C64 Round Up: July 2021 featuring Miner 2019er and GenAssister
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- Опубликовано: 9 сен 2024
- The July 2021 edition of the RGN Commodore 64 (C64) Round Up featuring the latest game releases, pixel art, demo and add-on items.
RGN Website: retrogamernatio...
If you want to show your appreciation to RGN and help financially support the channel then head on over to ko-fi.com/retr...
GAME LINKS:
Kong: csdb.dk/releas...
Cross Horde: csdb.dk/releas...
Lady Pac: lowcarb.itch.i...
Lost Realms of Murkasada Ep1: csdb.dk/releas...
Galaga Preview: arlagames.itch...
PIXEL ART:
Warming Up (Facet/Genesis Project): csdb.dk/releas...
Airwolf (Frida Katarina): csdb.dk/releas...
Ken (Fabs/Hokuto Force): csdb.dk/releas...
Subway (Lobo/Atlantis): csdb.dk/releas...
Nice Planet, We’ll Take It! (Lobo/Atlantis): csdb.dk/releas...
Sacral Intervention (Rail Slave/Hokuto Force): csdb.dk/releas...
Dark Light (Loni): csdb.dk/releas...
Watching the Compo Stream Live (Alta): csdb.dk/releas...
Framed (Facet/Genesis Project):csdb.dk/releas...
Judge Pretzel (Spiham/Pretzel Logic):csdb.dk/releas...
Taut (Aomeba/Artline Designs): csdb.dk/releas...
Gamer (jab/Artline Designs): csdb.dk/releas...
HARDWARE:
GenAssister v2: www.backbit.io/
THANK YOU:
Dan Avery for entrusting me with a pre-release copy of Miner 2019er
Goblin and Boomerang look 👌
They do look pretty sweet don't they.
Oh wow! I hope Sword of Helja makes the light of day, looks amazing!
It will give you are reason to break out the Mini!
@@RetroGamerNation it never went anywhere hahaha
New releases 2021 transports be right back to 1990
Boomerang seems to become stellar.
used to play over and over Miner 2049er :) i am probably going to pick up this one as it seems fun ! thanks
I would imagine that if you enjoyed 2049er then 2019er will be right up your alley. It is quite faithful to the original.
@@RetroGamerNation yeah i noticed the graphics are identical - it is just the level design
Nice one, thanks!
Lots of cool games to look forward too , great round up episode :)
I really like the addition of the hardware reviews Louie, I hope other makers will send you stuff for review so that you don't have to shell out for them!
I suppose its just an area that I need to continue building up a profile for. Its funny that I have done one Neo Geo mini video and I constantly receive offers of reviewing console hardware on the back of it (though I dont take up the offers) but when it comes to the C64, the channel does not attract hardware makers.
@@RetroGamerNation I'm hoping to see you cover the upcoming Protopad, when it gets released. They reached the funding goal for new paddles, too, so here's hoping we get to see those.
You obviously haven't played Miner 2049er back in the days, or you would have popped that one critter on the upper level while walking underneath, being invincible 😉
No, I actually never played Miner 2049er before so Miner 2019er is quite fresh for me. I definitely need to sit down with the game properly once I am done with 2019er.
thank you for another quality upload
Another brilliant episode.
I really hope that Miner 2019er will use the game mechanics of Bounty Bob Strikes Back - especially jumping, as it was much more fun to control the jump a little bit instead of the stiff jumping in Miner 2049er…
It looks like that 2019er will be focusing on 2049er mechanics but you never know - the developer may be inspired to add more options based on community feedback.
this game is so good :) on colleco vision it was on time so you had that factor ticking down .
Wow, looks great, he should do it for the Atari 8-bit
Great update! Thank you!
Thank you for your feedback, it is appreciated.
Another great show, very well presented,both graphically and commentary with a great mix of items.
Hope you're feeling better now. Look You've even got Bastiche B in the comments. Keep up your great work.👍🇦🇺
♥️from 🇫🇴 England
I appreciate your comments, thank you very much. I continue to tinker with production values - not so much as a necessity but I like to continue to evolve things creatively to see what I can achieve with limited resources.
Another great episode:)
Thank you so much, enjoy!
I LOVE C64 👍🥂🎩
it makes me happy to see all these new games being made for the old C64, some of them look amazing, almost hard to believe they're running on a C64.
I would love to see turn based strategy games like Lazer squad, I hope someone gets inspired and makes something with that format.
What sort of game design are you thinking? I feel that for turn based, design is the most time consuming aspect, especially if the graphics are relatively simplified (even ASCII is possible).
@@IsaacKuo have you ever played lazer squad? it's a grid, turn based game. lots of fun, it would be great to see what modern creators can do with that idea and using the full potential of the C64.
@@Liquidcadmus I'm not sure if I played it, but there was a good C64 version, right? I suppose graphics could be improved using sprite underlay modes and such. The big challenges, though, remain mechanics design, level design, and AI. You need to get those things just right in order for the game to be fun. Whether or not the graphics are advanced is almost immaterial compared to that.
@@IsaacKuo yeah, the c64 version was great. it got me into turn based strategy gaming. I am sure someone nowadays could do something amazing with the same type of idea
@@Liquidcadmus Well, I have been thinking of doing something similar to Syndicate, but with a fantasy theme. It could be turn based rather than realtime.
See, I've been working on a subpixel interlace scrolling effect to boost resolution to something like 640x400. But there's no way for the C64 to do real interlacing - I have to fake it by slowly scrolling the view. For this game, the view is from an eagle familiar, scrolling your view diagonally along a diamond path. I mean ... that's just weird without some sort of excuse for it.
Anyway, the view from an eagle or drone makes sense for a game like Syndicate. But the game itself doesn't need to be real time. It could be turn based.
