Well that's good to hear. I was thinking of using this style for topics that mainly show abilities, skills, and gear since I think it looks better, and those topics dont really need very much game footage. But Its way different from how I usually make my WoW videos so this was also a test to see how it would go over with people. I'm happy to see a somewhat positive response.
Maybe if we could slot the traits we want or had SOME control over it, it would be better. +600 stat wasn't worth it if I still lost dps when losing the main trait i want.
@@MatthewTheUntitled maybe for you, you didnt have to play the snake eyes way if you preferred. its funny when blizzard designs a system, then nerfs said system when its used for its supposed purpose because its not how _they_ wanted it to be used.
Same thing happened to windwalker. A trait became so strong it changed our talent selection and our rotation during single target fights. Immediately got gutted in 8.1.
@@poro9084 Eyes of Rage, Chaotic Transformation and Furious Gaze for DHs too. Pretty much the whole spec revolved around Eye Beam with Demonic talent for burst windows of Metamorph with Demon Blades for fury generation since you could quite easy reach 100%+ haste during those windows of burst.
“Top 10 most drastic ability changes” There are and definitely have been a lot of abilities in the history of the game, but out of those that stayed or those that stayed and were changed in small to severe ways- if there even is enough of those lol Love the content Hiru
pfff...what do you take wow for? a game you are meant to mess around and enjoy your character? no, you play the one way blizzard wants you to play and you like it! /s
You've already made lots of "Top 10 Best [something]" and "Top 10 Worst [something]". But I think you haven't made a *Top 10 Worst Raids* yet. Since raiding is the spine of the late game PvE content the devs certainly try to make the raids enjoyable and high quality, but still there should be some among them which didn't work as expected or was kinda disappointing for the community for one reason or another, such as the *Hyjal* raid in tBC which is generally unliked I believe. Though probably each and every raid has its good and memorable moments, but there should be a list of "worst" or at least *Top 10 Least Good raids* - excluding PvP reward raids, such as the Vault of Archavon or Baradin Hold or anyother unconventional raids because those are obviously not comparable with actual content raids. (I'm not sure how exactly it went in later expansions.)
There are not many *bad* raids, because Blizzard always put a lot of effort in that content. But I guess Trial of the Crusader was quite underwhelming. Only five bosses, one of which arguably the worst of all time.
literally all of the blood dk traits were awful lmao, if you had an option to pick some generic trait even if they were bad, it would always be better than the blood dk traits. Tragic.
They did indeed change how i played my class and spec! I went from playing daily, to not at all... so, while they may not have 'changed the way i play' the way i wanted them to, they definitely changed the way i play..
Hey Hiru, could u make a video where u show how and where to obtain the alternative versions of certain spells? Like Hex: Cockroach, Polymorph: Turtle, the various Druid Shapeshifts (Firecat, Treant) and so on? I remember u mentioned a couple of them in your Secret Vendors video but i would love to have a video exclusivly dedicated to the various Tomes! Keep up the good work
Loved the video! Small note, during the Rumbling Tremors segment, there seems to be a small triangle artifact above the left corner of the card; just something to look out for in the future! thought it was something on my screen lol
I loved the Swift Roundhouse trait for Windwalker and the playstyle until it was nerfed so heavily it was easily the worst trait for the whole class and/or game in my opinion...
A trait that wasn't bad damage wise but insanely clunky to use, was a trait for Demolocks at launch of BfA that gave you a chance to proc a ton of bonus damage on you next HARDCASTED Demon Bolt. Now for raw damage this was great, I got it to crit so hard I 1-shot a HC geared Blood DK in Warmode with some mediocre gear myself, HOWEVER; your Demon Bolt hardcasts took almost 4 seconds, which messed with your maintenance of Wild Imps from Hand of Gul'dan, as you would normally use instant cast procs for Demon Bolt to gain 2 Soul Shards. It was pretty funny being able to crit for about 30k at BfA launch however.
It seems like most of these are just PvP azerite traits, I don't know that it makes them "worst", as much as niche. For instance, if the best azerite trait for raid was shit for pvp, would you call it "the worst trait"? PvP is a different aspect of the game. They HAVE to design some systems around that aspect existing.
eh. Imo pvp should not be affected by any borrowed power systems. PvP supposed to be battleground of skill. Not circus of who farmed the most amount of OP systems. In a perfect world they should made a specific vendor inside pvp where you can equip full premade set. So everyone is on equal grounds. Leave the talents and class differences, but dont allow in pvp azerite, corruption, conduits and all that stuff. But pve - go ahead and make it as ridiculous as possible. It wont harm anyone. I still remember the fun i had on my 150+ corruption prot pala. With all corruption on reducing CD. Basically i could use bubble every pull of trash. And i had to, because my corruption spawned so much shit that i wouldve died without bubbling myself
@@nemesisVtuber That's a fine opinion, but it is currently not reality. And since they have decided that PvP power is determined by extrinsic systems, you have to accomodate those systems as well.
