Awesome talk. Kerbal Space Program is a great example of a game made for entertainment which makes the player learn about rocket science. Imagine serious games made especially with the intent of being the perfect complement of teaching/learning. The future for game-based learning is bright indeed.
What makes students more willing to learn on a game is because they make it fun to learn, while the school doesn't really have that aspect of fun, so they really need to implement a new way of school teaching.
Andre Thomas设计并研究了高等教育的游戏创作,针对微积分等困难科目,帮助学生取得成功。他的方法有助于提高20%以上的成功率。他将在本次讲座中分享他的方法和研究结果,同时概述基于游戏的学习的有效性。 Andre Thomas对游戏化学习的热情在课堂内外引起了共鸣。他在德克萨斯A&M大学可视化系(Department of Visualization)创办了LIVE Lab并担任主任,同时还教授游戏设计、游戏开发和互动图形技术。2014年,他创立了Triseum,并担任首席执行官,领导其获奖学术视频游戏的创作。他是EdTech Leadership award得主,国家科学院董事会成员,国家艺术教育协会首席讲师,以及Chillennium Game Jam主席。 Andre在CGI制作方面有超过20年的经验,他曾在世界各地为传奇的视频游戏、实景故事片和令人难忘的广告工作。在此之前,他是EA体育足球游戏的图形主管。
Hello,Sorry for this comment. I try to make this video breakdown and use Freytag Structure to explain it. Freytag Structure from this video -Exposition: Explaining about education,and its development in various media. -inciting incident: Troublesome in education and what the impact on various of learning media. -Rising Action: There is not a lot of various media for learning and education. -Climax: Example of troublesome in education like grading,learning,and media. -Falling action Introduction of game base learning media for education troublesome solution.And its development for education around the world,including some of the example,like "Triseum",game about education especially math and science thet under development.Also talking about how to use this media effectively. -Resolution Benefit from game base education,how this game can uravel this complicated problem in education and why this media can become very effective way for learning and education revolution.Also how game development can be use for other various problem. And that the breakdown from the video.Thank you,and hope this help you.^-^
This is fantastic stuff, can't wait to see how far GBL goes especially with VR growing as it is. Does anyone know if there is a reference for the study that showed 20% improvement? (Doing a thesis on GBL in education)
Do you not believe it does? I’m not truly educated enough in this to argue competently, but I’d like to hear your opinion if you don’t believe it doesn’t teach effectively.
Based on his presentation, I think it's enough evidence that the game does indeed teach effectively. For example how kids remember the pokemon chart types and the study from Italy which shows the increase of the student's success rate by using a game.
Huh, interested to know which potential negative effects of GBL do come to mind in your opinion. Taking into account what Mr. Thomas did say about GBL not being a substitute but a complement to the learning process.
sadly we need these on console instead of the current games we have now like Grand theft Auto V and call of duty which glamorizes violence and the current powers that be won't let this become a reality society is shaped around video games and violence is being taught
How could one get into this e-learning /game-based learning field with a background in UX design? What companies would be open to hiring someone with this background?
Hook them to the matrix, keep them entertained, trick them into learning; so the rest of us can go off to work while the kids are quarantined and pacified until their old enough to join us.
Done right, the rich worlds become complex contexts for learning. Instead, what you are seeing is amateur attempts by academics to create games. The hubris to think that game design is not an art and that story telling is not a discipline unto itself. ... and the fact that no one will invest enough $$ to make a real game.
Awesome talk. Kerbal Space Program is a great example of a game made for entertainment which makes the player learn about rocket science. Imagine serious games made especially with the intent of being the perfect complement of teaching/learning. The future for game-based learning is bright indeed.
Great video, we're also super passionate about game based learning in education! Thanks for the video!
Deep knowledge of what makes people interested and willing to persist at something. Terrific!
I love the use of the pokemon type chart, cause I was able to tell before he even said it what it was and where he was going with it.
VIdeo games industry has spent years improving their games to make them more addictive and more fun, but school.. eeeh not so much.
@Miller Hassan so random😭😭
Schools making them boring...
Video game companies have projections they strive to meet. The education system deems themselves successful just showing up to work.
My mind is blown. I wish this had been the status quo when I was in college
what's a good quote to this video that captures the main idea perfectly
What makes students more willing to learn on a game is because they make it fun to learn, while the school doesn't really have that aspect of fun, so they really need to implement a new way of school teaching.
