Superfuse does a lot of things really well. enjoyed the demo a lot. i am just hoping there will be enough endgame content like maps, rifts, endless dungeons, paragon, bossruns and maybe ng+
@@reregfys7169 I think some do it right, like actually changing some parts around a bit. Bosses suddenly have an ally or different mechanic, actually new enemies in some locations... But yeah, the kind where everything is simply higher level? Lame.
Or they could just do a good old single player game with a story to follow and finish and eventually if you want, you start a new playthrough with a different class e that's enough. Games don't need to be an infinite loop like Diablo 3 or Path of Exiles. They are designed like that because the companies behind them need "engagement" to justify the cost of the server side of things. For a single player, it's unnecessary.
@@the_crius if you have a good platform for your loot-based ARPG it’d be foolish to not develop a progressive endgame. You’d be throwing opportunity out the window. It’s what this genre DOES.
“City of Heroes meets Diablo” = sold. I enjoy watching your videos but this is the first game I’m excited to get. I also watched the stream on the Steam page, which shows entirely different abilities. (Ice Wall looks like a hoot.) Seems like a lot of replayability just from a powerset perspective. Thanks for binging this to my attention! 😎
Having rekeyable binding is a must for arpgs. Being able to rebind the right click to space ar would help tremendously in preventing wrist pain and carpal tunnel
I don't understand loot systems that are so flooded with garbage that filtering systems are need. My first experience with it was exciting because of all the potential. That quickly went away as the time between actually useful drops grew larger and larger.
A good loot system is set up in a way where you see a lot of garbage early with intermittent good drops but culminates in endgame with the same number of drops but with escalating rarity drop chances. The issue is that you can't really set a game like this up to drop less early game because most of those stats (I assume) are rng based...so you'd be going even longer without finding something necessary. But when you get to endgame you get that delicious lootsplosion experience and while it may all be useless stuff, sorting through it is a big part of the experience.
Man i would give so much, even pay, for games to use elden ring style loot where every item is useful and unique instead of the terrible diablo style loot that keeps you in menus forever looking through numbers on junk
@@anubisfox5765 Then you should just avoid the entire aRPG genre then, man. That's a huge part of the rush that people who play those games get. It's not for everyone.
Omw, that's what the art style reminded me of! Thanks so much, my brain was bothering me about why the art style looked so familiar but I couldn't place it.
The music in this game is absolutely amazing. I usualy mute music in games. Was a pleasant surprise. edit: skill tree is a bit.. linear ;) fusing reminds me of gem links in PoE but has a little minigame of fitting slots into the hexgrid and expanding the hexgrid by placing fuses in correct way. Very cool idea.
Berserk leap meme build. Let's goooo! You can tell when splat is excited because he becomes ramblecat. Grim Dawn is my favorite diablo-like, I hope this game does well.
Also guessing you never played Marvel Heroes Omega. Diablo Marvel, got shut down when Disney bought Marvel, not to mention the CEO of the dev was a scuzz. Anyhow, that game was so gat damned amazing. Whirlwind builds FTW.
@@GameTimeWhy yeah, really sucks. That game was amazing. I still remember when they released Juggernaut and I made that momentum build that just trucked over and through enemies. Good times.
@@maddllamakmh1040 I had a super shitty laptop at the time and could barely play it but I loved playing as wolverine. I know that's a basic B answer but he's my fave
@@GameTimeWhy naw he was really good, and when they made the jump from Heroes 2015 to Omega they made him even better. One of the X-Men could, I think, summon the other team members. Was it Cyclops?
I mean this is *almost* perfect but.. can you not create your own character? I can't believe how rare create-your-own-superhero mechanics are in.. superhero games...
1. I dig the art style. 2. Gameplay is okay nothing original and I do agree with Splat here (7:19) to let you use abilities while other abilities is active. 3. The plot seems interesting.
With all the memes about leaving the youtube and just doing twitch, im so glad that YT is finally and deservedly doing better and better. My first ever youtube subscription, now if only Matty would start streaming in a bit more EU friendly hours :)
Wow, it looks sooooo good (writing this at 5:00 mark!!!) Oh, and to add to SCs addiction to whirlwind…I’m more of a sorcerer Frost Nova addict, I love a whirlwind firing in front of me, clearing the way in front of me….
A lot of ARPGs let you turn off the helmet, but they should let you turn off the visuals on anything. I mean, during progression we change gear so often and also look like a clown with mismatched stuff. So, the ability to just turn all that off or make reskinning freely available anytime, from the inventory, would help greatly with that. Most games have dyes and illusionists now, but it costs money and has to be done in town.
