STOP USING THESE UNITS! StarCraft 2 Unit Tier List (Guide)

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  • Опубликовано: 30 сен 2024
  • StarCraft 2 2022 Unit Tier List - Winter guide ranks all the units best for Low APM players like himself and anyone who isn't Serral or Maru. Completely objective and should be taken very literally and with absolutely no extra information like when units should be build or what counters them.
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Комментарии • 452

  • @StriKe_jk
    @StriKe_jk 2 года назад +1225

    Finally a video for me, the average user, who wants to watch a tierlist for a game I don't even play. Thank you Harstem!

    • @johnnyMcSheep
      @johnnyMcSheep 2 года назад +155

      bro are you for real? This is Lowko right here man, get yourself checked and get real

    • @tolo9664
      @tolo9664 2 года назад +4

      Lmao

    • @silent7152
      @silent7152 2 года назад +31

      guys.... he's serral what are you talking about?

    • @felipevasconcello8164
      @felipevasconcello8164 2 года назад +3

      nice! Laughed hard

    • @gamer64691
      @gamer64691 2 года назад +17

      Bruh I could've sworn I was watching Husky.

  • @WintergamingTV
    @WintergamingTV 2 года назад +173

    Wow this guy doesn't know what he's talking about. All he does is complain about Ghosts on stream all day and then pretends they aren't top tier. What a Terran apologist.

  • @teenspirit1
    @teenspirit1 2 года назад +109

    You can't play PvP without disruptors. I know, because I quit playing 10+ years ago and watched Harstem use them all the time.

    • @lewiswood1693
      @lewiswood1693 2 года назад +3

      You also cannot win alot of PvZ or PvT without disruptors.
      Once their air is out disruptors become essential units as they are not as vulnerable as colossus but provide devastating splash damage.

    • @Kilesfactor
      @Kilesfactor 2 года назад

      Says you! *warps 16 zealots right in front of your second base*

    • @Ильякиселев-ь9ш
      @Ильякиселев-ь9ш Год назад

      Disruptors in pvp is optional, stalkers can blink out, archons and immortals dont take a lot of damage from them

  • @oeuaigh
    @oeuaigh 2 года назад +62

    28:48 "why is mothership so low I always lose to it"
    losing to motherships probably doesn't have anything to do with their strength, it's just that usually when your opponent makes a mothership they are so friggin ahead they can just do whatever they want.

    • @jimflagg4009
      @jimflagg4009 2 года назад +1

      I think he made this list for Sub Masters and some of these items are very hard to use by them selves and coast a lot of money like the Mother Ship.

    • @ReallyGnashty626
      @ReallyGnashty626 Год назад

      @@jimflagg4009 Lol no he made them for plat players. Diamond one players are actually good at the game.

    • @tiget601
      @tiget601 6 месяцев назад

      trueee

  • @justincase5002
    @justincase5002 2 года назад +5

    Drones? Eh, situational. Only build them when you are playing as a Zerg and you plan to mine more minerals or Vespen.

    • @DaimothCL
      @DaimothCL 2 года назад

      are you the guyjustin guy in the chat?

  • @d7ffab979
    @d7ffab979 2 года назад +116

    Disruptors are SUPPOSED to miss, aren't they?
    The way I understand them is as mobile GROUND CONTROL unit creating an area of "untouchable" around your army.
    By introducing it, they made toss less deathbally.
    So I see the value of the disruptor not in HITTING, but in the fact you COULD hit, which gives you control over space, like the WidowMine, Tank, Lurker etc.

    • @SnkobArts
      @SnkobArts 2 года назад +63

      You are absolutely correct, but that's for GM players. Not for Plat tosses such as myself who can barely handle 1 army control group. Remember if you're F2ing at all while using disrupters and fire the ball, the F2 UI will select the ball WITH your army; which is a great way to help your opponent. If you're in platinuum/lowdiamond, let alone silver, gold, and you're thinking about "ground control", STOP! You havent warped in units in 2 minutes! YOU ARENT MAKING PROBES! STOP DIDDLING YOUR STALKERS!!

    • @Broockle
      @Broockle 2 года назад +14

      ye u do need to babysit them.
      Units lose a lot of points in platinum when they distract players from Macroing 😆

    • @DustinHorvath1987
      @DustinHorvath1987 2 года назад +6

      @@Broockle I only spectate SC2, but I've noticed that the high level players are always super impressive at sneaking in bits of macro the instant after they tell their army to move back like 10 tiles. Since you can't really be attacked by a pursuing army that's moving about the same speed as you.

    • @Leonhart_93
      @Leonhart_93 2 года назад +12

      They are also the hardest unit to control in the game. No other unit is so clunky and full of asterisks. And there is no other unit in the game that can casually and regularly kill part of your own army with a single mistake. And even without mistakes your own chargelots run into the balls a lot. Sure you can fix that by not building chargelots, but then you will HAVE to have the stalker which is very costly for that it does.

    • @jerubaal101
      @jerubaal101 2 года назад +2

      Crucially, it's much easier to be on the 'defenders' side against Disruptors than it is to learn to make the complex micro to realize the kind of benefit you're describing.

  • @Alloran
    @Alloran 2 года назад +41

    It's a pretty good line up. As somebody who has failed to use liberators correctly for many years it pains me to admit that they aren't A tier. Ranged Liberators are one of the most despair inducing things you can inflict on your opponent but watching 6 of them in the wrong place do literally nothing while your army disappears to archon chargelot and then a few stalkers just blink behind them to destroy them for free is also despair inducing.

  • @Niub221
    @Niub221 2 года назад +32

    I'd be interested in a series of videos "what counters what"
    Example 1st video you take Terran and imagine enemy is Zerg with banes, what do you do?
    What do you do to counter each unit enemy can make from a point of certain race.

    • @朕是神
      @朕是神 2 года назад +2

      Inb4 every episode ends with "just kill them before they do that"
      Then the last episode is about what counters drone rush...

    • @Kilesfactor
      @Kilesfactor 2 года назад +1

      More stuff counters less stuff c:

    • @soleo2783
      @soleo2783 2 года назад

      @@Kilesfactor funnily enough, not always

  • @gamezoid1234
    @gamezoid1234 2 года назад +8

    If you rate the units by "how likely am I shit myself when I see this unit on my side of the map" probe get it's own tier above S.

