5 Increasingly Obscure Eu4 Modifiers

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  • Опубликовано: 29 янв 2025

Комментарии • 237

  • @LemonCake101
    @LemonCake101  4 дня назад +20

    Do you think there is a more obscure one I missed? Feel free to flex your Eu4 trivia here: discord.gg/pb5b33YTpB

  • @abrvalg321
    @abrvalg321 4 дня назад +691

    12h iceberg on ALL EU4 modifiers.

    • @We3Pe3
      @We3Pe3 4 дня назад +41

      I need a 20 hour analysis on each modifier just to learn how to play

    • @TheDolphinTuna
      @TheDolphinTuna 3 дня назад +10

      I’d watch it!

    • @michatarzan7595
      @michatarzan7595 3 дня назад

      ​@We3Pe3same

  • @wendkamapping4428
    @wendkamapping4428 4 дня назад +532

    I still remember the patchnotes 'removed the last modifier from national ideas', game has really moved so far

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 4 дня назад +35

      Didn't know it had been removed, I just thought I hadn't seen it for a while

    • @kotzpenner
      @kotzpenner 4 дня назад +48

      Damn, I still remember those, did they really remove all of them? Always found it useless but interesting because the AI will attack such countries less frequently (if it actually works as intended)

    • @shorkan1000
      @shorkan1000 4 дня назад

      @@kotzpenner They did remove it from all of them. Notorious ones were all the Berber nations and Wallachia, but aristorcratic ideas also used to have hostile ccr.

    • @TheKripox
      @TheKripox 4 дня назад

      Any idea what patch it was?

    • @subhuman2433
      @subhuman2433 4 дня назад +11

      It was pretty useless but I LOVED that modifier/idea for roleplay reasons

  • @mr.sellout6284
    @mr.sellout6284 4 дня назад +314

    The Government reform that gives Reduced morale damage taken by reserves is Grant Privileges to the Cawa, a tier 5 military reform for Amhara nations (like Ethiopia) and Armenia

    • @beavatatlan
      @beavatatlan 4 дня назад +1

      yep

    • @hlibushok
      @hlibushok 4 дня назад +3

      Armenia??

    • @beavatatlan
      @beavatatlan 4 дня назад +1

      @ Yeah, really

    • @rhizoid1170
      @rhizoid1170 4 дня назад +6

      @@hlibushok it's cause they're also Coptic i think

    • @dawood1547
      @dawood1547 4 дня назад +2

      mamluks can unlock this from mission tree too

  • @blastification2
    @blastification2 4 дня назад +227

    I think provincial inflation reduction is legacy code from EU3. I remember there being a building that helped with inflation, but you needed one in every province to have its full effect.

    • @popivan428
      @popivan428 4 дня назад +31

      In old as fuck parches counting house building (i think) used to give it so it wouldnt be a legacy code since it was used (i don't remember what patch that was but IT was when buildings costed mana as well as cash)

    • @JakeDust
      @JakeDust 4 дня назад +31

      Yeah, tax assessors, which were the evolution of governors (which, despite the name, were a building) in EU2, one of the very few ways to reduce inflation in that game.

    • @Baconomics1
      @Baconomics1 4 дня назад +18

      @@JakeDust and the tax assessor building only behaved that way in the earlier versions of EU3. for the Divine Wind expansion it became a unique building with global inflation reduction

  • @Old_Sealand
    @Old_Sealand 4 дня назад +84

    With Reduced Morale Damage Taken by Reserves, when you get over 100%, then with each tick you gain morale, instead of lose, and when the resevers get into battle, then it affects battle own morale as well, meaning you can make a doomstack and never worry about reinforcing in order to fill up morale.

    • @Tudsamfa
      @Tudsamfa 4 дня назад +10

      ...huh, that modifier is indeed available to custom nations. neat.

    • @anti-mate407
      @anti-mate407 3 дня назад +5

      Thats fucking terrifying, but just to be clear the reservers dont get extra morale right? Feels broken if they do

    • @Old_Sealand
      @Old_Sealand 3 дня назад +5

      @@anti-mate407 They do get. Because exactly at 100%, you don't lose, nor gain morale but even with 1% over, you start to gain morale.
      Similar is with reinforce speed (at -100% penalty) and attrition (-100% non-penalty), which when going over 100%, start to work opposite way. As in, attrition works as reinforce (instead of losing soldiers to attrition, you start gaining soldiers) and reinforce works as attrition (instead of gaining soldiers, you start to lose).