With these subpixel graphics, each 8x8 character tile has 16x20 subpixels - enough for each character to have Ultima-like character graphics.
Miner 2049 looks like Chuckie egg
Maybe aesthetically but game play there is a bit more depth to Miner I think
PLEASE write in which program pixel art pictures were made! i had C64 and great program that could make graphic in inter;ace, but all is lost. Onlz memories of AMICA paint, Koala painter and ART Studio..... Now i would like to make some pixel art myself when i catch free time. John from Serbia
Hi John, i would not know what programs are being used to draw pixel art. I have links to all the graphics in the video description. Might be worth checking them to see if they disclose what they use.
I did play Miner back in the days, but I preferred Mr Robot more😅 But anyway, awesome there's a new Miner release👍🏻👍🏻👍🏻
I enjoy hearing what people like as alternatives to games shown. Mr Robot added to my list of games to try.
I wish modern C64 programmers would realize how much we have gotten spoiled from modern gaming, and that saving your progress is taken for granted nowadays. Level passwords would be appreciated. Heck, games like Chip's Challenge already had them back in the day.
Sorry for the rant. Some good news this month. MIner looks fun but if it's as difficult as Bounty Bob then I'll decline. The joypad is a good idea, but my brain is hardwired to using Atari style joysticks. Goblin has great presentation, but overall looks like a faster version of Bear Essentials. Sarah Jane Avory is singular. I'm really looking forward to trying Lost Realms. A randomly generated Pac-Man sounds intriguing, but this is a game style that has never managed to keep me interested for long. The one Pac-Man game that I really wanted to see completed was Protovision's Pac It, but it appears to be abandoned.
I agree totally re: save states and level passwords. Many of us don't have the ability to set aside multi-hour gaming sessions. Thanks for taking the time to provide your opinions on some of the items covered in this episode.
Personally, I don't have nostalgia for the look of Miner 2049er. I just always found its look ugly compared to other platformers of the time. It's not that Jumpman or Hard Hat Mack were more technically impressive, they just looked more aesthetically pleasing to me. That said, I'm not sure trying to enhance the graphics makes sense ... the look of that main character sprite is very distinctive, even if I personally find it ugly.
It looks much more like an Atari 2600 game than a c64 game.
@@danielnicholson6174 Miner 2049er was originally developed for Atari 8-bit, which had similar sprites to the Atari 2600 (8 pixel wide, one color per scanline). That's why it looks similar to the Atari 2600 that way. However, the background graphics are more sophisticated than the Atari 2600. These background graphics were pretty simplistic though, and didn't really take full advantage of what the Atari 8-bits could do.
I would hold a similar view in respect to nostalgia for old school graphics. I am comfortable to accept it for 2019er because its an intentional part of the design rather than a limitation of the coders skill. And like you stated, I don't think it makes sense to enhance the graphics for this title.
Used to play 2049er as a kid on my Atari 800xl. Sure graphics are pretty basic but the gameplay is what makes it addictive. I don't care about this BS arguments of graphics. Yes C64 has nicer graphics but horrible color pallet. Amstrad CPCs had nice colors but sometimes the scrolling wasn't always great. Each machine had it's own charm and to this day I have all these machines and more and each one I use to play different titles that they were good at showcasing. To me Atari will always be my favorite as I grew up with it and still have boxed titles from the 80s. Any kind of graphic enhancements would be sacrilege to 2049er. 8 bit gaming is about using your imagination, which most modern gamers don't really have as they are retarded and want flash graphics to fill in the things their tiny minds can't imagine!
@@ghenghiskhan9473 Well okay, but 8 bit retro _development_ is about using your imagination to push the possible experience. One way to push the possible experience is with graphics. A big reason the C64 has been so hot for developers is that its weird graphics hardware can be used in bizarre unanticipated ways. It's fun to figure out new ways to utilize the hardware.
The Atari 8-bits also have hardware which can be used in unanticipated ways, even if it's not to the same level as the wacky C64. Other platforms are often more straightforward and/or inflexible.
I get that a lot of retro gamers prefer to stick with classic software, and have little interest in modern retro releases. That's cool, if that's what you like. But obviously developers making modern retro software for classic platforms have different interests and motivations.
2049er
20+49er = miner 69er got it! 🙃😛
Benim amca oğlu (miner tranier ) oyununda tamamını boyamadan bölüm atlıyordu . Nasıl yaptı hala anlayabilmiş değilim
So Miner 2019er has a timer per level? If so it's sadly a deal-breaker for me. I like to ponder. :-)
The timer is only for bons points allocation. You are free to take as long as you need to complete a level in 2019er.
Another great video. I always called it two "o" four niner, so i will call this two "o" one niner. bye.
Your way is at least easier to say 2019er doesn’t roll off the tongue that well
Where can I download Miner 2019er?
It is not available yet. Based on feedback from the preview, the coder has decided to improve the game further by introducing a 'casual' mode difficulty and improving some of the graphics/animations.
👍 🍀
Thank you, hope you continue to enjoy
@@RetroGamerNation I'm sure. 😀
Crazy that Lost Realms Of Murkasada is keyboard only, forcing keystrokes on vintage equipment. Trogue is the same, both completely unplayable with a joystick, what were they and the testers thinking ? Both games look ok but get a zero.
Thanks for the feedback. Episode 2 has joystick support, which has been retrofitted into Episode 1 for future (possible) full collection release.
@@aNdy_AL_C0S Great, any chance of releasing the retrofit Episode 1, now ? I am even careful with the keys on TheC64, Hired Sword II is so good with joystick, thanks for your reply.
Strength decreasing when walking so far is a really nice touch.
Totally agree, it makes you stop and think about your path forward. It's a small thing but a good one
I think it helps provide a sense of scale. The world feels bigger when distance has risk and/or cost.