I like how this mod is using the best aspects of Giganto (Mouth Beam, trying to eat Sonic, slaming Sonic from both sides, and the reaction where you parry him), and Knight ( using weapon and long-range interactions they have). I think what can be improvement is the flight part of the fight where Suprime starts flying. If he was flying quickly over the entire map while shoting all kind of lasers with Sonic trying to catch up to him, similar of how Sonic had to catch up to Vayvern, it would greatly improve this boss-fight.
I considered trying that as you can tweak Supreme's flight speed (and somewhat adjust his flight path), but I don't think the tools are quite far enough along to do it properly.
Yoo that's actually an awesome idea. Then the final titan would be a reference to all 3 previous bosses! I do wish that the gun would be used a lot more during second phase tho
Modders are legendary for this, but it's still up to Sonic Team to actually improve the fight. The moment the wings come out, Supreme should be flying around Kronos/Rhea/Ouranos like Wyvern and shooting his gun at Sonic mid flight. It should be parts of all 3 Titans in one and then some. But this was sick too
Tbh I want it to be more than just flying and a giganto copy, this is the final boss after all so it's gotta be better than the other titans if that makes sense Or just redo the entire design or something
@@ultraplayer4594 From what people are digging up, it sounds like Sonic Team never intended to be more than 3 islands, so I wouldn't be surprised if Supreme was a result of trying to make one more hub boss. Which would be why many animations are copied from Gigantic and some effects and QTEs feel unfinished. I guess we'll see how big the planned updates are. I wouldn't be surprised if Supreme gets some things fixed, but it's probably not going to get entirely overhauled.
Now this is more like what we’ve should’ve gotten, Sega seriously needs to start giving Sonic Team proper time and resources for this stuff especially with games like Frontiers which are supposed to be big milestone games Edit:Dang, a little over 400 likes and 21 replies, that’s a new record for me on here 😆
@@LucasHopkins2006 yea! im pretty sure the director noticed someone's tweet about how it could be changed and he said something about trying his best to make him happy or something
This version of supreme is defiantly more stand out (and more difficult) then the original, it felt too similar to Giganto. I hope the new challenge mode coming in update one will add a boss rush mode and new game plus with much harder bosses.
Morio Kishimoto confirmed that he wants to actually fix this final boss, so it's possible that we could get something like this, or something even better
@@DeltaBlazinwhat exactly needs to be fixed, according to the critical feedback he’s received? I recall being particularly frustrated with this fight, but can’t really figure out why.
Yeah but that's a seperate mod, the point of the vid is the new Supreme fight. You'll only get that combo grading system if you also have the Hedgehog May Cry mod on (or whatever it's called)
I was wondering why the original Supreme felt like the easiest of all the Titan battles, and watching this makes me see what could've been done with what was supposed to be the most powerful Titan. Great work!
So where does this Supreme rank compared to the other bosses? It's definitely more hype than the Original, I loved seeing the unsued shooting QTEs restored.
In my opinion 1. Wyvern (it's just beautiful flying around the island so cinematically) 2. Supreme (this version, I personally believe the QTE animations should be slowed down a bit to fit the rest of Super Sonic's other QTEs) 3. Knight (it's great, but I personally don't like flying the shield into his face with missles hitting me constantly) 4. Giganto (he's fun and a good way to be introduced to Frontiers Super Sonic)
Personally, this Surpreme still ranks the lowest on my Titans list, but I'm still extremely fascinated by it. I feel like, with more time and money, Surpreme would be EVEN MORE then this.
I think the reason they had all these QTEs was meant to be implemented way earlier than intended but then they ran out of time but I think they should be re working supreme and the end
@@Elberich1 don't know if you knew this but if you press a dodge button as you're hitting the shield, you'll go behind it and you can attack knight directly. I actually never saw the part where you fly the shield into his face on my first playthrough because of that lmao
@@Elberich1Flying on Knight’s shield is entirely optional. Chaos Island taught you that when an enemy shields your attack, press a dodge button and you’ll roll past it. The same’s true for Knight. EDIT: This is why I should read replies.
the only thing we need to make the definitive supreme is making a new animation for the cyloop, also for the grand slam, and make him have the wings during the fight
Yeah honestly he just feels too much like giganto even looks like giganto we need new parry animations like what they did to wyvern tossing him ,knight getting slammed we need a animation for the cyloop also
there is something about that removed attack that the mod adds back in that makes supreme so much more intimidating. I mean its huge and its actually very agilely dodging super sonic, which is sonic at his fastest, while blasting at him. they should have kept that in! one more thing I wish they changed though. keep the wings for the entire second half of the fight!