  • @mordeth999
    @mordeth999 2 года назад +123

    Winter is an S-tier caster and smartass! Keep it coming dude, love this list

    • @Herodotus888
      @Herodotus888 2 года назад +10

      His jokes about his viewers getting the information/coaching and then continuing to not play SC2 crack me up every time. I haven't played since like season 2.

    • @EdBoBBy
      @EdBoBBy 2 года назад +6

      i would say he is a BRENDA-tier caster

    • @Vikt0rian
      @Vikt0rian 2 года назад +1

      Tickleballs sums it up.

  • @LounoirRecords
    @LounoirRecords 2 года назад +15

    everyone knows the super s tier unit is the minimap, but you gotta pay for that dlc unit

    • @Broockle
      @Broockle 2 года назад +9

      remember in RA or C&C where you only gain the minimap if you build a Radar Building, and you still gotta supply it with power, so if one of your powerplants blows up the first thing that goes is the minimap? Those were days 😆

    • @LounoirRecords
      @LounoirRecords 2 года назад +2

      @@Broockle sure, i played that game a lot. in a way it actually made quite a bit of sense logically

  • @PaleGhost69
    @PaleGhost69 2 года назад +12

    Stop using these units: Anything but probes, which are S+ tier, obviously.

    • @PJOZeus
      @PJOZeus 2 года назад +3

      *Probius smiling in the back*

    • @enderofbarts
      @enderofbarts 2 года назад +2

      Actual worst unit, only does 5 damage with no armor, do not build them ever.

    • @Broockle
      @Broockle 2 года назад

      Brenda Tier Probes 👵

  • @d7ffab979
    @d7ffab979 2 года назад +11

    Can you rate upgrades next, please ? :)

    • @MPostma72
      @MPostma72 2 года назад +5

      Attack upgrades are better than defense upgrades, every zerg speed upgrade except overlord, combat shield is the best marine upgrade.

  • @fenixiliusstrife1253
    @fenixiliusstrife1253 2 года назад +15

    All I gotta say is, "Power Overwhelming". It literally makes you invincible. Therefore Archons IMBA.

  • @SteffanBoodhoo
    @SteffanBoodhoo 2 года назад +9

    BC > Carrier, a single BC can have so much more impact than a single carrier, then getting to BCs vs getting to carriers, since carriers only work in mass and requires such a large investment if you don't get to that point of mass carriers it's almost useless

    • @yuchikang4305
      @yuchikang4305 2 года назад

      True

    • @朕是神
      @朕是神 2 года назад +2

      You forget that BC is a massive attention drain.
      You build BC, you're either going to mess up your macro AND the rest of your micro, or you're going to lose them for free.

    • @rexmagi4606
      @rexmagi4606 2 года назад

      @@朕是神 Uh, what? How does building BCs mess up your micro lol? Just hotkey them.

    • @朕是神
      @朕是神 2 года назад

      @@rexmagi4606 Yes, hotkey them. That way they will chase after probes while ignoring the stalkers shooting at them automatically while you are looking at your base.

  • @matthewlarue1883
    @matthewlarue1883 2 года назад +4

    Dude, how cool would it be if they added 2 more races to a new starcraft game. Like space orcs, and perhaps either Eldar/Elves or maybe an out of control AI android robot race. The storyline could be that the orcs or Elves are trying to escape from a super AI that killed its original creator race and is spreading across the galaxy chasing all living beings down for extinction and first encounter of the Orcs with Terran is capturing a small scouting party. Interrogating them and finding out its part of a larger armada that is fleeing from an AI that destroyed their homeplanet, their colonized planets, and space ports. Then the Terran command wants to validate the information and sends scouts to verify where the larger armada is and comes upon part of a smaller fleet of orcs engaged with a small AI fleet of drones that begin engaging the Terran scouting squadron. The then drones end up disengaging as they have witnessed new info to report back to AI this new information as they are too far out to send direct signals. The then Orcs begin to try communicating with the Terran scouting party and try thanking them, the sqaud leader welcomes them, but has to leave them to report back to command. Introducing one of the main Terran characters and one of the main Orc characters. Once this is established back at command briefing it causes uproar over not only possible new threat from unknown Orcs, but an AI as well that is still in its infancy of learning. Meanwhile across the Galaxy the Protos discover either another race fleeing from the AI, which are the Eldar or discover a lost civilian ship of Orcs on a small inhabital moon that comes under seige by a larger fleet of AI ships and drones and do nothing but watch as the AI obliterates the entire population. As this takes place the AI detect the Protos and attack them, but the Protos have a fleet nearby that annihilate them. Thus setting up the story Architecture.
    Also you could add that the Zeg come across the AI as well somehow. I think it could be an awesome campaign mode and story of how all the races had to team up together to take down this giant threat of the AI killing all sentient lifeforms. That might be cool to do, adding 3 more races to play as and in the end either destroying the AI completely or it changes for the better or something.
    One small edit, also to make the Orcs smart and not dumb would be interesting.

  • @WolfGangDealers
    @WolfGangDealers 2 года назад +12

    Time to watch this tierlist video and write a comment that completely disagrees and explains why my tierlist is right and yours is wrong. Excellent video!

  • @snodog00
    @snodog00 2 месяца назад +2

    Dawg, how you gonna put a Probe in S tier and an SCV in A tier? The SCV can repair mechanical units when the Probe is just a Probe. Probes are good, but the only thing it has over SCV's is the ability to lay a building a go where the SCV has to stay. SCV's should be with Queens.

  • @juny9445
    @juny9445 2 года назад +17

    Even serral and maru couldn't click this vid so fast

    • @Pineapple-Lord
      @Pineapple-Lord 2 года назад

      That's a lot of words but all I see is FIRST

  • @brianball2176
    @brianball2176 2 года назад +2

    Marine/Medivac was guaranteed S tier. Base army unit that is viable all game, good for offense and defense, cheap, heals quickly with medivacs so it has longevity, and Stim makes them an absolute nightmare without any crowd control or splash damage. FUCK M/M.
    And Widow Mines. And Ghosts. And Carriers for that matter.

  • @thorveim1174
    @thorveim1174 2 года назад +26

    Mutas are weird. They can be devastating, but like dark templars, once your enemy knows you are going for them, their effectiveness drops massively. They are complete terrors for map control however IF microed.