    • @tuluppampam
      @tuluppampam 3 дня назад

      ​@Old_Sealandisn't attrition capped to -80% or something?

    • @Old_Sealand
      @Old_Sealand 3 дня назад +1

      @ Not from my testing.

  • @vindruen91
    @vindruen91 4 дня назад +48

    I believe hostile core creation cost on us actually did increase the cost of annexing vassals, at least in some of the later patches where it existed. But in the very early patches, annexing vassals didn't cost diplo power (it was changed in 1.6 or 1.7 IIRC), so back then hostile core creation cost on us would indeed be fully bypassed.

    • @le7th7th
      @le7th7th 4 дня назад +5

      This from memory is the case yes, since the diplo cost is affected by it yes.
      In older version on the wiki on the diploannex page about this:
      (1.8-1.11) "The base cost of annexing a vassal is 10 diplo points per base tax multiplied by hostile core creation modifiers"
      (1.11) "Hostile Core Creation cost of your Vassal increases your required diplomatic points."
      (1.23) "The total cost of annexation is 8 diplomatic power per development of the vassal. This cost is increased by the hostile core-creation cost modifiers of the vassal's corresponding provinces..."
      Which matches memory of how it worked.

    • @bishopbrennan3558
      @bishopbrennan3558 3 дня назад +1

      What did diploannexing cost if not diplo power?

    • @le7th7th
      @le7th7th 3 дня назад

      @ I imagine it always did (except first couple patches) but just wasn't mentioned in same sentence as the ones I qouted.

    • @bishopbrennan3558
      @bishopbrennan3558 3 дня назад +1

      @@le7th7th Sorry, I think my question wasn't clear: I meant what did it take to annex a vassal before the diplo cost was added? Did you just need enough relations, then send a diplomat, and then they're instantly annexed?

    • @abrvalg321
      @abrvalg321 3 дня назад +8

      In really, really early patches (pre art of war) you'd annex any subject by 1% per month. 1 or 100 provinces didn't matter.

  • @nikewilly8404
    @nikewilly8404 4 дня назад +44

    The yearly inflation reduction would actually work really well in anbenar on a gold hold, they wouldn't be a guaranteed inflation spiral in the early game but the modifier would be reduced to practicly 0 as you expand.

  • @blazeburner303
    @blazeburner303 4 дня назад +61

    the most obscure and forgotten modifier:
    a modifier that has existed from day one and was never changed, randomly looking at something you remember seeing 12 years ago and going "huh, that never changed" is always a chuckle inducer

  • @Ukawaii
    @Ukawaii 4 дня назад +128

    Another obscure modifier is "Manpower against imperial enemies", like wtf does it even do. From the bohemian event Reformatio Sigismundi

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 4 дня назад +32

      I guess it's manpower recovery rate when you face enemies outside the HRE

    • @thehalfbot6754
      @thehalfbot6754 4 дня назад +28

      It gives manpower when you're in a reichkrieg war i think

    • @Me1le
      @Me1le 4 дня назад +21

      It raises your max manpower if you are at war with a country outside the empire. Like the other national ideas mentioned it is still available for a custom nation to pick. It's quite a cheap pick too if I recall correctly.

  • @deepspacewanderer9897
    @deepspacewanderer9897 4 дня назад +40

    Modifier 5 actually seems kinda cool for implementing, like, a provincial bank building. So that you could have buildings that reduce inflation but also not need to lock them behind being a rich nation. Because it would make cost/inflation-reduction scale with nation size.

    • @hanneswiggenhorn2023
      @hanneswiggenhorn2023 3 дня назад +4

      It would be cool if there was any ticking inflation that's not just from gold (for example a modifier depending on army size), because most small nations don't have gold, so it's kind of useless

    • @deepspacewanderer9897
      @deepspacewanderer9897 3 дня назад +2

      @hanneswiggenhorn2023 there sort of is ticking inflation for small nations, though - renewal of loans you take out for wars. Also, trade company interaction that gives you province trade power for +0.03 inflation exists.
      But still, fair point, it would be a situational building. Which is ok, not every building needs to be universally useful.