City of Heroes, now there is a name I have not heard for quite some time. But if private servers are getting a resurgence then I need to look into that!
Action RPG is the biggest genre, I think. DIablo-likes are a sub-genre. I mean, Almost all of the AAA games these days (and this century) have been ARPGs. The witcher series, Final Fantasy after 10, God of War, Horizon Zero Dawn, Assassin's Creed, etc, etc. RPG elements are in every action game now, and vice versa.
Thank you my friend, for great review, looking really promising. I just to play Diablo I & II so it's great that someone make something similar anyway thanks again Splat.
Hey Splatt, you should check out Galactic Glitch when you get the chance, its currently on demo for Steam Next Fest, tried it out today and its a ton of fun.
Ah cool, 2:22 minutes looking at the starting screen this time. I know it's probably a strategy to force people to click your vids instead of deciding from the preview, but that is starting to grate me something fierce.
This game looks kind of cool but as someone with thousands of hours just on single characters of which I had many in CoH/CoV or CoX as many refer to it, it looks a lot different. The day they pulled the plug on CoX and shut down the servers was a very sad day and something that didn't need to happen considering paid subs and the ingame store was more than enough to keep it up and profitable. I may look for the servers you mentioned and I wonder if the original development team ever got "Project Titan" off the ground as they had quite a bit of money thrown at them via a kick starter they set up?
Because the devs at the time showed us the numbers when they attempted to buy City of Heroes from NCSoft. The game was making a solid profit, beyond what any other indie game was earning at the time, but was on the bottom tier of NCSoft games. Mostly because South Korean gamers apparently prefer super-grindy games that are boringly repetitive for some reason.
I play on the Homecoming servers which keep the game closer to the original flavor, but even with an all-volunteer dev team they’ve added lots of new things. For instance the last patch added the Symphony powerset, which looks a lot like the “music fight” scene from Dr. Strange 2. Which has to be a complete coincidence, given the development time afforded to part-timers. Also, since it’s free, nothing is gated behind paywalls. You have access to all costume pieces from the jump, and you can get pretty much any power not hard-coded into the game engine. (Once you’re the appropriate level, of course. But in the next they’re lowering the levels to access the end-stage abilities, so you can do things like get the level 32 ability at level 26.)
The last time I had access to a game like this was when Marvel Heroes 2015, and that game was boiling over with cash grab microtransactions. I hated that. The originality and the way powers are customized in this makes me super excited for the official launch.
Did not realize there was a demo, downloading it now. I've been following this ever since it was announced so let's see if the demo melts my PC and I have to fiddle with the graphics card or if I can run this one out of the gate. I'm liking a lot of what we've been shown so far. Mechanically it seems tight, combat looks satisfying. But I have a lot of unanswered questions still regarding the campaign and the characters. Classes seem to follow the Borderlands vein where each class is actually a set character with their own story which... well the Berserker seems to be a likeable enough guy and very satisfying to play, we'll have to see about the others and how they play. But I'm still skeptical. Developers feel like they're playing their cards extremely close to their chest which... can go a number of different ways. Then again, as a creator myself, it's kind of hard to do anything in the cyberpunk genre at all these days even if you really want to and know what you're doing because every deadbeat Twitter slacktivist has latched onto the genre like a parasite...
@@GameTimeWhy Intergrated graphics chip on my mother board. I don't have the stats on hand but it's... not great. Eh, I gave it another go and managed to get most of the way through the demo after I turned down all the settings. Not bad.
As someone who never played D2 but did play Titan Quest as a kid I cannot adequately express how infuriating it is how so many people seem to consider the entire ARPG genre to just be "oh it's like Diablo 2!"
I am looking forward to this game but I am concerned by the legendaries found in the demo being stat sticks. I want my legendaries to do something to make it "legendary" instead of just epic gear with slightly higher stats.
Superfuse does a lot of things really well. enjoyed the demo a lot.
i am just hoping there will be enough endgame content like maps, rifts, endless dungeons, paragon, bossruns and maybe ng+
i realy hate when games do ng+... its cheap, tedious and very boring.
@@reregfys7169 I think some do it right, like actually changing some parts around a bit. Bosses suddenly have an ally or different mechanic, actually new enemies in some locations... But yeah, the kind where everything is simply higher level? Lame.
we can only see. it probably will be multiple years till it's fully done by arpg standards.
Or they could just do a good old single player game with a story to follow and finish and eventually if you want, you start a new playthrough with a different class e that's enough.