Problems with the original Supreme fight: Supreme needed much more health. Needed more chaining of attacks/ more moves. The qte with the gun wasn’t long enough. Needed a way to replenish rings. Supreme needed to use the attack with spears coming out of his mouth more. Drones needed to be less annoying to deal with. Supreme should have been bigger. Needed more quick time events than just the one we got. This mod fixed almost all of that. Whoever did this, I’m thankful for what you’ve done.
@Christopher Ford shows how little sega was able to do with the time constraints they had. They need to put more time into their products so they can fully flesh them out without having to do last minute fixes.
@@espurrseyes42 Yes, while indeed, the entire industry suffers from this. SEGA has been doing this shit since before 06 came out. It's their fault their games are this shit. Frontiers is just a small glimpse that they can actually do something when they dont bullshit.
I agree, I looked to see if the mod config had an option to turn it off. Unfortunately not. If it could be just a tiny Letter in the top right that would probably be good enough.
the way you synced the unused QTE with the lyrics made it way more cool than it already is. hope in one of the updates we are getting for this game they re add this QTE and the other unused things for the SUPREME fight
This is just amazing! I hope this isnt mod, because I really want to do this! This will bring more people to supreme fights, so much spice in this! Its better than the last one 100%! Hes actually much harder and you have to destroy all the Drones! And the fact that they have the combo ranking! Best boss ever!
What needed to be done: Giganto: the overall format of the fight Wyvern: laser things gave him WINGS!!! WHY NOT FLY AWAY AND SHOOT SONIC FROM A DISTANCE!?!?!? Knight: HE'S GOT A GUN!!! and not once did he use it in the base battle!!! THE END: those drones give bullet hell vibes.
Supreme deserve a praise for his design he's a hybrid giganto with angel wings, turrents, jetback and most importantly a fucking sniper rifle to snipe his victim across the map Such a badass titan hope he gets the buff he needs once update 1 comes out in the future
This mod legit uses the best elements from each boss. The Giganto Moveset and Parry, The Knight's speedy move around the map and weapon and then Wylren's (Don't know if I spelt that right. Flight, now all we need is a mod that works with Final Horizons and perhaps his own music track and boom, perfect final boss. (Btw, I mean track for original phase, keep the remixed I'm here for the finale)
Reminds me of my own version of redoing this fight Phase 1: Starts with a melee fight akin to Giganto. Supreme will attack using his claws, but his two drones will also occasionally fire at Sonic when he’s far away or to catch him off guard. Phase 2: Supreme will activate the pylons on his body and summon his energy wings, before taking to the sky and pulling his rifle out. Sonic will chase after him and the fight plays out similar to Wyvern. Flying around the island as Supreme takes shots with his drones and rifle. Phase will end after a QTE where Sonic destroys both his drones and knocks him to the ground. Phase 3: Supreme will summon the gun shields to defend himself as his gun transforms into an energy sword. Now it will play out like Knight, where Sonic and Supreme will dash around the crater they made. A final QTE will play as Supreme knocks Sonic back and fires multiple powerful energy blasts, where Sonic will parry them and reveal large explosions in the distance. A final clash will ensue where the player must bash the button as Sonic and Supreme try to outplay in a clash of Supremes sword and Sonics full frontal punch
what this needs now is: -a buildup gamplay part that looks like "the doomsday" (sonic 3 secret final boss) where you fly towards supreme, it shoots you from a distance, you fight robots along the way, avoid supreme's yellow projectiles, collect rings, and even fight SQUIIIIIIIIIIIIIIIIIIIIIIIIIID, before the actual fight -the wings actually showing IN THE ACTUAL FIGHT instead of just a cutscene -some wyvern like gameplay parts where, if you manage to damage supreme enough, it sends you into the normal phase 2 until another
I only hope that, over time, modders make these boss fights even more insane. -Supreme's squish-then-lasers attack should also have a variation where he grabs Sonic and chucks him either into the horizon or right into the ground, forming a crater underneath -Supreme's rifle shots should make the trees fall for a moment -Perfect timing on rifle dodges/deflections should allow Sonic to *fucking grab the bullet, spin in mid-air and toss it right back at Supreme for some decent damage* as well as general tightening of choreographics and camera angles
I love how they fixed this boss fight I think I saw and little Easter egg when supreme is above sonic when about to shot but the titan does a pose that look the one when the deadly six does
I hope someone mods it so we can use this mod with final horzion making the ultimate final boss, also somesort of build up other than the end approaching would be cool. Even if it is one interaction with the titan before the fight.