A lot of good pvp traits where also good in other parts did the game. So only being useful in pvp makes them one of the least picked traits for whatever class that has them.
Masterful Instincts was actually a powerful single target trait by the end of the xpac (in ny'alotha). Not quite as good as the meta setup but it was a fun and decent pick for feral.
the trait "up close and personal" was useful when they had envisioned a dh momentum style game paly for survival hunters. They essential had a better/ more fun momentum alternating between harpoon and disengage granthing the hunter different buffs. See, harpoon and disengage had 20s cooldown which means the gameplay revolved around harpoon in, deal your damage for 10s and disengage, deal ranged damage for 10s only to harpoon in again for 10s.. and so on. it was so much fun playing with it in the ptr but ultimately they did not release the talent.
You missed the point why Fit to Burst was so bad. It virtually only procced once during a bossfight. 2-3 if you were bad. As a monk you never wanted to get above orange, you needed to turn your back to a boss in order to get into the red, black ox brew's cd was so short, you could always have enough purifying brew.
Im pretty sure most monks, atleast in 8.3 ran the talent that gave you 4 brews and a shorter CD, i wasnt that into mythic raiding but thats what i used for the few bosses i did
@@billnyedoesminecraftjoseph8379 since BOB was a bis talent in legion, had you have Stormstout shoulders or not, and since Brewmasters didn't get any mentionworthy change in BFA I have to assume Light Brewing was better because of overinflated haste values from corruptions. Light Brewing was never a bad talent, not even subpar. Just suboptional compared to the flexibility of BOB.
15:17 Tectonic Thunder was considered THE best AoE ability for Elemental Shaman. But since most PvE content was focused on single target, a combination of 3 Natural Harmony + 3 Igneous Potential were always chosen by most players. As for me, i liked a combination of azerite traits for all circunstances: AoE, cleave and single-target. Because of that, i would pick one of each of these traits: Natural Harmony, Igneous Potential, Ancestral Resonance, Swirling Sands, Tectonic Thunder and Lava Shock. This is still the build i use in Timewalking along with socketed items from Mists of Pandaria and certain legendary items. And it is very fun to do more than double the amount of other players' DPS against raid bosses; or even steal aggro from tanks due to so much damage.
I liked the trait too. It enabled me to be in the top 2 dmg in encounter with 3+ mobs. I had fun with my shaman. Rest in Peace, Ashkii. I will never see you again.
I remember a ret paladin trait in 8.0 that increased the damage of crusader strike everytime you used it by a small amount up to 10 or 20 charges (i don't remember which) so you had to use it 20 times before it was at full power
This is a fun vid, would love to see a top 10 best azerite traits, I know some were just nutty. Played ass rogue and the build build with corruption was a blast.
Yet another great and well made video. Curious if you do class guides. I really like how you show ability tooltips with the rotations. You that part with the rogue easy to understand the rotation.
You glossed over the WORST part of Synapse Shock. For Enhancement Shamans, Lightning Bolt was the equivalent of Throw Dagger in BFA.... So to play with this trait correctly you'd spend every combat spamming the ability 5 times, then weaving it in for the rest of the fight to keep the Agility buff up. It was beyond gross to play with and I was happy to see it nerfed into the ground.
Moment of repost was very strong is pushing time on 20s when doing obscenely large pulls Waiting for the tanks own cd to fall then hitting pain suppression and knowing the tank will be at least near full and taking extra healing could be very useful against certain affixes
This would of been a cool video 2 years ago Also i'm not saying Fit to burst is a good Trait but they way to downplayed is wrong. Your basicly saying self sustain on a tank is useless in any Content. I mean there's a reason why Vengence Demon Hunters and Blood DKs were so good in Mythic+. In fact Blood DK's self sustain was so good in 8.0 they were the best tank to take in Mythic+ until they added a target cap to bonestorm and Warriors dominated through out the expansion because their aoe damage was just way stronger than everyone else. Even in raids self sustain is good it's just not as valuable as other things tanks can do like mitigation.
He's not shitting on self sustain at all - he's put it at that spot because it's a bad self sustain tool that barely has any opportunities to actually kick in, is a staggered (heh) effect even when it does kick in, and also comes at the opportunity cost of all the other traits you could have filled that slot with.
