44:21 The spreading out looks really awesome, but you really should make the upper hinges much slower so that they'd stop moving at the same time. Would make it so much more satisfying.
I was thinking either naming it De-Caffinator Jr, or Re-Caffinator (like Pete & Repete). It might take more work than you're wanting to do, but how about putting your docking bay welders below the floor on pistons. With event controllers (or your button panel), have them raise up once a ship is connected, which keeps them out of the way til needed? You mentioned setting up decoys around the facilities to draw away enemy fire. Good idea.
I think it would be a fun idea to refit the AMG Sandstorm into a space station and launch it from the base into space. That way, you can still have the AMG Sandstorm be in use while also freeing space in your giant hangar to build another big ship. Just an idea though
Yeah, I had similar issues with my Welder/Grinder ship - As soon you use sub-grids your ship starts falling slightly (at least in gravity). The only solution I found so far is copy/pasting the ship while in creative (still leaves some drift though), or merge-block your sub grids in position. Edit: Lol... the only thing I was thinking when you spread your decoys for the gremlin was: Ready to mate... 😂
To avoid subgrids "pushing" the ship, enable "share inertial tensor" on both the piston and the hinge. Thus, it will make the ship treat all subgrids as a single inertial unit. Basically, the inertial tensor setting tells the physics engine to treat any subgrids connected with an inertial tensor as a single grid for physics calculations.
Glad to see a new attack fighter. You still have the one you shot down to rebuild. Possible redesign idea for repair bay.. bury the welders below floor level, add landing gear to ships, so they have more clearance and less chance to hit the welder. As far as space is concerned, take one of the wall hangers at the far end of the Sandstorm bay and hollow it out, and open it up to the surface (a mini Sandstorm Style Bay). Don't forget the ground level hangar rooms/workshops and upper level command stations for docking control :)
For the mark 2, you could add flashing red lights to the end of your pistons, only on when the pistons are extended of course, to both add character and make it more visible in case you need to get close to the ground while they are extended
Hm a Piston and a few Welders move down with an ActionController when the ship docks and you have welding when docking your ship. Also a few Welder with Glass on top in the Floor that activate when you out of the docking bay.
If you ever wanna dig a straight line under ground really quickly, use a projector. Also it's best to have a mix of custom gat and auto cannon defense.
Hey Andrew! I’m absolutely loving this series. You’re the one who has put some really cool ideas that have been sitting in my head, and fully produce them in this game. Two things I really really really recommend. There are two mods that can up your lighting/ landing gear! Rebels lights has some really cool work lights that would look really cool in the new hangar, and Retractable landing gear would be super dope on the new Decaffeinator MkII ;)
Hey! I'm a new member, I really like your content and was wondering if I could write some tracks for your videos. I specialize in orchestral music but can write any style. (Also all for free of course, I have no interest in selling music)
Hi! I usually use the Space Engineers OST in my videos, but I am a huge fan of orchestral music and if you have some that you think would go well in these, I would be happy to find places to edit them in!
@@AndrewmanGaming if you like orchestral music try listening to Two Steps From Hell that is the only type of music they do. If you like violin then Lindsey Stirling and The Sidh are good with bagpipes.
I would be very cautious about using music that you personally cannot guarantee is royalty free. RUclips will pull your videos instantly if a DMCA claim is raised.
It's a bit of an old one, but what about calling the new ship "Sanka"? It was one of the first companies to make decaf coffee, and for many people (mostly old people nowadays), was synonymous with "decaf". I used to work in a restaurant, and often old people would order "Sanka" when they meant "decaf coffee">
crazy good content more fighter builds please some kind of drone grinder bomb thingy or something a space engineer would build love the new cafenator thank you for all your hard work
Hey Andrew! I've finally caught up to current time in your series, and I've got to say this has been one fantastic ride. I haven't gotten Space Engineers, and have been teetering back and forth on whether I should get it or not, as I love watching these survival series. After binging these vids to catch up, I have a suggestion; the outposts you capture just have too much to simply scrap in my opinion. How about converting them to Drone control stations/general refueling outposts? To extend both your own operating range, and having drones to operate with out of them?
Not sure if anyone has suggested this, but to prevent your new ship the (suggested name: re-caffeinator) from drifting downward you could add a small thruster with a little bit of thrust override.