    • @朕是神
      @朕是神 2 года назад +6

      You should try team games. As long as there isn't someone going phoenix, mutas win the game on their own. Map is huge, lots of mineral lines to hit, and unless they want to keep 300 supply spread out throught the base to defend 100 supply of mutas, you're going to kill their eco.

    • @TheRogueminator
      @TheRogueminator 2 года назад +1

      @@朕是神 enough turrets, and strategically placed Widow Mines or Archons can help against that.

  • @Zandonus
    @Zandonus 2 года назад +2

    "Continue not to play starcraft 2" Oh yeah. That's me. I failed for 2 weeks to get placed into the AI skill bracket.

  • @sinressfyodie4124
    @sinressfyodie4124 2 года назад +5

    Zerg campaign: so here is a wide variety of units, all with unique strengths and weaknesses that you can choose to make the perfect army for any situation
    Me: mass queen 98% of the campaign, gotcha

  • @maxstepaniuk4355
    @maxstepaniuk4355 2 года назад +6

    You cant win games in grandmaster league with D tier units. Uthermal:"Hold my beer"

    • @bovinepro8075
      @bovinepro8075 Год назад +1

      you can win grandmaster games with anything technically you can win with no units at all if you roll the legendary disconncet win or worker rush win

  • @FlavarOlonar
    @FlavarOlonar 2 года назад +7

    i havent played in years but i still have fun watching your vids

  • @You-ul8qw
    @You-ul8qw 2 года назад +6

    A note with adepts... In PvP just make double adept at the start of the game if you're below 4k, and you will win for free after the first shade into your opponents base even with mediocre micro as long as you target fire the probes.

  • @danieljones3291
    @danieljones3291 2 года назад +12

    I'm a casual Zerg player. That said, it's sad to see the units that make up the core of nearly any combat composition are A tier or below while Protoss and Terran have much better S tier options.

    • @cpMetis
      @cpMetis 2 года назад +3

      True, but
      You have queens.

    • @Einzeilhandery
      @Einzeilhandery 2 года назад +2

      zerg have high adaptability and bank, you can rebuild your army much faster than the other 2 races, and then you have broodlords which is rlly hard to counter at end game

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly 2 года назад +4

      @@cpMetis We have queens BECAUSE our race is trash. All of us would be in favor of nerfing queens (and nerfing our spellcasters) if our other units got better.
      Example: You get to nerf the shit out of queens if you allow Hydras to be a T1 unit (upgrades stay T2). You dirty terrans should also be in favor of this because it means you get to buff the shit out of banshees.
      You get to nerf the hell out of infestors and vipers if you buff broodlords and ultras. Broodlords get a speed buff and ultras get to attack while moving.
      And most importantly: remove a ghost's ability to snipe massive units, but lower the energy cost of snip. All problems have been solved.

    • @DomenG33K
      @DomenG33K 2 года назад +1

      @@CorwinTheOneAndOnly Your highest winrate race in pro play is bad? Jokes aside, zerg have the fastest growing economy and the ability to produce units at bulk. Meaning that 200 minerals worth of units SHOULNDT be equal to the other races.
      It's a weakness and a strength. And i say that as someone who plays all three races mostly zerg/toss. Honestly yeah 10 zelots are stronger then like 20 zerg units. But i kill 20 zerg he kill 8 zelots. I remake 6 zelots, zerg remakes 40 roaches gg zerg won xD

    • @CorwinTheOneAndOnly
      @CorwinTheOneAndOnly 2 года назад

      @@DomenG33K Survive til lategame and you win tho. With literally ANY harassment of our economy (TERRANS), zerg is screwed

  • @Daniel-rd6st
    @Daniel-rd6st 2 года назад +6

    I might argue about the drone. Sure you lose one when you use it for a building but thats why zerg buildings tend to be cheaper. But you cant stop a zerg building by killing the worker, like with terran. Also drones regen health , so if they survive that baneling hit or oracle attack, they will be quickly at full health again, while damaged SUVs and probes (if they got hull damage) will be easy pickings for a follow up attack. Also with research they can burrow, which might occasionally save you a mineral line.

    • @朕是神
      @朕是神 2 года назад

      Eh, it's less that the buildings cost less (spawning pool costs 200, remember?), it's more that you have built in production in the hatcheries, so you don't need to build 5 spawning pools to make mass lings.

    • @Daniel-rd6st
      @Daniel-rd6st 2 года назад

      @@朕是神 Well the hatch is the cheapest of the base buildings (300 to the 400 of the other races) and i think thats because of the drone loss and because you need to build a couple of them quickly to get your production up.

    • @朕是神
      @朕是神 2 года назад

      @@Daniel-rd6st Its down about 1 supply deopt/overlord worth of supply, which costs 100, which means its worth 100 less.
      It should be 300 to be in line with the other bases, but it costs 300+ a drone (or as I like to think, 350 + a larvae), aka it's more expensive instead of cheaper.
      Only good thing is that once you made enough workers you don't need to make extra production facility when you start massing units.

    • @Daniel-rd6st
      @Daniel-rd6st 2 года назад +1

      @@朕是神 Ah okay, I didnt actually know that a hatch dosent supply, well, supply 🙂

    • @朕是神
      @朕是神 2 года назад +1

      @@Daniel-rd6st It does, just that it gives 8 instead of the 15 of nexus and CC.

  • @Master-b9y
    @Master-b9y 3 месяца назад +1

    I disagree with some units like sentry:They S. After the buff, they deal insane damage to shields.And force field, if you not let your enemy get vision of high ground, they ridiciolus.Has pretty good synergy with HT too.I think archon is A.Expensive and takes so much space. Im using defensive build on Protoss if ı play Versus and for most time they outrange my units and stopping them shoot.Adept is A for me.Anti marine and harass workers.The only problem about them is they cant hit air.This makes them pointless late game. Oracle definitely S. You can easily harass workers.Kill bio and even ultras for no reason.And really good at protecting units.Because of stasis ward.On zerg:Everythin is fine for me but not roach and baneling.For banelings, you can trick your opponent if they not using detectors.And this is really powerful. S for me.Roaches are S too.They can trap you even on the late game.İf you micro well, they really good againts immortals.On terran:Everything is perfect, ı liked terrans overall.

  • @moneygrab610
    @moneygrab610 2 года назад +2

    So what you are saying is Zerg has no good units and that is the sole reason I am losing all my games. Glad to hear it!