Undulating Tides should be on here, that ability was a straight up trap. It looks attractive (high damage proc AND a defensive component to add a shield when you hit 50% life), and more importantly, it simmed well. Issue was that the damage proc didn't happen while the shield was on cooldown. And the wording didn't make it clear that this was the case. Worthless talent and bait for people that didn't do their research.
For fire mage, you got the wrong one. Duplicative Incineration was by far the worst fire mage azerite trait. It gave a 2% chance to make your fireball castanother fireball. The thing is, the way fire played - you always wanted to fireblast or Phoenix Flame after every crit so you could instant cast pyroblast or flamestrike. With duplicative Incineration, you could get a fireball crit and be prepared to follow it up with your free fireblast/Phoenix crit, but have D.I proc and ruin your streak. It happened so frequently too. Even in BiS your 2% proc would seldom crit, for the free proc. If it did, it still was awkward because most males would cast firrblast anyways, meaning they wasted a charge, in the best classes scenerio
I didn't go that far into snake eyes to go SnD and a dagger, but one time I had 6 buff roll, plumage, zerker, and a potion and 100 - 0 before they could dismount.
Yes, but in SL you aren't going to be forced into it (or a generic trait) because of loot RNG. Also, by attaching EQ instead of an AoE pulse, the damage scales with your Int and makes it scale a bit better. Also, no one is using that legendary in serious content (only Resto shaman that can afford a huge hps loss for a slight dps gain).
I used Tectonic Thunder on my shaman, specced heavily into AOE and was almost always in the top 2 in encounter with 3+ mobs :( I had fun with my Apocolypse Shaman but i only played in late 8.1 and 8.2.
Tectonic Thunder was nice the main issue is that having a purely AoE trait was kinda bad and it was 100% dead for single target, which even M+ centers on in higher keys. Main reason why EQ related traits are often terrible.
You also forgot to mention that in raids, Moment of Repose was even worse since it provided a heal when you'd want to use the ability for big raid damage you knew was coming.
Training of Niuzao was so broken in BFA its not even funny. On Jaina CE prog i would take 35-45 stacks without needing any externals. You'd have 90% chance to dodge after being hit once, and stagger 90% of incoming dmg. It made Monks invincible to dying to mele attacks. I remember in 17 key for Manor tanking the tree boss that stacks dmg until you burn him, and just never burning him 70 stacks of 10% more dmg from him still did nothing to my monk with 3 Training of Niuzao
That first trait is kind of the reason Blizz has ruined WoW. Players found a really inventive way to play a spec and Blizz said "No, we dont like that players are playing the game how we dont want them to play so no more fun for them."
I haven't played wow since WoD, but i enjoy a lot watching your videos and listening to you talking about the game. Thanks and hope you keep updating and doing what you do
I feel like fit to burst would be a lot lot better if they had made it so that at all times while at heavy stagger your abilities trigger the heal. Giving you a kind of risk reward situation of holding high stagger and offsetting the penalties of doing it. Also half of this list could have been blood dk specific traits they were all so bad aside from bloody runeblade 😭😭
I don’t know why they didn’t just make Snake Eyes have the same requirement as the ability they wanted you to use. I’m not a game designer, and I could’ve told them that nerfing it the way they did was idiotic.
Flames of Alacrity seems like it would’ve been significantly better if it was based on duration, rather than being tied to Enhanced Pyrotechnics. The former needs a pretty substantial haste boost to be of any use, while the latter makes casting Fireball increase your DPS either way. Maybe my idea is overpowered, but if it is, then maybe this trait was a terrible idea from the start.
Killer Frost they literally could’ve just tacked a critical rate boost onto, and tweaked how good said boost was based on how strong/weak the ability turned out.
Up Close and Personal is good for solo players, and no one else. Even though they had started to push solo players to try dungeons starting back in Legion. Okay?
It baffles me that people hated on Azerite Traits for being underwhelming, but dont hate on Shadowlands’s legendaries despite them just being reskinned Azerite traits
While most leggo effects are just number boosts, almost every spec has 1-2 that impact gameplay and they are almost always the BiS effect because of it. The other big difference is that there is no RNG or weird stacking to deal with for leggos. If you had been able to just select your best/favorite Azerite Trait to always have, that system would have been better liked as well.