3 months later, we have a guy called Holoska who is doing a lot for this Boss Fight, he even created a model with wing animation He's trying to bring back as many things as possible that were discarded, which this Boss has a lot of, and also improve his attack patterns, etc.
This is probably how Sonic Team envisioned it and could’ve gotten it done if give more time than just one year. That decision of one year kinda made it sound like SEGA just wanted the game to be released already like another 06 despite the desperation. I’m very impressed by this mod maker.
Im gonna have to give this fixed version a S for SUPREME! The fact that the titan can make a fully upgraded Super Sonic struggle makes the mod super impressive!
Kishimoto said that he didn't liked how the cut qte's ended up looking. Which is weird as fuck. Like yeah, they look bad but, that's because they re unfinished. Kishimoto preferred to give us nothing than giving us something he didn't liked. What a shame that Supreme remained unchanged and also left as the worst boss.
I think what's truly missing from the fact Supreme fight is more usage from his sniper (which this does) however in the form that *doesn't* trigger QTEs. I guess I'm thinking more in the form of dodging like with Knight's Missiles when you rode on his shield, except this time it's high powered energy bolts and lasers from the sniper. In trying to close the distance you have to have the anticipation and reaction time to dodge them or, Make it so that if there *are* qtes for the sniper shots, make them strict timings rather than the long ones we've been used to up to this point. Really test how quick players are.
Much better. it felt so weird to me that this fight was the easiest of the four. By the time you are here you can have maxed out atk and def and you realise you can just hold down parry to neuter literally everything the boss fight has making it so easy. If you have to time parries the 2nd boss is the hardest by far. So actually seeing a well designed final boss fight is good to see.
For Supreme fight, I think the following can make it much better. •Add the QTE for the gun we saw at 6:00 at 2nd stage because that's sick. •He should use his back boosters to fly. •The Laser wings make him more gymnastic and slick, and he uses them in his attacks. •Any attacks or contact with the laser wing should paralyse Sonic for a while (2-5 seconds I'd say). Give Supreme 3 phases and let Sonic ACTUALLY struggle a bit in Super Sonic, so much that he uses Hyper Sonic in order to end him (Let the "Glory Kill", be a huge explosion due to distortion in Time Space Continuam because of Hyper Sonic. It doesn't destroy Supreme but stops him completely). Then go on to fighting The End with Hyper Sonic and Sage controlling Supreme. This would absolutely make this game a 10/10 in my opinion.
This is something I wished they added in these boss battles, the bosses health increased instead of overtime sonic beating the titians faster after each boss
Imagine this mod just enabling what was disabled. Kishimoto said that he disabled this feature because it was a QTE with animations that looked so-so and he just disabled it.
Just a funny thing in that QTE the Supreme is littery trying to Quickscope a literal glowing fly right after trying to Hardscope snipe that same glowing fly XD
Its nice to see how you need to be max level to beat supreme! where you cannot beat him at a low level you have to be at max to take him down that shows how tough supreme is
even tho i have the switch version. This makes me want to get it for the steam deck since I have learned how to run the hedgemodmanager on the steam deck just recently!
My congratulations on how well done it is, although strange things happen that I need an explanation: • Why are there so many warnings at the beginning besides the broken combo counter that is later fixed? • Why didn't they also change the color palette of the shots? • Why the life jump and the inexplicable recovery of rings? • Why are there so many tips?
Sonic Frontiers is like that window of opportunity everyone wanted for the franchise, so even if it has problems and is not perfect, people creates mods and challenges to make sure it becomes the best it can get. I didn't even played the game, just saw a playthrough, and the only thing that makes SUPREME less supreme is how he is not invincible without parries, and yet, there it is, a mod to make it harder and more epic.
Anyone here after the update 3 trailer?
Now He will truly be supreme
I am. I'm so excited to see what that final boss has in store! 😊
Yes
Sup
He has now become the best boss in the game
I like how this mod is using the best aspects of Giganto (Mouth Beam, trying to eat Sonic, slaming Sonic from both sides, and the reaction where you parry him), and Knight ( using weapon and long-range interactions they have).