  • @wubwubwoosh
    @wubwubwoosh 4 дня назад +20

    Today I learned the hostile covering cost for berbers and wallachia is gone. Guess I should stop vassalizing Walachia for the past decade.

  • @MyVanir
    @MyVanir 4 дня назад +35

    Local inflation reduction is from a building from before Common Sense, which means that you would need to go back to a patch before development replaced base tax as the measure of a province's worth.

    • @TheMelnTeam
      @TheMelnTeam 4 дня назад +10

      Yep, it's from the era where buildings costed mana to build, less gold. As a system, it wasn't too far from development in function. You could build from ledger back then too iirc. Macro builder is generally better now, except when you get really big and its poor optimization shows.

    • @MyVanir
      @MyVanir 3 дня назад +2

      @@TheMelnTeam Oh hey, a familiar name from the old forums.

  • @lxdnd
    @lxdnd 4 дня назад +10

    I think the ingame description of land manoeuver still refers to increased likelyhood to have a good terrain for the fight, a leftover from the time each province had different terrain in %.

  • @mashroomghost8456
    @mashroomghost8456 4 дня назад +50

    Lmao Anbennar has hostile ccr on us, after you reform into an Escanni kingdom and a new culture emerges

    • @robertocozzi7306
      @robertocozzi7306 4 дня назад +15

      I think it is temporary, and it actually represents a sort of nationalist fervor

    • @coolbasegaming9162
      @coolbasegaming9162 4 дня назад +7

      tughayasa (the oracular order that starts out as part of the raj) i believe also has like +50% hostile ccr on us, but it doesn't matter that much cuz its an opm

    • @Bardomp
      @Bardomp 4 дня назад +1

      I think the kobolds have it too, or they used to years ago

    • @Dzharek
      @Dzharek 4 дня назад +3

      @@Bardomp they too got it as a temporary modifier, it helps so the AI doesnt want your land since it costs extra.

    • @LemonCake101
      @LemonCake101  3 дня назад +4

      good point!

  • @MausOfTheHouse
    @MausOfTheHouse 3 дня назад +4

    The most obscure modifier of +1 girlfriend eludes us all

  • @kyleawsum7
    @kyleawsum7 4 дня назад +20

    just yesterday i was looking through th emughal missions and saw "+5% global trade goods size" and just scratched my head

    • @bienenhose
      @bienenhose 3 дня назад +5

      Thats localized as 'Goods Produced Modifier' in game.

    • @chattw6885
      @chattw6885 3 дня назад +4

      Mughals is the Texas of Asia. Everything is just bigger

  • @thegrumpyraccoon
    @thegrumpyraccoon 4 дня назад +24

    Omg hostile core creation. Completely forgot about it.

  • @Hadar1991
    @Hadar1991 4 дня назад +19

    0:32 I wonder why when you say world "broken" the image of EU4: Leviatan flashes for one frame? 🧐😁

  • @guacamolelover454
    @guacamolelover454 4 дня назад +10

    5:04 got me feeling like I'm watching a math video lmao

    • @Luckyyshot
      @Luckyyshot 4 дня назад +1

      Yeah he just went: "You shall now also feel the pain I felt!"

  • @3bostonboys
    @3bostonboys 4 дня назад +21

    No views yet two comments… EU4 Illuminati strikes again…

    • @LemonCake101
      @LemonCake101  4 дня назад +9

      Operates in a unique way indeed!

  • @basvriese1934
    @basvriese1934 4 дня назад +6

    local yearly inflation reduction really sounds like it should be a modifier that can only be on gold provinces and reduces the yearly inflation of the gold produced by that specific province

    • @candiman4243
      @candiman4243 4 дня назад

      My guess is that it might have been for something like the Gems trade good, before they implemented the trade bonus system which gives you -0.05 inflation, it might have been conceptualized as a local modifier per gem province

    • @Meander_
      @Meander_ День назад

      There is already a separate modifier for that.

