50-65k lmao.

  • @TheSpicyLeg
    @TheSpicyLeg 2 года назад +5

    I think your info is a little out of date. P7/P8S have some heavy bleeds that require quite a bit of healing, I would even say a healing check.
    Not that I disagree with the assessment of healers and tanks being more like damage dealers. I don’t like it, personally, but that doesn’t change the reality. In my opinion, YoshiP has painted himself into a corner. He has set the expectation - indeed, the requirement - for healers to DPS by way of boss and game design. He doesn’t want to get rid of the roles altogether, but he also can’t do much more to pressure healers with healing requirements because everyone treats them as DPS with oGCD heals. They expect that now. If he leans more towards damage with healers, then what is the purpose of a healer? Why have a role to hit a button every 15 seconds during their damage rotation?
    I would also point out that this is why you don’t design towards the extremes. Healer DPS initially came to be required because the hardcores weren’t being challenged if the healers could contribute significant DPS towards beating an enrage timer. This was when they should have increased the healing requirement, so healers had to devote actual GCDs towards healing, and thus, reduce the overall damage the party was dealing. Instead, they made the damage requirements tighter, meaning healer DPS was required. Now it is simply required, and the meta for healers is maximizing damage while devoting as little of time to healing as possible.
    Let’s not forget casual healers, either. Boy… can you think of how unfun it must be to be a healer in roulettes or even normal raids with a competent party? All those healing kits reduce down to a few different skills. I went in to P8N as a white mage for the weapon item, just to see, and yeah, healing was boring. I was simply a glarebot, every now and again using Bell or Rapture. As a healer you will find yourself hoping people screw up so you can actually heal, or even be forced to make a snap decision to save the party, if you’re lucky. In my static you may as well forget about it after it is on farm, you won’t be pressed whatsoever.

  • @josefopeda
    @josefopeda 2 года назад +7

    I think the problem largely stems from boss design tbqf as Raziel notes about how it’s essentially memorizing a fight. It’s more choreographed and that subsequently makes healing somewhat boring imo. Especially compared to other MMORPGS that feature the holy trinity. WoW, ESO, SWTOR… the healing feels weird in FFXIV compared to those other games. And I’m a healer main who probably plays healers 90% of the time in FFXIV.
    If a job isn’t as fun or engaging, people will naturally be turned off.
    And since healers are usually one of the least played roles in just about any game that has them, making the encounters less engaging for healers will of course lead to less people preferring to play them.

  • @onioncultistlordoftheonion8315
    @onioncultistlordoftheonion8315 Год назад +4

    WoW's healer design being better then FFXIV's is probably the main reason i play WoW over FFXIV.
    Personally I play a Holy Paladin, which is a healer who uses their abilities to generate combo points that go into their main single target (Word of Glory) and AoE (Light of Dawn) heals. While you can build it towards primarily using your casted heals to generate your combo points, the more popular (and meta) way of doing it is utilizing a combination of your marquee spell Holy shock (an instant cast spell on a short cd that can do either damage or healing) and Crusader strike (a filler melee attack that all paladin specs have as a base) to quickly build these points while contributing some damage and more importantly, keeping your rotation mostly instant cast , which combined with your heavy armor and most of your abilities (Light of Dawn, for example being a spell that heals in a cone in front of you) having a short range, effectively makes you a melee dps that uses their finishers to heal. While there are certainly people who prefer to play a more traditional style healer, and you can even build a Paladin healer to function that way, this is the design i much greatly prefer overall.
    Such a healer design just would not exist in ffxiv, and there have been many people who would wish it (my dream vision of a dancer in ffxiv is a melee healer based heavily on their ffxi incarnation instead of what we got.) the way the game is so rigidly designed in it's current incarnation would simply not allow for not only the different niches that wow healers allow, the way they tend to design fights around their party comps would make a healer who primarily sit's on a boss like a melee dps or tank a very difficult thing to work around without screwing over either the party or the healer themself.

    • @double_joseph327
      @double_joseph327 6 месяцев назад

      They could easily have a melee healer in FFXIv. Not sure why they don’t

  • @ragnorak5095
    @ragnorak5095 2 года назад +9

    Healers are used to popping 1 Ogcd for heal and called it a day, but now it requires more because randozzz will not use Reprisal/shake/HoL, shield samaba, feint, addle consistently and you will just fk&ing die to bleed. GCD heals are now needed to make up the lack of uncoordinated mitigation, add to people dying and now can have mana issues..ya

  • @gildedcreed4438
    @gildedcreed4438 2 года назад +4

    As a healer main the issue with the healer shortage has nothing to do with a lack of damage options or their seemingly boring set healing schedule only spiced up by what mechanic fires off when, but rarther how much work needs to be done within current tier content to just be borderline relevant. A lot of undue pressure on their shoulders that many would just gear up and play their side jobs instead.
    This hurts PF stuff quite a lot due to their pick up group nature (especially in NA regions where it's pretty much balls to the wall after a 15 second countdown for pre-pull shenanigans).

    • @spi1954
      @spi1954 2 года назад

      I think it's because of the boring nature of healers that leads to people choosing to gear a different job instead because being locked into only playing say scholar for the next 10 weeks is just not that fun as opposed to other jobs.
      i think if SE has to keep going down this road of healer job design reducing gear grind could help but I think with the way the community is it'll just result in people raising ilvl req in PF even faster than they already do and not actually help with people being able to play alt jobs.

    • @gildedcreed4438
      @gildedcreed4438 2 года назад

      @@spi1954 To be fair, if it were only that healer was boring which makes it not fun to play as a shoe in for why there's a healer shortage, there would have been a much longer standing healer shortage that SE would give them mounts like what they did with Tanks, where the shortage was bad enough that they had to give players an incentive to play it, so I wouldn't specifically say that it's the gameplay being boring that's turning people away from playing healers.

  • @NauyaIsOnline
    @NauyaIsOnline 2 года назад +5

    I mean, all of my friends that played for end game raiding have quit, so I feel like that's telling enough.
    It went from fun to work for them and coming home from work to work another job in learning every single mechanic doing weekly practice really drained the enjoyment out for them.
    Being the only casual MMO player in my friend group sucks too, because now none of my friends play FF14 and playing it on my own after the story is just... eh.
    I did start playing Guild Wars 2 again though, and man, it REALLY highlights how FF14 nowadays has basically next to no class identity. As you mentioned with the homogenization of classes. Meanwhile in GW2 every class is so unique from one another and even within that same class, picking a different elite spec changes up how that class plays and feels almost entirely, it's nuts.

    • @foob420
      @foob420 2 года назад +1

      I love GW2's customization, but holy shit is the combat bad lol

    • @Lunami
      @Lunami 2 года назад +1

      @@foob420 What's bad about the combat what don't you like about it?

    • @foob420
      @foob420 2 года назад +1

      @@Lunami imo, sound design/visual effects are bad and in combat it's just a clusterfuck ground telegraphs. input feels very floaty, there's no weight or impact to any of the actions, there's not really a groove or flow like WoW or 14, and it feels like trying to be both tab target and action makes for a very shallow gameplay experience.
      I'm also salty bc they eviscerated warrior's banners

    • @Lunami
      @Lunami 2 года назад +1

      ​@@foob420 Ahhh that's Fairs as I am mostly a WvW player, the Visual effects is a massive cluster fuck things do not load AOEs for days XD.
      I can't say much about Wow combat but played FF14 for as long GW2 back when both first came out. FF14 combat defiantly I'd say got more flow to it but also very stale.
      For me am so use to GW2 combat am probs more for it and like more than FF14. but I am pvper and play so far zoomed out max FOV.
      I defiantly like speed of GW2 more than FF14.
      For me as well I dont FF14 targeting system yeah, its full Tab but Tabbing back to it can get very clunky. where GW2 for me feels like know what I want target To. I mostly play Tab and Quick with indicator targeting for Aos. Think like most games really got to play with lot settings till right for you.
      Oh yeah defiantly some attacks feel like am hitting enemy with a feather than a massive hammer. but at same time I sort like it mostly as down to speed of the combat sometimes sucks big time for me.
      XD yeah, they murdered banners Sad times,
      As ranger main in PVP I love getting no buffs but getting nerffed XD. am still salty I can't swap pets in WVW on soalbeast in combat as well. -.-
      But Yeah, I agree on lot points defiantly Visal feedback on attacks and skills needs improving.

  • @maniacal1870
    @maniacal1870 Год назад +2

    I really enjoy XIV's classes and roaming, even the combat of most classes, but I hate the dungeons. I hate them so fucking bad. I hate how they are choreographed dances for dps, I hate how as a tank I'm expected to remember every boss' mechanic, I hate how when I'm a healer I'm still expected to dps....it's just so frustrating.
    I honestly believe if not for the hyper-sexualized outfits and perverts roleplaying and cyber-sexing, the game would be on life support.