    • @PaleGhost69
      @PaleGhost69 2 года назад +2

      Quantity over quality. Just throw more units at them. You are the swarm.

    • @MPostma72
      @MPostma72 2 года назад

      You have to kill them before they can get the good units.

  • @HieronymousLex
    @HieronymousLex 3 месяца назад +1

    A lot of tier lists tend to put workers low down, I personally believe they should be the only S+ tier units. They are the only units that give you minerals. Without them, you can do nothing.
    They’re so important that the game starts you with them, and the win condition of StarCraft is to destroy your opponents workers and their ability to create them.

  • @AnonJuggerbot
    @AnonJuggerbot 2 года назад +5

    I would say Ghosts are still S tier solely because they are still really solid combat units. Unlike other casters you can A move them and they will still get work done. Then if you remember to do it you can cloak them and they become a nightmare to deal with, and if you want to get REALLY fancy, shooting a couple EMPs at a Protoss army will usually win the game instantly. Same with just a couple snipes on Zerg units. As far as casters go, Ghosts are probably one of the least micro intensive, just because they can be left to their own devices as part of your army and be fine. In short, they have game-changing abilities, but even if you forget to use them half the time, Ghosts are still just really solid combat units and will still get their money's worth. I also find it odd you rated Vipers S and Ghosts A... Despite Vipers having the same issues you talk about with Ghosts, namely that they are very micro heavy, while having none of the actual combat potential Ghosts have. Vipers are not easier to use than ghosts, and their abilities are roughly similar in utility (IE a few well placed uses of their spells can instantly win a fight).
    As for the Phoenix rating: Any Protoss that doesn't build a handful of Phoenixes against Terran is actively trying to lose. So much of what makes the Terran army work relies on air superiority. Ravens hiding at the corner to drop turrets in your mineral line, medivac drops, vikings shooting your colossi, all of this is shut down by 3-4 phoenixes that are just there to repel airborne harass from Terran units trying to pick away at you. 3-4 phoenixes won't win the game, but they limit the number of strategies the Terran can execute dramatically. This makes you a much harder target to crack, which is exactly what you want against hyper-efficient Terran units.

    • @kaiser2261
      @kaiser2261 2 года назад

      You clearly don’t play Terran. Not only are they very micro intensive, they also make microing the rest of your army more difficult because you need to tab through to stim.

    • @AnonJuggerbot
      @AnonJuggerbot 2 года назад +1

      @@kaiser2261 Do yourself a favor and unbind F2, then learn how to hotkey units

    • @kaiser2261
      @kaiser2261 2 года назад +1

      @@AnonJuggerbot so which is it? Can they be “left to their own devices” and “a moved” as “part of your army” or do you need to hotkey them and carefully control them?

    • @restlessfrager
      @restlessfrager 2 года назад

      @@AnonJuggerbot You forgot the part where this is aimed at plat/diamond players, which won't always have that skillset.
      Do yourself a favor and don't make yourself look like a fool.

    • @AnonJuggerbot
      @AnonJuggerbot 2 года назад +1

      @@kaiser2261 Both. My point was you don't NEED to do intense micro to get a lot of value out of them, because with even a very small amount of micro (One hotkey is not an overwhelming amount of micro, lets be real) they become godlike.
      ​ @restlessfrager If you can't manage 2 army hotkeys, you aren't platinum or diamond. If you manage to climb out of gold with F2 only, you're a Florencio tier mind game specialist who would easily be Masters with some basic hotkey management abilities.

  • @waffentragersc2204
    @waffentragersc2204 8 месяцев назад +1

    When I`d seen the headline, I thinked smth like "The S+++++ tier is SCV, Probe and Drone" cause U can do NOTHING without them)

  • @KickAssets
    @KickAssets 2 года назад +3

    Marines honestly seem OP at times, especially vs air.

  • @odinson9686
    @odinson9686 2 года назад +1

    Winter, you should use your massive intelligence to save the world, it's a waste on video games!

  • @danielbeshers1689
    @danielbeshers1689 2 года назад +1

    Make a tier list of SCII youtubers.
    Go on, you won't.

  • @cpypcy
    @cpypcy 2 года назад +5

    The design is very human, very easy to use!

  • @brewskiwow9552
    @brewskiwow9552 Год назад +1

    Finally a youtuber that makes me feel like average people can be successful ;)

  • @georgeclark2868
    @georgeclark2868 8 месяцев назад +1

    Funny how barely any Zerg attacking units are considered really good

  • @朕是神
    @朕是神 2 года назад +2

    "A queen has similar dps to a hydra"
    Actually, about half.

    • @widowmines231
      @widowmines231 2 года назад

      against air unit

    • @朕是神
      @朕是神 2 года назад +1

      ​@@widowmines231 Queen: 11.2 anti ground dps, 12.6 anti air dps. AND it gets blocked harder by armor, percentage wise.
      Hydra does over 20 dps.

    • @widowmines231
      @widowmines231 2 года назад

      @@朕是神 oh, my memories is a bit messed up, have not touchedd my off race for a while, well that make them even better, 4 queen with transfuse beats 4 void rays easily, while 5 hydras can not, despite having much higher dps.

    • @gustru2078
      @gustru2078 2 года назад

      @@widowmines231 You would have to suck to come up with the reasoning that using void rays to kill queens is a good idea. Since transfuse can only be used while on creep, it only works defensively but if you also have hydras in the lot to receive transfusions, then the voids will go down much faster than with just queens. Despite what Winter says, imo the hydra is no longer a core unit in Starcraft 2. More expensive, 2 supply instead of 1, slow and frail for its cost. In other words, built as a glass cannon so it should be used as such. In Starcraft 1, hydras were 75minerals/25gas/1supply/80HP vs 100/50/2/90HP for SC2 hydras. Much more expensive for 10 more HP, being faster than SC1 Hydras without the speed upgrade but much slower with it unless on creep and a higher DPS (20.4 for SC2 vs 15.9 for BW)

    • @widowmines231
      @widowmines231 2 года назад +1

      @@gustru2078 your reading skills are remarkable, i said queen do better same supply/resource wise against air units than hydra despite having lower dps, when did i said anything about killing queens with void rays. yes, queen plus hydra against air is better than pure queen, so is queen+viper, queen +corruptor, even queen and muta do better against mass void ray than queen hydra, hydra just sucks, that's all

  • @arcturus64
    @arcturus64 2 года назад +1

    Never lost to a B or E tier unit because I never played.