It's because Azerite Traits were supposed to compensate for *most* of the power we had lost after Legion. Most of them were boring "Do X, gain stat Y" and never impacted your rotation -- instead just being more computationally-intensive versions of artifact traits that boosted overall damage or boosted damage to specific abilities. Most of the Shadowlands legendaries are at least somewhat interesting, and are either based on old Legion leggos, some of the more powerful/interesting Azerite Traits, some of the more powerful Artifact Traits, or are actually unique.
@@AnaseSkyrider legendaries should be more like they are in Diablo or the Artifacts from Legion, where they have unique abilities and stats, not just a slight boost to abilities you already use. Legendaries in SL are also non-random and easy to obtain through a fairly short grind. They’re not fun to obtain and they’re not fun to use, and there’s no reason to go after more than one in most cases
@@nat040496 While it diminishes the title of "legendary", the fact that they are obtainable through a short grind that respects the player's time and investment is a GOOD THING, especially compared to Legion, and it's the fact that 9.1 is spitting in the face of that respect of player-time that is one of the reasons I'm leaving this game that seems to constantly want to spite its own players.
i really like the hearthstone card format for showing us these abilities- i dunno why, it just tickles me to see it
*everyone liked that*
Well that's good to hear. I was thinking of using this style for topics that mainly show abilities, skills, and gear since I think it looks better, and those topics dont really need very much game footage. But Its way different from how I usually make my WoW videos so this was also a test to see how it would go over with people. I'm happy to see a somewhat positive response.
@@hirumaredx it conveys the information in a way that's very visually appealing, so as far as i'm concerned i'd be pleased to keep seeing it
Yes I agree it’s very nice looking !
If you liked that then check out OG TCG art for all abilities in the game!
"We want traits to change how you play your class"
>players change how they play outlaw based on azerite
"No not like that! Stop it!"
Maybe if we could slot the traits we want or had SOME control over it, it would be better.
+600 stat wasn't worth it if I still lost dps when losing the main trait i want.
Yeah but only spamming sinister strike is incredibly underwhelming
@@MatthewTheUntitled maybe for you, you didnt have to play the snake eyes way if you preferred. its funny when blizzard designs a system, then nerfs said system when its used for its supposed purpose because its not how _they_ wanted it to be used.
Same thing happened to windwalker. A trait became so strong it changed our talent selection and our rotation during single target fights. Immediately got gutted in 8.1.
no SHOT youforgot the 3 blood dk traits
I did that just to annoy you specifically. ;)
So snake eyes was one of the promised "spec defining traits" and they decided to nerf it... seems like classic blizzard thinking
like only spec defying traits were propably shadow where when the void form ended they got bunch of crit and to it quickly back, and blaster master
@@poro9084 Eyes of Rage, Chaotic Transformation and Furious Gaze for DHs too. Pretty much the whole spec revolved around Eye Beam with Demonic talent for burst windows of Metamorph with Demon Blades for fury generation since you could quite easy reach 100%+ haste during those windows of burst.
Blizzard hates fun.
I really like the format of this video, really clear!
Glad the video turned out so well!
Ur lying. Video uploaded 1min ago and video duration is 17min how did u finished it soo quick to say that comment?
@@sachinjungade9265 "Comment uploaded 15 hours ago"
@@sachinjungade9265 pretty sure some chosen people can watch it beforehand to review it.. As you can see the comment is from 15 hours ago.
@@isakwestgren9135 Patreons are those chosen people, as well as editors of course.
@@RazanaArcclaw I see, good to know :P
“Top 10 most drastic ability changes”
There are and definitely have been a lot of abilities in the history of the game, but out of those that stayed or those that stayed and were changed in small to severe ways- if there even is enough of those lol
Love the content Hiru
"10 abilities that have changed the most"
Combustion is up there for sure :D
I have to say man, your voice is made for this. You're easy to listen to and your content is fantastic. Keep up the great work. Sub +1 :D
I appreciate the effort you put into these.
Thanks!
Seeing how outlaw rogues played around Dispatch is great. I love seeing things like that. Different playstyles within one specc
pfff...what do you take wow for? a game you are meant to mess around and enjoy your character? no, you play the one way blizzard wants you to play and you like it! /s
its blizzards way or the highway.
I actually completely forgot these even existed. They were pretty underwhelming after the artifacts in Legion
Those hearthstone cards traits look amazing!
You've already made lots of "Top 10 Best [something]" and "Top 10 Worst [something]". But I think you haven't made a *Top 10 Worst Raids* yet. Since raiding is the spine of the late game PvE content the devs certainly try to make the raids enjoyable and high quality, but still there should be some among them which didn't work as expected or was kinda disappointing for the community for one reason or another, such as the *Hyjal* raid in tBC which is generally unliked I believe. Though probably each and every raid has its good and memorable moments, but there should be a list of "worst" or at least *Top 10 Least Good raids* - excluding PvP reward raids, such as the Vault of Archavon or Baradin Hold or anyother unconventional raids because those are obviously not comparable with actual content raids. (I'm not sure how exactly it went in later expansions.)
oh yeahh, thats a good idea.