Awesome talk. I do hate the term 'Serious games' though. We should rebrand that.
Andre Thomas设计并研究了高等教育的游戏创作,针对微积分等困难科目,帮助学生取得成功。他的方法有助于提高20%以上的成功率。他将在本次讲座中分享他的方法和研究结果,同时概述基于游戏的学习的有效性。
Andre Thomas对游戏化学习的热情在课堂内外引起了共鸣。他在德克萨斯A&M大学可视化系(Department of Visualization)创办了LIVE Lab并担任主任,同时还教授游戏设计、游戏开发和互动图形技术。2014年,他创立了Triseum,并担任首席执行官,领导其获奖学术视频游戏的创作。他是EdTech Leadership award得主,国家科学院董事会成员,国家艺术教育协会首席讲师,以及Chillennium Game Jam主席。
Andre在CGI制作方面有超过20年的经验,他曾在世界各地为传奇的视频游戏、实景故事片和令人难忘的广告工作。在此之前,他是EA体育足球游戏的图形主管。
best wishes from TEACHING THROUGH GAMES FOUNDATION.. founder shanker pai
thanks will use it for my report
I can remember every game moments...every movie moments...But i am very remembering what i read on books...
Hello,Sorry for this comment.
I try to make this video breakdown and use Freytag Structure to explain it.
Freytag Structure from this video
-Exposition:
Explaining about education,and its development in various media.
-inciting incident:
Troublesome in education and what the impact on various of learning media.
-Rising Action:
There is not a lot of various media for learning and education.
-Climax:
Example of troublesome in education like grading,learning,and media.
-Falling action
Introduction of game base learning media for education troublesome solution.And its development for education around the world,including some of the example,like "Triseum",game about education especially math and science thet under development.Also talking about how to use this media effectively.
-Resolution
Benefit from game base education,how this game can uravel this complicated problem in education and why this media can become very effective way for learning and education revolution.Also how game development can be use for other various problem.
And that the breakdown from the video.Thank you,and hope this help you.^-^
This is fantastic stuff, can't wait to see how far GBL goes especially with VR growing as it is. Does anyone know if there is a reference for the study that showed 20% improvement? (Doing a thesis on GBL in education)
May I see your publication?
What the title of your publication and the author name?
I also have projects on GBL in education
I'm just looking for him making a statement that Video Game can indeed teach effectively, had to go through this video over and over again
Do you not believe it does? I’m not truly educated enough in this to argue competently, but I’d like to hear your opinion if you don’t believe it doesn’t teach effectively.
Based on his presentation, I think it's enough evidence that the game does indeed teach effectively. For example how kids remember the pokemon chart types and the study from Italy which shows the increase of the student's success rate by using a game.
This is very cool! Thank you for sharing. :')
Chart
Game based learning
Space program
See Europe in a speed train
Brings calculus to life
Failing is fun
shut up
Videogames are addictive and fun because of the denial of the reward
3:07 my daughter knows this chart :S
Yes very important
Good sales pitch but no mention of the potential negative effects of GBL. Seems promising though
Huh, interested to know which potential negative effects of GBL do come to mind in your opinion. Taking into account what Mr. Thomas did say about GBL not being a substitute but a complement to the learning process.
sadly we need these on console instead of the current games we have now like Grand theft Auto V and call of duty which glamorizes violence and the current powers that be won't let this become a reality society is shaped around video games and violence is being taught
Rewind time
How could one get into this e-learning /game-based learning field with a background in UX design? What companies would be open to hiring someone with this background?
Good question, where are you based?
@@Learningplan
I'm asking for a friend who lives in Barcelona. He would apply to american companies if visa laws were less restrictive.
Turkish subtitle ?
Year 2024 ?
Who’s here for a school project
Is there some game abouth empathy?
stranger things maybe
making decisions, that have consequences etc
@@sunny_shiiine do you mean life is strange?
Hook them to the matrix, keep them entertained, trick them into learning; so the rest of us can go off to work while the kids are quarantined and pacified until their old enough to join us.
Done right, the rich worlds become complex contexts for learning. Instead, what you are seeing is amateur attempts by academics to create games. The hubris to think that game design is not an art and that story telling is not a discipline unto itself. ... and the fact that no one will invest enough $$ to make a real game.
2020/2021 here: we are now learning through zoom! We are learning VIRTUALLY NOTHING
Lol