It looks fun. The best part I think is that none has to wait for an eternity after losing. Deck building also seems an interesting challenge. My God I cant wait to playing SWU
Twin Suns looks like it might be my preferred way to play SWU. Ever since watching the FFG stream that introduced it I have been slightly obsessed with theory crafting. I'm very much looking forward to it!
When choosing 2 leaders from a set of 9, you will only get 36 unique combinations, since e.g. Luke+Leia is the same as Leia+Luke. Unless the order of selection matters, and I don't think that it does.
I am looking forward to play this with my friends! I feel like a lot of comparisons can be made to a certain other game with a very similar format but it looks like this could still be a totally different experience.
And I still enjoy playing certain other game formats too! But getting use Star Wars characters, the clean game end rules, and finding fun two leader combinations all makes me super pumped to play this!
@@MaindeckGames yes. I am feeling the same! As a big star wars fan I really hope for this game to be successful. I really think they did a great job with the rules and the card designs. It is really a step forward since they made Star Wars Destiny and with the gamegenic cooperation I really have the hope this game will get long term support. I am really looking forward to play this game and all the different formats soon. Thanks for making these compact informative videos!
Ok, I am genuinely exited now to try the game given most of our games feature 3-5 players. I love the format of your videos. Upgrading to a subscriber ;)
I know this is not necessarily something that's being thought of yet by FFG, but I wish they would come out with a digital version of SW:U (perhaps on Steam or mobile). Sometimes, I just can't get together with people to play face-to-face.
I'm kinda sad that I can't do a Boba and Han odd couple deck in Twin suns. 😂 I've made a Han & Chewie Jedha and a Hera & Sabine Dagobah. Jyn and Cassian with Echo was fun, too. Gonna try the Krennic & Grand Inquistor though. Sounds fun.
Thank you for this video. My friends keep bugging me about this, now I understand. I'm just concerned about the deck, is it even possible to build a twin suns deck if you dont have rares and legendary cards?
At 7:15 you say you can only "play" one copy of a card. At 7:55 under deck building rules it says you can only have 1 copy of each card in your deck. Is there somewhere this is clarified? Can we have multiple copies in a deck and only have one in play at a time or is it just straight up one in the deck?
I think as more sets are released, Twin Suns is going to become a really popular format. Especially given the popularity of other multiplayer tcg formats *cough commander cough*. I do appreciate that the game ends when one person is defeated. It completely changes the politics and prevents someone from just getting steam rolled out of the game. I can dig it.
my doubt with twin suns comes with bounties, if im not wrong you place the bounty but there are 3 other people after you who can take the bounty before you, which feels a bit underwhelming right?
I think with Bounty upgrades, you want to shift how you think about them in Twin Suns - yes, it's pretty likely someone else will get to claim the bounty by defeating the upgraded unit before you can! But that means you can use them to divert attention away from your own board - or use them as a political tool, e.g. "You want to defeat his Luke anyway, right? Well I can put a bounty on it if you don't mess with my stuff next turn..."
If player 1 is playing Boba, and player 2 defeats a unit from player 3, can player use Boba Leader ability during someone else's turn, since his ability isn't an Action
Yes. This is a Triggered Ability, so it can happen at any point. Much like you are able to get your When Defeated triggers during an opponent's action (otherwise, they wouldn't be very good!), you can get Boba Fett Leader's trigger during any opponent's action so long as the condition is met.
Clarification on how I read the pass mechanic from the website: You cannot take the pass action if there is another legal action you could take instead, and any of the 3 tokens are unclaimed during your turn.
The wording on the website article is poor - having played with devs, you are not *forced* to take actions, you may still pass at any point even if you, for example, have attackers available or cards to play. In practice, there's no reason you would not take one of the tokens instead of passing, though. I'm sure when the rules reference is up for Twin Suns the wording will be clarified :)
@@MaindeckGames This is good to know. The website reads as though you are forced to take all available actions and play all cards from your hand if you have resources available.
It looks fun. The best part I think is that none has to wait for an eternity after losing. Deck building also seems an interesting challenge. My God I cant wait to playing SWU
Getting ready for our first twin suns play today.
Your video was the quintessential reference to get everybody up to speed.
Twin Suns looks like it might be my preferred way to play SWU. Ever since watching the FFG stream that introduced it I have been slightly obsessed with theory crafting. I'm very much looking forward to it!