  • @andrewpeterson3302
    @andrewpeterson3302 2 года назад +1

    Disruptor based army's control the ground. Point blank, period. Use it to zone. Keep their army away from you ever 2 seconds. Then when they do hit, it's gg. Disruptors are king of the ground. Don't get it twisted.

    • @Leonhart_93
      @Leonhart_93 2 года назад

      Disruptors are there just to fill the role of the high tier ground unit in the protoss army that doesn't get hard countered. Like for example in PvT, colossus gets hard countered by vikings and templar/archon by ghosts. Then the bio ball would effortlessly DPS whatever chargelot/stalkers you may have. They do have regular counters though, they quite bad vs liberators, siege tanks, lurkers and vipers.
      Without the disruptor, a ground based protoss army is not truly viable in the end game so all protoss players would eventually be forced into skytoss even if they don't like the playstyle.

  • @alicrastd3095
    @alicrastd3095 2 года назад +3

    I’m surprised you put hydra at A. I thought B, because it’s just a lurker egg!

    • @petrusv8752
      @petrusv8752 2 года назад

      if hydras actually get to hit things they deal some great dps. the problem is that zerg isnt a sturdy race so any front line the hydras have melts always before they can do much; but if you pair hydras with immortals or use microbial shroud against skytoss, suddenly the baby lurkers earn their vespene.

  • @Elgar7022
    @Elgar7022 2 года назад +4

    @WinterStarcraft Hope this comment finds you well :)
    What if, to reduce the Queen's roles, they make Hydralisk Den not-Lair tech? Allows Zerg to build them before going for Lair and have some semblance of squishy AA DPS. Would give room for combat-nerfs to the Queen's early game perhaps?
    I'm not an expert, I'm only curious as to what other unforeseen by me catastrophic failures would come with it.

    • @lukiv3
      @lukiv3 2 года назад

      with that most zergs will just die to BC opener as Hydra is very weak to BC's and only early counter is Queen, with that they should also drop Spire building time.

    • @PaleGhost69
      @PaleGhost69 2 года назад +2

      What if winter has absolutely no control over balances and mentioning specific changes to him annoys him? Idk just throwing that idea out there.

    • @PJOZeus
      @PJOZeus 2 года назад

      Ignoring any nerf to queens which would just be stupid in so so many ways - 1) hydra gas cost, couldn't really use them anyway - 2) insane ground dps as ling hydra, would utterly shred protoss no matter what they do, just wouldn't have time to get any tech or unit mass to contest it - widow mine bio? set. banelings? no issue. Collosi, Templar, Carriers or 8 gate charge? not happening.

    • @Leonhart_93
      @Leonhart_93 2 года назад +1

      They will still build queens. They are cheaper and WAY tankier than hydras and can even regenerate. Why would you build hydras if you are planning to stay on creep? Hydras only have a role off creep, basically.

    • @MPostma72
      @MPostma72 2 года назад +5

      @@Leonhart_93 Hydras? You mean lurker eggs.

  • @morgwai667
    @morgwai667 Год назад +1

    i think this video should be split per race...

  • @lokkiirl4793
    @lokkiirl4793 2 года назад +1

    >Queen best unit in the game
    >Most of S-tier is Toss units
    >Mothership is noob trap
    >Probe>SCV>Drone
    yup its a good list, also anyone who claims to use Disruptors on ladder is either a liar or a bronze league hero

  • @TheRogueminator
    @TheRogueminator 2 года назад +2

    I would personally put BCs on the S-tier too, due to them being able to not just Yamato, but also fire on the move AND warp in everywhere on the map. Can make for some nasty surprises, and come directly on top of those otherwise long-range Tempests.

  • @hamburgers7817
    @hamburgers7817 2 года назад +3

    Nice job Winter, pretty fair list. It is hard to make a list that simple. Like some of the B tier units, when microed by pros can be S. Like Byun's reapers, Hero's stalkers, or just pro's with Disruptors. But as you said for mortals like me B tier.

  • @ntkn
    @ntkn 2 года назад +1

    all these years and swarm hosts are unironically the worst unit in the game to this day and blizz never even TRIED to fix them. And swarm hosts were the unit i was most excited for when HoTS teased the new zerg units because zerg needed a sieging unit (lurkers were confirmed to not come and was implied they would never come at that time)

    • @saphironkindris
      @saphironkindris 2 года назад

      They should have burrow by default at the minimum, cause they're literally useless without it. I don't think it would be terribly broken to let them have some campaign upgrades too, since they're still not even worth making with them in most cases. Give em deep tunnel or Rapid Incubation, or let them generate creep like creeper strain. Even with all of the above, they're still hard countered by a single air unit and a detector.

    • @thesoundofsilence77
      @thesoundofsilence77 2 года назад

      @@saphironkindris have you not played 1v1 ladder or watched a competitive sc2 game since hots? swarm hosts in lotv don't need to burrow before shooting anymore

    • @saphironkindris
      @saphironkindris 2 года назад

      @@thesoundofsilence77 my concern isn't about their ability to shoot, I'm thinking more along the lines of not being evaporated by literally anything shooting them because they have like 2 hp

  • @iangenuine
    @iangenuine Год назад +1

    Update this lol

  • @TheFeed816
    @TheFeed816 2 года назад +2

    Thank you, this will help me beat up on easy comp when I'm brave enough to play sc2

    • @joethestrat
      @joethestrat 2 года назад +1

      Whoa whoa, let's not get crazy here....

  • @Alex06CoSonic
    @Alex06CoSonic 2 года назад +1

    I was gonna say before you put any units in any tier - Archons, Carrier and Marines (with medivacs).
    Glad to see I was spot on xD

  • @celrak7667
    @celrak7667 2 года назад +1

    If you’re in bronze, you can win the game only with banshee beacause the opponent don’t know how respond to invisible units

  • @DRock1779
    @DRock1779 2 года назад +1

    Carriers way too high terrible resource sink. Tempests way too low can be of tremendous value. Otherwise very good list.

  • @Icytouched1337
    @Icytouched1337 2 года назад +1

    Tier A went through so many patches during that video...

  • @LoneAidenPryde
    @LoneAidenPryde 2 года назад +1

    I agree with much of this, but I will never agree that ghosts are not S tier. a silver player could still get one of these out, devote 5 of his apm to emp the silver toss and it will help more than any other unit at that time lol.

