- Видео 44
- Просмотров 76 656
Nicolas Drum
Германия
Добавлен 25 янв 2014
I Make Videos Sometimes :)
Видео
How I created a Protein Bar Ad | Full Houdini Tutorial
Просмотров 1,1 тыс.4 месяца назад
I take you through my entire process of creating a professional-level spec ad for a protein bar using a combination of 3D scanning, ZBrush and Houdini simulations. I start by scanning the actual protein bar to capture its shape and texture, and then I optimize the scan in Houdini for a cleaner 3D model. Next, I simulate the bar breaking apart in a dynamic and satisfying way. I’ll quickly walk y...
How to Create Ice Cream | Houdini Tutorial
Просмотров 3,8 тыс.6 месяцев назад
In this 3D tutorial I'll show you how I recreated this famous Ice Cream Commercial in Houdini. I rendered it in KarmaXPU on the Solaris Stage and I even go a bit into the materials. Hope u enjoy! #Houdini #3d #3danimation #sidefxhoudini #tutorial #houdinitutorial #houdinifx
5 Houdini Labs NODES You Didn't Know! | Pt. 2
Просмотров 3,9 тыс.8 месяцев назад
In this Video I'll show you 5 new Houdini Labs Nodes you probably didn't know! I hope you find something useful. :D #houdini #sidefxhoudini #karmaxpu #sidefxlabs
HOUDINI SHOWREEL 2024
Просмотров 1,7 тыс.8 месяцев назад
This is a showreel I crafted from the shots I did over the last year. All of them were personal projects and have been created in my own time. I started learning Houdini a little over a year ago and my jouney so far has been awesome. I enjoy creating complex ideas and solving technical problems and I'm looking foreward to doing a lot more. Hope u enjoyed guys, and see u in the next one! You can...
Beer Glass HDA in Houdini (Free Download)
Просмотров 1,4 тыс.9 месяцев назад
A quick overview of my new Beer Glass HDA. I built this as part of my upcoming Reel and with the idea in mine to make easily tweakable animations / shots with the asset. (PS. The Condensation Bubbles are instanced in case u want to render in Karma keep that in mind) There's ofcourse still a lot of possibilities to improve it but I only wanted / can spend a limited amount of time on it. So here`...
How to Render in Karma XPU | Houdini Tutorial
Просмотров 4,6 тыс.9 месяцев назад
In this video I'll show you the basics of how to render in Houdini using Karma XPU. Have fun! :D Check out my Gumroad: nicolasdrum.gumroad.com #houdini #karmaxpu #mardini #rendering
Procedural Trampoline HDA | Houdini
Просмотров 4629 месяцев назад
I built this procedural trampoline generator for Houdini and I just quickly wanted to show it to u! Do mind that that this is still version one and that I might have already made some changes as if I find time / want to I'll improve the HDA. See u next time! :D Some things I still need to improve when I find time: -unpacking and repacking inefficient (takes a long time) -only one collision obje...
NEW WAY to get Simulations to Blender!
Просмотров 1 тыс.10 месяцев назад
In this tutorial I show you how you can quickly and efficiently get simulations from Houdini to Blender without huge files.
