At 00:27 I was referring to 13 years since Version 2.0 was released in 2010. The 2016 update was 2.1 noted as a PCSX port to Wii/GameCube. Could've worded it better, but hope that clears it up.
Please do a favour to everyone and list your exact setup specs, so people can replicate it and actually get the emulator running. Because WiiSX/GCSX just doesnt want to run unless the settings are just right. And there are really no actual tutorials on the internet how to set up the emulator.
In terms of Mhz the Gamecube was weaker than the Xbox but the Gamecube had better Memory (1T-SRAM), both as RAM and DRAM, which worked at way lower latency, the hardware lighting system was better, the CPU was a little improved IBM Power PC III, they improved the SIMD capabilities, and not a regular Celeron Petium III. The Gamecube GPU pipleine was fixed and not programmable, its true that a programmbale pipleine GPU offers more flexibility to the programmers but at the cost of performance so if the programmers used the Gamecube GPU correctly they could match the Xbox programmable GPU and even surpass it in cases.
Imagine if someone makes a decomp of FFVII and ported it to the GameCube though... It would be sort of like a what if Square had stuck with the n64 and then made a port/remaster for the GC at a later date.
Back in 2007, when i was in junior high i did a "science experiment" for my science class to see if ps1 games would run on a gamecube. Little did i know almost 20 years later my joke experiment would become a reality.
What's even crazier is that you were just 2 years too early, I distinctly remember the looks on my friends' faces when I showed them my Wii emulating PS1 games.
@eadweard. WiiSX, although it looks like nowadays there are other (possibly better) alternatives that also support using stuff like Xbox and PS controllers, crazy. Yes, I softmodded my own Wii in junior high, not that I think it's a huge deal but some people are surprised by it. Was easier than learning to solder to mod my PS2 lol.
@eadweard. I didn't, I guess it was more of a hypothetical experiment. I did burn a small ps1 game to a mini cd, but it didn't work; so that was the conclusion I came to back then was that it wasn't possible to run ps1 games.
This has been the strangest era of gaming when it comes to technological achievements. We are literally getting answers to questions never asked like “can you play Doom on a calculator?”
What do you mean “questions never asked?” If you’re not asking yourself if you can run DOOM on a lululemon smart mirror every other hour (you can, will confirm that much ;) ) you’re not living life.
Reminds me of Bleem. I remember playing PS1 on my Dreamcast and laptop back in the day and it looked amazing. I was also a part of the old Xbox scene in the beginning and helped on XBMC. I'll never forget blowing all my friends minds with using XBMC as my frontend, and running emulators on Xbox with all the box art and stuff. It was like a preview of what Xbox arcade would become. I was like 15, a super nerd, and I miss those days. It was the beginning of this whole mod scene, and we were all discovering what these boxes were capable of. Now this stuff is all common on modded consoles.
If it plays FF7, Alundra, and Symphony of the Night, I call that a win. Three of Sony’s middle fingers to Nintendo running on a Nintendo console of the time would be a thing of beauty
@@megamix5403 at the time, it was considered (mostly by magazines, not directly Sony) to be Sony’s answer to A Link to the Past. But then Ocarina of Time came out less than a year later and everyone forgot about Alundra
@@BladeCuttervitaYeah, I've got the same one and it works really good. Came to comments to let people know they existed. Had mine for ages, don't know if they still make them
@@bensloman5996 best part of you pair it with a brook wingman you can use modern wireless and wired controllers or wired and wireless arcade sticks with it.
I also have one that does GC and XBOX. Bought it to hook up to my PC by chopping the Xbox end off and soldering a USB port on (since OG XBOX ports were just USB electrically) I don't think I've ever hooked it up to my GC, though.
Holy crap! I finally gave up on this team after 5 years of silence. I wonder if Emukidid is still part of the team. This is wonderful news! I wonder if Wii64 will get any improvements.
Not64 has gotten some upgrades actually. Performance is generally OK now in a lot of titles with some titles running mostly fine. I think it is almost a requirement to use GC Loader or M.2 Loader if you want any kind of good performance out of N64 games. It helps tremendously for larger titles that frequently need to swap out the RAM.
Everyone knows about Bleem, it worked really well because it was game-by-game, it wasn't a general purpose emulator, they would tweak the emulator for each game so that it ran as well as possible
@SXZ-dev wow just like all emulators do smh bleem was originally made to have each disc run 100 games each but like any company that wasn't a great money maker so we got what we got but many have used bleem to run many games
Whats funny about this emu is the correction in integer errors the ps1 does and makes everything wobbly and a bit warpy, it was less obvious on the gamecube really.
PS2 to GameCube/XBOX controller adapters already exist and have been around since those consoles were still on the market. I used to use one to play GameCube games all the time.
One day a long time ago I was at a rave and it just so happened I was able to hiitch with a vendor. Our buddies decided to bring there GameCube and trying to play smash melee . We had everything but our 3 color cords. We were at a loss. Then we went into the lab..... And it turns out you can use the PS1 RGB cords to work on the GameCube. We were gene splicing our GameCube with PS1 cords. It ran but it was black and white, or maybe it didn't have sound. But yeah you can use those cords with each other.