  • @heheheiamapokeymanmastahjo2250
    @heheheiamapokeymanmastahjo2250 2 года назад +7

    I really think they need to return to the ways of Stormblood healers and their identity. I remember picking WHM specifically as a healer role main as an alternative to my actual main, BLM, is because it felt like the other side of the same coin. Instead of doing big numbers on enemies, I'd do big numbers on my teammates. Back then I had other tools to make WHM a bit more unique, like cleric stance, aero 3, and a couple other things, and so forth for the others. They had their own advantages that stuck out but didn't necessarily make or break each other. The changes to them in Shadowbringers kind of washed them out, and I hope they bring back some of that variety to healing soon, before it gets worse.

  • @Leiurusgrey
    @Leiurusgrey 2 года назад +8

    I think there is a fundamental misunderstanding of why there is a healer problem at the moment.
    The problem at the moment is that the healing required is higher then before in addition that everyone needs to use their mitigation.
    At the moment this playerbase has a lot of people that don't use their party mits as much as possible so it puts more stress on the healers.
    And the sad thing is the damage in the last 4 tiers was a lot lower esp when we consider the last tier.
    This in turn conditioned healers and also the party in general to be able to shrug everything off by doing the bare minimum and this current tier punished them for that kind of behavior.
    While mechanically this is probably the easiest tier in a long while the damage intake is a lot higher and that is what is pushing healers away at the moment that were still playing healers.
    At least from what i understand from the community.
    The dance design is a reason why a lot of people like the fights dances with some variation in them.
    All in all while it's up to the developers to create more interesting fights immo, it is up to the playerbase to stop "being bad" so to say.
    This playerbase has been coddled for far too long by the fight design of late.
    Also from from my own experience healer damage should almost never change if you are Killing the boss or not unless these healers are overhealing constantly.
    If you are hitting enrage 9/10 times it's because people either died too much or got damage downs. While healer dps is important from a personal improvement perspective playing safe does not make it you die to enrage unless you are overhealing heavily like i said before.
    Sorry for the wall of text

    • @ZelosSama
      @ZelosSama 2 года назад

      could argue the dance design is pushing a lot of people away. the raid scene is a lot smaller than the casual scene , no matter how many people you see in endgame.

    • @Leiurusgrey
      @Leiurusgrey 2 года назад

      @@ZelosSama could be an argument but making it non dance could push the current players away.

    • @ZelosSama
      @ZelosSama 2 года назад

      @@Leiurusgrey but making it accessible to a lot more.

    • @Leiurusgrey
      @Leiurusgrey 2 года назад

      @@ZelosSama i personally doubt that knowing this community as there just isn't as much interest in challenging content.
      So i really don't think it would increase the amount of people doing savage.
      I have never heard anyone say that enjoys ffxiv that they want none dance fights but then again might be my personal bubble.

    • @ZelosSama
      @ZelosSama 2 года назад

      @@Leiurusgrey well same can be said here . The dance oart is laughed at and , like i said , the safvage scene dropped when they changed to that pholosophy. Om not making it up.

  • @Coffeebeamz
    @Coffeebeamz 2 года назад +8

    I love 14, but I agree with alot of what you said. I miss how 11 had pure support roles too. That and I feel like boss arenas in 14 could be so much more dynamic to make fights more interesting . Always the same arena layout with no use of platforms or nooks.

    • @Akaitoism
      @Akaitoism 2 года назад +2

      As a 14 only player for the last year, wows dungeons are in another weight class. The biggest place for 14 to improve by a mile.

    • @katarh
      @katarh 2 года назад +2

      Even the pure support roles were needed to do damage during some intense fights. I played bard in XI, and my little piddle damage was needed during things like Dynamis Lord back in the day. When the strategies expected everyone to put out 75% of the boss's damage in the first minute of burst, it made a difference. I also had to flex over to puller and mini tank when I was doing merit parties. I loved it, but the expectations for an endgame bard were obscene and I just didn't have the time to build out both a relic (which I did) and an Empyrean (the 1500 heavy metal plates broke me.)

    • @elgatochurro
      @elgatochurro 2 года назад

      @@Akaitoism no

    • @ZelosSama
      @ZelosSama 2 года назад

      @@elgatochurro yes

    • @elgatochurro
      @elgatochurro 2 года назад

      @@ZelosSama no

  • @ragerz75
    @ragerz75 2 года назад +2

    Yeah I used to heal savage as both SGE and AST once the learning phase is over it feels like you don’t really “heal” anymore just spam your one dmg ability while using ogcds as efficiently as possible. At first I was fine with that kind of gameplay until reclear burnout settled in, now I cba

  • @Techno-Tanuki
    @Techno-Tanuki 2 года назад +3

    As an FFXIV healer, I agree with this. I do not want to go back to WoW, I hated the community and my server on FF actually has a good community but healers really do get the shortest end of the shitstick especially since Stormblood…

  • @cobbil
    @cobbil 2 года назад +5

    I agree, mostly, with this video. Even in basic content, as a WHM main, I mostly spam Holy III, Regen, and the occasional Aqua Veil or Divine Benison. If they want us to dps, give us more to do (like give Aero III for WHM), OR give us more chip damage that's important to keep healed up. The final fight in Shadowbringers is a good example. In that encounter, during the final 'phase' it was basically a really easy heal check.
    I do think alot of healer's problems come from the two types of healers. Shield healers have pathetic raw healing as opposed to raw healers. So encounters have to coordinated so shield healers can do something. But it still feels, I dunno, lacking. Sure, Sage is a ton of fun, but it literally leans into the whole green dps deal.
    Slight nitpick: Everquest used the holy trinity, its just not obvious. Your not going to be able to do anything from level 30+ without a tank and a healer, bare minimum. The difference was Everquest had a 'support' kind of role. Enchanters, Bards, sometimes Shaman (when there's a Cleric/Druid in the group), Necromancers, ect would do things like keep buffs maintained, stun/charm extra mobs that pulled, or spent most their time applying debuffs. I know its a pedantic thing, but as an old EQ vet, saying they weren't part of the holy trinity rubbed me the wrong way.
    And as an old EQ vet, my biggest problem with this game (and kind of modern MMOs as a whole) is the roller coaster mentality they have with dungeons. Its mostly decoration around mobs and the bosses. Most dungeons, up to the bosses, just feel more same-y, minus its decor. Some of the dungeon decor is awe inspiring, and I'll give credit there, but meh.

    • @TwilightWolf032
      @TwilightWolf032 2 года назад +2

      I wish healing had more complexity as a WHM. BLM get the three red or blue dots that affect the rotation and the extra skills that remove cast time and MP cost under certain conditions, so you're constantly trying to trigger those in order to max out the DPS; but as a WHM (up till level 53 at least, which is where I'm at right now), the only thing similar to that is the cost reduction of the mid tier healing spell, which has a piss poor chance of triggering and I can spend an entire dungeon without ever procing it.
      As it stands right now, the rotation is simply Aerora, Regen on the tank, Medicara in case of AoE damage and extra healing, then a bit of Stonra until I need to heal someone again and Holy for mobs when the tank pulls too hard. The only other thing I can do is desperately try to catch up to that bastard lalafel who thinks he's immortal and pulls the entire dungeon into the boss arena!
      Give us more things to do, more damage output, more complexity in our kit to make it seems like we're contributing to getting the boss HP down as much as we are keeping the party's HP up. Maybe kits that increase the healing based on how much damage we did in the last X seconds, or damage that increases based in how much healing we did since the last damage spell cast. Make the spells play off of each other like the BLM kit, and for crying out loud, give us an AoE Aero spell (I heard WHM had one, but it was removed in one of the patches, is that true?).

    • @cobbil
      @cobbil 2 года назад +1

      @@TwilightWolf032 They did remove our AoE dot (Aero III) back in Stormblood or Shadowbringers. I think it was the same time SMN/SCH lost Shadow Flare, another AoE dot.
      And I agree. proc chance and combos could feel good. No one, and I mean NO ONE, tries to proc Free Cure. Casting Cure is going to get your tank killed, so its such a waste of a spell.
      If they're worried about button bloat (lol WHM has so many empty hotkeys), add a trait that upgrades Cure to Cure II at level 45, Medica to Medica II, so on.
      Let lillies proc effects like Pleniary Indulgence, so you are rewarded to use lillies. And maybe even let GCD heals give lillies so that Cure II doesn't feel like a waste of time.
      And, this is more me shouting to the world, please let us tether Liturgy of the Bell on someone instead of it requiring the WHM to take damage.
      White Mage has been historically a 'boring' and 'vanilla' job in the Final Fantasy franchise, but its a staple. It needs SOMETHING. I'm not asking to be endlessly complex like AST or SGE are, but SOMETHING.
      For now, I'll keep my WHM geared, run my dailies with it, but will keep enjoying my dps job, DNC, more.

    • @elgatochurro
      @elgatochurro 2 года назад +1

      Learn to play shield healer, there's mechanics in shield healing for bigger heals where needed.

