How to create Oceans in Karma XPU | Houdini Tutorial

Поделиться
HTML-код
  • Опубликовано: 2 окт 2024
  • In this video I'll show how you can create oceans in Houdini for Karma XPU using the preset for the procedural ocean that comes with Houdini 20.0

Комментарии • 47

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 10 месяцев назад +3

    Thank you sharing ❤❤

  • @UmairAliMughal2009
    @UmairAliMughal2009 5 месяцев назад +2

    Great man ! keep posting this type of tutorials with short video length !

  • @philippwelsing9108
    @philippwelsing9108 10 месяцев назад +3

    NICE. Thanks for this!

  • @VFX_Song
    @VFX_Song 9 месяцев назад +3

    Hello When I was testing, I found that rendering sequences using XPU would inexplicably pause rendering, and using XPU would prompt "KarmaXPU: Texture [c:\Program Files\Side Effects Software\Houdini 20.0.547\houdini\pic\oceanramp.exr] has miplevels with a resolution which do not match round-down mode. Stopping at miplevel 2 ", I don't know if this is causing the render problem, but the render jam is random

    • @Nicolas_Drum
      @Nicolas_Drum  9 месяцев назад

      I get the same error message when rendering but the render still works, did u wait after the error or did u close Houdini immediately?

    • @VFX_Song
      @VFX_Song 9 месяцев назад

      I waited for a few hours with no results, but I seem to have found the problem, I migrated from houdini19.5 to 20 project, seems to be caused by this, now in 20 to rebuild solaris, testing again, hope to solve!@@Nicolas_Drum

    • @ferencnadasdy4414
      @ferencnadasdy4414 8 месяцев назад +1

      Hello, so..this error can be ignored?

    • @Nicolas_Drum
      @Nicolas_Drum  8 месяцев назад

      @@ferencnadasdy4414 for me everything still works despite the error so it should be fine

    • @ferencnadasdy4414
      @ferencnadasdy4414 8 месяцев назад

      Thanks man

  • @MinhThangDong
    @MinhThangDong 10 месяцев назад +2

    Great tutorial! Do you know how to merge this ocean setup with flip tank, then render with XPU?

    • @Nicolas_Drum
      @Nicolas_Drum  10 месяцев назад +1

      Trying to figure that out as well rn, the way I'm doing it atm is to boolean that section out of a bigger ocean and copy the materials from the ocean proceadural which i then use to shade a surface or extruded volume from a fliptank but this is surely optimizable

    • @MinhThangDong
      @MinhThangDong 10 месяцев назад

      @@Nicolas_Drum Thank you, I ll give it a try.

  • @spectrewashere
    @spectrewashere 3 месяца назад +1

    Hey Nick, thanks for the tut. im also get ting this error and i dont get the corret spectrum when i hit 'reload'.
    "Warning: Ocean Procedural could not dice geometry due to missing Camera primitve. Please ensure a RenderSettings with Camera has been defined."

    • @Nicolas_Drum
      @Nicolas_Drum  3 месяца назад

      @@spectrewashere Hi, thanks man! Usually the error should be a problem, what do u mean by ur not getting the correct spectrum?

    • @spectrewashere
      @spectrewashere 3 месяца назад +1

      @@Nicolas_Drum Hey Nick, i add the camera for dicing as you mentioned. But when i reload the spectra it does not update the mesh. i do not see the same detail from the sop. And i get that error.

    • @Nicolas_Drum
      @Nicolas_Drum  3 месяца назад

      @@spectrewashere Ah this might be because u didn't fully render the scene, the preview shows only a preview on the standard setting. Try rendering to Mplay or to disk and see if u can see the detail then.

  • @Saibaba-vt3mf
    @Saibaba-vt3mf 4 месяца назад +1

    Hi I'm facing an issue with materials when i switch render engine from karma cpu to karma xpu. The materials are gone and the ocean surface turns to white. please help me to find a solution.

    • @Nicolas_Drum
      @Nicolas_Drum  4 месяца назад

      Hey r u using LOPs Oceans or the normal Ocean tool?

    • @Saibaba-vt3mf
      @Saibaba-vt3mf 4 месяца назад

      @@Nicolas_Drum I am using karma ocean node in LOPs and I'm not able to find Houdini ocean procedural node.

    • @Nicolas_Drum
      @Nicolas_Drum  4 месяца назад

      @@Saibaba-vt3mf Try to follow the Video again I explained where u find the Ocean LOPs Shelf tool :D the preview node is called Houdini Preview Procedural

  • @carlosarangoVFX
    @carlosarangoVFX 8 месяцев назад +1

    Thanks a lot!!!