1:24 The PS1 processor is present on ALL PS2 systems as it acts as the sound chip and IO controller for PS2 games. Later model PS2 systems full integrated this into a single larger chip to reduce costs but it was still there. 1:46 This chart is riddled with errors. The GameCube processor was a custom PowerPC 750, not a 7500. It has a few custom instructions to accelerate dot product operations but not a full SIMD implementation. The entire IPC line should be omitted as they were all capable of executing a single instruction per clock sustained but had different peak potential rates that was highly code dependent. Similarly the bandwidth below the GPU clock could be removed as I have no idea where that data is being pulled from. The original Xbox is the only system on the chart with programmable shaders as the GameCube's units were fixed function (think DirectX 8 vs. DirectX 7 compliant). I think that that line is supposed to mean pixel pipelines and texture units which would be correct for the Xbox and GameCube (with the Dreamcast having 1/1 and the PS2 having 16 shared pixel/texel units). The original Xbox has 6.4 GB/s of bandwidth (200 Mhz base clock * 2 for DDR * 128 bit width / 8 bits per byte = 6.4 GB/s). That chart does not include the hyperfast 4 MB of eDRAM that the PS2 has on its graphics chip bringing its total memory up to 36 MB.. Similarly the GameCube also has 3 MB of eDRAM on its GPU. Memory capacity on the Dreamcast was 26 MB split up between 16 MB of main memory, 8 MB for the GPU and 2 MB for sound. 4:43 There is a BlueTooth adapter that can be modded into a GameCube called BlueRetro. This allows pairing with various PS3 and later controllers, though it is unclear if the additional buttons could be used via this mod. However, there are direct BlueTooth dongles that'll plug into a GC controller port too but I'm fairly certain the extra buttons cannot be used. 4:56 Audio stuttering is likely an artifact from the audio chip emulation not being precise. Audio is a very different beast in how it is handled by these systems even though the rest of the system (CPU and GPU) are being handled correctly. Probably no need to nerf the frame rate to fix this, rather better software code for the audio.
The framerate in screen is the emulation speed as a 60hz game, not the real internal frame rate of the game. FF7 battles is like 15~20fps in real hardware not 60. and as u can see in the screen does not look real 60 at all.
Also the fps numbers aren't ingame fps, it's the emulation speed it's showing mostly. It's still runnning at the same hardware at the same fps. Not that hard to figure these things out.
Yea I miss that. I've been gaming since around 87 or so and I've seen every leap in graphics through the years and honestly that leap from super NES to PlayStation and Nintendo 64 was life changing at the time. And the shift from PS1 to PS2 graphics. Holy fck that was an experience. Seeing Zone of the Enders at a friend's house in 2000 was like finding a new planet or something
@@dbzfanatic278 I think you mean the leap to Dreamcast graphics no? I feel like PS2 was underwhelming to me when I first saw it since it seemed slightly lower quality than some stuff I'd already seen on Dreamcast, especially those launch period PS2 games in the first year, that stuff was ROUGH buddy.
yes but now the wii version can also do very impressive light gun emulation and basically the whole library has come over with these updates! please explore
@@W00fer in settings then controller settings you have guncon and justifier support, once ticked update your button config for B and A shoot buttons and you're ready. Some games will appreciate a calibrate internally using the games calibrate function if experience any issues tracking. they work perfectly, my tested collection > time crisis 1-2, Judge Dredd, elemental gearbolt, Project horned owl, die hard trilogy *game 2 is light gun with guncon, crypt killer, ghoul panic, lethal enforcers, maximum force, point blank 1-2, RE Survivor, Rescue Shot Bubibo,
Last time I tried PS1 emulation on GameCube, think the emulator was called pcsx rearmed or reloaded and it was 2014, played chrono cross and legend of dragoon from start to finish and it was a great experience, never tried cubeSX though it's nice it's still being updated
I have a Wii hooked up to a CRT for emulating retro games. This would make for a great way to play FFVII on my CRT without needing to buy any new hardware
@SpawnWave I have a PS1 controller adapter that lets you play GameCube and original Xbox games with a PS1 analog controller. If you’re interested, I can probably dig it out and make a recording of it being used with an original Xbox
You know what's cool about PS emulators popping up everywhere? As I never had one nor I grew up with that game catalog, now I can play them and marvel at them in any of my recent consoles. My Wii U can run some PS games through the ReARMed core in RetroArch. Lots of games incoming for the next few months.
With the Bluetooth controller support found in some gamecube modchips, maybe some sort of interaction between homebrew and something like flippydrive could be arranged? I have no clue how possible it is, but it could be a place of interest.
Doom and the Capcom marvel fighters are running really well with this. 3D fighters seem to struggle quite a bit. Soul blade is very bad. But just having even some ps1 support is incredibly cool to see
Final Doom had some interesting levels. The audio was better heard through headphones or surround sound. That would give you directional awareness without having to see. This particular title relied heavily on concealment of enemies.