  • @anthonyfaiell3263
    @anthonyfaiell3263 Месяц назад

    24:34. That would usually be me lol. But I'm a complete noob at starcraft. So just takin all this in.
    .
    As a complete noob, I could just be way off base here, but protoss win rates are pretty terrible. Yet they have so many good units. Could this be because all their great units are just so expensive? I know it's hard to factor that into these tier lists, but based on my little experience starting with protoss, terrans and zerg always have way more units than me. But when my units are good vs their units, it turns out great lol. I definitely need to work on scouting I know I know. Scouting is just kinda annoying when I see all their buildings and have no clue what any of it actually means lol.

  • @screes620
    @screes620 2 года назад +1

    Ghosts not the best unit in the game? I would put them in the Brenda tier. They literally counter everything. They are just better marines, which are S tier. Also i can't believe you made Carriers S tier, they feel like such a trap unit. Such a huge mineral sink remaking interceptors. They feel more like a flying damage sponge that drains your minerals every time they get shot at.

    • @saphironkindris
      @saphironkindris 2 года назад

      Carriers hurt you pretty bad in income, but unless you run them through a line of missile turrets or archons or something, they tend to hurt the enemy more still. Like, seeing carriers approaching your base is terrifying at low ranks.

    • @saphironkindris
      @saphironkindris 2 года назад

      Also, yeah, ghosts are so utterly insane and better than any other unit in the game by such a wide margin it's crazy. Especially in low ranks where people often don't even realize they're being attacked by cloaked units until they lose half their army, and only start building their first detection right around the time that single ghost has taken out half their base.

    • @TheMHB199
      @TheMHB199 2 года назад

      @@saphironkindris a single cloaked ghost does nothing.
      If you want to use that as an example then DT are far stronger.
      Ghosts are very powerful sure. Most powerful unit in the game by a wide margin. I don't think so lol.
      There's a lot of caveats to ghost.
      There is a reason Brenda is S tier. It has spells, utility and can replace you entire army in early game. You literally don't need to make anything else.
      Ghosts are a supporting unit. Try going ghost only and you will get annihilated. They support the existing army with powerful abilities.
      The key point here being the player needs to be good enough to utilise the abilities whilst also controlling the rest of the army. At the very top levels of play with people like Maru sure they are S tier. But for average Joe's A is very generous.
      People have this crazy idea of ghosts depsite not even playing the game because they saw some videos of the best terrans in the world using them.
      Look at the pros that aren't quite maru level etc and even they struggle with ghost control and keeping them alive.

  • @shiangchen1
    @shiangchen1 2 месяца назад

    Siege tank should be S. Great for slow push and for defense if you spread them out and hide them behind buildings.
    Mothership should be B, late game protoss army should have one and you can do tricky stuff with mass recall
    Banshee B, good early game harass and def vs ground rush
    Ultra A in lower leagues that don't micro and target. But ya, they're not good against good players.

  • @mrperson6963
    @mrperson6963 2 года назад +1

    when your siege tanks get to choose to fight probes, immortals, or banshees. pick banshees . been screwing up this whole time trying to fight those probes

  • @sockpuppermcgee7920
    @sockpuppermcgee7920 11 месяцев назад

    For a game as complex as this, I don't think it's possible for 1 tierlist to do any unit justice. You have different elos, matchups, map designs, timing attacks, mindgames, etc.
    DT can hit like a truck, it can blink, it's perma cloaked, can morph into an Archon, in general it harasses really well. For 35 seconds. Then detection exists, and you can't use it properly anymore. BUT, it forces a reaction out of your enemy, it forces them to do something predictable or change their build a lil bit since they don't know what you're doing. That last part can be extremely powerful, more powerful even than killing a whole mineral line sometimes. This is against Terran.
    Now you have Zerg, completely different.
    Then Protoss, completely different again.
    Units don't retain their consistency nor their strengths in different matchups. In TvT, ghosts are useless compared to TvZ or TvP.
    TvZ, it locks your opponent out of building Ultras completely, it counters all spellcasters, it can 1 shot infestors, it can punish retreats, very powerful. It's cheap enough that killing a ghost with banelings only is considered inefficient.
    TvP, the ghost is so powerful that it's considered a mistake not to have ghosts. EMP counters every unit in their roster except Interceptors. That's massive. Stupid almost.
    In any matchup, the ghost can cloak, piss off to one side of the map, and call down a nuke in a deadzone. It will miss completely, 0 damage, and your opponent will still be clicking on all their bases; no macro, no micro, while that useless nuke lands somewhere in the void. That's how powerful it is if you use it incorrectly.
    These tierlists are largely based on opinions, rather than the objective strengths/weaknesses of the units, but I still like them, especially when they're rated based on the rank they're used in. Carriers in Bronze, yeah S+++ tier, it's so high in the tierlist that it goes off the screen. In GM 8k MMR, it's a unit that gets one shot just by right clicking with vikings. To make a tierlist that takes all of this into account would be insanely time consuming, but also really interesting. Idk who'd stick around for a 2h video tho. 2h with no tangents or examples*.

  • @Lingboysc2
    @Lingboysc2 2 года назад +2

    "you can't just go straight to carriers" I BEG TO DIFFER. I think a 2 base carrier opener in PvZ is very strong.

    • @saphironkindris
      @saphironkindris 2 года назад +5

      2 base carrier opener is insanely strong in PvZ if your opponent doesn't make any units

    • @Lingboysc2
      @Lingboysc2 2 года назад

      @@saphironkindris ? zerg doesn't have mobile anti air until midgame. All other aggression can be held with a good wall and a battery.

    • @saphironkindris
      @saphironkindris 2 года назад +1

      I mean idk, if a player did that against me as zerg here on the lower leagues I feel like I'd just get like six bases uncontested while they built up their carriers and have infinite money to throw at AA or counter attacks since carriers are slow AF, or I would just be able to break through the wall since they're not spending anything on units. I haven't played in a little while now so maybe some balance changes pushed things in carriers favour, but consider me skeptical that you can reliably rush carriers without just losing first.