There are not many *bad* raids, because Blizzard always put a lot of effort in that content.
But I guess Trial of the Crusader was quite underwhelming.
Only five bosses, one of which arguably the worst of all time.
@@Piromysl359 Yeah, adding a "least good" to the title might be necessary
@@Piromysl359 Nya'lotha would like to have a word.
@@Piromysl359 dragon soul.
literally all of the blood dk traits were awful lmao, if you had an option to pick some generic trait even if they were bad, it would always be better than the blood dk traits. Tragic.
Wasn't there a feral trait during uldir that literally made you deal less damage? I distinctly remember a hipster telling me that.
I think this guy has the only video taken of the elusive BFA Survival hunter
Survival Hunters are a mythical thing.
I was a weirdo and actually rather enjoyed the azerite traits. Played a fury warrior though so probably biased lol
Great video, I'm looking forward to the top 10 best traits video hopefully. Brings me back to BFA
Now do 10 best Azerite traits. Some of them even became talents.
⭐ Glimmer of Light! ⭐
@@UrbanBeauty166 oh hello fellow paladin.
LIGHTS DECREE WOO
Didnt even play paladin but Pre cap glimmer was crazy
I miss Festermight (Unholy DK)
@@cabrondemente1 It was just a boring stat bump. Still the best trait we had.
We still have Helchains, which is dope
They did indeed change how i played my class and spec! I went from playing daily, to not at all... so, while they may not have 'changed the way i play' the way i wanted them to, they definitely changed the way i play..
Classic Blizzard expecting you to abide by your namesake.
Oh man what nice, convenient easy to read hearthstone card designs for the abilities. What a solid creative choice to use.
Hey Hiru, could u make a video where u show how and where to obtain the alternative versions of certain spells? Like Hex: Cockroach, Polymorph: Turtle, the various Druid Shapeshifts (Firecat, Treant) and so on? I remember u mentioned a couple of them in your Secret Vendors video but i would love to have a video exclusivly dedicated to the various Tomes! Keep up the good work
Came here to see if Fit To Burst was on the list.
Was not disappointed.
The Hearthstone cards in here are very cool!
Loved the video! Small note, during the Rumbling Tremors segment, there seems to be a small triangle artifact above the left corner of the card; just something to look out for in the future! thought it was something on my screen lol
I loved the Swift Roundhouse trait for Windwalker and the playstyle until it was nerfed so heavily it was easily the worst trait for the whole class and/or game in my opinion...
A trait that wasn't bad damage wise but insanely clunky to use, was a trait for Demolocks at launch of BfA that gave you a chance to proc a ton of bonus damage on you next HARDCASTED Demon Bolt. Now for raw damage this was great, I got it to crit so hard I 1-shot a HC geared Blood DK in Warmode with some mediocre gear myself, HOWEVER; your Demon Bolt hardcasts took almost 4 seconds, which messed with your maintenance of Wild Imps from Hand of Gul'dan, as you would normally use instant cast procs for Demon Bolt to gain 2 Soul Shards. It was pretty funny being able to crit for about 30k at BfA launch however.
Now that is an awesome name for a frost Dk trait"killer frost"
It seems like most of these are just PvP azerite traits, I don't know that it makes them "worst", as much as niche. For instance, if the best azerite trait for raid was shit for pvp, would you call it "the worst trait"?
PvP is a different aspect of the game. They HAVE to design some systems around that aspect existing.
Yeah, another video he keeps shitting on "Moment of Repose" effect when it was best azerite trait in arena for disc (along with the shadow mend one).
eh. Imo pvp should not be affected by any borrowed power systems. PvP supposed to be battleground of skill. Not circus of who farmed the most amount of OP systems.
In a perfect world they should made a specific vendor inside pvp where you can equip full premade set. So everyone is on equal grounds. Leave the talents and class differences, but dont allow in pvp azerite, corruption, conduits and all that stuff.
But pve - go ahead and make it as ridiculous as possible. It wont harm anyone. I still remember the fun i had on my 150+ corruption prot pala. With all corruption on reducing CD. Basically i could use bubble every pull of trash. And i had to, because my corruption spawned so much shit that i wouldve died without bubbling myself
@@nemesisVtuber That's a fine opinion, but it is currently not reality. And since they have decided that PvP power is determined by extrinsic systems, you have to accomodate those systems as well.
