You're totally right, Unrecord was obviously my inspiration and the goal is to reach its quality, sadly as far as I know the trailer camera's movement was keyframed, but still will do my best to try to make that little prototype of mine even better. Thank you for kind words! 🙏
Man, this is incredible! How did you make the camera rotate with mouse movement? When you move it to the left, it rotates instead of staying straight, is this a camera shake or some other blueprint?
Thanks man! Well the camera tilt effect when the player is looking around was a bit tricky, and it's separate logic from camera shakes actually. The way I did it is I calculated the velocity of the camera rotation, this can be done inside the PlayerCamerManager class by getting a difference (delta) of current camera rotation and the camera rotation from the previous frame and then I mapped that velocity to some smaller range I believe from 0 to 10 where this value later on is set as the value of the camera roll rotation resulting in this nice tilt movement when looking around and obviosuly the faster I rotate, the more aggresive the camera roll tilt is. Hope that helps you a little! :)
@@owentharp6906 Right, this is something that definitelly can be improved. Will try to work on a system that can possibly randomize the result even more, thanks!
Damn, nice work
Thanks 🙏
It’s beyond nowadays games but after seeing Unrecord trailer, it’s still need works to get better
Keep it up 💙
You're totally right, Unrecord was obviously my inspiration and the goal is to reach its quality, sadly as far as I know the trailer camera's movement was keyframed, but still will do my best to try to make that little prototype of mine even better. Thank you for kind words! 🙏
Very well made. Just that the head movement for walking is a bit too much. Are you using Camera Shake?
Thanks! That's true, it has to be toned down a little and yeah I'm using Camera Shake from Unreal Engine but with my own plugin that enhances them.
Man, this is incredible! How did you make the camera rotate with mouse movement? When you move it to the left, it rotates instead of staying straight, is this a camera shake or some other blueprint?
Thanks man! Well the camera tilt effect when the player is looking around was a bit tricky, and it's separate logic from camera shakes actually. The way I did it is I calculated the velocity of the camera rotation, this can be done inside the PlayerCamerManager class by getting a difference (delta) of current camera rotation and the camera rotation from the previous frame and then I mapped that velocity to some smaller range I believe from 0 to 10 where this value later on is set as the value of the camera roll rotation resulting in this nice tilt movement when looking around and obviosuly the faster I rotate, the more aggresive the camera roll tilt is. Hope that helps you a little! :)
buyed
Appreciate it! Hope it serves you 👊
Lower the volume of the footsteps, ffs.
I actually turned it up in the post 😂
@@HubertMikaProductions I like the video though!
the movement is very exaggerated
Thanks for the feedback, do you have something specific in mind how to make it better?
@@HubertMikaProductions From my point of view, the movement is perfet :) really immersive.
what hes saying is a real bodycam is a lot smoother, this one seems like it is flinging itself up then down as fast as possible
@@HubertMikaProductions When he runs it's fine, but I think the camera movement when he walks should be more subtle. Don't wobble too much
@@owentharp6906 Right, this is something that definitelly can be improved. Will try to work on a system that can possibly randomize the result even more, thanks!