    • @elgatochurro
      @elgatochurro 2 года назад

      @@TwilightWolf032 but that's ALL you're focused on as blk is DAMAGE...
      Healers are also needing to take a second to check life bars and incoming attacks

    • @cynthiahembree3957
      @cynthiahembree3957 2 года назад

      @@elgatochurro I mean yeah that’s why I main scholar actually.

  • @BadButterfly65
    @BadButterfly65 2 года назад +4

    Thats why i play AST.
    Playing cards keeping me busy and my dps "rotation" is broken regularly.
    But thats why i love to take unsynch and do only 1 healer. Its stupidly much work but thats fun for me as a healer and works with my troup for almost every content.

    • @elgatochurro
      @elgatochurro 2 года назад

      And I prefer the simpler and more potent whm

    • @Opusss
      @Opusss 2 года назад

      Careful, big AST changes coming in 6.3. I sure hope its not further homogenization but the feeling in the pit of my stomach tells me it is going to be.

    • @elgatochurro
      @elgatochurro 2 года назад

      @@Opusss good stuff

    • @BadButterfly65
      @BadButterfly65 2 года назад

      @@Opusss would not be the 1st time they kinda butcher the things that makes AST special.

    • @cynthiahembree3957
      @cynthiahembree3957 2 года назад

      @@BadButterfly65 they said they were postponing those until 7.0 along with dragoon didn’t they

  • @Lunami
    @Lunami 2 года назад +2

    Tank = DPS with an Agro button
    DPS = DPS
    Healer = DPS with OGCD 3 heal skill
    LeL so much for healing and tanking anymore what's that.
    As a healer main I stopped healing back shadow bringers cues I was bored just 2 button DPSing.
    Now am RDPS main but barely play anymore as just got bored.
    Fights are dry as hell mob pulls are just always same.
    Lower DPS checks, make mechanics that constantly emit damage.
    Make so holding Agro is a thing.
    Make so Fights not always a Dance.
    Make so Mob pulls are sometimes 1 add that hits like truck and patrol and you can't big pull them.

  • @TeeRells711
    @TeeRells711 2 года назад +3

    I hear you but I'm absolutely not going back to WOW for all that ... That's not fulfilling either

    • @ZelosSama
      @ZelosSama 2 года назад

      there more than wow out there. stop comparing to wow

    • @TeeRells711
      @TeeRells711 2 года назад

      @@ZelosSama I'm referring to his comparison not mine

  • @muajin
    @muajin 2 года назад +5

    I can't say about non JPN DCs but Japan DC has plenty of healers. Many people have a healer job either as their main or alt job. It's not uncommon to have people switch to a healer if a group doesnt work out with the current class make up.

    • @TwilightWolf032
      @TwilightWolf032 2 года назад

      I play on JPN server too (Anima), I have WHM as my alt job and I see a lot of healers everywhere. In fact, I barely see any difference in waiting times between BLM and WHM.

    • @reyjusuf
      @reyjusuf 2 года назад

      Adventurers in need in JP DC are mostly tanks while in the other DCs, it's mostly healers.

    • @kentak5748
      @kentak5748 2 года назад

      I agree, playing on Japan DC for some years now, no healer shortage imo

    • @muajin
      @muajin 2 года назад

      @@reyjusuf Yeap. My main job is tank and it's not uncommon to see 100% or near that for tanks in need. I'm trying to lvl a ninja atm and the wait is real for dps in need. LOL

  • @Kude1707
    @Kude1707 2 года назад +4

    healing in FF would be more interesting if there was consistent damage going out where as currently there's large gaps of feck all then boom they hit you with everything at once. Then rinse and repeat

  • @koaga224
    @koaga224 2 года назад +6

    It would be cool if healers weren’t required to dps, they could make more bosses have raid wides that happen more often, then they could boost dps numbers. I play healer to heal 🤷🏾‍♂️

  • @miricobladetail9670
    @miricobladetail9670 2 года назад +2

    Yeah boss fights are scripted and the hardest part of endgame in 14 is the other players. I've been saying that for years.

    • @GameMusingsWithRaziel
      @GameMusingsWithRaziel  2 года назад +1

      Always only going to be as successful as the most retarded person in your group.

  • @VizerPS
    @VizerPS 2 года назад +2

    100% agreed about ff14's boss design being boring. memorizing boss fights is boring as dirt. once you beat them once, you never want to do them again. it's so boring.
    in WoW you have different people doing different strats for each fight, based on what classes they have. things like running the basketball on mythic g'huun in battle for azeroth. if you had more warlocks, you could assign them to basketball running duty to use their gates to skip ahead. you could instead use demon hunters to zoom through them, or use a feral or balance druid with resto affinity in place of a healer to heal the basketball group. there's room to change the strat based on what you have.
    ff14 fight design is ambivalent to your composition. by making every role homogenous, they're pushing people to gravitate toward the best classes, because they all do the same thing and bring no unique utility anyway.
    in WoW raids you can have vastly different experiences with a fight as a healer from week to week, based on who gets hit with what, and how hard. in ff14 you push the same button at the same time every fight no matter what. in WoW if you pug a raid, you'll probably learn a new strat you've never seen before. in ff14 you do the mechanic how it's intended, or you die (or get banned for "exploiting" an oversight by the devs).
    WoW also has much more interesting soft enrages. in ff14, when you hit enrage, the boss just kills everyone. there's no saving it, no going hero mode and being the last one alive as the DoTs kill the boss. some WoW kills are exciting because the "enrage " is, for example, the floor being gradually covered with damaging zones. a lone player who's using their mobility tools really well and thinking a step ahead can outlive everyone else and use the last bit of floor space to stay alive long enough for the boss to die. paladins can use divine protection to be invincible while the boss dies. if the boss's enrage is just the boss hitting 5 times harder, two tanks can bounce the boss back and forth between each other by taunting the boss right before it hits the other tank (and tanks have 2-3 different ranged taunts) to buy a few extra seconds. WoW has way more room to express your creativity and skill, or to take pride in your class and its unique tools that allow you to help your raid like no one else.

    • @darkfire8008
      @darkfire8008 2 года назад +2

      Add onto the WoW thing, enrage doesn't always mean insta-death, you've got quite a few seconds to kill if everyone is alive. Some of the most memorable fights are when the boss does enrage and starts one-shoting the raid, including full mitigation tanks, and being the last couple DPS alive as the DoT's and adrenaline fueled button mashing finishes the job.

  • @InMooseWeTrust
    @InMooseWeTrust Год назад +1

    I was a healer main for 3 years. I stopped because every day, or multiple times a day, I would get stuck on some boss and I would forget the mechanics because I haven't fought this particular boss in 2 years. And then I would die over and over again until I gave up or my party kicked me out.

  • @ZelosSama
    @ZelosSama 2 года назад +4

    6:00 THIS !!! SO MUCH THIS !!! thats what i was trying to say to other people , but you explain it betgter in here. that's one reason i hated the shift in raid philosophy since ShB. healing is just a mech . That's really just it. if you have to heal the party at any other point than when its scriptedin the fight, wether its a raid wide aoe at specific times, or tank buster you are only there to heal at those parts. if you heal at any other point than those, then that mean someone failed something and its usually very bad and its generally a wipe. at the very least its a waste of ressources for said mechanics above and a loss of precious dps.

  • @mismismism
    @mismismism 2 года назад +9

    Personally, I think they're just over streamlining everything so it's making it boring. It has it's pros and cons, and was working to an extent because in older MMOs, you saw less of this specific kind of issue but the systems in games like Everquest have their own host of problems as a result of those systems, which is ultimately why so many games have rejected that system or moved away from it. FF14 wants every job in each role to be able to do everything which makes them all kind of homogenous the more they push into it, dungeons are more and more linear, you wall to wall pull everything then fight a boss like 3 times and that's it now with no real variety anymore. Healers feel boring because they all just spam one attack like 90% of the time, there is no support role or buffs/debuffs anymore aside from damage buffs really with very rare exceptions, all jobs are moving to a strict 2 minute burst which severely limits boss design and job variety even more, and pure vs barrier healers causes issues because again, they want all jobs to do everything so there isn't really a situation where one or the other truly shines or has much difference at the end of the day. I wish they leaned into the fact we can swap jobs whenever we want, made the jobs in the roles have very clear strengths and weaknesses with big differences in kits and then just change how gearing and materia works to make it easier for players within a certain role to swap within all those available jobs to fill whatever role is needed in the comp or for the fight to really broaden what jobs can do. And they need to bring back support and debuff abilities IMO, maybe even things like elemental weakness and resistance or magical vs physical(although that would be harder with job design) because it's hit the point where they're streamlining the fun and variety out of the game and it's made it so everything kind of plays out the same way more and more with only one way to do each type of content. There is almost nothing seperating jobs anymore but DPS or buffs to DPS and every job feels like it has to be basically the same as all the others in the role as a result. Give me at least one healer that actually has a DPS rotation, I remember cleric stance and all the shenanigans from back in the day, there were issues but I'd honestly take that over where it's going where the fun is getting polished out.