The fact that i get more excited about what people is doing with old consoles instead of what the companies are doing with their new hardware is just sad.
For the missing buttons on the gamecube controller you can map the dpad to the analog stick and to the dpad map the missing buttons. In that way you make the emulator to play with the classic ps1 controller without the analog sticks (non dual shock). Or the games that they are not using the right analog stick map the missing buttons there. You have to be creative. There always ways if you have imagination.
Yep. Had one back in 1999 and I had Bleem. I remember using it to play Tekken 3 on some old ass PC back in the day. Have a Dreamcast now even. Great system then and still great now
I remember they used to sell the Bleemcast games right off the shelf in Babbage's, you could get Metal Gear Solid for Dreamcast and a few others. This was while Dreamcast was still on the market too.
Sony went with partial hardware BC because the PS1 BC feature was implemented fairly rapidly at the PS2 launch. The PS2 would be fully capable of having a decent PS1 emulator and the later PS1 slims are just that. It's less compatible than the earlier PS2 models but people didn't even know it was a software emulator for years. The Dreamcast also accomplished this with bleem way back in the early 2000s.
some games should be fine like fighting ones or other simple controls but this is great! theres also a guy building a minecraft style game for it after he internally tested running the official files (which he cant share for legal reasons). Cool stuff on that lil cube device!
I like the fact that the Nintendo GameCube can emulate games from other consoles but I personally wouldn't do it to mine. The only modification I did to my GameCube was the GC Loader. The DVD drive stopped working on me so I had to get it.
Part of me wants to run this on Nintendont, so we can have a PS1 emulator running in Gamecube compatibility mode of the vWii mode of the WiiU. Just for the lolz of mashing 3 layers of emulation together.
With an samsung s24 not an ultra or an SE just a standard s24. And it runs gamecube games nearly flawlessly, no frame delay after some adjustments, on the bulker games like hit man 2 silent assassin and tony hawk underground 2(tho it could be disk issues, both those games disks had deep scratches due to frequent play until my gamecube overheated due to almost 12years on a used console) they may have some texture stretching, but after a few mins of play (or cutscenes depending on the game) it fixes its self to where it won't happen (at least so far)
Despite the claims on the github I had zero luck getting PS1 games to load from my GCLOADER. But I threw the exact same files and structure onto my SP2 and it worked fine. So far the game I tried that worked the best was Dr Slump, which surprised me since you'd think that would be a more demanding game. And also FF7 worked pretty good. Everything else was fairly poor framerate.
8:16 hahaha, it makes me laugh out loud imagining Snake frantically looking around his gear, "Where's that damn @#$( Select Button, again?! This call is important!!" haha
honestly, my Wii is such an incredibile retro emulation machine hooked up to my CRT, that if this runs well enough I might actually use it. After all, I don't have a Mister yet...
Back in the day (2004 I believe), I used a Pentium 166(MHz) MMX to emulate PS1 in Emurayden, the 33MHz PS1 CPU is not so hard to emulate, you just need some sort of vector math acceleration, the PPC 750CL* of GameCube should be enough, the first PS1 emulator to ever exist was a Mac one compatible with such CPU (but was slow). Saying all that, I'm really happy to see the emulation to improve and really cheering for them to keep the good work! The GC cpu could be enough, but certainly is not easy to work with 32+8MB of RAM much less with an undocumented hardware!
@@davidlisteresq The Switch was on track to become the best selling home console of all time by surpassing the PS2, but earlier this year, Sony released updated sales figures for the PS2, adding about 10 million to the PS2 sales estimates, which puts it ahead of the DS.
@@davidlisteresq The Nintendrone thinks Sony made up console sales numbers because he is scared his favorite console brand won't beat the PS2 lifetime sales which ruins his fanboy spirit. They have been salty about it for like 2 months by now.
@@Manic_Panic I didn’t even know this was an issue to them. seriously? They’re butt-hurt over an almost 25 year old system being the best selling game console in history? That’s pretty sad on their part.
I’m trying to set up CubeSX on my GameCube to play PS1 ISOs. I know I’ll need Swiss to load everything, but I’m not sure what other files or steps are required to get it all running. What files do I need to put on the SD card besides the CubeSX emulator itself? How should the file structure on the SD card look? Are there any specific BIOS files or configurations I need for CubeSX to run PS1 ISOs smoothly? Any tips for compatibility or performance improvements when running PS1 games? I’m using an the GC-Loader, any help would be greatly appreciated! Thanks in advance!
In terms of Clock Speed the Gamecube was weaker than the Xbox but the Gamecube had better Memory (1T-SRAM), both as RAM and DRAM, which worked at way lower latency, the hardware lighting system was better, the CPU was a little improved IBM Power PC III, they improved the SIMD capabilities, and not a regular Celeron Petium III. The Gamecube GPU pipleine was fixed and not programmable, its true that a programmbale pipleine GPU offers more flexibility to the programmers but at the cost of performance so if the programmers used the Gamecube GPU correctly they could match the Xbox programmable GPU and even surpass it in cases.