    • @Lingboysc2
      @Lingboysc2 2 года назад

      @@saphironkindris well generally even with the carrier opener you make a few high Templar and/or disruptors. You can go into voids too. The point is that it’s VERY difficult for the Zerg to trade anywhere near efficiently vs all of those high tech units. At the top level it’s not very good (even though maxpax got rank 1 with it) because the Zergs have near perfect control, I think it’s very strong in the lower leagues. I have an 85%+ winrate with carrier openers in mid masters but I’m a gm Zerg so I know what Zergs hate playing against so take that with a grain of salt.

    • @Lingboysc2
      @Lingboysc2 2 года назад

      @@saphironkindris the carriers have absurd dps once you get 6+ of them. Even if it’s pure carrier, they can shred pretty much anything before you can snipe enough carriers. Add in voids, high Templar, archons, mothership, and disruptors? It takes such good control from Zerg to beat it.

  • @sejamstihm
    @sejamstihm 2 года назад

    How about personal hygiene: I bet tons of people would watch it!
    For example: "Brushing your teeth is good in moderation but you shouldn't go 'overboard'. Furthermore, there are many studies that show too much toothpaste is bad for your teeth".
    "Next, 'Cutting Toenail"...

  • @Straddllw
    @Straddllw Год назад

    I quit as a Protoss during HoTS. The Swarm Host back then was the most BS unfun broken unit ever that made me quit the game. And I haven’t played since then except for the LotV campaign because I had to since Protoss.

  • @Shetoken
    @Shetoken 2 года назад

    This one will explain why i'm in the lowest of the lowest tiers. how bout the same list But...for old farts like me that can't use the keyboard to save there lives. (XD yes....I have to spend 10 seconds staring at keyboard to find the buttons to press and that's on a good day.)

  • @reecedabeast5273
    @reecedabeast5273 2 года назад

    Arnt like all early builds, block the entry into the base because of zerglings, like if you failed to block it either with a unit mistep or something else you lost the game to zerglings? I mean i know that you want to make sure most units dont make it to your mineral line, but the zergling is the poster child of that idea.

  • @rumls4drinkin
    @rumls4drinkin Год назад

    I'm a terran master, aka retired diamond leaguer. Liberators are too hard to use to incorporate. Banshee however I can split into pairs, cloak and attack move and pray without ever looking back at them....

  • @brendondevilliers1350
    @brendondevilliers1350 2 года назад +1

    Queens are NOT the strongest unit in the game. At all.
    They ARE the most versatile (and core), sure, but they are not the strongest by any measure.
    Ghosts are.
    Ghosts are, without question, THE overall strongest unit in the game.

    • @TheMHB199
      @TheMHB199 2 года назад

      Based on what?
      Care to explain your point or just disagree with a GM who most likely has vast morr experience than you and also is in touch directly with pros and other community contributers.

    • @brendondevilliers1350
      @brendondevilliers1350 2 года назад

      @@TheMHB199 - Honestly, if you need more explanation than that you're probably not worth explaining it to.

    • @TheMHB199
      @TheMHB199 2 года назад

      @@brendondevilliers1350 ahh yes. Adhominem.
      So you try to make a point. Have no valid arguments so instead resort to insulting me lol. Well done. Classic keyboard warrior.
      Tell you what. I'll explain some points to show you how to actually back up your side of the debate. Then let's see if you can come back with some valid points...
      Queen's have all the utility between creep and injects. They are literally tied into the mechanics of the race.
      They have instant heal which no other unit in the game does.
      They can replace any early game zerg army in it's entirety and you will be fine. You literally don't need any other units.
      In mid to late game they provide map control via creep and keep your units alive via transfuse.
      They key point here is early and even into the mid game zergs need almost no other units. More Queen's tends to be the simpler and most often more effective option.
      Top pros like serral etc have 3 different hotkeys assigned just to Queen's. If that doesn't tell you how important they are nothing will.
      Ghosts cannot replace an army. They are the support for the actual core army. Sure they can be effective at fighting (against light units) but that is not their main role. A stimmed marine is far more effective at pure fighting for a fraction of the cost. Also for the cost ghost are very squishy.
      And the main point here I think you are missing. Ghost require exemplary control. You have to be able to micro them alongside your real army. This guide is aimed at people below GM and they simply are not capable of that. Even if you look at the pros other than the very tippy top like Maru the rest of the terran pros struggle to keep their ghosts alive and effective.
      Summary. Ghost fill a role in the late game army. Queen's fill a smaller role in late game but can completely replace early game army while being cheaper and more resilient.
      Also I would like to add a seperate note. Even the pros and youtubers cannot agree on what units are the best. But you here definitively saying this is the best unit in the game without question. Who the hell are you? What rank are you? What tournaments have you won? So narcissistic...

    • @brendondevilliers1350
      @brendondevilliers1350 2 года назад

      @@TheMHB199- More accurately I cared enough when I typed my comment.
      Then, days later, when I'd already lost interest and moved on with my life, some random came along demanding I justify my reasoning. As if they were judge and the validity of my summation depended upon their agreement.
      So I re-read my comment, figured it was pretty self-explanatory, and also decided that justifying myself to Random Internet Person #4713 was not worth my time.
      But Rando also came at me with sass, so I gave it an extra 3 seconds thought and decided to make it clear that I didn't give a shit about helping him/her understand because they were a dick in how they approached me.
      Hence my response just completely dismissing you.
      Well then, I guess you DID get me to teach you something, in the end. Well done.
      Now goodbye.

    • @crazydog266
      @crazydog266 2 года назад

      Typical Zerg player, the double standard is always strong with this one.

  • @OffPortalSkateboarding
    @OffPortalSkateboarding Год назад

    I couldn't agree more on the Mothership. They cost too much, build time is too long, they are weak as fuck and you don't get enough value for the money.

  • @christophtrispec3083
    @christophtrispec3083 Год назад

    I have enjoyed your videos much more since you got rid of your Ben Shapiro sounding snooty tune you get sometimes. Much appreciated it’s not there as intensely anymore. Cheers

  • @xzeeno3712
    @xzeeno3712 2 года назад +1

    I heavily disagree about the mothership, when I get the mothership I use it for a frontal attack using it's T ability to minimize damage and also I use it as a temporary shield to cause more damage and less losses.

  • @Moeron86
    @Moeron86 3 месяца назад

    This would make great sc2 content if updated regularly. Every patch makes this video obsolete

  • @richardbutton1179
    @richardbutton1179 2 года назад +1

    MS was good when game first came out but when they took all it's abilities away it became worthless

  • @roystalenhoef8468
    @roystalenhoef8468 8 месяцев назад

    only strategy where i lose from is mas carrier thempest (i play zerg) what can i do the best against it. make corruptors?