  • @sedm8290
    @sedm8290 4 дня назад +3

    I would absolutely love to see a disaster tier list based on how fun/hard they are.

  • @hiptoptoe4847
    @hiptoptoe4847 3 дня назад +1

    That locally scaling modifier is quite a cool idea though - imagine if something like 20% discipline was spread across the land, so you could beeline these provinces to try and keep army quality whilst expanding

  • @Renatoioi
    @Renatoioi 4 дня назад +1

    man i dont even play this game but its always so interesting to watch EU4 related videos

  • @Tsunami1LV
    @Tsunami1LV День назад

    The inflation reduction modifier came from Counting Houses before all the buildings were reworked - when they cost admin points.

  • @janmantsch6675
    @janmantsch6675 3 дня назад

    Modifier 3 could be used if you would want to simulate airships (Anbennar Artificers Hint Hint) you could add it to a Galley special unit but heavily restrict the amount that can be build, or only allow the construction of airships through a decicion and have it on a 5 year long cooldown (like Burghers force draft)

  • @caelin18
    @caelin18 3 дня назад +4

    you might have viewers who are younger than that first modifier.

  • @Dmitrisnikioff
    @Dmitrisnikioff 4 дня назад +4

    Ah yes, local inflation was given by a building, wasn't it? And back in EU3, you'd lose building on land you conquered. But inflation worked completely differently back then too, so huh.

    • @Fluoman_
      @Fluoman_ 4 дня назад +1

      Early eu4 also destroyed a share of buildings on conquest, and they used to cost mana.
      Damn, I feel old af

    • @hlibushok
      @hlibushok 4 дня назад +1

      Yes, it was called the tax assessor.

  • @zgw000
    @zgw000 4 дня назад +13

    Love u lemon

  • @SolaRCh.
    @SolaRCh. 2 дня назад

    As a fun side note, hostile core-creation cost is still an idea that could be added to custom nations, as well as many other incredibly obscure modifiers.

  • @demetribell3128
    @demetribell3128 2 дня назад

    Lemon cake efficiency. The most obscure modifier

  • @civi4ever460
    @civi4ever460 4 дня назад

    Before the 1.34 patch Morale Damage was a semi-mythical modifier that wasn't accessible but in the game, only hardcore players knew what it is... Moreso, Paradox in one of their dev diaries showed "Military Tactics +10%" on a Samurai unit, but they decided to remove it, for those who don't know Mil Tactics is an army-level modifier so it doesn't work on units (it does work on generals though)

  • @kosaraczek1
    @kosaraczek1 4 дня назад +7

    Does that explorer modifier work on conquistador looking for 7 cities? 🤔

    • @bienenhose
      @bienenhose 3 дня назад +3

      It doesn't (i tested it)

    • @kosaraczek1
      @kosaraczek1 3 дня назад +1

      @bienenhose Ahhh, that's a shame. Thanks for testing :D

  • @koenbobeldijk
    @koenbobeldijk 3 дня назад

    I feel like the inflation modifier would be a fun way to highlight a city with large gold reserves or something else, with the effect on your inflation decreasing with the size of your country. Would pair well with riga where it is encouraged that you stay small

  • @SuperJJAlexander
    @SuperJJAlexander 3 дня назад

    The local "yearly inflation reduction" buff might have been used to make a gold mine not produce inflation.

  • @kilvesx7924
    @kilvesx7924 3 дня назад +2

    00:45 hostile core-creation cost actually affects the AI's willingness to declare war on you. If you mod your tag to have +100000% hostile core creation cost, and delete all your armies, nobody will ever dec on you, for example.

  • @pikmin937
    @pikmin937 3 дня назад

    iirc it's two different types of modifiers that determine whether a province modifier is removed when another nation conquers it, not the effect the modifier gives.

  • @CSDragon
    @CSDragon 2 дня назад

    2:10 the irony being that that was ALREADY the best way for a player control the Barbary region in the early game

  • @Woeno
    @Woeno 4 дня назад

    Reason hostile core creation on us isnt more present in anbenanar is that im pretty sure its a blacklisted idea modifier, theres one province with it as a modifier (tughayasa i think is the name) but thats an exception

  • @luizindaquimica
    @luizindaquimica 2 дня назад

    Maybe the province Inflation Reduction was planned to be the effect of a building perhaps? Maybe a minting house you could build to lower inflation back when this modifier was rarer?

