How To Create Terrain and Landscapes in Blender

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  • Опубликовано: 12 янв 2025

Комментарии • 61

  • @Avarice51
    @Avarice51 2 дня назад

    wow talk about amazing! so much information in so little time!

  • @seth8951
    @seth8951 Месяц назад +1

    I think i would never said thank you enough for this tutoriel ! With this one and your procedural terrain you just solve two of my biggest problem in my project. Thank you so much

    • @chuckcg
      @chuckcg  Месяц назад

      You're welcome, Glad it was useful!

  • @NuViewDesign
    @NuViewDesign Месяц назад +8

    Thank you for sharing this knowledge! 👍

    • @chuckcg
      @chuckcg  Месяц назад

      Glad it was helpful!

  • @Arthur21x
    @Arthur21x 6 дней назад

    You solved so many of my problems with this video, thank you!!

  • @akashvfx2025
    @akashvfx2025 Месяц назад

    This was exactly what we needed! Thank you so much!

    • @chuckcg
      @chuckcg  Месяц назад

      I'm glad it was helpful!

  • @KevinMerinoCreations
    @KevinMerinoCreations Месяц назад +3

    Thanks for this video! 👏👏👏

    • @chuckcg
      @chuckcg  Месяц назад

      You're welcome!

  • @VaterMorgana1337
    @VaterMorgana1337 2 дня назад

    Awesome tutorial! How do I export this mountain to use it for my games/other animations?

  • @zuider77
    @zuider77 Месяц назад

    You are amazing!! Thank you for sharing this.

    • @chuckcg
      @chuckcg  Месяц назад

      Your're welcome! glad it was useful

  • @KHASTER
    @KHASTER Месяц назад +2

    this is really helpful

    • @Viilap
      @Viilap Месяц назад

      It's actually crazy how simple it is to create a scene like this

    • @chuckcg
      @chuckcg  Месяц назад

      Glad to know it!

  • @eaglex1007
    @eaglex1007 29 дней назад

    At 5:29, after i pressed on that scatter paint the mountain didnt turn blue right away like yours and a window popped up that said
    Scatter
    Performance optimization:
    Scatter create 12861 to 16384 instance (approximati...
    with a tick on a box that said "Use Proxy"
    Displayed Instances in % 100
    OK Cancel
    I had no idea what this does, do you have a clue on what it is?

    • @chuckcg
      @chuckcg  29 дней назад

      I think it will use proxies for the viewport, maybe is too dense, depends of the size of the terrain

  • @ollieconn3437
    @ollieconn3437 5 дней назад

    I followed all the instructions but my 4k textures still looked blurry/stretched on the terrain? any reasons as to why this would be? :P

  • @JoeRussell-oj7xm
    @JoeRussell-oj7xm 6 дней назад

    Hello, do you know if this texture version of the ANT addon will continue to be developed? It still works but no updates for 2 years now

  • @perception5
    @perception5 Месяц назад +2

    good job

  • @yanbraueronegocio
    @yanbraueronegocio Месяц назад

    how can i add the Nature Asset Pack on the asset browser on blender? I'm a noob, please help! thanks!

    • @chuckcg
      @chuckcg  Месяц назад +1

      I explained it here: ruclips.net/video/7foblfQMEZI/видео.html

  • @TrueGlitchKing
    @TrueGlitchKing Месяц назад

    How do you do what you did with the camera at 5:01?

    • @chuckcg
      @chuckcg  Месяц назад

      Control+B and draw a box to render that region

  • @Saravana-z6e
    @Saravana-z6e Месяц назад

    wow... pls make more Terrains

  • @TBoneDeluxe1
    @TBoneDeluxe1 22 дня назад

    Really helpful tutorial, but I have a question similar to others I have seen in the comments. When scattering the trees, a window saying scatter performance optimization appeared and the "asset browser" buttons next to scatter, scatter paint and snap asset, are greyed out and inactive. When using the scatter paint, the terrain itself disappears and blender calls a missing attribute within the python code for the Bagapie addon. Any ideas?

    • @chuckcg
      @chuckcg  22 дня назад

      Try to apply the scale of the terrain and the tree, then try scatter paint again, I showed how to scatter obejct with GeoNodes here ruclips.net/video/gHSxy76yz0s/видео.html

    • @TBoneDeluxe1
      @TBoneDeluxe1 22 дня назад

      thanks for the help! I’ll give it a try

  • @bryanhuitz3794
    @bryanhuitz3794 Месяц назад

    Hola, Chuck. Disculpa, amigo. Tengo una pregunta. ¿Por qué a veces se tiene que usar el shader editor para agregar una textura como las de Poly Heaven, y otras veces solo funciona arrastrando un material desde el asset browser?

    • @chuckcg
      @chuckcg  Месяц назад

      Hola, El shader editor es para crear tu propio material, editando y agregando nodos, texturas etc, el asset browser ya tiene assets hechos ya sea por ti o por otra persona, modelos o materiales, para agregar un material a asset browser tienes que crearlo en shader editor y click derecho en el material y "Mark as asset"

  • @hyperion_sound
    @hyperion_sound Месяц назад

    Love the video man! I’m having an issue with this add-on causing lag any time I try to change the parameters in the properties of the landscape. Any ideas on how I can resolve that issue?

