First thank you to the uploader for this. I played this game with my lifelong friend, so much back when we were at Uni in 1989, that she blamed this game (and Dungeon Master) for her having to redo a year, for flunking exams. We played it so much, for hours and hours, often until 4 in the morning, so she couldn't get up in time for uni. We finished the 100 levels many times. We must have been the Bubble Bobble King and Queen. I did say we played it a lot lol. I remember there was a particular level, which, we classed as near on impossible (even with 2 players) but I can't see it in the video and we just prayed for the umbrella that let you jump levels to skip it. This game coined many life long phrases between us, including the medical term "Bubble Bobble" thumb, which I still use at my work today as a pharmacist. Another was, when we would lose the whole game cos one of us couldn't resist getting that big piece of cake or diamond and died getting it, and we'd scream at each other that the "human greed factor" got the better of them. Ah great game one of the absolute best games ever in my opinion so addictive.
Haha... loved reading this story. I played this on my brother's Amiga when I was a kid. 2 players is def the way to go... we never beat it (I didn't play thaaaaaat much but...) at least not that I remember although I think we got pretty far but I freaking loved it so much. Just hearing the music makes me happy ❤😂
I played so much Bubble Bobble on my Amiga, but I have to admit I don't remember the title screen/music. I was too addicted to the game to wait that long before playing!
My sister and I played it when we were 5/6 years old (about 1993/94). I always played the green dragon and my sister the blue one. Sometimes there was some screaming, crying and kicking, if someone stole the big fruit. 😂😂😂 I‘m still remembering this.
BUBBLE BOBBLE - one of the best arcade conversions for the Amiga ever 😺👍🕹️🕹️. And i still have this game for my Amiga 500 and PlayStation 2 (TAITO LEGENDS). And hey, merry retrospective christmas ☃️🎁🎄🎅 to all of you retrospective gamers from around the world 😺👍🕹️!
Does someone remember a game where you'll be jumping on platforms with different shapes, the view is overhead and as far as I can rememeber your character looks like a magician or wizard? Thank you.
@@sockpuppet4716True, but during that time there weren't many games that were pushing the limits of the OCS chipset. The Amiga version of BB isn't arcade perfect, but it plays well enough, and is infinitely better than the likes of OutRun or any of Tiertex's conversions to the Amiga at the time, all of which were just downright abismal.
Yup, the Amiga was pretty cursed by the market conditions that it launched into. The Japanese gamedev industry was racing ahead then, while Western publishers were largely out to exploit naive consumers, and wouldn't pay for anything more than a bedroom shop industry. I reckon that if the miggy had been a Japanese machine, then the genuine quality titles would have dropped much earlier and more often. Tiertex were so bad that they somehow managed to push a crappy Strider game to genesis owners as well, even after Sega themselves had made a quality port of the original...!
Wow did the programmers never watch someone play through the arcade game for it's multiple endings? I'd feel ripped off if I played a conversion that LOOKED the part, but had an ending that didn't ACT the part. One damned ending, that even the NES, and SMS versions had, and multiple endings (well the SMS endings were changed, but it at least had a better ending than this Amiga port), and this and the C64 versions didn't even have, other than a "YAY you beat the game, see you later". This kind of ending doesn't even feel satisfying, much like how the Amiga port of Rainbow Islands felt cheaped out due to not having the final 3 hidden islands (I know, I know, the programmers never knew they existed, and Taito were not friendly with not giving them the source code). Just glad I have those NES and SMS ports over something like this.
First thank you to the uploader for this. I played this game with my lifelong friend, so much back when we were at Uni in 1989, that she blamed this game (and Dungeon Master) for her having to redo a year, for flunking exams.
We played it so much, for hours and hours, often until 4 in the morning, so she couldn't get up in time for uni.
We finished the 100 levels many times. We must have been the Bubble Bobble King and Queen. I did say we played it a lot lol.
I remember there was a particular level, which, we classed as near on impossible (even with 2 players) but I can't see it in the video and we just prayed for the umbrella that let you jump levels to skip it.
This game coined many life long phrases between us, including the medical term "Bubble Bobble" thumb, which I still use at my work today as a pharmacist.
Another was, when we would lose the whole game cos one of us couldn't resist getting that big piece of cake or diamond and died getting it, and we'd scream at each other that the "human greed factor" got the better of them.
