Infantry Fans Will Love This Game!
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- Опубликовано: 10 сен 2024
- The title doesn’t lie, if you’re a fan of infantry I am sure you will love this game!
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This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires, © Microsoft Corporation.
something amazing about DauT is that u can demand a civ and a strategy for channel points, that quiete often leads to very fun games with very unexpected play happening
he's the lord we need, not the one we deserve
The amazing part is that because DauT is such an old grizzled strategist he can make almost any strategy work.
AoE2: how many infantry you want?
DauT: Yes
Daut is fighting like an old soviet general :)
Or a current Russian one
Ooofff @@philwithcheese
Zhukov would be his hero :P
It's me, i am infantry fans
We are many!
@@WedrowniczekJas And we did indeed love this game 11
Imagine if there was a user named "infantry fans" losing his mind
I'm your fan ;D
Yes
Since nobody seems to have pointed this out: Daut had more ressources collected the entire time, even though Repard had more villagers most of the time.
10 year old me, back in 2001, who was just learning AoE 2 and spamming Militia line, very much approves of this.
what is awesome is that Daut didn't even need to destroy the castle fully by the end. He drained repard's resources so much by having him think he needed to repair it.
You're right T90, I LOVED this game
Infantry is in a better place now than the past but the champion line still needs a little bit. It takes to long to switch into it and it's normally not good to use the long swords and two handed swords.
This game has over 200 long swords verses like 60 units from the opponent.
Pike line feels like it is in a great place though.
Amazing cast. More games like this. Constant aggression while keeping up with macro is so fun to watch.
DauT at the end like: "I am the one who castles."
Infantry is very micro intensive as we saw in this game. On the TC to force a fight. They take the fight? Back on the units. Units ran away? Back on the TC. Back and forth back and forth. Just a ton of clicking.
Crazy game. Would earlier bodkin have significantly helped Repard? Daut had gambeson advantage for quite some time there.
I think earlier murder holes would have helped a lot. Could have killed off the longswords under his castle faster and saved the stone for another castle, to build more longbows to counter the longswords.
@@JimCullen I was thinking the long period of time fighting was going on under the TC and guard tower, that could have added up considering the TC had 9 kills from all of that.
@@samadams2203 oh yeah good point. I didn't think about that part!
20:40 and now you understand where canadian lumberjacks come from
I hope there's more infantry in the future cause seeing Cav and Xbows all the time gets boring
This game reminded of the infantry fight between Viper and Hera forgot which match but I remember everybody was anonymous .
Daut is one of my favorites to watch. He blends conventional wisdom and unique strategies so well.
21:14 most insane quickwall Imve ever seen
mass longswords can really take you off guard on mid elo. Especially infantry + skirm combo and mid elo brain just short circuits into gg
More games like this one please. Loved it
I'm not sure you can conclude after one game that infantry are just as viable as any other strategy.
*T90!!! 100/100!!! 🤩🤩🤩🤩🤩🤩*
*T90!!! 100/100!!! 🤩🤩🤩🤩🤩🤩*
Daut probably could've put down a couple of forward barracks to intensify the pressure, and maybe a couple of rams to knock down the first castle instead of throwing away dozens of swordy bois?
my 1900++ elo games are basically full feudal and castle infantry
MOAR INFANTRY CONTENT PLZ. THIS WAS GREAT. I LOVE ALL CAPS
Lord played well. T90 cast was great.
"you cannot defeat me! I spend 30 MaA a minute" - DauT (probably)
That was a fantastic game
The kind of game that just makes you want to play now!
I love infantry attacks, they annoy your opponents so much
30:26 hahaha that's the longest voice crack I've ever heard.
DauT played the Dravidians as if they were Goths! :D
Man i love these kind of matchs
I wonder why red stopped making crossbowmen? He should have made more of them and responded with his own skirmishers IMO.
Justice for infantry
Honestly I stopped playing AoE2 months ago, still watch your videos...good content
He says “let me guys know” T90lmao
Saw Phosporou's new micro video on units passing through, stacking infinitely on each other CAN'T WAIT FOR YOUR CATAPULT TO PUNISH HIM!
Now I want to play Britons AND an infantry civ...
yay! i like watching pros play, don't see that a lot these days
Every Daut's infantry was like into attack move mode automatically 😂
We all got taught to not play with food. And then there is DauT.
What a great game, finally some infantry shenanigans!
Crazy this game is still active nearly 30 years later.
Dude is really a LEGEND!!
I love Daut so much.
Daut castle fans love this game too
I mean, Infantry was weak several years ago, before we receive Suply + Gambeson and improved civ bonuses... now is real option in low Elo, and Halb spam still make its way to Pro games more often than not. so Is fine now, new Infantry units just need to be viable in its own niche
What a beautiful game!
When I saw the title, I was reminded of a full maA daut game that stayed fedual, and lo and behold, daut. I really hope I see some daut infantry shenanigans in red bull wololo.
I have bin watching you´r videos for like 5 years, over 100 videos and this game made me sub xD DauT is a G!
All the evidence I need for why I think Daut is the greaaaaatest!
What a game!
i love infantry games !!!!!!!!!