The ward of lothians are really good if you can get one down and then repaired. Just don't use the terran weapons pack phanlax CWIS cause it will shred the entire ship before it hits the ground on earthlike (it struggles to fly at all on earthlike to be fair)
How about the Deux-Caffienator, deux being french for 2? I think the piston decoys are pretty cool, think you could time the forward arms slower so they finish extending just as the rear arms finish dropping down?
Also, here is a random name i found would be good for the decafinator 2, its bit long but, you choose! The name i suggest is : "caffeinated sky emperor"
You know I was tasting some of that food you were cooking with the newly decked out De-Caffeinator and it got me thinking; when / if you decide you have gotten to a level of security to do so, would you consider making deployable decoys that could detach themselves from the De-Caffeinator (kind of like hefty deployable flares)? Or am I too far into the flavor of Kool-Aid?😅
Considering what I just said, it'd probably be better for an official/modded vehicle block that would deploy actual flares... Maybe even some idea for the projector block that could deploy a hologram of the ship and some master script genius to come up with some kind of script that would allow the enemy to lock on to the projection temporarily as an evasive maneuver. Or maybe I've had too much of this genius food😂 BTW: The X-Wing design absolutely CRUSHES🤘🏾😝🤘🏾
I did notice that! I cut it out of the video but when I checked it was because the battery is full on that base. I think later on I noticed it spinning again but I'll keep a close eye if the CoFiNi base starts dipping in power.
I've become i like it alot the game and I've started playing as well and I have a question about the ships you craft. Could you put them in the workshop so we can build them too?
From when we did the voxel editing when trying to free the AMG Sandstorm. We had to run through it with voxel hand because there was a pixel voxel somewhere keeping the ship stuck.
camera for the back.. so your not ramming into things.. and a smaller gun at the bottom.. after you've installed a large hydrogen tank.. Call it a Teabag.
@@XAORESS it supposed to make som you can't see any spoilers from the comments when you just click on the video. You do know that RUclips shows the top comment as soon as you start to look at the video, right? More over it is so that people that doesn't want to know what happen in the video beforehand doesn't see any spoiler about the video.
A catwalk that swings or extends out to the Sandstorm would be awesome. Combine it with a connector to transfer components / ammo.
ye
44:21 The spreading out looks really awesome, but you really should make the upper hinges much slower so that they'd stop moving at the same time. Would make it so much more satisfying.
I was thinking either naming it De-Caffinator Jr, or Re-Caffinator (like Pete & Repete).
It might take more work than you're wanting to do, but how about putting your docking bay welders below the floor on pistons. With event controllers (or your button panel), have them raise up once a ship is connected, which keeps them out of the way til needed?
You mentioned setting up decoys around the facilities to draw away enemy fire. Good idea.
I think it would be a fun idea to refit the AMG Sandstorm into a space station and launch it from the base into space. That way, you can still have the AMG Sandstorm be in use while also freeing space in your giant hangar to build another big ship. Just an idea though
Yeah, I had similar issues with my Welder/Grinder ship - As soon you use sub-grids your ship starts falling slightly (at least in gravity).
The only solution I found so far is copy/pasting the ship while in creative (still leaves some drift though), or merge-block your sub grids in position.
Edit: Lol... the only thing I was thinking when you spread your decoys for the gremlin was: Ready to mate... 😂
Hahahahahaha
@@AndrewmanGaming If I translate your laughter to English, it takes off the last ha.
To avoid subgrids "pushing" the ship, enable "share inertial tensor" on both the piston and the hinge. Thus, it will make the ship treat all subgrids as a single inertial unit. Basically, the inertial tensor setting tells the physics engine to treat any subgrids connected with an inertial tensor as a single grid for physics calculations.
Thanks, I'll give that a try!
Aye... What I was gonna say.
The DeCaffinator has retractable stir sticks. Nice job! 😂
Glad to see a new attack fighter. You still have the one you shot down to rebuild. Possible redesign idea for repair bay.. bury the welders below floor level, add landing gear to ships, so they have more clearance and less chance to hit the welder. As far as space is concerned, take one of the wall hangers at the far end of the Sandstorm bay and hollow it out, and open it up to the surface (a mini Sandstorm Style Bay). Don't forget the ground level hangar rooms/workshops and upper level command stations for docking control :)
Thank you for the great ideas! I think we could do better with the repair bays than just static welders. It might be time for a proper repair bay.