    • @elgatochurro
      @elgatochurro 2 года назад +1

      You don't play healer do you?

    • @JohnPaul-nb5iu
      @JohnPaul-nb5iu 2 года назад +1

      @@elgatochurro
      Do you? Cuz the little he said about healers is true.

    • @elgatochurro
      @elgatochurro 2 года назад +1

      @@JohnPaul-nb5iu I've played all but AST and I can't believe what y'all are saying

    • @mismismism
      @mismismism 2 года назад +3

      @@elgatochurro Yes I do, I'm a SCH main, what about my comment should suggest to you that I'm not? Did I lie about anything? The DPS rotation is boring AF and when things are going right, all the healers are just sitting spamming one button like 90% of the fight. There's functionally very little difference between the jobs anymore because DPS and the 2 minute burst are the only thing that matter and all thw fights are scripted so once you learn, it's boring AF on healer.

    • @elgatochurro
      @elgatochurro 2 года назад

      @@mismismism yeah, everything going alright ISN'T exciting. Sorta what happens when you're used to it going well.

  • @willanrac
    @willanrac 2 года назад +2

    Would love every healer has more buff/ utility spells to hand out and manage, change dps rotations, add a little rng to fights just for healers to do aomething. Like oh shit ita a dot on a squishy. But i dont do a lot of end game content ao maybe thats there already just never went into harder modes to see it.

  • @Vincent_63
    @Vincent_63 8 месяцев назад +1

    The enrage timer is literally so dumb, you hit the nail on the head. The boss should be trying to kill us constantly. Random attacks + telegraphs, is the drg doing too dps the boss should frequently attack them. You’re healing well the boss should attack you…. Also guides I fucking hate that guides are almost like part of the raiding process. How did the people who made the guide make it? ….Unfortunately I have no other tab target mmorpg to play, all I got is a console.

  • @Koakoa45
    @Koakoa45 2 года назад +2

    I am a healer and when I run other jobs the healers just dps and do not heal, even Sage's forget to put up appropriate spells to heal while dpsing. Many do not put up regens when needed. Heal first then dps if you are a healer, Get those regens up and shields then DPS. So sick of people telling healer to dps first then heal and then when they die the bitch about it. If you do your healing job right and other players do theirs you do not have to spam heal anything.

  • @vynce1091
    @vynce1091 2 года назад +1

    That healer shortage you're talking about is in NA. Plus its mostly in p8 that you don't see a lot of healers.... depending on the time of day also.

  • @saindst
    @saindst 2 года назад +2

    What is so bad about ff14 is there is literally zero skill expression in this game, there is only one way to play jobs, and you play that way for years at a time.
    As for healing... In WoW you casually throw out some dps because you are expected to heal, that is your priority and the game sets itself that way, in FF14 it is the reverse, which funnily enough is VERY unattractive for MMORPG players rolling a healing class.

  • @ladwarcoffee
    @ladwarcoffee 2 года назад +3

    Me and my fc have been calling healers green DPS and tanks blue DPS for a while. Healers since storm blood and tanks since shadowbringers at least. It's changes like emity generation, removal TP, removing DPS skills from healers, homogenization of skills, cross class skill. Changes like removing flash from pld, the cone on warrior, the overabundance of aoe skills, removal of stone skin, regens on shield healers, barriers on Regen healers, waymark locking in combat, asto cards being dumbed down, adle and feint gaining dual purpose, provoke change and removing it's aoe version, removal of eye for an eye, scholar janky pet and big faerie, also eating faerie, fighting meta builds with DPS buffs, giving rdm raise. That all fight against the combat design

    • @elgatochurro
      @elgatochurro 2 года назад

      What are you upset about?

    • @ladwarcoffee
      @ladwarcoffee 2 года назад +1

      @@elgatochurro mostly the downhill trend healers have been since HW, since it's what I main. But also the hype casual of content the aimed at doing less or nothing at all, like tank stance guarantees top emity

    • @elgatochurro
      @elgatochurro 2 года назад

      @@ladwarcoffee it's not downtrend, I prefer it and it's much more efficient. I don't need a giant list of abilities to keep track of. I don't need mage stance, I don't need protection, I didn't like gaining emity for healing. How are these problems?

    • @ladwarcoffee
      @ladwarcoffee 2 года назад

      @@elgatochurro okay, but I didn't say protection, or cleric stance or a giant list to tracking abilities. Say what you want but basically removing emity is just catering to casuals. And I believe you are making the point that janky faerie actions are good and efficient because you can lose them due to said jank.

    • @elgatochurro
      @elgatochurro 2 года назад

      @@ladwarcoffee fine throw it back in so the shield healers can die for spamming heals when they need to...
      "HOW DARE CASUALS BE CATERED TO! FF14 SHOULD BE A GAME FOR THE MUCH MORE NICHE HARDCORE CROWD LIKE ALL THOSE OTHER ASPIRING WOW KILLERS!"
      Oh but those don't make money right? It's like... The MMO genre came back BECAUSE of casuals and not in spite of them...
      And WTF are going on about the fairie?

  • @ABadZoroark
    @ABadZoroark 2 года назад +3

    As an omnihealer since HW patch (but primarily an AST main) I hope I can shed some useful insight on why I personally have had a harder time getting invested into raiding for 6.X content
    In regards to the difficulty... I did skip all of eden due to life reasons, I feel as though because they have ramped up the tightness of mechanics or number checks (healing, mitigation, dmg) since then, it's putting a lot more stress on healers when fixing the party's mistakes or lack of mitigation because players weren't necessarily prepped for that, and perhaps I may have missed some learning points from Eden, this I'm unsure about.
    Now, fixing the party's mistakes isn't particularly something that bothers me, it's kinda my job as healer, or maybe I'm just a masochist hehe. But nowhere in the game does it really incentivise DPS to also mitigate, and I'm NOT progging a hard fight completely blind anymore if it means that if I die, the party is just going to get set back a lot and not be able to digest upcoming mechanics.
    For the "one dmg button" on healers, yeah it's pretty boring... Astro is at least the most engaging but I can't stay cemented on how I feel about it because they keep changing it every expansion (BRING BACK AOE CARDS), all the other healers are somewhat similar. I enjoy cranking out as much damage as possible with my role, but asking me to be able to beat a training dummy DPS check in order to be able to participate in a Savage is grossly unrealistic. Like I'm really going to spend all my stacks of aetherpool just to use a couple energy drains for damage uptime in a fight that requires me to correctly manage my resources.
    I don't even need to talk about gearing, I think the community has said enough about the state of it recently. However, despite all of that, every healer is pretty viable (unless you run duplicates in high end), it's just the design philosophy surrounding them that's a problem?

  • @Mmaniac93
    @Mmaniac93 2 года назад +3

    I main healer in most mmos and haven't even felt enticed to try the new criterion dungeons because I find the FFXIV combat itself boring and the role of healing more of a necessary nuisance and pause from spamming the few fps buttons you are given as a healer. Tbf, I think tanks have only a smaller advantage in how fun their gameplay is.

    • @1337penguinman
      @1337penguinman 2 года назад

      Depends on the tank as well. GNB is busy as hell, especially if you're trying to optimize. WAR can be semi-braindead at times, but is still all kinds of fun to play.

  • @LucasBernardesRosa
    @LucasBernardesRosa 2 года назад +2

    I think you glossed over a very important distinction for damage in FFXIV for Healers. Ressurection.
    In FFXIV you got a readily available Battle Res at all times that saps damage from the whole equation and a good healer can get a bad player through a mechanic by raising him up for another mech in time.
    And in my experience not meeting enrage damage for a boss isn't up to "WHM didn't press enough Glare" and more "We had 4 deaths during that pull, we don't have enough damage anymore." Instead WoW just deletes a guy if B.Res isn't available, he now gets to suck his thumb while everyone else continues to have fun being alive.
    And one way of measuring the worth of a Healer is how many resources he uses up for healing. If you have some extra in the tank to spend on the very expensive resurrections. You can die, come back without any of your mana, and still get by, but now you're playing catchup, a race against your dwindling resources and the heals you need to output.

  • @emikochan13
    @emikochan13 2 года назад +1

    I just really hope they don't go harder into "healers have to dps" I'm not interested in endgame in gw2 for that same reason.
    I just want to mainly heal / buff others, not attack the boss.

  • @TheAuron32
    @TheAuron32 2 года назад +1

    It might be just me and my FC but there feels to be a trend with us and other players I have spoken to:
    Its not just kinda boring and the other reasons you mentioned, its also a non-healer player problem, a lot of us DO play healer and several of my FC main the role. When we do content together.
    when running stuff like roulettes on our own or with just a few people, only 1 or 2 like healing randoms, simply because the amount of really bad players we seem to encounter now. I am not whining about new players or first timers in stuff, that is 100% okay and i thank them for the bonus tomes. When i see a player with a mentor crown however, run away with a stack marker, fail a gaze mechanic, REFUSE TO USE A SODDING COOLDOWN ON A TANKBUSTER or behave like the healer has infinite mana and eat every AoE they can.
    Bottom line for me personally is I refuse to heal randoms because I can not be arsed with their refusal to have some personal responsibility in staying alive themselves, nor can be I arsed with morons who die to one-shots blaming me, why would i bother, i cant heal stupid and most people do not like being told they messed up, no matter how nicely its worded.
    so i just heal my FC when needed, leveling up healers solo isnt an issue, PotD, FATEs, Squadrons, Trusts, HoH etc...