  • @Spacegamer1250
    @Spacegamer1250 3 дня назад +1

    I feel like to make the no cost on exploring leaders good at all, make it work with conquistadors too, so you dont lose out on a general/mil point cuz you want to look for the 7 cities.

    • @LemonCake101
      @LemonCake101  3 дня назад

      It does work with conquistadors too! Just easier to demonstrate with admirals

    • @Spacegamer1250
      @Spacegamer1250 3 дня назад

      @LemonCake101 Oh ok, I didn't know that I may use it while looking for the 7 cities cuz I tend to use all my generals

  • @jric6283
    @jric6283 2 дня назад

    Max effective absolutism which the French get as an exclusive age ability is technically a different modifier than max effect of absolutism which does the same thing.
    Hostile core duration time is a weird one with absolutism which as far as I know doesn’t change much by that point in the game.
    Development cost in primary culture provinces is a unique one as well
    The +1 max leader shock/fire/manuever ones are very rare but very cool
    I’ve come across a lot of weird modifiers in this game and most of them just are noteworthy but someone at paradox put effort into all these little lines of code probably thinking it was “game changing”
    Native assimilation chance I very rarely see but since it’s in French ideas it isn’t totally unknown

  • @Fox3717-s1l
    @Fox3717-s1l 4 дня назад

    I imagine that local yearly inflation reduction would be sort of cool if it was tied to a building. It should probably do more than just .1 inflation reduction if every owned province has one but, it would make gold less annoying to rely on. (Inflation isn't that big of a deal most of the time though but I imagine other modifiers that work in a similar way to this could be cool)

  • @Gemoron
    @Gemoron 3 дня назад

    I kinda like the idea of the local inflation reduction modifier. it would strengthen smaller tags while loosing its strength when blobbing.such a variable play tall modifier isn't that common in game

  • @Sleelan
    @Sleelan 3 дня назад

    I expected the local inflation reduction to work on something like gold mines, a modifier that halves your inflation gain from a gold mine would actually be pretty sick in some countries. But not whatever this is

  • @JP-kr7ku
    @JP-kr7ku 4 дня назад

    When Morocco and Tunis used to have the core creation cost modifier, never wanted to off myself so hard

  • @burkcristacchio
    @burkcristacchio 4 дня назад

    I was thinking a few days ago about the +%100 hostile core cost in the Maghreb. I had completely forgotten about it and was wondering when it was actually removed. I remember the pain

    • @Speederzzz
      @Speederzzz 4 дня назад

      I still subconsciously avoid the area for that reason

  • @no-rd5tn
    @no-rd5tn 4 дня назад

    hostile core creation cost actually is in anbennar, but i think it's a government or province modifier. the oracular order in rahen has it

  • @WWFanatic0
    @WWFanatic0 3 дня назад

    If memory serves, explorers and conquistadors have slightly lower stats (I want to say 80% of the pips you'd have). A modifier that made them have no maintenance could make that concept work. It probably would need to have some constraints around it because unlimited leaders with only a 20% penalty excluding flat bonuses might be a tad strong. I'm not up to date on EU4 meta as much because, well, I haven't kept up with buying the last half dozen DLCs at the least, but that sounds a bit strong. Something like that in the age of discovery though could be neat as a way to let you have multiple explorers/conquistadors while still having a few generals/admirals at home. Having it only apply when exploring though is just a micro intensive hell to manipulate and worse version of higher leader cap.

    • @LemonCake101
      @LemonCake101  3 дня назад

      To be clear they have to be exploring to be free: so actively on the mission. Otherwise they still use mana points. But you are very correct about the 80% thing: in fact spot on those leaders on average are -20% worse then normal rolls!

    • @WWFanatic0
      @WWFanatic0 3 дня назад

      @@LemonCake101 Oh I understand just how bad it is, but don't think I worded myself well. IF they made a modifier that made that class of leaders cost no upkeep, it could be good. Basically a rework of that modifier. How effective or balanced it would be I have no idea, but it would be a much better option than what currently exists.