I mean the proof is in the pudding. Don't see any Xbox games looking anywhere close to as good as RE4 or the Metroid Prime games. And a lot of XBOX games that are technically impressive still have frame drops and issues.
Surely this guy knows about blue retro. Theres a dongle and also an internal mod that will let you use up to 4 ps4 or ps5 controllers wireless on game cube
Well, that's really neat. Wonder if it's compatible with the flippy drive? Man, I want to get one of those and get my Gamecube setup for running backups
I know the old emulator was unplayably bad so this is a nice update! Also good to be able to play PS1 games on an actually good console for once with a good controller.
At 00:27 I was referring to 13 years since Version 2.0 was released in 2010. The 2016 update was 2.1 noted as a PCSX port to Wii/GameCube. Could've worded it better, but hope that clears it up.
Please do a favour to everyone and list your exact setup specs, so people can replicate it and actually get the emulator running. Because WiiSX/GCSX just doesnt want to run unless the settings are just right. And there are really no actual tutorials on the internet how to set up the emulator.
I felt quite old at that moment 😂
In terms of Mhz the Gamecube was weaker than the Xbox but the Gamecube had better Memory (1T-SRAM), both as RAM and DRAM, which worked at way lower latency, the hardware lighting system was better, the CPU was a little improved IBM Power PC III, they improved the SIMD capabilities, and not a regular Celeron Petium III. The Gamecube GPU pipleine was fixed and not programmable, its true that a programmbale pipleine GPU offers more flexibility to the programmers but at the cost of performance so if the programmers used the Gamecube GPU correctly they could match the Xbox programmable GPU and even surpass it in cases.
@@fjod1689 GC was literally a Mac G3 crammed into a cube.
Imagine if someone makes a decomp of FFVII and ported it to the GameCube though... It would be sort of like a what if Square had stuck with the n64 and then made a port/remaster for the GC at a later date.
Even after a lifetime of being used to every controller type I feel like playing a PS1 game with a GCN controller would be confusing as hell lol
True
maybe.. but gcc is just diamond with big X button, the problem starts when you need to use bumper, trigger and select
It took a lifetime, with no cell mate…
I have a BT modded GC, so I can just connect a wireless 8bitdo pro, which is very much like a PS1 controller.
gamecube has re2
Back in 2007, when i was in junior high i did a "science experiment" for my science class to see if ps1 games would run on a gamecube. Little did i know almost 20 years later my joke experiment would become a reality.
Crazy
What's even crazier is that you were just 2 years too early, I distinctly remember the looks on my friends' faces when I showed them my Wii emulating PS1 games.
How did you make them run?
@eadweard. WiiSX, although it looks like nowadays there are other (possibly better) alternatives that also support using stuff like Xbox and PS controllers, crazy. Yes, I softmodded my own Wii in junior high, not that I think it's a huge deal but some people are surprised by it. Was easier than learning to solder to mod my PS2 lol.
@eadweard. I didn't, I guess it was more of a hypothetical experiment. I did burn a small ps1 game to a mini cd, but it didn't work; so that was the conclusion I came to back then was that it wasn't possible to run ps1 games.
This has been the strangest era of gaming when it comes to technological achievements. We are literally getting answers to questions never asked like “can you play Doom on a calculator?”
🤣🤣🤣🤣🤣
Thats long been answered haha
@@TacticalPower88fair enough but Doom on a pregnancy test is wild
What do you mean “questions never asked?” If you’re not asking yourself if you can run DOOM on a lululemon smart mirror every other hour (you can, will confirm that much ;) ) you’re not living life.
You can play doom on a pregnancy test
Reminds me of Bleem. I remember playing PS1 on my Dreamcast and laptop back in the day and it looked amazing. I was also a part of the old Xbox scene in the beginning and helped on XBMC. I'll never forget blowing all my friends minds with using XBMC as my frontend, and running emulators on Xbox with all the box art and stuff. It was like a preview of what Xbox arcade would become.
I was like 15, a super nerd, and I miss those days. It was the beginning of this whole mod scene, and we were all discovering what these boxes were capable of. Now this stuff is all common on modded consoles.
You helped make kodi (AKA xbmc)
Xbox scene is still very much active and new things are taking place. In fact there's a modest going on with prizes.
Bleem used to advertise in gaming mags which was ballsy
The good old days, what i would do to go back
Arcade vidéo output for the best.
If it plays FF7, Alundra, and Symphony of the Night, I call that a win. Three of Sony’s middle fingers to Nintendo running on a Nintendo console of the time would be a thing of beauty
that would be the equivalent of the N64 running those PS1 games
Symphony of the night is on Xbox one
I understand the other two but how is Alundra a middle finger to good ol Ninty? 🤨
@@megamix5403 at the time, it was considered (mostly by magazines, not directly Sony) to be Sony’s answer to A Link to the Past. But then Ocarina of Time came out less than a year later and everyone forgot about Alundra
One thing GameCube lacked was lot of JRPGs. Now it can finally enjoy more of them.