DauT fans will love this game too! The genius, the madman!
T90 please be so kind and make folder with DauT games. I am tired of trying to find them threw out your channel.
Love your videos and channel.
Also, first video i sow from t90 is some DauT game, and was instantly hooked to Aoe2 after decade of pause.
Damn... This was a really entertaining game. Keep it up T90!!!
Comment for the ALGO!
At 24.48 in the game DauT hacks the market selling 0 wood for 47 gold 11
Daut 2371 in tournament ELO. o almost the same as ladder.
Reminds me of some classic goths games
Looks like your standard 800 game
Back to basics easy single player game. 1 tc no micro no siege. And won!
Crazy game, even crazier K/D
EPIC GAME! MORE LIKE THIS
I love this game
Holy shit great game
I was summoned by the title
How could this not be named "Don't DauT Infantry" or something...
Great game though.
Impressive game from daut, very entertaining lol
i was entertained
Good one
Great game tp watch
Funny you mention the cursor being missing. It's so tiny, I never see it anyway. Is it possible for you to increase the cursor size a bit?
Thanks
Heard u talking bout the cursor, Imo its barely visible cuz of size anyway haha :P
Not gonna lie, I liked it without the cursor
I remind you all, games like these are rare due to the simple fact 1 TC All-In play is almost impossible in the current meta. None seems to criticize the devs for this poor situation we're at, map scripts, civ design and balance changes. Until then, enjoy the pseudo-aggressive boomy meta.
Turnament ELO and Ladder ELO were switched at 2:25, right?
Mans wasn't even goths lmao! Daut man this was GREAT
Nice pond
If infantry has a million fans, I’m one of them.
If infantry has 1 fan, it’s me.
If infantry has no fans, then I don’t exist.
If this world is against infantry, then I’m against the world
Love the off meta game plan
My Infantry Fans costs only 99 Food if you use the discount code SUPPLIES. Valid until the end of the video. Redeem below
Without a DauT, an awesome game 👉👉
love daut
Could there ever be a infantry only tournament?? Could be very interesting
Nice video !
GG! :D
Waiting for the day that T90 mispeaks Repard name with a t instead.
This has nothing to do with this game, but I am getting fed up with the anti-defensive and pro-ranged unit rules of AoE2:
-Rams should not be damaged by any ranged except gunpowder in imperial age.
-Stone should not be damaged by melee or ranged units except gunpowder in imperial age.
-Building fire should be AT LEAST as accurate as archers before and after ballistics. The defensive buildings are magically firing arrows. The arrows are fired by archers/crossbowmen permanently manning them, and they can be manned with additional ranged units. It makes no sense for ranged units to go from 50% accuracy out in the open to 0% accuracy inside the safety of a defensive building. ZERO SENSE. If anything, ranged units will be MORE ACCURATE inside defensive buildings.
-Murder holes should ADD an extra more deadly attack next to the building than away from the building.
Players who like using defensive buildings have to build a university and get ballistics and murder holes before their defensive buildings even get the kind of functionality that units get automatically in addition to being mobile. The whole point of a defensive building is supposed to be that it PROTECTS you by virtue of the fact it is a stone building and cannot be brought down by archers, melee units, or early gunpowder.
Murder holes are NOT NEEDED to hit units at the base of walls. Castle defenders were able to hit troops at the base of their walls without the use of murder holes, but it was challenging. Even though the base of a castle wall is often referred to as the "dead zone" because it's difficult for defenders on the wall to target enemies directly below, several tactics and architectural features were used to address this challenge:
Machicolations: These were stone structures that projected out from the walls or towers, allowing defenders to drop stones, hot oil, or other projectiles directly down on attackers at the base of the walls. While similar to murder holes, machicolations were built into the parapets and were external.
Arrow Slits or Loopholes: These narrow vertical openings allowed archers to fire arrows at attackers. Some arrow slits were angled or designed to provide a downward angle, allowing archers to target enemies closer to the base of the walls.
Defensive Towers: Many castles featured towers that projected outward from the main walls. These towers allowed defenders to fire along the length of the wall (known as "flanking fire"), covering the base of the wall more effectively.
Crossbows and Longbows: Skilled archers using crossbows or longbows could fire at steep angles to target enemies at the base of the walls, though this required considerable skill.
Bastions and Flanking Positions: Some castles were designed with bastions or other defensive positions that allowed defenders to fire across the base of the walls from different angles.
Boiling Liquids and Projectiles: In addition to dropping heavy objects, defenders could pour boiling liquids or throw projectiles over the parapets to hit attackers directly below.
While murder holes provided a very direct method of attacking enemies at the base of the walls, these other methods allowed castle defenders to still effectively engage attackers in that vulnerable area.
INFANTRY
Goth time.
Infantry fans? More like Infanstry 😂
3:10 sorry to report repard did not win that
This video is for me. I am the target audience.
I'm sorry t90, but can u put the flags of the players of their country? Ik this is not a tournament but i want to learn about where pro players are from even if it's just a casual game what you cast. Thank you!
arnt they sick of that map? plenty of others
Daddy t90
based daut
Isn't Infantry supposed to be bad
gg