DeCaffinator re name to DeCaffinator Dark Roast
For the mark 2, you could add flashing red lights to the end of your pistons, only on when the pistons are extended of course, to both add character and make it more visible in case you need to get close to the ground while they are extended
Hm a Piston and a few Welders move down with an ActionController when the ship docks and you have welding when docking your ship. Also a few Welder with Glass on top in the Floor that activate when you out of the docking bay.
If you ever wanna dig a straight line under ground really quickly, use a projector. Also it's best to have a mix of custom gat and auto cannon defense.
The bathroom was definitely the problem. Not the fact that you see your neighbors scratching on their couch while going to your room 😂
Hahaha ok maybe the windows need some curtains 😅
@@AndrewmanGaming it’s okay in the future the spacesuit scratch your own balls. You can leave the windows
Hey Andrew! I’m absolutely loving this series. You’re the one who has put some really cool ideas that have been sitting in my head, and fully produce them in this game.
Two things I really really really recommend. There are two mods that can up your lighting/ landing gear! Rebels lights has some really cool work lights that would look really cool in the new hangar, and Retractable landing gear would be super dope on the new Decaffeinator MkII ;)
The Decaffeinator is now almost a proper X-Wing! Just a tad bit more toying around and you about got it.
Hey! I'm a new member, I really like your content and was wondering if I could write some tracks for your videos. I specialize in orchestral music but can write any style. (Also all for free of course, I have no interest in selling music)
Hi! I usually use the Space Engineers OST in my videos, but I am a huge fan of orchestral music and if you have some that you think would go well in these, I would be happy to find places to edit them in!
@@AndrewmanGaming if you like orchestral music try listening to Two Steps From Hell that is the only type of music they do. If you like violin then Lindsey Stirling and The Sidh are good with bagpipes.
I would be very cautious about using music that you personally cannot guarantee is royalty free.
RUclips will pull your videos instantly if a DMCA claim is raised.
@@FixitDave I was just suggesting some music for them to listen to in their free time that they might like being they like orchestral music.
@@FixitDaveI can guarantee you no one owns the music because I haven't written it yet, lol.
That was a great episode! The time lapse was so satisfying and that ending 👌😂
The Hangar could use a small lounge with a bar where you can view the ship.
hanger, really more of a dry dock, is looking great. you could have made that gantry hinged, so it can swing up out of the way.
Might be cool to carry some kind of fast, spotlight drone that you could try to rush into some blind spot of a base a light it up for you a little.
To fix the slow descent of the new combat ship, maybe have a very small thrust override active on one of the bottom thrusters to keep it aloft?
I would love to see a costum rocket turret, looking like those flak batteries! :D
There are better choices to build that privacy wall. New hallway inserts that would help hide the bathroom and look nicer.
Piston heads are easy to shoot out, you may want to add a block and then the decoy. 42:59
It's a bit of an old one, but what about calling the new ship "Sanka"? It was one of the first companies to make decaf coffee, and for many people (mostly old people nowadays), was synonymous with "decaf". I used to work in a restaurant, and often old people would order "Sanka" when they meant "decaf coffee">
New combat ship name suggestion: Decappuccino
crazy good content
more fighter builds please
some kind of drone grinder bomb thingy or something
a space engineer would build
love the new cafenator thank you for all your hard work
Hey Andrew! I've finally caught up to current time in your series, and I've got to say this has been one fantastic ride. I haven't gotten Space Engineers, and have been teetering back and forth on whether I should get it or not, as I love watching these survival series.
After binging these vids to catch up, I have a suggestion; the outposts you capture just have too much to simply scrap in my opinion. How about converting them to Drone control stations/general refueling outposts? To extend both your own operating range, and having drones to operate with out of them?
The Espresso Double Shot! (That was an EPIC Battle at the end!)
Not sure if anyone has suggested this, but to prevent your new ship the (suggested name: re-caffeinator) from drifting downward you could add a small thruster with a little bit of thrust override.
That's not a bad idea!
well done the more defences the better they can usually be repaired easily
Recommend doing pistons on your welders to retract them.
I love it when you add the extra shooty stuff to bases 😂 just be careful! You will attract bigger and more reavers
Lets get some of the fires taken care of the Sand Storm
I dont know if you have fixed this but the moving down could be because the pistons are still on retract once they have retracted. Love the videos❤
37:10 lol Are you INTENTIONALLY trying to anger CLANG
I know, it's dangerous! But its cool too!!!