I have a GameCube PS2 controller adapter from 2002, I'll share on Twitter tomorrow
I have one too. It's a GameCube and Xbox to PS2 controller converter. Also have ones for Dreamcast, SNES and Sega Saturn
@@BladeCuttervitaYeah, I've got the same one and it works really good. Came to comments to let people know they existed. Had mine for ages, don't know if they still make them
@@bensloman5996 best part of you pair it with a brook wingman you can use modern wireless and wired controllers or wired and wireless arcade sticks with it.
I also have one that does GC and XBOX. Bought it to hook up to my PC by chopping the Xbox end off and soldering a USB port on (since OG XBOX ports were just USB electrically)
I don't think I've ever hooked it up to my GC, though.
Holy crap! I finally gave up on this team after 5 years of silence. I wonder if Emukidid is still part of the team. This is wonderful news!
I wonder if Wii64 will get any improvements.
Not64 has gotten some upgrades actually. Performance is generally OK now in a lot of titles with some titles running mostly fine. I think it is almost a requirement to use GC Loader or M.2 Loader if you want any kind of good performance out of N64 games. It helps tremendously for larger titles that frequently need to swap out the RAM.
Check the Dreamcast "bleem!". It was a PS1 emulator for the Dreamcast that was commercially available for its time.
Everyone knows about Bleem, it worked really well because it was game-by-game, it wasn't a general purpose emulator, they would tweak the emulator for each game so that it ran as well as possible
Your like 26 years too late on this .
Did you all know Super Mario Bros. 2 was just a reskin Doki Doki Panic in the west?
Not sure why people are being so rude about this, I only found out about this a few days ago so I'm sure there are plenty who would benefit from this
@SXZ-dev wow just like all emulators do smh
bleem was originally made to have each disc run 100 games each but like any company that wasn't a great money maker so we got what we got but many have used bleem to run many games
2016 to 2023. 13 years that tracks😂😂😂
He doesn't like math.
Tomato, potato
Math is HaRd
Whats funny about this emu is the correction in integer errors the ps1 does and makes everything wobbly and a bit warpy, it was less obvious on the gamecube really.
It's been more than 20 years but GameCube finally gets a decent amount of JRPGs.
PS2 to GameCube/XBOX controller adapters already exist and have been around since those consoles were still on the market. I used to use one to play GameCube games all the time.
Old school Spawn Wave, thank God
1:46 So... you used my cool little chart that I made some time ago. Nice.
Been following this since 2016 and MAN they have been working a TON on this! This is awesome work to see from the team!
2016 was 13 years ago? Damn I feel old 😅
Math
@@DileminaRight? Lol
Nope, only 8 years ago, 13 won't be until the year 2029
Well almost...
mtha
Nice touch with Zero's theme from X5 in the background. 👌🏻
True... even if his X4 theme was better imo.
@MegaManNeo I definitely agree with you there. X4 went damn hard. Lol
One day a long time ago I was at a rave and it just so happened I was able to hiitch with a vendor. Our buddies decided to bring there GameCube and trying to play smash melee . We had everything but our 3 color cords. We were at a loss. Then we went into the lab..... And it turns out you can use the PS1 RGB cords to work on the GameCube. We were gene splicing our GameCube with PS1 cords. It ran but it was black and white, or maybe it didn't have sound. But yeah you can use those cords with each other.
Seems an odd roundabout way to do this, but i do love the gamecube controller. My wavebird is still going strong.
1:24 The PS1 processor is present on ALL PS2 systems as it acts as the sound chip and IO controller for PS2 games. Later model PS2 systems full integrated this into a single larger chip to reduce costs but it was still there.
1:46 This chart is riddled with errors. The GameCube processor was a custom PowerPC 750, not a 7500. It has a few custom instructions to accelerate dot product operations but not a full SIMD implementation. The entire IPC line should be omitted as they were all capable of executing a single instruction per clock sustained but had different peak potential rates that was highly code dependent. Similarly the bandwidth below the GPU clock could be removed as I have no idea where that data is being pulled from. The original Xbox is the only system on the chart with programmable shaders as the GameCube's units were fixed function (think DirectX 8 vs. DirectX 7 compliant). I think that that line is supposed to mean pixel pipelines and texture units which would be correct for the Xbox and GameCube (with the Dreamcast having 1/1 and the PS2 having 16 shared pixel/texel units). The original Xbox has 6.4 GB/s of bandwidth (200 Mhz base clock * 2 for DDR * 128 bit width / 8 bits per byte = 6.4 GB/s). That chart does not include the hyperfast 4 MB of eDRAM that the PS2 has on its graphics chip bringing its total memory up to 36 MB.. Similarly the GameCube also has 3 MB of eDRAM on its GPU. Memory capacity on the Dreamcast was 26 MB split up between 16 MB of main memory, 8 MB for the GPU and 2 MB for sound.