I think what can be improvement is the flight part of the fight where Suprime starts flying. If he was flying quickly over the entire map while shoting all kind of lasers with Sonic trying to catch up to him, similar of how Sonic had to catch up to Vayvern, it would greatly improve this boss-fight.
Believe it or not, the new assets are already in the game and were cut due to time.
I considered trying that as you can tweak Supreme's flight speed (and somewhat adjust his flight path), but I don't think the tools are quite far enough along to do it properly.
This is a minor thing, but I do hope someone can mod in Supreme's wings for that part of the fight
You spent the second Titan name wrong
Yoo that's actually an awesome idea. Then the final titan would be a reference to all 3 previous bosses!
I do wish that the gun would be used a lot more during second phase tho
Modders are legendary for this, but it's still up to Sonic Team to actually improve the fight. The moment the wings come out, Supreme should be flying around Kronos/Rhea/Ouranos like Wyvern and shooting his gun at Sonic mid flight. It should be parts of all 3 Titans in one and then some. But this was sick too
Tbh I want it to be more than just flying and a giganto copy, this is the final boss after all so it's gotta be better than the other titans if that makes sense
Or just redo the entire design or something
@@ultraplayer4594 This ain't The final boss genius
@@ultraplayer4594 From what people are digging up, it sounds like Sonic Team never intended to be more than 3 islands, so I wouldn't be surprised if Supreme was a result of trying to make one more hub boss. Which would be why many animations are copied from Gigantic and some effects and QTEs feel unfinished.
I guess we'll see how big the planned updates are. I wouldn't be surprised if Supreme gets some things fixed, but it's probably not going to get entirely overhauled.
his wings should also be showing instead of showing in cutscene then its just not there
Why
Now that js what we need in Sonic Frontiers. The mod developer deserves a huge respect and a table with Sega.
He just re-enabled unused scenes
Mod developer actually did not design this. It was already in gme but left unused because it was not finished.
RiChili has a point, Plus Sega kinda already planned to do this so realistically we won't have a need for the mod tbh
"a table with Sega" 🗿
Bro really said "Sega, hire this man"💀💀
sega hire this man!!
6:26 the timing on that kick..👌
Now this is more like what we’ve should’ve gotten, Sega seriously needs to start giving Sonic Team proper time and resources for this stuff especially with games like Frontiers which are supposed to be big milestone games
Edit:Dang, a little over 400 likes and 21 replies, that’s a new record for me on here 😆
even tho kishimoto already said they're gonna remake the ending
@@kaosagamerreal Wait really? 😮
@@LucasHopkins2006 yea! im pretty sure the director noticed someone's tweet about how it could be changed and he said something about trying his best to make him happy or something
@@kaosagamerreal Hope that’s true then, that’d be sick
@@LucasHopkins2006 don't get your hopes too high remember we are sonic fans....
This version of supreme is defiantly more stand out (and more difficult) then the original, it felt too similar to Giganto. I hope the new challenge mode coming in update one will add a boss rush mode and new game plus with much harder bosses.
Morio Kishimoto confirmed that he wants to actually fix this final boss, so it's possible that we could get something like this, or something even better
We'll have to wait to see if it actually happens, at least he recognises there are issues with the boss.
@@DeltaBlazin I geniunely love how openly he is accepting feedbacks, it's really rare to see from big companies development these days
@@thealandude9146 Same!
@@DeltaBlazinwhat exactly needs to be fixed, according to the critical feedback he’s received? I recall being particularly frustrated with this fight, but can’t really figure out why.
I'll be the villain and say it
That combo grading system looks like it's gonna get mad annoying, real fast
It’s not villainous at all. It does get in the way
@@orenges7034 And the fucking dinging....
Yeah but that's a seperate mod, the point of the vid is the new Supreme fight. You'll only get that combo grading system if you also have the Hedgehog May Cry mod on (or whatever it's called)
@@drkspnova That's fine
Just hard to take it in with an annoying pop up with an annoying sound
“Nothing but speed, style and grace!” - Sonic when you homing attack literally anything in this game
That gun qte is an unused qte that got scraped for some reason. Really wish it stayed and did it's magic. Anyways, this is total fire!
Devs didnt have enough time to polish it so they had to scrap it otherwise it would look bad
Maybe updates will fix it
He had a gun and NOT ONCE did he use it in the fight!!!
WHYYYY?
Oh, he saves the ammo for THE END...