Ah great game one of the absolute best games ever in my opinion so addictive.
Haha... loved reading this story. I played this on my brother's Amiga when I was a kid. 2 players is def the way to go... we never beat it (I didn't play thaaaaaat much but...) at least not that I remember although I think we got pretty far but I freaking loved it so much. Just hearing the music makes me happy ❤😂
Super! The 2 player mode is so much fun! 💯👍
Ahh, one of my favourite all time games! Thank you for uploading 😊
The Sound Amiga is INCREDIBLE! W Bubble Bobble a d good Video❤️🔥🐾
Not as jaunty and fun as the Atari ST chip tune. The Amiga sounds slow and flat.
I played so much Bubble Bobble on my Amiga, but I have to admit I don't remember the title screen/music. I was too addicted to the game to wait that long before playing!
My mom loved playing this game
Very nice. I really loved this game in the arcade back in the day, but of course also played it on both C64 and Amiga.
Played the shit out of this back in the day. The music really brings me back
I played this version so much back in the day.
My sister and I played it when we were 5/6 years old (about 1993/94). I always played the green dragon and my sister the blue one. Sometimes there was some screaming, crying and kicking, if someone stole the big fruit. 😂😂😂 I‘m still remembering this.
BUBBLE BOBBLE - one of the best arcade conversions for the Amiga ever 😺👍🕹️🕹️.
And i still have this game for my Amiga 500 and PlayStation 2 (TAITO LEGENDS).
And hey, merry retrospective christmas ☃️🎁🎄🎅 to all of you retrospective gamers from around the world 😺👍🕹️!
You had to admire this was as true to the Original Bubble Bobble as a conversion could get.
Loved playing it with my sister :)
I kinda still prefer the C64 conversion, but it’s one of the best ever games made, in my opinion - for sure.
Me to
My mum and dad stayed up v late trying to reach level 100...i never forgot that❤😂
Legend :)
Secret Rooms do exist. It's just that the the first one appears at Round 21 instead of Round 20.
Does someone remember a game where you'll be jumping on platforms with different shapes, the view is overhead and as far as I can rememeber your character looks like a magician or wizard? Thank you.
Sounds a bit like Jumping Jackson.
Played this game 2up on the amiga with my brother and we beat the game.
Considering this is an early Amiga release (1988), it's not a bad conversion at all really.
"Early", but the OCS hardware had already been on the market for nearly 3 years by then!
@@sockpuppet4716True, but during that time there weren't many games that were pushing the limits of the OCS chipset. The Amiga version of BB isn't arcade perfect, but it plays well enough, and is infinitely better than the likes of OutRun or any of Tiertex's conversions to the Amiga at the time, all of which were just downright abismal.
Yup, the Amiga was pretty cursed by the market conditions that it launched into. The Japanese gamedev industry was racing ahead then, while Western publishers were largely out to exploit naive consumers, and wouldn't pay for anything more than a bedroom shop industry. I reckon that if the miggy had been a Japanese machine, then the genuine quality titles would have dropped much earlier and more often.
Tiertex were so bad that they somehow managed to push a crappy Strider game to genesis owners as well, even after Sega themselves had made a quality port of the original...!
UMBRELLA!!!
Wow did the programmers never watch someone play through the arcade game for it's multiple endings? I'd feel ripped off if I played a conversion that LOOKED the part, but had an ending that didn't ACT the part. One damned ending, that even the NES, and SMS versions had, and multiple endings (well the SMS endings were changed, but it at least had a better ending than this Amiga port), and this and the C64 versions didn't even have, other than a "YAY you beat the game, see you later". This kind of ending doesn't even feel satisfying, much like how the Amiga port of Rainbow Islands felt cheaped out due to not having the final 3 hidden islands (I know, I know, the programmers never knew they existed, and Taito were not friendly with not giving them the source code).
Just glad I have those NES and SMS ports over something like this.
Dude, what are you playing in a commodore computer?
maybe a total of 6 or 7 songs would have made this wonderful game less "repetitive"
It looks like the famicom but sounds like a 32X
The Amiga looked nothing like a NES
my 1 MHz PC runs better that
Un pésimo jugador
Bro, no digas eso de los ports para Commodore
Video games are for children.
Well, many video games are rated E for everyone, so isn't that Ageism?
So are RUclips comment threads, child.
QUE TIEMPOS