4:43 There is a BlueTooth adapter that can be modded into a GameCube called BlueRetro. This allows pairing with various PS3 and later controllers, though it is unclear if the additional buttons could be used via this mod. However, there are direct BlueTooth dongles that'll plug into a GC controller port too but I'm fairly certain the extra buttons cannot be used.
4:56 Audio stuttering is likely an artifact from the audio chip emulation not being precise. Audio is a very different beast in how it is handled by these systems even though the rest of the system (CPU and GPU) are being handled correctly. Probably no need to nerf the frame rate to fix this, rather better software code for the audio.
The framerate in screen is the emulation speed as a 60hz game, not the real internal frame rate of the game. FF7 battles is like 15~20fps in real hardware not 60. and as u can see in the screen does not look real 60 at all.
I wonder if any of the bluetooth options could allow for bluetooth PS1 controller use.
You have no idea how many Playstation One games I have destroyed by trying to jam them into my GameCube this is amazing news
You're a silly goose!!!
🪿👈👈👈👈👈👈👈
👆👆👆👆👆👆
That goose in particular
Just cut the edges off first.
@@AltCutTV you're a silly goose on the loose !!!!!
👉👉👉👉🪿👈👈👈👈
You goose silly!!! 🐔
Also the fps numbers aren't ingame fps, it's the emulation speed it's showing mostly.
It's still runnning at the same hardware at the same fps. Not that hard to figure these things out.
Messed around with the latest WiiSX a few weeks ago and it runs amazing.
I feel so sad that we'll never experience seeing that generational leap like we used to. It was awesome.
What makes you think another one’s not on the horizon?
Yea I miss that. I've been gaming since around 87 or so and I've seen every leap in graphics through the years and honestly that leap from super NES to PlayStation and Nintendo 64 was life changing at the time. And the shift from PS1 to PS2 graphics. Holy fck that was an experience. Seeing Zone of the Enders at a friend's house in 2000 was like finding a new planet or something
@@dbzfanatic278 I think you mean the leap to Dreamcast graphics no? I feel like PS2 was underwhelming to me when I first saw it since it seemed slightly lower quality than some stuff I'd already seen on Dreamcast, especially those launch period PS2 games in the first year, that stuff was ROUGH buddy.
yes but now the wii version can also do very impressive light gun emulation and basically the whole library has come over with these updates! please explore
How does the light gun emulation works?
@@W00fer in settings then controller settings you have guncon and justifier support, once ticked update your button config for B and A shoot buttons and you're ready. Some games will appreciate a calibrate internally using the games calibrate function if experience any issues tracking. they work perfectly, my tested collection > time crisis 1-2, Judge Dredd, elemental gearbolt, Project horned owl, die hard trilogy *game 2 is light gun with guncon, crypt killer, ghoul panic, lethal enforcers, maximum force, point blank 1-2, RE Survivor, Rescue Shot Bubibo,
Last time I tried PS1 emulation on GameCube, think the emulator was called pcsx rearmed or reloaded and it was 2014, played chrono cross and legend of dragoon from start to finish and it was a great experience, never tried cubeSX though it's nice it's still being updated
I was checking my calender and it's wasn't April first, so I clicked play. This is fricking awesome.
Playing FF7 on a Nintendo System is the funniest trolling you could ever do
The alternate timeline where Sony and Nintendo didn't split up
I have a Wii hooked up to a CRT for emulating retro games. This would make for a great way to play FFVII on my CRT without needing to buy any new hardware
I can confirm FF7 works really well on WiiStation and Legend Of Dragoon. There is a disc swap feature too.
Love how the video says after a recent update when the update is over a year old now
2006 was 13 years ago; maybe they've been playing too much TimeSplitters?
Tip: Use PAL isos for lower target frame rate and smoother experience
@SpawnWave I have a PS1 controller adapter that lets you play GameCube and original Xbox games with a PS1 analog controller. If you’re interested, I can probably dig it out and make a recording of it being used with an original Xbox
I have one of these too, because PSX Dualshock is better than the Gamecube controller for some games like the classic Sonic games.
You know what's cool about PS emulators popping up everywhere? As I never had one nor I grew up with that game catalog, now I can play them and marvel at them in any of my recent consoles. My Wii U can run some PS games through the ReARMed core in RetroArch. Lots of games incoming for the next few months.
We touching ourselves with this one
Hear hear
I did already. Several times.
pause
@@nochilllwill
Your name is cap
You can't pause if you have no chill 🤦
GavinZBeats comments be like:
Love that tune at the end!
Yeah that didn't mess with my head for a second
2:14
bmc4gamers
2016 is 7 years before 2023, idk where you got "13 years" from
Stay away from kids and pets, furry.
Was the newer version of the SD2SP2 adapter with improved speeds used here? The one with changes made by Extrems.
With the Bluetooth controller support found in some gamecube modchips, maybe some sort of interaction between homebrew and something like flippydrive could be arranged? I have no clue how possible it is, but it could be a place of interest.