  • @DocsDomainX
    @DocsDomainX 3 дня назад

    Ok the English ship modifier makes sense now. I remember late game England was impossible to fight even with like 400 Heavy Ships (yeah I took over the entire fcking world and still couldn't fight England's navy). But a few patches later 400 Heavies were sufficient enough to invade England.

  • @minorlgYT
    @minorlgYT 3 дня назад

    Yearly inflation modifier calculation: Province Modifier/100%/# of Provinces. People tend to flipflop between percentages and decimals because they're pretty much the same.

  • @electricVGC
    @electricVGC 3 дня назад +1

    Pretty sure the reserve one is a Coptic reform

  • @micahbonewell5994
    @micahbonewell5994 3 дня назад

    It's so weird to think that:
    1. it used to be that leaders were limited to 2 and didn't scale with army size (aside from getting slots from ideas)
    2. Leader slots for generals and admirals used to be combined, so you were even stronger pushed to not care about admirals

    • @johnlennon8327
      @johnlennon8327 3 дня назад +2

      what’s even weirder is that the former was the mechanic for most of the game’s existence, only changing a few patches ago.

  • @timzijlstra1010
    @timzijlstra1010 4 дня назад +1

    I think the reduction was originally meant for specific gold provinces

  • @Beppaduck
    @Beppaduck 4 дня назад +1

    1:08 Anbennar actually specifically banned Hostile Core Creation cost because it just sucks for players

    • @Dzharek
      @Dzharek 4 дня назад

      You still get it sometimes as a temporary modifier.

    • @Shiro-kyo
      @Shiro-kyo 4 дня назад

      Thugayasa still got it though ^^

  • @wyndhamfreeman1489
    @wyndhamfreeman1489 4 дня назад

    As a modern, I was under the impression that the local inflation reduction just didn't work if it wasn't applied to all provinces, not that it doesn't scale. You could probably use it for a cool building like a bank.

    • @bienenhose
      @bienenhose 3 дня назад

      I used it in a monument in region/area modifier. Also assumed the same the Wiki phrasing is a bit weird.

  • @chrisporter9397
    @chrisporter9397 3 дня назад

    I’m surprised Revanchism didn’t make the list. On paper it sounds like a great idea, but in practice it just can’t keep up with the problems you’ll have at 100% and it just doesn’t do enough unless it’s topped out.

    • @LemonCake101
      @LemonCake101  3 дня назад

      Issue is in MP is very well known and even in SP people farm it by losing allies land

  • @altf4forfreecash805
    @altf4forfreecash805 4 дня назад

    Moral damage taken by reserves seems less obscure than hostile core creation cost. Might just be because I play Anbennar a lot, though, which has both.

  • @ice_coob
    @ice_coob 4 дня назад

    you should make a video looking at the strangest starting leaders in the game

  • @SchwertKruemel
    @SchwertKruemel 4 дня назад

    If you get more than +100% morale damage taken by reserves your reserves will not only not loose any morale, they will gain morale instead and even go above your max morale

  • @phileascurtil5605
    @phileascurtil5605 4 дня назад +1

    I think there is a mission giving you +20% hostile core creation cost still today. Useless but still exist now

  • @Willdroyd
    @Willdroyd 4 дня назад

    Theory: Inflation reduction applies a local effect on all provinces which reduces inflation like the local modifier

  • @Meander_
    @Meander_ День назад

    I was surprised that Local Inflation Reduction was here, as it is listed as a removed modifier on wiki.
    Very wacky modifier in practice as well, I'll never use it 😂
    I think the naval engagement modifier can also be not brrrrrrrrroken if it allows fractions somehow

  • @fragolastrawberry5920
    @fragolastrawberry5920 4 дня назад

    1:07
    There is a goverment reform that gives a hostile core creation on us modifier in Anbennar. I think it was the Oracular Order, but I'm not sure.

  • @hotman_pt_
    @hotman_pt_ 3 дня назад

    province loot modifier and manpower in religious wars is also pretty obscure

    • @LemonCake101
      @LemonCake101  3 дня назад

      True, but at least it’s present in the game

  • @Nerazmus
    @Nerazmus 2 дня назад

    11:48 If I had to guess it's potentially related to the the old trade system and it got overlooked.