How to create Soft Fur using Vellum | Houdini Tutorial
Просмотров 1,1 тыс.10 месяцев назад
In this Video I show how I created a simulation of a perfume bottle falling into a rug with soft fur on top. I hope you enjoy! Here's the Motion Designers Community Video I was talking about: ruclips.net/video/J70fsXc_AZs/видео.htmlsi=2i78THUq2MT5lYv1
5 Useful Labs Nodes You Didnt Know | Houdini
Просмотров 5 тыс.11 месяцев назад
5 Useful Labs Nodes You Didnt Know | Houdini
How to create Oceans in Karma XPU | Houdini Tutorial
Просмотров 15 тыс.Год назад
In this video I'll show how you can create oceans in Houdini for Karma XPU using the preset for the procedural ocean that comes with Houdini 20.0
Animate Material Parameters in Unreal Engine 5 | Neon Flickering
Просмотров 675Год назад
Animate Material Parameters in Unreal Engine 5 | Neon Flickering
Instancing Geometry in Houdini Tutorial
Просмотров 2,7 тыс.Год назад
Instancing Geometry in Houdini Tutorial
Top 25 Render Challenge 2023 Breakdown | @BadNormals
Просмотров 254Год назад
Top 25 Render Challenge 2023 Breakdown | @BadNormals
Houdini Cloth Sim in Unreal Engine 5 | Part 2
Просмотров 573Год назад
Houdini Cloth Sim in Unreal Engine 5 | Part 2
Vellum Cloth Simulation Houdini to Unreal Engine 5 | Part 1
Просмотров 1,7 тыс.Год назад
Vellum Cloth Simulation Houdini to Unreal Engine 5 | Part 1
Create LOWER THIRDS Essential Graphics | After Effects & Premiere Pro
Просмотров 361Год назад
Create LOWER THIRDS Essential Graphics | After Effects & Premiere Pro
Set Meshes for Particles in Niagara for Houdini Simulation | Unreal Engine 5
Просмотров 807Год назад
Set Meshes for Particles in Niagara for Houdini Simulation | Unreal Engine 5
How to get Houdini Particles to Unreal Engine
Просмотров 6 тыс.Год назад
How to get Houdini Particles to Unreal Engine
How to Colorgrade | Davinci Resolve Tutorial
Просмотров 2272 года назад
How to Colorgrade | Davinci Resolve Tutorial
Fight Yourself using VFX (In under 2 Minutes)
Просмотров 11 тыс.2 года назад
Fight Yourself using VFX (In under 2 Minutes)
Manual Tracking and After Effects Tracking (2 WAYS)
Просмотров 1202 года назад
Manual Tracking and After Effects Tracking (2 WAYS)
A Guide to Making Better Youtube Videos (10 Steps)
Просмотров 2322 года назад
A Guide to Making Better RUclips Videos (10 Steps)
How to Create a HYPERLAPSE (In Under 2 Minutes)
Просмотров 4122 года назад
How to Create a HYPERLAPSE (In Under 2 Minutes)
very helpful and clear thanks so much for sharing!
很感谢,对我帮助很大.
What’s the easy way clone yourself hugging or handshaking each other?
@@Ugochalacha Hahaha good question. At the end of the day thats more difficult :D
A twin is probably the easiest way
@@Nicolas_Drum really, I wish you can!I wanna learn that so bad 😁
@@Nicolas_Drum aww I understand but the one you did was dope, but it shouldn’t have vanished 😀again did you do a touch on the head with the cloned?
thnxx did u have any tut how to blend flips with the ocean use karma !!!!!!
How can I assign the Cd attribute from the points to the instances? I just have one cube for instance and each point has Color. Octane of course.
@@imakegreateggs Heyy sry its quit a bit since last used octane in Houdini. Usually this should be found either at the obj level on the geo node or in the material
@@Nicolas_Drum I tried with "Custom Point Attribute on instances" assigned to Texture Instance Color node, but it doesn't work. I might be doing something wrong.
Thank you for the video :)
@@luiseliasvazquezbarreto7903 Sure!
No matter what I do the foam is not rendering in final render. I followed your instructions and nothing, changed foam settings, everything and still nothing. Any ideas why is this happening? Thank you.
pretty cool and thanks! You went kind of fast though when you were in Unreal (4:42). Not good for us non-Unreal peeps, but I'll try this anyway. Also what about pscale and Cd? Are those automatically getting picked up by Unreal/Niagara?
@@pinkmoon5332 with newer versions of unreal there might be things a little bit different. If I remember correctly you can create attribute it reads out but u might need to connect that to the according att in unreal
can you share the hip for us to see thru?
Great work, Really helpful and informing keep going
@@the_quiz_realm Thanks!
thanks for making short yet very informative videos
its give me error command exit code 3
subscribed! keep up these spec ads - we're with you all the way
@@yeahokben Thanks!
I wish you'd go over the pyro stuff a bit more. Just looking at this I can't replicate it, not enough information on the attrib noise nodes and the solver. Do you have another tutorial going over this?