Games don't need to be an infinite loop like Diablo 3 or Path of Exiles. They are designed like that because the companies behind them need "engagement" to justify the cost of the server side of things. For a single player, it's unnecessary.
@@the_crius if you have a good platform for your loot-based ARPG it’d be foolish to not develop a progressive endgame. You’d be throwing opportunity out the window. It’s what this genre DOES.
Extremely encouraging start for Superfuse. Somehow I hadn't heard anything about this until now. Great work, Splatty.
If you're really needing that superhero itch scratched and don't mind a game that's about 20 years old, 'Freedom Force' is right up your alley.
“City of Heroes meets Diablo” = sold.
I enjoy watching your videos but this is the first game I’m excited to get. I also watched the stream on the Steam page, which shows entirely different abilities. (Ice Wall looks like a hoot.) Seems like a lot of replayability just from a powerset perspective.
Thanks for binging this to my attention! 😎
Having rekeyable binding is a must for arpgs. Being able to rebind the right click to space ar would help tremendously in preventing wrist pain and carpal tunnel
Having rekeyable bindings is a super basic feature of any game, to be honest
the backgrounds remind me of Ascent. Great art style, and that's amazing the way you customize your abilities/powers!
I don't understand loot systems that are so flooded with garbage that filtering systems are need. My first experience with it was exciting because of all the potential. That quickly went away as the time between actually useful drops grew larger and larger.
A good loot system is set up in a way where you see a lot of garbage early with intermittent good drops but culminates in endgame with the same number of drops but with escalating rarity drop chances. The issue is that you can't really set a game like this up to drop less early game because most of those stats (I assume) are rng based...so you'd be going even longer without finding something necessary. But when you get to endgame you get that delicious lootsplosion experience and while it may all be useless stuff, sorting through it is a big part of the experience.
Definitely. A delicate balance is hard to strike
Man i would give so much, even pay, for games to use elden ring style loot where every item is useful and unique instead of the terrible diablo style loot that keeps you in menus forever looking through numbers on junk
@@anubisfox5765 Then you should just avoid the entire aRPG genre then, man. That's a huge part of the rush that people who play those games get. It's not for everyone.
most people play games like tthis whit the brain off, cuz the gameplay lends itself to that so it dosnt really matter
A dungeon crawler game, themed shi-fi, and style a bit like borderlands? sweet ^3^!! Will definitely give it a go in the future
Omw, that's what the art style reminded me of! Thanks so much, my brain was bothering me about why the art style looked so familiar but I couldn't place it.
Earliest I've caught one of your vids. Keep up the good work. I've found a few games ive never heard of and now play on the regular.
The gameplay feel with the mage character was so much fun. Game has so much promise, looking forward to playing more of it.
As someone who doesn't play this genre of games, this looks like a great title for jumping into it. Love the concept and customizability.
7:42 "All I wanna do is zoom-a-zoom-zoom-zoom..."
Was already on my wishlist and I’m happy that you’re demoing in
The music in this game is absolutely amazing. I usualy mute music in games. Was a pleasant surprise.
edit: skill tree is a bit.. linear ;) fusing reminds me of gem links in PoE but has a little minigame of fitting slots into the hexgrid and expanding the hexgrid by placing fuses in correct way. Very cool idea.
The game has great potential and by the look of things it taps into it with caution and care, that's awesome.
Berserk leap meme build. Let's goooo!
You can tell when splat is excited because he becomes ramblecat. Grim Dawn is my favorite diablo-like, I hope this game does well.
I'm a channeled beam addict myself, so I feel you Splat.
The Vaunted WW Barb, nerfed, nerfed, and nerfed again, and yet *still* one of the best D2 builds ever.
Also guessing you never played Marvel Heroes Omega. Diablo Marvel, got shut down when Disney bought Marvel, not to mention the CEO of the dev was a scuzz. Anyhow, that game was so gat damned amazing. Whirlwind builds FTW.
Makes me sad they sabotaged that game. Was fun and had so much potential.
@@GameTimeWhy yeah, really sucks. That game was amazing. I still remember when they released Juggernaut and I made that momentum build that just trucked over and through enemies. Good times.
@@maddllamakmh1040 I had a super shitty laptop at the time and could barely play it but I loved playing as wolverine. I know that's a basic B answer but he's my fave
@@GameTimeWhy naw he was really good, and when they made the jump from Heroes 2015 to Omega they made him even better. One of the X-Men could, I think, summon the other team members. Was it Cyclops?