  • @josevitor918
    @josevitor918 4 дня назад +1

    1:14 at anbennar the government of some harimari holy order that i forget the name has this modifier.

  • @DavidPedratscher
    @DavidPedratscher 4 дня назад +1

    8:25 I really hope that's foreshadowing

  • @Inquisitorlavellan_b
    @Inquisitorlavellan_b 4 дня назад

    There is a very old total conversion mod called Lex Talionis II that has +25% inflation reduction modifier on its bank building. It can only be built in provinces with 20 or more development so the modifiers isn't that useful there.

  • @Skasaha_
    @Skasaha_ 3 дня назад

    Anbennar mentioned! :D

  • @blepblops
    @blepblops 3 дня назад +1

    I swear I've seen hostile core creation cost somewhere in modern vanilla

    • @burtblando8806
      @burtblando8806 3 дня назад

      I think one of the Italian states, or maybe Bohemia, can get a less powerful version of hostile core creation costs.

  • @orangesilver8
    @orangesilver8 4 дня назад

    Hostile core creation cost held on in Anbennar for years after it was removed from the base game. The lead of the mod was insistent on it for some reason. There were often debates over whether it impacted AI behavior. It was believed it made AI less likely to attack countries with it. I don't know what the truth on that was.

  • @252525105
    @252525105 3 дня назад +1

    10:20 the reason the modifier disappears is because you didnt code it to be permanent like the holy sites are. regular province modifiers from events get removed when the owner changes, nothing to do with the effect

  • @Риторический_маппер

    What is "global prosperity groth" in infrastructure (or economic?) ideas?

  • @chwww87
    @chwww87 4 дня назад

    can you do a tier list on the obscureness of all eu4 modifiers

  • @SpicyFiur
    @SpicyFiur 4 дня назад

    The leviathan frame xD

  • @minecraft991115
    @minecraft991115 4 дня назад

    I have one, it is in the game files but does nothing, culture conversion speed. (can be found in mission reward modifier for example)

    • @wotanvonedelsburg1610
      @wotanvonedelsburg1610 4 дня назад

      The cost is cheaper.

    • @minecraft991115
      @minecraft991115 4 дня назад +1

      @@wotanvonedelsburg1610 i didn't say conversation cost, i said speed
      they are different modifiers.

  • @Random-World-Eater
    @Random-World-Eater 4 дня назад

    The "exploring leaders" modifier, dose that work on a conqistador in the new land searching for the golden city? if so you could explore that pritty damn quick :P

  • @sonwig5186
    @sonwig5186 4 дня назад

    I haven't played in a while, why did they remove hostile core creation cost? I don't see the problem with it being in the game. It was kind of useful in MP because it takes longer to core and longer for the core to remove so you can take it back. Also it changes how you have to conquer some areas adding more gameplay variety.

  • @anthroposium
    @anthroposium 4 дня назад

    Don't province modifiers always disappear when you conquer a province or annex a subject?

  • @alipheesefateburnviii3411
    @alipheesefateburnviii3411 4 дня назад

    What about the modifier can_bypass_forts = yes?

  • @gasol1997
    @gasol1997 4 дня назад +1

    9:18 wasn't that a building that gave you that modifier?

  • @gabri-immortale
    @gabri-immortale 3 дня назад

    How good is the difference in a fight with a new unit vs a full drill one?

  • @WWFanatic0
    @WWFanatic0 3 дня назад

    I could have sworn hostile core creation cost did impact vassel annexing cost. Maybe pre development? Honestly EU4 has had so much changed it's hard to remember what is real and what I hallucinated.

    • @LemonCake101
      @LemonCake101  3 дня назад

      Nope: vassal annex cost was always immune to the modifier I checked with some OG players

    • @WWFanatic0
      @WWFanatic0 3 дня назад

      @ Not surprised. I'm thinking back to like 2013-2014? When I first got into the game. So much has changed and it was so long ago I'm not surprised I misremembered lol

  • @deadface7748
    @deadface7748 3 дня назад

    Does Modifier 4 apply to exploring conquistadors?