  • @CrAzY799999
    @CrAzY799999 2 года назад

    wait were swarm hosts nerfed to hell? Haven't played in years cause my game doesn't wanna start properly, I just gave up on it lol

  • @Actio83
    @Actio83 2 года назад

    SCV is A? It can be killed while building, and repair??? All Zerg units heal automatically and same with the photos shield…

  • @VVeremoose
    @VVeremoose Год назад

    Me: Making it to masters in WoL by MutaLoling my way through every match.
    Tier list: "Mutas are mid"
    :.(

  • @austinlaing9012
    @austinlaing9012 4 месяца назад

    creep S tier OVERLORD S TIER, QUEEN, S TIER, Overseer is S TIER, Roach, S TIER be honest man sheesh

  • @2JoeStudios
    @2JoeStudios Год назад

    Widow mines - microintensiv? Duuuudeee what? Burrow forget kill 30 lings at once.

  • @ibfreely8952
    @ibfreely8952 8 месяцев назад

    Very funny how now you can get to GM with 69 APM by massing cyclones, definitely S tier. .

  • @ashra8281
    @ashra8281 2 года назад +1

    Disruptors are good vs opponents in lower leagues cos they can't play.
    But the key thing is they allow you to dance. As protoss you wanna be hitting and backing off. Shields regen enegery comes back. Which high templaf let you do as well but the need energy and are less deadly

    • @Leonhart_93
      @Leonhart_93 2 года назад +2

      Guess what, the people in lower leagues also can't control Disruptors. Even I am not confident that I won't kill a lot of my units in a tight moment with them. I would much rather have lurkers or mines instead.

    • @ashra8281
      @ashra8281 2 года назад

      @@Leonhart_93 oh yeah lurkers and mines are good. But if you're low diamond a few disruptors will take out an entire enemy force while they're trying to macro

    • @Leonhart_93
      @Leonhart_93 2 года назад

      @@ashra8281 That's because they expect to counter everything with the same basic composition, like they always do. Especially terrans with their MMM compositions.
      In my experience disruptors are quite bad vs liberators, siege tanks, lurkers and vipers but of course they don't get countered as hard as colosi and archons do, that's why they exist.

    • @ashra8281
      @ashra8281 2 года назад

      @@Leonhart_93 disruptors are considered good vs seige tanks and lurkers. The inablitity to move is huge.
      With MMM you can normally stim in but yeah they are generally vs that.
      They do suck balls vs libs

    • @Leonhart_93
      @Leonhart_93 2 года назад

      @@ashra8281 In my experience the lurkers play similarly with libs and kinda zone out the disruptors. They can also dodge the novas and close in. Of course it's only dangerous where there aren't just lurkers and can't afford to take your time to pick them off.
      Also tanks have the same range as the disruptors and it's really hard to fire a nova from perfect range. 2-3 tanks usually means you will lose some disruptors.

  • @greekdriver3079
    @greekdriver3079 2 года назад

    stalkers In b like people don't die to blinkstalkers in every rank. or maybe I'm just that bad. on second thought I'm just that bad.

  • @TheJuliusCo
    @TheJuliusCo Год назад

    I don't play StarCraft but all these units looking like just spaceship, ask for some Definitely Edition dude

  • @flytamers7957
    @flytamers7957 2 года назад

    Your content is good. But the way you speak, the pauses, the breaks of thoughts, the jumps. It makes it hardly watchable

  • @asddasdasdasdadsa
    @asddasdasdasdadsa 2 года назад

    Shame on you winter i didn't play SC2 for 8 years and even i know the marine has only 6 damage not 7 ;)

  • @mclow094
    @mclow094 2 года назад

    Me I don't use battle cruisers or Thor's or even tanks I just use hair like vikings and banshees but ground units I don't use I do use liberators for defense and tanks for defense but for assault I don't use

  • @prismaticbeetle3194
    @prismaticbeetle3194 Месяц назад

    ultras are just trash.... just make a bunch of zerglings instead

  • @futairimasu
    @futairimasu 2 года назад

    Your voice sounds like the old guy from Family Guy
    Keep up the good videos man, I loved this one!

  • @THEGRUMPTRUCK
    @THEGRUMPTRUCK 2 года назад

    Everything, and i mean absolutely EVERYTHING belongs in bottom tier, except Marines.

  • @loki5123
    @loki5123 2 года назад

    Funny is that only 1 unit from LOTV are in A or higher and its Broodwar one :-D.

  • @nightmissionsonly9494
    @nightmissionsonly9494 2 года назад

    this would make much more sense to me, if it was race related. all the match ups you know?

  • @HellecticMojo
    @HellecticMojo 2 года назад

    Man, I hate the robotics facility of Protoss.
    Best and worst units in a same building.

  • @wow_horac4663
    @wow_horac4663 2 года назад +1

    only one S tier zerg unit but then they have the only brenda tier unit so I guess it balances out.

    • @rexmagi4606
      @rexmagi4606 2 года назад +1

      Yea, if only the "Brenda" tier unit wasn't simple a required part of the Zerg's game mechanics. Winter might as well put the hatchery on this list next to it.

  • @lucabeavis
    @lucabeavis 2 года назад +1

    Awesome video! Love you, Winter!

  • @matthewray5954
    @matthewray5954 Год назад

    When the warp prism made S tier i stopped watching ,and overlord is in A.... no way

  • @Ckotoulas7
    @Ckotoulas7 2 года назад

    whoooooa this insane Mr. Viewbots

  • @toast_recon
    @toast_recon 2 года назад +4

    I would swap zealot and zergling, as much as my protoss self loves zealots. Zerglings have a constant solid impact on every game start to finish, and you always mix them into any comp without fail.

    • @brianball2176
      @brianball2176 2 года назад +2

      Then when you get them through their upgrades to Shredlings at the end game.......goddamn they can make bases disappear.

  • @svovy5358
    @svovy5358 3 месяца назад

    Surely the Archon's spot is a Joke?

  • @sebastianbodin5385
    @sebastianbodin5385 2 года назад

    i´ve seen pros in tournaments loose to mass adepts, so y are they B-Tier 🙂

  • @2JoeStudios
    @2JoeStudios Год назад

    the lurker is not S - i can't trust this man to judge units