Thanks for showcasing! ^^
Bring me back to the time I played Sacred. :)
I mean this is *almost* perfect but.. can you not create your own character? I can't believe how rare create-your-own-superhero mechanics are in.. superhero games...
The animation style reminds me of Freedom Force 1/2. I like this, huge fan of ARPPG's. Must own this.
21:14 made me spit my drink out, caught me completely off guard lmao
City of Hero's? My man Splat went WAY back with that one. I LOVED THAT GAME!
My experience with PC games started with the first Diablo back in 95
Definitaly keeping an eye on this one. This might trigger some but I find controller support for action RPGs, similarly to Diablo, is a perfect fit.
1. I dig the art style.
2. Gameplay is okay nothing original and I do agree with Splat here (7:19) to let you use abilities while other abilities is active.
3. The plot seems interesting.
You had me at dystopian corporate.
With all the memes about leaving the youtube and just doing twitch, im so glad that YT is finally and deservedly doing better and better. My first ever youtube subscription, now if only Matty would start streaming in a bit more EU friendly hours :)
id never have looked at this if it wasn't for your video, despite loving diablo 2+3 and POE.... but actually really excited for this now.
Wow, it looks sooooo good (writing this at 5:00 mark!!!)
Oh, and to add to SCs addiction to whirlwind…I’m more of a sorcerer Frost Nova addict, I love a whirlwind firing in front of me, clearing the way in front of me….
been looking forward to this for awhile.
Thanks for looking at the game, its on my wishlist!
I will be trying this out, thanks for making me aware of it.
this looks pretty good. like the gore and gear and abilities look spicy. i like the customization of the abilities!
CoH/CoV is still one of the best mmo's I've ever experienced. So much creativity for player characters and it had a really good if niche community.
Someone skiped Leg-day.
that limp bizkit reference was smooth af
Kind of a isometric borderlands-ish feel. I can dig it
The whirlwind is more like a buzz saw.
There's a WW build, I'm sold.
The style does remind me of the Torchlight 1 & 2. Two ARPGs that did a lot right.
There is the original still out there. A free City of Heroes emulator is active and getting updates.
My preferred ARPG's are the ones with a heavy story and well done too.
The art and animations look great!
18:18 Just means people will be using one skill all the time for that sweet loot drop bonus, lol.
Art style sold me to it. Wishlisted.
game looks really fun, zoom zoom is why we play arpgs!
It looks really well done thanks for the vid Splatt
This game looks great, I would also agree with zooming around like POE, im always looking for more movement and jumping around.
Comment for the Limp Bizkit reference. :P
Spin to Win!
A lot of ARPGs let you turn off the helmet, but they should let you turn off the visuals on anything. I mean, during progression we change gear so often and also look like a clown with mismatched stuff. So, the ability to just turn all that off or make reskinning freely available anytime, from the inventory, would help greatly with that. Most games have dyes and illusionists now, but it costs money and has to be done in town.
Wise sage, that Frederick Durst, the 3rd.
City of Heroes, now there is a name I have not heard for quite some time. But if private servers are getting a resurgence then I need to look into that!
Action RPG is the biggest genre, I think. DIablo-likes are a sub-genre.
I mean, Almost all of the AAA games these days (and this century) have been ARPGs. The witcher series, Final Fantasy after 10, God of War, Horizon Zero Dawn, Assassin's Creed, etc, etc. RPG elements are in every action game now, and vice versa.
Another game I found this weekend in this vein is Undecember
looks good, makes you feel like a badass
This looks so sweet!
Check out Torchlight infinite when it comes out on the 12th of October. The few hours i played was amazing and super fun.
Thank you my friend, for great review, looking really promising. I just to play Diablo I & II so it's great that someone make something similar anyway thanks again Splat.
You generally only climb up one side of the ladder in real life too, unless your "challenging" yourself 🙃
Eh whirlwind. I was a Necromancer army build in Diablo 2, with perfect skulls on everything.
Wow, it looks super good.
Nice, really nice.
Great episode as always.
I don't know how I feel about Fred Durst being called a historian.
That's not a problem with ladders that's just how ladders work 13:21
Hey Splatt, you should check out Galactic Glitch when you get the chance, its currently on demo for Steam Next Fest, tried it out today and its a ton of fun.
Ah cool, 2:22 minutes looking at the starting screen this time. I know it's probably a strategy to force people to click your vids instead of deciding from the preview, but that is starting to grate me something fierce.
SAME. Like get into it already...
This looks awesome
This game looks kind of cool but as someone with thousands of hours just on single characters of which I had many in CoH/CoV or CoX as many refer to it, it looks a lot different.
