I’m really looking forward to the balancing patch - I do feel like I’m missing a piece of the puzzle - I think the strategy is decent but I should have potentially focused on military a bit more ontop of everything
Your commentary gives me a lot of food for thought, about the game and about history. I too enjoy "gaming" games but I also enjoy trying to see how much they can simulate historical situations and let me emulate strategies that failed or succeeded in real life. In the end, I really appreciate it when designers set out to, and actually do create a system that more or less replicates history. AHU comes close, but I'm not certain yet if they will focus on the things that matter and instead just make a more gamey game, so to speak.
Interesting strategy I must say. Complete opposite to what I've been doing so far by playing Russia and popping cities like there's no tomorrow. I think the main frame of Ara is really good, but it needs 3 things - value adjustments - quality of life improvements - There's too much fiddling with to many things separately - military disband/regrouping/back to reserves
Farming those villages for prestige is certainly an interesting strategy. I never thought to do that. I always try to max their happiness so that they join the nearest city with +1500 pop and some random goods, but that's really slow if they already hate you. I like your idea. I might try that next game. My only concern would be how it ties the army up so it can't go elsewhere to help capture enemy cities.
I was on lower difficulty but had loads of success with rushing grain, stables, and city cap. Stables with expert give +10 build production, and want to get that in as many cities as possible. Then carriages give +100 growth which can accelerate cities to like 5/6 pop when they get the expert. After that transition to health + farms. I think farms too early is too slow and wastes lots of production, as can be replaced easily with grain stores and carriages. In second act food/farms will bottleneck cities but you will have production by then to build them very quickly. Hope I have time to see if it could work on your difficulty!
Apothecaries are a great source of health early on. The building gives +5, and the amenity gives +15 which can take the capital from -25% growth at 25 health to +0% growth at 45 health.
having early armies actually gives you some prestige per second, so maxing your army cap actually helps a bit i dont know how much you get, but its there. just make sure to have atleast a battalion of full cavalry, ai usually spams fkin catapults at you. also you might wanna check on skipping research if you cant really make it at the moment or worse amenity with no buildup after/ has alternative. id probably just take the ones that you can only get on that specific research or has some prestige. i recently found out that stables give +10 to city building, which is INSANE if your spamming farms, though id suggest spamming apoths first cause it give knowledge QoL which is another tick for prestige. also having 2 scouts might be good since while they auto explore they get goodies, which helps. things like wine, candles, fkin plows
I've got an impression that you confused what "region" is in this game. It means all city territories, not just one small territory. Each city is a region basically. Just read the tooltip.
"A region is the smallest ownable area of the map. Each region contains a variable number of zones. each zone can support one improvement, or the entire regions can support one triumph. grow into additional regions by using claims in cities and you will receive their basic resources every turn"
I think the game is trying to steer players into having a balanced approach of both military and economy. I wonder how much value it is to ally yourself with one or two nations around you and then collectively kill other NPC's.
The great thing is they don't know - it lets them comment - it just doesn't show those comments to anyone but the person leaving them - so they just end up having a conversation with themselves never knowing.
I appreciate the way you take risks and experiment with gameplay. I've learned a lot from watching.
I’m really looking forward to the balancing patch - I do feel like I’m missing a piece of the puzzle - I think the strategy is decent but I should have potentially focused on military a bit more ontop of everything
You are amazing! Thank you for all the effort you put into making these. I love your play style and your strategies.
Your commentary gives me a lot of food for thought, about the game and about history. I too enjoy "gaming" games but I also enjoy trying to see how much they can simulate historical situations and let me emulate strategies that failed or succeeded in real life. In the end, I really appreciate it when designers set out to, and actually do create a system that more or less replicates history. AHU comes close, but I'm not certain yet if they will focus on the things that matter and instead just make a more gamey game, so to speak.
Interesting strategy I must say. Complete opposite to what I've been doing so far by playing Russia and popping cities like there's no tomorrow. I think the main frame of Ara is really good, but it needs 3 things
- value adjustments
- quality of life improvements - There's too much fiddling with to many things separately
- military disband/regrouping/back to reserves
They are coming out with a massive balancing patch per the grape vine
@@TacticatGaming Good to hear that. In the meantime I'm actually grad to play it on lower difficulties until I get a handle of it
Watching you from France, you got some reach man! Love the game and your content, keep it up
Appreciate it!
Farming those villages for prestige is certainly an interesting strategy. I never thought to do that. I always try to max their happiness so that they join the nearest city with +1500 pop and some random goods, but that's really slow if they already hate you. I like your idea. I might try that next game. My only concern would be how it ties the army up so it can't go elsewhere to help capture enemy cities.
I was on lower difficulty but had loads of success with rushing grain, stables, and city cap. Stables with expert give +10 build production, and want to get that in as many cities as possible. Then carriages give +100 growth which can accelerate cities to like 5/6 pop when they get the expert. After that transition to health + farms. I think farms too early is too slow and wastes lots of production, as can be replaced easily with grain stores and carriages. In second act food/farms will bottleneck cities but you will have production by then to build them very quickly. Hope I have time to see if it could work on your difficulty!
@6:49 You finally answered my question: why hasn't he allocated his expert? LOL
Apothecaries are a great source of health early on. The building gives +5, and the amenity gives +15 which can take the capital from -25% growth at 25 health to +0% growth at 45 health.
48:00 Hum You kinda want to regroup all your industries by categories cause they have a regional bonus production which is handy
having early armies actually gives you some prestige per second, so maxing your army cap actually helps a bit
i dont know how much you get, but its there. just make sure to have atleast a battalion of full cavalry, ai usually spams fkin catapults at you.
also you might wanna check on skipping research if you cant really make it at the moment or worse amenity with no buildup after/ has alternative. id probably just take the ones that you can only get on that specific research or has some prestige.
i recently found out that stables give +10 to city building, which is INSANE if your spamming farms, though id suggest spamming apoths first cause it give knowledge QoL which is another tick for prestige.
also having 2 scouts might be good since while they auto explore they get goodies, which helps. things like wine, candles, fkin plows
Yeah I gotta try a few strays out
You actually need to get twice the prestige you mentioned at the end since you need to beat 2 civs not just one.
I have a question: when I set a game to Emperor difficulty, I save it, and then I check the game description, it says it's on normal difficulty.
Not sure
That's a bug I think. It always says it's that difficulty no matter what.
I've got an impression that you confused what "region" is in this game. It means all city territories, not just one small territory. Each city is a region basically. Just read the tooltip.
"A region is the smallest ownable area of the map. Each region contains a variable number of zones. each zone can support one improvement, or the entire regions can support one triumph. grow into additional regions by using claims in cities and you will receive their basic resources every turn"
I think the game is trying to steer players into having a balanced approach of both military and economy. I wonder how much value it is to ally yourself with one or two nations around you and then collectively kill other NPC's.
Yeah the influence award and weakening you opposition is vital
lol... you're always talking smack, so it was funny to hear that you shadow ban people.
The great thing is they don't know - it lets them comment - it just doesn't show those comments to anyone but the person leaving them - so they just end up having a conversation with themselves never knowing.