Ok...
@@TheHammerGuy94he does use the gun.
Perhaps we treated him to harshly.
Other than that this was amazing, hope this is fixed in the update 👍
It sent chills down my spine when he pulls out his rifle as the music yells "I'M HERE!"
*It's Suprising That Eggman Isn't Doing Anything Evil In Sonic Frontiers.*
Hmmm
Maybe cause he's in cyber space the entire time. Just a guess
He was planning on Stealing the ancients tech my guy that is evil
He’s the reason all this mess started
He came to the Starfall Islands TO DO something evil 🤨
I was wondering why the original Supreme felt like the easiest of all the Titan battles, and watching this makes me see what could've been done with what was supposed to be the most powerful Titan. Great work!
Probably just a programming error. Or it could be that The End was holding him back so Sonic could defeat him easier, then he can escape
He had a friggin gun
Not once in the battle (the base game, not the modded one) did he use it.
FAIL!!!
he only used it in THE END fight.
@TheHammerGuy94 he uses it in ONE quick time event actually but still not good at all
So where does this Supreme rank compared to the other bosses? It's definitely more hype than the Original, I loved seeing the unsued shooting QTEs restored.
In my opinion
1. Wyvern (it's just beautiful flying around the island so cinematically)
2. Supreme (this version, I personally believe the QTE animations should be slowed down a bit to fit the rest of Super Sonic's other QTEs)
3. Knight (it's great, but I personally don't like flying the shield into his face with missles hitting me constantly)
4. Giganto (he's fun and a good way to be introduced to Frontiers Super Sonic)
Personally, this Surpreme still ranks the lowest on my Titans list, but I'm still extremely fascinated by it. I feel like, with more time and money, Surpreme would be EVEN MORE then this.
I think the reason they had all these QTEs was meant to be implemented way earlier than intended but then they ran out of time but I think they should be re working supreme and the end
@@Elberich1 don't know if you knew this but if you press a dodge button as you're hitting the shield, you'll go behind it and you can attack knight directly. I actually never saw the part where you fly the shield into his face on my first playthrough because of that lmao
@@Elberich1Flying on Knight’s shield is entirely optional. Chaos Island taught you that when an enemy shields your attack, press a dodge button and you’ll roll past it. The same’s true for Knight.
EDIT: This is why I should read replies.
Still disappointing that his wings don't show up at all in the second phase. However the rest of the battle looks a lot better!!!
Well the first wave is very close to be done so in march somewhere we can hopefully get it
If in Update 3 he don't fly with the energy wings, i hope he use his jetpack instead, it will be cool too
the only thing we need to make the definitive supreme is making a new animation for the cyloop, also for the grand slam, and make him have the wings during the fight
Yeah honestly he just feels too much like giganto even looks like giganto we need new parry animations like what they did to wyvern tossing him ,knight getting slammed we need a animation for the cyloop also
@@DRodFlames yea thats what i meant when i said grand slam, the parry animation, cus its the same as giganto
I wish that it kept the wings it gets in the partway cutscene, since they look awesome and help make this boss stand out more from Giganto
there is something about that removed attack that the mod adds back in that makes supreme so much more intimidating. I mean its huge and its actually very agilely dodging super sonic, which is sonic at his fastest, while blasting at him. they should have kept that in!
one more thing I wish they changed though. keep the wings for the entire second half of the fight!
Problems with the original Supreme fight:
Supreme needed much more health.
Needed more chaining of attacks/ more moves.
The qte with the gun wasn’t long enough.
Needed a way to replenish rings.
Supreme needed to use the attack with spears coming out of his mouth more.
Drones needed to be less annoying to deal with.
Supreme should have been bigger.
Needed more quick time events than just the one we got.
This mod fixed almost all of that. Whoever did this, I’m thankful for what you’ve done.
Just a few minor tweaks go a long way! Hopefully the DLC does this.
Huge respect to the mod developer, this is a top notch job that made Supreme a memorable boss fight!
You do realize all the modder did was just put in the unused QTEs right?
@Christopher Ford shows how little sega was able to do with the time constraints they had. They need to put more time into their products so they can fully flesh them out without having to do last minute fixes.
@@unparalleledaesthetics7346
That's an industry problem as a whole, not just Sega.
@@espurrseyes42 Yes, while indeed, the entire industry suffers from this. SEGA has been doing this shit since before 06 came out. It's their fault their games are this shit. Frontiers is just a small glimpse that they can actually do something when they dont bullshit.