    • @4SkippyRoo
      @4SkippyRoo 2 года назад

      wow

    • @dlcyKing
      @dlcyKing 2 года назад

      Mentor is super easy to get especially if you play solo healer in normal content. 90% savage players will make better mentors than 99% of mentors, the remaining 1% are savage players.

    • @TheAuron32
      @TheAuron32 2 года назад

      @@dlcyKing most just get it cos shiny crown 👑

  • @Sharks4Cup408
    @Sharks4Cup408 2 года назад +2

    FFXI Players: "First time?"

  • @magus2458
    @magus2458 2 года назад +1

    What does it matter about character builds when expected to build the meta?

  • @Kuhazan
    @Kuhazan 2 года назад +1

    As someone who never played Wow and came over from Guild Wars 2 the dance fight as hard content in XIV is mostly a turn off unless you play old content and do stupid shit that might be fun like not following the role lineup at all. It also makes less sense to progress when the raids are new... Wait for all 12 to be in the game and you have less pain in the ass and can just play without the time gates right before the next expansion.

  • @FutayuriShironeko
    @FutayuriShironeko 2 года назад +2

    Highend Healer in FFxiv and WoW, I will just say this. In FFxiv healing is fun, playing healer isn't.
    In wow playing healer is way more fun. I wish healer dps rotations went back to at least SB days.

  • @SammaelGwyn
    @SammaelGwyn Год назад

    I am a healer main. I started as scholar and then went to play Astrologian and Sage. I would disagree that the Astro and Sage are boring to play. I do agree with you about flaws in the battle system. Basically, if everyone is doing the mechanics you are really only healing when unavoidable raid wide damage or after raising someone. You literally have to minimize every f-ing battle mechanic to make sure you don’t die. Some more complex alliance raids and trials have to be done dozens of times before you can get though them without dying.
    I would like to see more damage out going and a lot less instant death mechanics.

  • @CivilChev
    @CivilChev Год назад

    Maining healer made me quit the game multiple times. I first played the game in the tail end of HW and enjoyed Spell Bard.
    In SB I continued to play BRD but as I was leveling up alt jobs due to being bored I saw the idle animation for ARC (character reading their book) and immediately decided I would pick the job up.
    I played SMN up until Rathalos came out. I decided to switch to SCH for that fight for Selene's AoE cleanse to deal with all of the DoTs and ended up learning more about the class and loving it. In fact, SB SCH was the most fun I have ever had playing FFXIV. I LOVED how much agency I had in a fight and this was all thanks to one simple trait: Improved Aetherflow.
    Improved Aetherflow gave SCH an intrinsic reward system for utilizing your Aetherflow stacks correctly. Aetherflow is an ability on a 60s CD that gives you 10% mana and three stacks of Aetherflow to use abilities that you can't use without these stacks. Improved Aetherflow reduces the CD of Aetherflow by 5 seconds when using a stack of Aetherflow. This means proper use of Aetherflow makes the CD of Aetherflow 45s instead of 60. This gives SCH more mana and more stacks of Aetherflow throughout the encounter which means even more gas. And if the team is still healed and shielded and you still have stacks you can use Energy Drain to dump your Aetherflow stacks for more damage and more mana.
    ShB not only removed the trait (for what reason I still don't know to this day) but with the launch of the expansion they ALSO removed Energy Drain. So not only did we no longer have the ability to use our fun buttons more often, but we also lost the ability to gain more resources by utilizing our kit properly. We ended up burning stacks on over-healing or just wasting stacks of Aetherflow because pressing the ability every 60s was THAT important just for the 10% mana gain. Luckily Square Enix listened and gave us back Energy Drain within the first patch of the expansion, but the fact they even launched it without Energy Drain, on TOP of removing the best trait the job has ever had means they have no idea how awful it is to play healer. I'm hoping that Yoshi P can bring back class diversity with the next expansion once he's done working on FFXVI.

  • @Frankthetank302
    @Frankthetank302 2 года назад +6

    This video nailed the exact reason why healing and tanking is so not fun In ffxiv everything is pretty much just a dps in 14

  • @adverseflower9551
    @adverseflower9551 Месяц назад

    I know it wasn't the main focus of the video, but there's no excuse for tanks not to have good DPS. EVERY tanking ability is an OGCD so all you need to do is weave a personal mitigation for single target attacks or do a raid wide/reprisal if a raid wide piece of damage is going to happen.

  • @HappyHubris
    @HappyHubris 11 месяцев назад +1

    I'm contributing to the healer shortage, because there's not enough healing to do. If you WANT to heal and be challenged, you literally fall asleep in anything but progression content.

  • @princessprincess0039
    @princessprincess0039 2 года назад +2

    I wouldn’t mind going back to how healers played in ARR-SB. Shadowbringers changed everything. I love the healer role but it’s very boring and it’s not unique anymore. Every job plays mostly the same. The devs need to take it back to and stop catering to this game being easy. I want the complex back. Give me cleric stance 😂 I miss forgetting to turn it off.

  • @VektorEpsilon
    @VektorEpsilon 2 года назад

    Healer mounts. We need healer mounts. Behind a stricter achievement than tanks. Like, maybe you get a mount after 50 high end dungeons (Savage Pandemonium, 6.0 Extreme trials, Criterion).

  • @Tygaera
    @Tygaera 2 года назад +2

    I am a healer that stopped healing, there are many reasons why but the job being so easy to play it is boring me to tears is definitely up near the top. I am a Black Mage now and I am thoroughly enjoying it.

  • @terrificlife1576
    @terrificlife1576 Год назад +1

    From the top MMos for sure FF14 is the worst in class design ,so dead brain ...

  • @TobinatorTx
    @TobinatorTx 2 года назад +3

    i have to disagree with the healing doesnt matter statement. i play mostly redmage and summoner and i can tell you, no matter if you do the mech right or wrong, without mitigation you straight up get 1shot. on minimum ilvl casters always die to simple raidwides or need extra mitigation provided by healers or tanks. the dark knight in my static often has to throw the blackest night at me otherwise i'm dead. or i get an aquaveil from our white mage.

    • @TobinatorTx
      @TobinatorTx 2 года назад

      and i might need to add, the thing healers right now complain the most about is that they have to heal too much and cant optimize their dps xD also they complain about boring dps rotation, thats true, but the having to heal too much is the reason why healers got rarer recently

    • @ZelosSama
      @ZelosSama 2 года назад

      maybe the problem is you though? if you do the mechanic right , you wont die . raid wide dps, done right , doesnt one shot. its the first time i hear of that so either you had a lot of vuln stack cause you don't move out of aoe or your gear is low. and the way you talk about it, they seem to go the extra mile just for you , bwich shouldnt happen. if its a friend group and they're fine with it , by all means tho
      Edit, yeah i did see minumim ilvl , wich is the problem here tbh . you take more dmg. but a normal prog , this issue doesnt exists

    • @TobinatorTx
      @TobinatorTx 2 года назад

      @@ZelosSama well, i'm a week 1 progger and we cleared week 2. So not many had a lot of gear. So all the raidwides were incredibly spicy, and mechanics done right or wrong were able to 1shot. But i'm best in slot now and the gorgon poison in p8s phase 1 still 1shots me without mitigation

    • @ZelosSama
      @ZelosSama 2 года назад

      @@TobinatorTx that isnt likely. you also said you were minimum ilvl. and if you say "right or wrong" means you might not notice it . my smns and casters dont get one shot .

    • @TobinatorTx
      @TobinatorTx 2 года назад

      @@ZelosSama week 1 i was minimum ilvl yep. I mainly play rdm. And yeah rdm gets 1shot by everything xD when i'm on smn i have the personal barrier which leaves me at 5k or so

  • @emikochan13
    @emikochan13 2 года назад +2

    I'm a healer and I really don't want more dps rotation. I like doing stuff with my various cards.
    The "getting healed up from low hp" is not a no brainer though, you need to time cooldowns for big heals and pre-shield on stuff etc.
    Also keeping people up in ff14 includes the combat reses, where that's not really a thing in wow iirc. It's the same in gw2 , making a mistake downs you but still allows resurrection endlessly like in ffxiv.

  • @idowhatiwant3557
    @idowhatiwant3557 2 года назад +1

    FFXIV end game has gotten pretty god damn awful since ShB. I think this tier has really shined a bigger light on the problems that have existed for a while.