@@nemesisVtuber I get it, but I also feel like preperation should be a part of PVP too I mean this is an MMO.
A lot of good pvp traits where also good in other parts did the game. So only being useful in pvp makes them one of the least picked traits for whatever class that has them.
Masterful Instincts was actually a powerful single target trait by the end of the xpac (in ny'alotha). Not quite as good as the meta setup but it was a fun and decent pick for feral.
Blizzard: These traits will be class defining
Outlaw Rogues: They are, look what we can do with them
Blizzard: NO! not like that
Great video, was fun to remember these
the trait "up close and personal" was useful when they had envisioned a dh momentum style game paly for survival hunters. They essential had a better/ more fun momentum alternating between harpoon and disengage granthing the hunter different buffs.
See, harpoon and disengage had 20s cooldown which means the gameplay revolved around harpoon in, deal your damage for 10s and disengage, deal ranged damage for 10s only to harpoon in again for 10s.. and so on.
it was so much fun playing with it in the ptr but ultimately they did not release the talent.
You missed the point why Fit to Burst was so bad. It virtually only procced once during a bossfight. 2-3 if you were bad. As a monk you never wanted to get above orange, you needed to turn your back to a boss in order to get into the red, black ox brew's cd was so short, you could always have enough purifying brew.
Im pretty sure most monks, atleast in 8.3 ran the talent that gave you 4 brews and a shorter CD, i wasnt that into mythic raiding but thats what i used for the few bosses i did
@@billnyedoesminecraftjoseph8379 since BOB was a bis talent in legion, had you have Stormstout shoulders or not, and since Brewmasters didn't get any mentionworthy change in BFA I have to assume Light Brewing was better because of overinflated haste values from corruptions. Light Brewing was never a bad talent, not even subpar. Just suboptional compared to the flexibility of BOB.
15:17 Tectonic Thunder was considered THE best AoE ability for Elemental Shaman. But since most PvE content was focused on single target, a combination of 3 Natural Harmony + 3 Igneous Potential were always chosen by most players.
As for me, i liked a combination of azerite traits for all circunstances: AoE, cleave and single-target. Because of that, i would pick one of each of these traits: Natural Harmony, Igneous Potential, Ancestral Resonance, Swirling Sands, Tectonic Thunder and Lava Shock.
This is still the build i use in Timewalking along with socketed items from Mists of Pandaria and certain legendary items. And it is very fun to do more than double the amount of other players' DPS against raid bosses; or even steal aggro from tanks due to so much damage.
I liked the trait too. It enabled me to be in the top 2 dmg in encounter with 3+ mobs. I had fun with my shaman.
Rest in Peace, Ashkii. I will never see you again.
I remember a ret paladin trait in 8.0 that increased the damage of crusader strike everytime you used it by a small amount up to 10 or 20 charges (i don't remember which) so you had to use it 20 times before it was at full power
This is a fun vid, would love to see a top 10 best azerite traits, I know some were just nutty. Played ass rogue and the build build with corruption was a blast.
An ass rogue? I'm a boobs rogue myself but to each his own
Yet another great and well made video. Curious if you do class guides. I really like how you show ability tooltips with the rotations. You that part with the rogue easy to understand the rotation.
You glossed over the WORST part of Synapse Shock. For Enhancement Shamans, Lightning Bolt was the equivalent of Throw Dagger in BFA.... So to play with this trait correctly you'd spend every combat spamming the ability 5 times, then weaving it in for the rest of the fight to keep the Agility buff up. It was beyond gross to play with and I was happy to see it nerfed into the ground.
The snake eyes thing is so rage inducing. Wasn't this the entire point of Azerite traits? Changing how your spec played?
This video is in my list of "Top 10 Worst hirumaredx videos" ;)
The Az traits really made me start questioning if Blizzard plays the game.
Me as arcane mage wanting the arcane missiles trait.
Guess what trait I never got on "upgrades".
Hiru, i suggested you a bosses that were soloed once and i remembered that kazzak was soloed by the rec bomb, if that makes your job easier.
oh right, that is a famous example
Moment of repost was very strong is pushing time on 20s when doing obscenely large pulls
Waiting for the tanks own cd to fall then hitting pain suppression and knowing the tank will be at least near full and taking extra healing could be very useful against certain affixes
This would of been a cool video 2 years ago
Also i'm not saying Fit to burst is a good Trait but they way to downplayed is wrong. Your basicly saying self sustain on a tank is useless in any Content. I mean there's a reason why Vengence Demon Hunters and Blood DKs were so good in Mythic+. In fact Blood DK's self sustain was so good in 8.0 they were the best tank to take in Mythic+ until they added a target cap to bonestorm and Warriors dominated through out the expansion because their aoe damage was just way stronger than everyone else. Even in raids self sustain is good it's just not as valuable as other things tanks can do like mitigation.