The combo rank pop-up covers too much of the screen. I find it very distracting. Other than that it is fantastic!
I agree, I looked to see if the mod config had an option to turn it off. Unfortunately not. If it could be just a tiny Letter in the top right that would probably be good enough.
@@sonicovertime I'd personally make the window transparent and place the ranking right underneath the UI on the left.
The End has to be raging in Supreme.
"Why can't this mortal stand still?!" -The End probably
Lmao
I know that that the last quick time event is more longer that we get actually
the way you synced the unused QTE with the lyrics made it way more cool than it already is. hope in one of the updates we are getting for this game they re add this QTE and the other unused things for the SUPREME fight
This is just amazing! I hope this isnt mod, because I really want to do this! This will bring more people to supreme fights, so much spice in this! Its better than the last one 100%! Hes actually much harder and you have to destroy all the Drones! And the fact that they have the combo ranking! Best boss ever!
Read the description lol
@@DukesFinalBoss Wait so it isnt a mod?!!!!!!!!
@@ILoveAnimalLife it is a mod
@@green9257 Oh...😭😭😭 Noooooo I want to try this so much!
Why would it be a problem? You on console?
Imagine if there was a phase where he flew around the island with those laser wings, and shot "feathers" at you while you pursued him.
That would be sick!
Giganto's laser back+Wyvern's missiles=Supreme's feather shards.
Well if he did have those I’d probably be saying the F-word 30 times in a row
This guy fixed supreme..... AMAZING
Seriously, this is what the SUPREME fight should’ve been like that it would look like the “final” boss and the part at 5:57 looks epic as heck
This is not mod.
07:11 - 07:40 one of the best timming moments i have seen in my life
Sonic Frontiers just needs this, and replayable boss fights
I wouldn't have to save and load previous progresses over time.
I'm pretty sure they're adding a new challenge mode for the Titans in the upcoming free DLC
Hey there overtime! It's great to see that they fixed up Supreme!
What needed to be done:
Giganto: the overall format of the fight
Wyvern: laser things gave him WINGS!!! WHY NOT FLY AWAY AND SHOOT SONIC FROM A DISTANCE!?!?!?
Knight: HE'S GOT A GUN!!! and not once did he use it in the base battle!!!
THE END: those drones give bullet hell vibes.
BTW when you somehow screw up with the shot Supreme shoots at Sonic. He doesn't die. He just floats back a bit and goes back to the fight
Supreme deserve a praise for his design he's a hybrid giganto with angel wings, turrents, jetback and most importantly a fucking sniper rifle to snipe his victim across the map
Such a badass titan hope he gets the buff he needs once update 1 comes out in the future
1:22 This timing was so fricking 🔥🔥🔥
This mod legit uses the best elements from each boss. The Giganto Moveset and Parry, The Knight's speedy move around the map and weapon and then Wylren's (Don't know if I spelt that right. Flight, now all we need is a mod that works with Final Horizons and perhaps his own music track and boom, perfect final boss. (Btw, I mean track for original phase, keep the remixed I'm here for the finale)
That stomp attack to loop kick combo at 8:11 was awesome IMAO
The ending for supreme seems like something that would feel more satisfying if it was harder
I'm glad this mod was able to capture that
That was even better boss fight with mods
Shame they didn't change this at all for update 3. The least they could have done was add the wings in from the cutscene.
12:12 God the timing in the music.
6:24 yo that sync up made it so good
1:09
My first reaction: "It's got a f*ckin' rifle?"
NOW THIS IS THE SUPREME WE NEEDED!!!
Reminds me of my own version of redoing this fight
Phase 1:
Starts with a melee fight akin to Giganto. Supreme will attack using his claws, but his two drones will also occasionally fire at Sonic when he’s far away or to catch him off guard.
Phase 2:
Supreme will activate the pylons on his body and summon his energy wings, before taking to the sky and pulling his rifle out. Sonic will chase after him and the fight plays out similar to Wyvern. Flying around the island as Supreme takes shots with his drones and rifle. Phase will end after a QTE where Sonic destroys both his drones and knocks him to the ground.
Phase 3:
Supreme will summon the gun shields to defend himself as his gun transforms into an energy sword. Now it will play out like Knight, where Sonic and Supreme will dash around the crater they made.