It's awesome, I hope you dig it! And I'm really looking forward to when the card pool expands more!
When choosing 2 leaders from a set of 9, you will only get 36 unique combinations, since e.g. Luke+Leia is the same as Leia+Luke. Unless the order of selection matters, and I don't think that it does.
You are totally right! I flubbed that math up massively - thank you for the correction!
I am looking forward to play this with my friends! I feel like a lot of comparisons can be made to a certain other game with a very similar format but it looks like this could still be a totally different experience.
And I still enjoy playing certain other game formats too! But getting use Star Wars characters, the clean game end rules, and finding fun two leader combinations all makes me super pumped to play this!
@@MaindeckGames yes. I am feeling the same! As a big star wars fan I really hope for this game to be successful. I really think they did a great job with the rules and the card designs. It is really a step forward since they made Star Wars Destiny and with the gamegenic cooperation I really have the hope this game will get long term support. I am really looking forward to play this game and all the different formats soon.
Thanks for making these compact informative videos!
This looks incredibly fun! I can’t wait to play At my locals.
Ok, I am genuinely exited now to try the game given most of our games feature 3-5 players.
I love the format of your videos.
Upgrading to a subscriber ;)
Excellent!! So glad you took a chance to watch. Thanks so much for the sub - it's super appreciated!
Thanks for the content! I hope this format and the game in general does well.
I know this is not necessarily something that's being thought of yet by FFG, but I wish they would come out with a digital version of SW:U (perhaps on Steam or mobile). Sometimes, I just can't get together with people to play face-to-face.
forcetable
Thanks for this!!!! Can’t wait to play irl
My pleasure - and I can't wait to play again too!
This is great. Thanks.
I'm kinda sad that I can't do a Boba and Han odd couple deck in Twin suns. 😂
I've made a Han & Chewie Jedha and a Hera & Sabine Dagobah.
Jyn and Cassian with Echo was fun, too.
Gonna try the Krennic & Grand Inquistor though. Sounds fun.
Thank you for this video. My friends keep bugging me about this, now I understand. I'm just concerned about the deck, is it even possible to build a twin suns deck if you dont have rares and legendary cards?
At 7:15 you say you can only "play" one copy of a card. At 7:55 under deck building rules it says you can only have 1 copy of each card in your deck. Is there somewhere this is clarified? Can we have multiple copies in a deck and only have one in play at a time or is it just straight up one in the deck?
My apologies for using "play" there as shorthand - your deck may only *include* one copy of each card. That's the rule!
I think as more sets are released, Twin Suns is going to become a really popular format. Especially given the popularity of other multiplayer tcg formats *cough commander cough*. I do appreciate that the game ends when one person is defeated. It completely changes the politics and prevents someone from just getting steam rolled out of the game. I can dig it.
my doubt with twin suns comes with bounties, if im not wrong you place the bounty but there are 3 other people after you who can take the bounty before you, which feels a bit underwhelming right?
I think with Bounty upgrades, you want to shift how you think about them in Twin Suns - yes, it's pretty likely someone else will get to claim the bounty by defeating the upgraded unit before you can! But that means you can use them to divert attention away from your own board - or use them as a political tool, e.g. "You want to defeat his Luke anyway, right? Well I can put a bounty on it if you don't mess with my stuff next turn..."
Can you do a teams 2 vs 2 Twin Sun format?
When you showed a screenshot that was scrolling down a list of cards in a deck (7:13), what website is that from?
That was from www.swudb.com!
If player 1 is playing Boba, and player 2 defeats a unit from player 3, can player use Boba Leader ability during someone else's turn, since his ability isn't an Action
Yes. This is a Triggered Ability, so it can happen at any point. Much like you are able to get your When Defeated triggers during an opponent's action (otherwise, they wouldn't be very good!), you can get Boba Fett Leader's trigger during any opponent's action so long as the condition is met.
Clarification on how I read the pass mechanic from the website:
You cannot take the pass action if there is another legal action you could take instead, and any of the 3 tokens are unclaimed during your turn.
The wording on the website article is poor - having played with devs, you are not *forced* to take actions, you may still pass at any point even if you, for example, have attackers available or cards to play. In practice, there's no reason you would not take one of the tokens instead of passing, though.
I'm sure when the rules reference is up for Twin Suns the wording will be clarified :)
@@MaindeckGames This is good to know. The website reads as though you are forced to take all available actions and play all cards from your hand if you have resources available.