He's not shitting on self sustain at all - he's put it at that spot because it's a bad self sustain tool that barely has any opportunities to actually kick in, is a staggered (heh) effect even when it does kick in, and also comes at the opportunity cost of all the other traits you could have filled that slot with.
An xpac or two down the line you should do a "Top 10 Worst 'Borrowed Power' Systems" or something. Or has that been done already ?
best / worst corruptions next? :)
Video idea: history of hidden/highest difficulty exclusive fights and phases (Ra-den, Rag with legs, Nzoth chamber of the heart etc.)
Undulating Tides should be on here, that ability was a straight up trap. It looks attractive (high damage proc AND a defensive component to add a shield when you hit 50% life), and more importantly, it simmed well.
Issue was that the damage proc didn't happen while the shield was on cooldown. And the wording didn't make it clear that this was the case.
Worthless talent and bait for people that didn't do their research.
For fire mage, you got the wrong one. Duplicative Incineration was by far the worst fire mage azerite trait. It gave a 2% chance to make your fireball castanother fireball. The thing is, the way fire played - you always wanted to fireblast or Phoenix Flame after every crit so you could instant cast pyroblast or flamestrike.
With duplicative Incineration, you could get a fireball crit and be prepared to follow it up with your free fireblast/Phoenix crit, but have D.I proc and ruin your streak. It happened so frequently too. Even in BiS your 2% proc would seldom crit, for the free proc. If it did, it still was awkward because most males would cast firrblast anyways, meaning they wasted a charge, in the best classes scenerio
#10 Fun Detected. Fun Nerfed. You are not allowed to find fun and creative ways to play class out side of the prescribed blizzard approved playstyle.
Player: Does Blizz Dev has a brain?
Blizz Dev: Yes. But I failed my math 101.
The first entry is why I've stopped caring about end game at all.
Blizzard wants to force everyone to play exactly the same, where's the fun in that?
The worst trait is the entire bfa expansion.
I didn't go that far into snake eyes to go SnD and a dagger, but one time I had 6 buff roll, plumage, zerker, and a potion and 100 - 0 before they could dismount.
Hey there, mind sharing the name of the song at 3:45 ? Thanks
I thought the concept of Azerite point was awesome but to gatekeep the spiders behind another shitty grind really killed it for me.
Me, who only played a warrior in the entire BFA game: "I don't get it"
Masterful instincts was far from being that bad.... really ok as a tank in m+
Worst Azerite traits huh. So like, all of them, right?
It surprises me Pack Alpha isn't on the list
What's funny is that rumbling tremors technically returned in shadowlands
Yes, but in SL you aren't going to be forced into it (or a generic trait) because of loot RNG. Also, by attaching EQ instead of an AoE pulse, the damage scales with your Int and makes it scale a bit better. Also, no one is using that legendary in serious content (only Resto shaman that can afford a huge hps loss for a slight dps gain).
I used Tectonic Thunder on my shaman, specced heavily into AOE and was almost always in the top 2 in encounter with 3+ mobs :(
I had fun with my Apocolypse Shaman but i only played in late 8.1 and 8.2.
Tectonic Thunder was nice the main issue is that having a purely AoE trait was kinda bad and it was 100% dead for single target, which even M+ centers on in higher keys.
Main reason why EQ related traits are often terrible.
What I learn from this video is that Blizzard don't know how to nerf things
We remember Moment of Repose very differently. The heal was pathetic.
i honestly hadnt even heard of half of these but then again I only played 1 class lol
You also forgot to mention that in raids, Moment of Repose was even worse since it provided a heal when you'd want to use the ability for big raid damage you knew was coming.
brainstorm arcane ability is missing
but thanks for the amazing video
anyone know the addon he uses to get the cool looking numbers?
No Bonespike Graveyard? Not that I'm surprised because it was such a forgettable ability due to it being so bad.
Man now I'm thinking its gonna suck to lose some of these conduits after this xpac
Do the same video, but about essences!
Didn't the dire beast azerite trait used decrease the dps of BM hunters?
Member when Purifying brew used to clear 100% stagger?
Before the fun-police got to it, like they do to so much else.
did you speed up the audio on this?