I had to trim the disc down a bit, but it fits! It even spins! …I don’t know what to do now though, so I gotta watch this.
Doom and the Capcom marvel fighters are running really well with this. 3D fighters seem to struggle quite a bit. Soul blade is very bad. But just having even some ps1 support is incredibly cool to see
Final Doom had some interesting levels. The audio was better heard through headphones or surround sound. That would give you directional awareness without having to see. This particular title relied heavily on concealment of enemies.
The fact that i get more excited about what people is doing with old consoles instead of what the companies are doing with their new hardware is just sad.
Holy shit!
I tried the WiiSX emulator a decade ago and it sucked.
This upgrade is impressive!
I used to use a PS2 controller adapter when I would play 007 Nightfire and Agent Under Fire against my friends back in those early 2000s
we livin in crazy times
Now we need to get gc running on the ps2 😂
dual analog sticks would be good for games
@@timelymirror7826 The right stick is the C stick already.
We just need to emulate a more powerful system on a weaker system. Come on, people, let’s perform some alchemy
For the missing buttons on the gamecube controller you can map the dpad to the analog stick and to the dpad map the missing buttons. In that way you make the emulator to play with the classic ps1 controller without the analog sticks (non dual shock). Or the games that they are not using the right analog stick map the missing buttons there. You have to be creative. There always ways if you have imagination.
fun fact: a gamecube memory card block is the same size as a ps1 memory card block
Seriously?
each block is 8kibiByte.
Interestingly Wii, DSi and 3DS „Blocks“ are way larger: 128kibiByte.
@@benny21293huh, interesting! I expected to be double at least.
PS1 was emulated on Dreamcast 25-years ago (Bleemcast)
But no one owns a Dreamcast so no one knew about this.
Yep. Had one back in 1999 and I had Bleem. I remember using it to play Tekken 3 on some old ass PC back in the day. Have a Dreamcast now even. Great system then and still great now
I remember they used to sell the Bleemcast games right off the shelf in Babbage's, you could get Metal Gear Solid for Dreamcast and a few others. This was while Dreamcast was still on the market too.
Sony went with partial hardware BC because the PS1 BC feature was implemented fairly rapidly at the PS2 launch. The PS2 would be fully capable of having a decent PS1 emulator and the later PS1 slims are just that. It's less compatible than the earlier PS2 models but people didn't even know it was a software emulator for years.
The Dreamcast also accomplished this with bleem way back in the early 2000s.
Interesting for sure, but being stuck using a controller that's missing 4 buttons seems like a subpar way to play.
Im curious if the gcloader would lag as much
I also recently learned you can easily burn NGCD games on CD-R's that work perfectly in a stock Dreamcast.
Imagine a program that can convert game to run an any console.
2023 - 2016 ≠ 13.
The answer is 7.
haven’t watched yet but im excited
some games should be fine like fighting ones or other simple controls but this is great! theres also a guy building a minecraft style game for it after he internally tested running the official files (which he cant share for legal reasons). Cool stuff on that lil cube device!
PS1 on GameCube?? Sin shouldn't be this fun!
I've been using a ds2 controller on my og xbox for like 20 years with an adapter, it also works with the gamecube
I like the fact that the Nintendo GameCube can emulate games from other consoles but I personally wouldn't do it to mine. The only modification I did to my GameCube was the GC Loader. The DVD drive stopped working on me so I had to get it.
Part of me wants to run this on Nintendont, so we can have a PS1 emulator running in Gamecube compatibility mode of the vWii mode of the WiiU. Just for the lolz of mashing 3 layers of emulation together.
Great video man! Starting it with the PS1 startup was cool. That sound brings back good memories. The best! You are the GOAT!
With an samsung s24 not an ultra or an SE just a standard s24. And it runs gamecube games nearly flawlessly, no frame delay after some adjustments, on the bulker games like hit man 2 silent assassin and tony hawk underground 2(tho it could be disk issues, both those games disks had deep scratches due to frequent play until my gamecube overheated due to almost 12years on a used console) they may have some texture stretching, but after a few mins of play (or cutscenes depending on the game) it fixes its self to where it won't happen (at least so far)
Despite the claims on the github I had zero luck getting PS1 games to load from my GCLOADER. But I threw the exact same files and structure onto my SP2 and it worked fine. So far the game I tried that worked the best was Dr Slump, which surprised me since you'd think that would be a more demanding game. And also FF7 worked pretty good. Everything else was fairly poor framerate.
ehm wait what ? im sorry but 2016 was definitely not 13 years ago unless i am seriously messed up right now
8:16 hahaha, it makes me laugh out loud imagining Snake frantically looking around his gear, "Where's that damn @#$( Select Button, again?! This call is important!!" haha
There are gamecube controllers on amazon with an LZ button, not to mention a start and select so that could help things.