    • @chuckcg
      @chuckcg  Месяц назад +1

      Yes that happens in some parameters, just try to write the new value and hit enter.

  • @read1620
    @read1620 Месяц назад

    When I press F9, it doesn't re-open the properties. Any other way to open the properties? I've used my keyboard, and my MacBook built in keyboard, nothing works, anyone know how to fix?

    • @chuckcg
      @chuckcg  Месяц назад +1

      It seems that F9 works only when we accidentally click outside the properties panel, If we transform the mesh in any way or go into edit mode, there's no way to re-open it, just start again, when we click outside the panel we are accepting those values.

  • @TraskySim
    @TraskySim Месяц назад

    Magnífico método!! Muchas gracias por este tutorial también ❤ queda preciosa la escena.
    Todavía sigo dándole vueltas a cómo podría texturizar de esa forma pero solo mediante Geometry Nodes. Siempre me topo con el problema de que no sé simular el nodo Geometry del Shader en GN 😢❤
    Se te ocurre alguna sugerencia?

    • @chuckcg
      @chuckcg  Месяц назад +1

      Qué bueno que te sirvio!
      También me tope con ese problema, por eso prefiero simplemente usar el addon landscape o GAEA si necesito algo más detallado

    • @TraskySim
      @TraskySim Месяц назад

      @chuckcg es que trabajo en un juego que usa nodos especificos del shader para exportar desde el blender y no son compatibles la mayoría de los nodos shader de blender. De ahí lo de buscar una alternativa en GN. Es un juego de rally antiguo.

    • @chuckcg
      @chuckcg  Месяц назад

      @@TraskySim Has intentado usar GAEA? exportas el displacement map y tambien las mascaras para texturizar ruclips.net/video/cDPgOjvujZ8/видео.html ruclips.net/video/IYQ3FbhkEFQ/видео.htmlsi=wOlkq9Eu0huy2w8X

  • @VGModelling3D
    @VGModelling3D Месяц назад

    Hi, great tutorial! Actually looks very realistic :) . But I can't make the trees to get straight with align normal slider, they just lay on the side.

    • @chuckcg
      @chuckcg  Месяц назад +1

      Try to apply the rotation of the tree, select it, press control A apply rotation

    • @VGModelling3D
      @VGModelling3D Месяц назад

      @@chuckcg Oh, yes- maybe I forgot to apply it :) . I will check, thanks!

  • @cody4077
    @cody4077 Месяц назад

    I'm new to Blender. I've been able to import other files before, but cannot figure out how to import the TXA Landscape. Can you assist with this please?

    • @chuckcg
      @chuckcg  Месяц назад +1

      You need to install the TXA landscape addon in blender, the link is in the description, just download the zip file from github, to install it go to file/preferences/addons/ click the arrow on the right upper corner and install from disk, select the zip file you downloaded.

    • @cody4077
      @cody4077 Месяц назад

      @@chuckcg Thank you!

  • @kallekula1860
    @kallekula1860 Месяц назад

    Great vid! A question not related to this, though...do you know of anyway to import a .rvt file into Blender? I was given a rvt model by an architect firm, but I have no way of using it. I've looked for online converters, but none work for this Autodesk stuff.

    • @chuckcg
      @chuckcg  Месяц назад

      Sorry I've never used that format

    • @kallekula1860
      @kallekula1860 Месяц назад

      ​@@chuckcgNo worries!

  • @yusuftan1474
    @yusuftan1474 Месяц назад

    I have an issue with TXA. The presets won't show up, when i click presets, it says *missing path*. Tried on Blender 4.0 and 4.3, both versions are getting same error while ANT version show presets.

    • @yusuftan1474
      @yusuftan1474 Месяц назад

      Uninstalling and reinstalling fixed the issue for me if anyone may have it fyi.

    • @chuckcg
      @chuckcg  Месяц назад +1

      Make sure to use txa in 4.2 or 4.3, for me ANT don't show presets in those versions, only txa

    • @s.patterson5698
      @s.patterson5698 Месяц назад

      ​@@chuckcgWhere is this TXA? I don't see it under Addon or on the extension store.

    • @chuckcg
      @chuckcg  Месяц назад

      @@s.patterson5698 You need to download it, the link is in video description, then install it, use blender 4.3 or 4.2

  • @AGoogleUser-rb9js
    @AGoogleUser-rb9js Месяц назад

    I don't have the ANT modifiers..

    • @chuckcg
      @chuckcg  Месяц назад +1

      download it and install it, the link is in video description

    • @AGoogleUser-rb9js
      @AGoogleUser-rb9js Месяц назад

      @@chuckcg Thanks!

  • @WEEEWEEEEW
    @WEEEWEEEEW Месяц назад

    perfect but the landscape addon is preinstalled on blender

    • @chuckcg
      @chuckcg  Месяц назад

      Not TXA Landscape, the one installed is ANT landscape wich doesn't have the presets and we don't have access to the modifiers, but ANT works too

  • @fvproductions5305
    @fvproductions5305 Месяц назад

    bello chiaro

  • @dhiyaunnajwa3493
    @dhiyaunnajwa3493 Месяц назад

    Thankyou thankyou