A final QTE will play as Supreme knocks Sonic back and fires multiple powerful energy blasts, where Sonic will parry them and reveal large explosions in the distance. A final clash will ensue where the player must bash the button as Sonic and Supreme try to outplay in a clash of Supremes sword and Sonics full frontal punch
Improvement suggestion: Supreme would've looked cooler if he had the giant wings in-fight.
1:19 Lmao, the combo counter...
Yeah I have no idea why it pops up like that at the start.. lol
combos counter going a lil crazy
It's funny to see how the final boss of the game was partly going to be some kind of combination of the others, it would have been epic
Now this is the fight we needed
what this needs now is:
-a buildup gamplay part that looks like "the doomsday" (sonic 3 secret final boss) where you
fly towards supreme, it shoots you from a distance, you fight robots along the way, avoid
supreme's yellow projectiles, collect rings, and even fight SQUIIIIIIIIIIIIIIIIIIIIIIIIIID, before the
actual fight
-the wings actually showing IN THE ACTUAL FIGHT instead of just a cutscene
-some wyvern like gameplay parts where, if you manage to damage supreme enough, it
sends you into the normal phase 2 until another
I only hope that, over time, modders make these boss fights even more insane.
-Supreme's squish-then-lasers attack should also have a variation where he grabs Sonic and chucks him either into the horizon or right into the ground, forming a crater underneath
-Supreme's rifle shots should make the trees fall for a moment
-Perfect timing on rifle dodges/deflections should allow Sonic to *fucking grab the bullet, spin in mid-air and toss it right back at Supreme for some decent damage*
as well as general tightening of choreographics and camera angles
Dude what the heck man this seriously would have made the Supreme Boss Fight a Thousand times better bro, Awesome MOD showcase Dude🦔😆😆
Damn Monsoon looking more powerful i think he could beat Jack this time
I love how they fixed this boss fight I think I saw and little Easter egg when supreme is above sonic when about to shot but the titan does a pose that look the one when the deadly six does
I hope someone mods it so we can use this mod with final horzion making the ultimate final boss, also somesort of build up other than the end approaching would be cool. Even if it is one interaction with the titan before the fight.
3 months later, we have a guy called Holoska who is doing a lot for this Boss Fight, he even created a model with wing animation
He's trying to bring back as many things as possible that were discarded, which this Boss has a lot of, and also improve his attack patterns, etc.
11:28 gave me our beginning vibes from Persona 5
This is probably how Sonic Team envisioned it and could’ve gotten it done if give more time than just one year. That decision of one year kinda made it sound like SEGA just wanted the game to be released already like another 06 despite the desperation. I’m very impressed by this mod maker.
We are SO close to having modders restore Supreme's wings.
All that's left is to bring back the wings that are supposed to appear
This is what Supreme should have been in the main story and dlc story
5:59 this is the best quick time event ever for supreme but hopefully sega and the sonic director could use this for update 3❤❤❤❤❤🎉🎉🎉😊
They didn't
2:04 that was EPIC
Im gonna have to give this fixed version a S for SUPREME!
The fact that the titan can make a fully upgraded Super Sonic struggle makes the mod super impressive!
12:05 wish they couldve added this to the first section of the boss in TFH
Dude, That Battle was Incredible👍👍👍
The fight we deserve AND the fight we need.
Fun Fact: some of the qtes in this mod were actually supposed to be in the game
This information is for anyone who didn’t know
12:00 - 12:18 The music syncs up so damn well here
The Gunslinger Dance QTE was probably the coolest one I have seen in a long time
I know that if this version was the final boss, I would have felt like a true badass!
Why didn’t they bring back the QTE’s in update 3!?!?
The new ones are better anyways
@spider-boy1962 yeah but it just makes the 1st phase look THAT much worse now.
Kishimoto said that he didn't liked how the cut qte's ended up looking. Which is weird as fuck. Like yeah, they look bad but, that's because they re unfinished. Kishimoto preferred to give us nothing than giving us something he didn't liked. What a shame that Supreme remained unchanged and also left as the worst boss.
This is amazing! I just wish it could be mixed with the harder fights mod because I absolutely love the bullet hell attacks they added
harder fights mod with this would be hell, can't you see how long it's taking to beat supreme with just this (sonic is at max stats here)
@@Zama3D my taste in video games is slightly masochistic.