  • @Sin606
    @Sin606 2 года назад +4

    I feel that on the dungeon level, I really hate how they leaned into mass pulling. No use in crying over what is missed, but on the boss side you nailed it on the head, while there's stream of aoe damage, that's not the hard part...but these bosses frequently have a 2 strikes and you're out mentality. I don't like either of these things, but don't expect it to change.

    • @TwilightWolf032
      @TwilightWolf032 2 года назад +2

      I HATE mass pulling! I'm trying to keep my tank alive, but the bastard is faster than sonic and keeps getting out of my heal range. Then the idiot JUMPS INTO THE MINIBOSS ARENA and we have 30 mobs plus the miniboss to deal with, and the entire team is still trying to catch up with the tank that's already dead at this moment, so when we finally catch up, it's now our turn to get wiped.
      When will people learn that it's okay to not speedrun dungeons? In fact, it's PREFERRABLE to not speedrun dungeons with people you don't know, and taking it one mob group at a time (or maybe two, if you've seen that the team is doing well enough for that) is faster than getting multiple wipes!

    • @MekareP
      @MekareP 2 года назад

      @@TwilightWolf032 good luck changing this norm. Literally since 2.0 endgame people much like you have said the exact same thing. I used to say that. Then I just got over it and made it into another mini game: can I actually outdo the tank? I do everything I can to look like the coolest person in the pull. 😆 Sounds silly but taking aggro from tank right now is really satisfying.

    • @elgatochurro
      @elgatochurro 2 года назад

      I want mass pulling

    • @elgatochurro
      @elgatochurro 2 года назад

      @@TwilightWolf032 sounds like you gave trouble healing

    • @thepeanutter9972
      @thepeanutter9972 2 года назад +1

      @@TwilightWolf032 Just be vocal and tell them to slow down. People are often willing to listen

  • @harrygraham5810
    @harrygraham5810 Год назад +1

    what happens when SE focus content and jobs for casuals only, rotations are too easy, raids, relics, have been made easier, SE needs to a realm reborn this game again and listen to everyone.

  • @1011skarn
    @1011skarn 2 года назад +1

    The holy trinity is not the issue. The dumbing down of the systems is. All the tanks are basically interchangeable vs off tanks and main tanks. Healers are all feeling the same with both types having shield/mitigation and regen.
    The issue is the community. Instead of allowing tanks to be different with different personalities and roles, they are all the same now. PLD is leading dps sometimes? WHAT? How about it be the holy defensive sword and board it looks like. Warrior should be closer to the top with Dark Knight. Gunbreaker should be a dps.
    Healers - boring. Outside of Astrologian, who have damage mitigation, regen, and timed heals, they have the cards to make the class fun. The other healers put on a dot, and spam one button when not healing. How about taking away debuffs and buffs from dps and giving them to healers. DPS can then be tuned to, you know, D P S. White Mage had 3 dots at one point.... Scholar had the same as Summoner.
    Now, everyone wants THEIR class to lead dps in their role instead of filling a role. Offtanks should still be a thing instead of any tank does anything. Bring back the shields as specialties. Not giving shields to every single healer in the game. Tune boss mechanics to HIT. HARD. Punish. These once every 6 month "max level" dungeons can be beaten with big pulls on the first day and are a snooze. Everything does not need to be Savage level, but does it have to be so easy that I could literally run a dungeon afk as long as my tank is a Warrior and self heals everything?

  • @FPSticky
    @FPSticky 2 года назад +1

    I'd love to give you a different opinion, but as yours is essentially almost the exact same as my own right down to the takes on raiding, I cannot. I've recently stopped playing 14 almost entirely and I've had this feeling for a long time now. I wish people didn't take so long to catch on or attack people who had this take before it was 'cool'. I'd love to play AST more but they keep changing it every expansion.

  • @zeng58
    @zeng58 2 года назад +1

    The scholar and the White mage are they friend when it comes to healing like the White mage is pure healing and region while the scholar is just Shields and healing in the fairy has a passive ability what you meant to say is that the DPS is basically the same yeah that you have a I thought damage and a damage girl you can say that the sage and the scholar are the same dad's will beat something different just wanted to correct you on that one

  • @DylanPWN
    @DylanPWN 2 года назад +1

    WoW is one of those games I wanted to really like but couldn't. Some of the style WoW had was awesome. Other than that, Blizzard is a company I can't give my money to, anymore. Not between the terrible corporate practices and woke nonsense.
    FFXIV is a good enough game for a pleb casual, like myself. However, I played FFXIV BEFORE it became friendly to pleb casuals. SCH healing was such a fun role to play back in the day. Life doesn't allow me to play games as much as I would like, anymore. So, I just coast.

  • @TheToasterbox
    @TheToasterbox 2 года назад

    Imagine if you will week 1, race for world first... the team funneled all its loot to the melee for faster dps from the first two isntances. Then the team reaches a massive heal check, almost insurmountable with the current gear. The the team decides to go back and farm out the first two instances again to better equip the healers because in this imaginary world the loot lockout is gone. Now we see some actual strategy on whether to farm more or move on. Also healers are having more fun because they arent the last to get geared. Get rid of the loot lockout. It doesnt keep people around it just burns people out by making something fun like gearing up into a chore.

  • @aceandrews7778
    @aceandrews7778 2 года назад +1

    I think it comes down to one thing and is what yoshi p touched upon,its nothing big brained or anything there's always an issue every tier,for example last tier was tank issue,this tier is a healer issue,the main factor from what I've encountered its not because it's boring or brain dead it's because now they really have to heal,Last tier there wasnt much healing required because tanks could just invuln bs, there was no consequence,in this tier however i f a tank invulns a tb the next hit will 100% kill them,it varies a lot tier to tier,its not a massive issue its mainly just healers getting shitted on if group dies to damage from bleed or something (cough p7s)
    Bottom line its a not a big issue it'll balance out 😂

  • @lolleonlolable
    @lolleonlolable 5 месяцев назад +1

    healing in ff14 is just boring, i dont understand why HEALERS dont even heal most of the time. i healed alot in wow, its hard to keep everyone alive while also not going OOM in progression, it feel like beeing a real healer. in ff14 your a 1 button dps 90% of the time, i dont understand why just tone down all the selfheal from tanks and make bosses deal more damage.
    its fine if a healer does SOME dps sometimes but not ALL the time, also in 4man content if your tank dosnt pull at least 3 packs at a time u bearly have to heal and even with 3+ packs ur still dpsing 80% of the time.

  • @triumphoverdeath
    @triumphoverdeath 2 года назад +1

    Pvp is the only time i feel like a unique job as a healer or tank

  • @Rasterizing
    @Rasterizing 2 года назад +7

    Ok, I'm going to respond in several points;
    1. Your title seems like clickbait and the "healer crisis" is totally overblown. Everyone YTer is jumping on this for clicks at the moment.
    2. Tank/Heal/DPS is pretty much the standard in most MMO's... WoW, FF, Rift, Tera, etc. Granted, as you say, it might not be a good one!
    3. You're literally describing every MMO - healers "can" do DPS, but it's not a requirement to do as much and all healer rotations are boring. Exactly the same in WoW.
    4. WoW builds got merged and homoginised - people like to play a class/job and don't like it when their job doesn't have something. It's a difficult one because people either complain they don't have something, or then complain everything is the same.
    5. Talents, trees and builds are often a waste of time. Someone calculates the "optimal" build and everyone uses that cookie cutter. Happened in WoW 2008, it'll happen again in 2022 during DF.
    Literally, the only way to solve this is with a fresh MMO and everyone "builds" from standard spells/abilities - so you can lean into tank/heals/dps OR balance it all, but there are still going to be loose role requirements - you won't clear content with all DPS.
    I understand your points, but I think you're jumping on the bandwagon for clicks and content. I really don't think it's as bad as you're making out.
    Again, it's difficult because people either complain about being bored as a healer, complain about healing checks, complain about rotations or doing mechanics whilst healing. Healers will always have the "worst" job because they have to do everything everyone else does, whilst keeping them alive - or get bored off their tits if everyone does it perfectly, which, as you say, they will eventually once the dance is learned.
    I appreciate what you're saying, but not how you're saying or presenting it.
    Edit: I can quote you as saying "The way to fix the problem is to give healers a more interesting and complex rotation" - this is simply just wrong. This would make people less likely to play healer because people already stopped due to the healing checks. The issue isn't a boring DPS rotation. If you want to fix it; lower boss health, add more tick damage (to keep healers busier healing), add some non lethal damage mechanics , expect healers to do less DPS - that's literally the problem solved as healers want to heal, and this enables/forces them to do so.