The day they pulled the plug on CoX and shut down the servers was a very sad day and something that didn't need to happen considering paid subs and the ingame store was more than enough to keep it up and profitable.
I may look for the servers you mentioned and I wonder if the original development team ever got "Project Titan" off the ground as they had quite a bit of money thrown at them via a kick starter they set up?
how do you know it was more than enough to keep it up and profitable?
Because the devs at the time showed us the numbers when they attempted to buy City of Heroes from NCSoft. The game was making a solid profit, beyond what any other indie game was earning at the time, but was on the bottom tier of NCSoft games. Mostly because South Korean gamers apparently prefer super-grindy games that are boringly repetitive for some reason.
I play on the Homecoming servers which keep the game closer to the original flavor, but even with an all-volunteer dev team they’ve added lots of new things.
For instance the last patch added the Symphony powerset, which looks a lot like the “music fight” scene from Dr. Strange 2. Which has to be a complete coincidence, given the development time afforded to part-timers.
Also, since it’s free, nothing is gated behind paywalls. You have access to all costume pieces from the jump, and you can get pretty much any power not hard-coded into the game engine. (Once you’re the appropriate level, of course. But in the next they’re lowering the levels to access the end-stage abilities, so you can do things like get the level 32 ability at level 26.)
The last time I had access to a game like this was when Marvel Heroes 2015, and that game was boiling over with cash grab microtransactions. I hated that. The originality and the way powers are customized in this makes me super excited for the official launch.
Suggestion for endgame for these kinds of games:
Make the game moddable, then let the players work it out.
Was that Lucien Lachance I heard in Representative Bates' voice? Recognise Berserker too. Maybe some good names in this. I shall be trying it out.
*lots* of Torchlight
Have you played of Soulstone Survivors yet? Really fun game! The demo is free on steam.
Important historian Frederick Durst III lmao
I had an absolute blast with this game! Soooo fun!
15:22 Omg FF7 materia slots but betta!
Splat's Condensed Review: 27:35
I can’t keep buying games I have over 100 titles in my steam inventory haha
Loved it!
Did not realize there was a demo, downloading it now. I've been following this ever since it was announced so let's see if the demo melts my PC and I have to fiddle with the graphics card or if I can run this one out of the gate. I'm liking a lot of what we've been shown so far. Mechanically it seems tight, combat looks satisfying. But I have a lot of unanswered questions still regarding the campaign and the characters. Classes seem to follow the Borderlands vein where each class is actually a set character with their own story which... well the Berserker seems to be a likeable enough guy and very satisfying to play, we'll have to see about the others and how they play.
But I'm still skeptical. Developers feel like they're playing their cards extremely close to their chest which... can go a number of different ways. Then again, as a creator myself, it's kind of hard to do anything in the cyberpunk genre at all these days even if you really want to and know what you're doing because every deadbeat Twitter slacktivist has latched onto the genre like a parasite...
Whelp, tried to run the game. Picked the elementalist, didn't even make it five feet into the starter town before the game crashed on me
@@commiedeer what card are you running?
@@GameTimeWhy Intergrated graphics chip on my mother board. I don't have the stats on hand but it's... not great. Eh, I gave it another go and managed to get most of the way through the demo after I turned down all the settings. Not bad.
@@commiedeer oh ok I was worried you had a 1070 or something and it was playing that poorly.
Looks a little like Borderlands meets Diablo. I'm downloading the demo and looking forward to trying it out.
Wishlisted this last time you featured it. Wish it would just release lol...
Looks GOOD
As someone who never played D2 but did play Titan Quest as a kid I cannot adequately express how infuriating it is how so many people seem to consider the entire ARPG genre to just be "oh it's like Diablo 2!"
X Men Legends? :D Looks like it in a really good way :)
weirdly, it reminds me of darkspore, and I really liked darkspore
6:50 Do you like Zangief (Street Fighter) or Haggar (Final Fight) too?
Looks like Borderlands and Diablo had a baby. Intriguing....
"For the greater good.".. lol..
check out bravery and greed on next fest!
This game looks rad as hell when's it out
I would love to know where to find a City of Heroes server....assuming someone isn't demanding an arm and a leg to play on one.
This looks fun
I am looking forward to this game but I am concerned by the legendaries found in the demo being stat sticks. I want my legendaries to do something to make it "legendary" instead of just epic gear with slightly higher stats.
Ive been waiting for this game, hope its good...
Oh shit man this looks good as fuck goddamn for real
6:40 - Spin to win, huh?