Anyone know how to actually render this with a proper export, not Mplay? Every tutorial i've seen just ends on the preview procedurals node, which isn't really a export node. Anyone have any ideas?
@@ModelWhatYouSee What do you mean? Just hitting render to disk should work :D Maybe check if u selected the right camera in all Ocean related nodes/ the karma settings
@@Nicolas_Drum I'm an idiot. it's been a long day. I will shuffle off in silence.
@@ModelWhatYouSee Haha no worries man! It happens!
Don't suppose anyone has got this working with Arnold? Seems to be fine in Karma but when I try to set up the same in Arnold, it doesn't do the camera based rendertime dicing - it doesn't do any subdivision at all actually. I feel like I've been through all of the Arnold Subdivision settings (adaptive error, increasing iterations) but that doesn't seem to change anything!
@@SamHiscock I don't have Arnold but maybe someone sees the comment and is able to help. I'll pin it. :)
@@Nicolas_Drum Thank you, appreciate it! Great tutorial by the way!
@@SamHiscock Thanks!
Helpful, thanks!
@@krystianplich3859 Awesome! :)
hey this was a greate tutorial really easy to understand ,because of the way you speak and explains it.
@@someoneedits Thank you!
def gonna try this out. tired of super slow alembics from houdini to blender. thank you!
@@babyave Awesome!
I was wondering if i simulat fire explosion so one can i make shading fine in blender ccause i know i can not transfer shading ..
@@samduss4193 I'm actually working on smth like that rn, I'll let you know how we solved it when I'm ready :D
@@Nicolas_Drum I feel there is not much of info that is houdini blender work flow. to be honest my computer is not that great and there is no way i can make it out of houdini alive lol... I just try to make a way that i can enjoy houdini without letting my Computer just rendering . lol Blender can contribute but i do not know yet much how what... passing Simulation to blender is already gready i know there is few way... such at the one you explain and vdb also unsure what is all aobut ... I am totally new houdini also ... But well I slowly try to find a way to send any stuff smoothly to blender for good render and fun :) thanks for your video :)
Hire me hahahah I need a job hahah
Great, Nicolas!
@@massimobaita7178 Thanks!!
damn...
@@DennisNausG Thanks!
great video
@@henrythejeditube Thanks you!
Amazing
@@zord4d Thankss!!
Straight to the point and answered all my questions, awesome video bro
@@lemmonsinmyeyes Awesome!
Great work man!
@@Vexmaster77 Thanks dude!
Thanks for the tutorial! Would be great to have timestamps on the video
@@boskbass Thanks for the feedback, I'll look into it for the next video. I thought youtube generated them automatically
Thank you for this tutorial!
@@vipergx Of course!
Simple. Efficient. Straight to the point!
@@vipergx Thanks!
Awesome tutorial
Thanks!
can this be done with karma?
@@Darikage Yes although the process is different, check the Instancer on stage
Hello there. Thanks for the video. I followed same steps but i get "Commad exit code 3" for rendering to mplay / render to disk and im not able to render out images. Could you please help. Thanks!!!
@@26Kals Hi, did u google the error code? I do not know what the code means. Did u specify a render camera?
thanks! how does this differ from checking the "instance" checkbox in the copy to points node though? is this additional step needed to instance geometry after that?
You have patreon or anything similar? To download the project? Ty
Sure, I got a Gumroad, if more people r interested I'll prep it and put it up there. Stay tuned I'll let u know when I Upload it. :)
Cooles Tutorial! Kleine Info am Rande: "Stiel" nicht "Stiehl" ;-)
@@priyeshpv Hast absolut recht 👍
great tut <3
@@merdoVFX Thanks! :D
Hello, do you know if it works in houdini apprentice?
@@Pikiks Hi I think you cant export files from apprentice
@@Nicolas_DrumOk, thanks you.
4:54 i specified those files i point cache. but nothing is visible and the particle count statistics is zero. i think nothing is showing up. my cache file is about 64 gb, is it because of that?