@@mmmsguy2649 oh god
Now this is a real boss fight
Sega should hire you your mod boss fight is truly the absolute best
I think what's truly missing from the fact Supreme fight is more usage from his sniper (which this does) however in the form that *doesn't* trigger QTEs. I guess I'm thinking more in the form of dodging like with Knight's Missiles when you rode on his shield, except this time it's high powered energy bolts and lasers from the sniper. In trying to close the distance you have to have the anticipation and reaction time to dodge them or,
Make it so that if there *are* qtes for the sniper shots, make them strict timings rather than the long ones we've been used to up to this point. Really test how quick players are.
The part where he's shooting the gun goes so hard
Greatest mod boss I’ve seen hopefully sega will put this in and change the final boss. also sega needs to add the wings
My heart is pounding.
holy shit this looks good, I wonder if this is possible.
This is nice, but ild like to see some more cinematics tbf
Much better. it felt so weird to me that this fight was the easiest of the four. By the time you are here you can have maxed out atk and def and you realise you can just hold down parry to neuter literally everything the boss fight has making it so easy. If you have to time parries the 2nd boss is the hardest by far. So actually seeing a well designed final boss fight is good to see.
There's being an impossibly graceful giant, and then there's being SUPREME
Love this.
Still would love to see him with his laser wings in the fight.
For Supreme fight, I think the following can make it much better.
•Add the QTE for the gun we saw at 6:00 at 2nd stage because that's sick.
•He should use his back boosters to fly.
•The Laser wings make him more gymnastic and slick, and he uses them in his attacks.
•Any attacks or contact with the laser wing should paralyse Sonic for a while (2-5 seconds I'd say).
Give Supreme 3 phases and let Sonic ACTUALLY struggle a bit in Super Sonic, so much that he uses Hyper Sonic in order to end him (Let the "Glory Kill", be a huge explosion due to distortion in Time Space Continuam because of Hyper Sonic. It doesn't destroy Supreme but stops him completely). Then go on to fighting The End with Hyper Sonic and Sage controlling Supreme.
This would absolutely make this game a 10/10 in my opinion.
This is something I wished they added in these boss battles, the bosses health increased instead of overtime sonic beating the titians faster after each boss
Imagine this mod just enabling what was disabled. Kishimoto said that he disabled this feature because it was a QTE with animations that looked so-so and he just disabled it.
7:50 Ouch, that kick must've hurt
Are you sure? I can still see bullet hell segments
Now this is a FINAL BOSS
Just a funny thing in that QTE the Supreme is littery trying to Quickscope a literal glowing fly right after trying to Hardscope snipe that same glowing fly XD
4:43 epic image
What reward?
Its nice to see how you need to be max level to beat supreme! where you cannot beat him at a low level you have to be at max to take him down that shows how tough supreme is
even tho i have the switch version. This makes me want to get it for the steam deck since I have learned how to run the hedgemodmanager on the steam deck just recently!
Cool, Supreme's sniper finally exists, all that's missing is his wings being visible during the second part of the fight.
OMG 🤯🤯🤯🤯🤯🤯🤯🤯🤯 🤯🤯 THIS GIVE ME ASURAS WRATH VIBES!!!!
My congratulations on how well done it is, although strange things happen that I need an explanation:
• Why are there so many warnings at the beginning besides the broken combo counter that is later fixed?
• Why didn't they also change the color palette of the shots?
• Why the life jump and the inexplicable recovery of rings?
• Why are there so many tips?
I think it's a feature in the mod if you do a certain combo
Esto si es un verdadero final, solo te hace falta mantener las alas de luz de Supreme, aún que eso será demasiado difícil de dibujar
lo iso el
pregunto
@@kevinaguirrealfonso8530 Lo hizo el mismo RUclipsr
When you know Supreme put up an actual fight thanks to this mod and also how long the video is lol
Me when i first saw this : haha funni brother biganto
This modded fight helps me forget that this titan is a Giganto Reskin.
This is not mod...
@@vladik_SPSR_228_probro doesn’t know what mods are
@@DDDTJ firstly, I’m not a bro for you, and secondly, this mod simply restores Supreme’s attacks that were cut from the game itself.
@@vladik_SPSR_228_pro so it’s a mod.
Sonic Frontiers is like that window of opportunity everyone wanted for the franchise, so even if it has problems and is not perfect, people creates mods and challenges to make sure it becomes the best it can get.
I didn't even played the game, just saw a playthrough, and the only thing that makes SUPREME less supreme is how he is not invincible without parries, and yet, there it is, a mod to make it harder and more epic.