REALISTIC BODYCAM MOVEMENT in UNREAL ENGINE 5

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  • Опубликовано: 10 ноя 2024
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Комментарии • 24

  • @yoooyooo3357
    @yoooyooo3357 6 месяцев назад +3

    Damn, nice work

  • @you82.League
    @you82.League 5 месяцев назад

    It’s beyond nowadays games but after seeing Unrecord trailer, it’s still need works to get better
    Keep it up 💙

    • @HubertMikaProductions
      @HubertMikaProductions  5 месяцев назад +1

      You're totally right, Unrecord was obviously my inspiration and the goal is to reach its quality, sadly as far as I know the trailer camera's movement was keyframed, but still will do my best to try to make that little prototype of mine even better. Thank you for kind words! 🙏

  • @CL-fg5ne
    @CL-fg5ne 4 месяца назад +1

    Very well made. Just that the head movement for walking is a bit too much. Are you using Camera Shake?

    • @HubertMikaProductions
      @HubertMikaProductions  4 месяца назад +1

      Thanks! That's true, it has to be toned down a little and yeah I'm using Camera Shake from Unreal Engine but with my own plugin that enhances them.

  • @SafeZ0nee_
    @SafeZ0nee_ 4 месяца назад +1

    Man, this is incredible! How did you make the camera rotate with mouse movement? When you move it to the left, it rotates instead of staying straight, is this a camera shake or some other blueprint?

    • @HubertMikaProductions
      @HubertMikaProductions  4 месяца назад +2

      Thanks man! Well the camera tilt effect when the player is looking around was a bit tricky, and it's separate logic from camera shakes actually. The way I did it is I calculated the velocity of the camera rotation, this can be done inside the PlayerCamerManager class by getting a difference (delta) of current camera rotation and the camera rotation from the previous frame and then I mapped that velocity to some smaller range I believe from 0 to 10 where this value later on is set as the value of the camera roll rotation resulting in this nice tilt movement when looking around and obviosuly the faster I rotate, the more aggresive the camera roll tilt is. Hope that helps you a little! :)

  • @AlorxGammer
    @AlorxGammer 5 месяцев назад

    buyed

  • @scootsmcgoots
    @scootsmcgoots 6 месяцев назад +3

    Lower the volume of the footsteps, ffs.

    • @HubertMikaProductions
      @HubertMikaProductions  6 месяцев назад +3

      I actually turned it up in the post 😂

    • @scootsmcgoots
      @scootsmcgoots 6 месяцев назад +1

      @@HubertMikaProductions I like the video though!

  • @YukiV7
    @YukiV7 6 месяцев назад +5

    the movement is very exaggerated

    • @HubertMikaProductions
      @HubertMikaProductions  6 месяцев назад +2

      Thanks for the feedback, do you have something specific in mind how to make it better?

    • @CQF4
      @CQF4 6 месяцев назад +3

      @@HubertMikaProductions From my point of view, the movement is perfet :) really immersive.

    • @owentharp6906
      @owentharp6906 6 месяцев назад +1

      what hes saying is a real bodycam is a lot smoother, this one seems like it is flinging itself up then down as fast as possible

    • @YukiV7
      @YukiV7 6 месяцев назад +1

      @@HubertMikaProductions When he runs it's fine, but I think the camera movement when he walks should be more subtle. Don't wobble too much

    • @HubertMikaProductions
      @HubertMikaProductions  6 месяцев назад +1

      @@owentharp6906 Right, this is something that definitelly can be improved. Will try to work on a system that can possibly randomize the result even more, thanks!