@@joeljose-t5r Hey could be many things, first the Unreal Version used in the Video is 5.2 I think also did u check the scale and position of ur simulation? It could be off by 100x in Unreal
@@Nicolas_Drum using 5.2 , dont know why its not showing. now im using blender to render that heavy sim, but the 300mb software is surprisingly render it 2 sec per frame. anwys thanks for the reply man.
ihave question ihave already setup everything and did all the sim from houdini the thing is when i export as an alembic to blender its doesnt came with texture is there anyway ican reimport the texture sim that imported to blender
@@merdoVFX Hi, I don't really understand what u mean?
you need to reaply the texture in blender onto the uv's or geo, however you wanna handle that.
@@jonathanwennstromm1578 isolved that problem i need first to unwrap uv in blender and than bake the textures after that i export the model to houdini and after sim export it from houdini to blender and the import the baked textures
Hi, I noticed that in Houdini there seem to be much more particles, but seems fewer in unreal. Is this natural?
@@Shsj272 Actually there should be the same amount of:D But this is in an older Unreal version which might cause problems
@@Nicolas_Drum wow super fast reply thanks man
@@Shsj272 Of course, sry I couldn't really help! :D
Faantastic ... but please ... STOP to move the mouse and the viewport hundred times per seconds ... it is trasform your movie in something impossibile to see
@@claudioferroni9810 haha thanks for the critique I'll keep it in mind!
Hey Nick, thanks for the tut. im also get ting this error and i dont get the corret spectrum when i hit 'reload'. "Warning: Ocean Procedural could not dice geometry due to missing Camera primitve. Please ensure a RenderSettings with Camera has been defined."
@@spectrewashere Hi, thanks man! Usually the error should be a problem, what do u mean by ur not getting the correct spectrum?
@@Nicolas_Drum Hey Nick, i add the camera for dicing as you mentioned. But when i reload the spectra it does not update the mesh. i do not see the same detail from the sop. And i get that error.
@@spectrewashere Ah this might be because u didn't fully render the scene, the preview shows only a preview on the standard setting. Try rendering to Mplay or to disk and see if u can see the detail then.
cover art scam. The rendering at the end of the tutorial is different. Waste of time.
Hi, what exactly r u talking about? The render is exactly what I showed in the video. 😄
@@Nicolas_Drum Check TC 00:00 compare with 6:16
@@metosdriveos4516 Yeah that's exactly the setup. You should check out some tutorials on lighting scenes and rendering that might help you to understand. Theres some displaced Grids and a Karma Fog Box in the Scenes from the start but the ocean is the same. Also I explained the parameters in the Video that you can make the surface look the way u prefer. Did u watch the Video or did u just skip to the end?
hey Nicolas, Thanks for the video. But i got this error while swapping the imported simulation at Houdini Niagara Basic. Function call "InitializeParticle" is deprecated. Reason: As of 5.3, This version is now fully deprecated and a conversion script will run to attempt to map the existing inputs to the new module. Most configurations should successfully transfer. Double check behavior after the new version is added. Can you please help how to fix this issue?
Hey I got the same error with apprentice license. I upgraded to indie and it worked fine
hi! would this same import method work with a pyro sim?
Hi, I'm not sure how it works with Pyro now since UE5 supports VDBs since a few versions I think. Before that I used an Image sequence with a normal map. Please let me know if u find out, thanks!
nice work! is it possible to get hda file instead of hdacl? I downloaded your file from gumroad but when I open/install I get few errors ( like some wrangler nodes are empty etc. btw, when you have a plan/time to add improvements ( foam level on rotation )
Hi, no that's not possible sry. Since I only own Houdini Indie I can't export the full version. I do not have a plan yet when to add improvements but I have some Ideas on what. Thanks for ur input!
Thank you very much, i learn a lot digging the HDA. Much appreciated!
Cool thats great to hear!
No but you don't understand, that I made an entire hda in my project, only to find out about polyslice from this video 😅 Very interesting video. Thanks!
Haha I feel that, I almost did the same thing! But it's good practice so whatever! :D
Wow! It's nice to know those nodes. Thank you for sharing! Super useful!🔥
Sure! Really glad to hear you find it useful!