Working TARDIS in UE5!

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  • Опубликовано: 12 янв 2025
  • Hey there folks! I figured out the depth issue for my materials. Turned out to be a bunch of Z-Fighting issues. My fix for it (Although, unconventional for some folks), was to enable Substrate and use its automatic Translucent Depth Sorting. I'm not sure how UE5 does automatic Depth Sorting for translucent materials, but it was perfect for this kind of project. I'll be making a higher quality video here soon depending on how life goes in January and detail to you all how I did it. If time ends up being of the essence for my way of primary living then it'll be a little later than promised.
    The current cons of doing it the way I did it would mean that you would have to activate Substrate within your project and it only works with translucently blended materials, meaning, you can't use dynamic lighting with it (Or, at least I haven't found a way to), but that's okay for me at least. I can settle with static lighting. The other issue I've run into is that I can apply metallic maps to various meshes, but there's two big meshes that I need within the console room that just turn black when I put those maps onto them. If anyone knows a solution for that, I wouldn't mind hearing it! Other than that though, it's a working project for once and that makes me happy.
    Hope you folks had a wonderful Christmas!
    Lance

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