I remember there was a reanimation try of the community. They created a modded version of hellgate London and i „believe“ the steamversion is the modded version of hellgate London
"Interacting with a well-dressed corpse" is an incredibly accurate description, in all honesty. What they've done with it beggars belief, especially character-wise and story-wise - which I did like that you took an interest in, as not many seem to. (Great video on the whole, by the way. A very pleasant watch.) Never mind the weird Tokyo previews, which were wildly out of place, or the main story itself, where they absolutely did not need to rewrite the Emmera/Murmur dynamics. (Fun trivia, "Emmera" means "day" in Greek - which can inform the narrative.) Not only did they leave Stonehenge as a standalone and largely insignificant frontier, when Flagship had a clear vision for it and they left behind the designs and even some assets for, but they also botched the entire direction entirely. They introduced time travel and made Broker a Truth, neither of which was needed or served any meaningful purpose. Τhey made an asset collage into a Second Attack expansion, praising and mystifying Sydonai whom the player had just plowed through. Τhey took extreme shortcuts to Tokyo, twisting Abyss into an introduction to it - which did, to their credit, include a closure with Murmur, but one that entirely wasted the character, undermined Flagship's plans, and left assets unused. And they wrote Tokyo haphazardly, providing minimal acclimation and centering the story on it when they couldn't implement more than the first "act", leaving the story hanging with no familiar and established villain to maintain interest during (indefinite) downtime. And all that was accompanied by botched dialogues, which again they did not need to touch. Just dreadful. Now yes, the original did cut corners too. The clock ticking over their heads did lead to a very incomplete and unpolished product, potential aside. The example of Lies you mentioned is very fitting; these foils of the Truths are only established moments before being unceremoniously demolished, when they could very easily have served as larger antagonistic forces throughout the story. There are other such instances too, like how both Stonehenge and Abyss were casually introduced as side areas to explore with minimal integration or significance. (The Stonehenge case I find particularly tragic, as it was initially intended to be the first new frontier post-Hell.) But that's exactly what makes these new mistakes so notable to me; a professional studio could have, reasonably, polished these shortcomings and expanded on the original vision alongside their own. (Case in point, they did weave Abyss into the story.) But instead, they just mangled that corpse, dressed it up, and paraded it as Global. And then, when it stopped shambling about, they ported it into Steam. Without even taking care to adjust multiplayer-based elements for a singleplayer experience, and somehow managing to introduce new narrative, functional, and technical issues - some of which are literally 5-minute tweaks for anyone slightly familiar with the game's files. I've had the displeasure of playing Global for as long as it was active, and the consolation of working on 2038 since it started, so that's where my investment and utter disappointment stem from. Still, because of that, I might be able to explain some oddities you took an interest in - if you still are, of course. For instance, the presence of multiple vendors in Stonehenge seems largely technical; since they released it as a lv15-50 area, they could not have a single vendor's offerings fittingly scale to match player levels. So they seemed to want to circumvent that issue, by offering multiple vendors with offerings within different level brackets. Amusingly, this worked better for the original than it did for Global/Steam. The former's Nanoforge increased item levels, making level alignment easier, while the latters' provided "enhancements" outside of levels (which made using it on lower-level items illogical to begin with). But the latter paid (the admittedly already unpolished) Stonehenge so little attention that it's no surprise this wasn't addressed either.
I liked this game a lot on the original. They wanted it to be a big online game back then. I do wish some other studio would actually buy the IP and reboot the series into a better game. Especially since Blizzard has gone all Korean/Chinese MMO casino business on the Diablo games and made the latest games reliant on permanent life-support (a.k.a. online-only). I lost my discs of the classic HGL, but even now I wouldn't mind playing it again rather than jumping online and grinding data I can't own like a zombie. And this is coming from a guy who still has his D2:LOD and Phantasy Star Online offline saves alive and playable.
Man, i remember dropping the big bucks for the life time sub when this came out... Yea, biggest mistake of my gaming career. Threw the giant box away soon after they shut it down, should of kept it.
Great video and brought back some fun memories playing the game back then, especially this time of year. Hellgate was my most anticipated game back then and had hundreds of hours into before it shutdown. I really loved the setting, vibe and art style this game had, was quite unique and always stuck with me. I play 2038 from time to time and recommend it over the steam version for sure (if you still have your retail disc).