    • @cynthiahembree3957
      @cynthiahembree3957 2 года назад

      Let’s also not forget that the “healer crisis” has never been an ffxiv specific issue. Healers are often the least popular role as a lot of people find it boring in every game. It doesn’t matter which game even overwatch has this problem. Support isn’t a popular play style. I main support in Overwatch and every MMO I play and this is nothing new. I don’t mind having to do a secondary job like Astro and the card system. However I think people need to stop acting like the sky is falling

  • @4204PTSD
    @4204PTSD 2 года назад +2

    It is cyclical. In ShB it was tanks that were short supply. Healing is boring when everything goes perfectly. Right now healers including me do not want to heal because now the raids are harder and DPS do not use their mitigation so they get 1 hit then blame the healer for losing DPS checks. I am talking savage as I assume that is where you are coming from. I agree healers could use more DPS but then meta will take over and now healers will get mad for having to stop their rotation. And then as you mentioned everyone has to DPS then if healers have more abilities then the DPS checks will get harder as like you also said healers join to heal not dps. Now imagine all the neck beards yelling at the healers for not healing enough or not dpsing enough. You can't make everyone happy. SE said they are not going to do anything because they know it is cyclical and next patch or expac it will shift. If it does not then there is a problem. People asked for harder raids and they got them now they cry they die without using all their tools. Those who beat it use all their tools. Those who don't, all blame the healers. Over half of my FC has healers leveled and do savage every day. These are the problems they mention that are happening. In this current patch healers get all the blame when they lose and none of the credit when they win. Same thing was true about tanks in ShB. Everything that is being said about healer was said about tanks in ShB. They tried to fix it now you see how tanks are.

    • @ZelosSama
      @ZelosSama 2 года назад

      false . they made tank so easy in shb that it was overabundant. i think you meant SB

    • @4204PTSD
      @4204PTSD 2 года назад

      @@ZelosSama Yeah, sorry.

  • @edhahaz
    @edhahaz Месяц назад

    If you don't have to heal, your team is too sweaty... plain and simple

  • @smellybearc7411
    @smellybearc7411 5 месяцев назад

    Ok, why can’t they just make dps do more damage or lower the threshold to pass dps check?

  • @arkboi2145
    @arkboi2145 Год назад +2

    Hey, everyone. I'm a IRL healer archetype (I work as an Emergency Manager) and (regrettably) have twenty-five (25)+ years of experience playing healer classes/roles in nineteen (19) other table-top RPGs, RPG video games, and MMOs. Starting from the original D&D and Runescape all the way to the current FFXIV and everything in between. Additionally, I'm an ilvl 630 OmniHealer Main on Faerie who has been playing FFXIV over the last eight (8) years. So, I can confidently say that I know a thing or two and have seen a thing or two...
    I agree and disagree with you, FFXIV does have a serious problem regarding poor class/job design on behalf of the game developers, but it also has serious problems with the expectations/demands of the community on players playing healer classes/roles. Which, leads players to avoid playing them altogether. The main problems for this stem from elitest casual players and so-called "healing fans" in FFXIV masquerading around as self-proclaimed hard-core end-game raiders who have never actually played any other fantasy RPG/MMO. And they also actually know nothing about the 1974 Tactical Studies Rules (TSR), don't know historical Fantasy lore, the origins of "The Holy Trinity (Tank/Healer/DPS)," and what Archetypes, Classes, and Roles are. In truth, they just like to whine and complain about anything and everything while attempting to shove their own ideologies and playstyles on others while attempting to cover up their own faults and insecurities. AKA, a "Toxic Fan/Fandom."
    * First -- Let's get this out of the way: Healers are Healers, not DPS. If you want to DPS, then play a DPS class. Please stop trying to forcibly paint every single damn class/job you come across with a DPS brush and then getting upset when your randomly painted "DPS" class/job doesn't do the same damage numbers as an actual DPS class/job. That's hella childish. In FFXIV, you have two distinct sides of the healer's house. 1) You have your Proactive Healers (aka "shielders" or "barrier healers"). These are Sage (SGE) and Scholar (SCH). Their spells and abilities are primarily geared towards preventing damage from occurring in the first place by preemptively buffing or shielding teammates to soak up any potential incoming damage, and then mitigating the overall percentage of incoming damage sustained after their shields break. Their primary goal/mission is to prevent one-shot instant deaths/KOs from occurring due to failed mechanics in harder content. And 2), you have your Reactive Healers (aka "regeners" or "pure healers"). These are White Mage (WHM) and Astrologian (AST). Their spells and abilities are primarily geared towards reacting to damage that has already been sustained by restoring team members' health and attempting to prevent their health from being drained to 0/being KO'd. Their primary goal/mission is to "reset" health bars to full either after a failed or passed mechanic in harder content. Like in most RPGs/MMOs, both types of healers are designed specifically to interact with and work together with each other in co-op settings in order to have complete healing coverage. Once shields break, the shielder "taps out," and the pure "taps in" to restore health. As soon as team members' health is fully restored, the pure "taps out," and the shielder "taps back in" to add a shielding/mitigation layer. If there is significant and constant ride-wide damage occurring, both shielders and pures can pump out the heals to keep the party/raid going. If you weren't aware of this, well now you know! It's in fact designed to be a dance. During the downtime in between, healers are free to DPS their hearts out or to just stand there and derp about. And of course, all healers have access to the full gambit of healing styles for solo and minimal party content (Buffs, Shields, Mitigations, Regens, ST Nuke Heals, and AoE Heals), just some to a lesser degree/extent based on the class/job.
    * Second -- "Healers need to DPS and prioritize dealing damage over healing." "If we hit the boss's enrage timer, then it's the healers' fault for not DPSing!"
    I'm sorry, not only are you wrong, but you're blatantly ignorant and should be ashamed of yourself. If your group/party/raid is slow in killing enemies or is consistently hitting up against a boss’s enrage timer, THEN. IT. IS. YOUR. DAMAGE DEALERS/DPS'S. FAULT. Period. Full stop. A DPS role/class in RPGs/MMOs has significantly less pressure and less responsibility than any Tank or Healer class/role. Why? Because a DPSs sole existence and primary function are to deal as much damage as quickly, effectively, and efficiently as possible. They do not have to worry about pulling or maintaining aggro and they do not have to worry about when to pop defensive cooldowns to soak up as much damage as possible, like a Tank. Nor do they have to worry about healing themselves and others, curing afflictions, or rescuing team members, as a Healer does. The only thing a damage dealer/DPS * DOES * need to worry about, is the encounter mechanics themselves, their positionals, and their damage rotations. So, if your group/party/raid just isn't getting the numbers it wants to, then look no further than your Damage dealers/DPS. Either they're: a) too under-geared for the encounter, b) they aren't using all of their spells/abilities correctly, c) they don't have their proper damage-dealing rotation or positions down, d) they don't know the mechanics of the encounter and when the appropriate burst window is, and/or e) they aren't using/equipping food buffs, potions, and materia. It's as simple as that. Appropriately geared and experienced DPS make a highly noticeable difference in the speed and simplicity of an encounter. And honestly, with great DPS players, you can effectively bypass certain encounter mechanics entirely. In fact, I can tell you right now as a veteran player and mentor, that the single greatest DPS losses in the game are Player Disconnection, Character Death, and Damage-down Debuffs. In FFXIV, a single death in an encounter results in a negative -25% debuff to ALL stats (Weakness) for 90 seconds. Two or more deaths in an encounter results in a negative -50% debuff (Brink of Death) to ALL stats for 90 seconds. Not to mention the added time it takes for a healer to go through the in-game animations to fully resurrect you (short end: 8 sec, long end: 15 sec). So, before you go throwing around blame simply by looking at the raw damage numbers, you should also check the death count and overall damage taken meters.
    * Third -- While sure, I completely agree that healers * SHOULD/AUGHT * to help out in DPSing during downtime in between shielding, healing, ensunaing, resurrecting, and moving out of dmg zones; they should never be hard required to. Especially if that DPS expectation/requirement means that players die due to a healer being forced to forgo healing in order to deal damage. Why? Because a wipe is non-recoverable. It would be squarely the healers' fault for not doing what they were supposed to be doing, which is shielding/healing. It makes them look incompetent and makes you look like an ass who won't take responsibility for pressuring them. This is exactly why all healers have instant-cast DoT spells/abilities specifically for this reason, to help out in doing damage. It's also why Healer's damage-dealing Single Target (ST) and AoE spells/abilities tend to be quick-casting and on a short cooldown (but nowhere near as quick as an actual DPSs), as well as straightforward with a simple one-two rotation. That way, a Healer can throw in an attack or two in between their shields/heals. I'm sorry to have to break it to you, but a Healer’s damage-dealing spells/abilities are primarily meant for solo content and survival. They're not meant to be stylishly combo'd or meant to be complex, challenging, and fun to cater to the ADHD whims of fidgety-fingered teens/adults attempting to paint a DPS brush on a Healer. To back this up with data --> I triple-dog dare you to go ahead and pull up and review the DPS logs and meters. I can guarantee you with 97% certainty that a Healer or a pair of Healers combined overall trial/raid damage contribution did NOT exceed over 20% of the total damage done by everyone else. I'd bet you a very real $1,000 USD on it. If by some weird utter miracle it was, then your Tank(s) and DPS are highly unskilled and undergeared. For a good example of this, in a typical 4-man dungeon, the damage breakdown will roughly generally be: 35% DPS #1, 35% DPS #2, 20% Tank, and 10% Healer, for a combined total of 100% damage done. In a typical 8-man trial/raid, a Healer's damage contribution will be even lower. You’d be lucky to deal 5 - 7% of the total damage done, especially when there are now two (2) Tanks and five (5) DPS as opposed to one (1) Tank and two (2) DPS previously. In a 24/48-man Raid with typically six (6) Tanks and twelve (12) DPS, drop that number down to 1 - 3% of the total damage done. It’s just not THAT much of a difference. That 1 - 5% damage will NOT help you beat a boss's enrage timer, contrary to popular belief. If a Healer class/job is ever expected and required to forgo healing and instead DPS, and encounters are designed with that in mind, then it shows that the game developers are highly inexperienced and didn't do their due diligence.
    This is the hill that I will stand, fight, and die on. Sorry, not sorry. @gamemusingswithatraziel #gamemusingwithraziel

  • @wollyram6248
    @wollyram6248 2 года назад +4

    Quick and easy fix, relax the DPS check for clears, while adding light to moderate unavoidable damage, so healers get to, ya know, heal.

