I've liked this video before even watching it. Why? Because anyone taking genuine steps to make the FGC more inclusive and to help new or established players learn or refine their knowledge deserves all the support in the world. Keep it up man.
Upon finishing the video, definitely no regrets in dropping the like. I'd be really interested in seeing a DBFZ focused video on understanding and breaking down frame data, or the 5H rejump. Love the content though, man.
These 3 videos : reflect, dragon rush and superdash guides are really useful. Very clean and in-depth tutorials, everyone should watch these at least once. Excellent work, thank you !
Dude your tutorials are awesome, it's so in depth but put in a simple way and I like the strategic approch you use. The very best dbfz tutorials on YT imo, reminds me a lot of Izaw's tutorials in Smash quality wise. Keep it up pls, it's great !
Amazing video, thank you very much for the tips! I hope not to bother, what do you mean by “ladder” (min 5:58)? Layers, like onions? To have more options. Thanks for your help
Some SD data while we’re at it: • Light projectile invuln start-up: 1f • Attack start-up: 21f • At fullscreen 34f • Advantage 0f, (+5f in spark) • 10f recovery upon landing
I've been looking for the video that showcases SD situations on block, I have seen it once but I can't remember which video it is... Anyone can help here?
I'm sure he'll go over it in the next Super Dash video that he mentioned for the future. :> I'm already excited to see how much more complex this simple mechanic in the game has to offer.
Man...my homie keeps super dash right when i jump at him. It seem like that is the perfect time how he keeps doin...How to stop that? The space in between is too small and its so annoying
No, to know if a move is air invincible is just see if it have the blue circle like the 2H, ofcourse you can beat a superdash if you did it before the superdash appears, but you cant do it after the superdash because you will be hit before the move appears, unless you are so lucky or you have inhuman reflexes.
Absolutely, but you'll need to use his legs preemptively instead of on reaction. If you want to react to superdash in the air, you'll need to practice using his j.L.
I think we're both essentially saying the same thing, but how we're interpreting frame data might be different. Either way, I'm positive that you can't be hit before the reflect is active.
I've liked this video before even watching it. Why? Because anyone taking genuine steps to make the FGC more inclusive and to help new or established players learn or refine their knowledge deserves all the support in the world. Keep it up man.
Thanks for the kind words! I'm really hoping that a lot of people can improve consistently with a little help from my videos
Upon finishing the video, definitely no regrets in dropping the like. I'd be really interested in seeing a DBFZ focused video on understanding and breaking down frame data, or the 5H rejump. Love the content though, man.
These 3 videos : reflect, dragon rush and superdash guides are really useful.
Very clean and in-depth tutorials, everyone should watch these at least once.
Excellent work, thank you !
Love this content. This came at a perfect time, my buddy is learning DBFZ and told me “I should unbind super dash”. I’ll show him this 😁
I’ve actually stopped using super dash in neutral completely but watching this video has shown me that I’m ignoring a very good tool. Thank you Rath.
Videos like these talking about a game's fundamentals are always top tier, thanks a lot, hope you keep making them
Wow, Rath. I’ve watched a lot of tutorials on DBFZ but these stand far out and above them. Great content. Keep it up.
Dude your tutorials are awesome, it's so in depth but put in a simple way and I like the strategic approch you use. The very best dbfz tutorials on YT imo, reminds me a lot of Izaw's tutorials in Smash quality wise. Keep it up pls, it's great !
Man, this video is visually useful with the explanation on point. Thanks a lot!
I gotta say. This video really showcases why Cell's 2H is so satisfying to hit.
(Great Video tho)
Thank you!!! I can now link this to players complaining about Superdash now 🙏🙏🙏
I love the way your video is set up and made. Keep up the good work man!!
Good job man, super informative video. I'm also having trouble dealing with close range super dash.
Never knew I needed this. Thank you.
Again.. nice work.. keep em coming please 😭😭😭😭😭
Recommended to me when roshi came out. Thanks RUclips
More than worth a subscribe
Your videos are amazing man
Nothing feels more satisfying than punishing a super dash with a spirit bomb
Amazing video, thank you very much for the tips! I hope not to bother, what do you mean by “ladder” (min 5:58)? Layers, like onions? To have more options. Thanks for your help
i genuinely enjoyed the video and i love it. however your title says "definitive" and your outro says "there's more to cover buit we'll do it later"
Some SD data while we’re at it:
• Light projectile invuln start-up: 1f
• Attack start-up: 21f
• At fullscreen 34f
• Advantage 0f, (+5f in spark)
• 10f recovery upon landing
+2f if blocked in the air (SD doesn't follow the regular "+6f blockstun when blocked airborne"-rule)
The rule is +2f if blocked in the air, +6f if landing during blockstun 👀
@@rasmuslehtosaari6231 The +2f is only for SD. Even if you recover before landing, it will still be +6f of blockstun for every other move.
Rin-senpai at what angle would you have to sd in neutral to be plus? I don’t understand how it makes you plus, im just now learning this
@@ricky4379 If the opponent blocks SD in the air, you are +2. The angle is not really important.
Fuck me running, this is making me rethink my entire game .__.
Time for superdash guide for netplay (spoiler: rip 2h punish)
Nice man
Can you make a video on tagging or combing into your assist?
I've been looking for the video that showcases SD situations on block, I have seen it once but I can't remember which video it is...
Anyone can help here?
Let’s not forget broly, 16, and vegito air grabs lol
I'm sure he'll go over it in the next Super Dash video that he mentioned for the future. :> I'm already excited to see how much more complex this simple mechanic in the game has to offer.
Man...my homie keeps super dash right when i jump at him. It seem like that is the perfect time how he keeps doin...How to stop that? The space in between is too small and its so annoying
Thats the only thing i have problem with as well
Reflect. Learn to time the reflect. Easier said than done
@@tonygreene81able cant reflect in the air
what is the song used in this video?
Is Teen Gohan's j.236H air invincible like Yamcha's?
No, to know if a move is air invincible is just see if it have the blue circle like the 2H, ofcourse you can beat a superdash if you did it before the superdash appears, but you cant do it after the superdash because you will be hit before the move appears, unless you are so lucky or you have inhuman reflexes.
Can teen gohan use his kicks to stop a air dash?
Absolutely, but you'll need to use his legs preemptively instead of on reaction. If you want to react to superdash in the air, you'll need to practice using his j.L.
Are you sure reflect has 1 frame startup?
I read that it starts on frame 0.
Its frame 1, if this was frame 0 there wouldnt ne any kind of offense in this game
I think we're both essentially saying the same thing, but how we're interpreting frame data might be different. Either way, I'm positive that you can't be hit before the reflect is active.
nice, only one dislike too!