Not watched one of your videos for a while but I am really loving the backgrounds here.
Training of Niuzao was so broken in BFA its not even funny. On Jaina CE prog i would take 35-45 stacks without needing any externals. You'd have 90% chance to dodge after being hit once, and stagger 90% of incoming dmg. It made Monks invincible to dying to mele attacks. I remember in 17 key for Manor tanking the tree boss that stacks dmg until you burn him, and just never burning him 70 stacks of 10% more dmg from him still did nothing to my monk with 3 Training of Niuzao
That first trait is kind of the reason Blizz has ruined WoW. Players found a really inventive way to play a spec and Blizz said "No, we dont like that players are playing the game how we dont want them to play so no more fun for them."
BFA was a joke.
Another video proving why Warrior is the best class :P
9:47 sounds like amongus
im sorry, good video
Moment of Repose was alright for PvP except when you run a PvP talent, that makes Atonement only apply via PW:S.
Thunderous Blast
I haven't played wow since WoD, but i enjoy a lot watching your videos and listening to you talking about the game. Thanks and hope you keep updating and doing what you do
That pain suppression garbage became a conduit lol
I feel like fit to burst would be a lot lot better if they had made it so that at all times while at heavy stagger your abilities trigger the heal. Giving you a kind of risk reward situation of holding high stagger and offsetting the penalties of doing it.
Also half of this list could have been blood dk specific traits they were all so bad aside from bloody runeblade 😭😭
love you hiru ♥️♥️♥️🙋♂️♥️♥️♥️
How about doing top 10 best dungeon? There are 9 expansions so you can do 1 per expansion and 1 best of all time.
Laughs in glimmer of light
Don't know if its just me but he sounds like he is talking faster
Some of these really show you how little the devs on a whole play the game.
TLDR of the video, trait # was good until Blizzard slapped it with a 50% nerf.
The correct answer is all of them.
I don’t know why they didn’t just make Snake Eyes have the same requirement as the ability they wanted you to use. I’m not a game designer, and I could’ve told them that nerfing it the way they did was idiotic.
“Here’s a trait that’s great in PvP, and terrible everywhere else, in the expansion where we %=#&ed up PvP.” Why.
And they did it twice… Brilliant.
Flames of Alacrity seems like it would’ve been significantly better if it was based on duration, rather than being tied to Enhanced Pyrotechnics. The former needs a pretty substantial haste boost to be of any use, while the latter makes casting Fireball increase your DPS either way. Maybe my idea is overpowered, but if it is, then maybe this trait was a terrible idea from the start.
Killer Frost they literally could’ve just tacked a critical rate boost onto, and tweaked how good said boost was based on how strong/weak the ability turned out.
Up Close and Personal is good for solo players, and no one else. Even though they had started to push solo players to try dungeons starting back in Legion. Okay?
It's a tie for them all. /endvideo
You’re a legend. Thanks for still oploading.
Worst one was Ion as lead game designer
Do top ten spell art thumbails
It baffles me that people hated on Azerite Traits for being underwhelming, but dont hate on Shadowlands’s legendaries despite them just being reskinned Azerite traits
Ya, most leggos are just a numbers increase, no cool visual effect or gameplay additions.
While most leggo effects are just number boosts, almost every spec has 1-2 that impact gameplay and they are almost always the BiS effect because of it. The other big difference is that there is no RNG or weird stacking to deal with for leggos. If you had been able to just select your best/favorite Azerite Trait to always have, that system would have been better liked as well.
It's because Azerite Traits were supposed to compensate for *most* of the power we had lost after Legion. Most of them were boring "Do X, gain stat Y" and never impacted your rotation -- instead just being more computationally-intensive versions of artifact traits that boosted overall damage or boosted damage to specific abilities.
Most of the Shadowlands legendaries are at least somewhat interesting, and are either based on old Legion leggos, some of the more powerful/interesting Azerite Traits, some of the more powerful Artifact Traits, or are actually unique.
@@AnaseSkyrider legendaries should be more like they are in Diablo or the Artifacts from Legion, where they have unique abilities and stats, not just a slight boost to abilities you already use.
Legendaries in SL are also non-random and easy to obtain through a fairly short grind. They’re not fun to obtain and they’re not fun to use, and there’s no reason to go after more than one in most cases
@@nat040496 While it diminishes the title of "legendary", the fact that they are obtainable through a short grind that respects the player's time and investment is a GOOD THING, especially compared to Legion, and it's the fact that 9.1 is spitting in the face of that respect of player-time that is one of the reasons I'm leaving this game that seems to constantly want to spite its own players.