  • @Total2Gamerz
    @Total2Gamerz 4 дня назад

    Holy shit i forgot how terrible was conquering north africa with that damn hostile core creation modifier

    • @Zivilin
      @Zivilin 4 дня назад +1

      Hungary, Bohemia and dai viet too. Even the Ottoman ai conquered around Hungary with aristocratic ideas (+200% HCC)

  • @OliverCovfefe
    @OliverCovfefe 4 дня назад

    Hey man remember HCCR for Maghreb nations

  • @MuppetLord1
    @MuppetLord1 3 дня назад

    Speaking of obscure but well known, "interest per annum", have you seen any EU4 youtuber do a video on this powerful modifier? Would be nice with a comprehensive guide on where to get it from for stacking purposes. *wink wink*

    • @LemonCake101
      @LemonCake101  3 дня назад

      Used to be a lot easier to stack but they really nerfed it, but indeed unlimited 1% loans are very OP

  • @betrayer1350
    @betrayer1350 3 дня назад

    the Nationalism idea group from Doge's Anbennar Ideas mod has hostile core creation cost on us. I absolutely despise it lmao. But its just about the only gripe I have with Doge's Anbennar mods.

  • @jaglekon
    @jaglekon 6 часов назад

    What you mean hostile core creation is only known by old players. I've only played since El Dorado and know about it.

  • @RellMayers
    @RellMayers 3 дня назад

    Is last one even valid ? You can have nation modifiers on province

    • @LemonCake101
      @LemonCake101  3 дня назад +1

      It’s only valid as a province modifier as it’s local_inflation_reduction

  • @sanholo9494
    @sanholo9494 4 дня назад

    I am 99% sure there is a Nation who gets "hostile core creation on us" in anbennar cuz i recently played a nation and i saw the modifier think to myself "haven't seen that in a while" I think it was to trolls but i am not sure

  • @Ristohy
    @Ristohy 4 дня назад +1

    move capital cost modifier
    I never move my capital and only seen itin mughal missions

  • @mischakonovalov9888
    @mischakonovalov9888 4 дня назад

    As someone who drills a lot I wouldnt call moral damage taken by reserve obscure but might just be me lol

  • @transishtar
    @transishtar 4 дня назад

    5:02 uhhhh the gov reform that gives it gives 25% not 15%-

  • @c.m.bellman5721
    @c.m.bellman5721 День назад

    look into how trade winds work. completely underutilized and poorly mapped and so on. such a missed opportunity

  • @FoundationAfro
    @FoundationAfro День назад

    It always confused the heck out of me how what hostile CC did, but...I guess I was right.
    Religions that are harder to convert (Islam, Coptic) feel kind of useless in the same way. I guess if you lose something and take it back that might be a benefit, but it's really just a struggle for others more than a bonus to you.

  • @Speedster___
    @Speedster___ 4 дня назад +1

    No cost to fabricate trade conflict?
    Also does Navvara start with it in current patch?

    • @LemonCake101
      @LemonCake101  3 дня назад

      I think that modifier is 'known' since its almost a meme on its own

  • @christianwhite8877
    @christianwhite8877 День назад

    do you think Christianity is better for Japan or is Shinto the better option for Japan?. I'm considering making an attempt for a game as Japan where i get as many achievements as i can (my current game in Italy looks like i will be able to form Rome based on how things are going, though i will probably need to do a big push for it in the age of absolutism do to being hugboxed a bit in north Africa and unsure what alliance is better to brake). Christianity will help with colonialism to get manufactures on time for an achievement while also being a requirement for another achievement, though Shinto has it's own achievement for Japan if you stay Shinto and isolationist (and has an arguably better military option, even if you don't get the extra missionaries) and what daimyo would you recommend for both? (i know that oda is a good/strong pick for either even with the annoyance of early humiliation wars. the starting shogun is a valid option for the Shinto achievement which is something notable. i am not confident enough to try for the 3 mountains (even if i get anywhere with it, i feel like something could go wrong). and i may become emperor of China in the Shinto run because of the free cores and additional stuff i can gain, though i doubt i will try for any pu in the Christian game)