This is a very interesting idea. Manipulating the design sequence and structure of an existing game format, but populating it with educational content. As the speaker mentioned, though, the key is to find a good existing game.
Gamification is given a bad name by boring games. There are plenty of websites where you can download a ludo-style game where there's a question on each square and teachers give their students this downloaded page and a dice and some counters and congratulate themselves that they've engaged the students. Well, I don't know about medicine but there are in English as a second language. The day after I taught dialogues about asking for directions, I sent the students on a scavenger hunt to find less well-known spots in the city. They had to take photos of them and answer questions they could only learn by being there. I agree that it's hard work and to set up and it's hard work for the students but you learn best when you don't know that you're learning. In my favourite lesson, the students made up the game themselves. Before the class, I left ping pong balls, rubber balls, giant dice, sticks, skittles etc lying around the room. I ignored them completely for 2/3 of the lesson but the students knew that they were there. The target language was words for giving instructions and suggestions. The context for presenting them was the rules of cricket. The assessment was that groups of two or three had to invent a game using what they could find in the room and teach the rest of the class the rules.
lol if you wanna know if someone lives in the west, ask them if Cantonese is the same as Korean. P.S. Cantonese is a chinese "dialect" (more extreme, more like a second type of chinese other than mandarin, but we're nitpicking) Peace bro, thanks for the giggle, and it's the word for wife
This is a very interesting idea. Manipulating the design sequence and structure of an existing game format, but populating it with educational content. As the speaker mentioned, though, the key is to find a good existing game.
Fantastic talk. Am working on a game to teach nutrition and you gave some very helpful points!
Great talk! I'm currently designing gamified lessons for an English course and your talk certainly helped! Thanks Chris!
Hi, I'm also working on gamification in English Language courses. I'll be glad to collaborate with you in future.
@@XavierPradheepSingh Hi Mr. Singh. That sounds like a good idea, maybe someday we can also write scientific paper together. :D
@@comiturhan Sure
Haha I am interested in gamifying English lessons to! Would love to collab for sure. Can you share your progresses /situation?
thanks for your sharing... always improve innovative education...
Perfect. Personal performance in a game is the opposite of being easy. Finally, someone who has the same approach as I do : -) Great.
Solana Time STAMP
I'll never forget the Cantonese word for wife is "lowpaw". He just shifted my understanding of gamification......
Very realistic and practical. Loved the talk
Loved it! Great idea, great talk and hope it works!
Loved your talk mate!
Gamification is given a bad name by boring games. There are plenty of websites where you can download a ludo-style game where there's a question on each square and teachers give their students this downloaded page and a dice and some counters and congratulate themselves that they've engaged the students. Well, I don't know about medicine but there are in English as a second language. The day after I taught dialogues about asking for directions, I sent the students on a scavenger hunt to find less well-known spots in the city. They had to take photos of them and answer questions they could only learn by being there. I agree that it's hard work and to set up and it's hard work for the students but you learn best when you don't know that you're learning. In my favourite lesson, the students made up the game themselves. Before the class, I left ping pong balls, rubber balls, giant dice, sticks, skittles etc lying around the room. I ignored them completely for 2/3 of the lesson but the students knew that they were there. The target language was words for giving instructions and suggestions. The context for presenting them was the rules of cricket. The assessment was that groups of two or three had to invent a game using what they could find in the room and teach the rest of the class the rules.
Can you share those websites?
Awesome.
This is really interesting
what is difrence of gamification and game-based systems?
Should have explained the first puzzle. Audience clearly still didn't get it.
YES.
Why does this guy have so little views
Hey
I want help, I Hustkhaddmh in his doctoral thesis,
I want to know what sites are designed in e-learning
lol if you wanna know how effective this sort of learning is, check if you still remember the Korean word for bear lol
lol if you wanna know if someone lives in the west, ask them if Cantonese is the same as Korean.
P.S. Cantonese is a chinese "dialect" (more extreme, more like a second type of chinese other than mandarin, but we're nitpicking)
Peace bro, thanks for the giggle, and it's the word for wife
....Or the Cantonese word for wife.
2018
Day 8
G1*i8
Twitter
/LineMidnight/status/1246845856235638786?s=19
"it's not a book and more than a puzzle".