The ward of lothians are really good if you can get one down and then repaired. Just don't use the terran weapons pack phanlax CWIS cause it will shred the entire ship before it hits the ground on earthlike (it struggles to fly at all on earthlike to be fair)
How about the Deux-Caffienator, deux being french for 2?
I think the piston decoys are pretty cool, think you could time the forward arms slower so they finish extending just as the rear arms finish dropping down?
I think you should call it the Recaffeinator, because it’s the Decaffeinator’s revenge…
Hahahaha I like that!
Also, here is a random name i found would be good for the decafinator 2, its bit long but, you choose! The name i suggest is : "caffeinated sky emperor"
Name for the rebuild of the decaffinator, "Decaf's Revenge"
should make a welding pad to fix broken ships
You could fix that wreck by the pam base
Name it "The Mean Bean"
Latte Reaper, for the DeCaffinator lol
The Double-Decafinator
If you lower the front wings and raise the rear wings your turret will have a better field of fire
That's a good point!
You could set up that damaged ship to patrol around the Pam base and make it attack any enemies that want a fun time if you know what I mean
You know I was tasting some of that food you were cooking with the newly decked out De-Caffeinator and it got me thinking; when / if you decide you have gotten to a level of security to do so, would you consider making deployable decoys that could detach themselves from the De-Caffeinator (kind of like hefty deployable flares)? Or am I too far into the flavor of Kool-Aid?😅
Considering what I just said, it'd probably be better for an official/modded vehicle block that would deploy actual flares... Maybe even some idea for the projector block that could deploy a hologram of the ship and some master script genius to come up with some kind of script that would allow the enemy to lock on to the projection temporarily as an evasive maneuver. Or maybe I've had too much of this genius food😂
BTW: The X-Wing design absolutely CRUSHES🤘🏾😝🤘🏾
I guess you'll have some scrap to grab from that battle eh?
De-caffinator 9000?
The ReCaffeinator
Also I would call it the frother 45:02
Could make an ammo shuttle from main base to Pam base 15:50
Not sure if you noticed, but the wind turbine was not turning at the Cofini base.
I did notice that! I cut it out of the video but when I checked it was because the battery is full on that base. I think later on I noticed it spinning again but I'll keep a close eye if the CoFiNi base starts dipping in power.
Just call it De-Caffinator MKII
Need to be about 2km to get the danberous encounter to spawn
Don't forget to turn on the AI behavior in your Defense block.
I like the decafinator 2 with the hinges but with the pistons, it looks a little bit weird..
Spicycino for the name combats is spicy right
Do you ever do co-ops with viewers by chance? I would love to play together since you have a very similar building mindset and play style as I do!
Why not just put the welding arm on a piston and a hinge and just manually control the welder to repair everything from base resources?
to bad you cant have the whole top of the hanger be a door so it can be enclosed and when ready open the door and fly the amg sandstorm out
Would it not be better to put the camera on the decafinater behind glass?
I've become i like it alot the game and I've started playing as well and I have a question about the ships you craft.
Could you put them in the workshop so we can build them too?
can you tell me how can i find the economy station bc i searching that thing like 2 hours and i didnt finded
Try putting less power on your pistons for the decafinator, should givr less phantom forces
Why dont you dig under the welders and use a piston to raise and lower them that way the decaf can destroy them and you will have more space
no connector to the big ship?
I feel like things shouldn't just burn forever. If you leave it burning it should slowly destroy that element.,
Decaffeinater Double Shot?
Why did you have a sphere 5:15
From when we did the voxel editing when trying to free the AMG Sandstorm. We had to run through it with voxel hand because there was a pixel voxel somewhere keeping the ship stuck.
Hey Andrew do you have the mod called defense shields?
Buggs
Have you thought about doing an elevator again.
camera for the back.. so your not ramming into things.. and a smaller gun at the bottom.. after you've installed a large hydrogen tank.. Call it a Teabag.
You made an x wing ...
🛡 Spoiler Shield 🛡
Tf is that
@@XAORESS it supposed to make som you can't see any spoilers from the comments when you just click on the video. You do know that RUclips shows the top comment as soon as you start to look at the video, right? More over it is so that people that doesn't want to know what happen in the video beforehand doesn't see any spoiler about the video.
Windows SHOULD face toilets! Are you bashful?
Hahaha this is what confidence looks like!
Setup to fail