    • @oculustri3204
      @oculustri3204 2 года назад

      You just want easy mode, play normal mode raids lol.

    • @OathOblivio
      @OathOblivio 2 года назад +1

      Bruh the DPS checks are already stupid easy to meet, they don't need to be lowered at all. The issue is that healers have to heal more now than ever before and be more concientious of how they're juggling their healing abilities in order to maximize damage. This means that other people in pf, meaning Tanks and DPS have to also help the healers with mitigations. Party survivability is a full team responsibility, not just a healer responsibility. Feint, addles, and ranged DPS mitigation abilities exist for a reason, and they should be used as much as possible throughout a fight. Same goes for tank mitigations. All tanks have a short CD mitigation abilitiy that they should use to mitigate auto attacks from bosses, not only for tank busters. This is an issue with people who don't know how to play the game, not necessarily an issue with the game itself. Don't get me wrong tho, there are issues in the savage fights this tier, but it's not the main reason. The main reason is that 80% of the people who do high end content are just bad or mediocre at the game. Those same bad and mediocre people need item level to carry them through hard content, that's why they cap their pf ilvl at 615 like little babies. Having pf have player driven ilvl requirements is whats causing a healer shortange, not necessarily the lack of healers. People shoot themselves in the foot and then ask why their foot is bleeding they should have made the gun hurt less

    • @Phophee
      @Phophee 2 года назад

      I agree with this except for the dps checks. Ironically enough i think one should still be able to meet the dps checks dispite needing to heal extra random damage. However i feel like this would be too difficult but lowering the dps check would be too easy.

    • @darkfire8008
      @darkfire8008 2 года назад

      ​@@OathOblivio I'ld say they're stupid easy to meet given you're following the meta gearing. Probably most of that 80% of people in PF don't follow the Balance discord, nor do they use ACT. Meaning they're not getting the feedback they need to know whether or not they are meeting the requirements.

  • @Hanvvn
    @Hanvvn 2 года назад +1

    I think the game is perfect the way it is no need to copy other MMOrpg

  • @sampark5567
    @sampark5567 Год назад

    Why do I feel like OP talks as if he never healed end game? WAR/SGE/WHM main here and I feel like each healer does provide unique "mini game" per class. Non of them feels homogenized. In addition, aoe heals have a uniquess to each class. For instance, sage gcd aoe heal all day and wouldn't put a dent in a heal check. Management of adderstack is different than any other healing class. Respect to savage and extreme, healers have the job of figuring out what's the best cooldown to blow where, and medigate what spell when in addition to the dodge/doing the dance. Sure, you don't have to be so efficient and heal reactively at the cost of sizeable dps. But all healers wanna be best in class, right?
    It feels like the OP is dps'er marginalizing the healing job to a point where it's just another stat popoto. There is a more complexity in each class to play decently well.
    So, why aren't more people playing the healing class? Who knows? Maybe everyone figured out dps can just macro the entire fight.(I'm just kidding. Giving back a little)

  • @25xxfrostxx
    @25xxfrostxx 2 года назад

    The "healer shortage" cry is a fallacy. There has been a sharp uptick in PF groups due to the spot we are at in the patch cycle. There hasn't been a reduction of the number of healers, there has been an increase in PF groups with an over inflated minimum item level. People that just want their loot so they set the ilevel to a point where only people that have cleared the contend several times can join are crying because the bulk of healers at that gear level already have a static and don't need them.
    They priced out their own healers and started complaining about it, then drama chasers started parroting their complaints without stopping to really think about it.

  • @Ephremjlm1
    @Ephremjlm1 2 года назад +3

    Ya know its crazy I have played all of the big MMO's of the past like GW, FF11, WOW, Diablo 1, 2, 3, Runescape, and even used to frequent the old MMO directory forums back in the days meaning I've played a good chunk of MMO's, and I can say without a doubt Final Fantasy 14 has given me some of the most fun, and also some of the most boring times I have ever had in a video game. The gameplay is so unfulfilling. And its crazy because I love blue mage, and I love the story, but god damn the gameplay, dumb ass vertical gear progression (which imo is a bigger waste of time than any horizontal ever was), and inability sell half your shit meaning most things don't have value is so fuckin annoying. That and the insane lack of open world content that you can do with others without having to bribe people to be your friend.
    It just sucks because when its fun its really fun but man when its not it really hurts. I mean ffs I started playing an old Pokemon MMO again and I shit you not the combat in that is more engaging lmfao. Even Brian from "Work To Game" has had enough and he quit FFXIV for New World.

  • @illuminatin6497
    @illuminatin6497 Год назад +2

    You think healer is dogshit because you want a more complex DPS rotation. I think healer is dogshit because I'm tired of doing DPS for 90% of my playtime. We are not the same.

  • @valamar666
    @valamar666 2 года назад +1

    I agree with almost everything. I don't have a healer its in the works. I havent played WOW since legion but they're dungeons are far better than 14. I went on a tangent to my wife when I read the patch notes. About how they were changing ARR dungeons for the new trust version.
    I play on PS5 so it doesn't affect me but I wish ACT was legal. Recount did wonders for me and improved me greatly as a player in WOW cause I could look and see where I screwed up on anything.

  • @ganeryhyperion8386
    @ganeryhyperion8386 2 года назад

    all i can say just take few break on any game, it will get you burn out fast, which i had seen several times on most player that rushing on anything, on raiding thing best voice out to the dev and by time they will fine tune it.

  • @Katie-vv6ff
    @Katie-vv6ff 2 года назад +1

    Lol and i agree which him ff14 is really bad unless you play for story only lol and ya ff14 defenders keep killing the game more

  • @JohnPaul-nb5iu
    @JohnPaul-nb5iu 2 года назад +1

    They could make healers heal more xD.
    Swap it around make them dpsing more of a rarity, nerf boss hp some to compensate for that ohh so fat...healer dps xD.

  • @Matt-lk5fh
    @Matt-lk5fh 2 года назад +1

    The holy trinity is holy. leave it alone.

  • @roseze5830
    @roseze5830 2 года назад

    I also disagree with your point about the dps meter. ACT has been around since forever as well. The issue is people are promoting the use and are blatantly showing on their streams. That's not ok with yoship. But if you use it quietly they are not going to ban you.

    • @darkfire8008
      @darkfire8008 2 года назад

      Making it technically illegal to use according to ToS/Yoshi-P. What Raziel, and its eems quite a few of the raiders are saying, is either make ACT not bannable or give a DPS meter that we can use to know how we're doing that we can show off without getting in trouble.

  • @IRedpunk
    @IRedpunk 2 года назад +1

    I leveled up one for the burger king without going a single time in a dungeon. Hardly knew how to play it but looking at the skills it does look boring as hell, but that may just me.

    • @ZelosSama
      @ZelosSama 2 года назад

      liar. you have to do over 1000 dungeon runs to get mentor . unless youre talking about crafting mentor

    • @valamar666
      @valamar666 2 года назад

      You can do 1000 dungeons on a tank or dps for mentor. Then just level a healer only requires doing all role quest for each job.

  • @yuraraina
    @yuraraina 2 года назад

    Plenty of healers on my server!! Where is this shortage you guys keep talking about??

  • @Natakk-xr4lj
    @Natakk-xr4lj 2 года назад +1

    Me a tank and white mage main 🤡

  • @steeveo431
    @steeveo431 Год назад

    The conversation that there is a lack of healers in ff14 is false. All you have to do is play the game. There is hardly ever a problem finding healers in content. Healers are everywhere in ff14. The duty roulette always calls for more tanks. Out of I think 8 choices in duty roulette like 6 will be needing a tank, 1 a healer, and the raids sometimes will needs a dps. Just turn on the game and see and this narrative is easily disproven

  • @Katie-vv6ff
    @Katie-vv6ff 2 года назад +1

    Because the game is 😫 boring most ppl or quiting