Same scan codes if I recall correctly, so LZ and RZ are BUTTON_Z
How do you get around the missing shoulder button?
config button combination
@Jackson-bh1jw interesting 🤔 I can see that working, may take some getting used to but it's viable.
honestly, my Wii is such an incredibile retro emulation machine hooked up to my CRT, that if this runs well enough I might actually use it. After all, I don't have a Mister yet...
These games look incredible on the GameCube, simply because of the removal of dithering. Honestly might look better than PS2 on a CRT
Back in the day (2004 I believe), I used a Pentium 166(MHz) MMX to emulate PS1 in Emurayden, the 33MHz PS1 CPU is not so hard to emulate, you just need some sort of vector math acceleration, the PPC 750CL* of GameCube should be enough, the first PS1 emulator to ever exist was a Mac one compatible with such CPU (but was slow). Saying all that, I'm really happy to see the emulation to improve and really cheering for them to keep the good work! The GC cpu could be enough, but certainly is not easy to work with 32+8MB of RAM much less with an undocumented hardware!
Pretty insane
Always please use ridge racer Turbo which runs at 60fps.
Then you get an accurate indocation of how well it does (I think at least)
I wonder if full functionality to play PS1 games can work for the dreamcast
The Dreamcast did it 25 years ago
Exactly bleem on Dreamcast and PC back in the day
So this is where Sony will find the next 10 million PS1 & PS2 system sold.
What?
@@davidlisteresq The Switch was on track to become the best selling home console of all time by surpassing the PS2, but earlier this year, Sony released updated sales figures for the PS2, adding about 10 million to the PS2 sales estimates, which puts it ahead of the DS.
@@davidlisteresq The Nintendrone thinks Sony made up console sales numbers because he is scared his favorite console brand won't beat the PS2 lifetime sales which ruins his fanboy spirit. They have been salty about it for like 2 months by now.
@@Manic_Panic I see. How sad.
@@Manic_Panic I didn’t even know this was an issue to them. seriously? They’re butt-hurt over an almost 25 year old system being the best selling game console in history? That’s pretty sad on their part.
I didn't notice the audio.
This is about 20 years too late to make much of an impact but still impressive none the less.
Gamecube homebrew scene is fairly popular, it's one of the bigger consoles in that regard
The ganecube actually rins a lot of emulator pretty well. I currently have Sega Genesis, NeoGeo, Snes NES, AND SEGA CD running on my cube
I’m trying to set up CubeSX on my GameCube to play PS1 ISOs. I know I’ll need Swiss to load everything, but I’m not sure what other files or steps are required to get it all running.
What files do I need to put on the SD card besides the CubeSX emulator itself?
How should the file structure on the SD card look?
Are there any specific BIOS files or configurations I need for CubeSX to run PS1 ISOs smoothly?
Any tips for compatibility or performance improvements when running PS1 games?
I’m using an the GC-Loader, any help would be greatly appreciated!
Thanks in advance!
In terms of Clock Speed the Gamecube was weaker than the Xbox but the Gamecube had better Memory (1T-SRAM), both as RAM and DRAM, which worked at way lower latency, the hardware lighting system was better, the CPU was a little improved IBM Power PC III, they improved the SIMD capabilities, and not a regular Celeron Petium III. The Gamecube GPU pipleine was fixed and not programmable, its true that a programmbale pipleine GPU offers more flexibility to the programmers but at the cost of performance so if the programmers used the Gamecube GPU correctly they could match the Xbox programmable GPU and even surpass it in cases.
I mean the proof is in the pudding. Don't see any Xbox games looking anywhere close to as good as RE4 or the Metroid Prime games. And a lot of XBOX games that are technically impressive still have frame drops and issues.
I should revive an older project to speed up software rendering. There wasn't much done though.
Fun fact is that Dreamcast could run PS1 games even before the Xbox. Now every single 6th gen system can do it, what it's pretty cool.
I managed to get a wii from a friend and homebrewed it. I love it
Surely this guy knows about blue retro. Theres a dongle and also an internal mod that will let you use up to 4 ps4 or ps5 controllers wireless on game cube
Can the WiiSX use the Bluetooth bar wimote sensor for Wiimotes??
The GameCube controller is missing RB, back and the sticks don't click. (I'm not a PlayStation guy so idk the labels so I used Xbox ones)
...I barely noticed the audio stuttering on Tony Hawk....
It would be cool if you could compare the ps1 emulation performance between gamecube and wii.
Is this a repost? You're calling it a recent update, but it came out in November 2023.
Well, that's really neat. Wonder if it's compatible with the flippy drive? Man, I want to get one of those and get my Gamecube setup for running backups
You ran FVII but it wasn't the only PS1 Final Fantasy. Did you try 8 or 9 as well?
Now we only need a reversed-engineered port of FF7 on the N64
I know the old emulator was unplayably bad so this is a nice update! Also good to be able to play PS1 games on an actually good console for once with a good controller.
That superimposed gamecube tho
I'm curious if an emulated version of the PS1 DDR games would work well with a Gamecube DDR pad. Seems like it would on paper.