  • @robheppellvideooffice
    @robheppellvideooffice 8 месяцев назад +1

    That dicing setting seems to be pretty broken - or at least it works but continually throws up errors like the camera isn't connected even when it is. Have you run into this problem? (Also they have a typo in their warning too.) Every time I move the camera - after i connect it to the dicing i get the following warning:
    "Warning: Ocean Procedural could not dice geometry due to missing Camera primitve. Please ensure a RenderSettings with Camera has been defined."

    • @robheppellvideooffice
      @robheppellvideooffice 8 месяцев назад

      It does actually render it though - just continually throws up that warning with every movement of the camera

    • @Nicolas_Drum
      @Nicolas_Drum  8 месяцев назад +1

      You can check in your Karma Rendersettings as well as in the Ocean procedural (or procedural preview) is the correct camera prim is set for dicing.

    • @robheppellvideooffice
      @robheppellvideooffice 8 месяцев назад +1

      @@Nicolas_Drum thanks Nicholas! Houdini keeping us on our toes as usual

    • @Nicolas_Drum
      @Nicolas_Drum  8 месяцев назад

      @@robheppellvideooffice for sure man! It's just an insane and amazing amazing software!

  • @laloquiroz5858
    @laloquiroz5858 6 месяцев назад +1

    Great tutorial! How can I add a colliding object to the Ocean? For example, if I want a boat to be adrift and react to the waves.

    • @Nicolas_Drum
      @Nicolas_Drum  6 месяцев назад +1

      Thanks! You'd have to do a flip simulation, if u search for Houdini Storm you should find a Tutorial Series posted on the Houdini Channel that is really indepth. :D Besides that a good alternative is using a labs wave deformer

    • @Nicolas_Drum
      @Nicolas_Drum  6 месяцев назад +1

      Since then I also looked into that a bit more, u can use a guided ocean tank or a flat tank simulation from the shelf tab. I might make a tutorial on that soon! :D

    • @laloquiroz5858
      @laloquiroz5858 5 месяцев назад +1

      @@Nicolas_Drum Thank you so much!

  • @MaxPospelkov
    @MaxPospelkov 9 месяцев назад +2

    Cool tutorial!!!

  • @kwesikwaa
    @kwesikwaa 10 месяцев назад +1

    sweet. under 10seconds that is insane.
    i tried but i am getting 30sec plus render time. what affects render times pls?
    my gpu is rtx 3080ti

    • @Nicolas_Drum
      @Nicolas_Drum  10 месяцев назад +2

      Well I rendered with a 4090 and resolution is a big factor here as well. Also there is a difference between M Play and writing to disk in terms of time. If u render images to disk it will also take a bit longer. I hope that helps :D

    • @Nicolas_Drum
      @Nicolas_Drum  10 месяцев назад +2

      of course there's a dozen more factors that play into rendertime, just try changing some parameters like ocean resolution or size and see how ur rendertime differs :D

    • @kwesikwaa
      @kwesikwaa 10 месяцев назад +1

      @@Nicolas_Drum sure thank you. will do a few more tweaks to see how it goes

    • @kwesikwaa
      @kwesikwaa 7 месяцев назад +1

      ​@@Nicolas_Drumhad to come back to this. for some reason it just worked. 5seconds on the average. im sure my machine was choking at the time. lol.
      thank you

    • @kwesikwaa
      @kwesikwaa 7 месяцев назад +1

      ​@@Nicolas_Drumhad to come back to this. for some reason it just worked. 5seconds on the average. im sure my machine was choking at the time. lol.
      thank you

  • @metosdriveos4516
    @metosdriveos4516 3 месяца назад

    cover art scam. The rendering at the end of the tutorial is different. Waste of time.

    • @Nicolas_Drum
      @Nicolas_Drum  3 месяца назад

      Hi, what exactly r u talking about? The render is exactly what I showed in the video. 😄

    • @metosdriveos4516
      @metosdriveos4516 3 месяца назад

      @@Nicolas_Drum Check TC 00:00 compare with 6:16

    • @Nicolas_Drum
      @Nicolas_Drum  3 месяца назад

      @@metosdriveos4516 Yeah that's exactly the setup. You should check out some tutorials on lighting scenes and rendering that might help you to understand. Theres some displaced Grids and a Karma Fog Box in the Scenes from the start but the ocean is the same. Also I explained the parameters in the Video that you can make the surface look the way u prefer. Did u watch the Video or did u just skip to the end?