And we're back in business baby!!! Hellgate: Redemption Hellgate: Redemption is built on Unreal Engine 5, Roper added. “We’re keeping core gameplay and lore elements of Hellgate: London in our current design, but our intent is to build an exciting new experience that takes advantage of the numerous advances the industry has seen over the past 17 years since the original game launched.” - IGN Mar 27, 2024 "For the Living!!!" 😎🤘
You missed the biggest key part of the museum. That’s Gullah farming, if you pull him through the museum he will start to animate the other field master statues, there is a random chance for another Gulkar to spawn when you do this. You can usually get 6 to 8 to spawn per run and it can be repeated as long as you don’t turn the quest in.
thank you for your work on this video. I played this game when I was younger and because I had a crappy PC back then, I had to make do on playing this on low settings. I graduated college around that time and was sucked in to "adulting" and never finished the game. All I remember was I did feel like playing 1st person Diablo at that time and had so much potential. The setting was also great and is something I had not seen before in a game during its time. It's only today that I "finished" the story in a sense through your video. In a way, a final nail on the coffin on what could have been a great game.
just finished the original dvd version of hellgate for the first time after playing it on and off for years, had a lot of fun, started to Imagine how cool it would be to have a more structured version of the game with some quality of life and writing stuff from the steam version and some reworked version of the cool things in the original, awesome video, hope it gets more views!
@@DoctorEviloply oh yeah I play that too since the comment, hey just a bit of news, the original creator of hellgate created a studio a few years ago and never told what they were working on, just came out some time ago that hellgate is getting a sequel! Hellgate Redemption
Man, I dropped that game 2 times when those little guys were appearing in act 3 xD Will download the game now, nostalgie hit so hard after watching your video. Good job!
I will say from my experiences playing both the steam version and 2038 is that 2038 is as faithful to the original version of Hellgate as it can be. And is a far better and more cohesive game to play because of it. The only thing I like about the Steam version is that they added two-handed swords. Other than that, it's a straight downgrade in all areas. Especially the newer content.
Hellgate was far from a kind and optimized gameplay experience. I did and do still love this game. I remember going to Meijer launch day and picking it up (spent my whole Christmas money on it) spent the rest of Christmas break doing nothing but falling through the floor teleporting back to the beginning of the level and loving it. Not to mention if you ape’s a bunch of enemies it would lag out when loot dropped because of how loot spawned and how the game handles that. I’m going to finish the video now, I love the content so far keep up the great work.
I'm so happy that i found this vid...I had the opportunity to play the other version of this game and it became one of my favorite games ever since, even with its flaws. I had a hard time passing it without cheats and now that I saw the Steam version I feel the game very easy and immediately noticed the changes they made. It feels different but not with that touch or soul it had. Currently I still play it and I still enjoy it, now more that I found this vid to enjoy more...
I liked hell gate in it's pre-release form. There was more soul in it before release. After release they censored some parts and removed some dialogs that made it feel less of a game.
The game had a TON of dark and dry humor, with NPCs that expressed a lot of gallows humor. My friends and I were shocked to find all that great dialogue gone on release, replaced with soulless, stock-standard and boring voice acting. The gameplay was still quite solid. I wish the game had done better.
The one FPS bug is unbearable plus the devs doing nothing to fix it also sucks. The fixes the community says do not fix the issue just makes it happen less.
I still play the original game on my old laptop, it's my guilty pleasure. However I'm stuck at the end, because all the enemies are 60+ when I'm only 50. The only way to move forward is to equip your char with all 5 star equipments, which is really difficult to do in the original game. From what I can tell the stream version is less punishing with the end game grind. This game has so much potential, dare I say even more than Diablo, but I guess that's the problem: so many things to do and no big game development company to pick it up.
I don’t know if anyone answered it - but Stonehenge was released with 1.2 multiplayer patch in 2007/2008 as a FREE addition with many other changes, such as new crafting methods, new items, new bosses, and so on.. I’ll be honest - it was nice to see that at least they used to care at the beginning, nowadays we’d end up paying 5-10$ for this as purchasable dlc… And yes, there was a lot if people running around Stonehenge - it literally became main hub in multi :)
Oh the 1 fps bug was present in the dvd version, I very much remember the slideshow, but it was happening to me in just one of the subway level tiles. It was patched in 0.6. The NPC can't deal damage because they killed quest monsters and made you replay the area if you wanted to complete them.
There are 2 games that I want to see remade/renewed, one is hellgate london and the other battlecry 3. Hellgate is awesome game with a very bad luck when published.
@@HaleftHaut Warhammer "ReturnofReckoning" i think so. Is pretty stable today, active devs adding thins and events, is like Wow vanilla but in fantasy Warhammer universe (and its absolutely free).
Still have my origonal copy. Played it alot and still do. It has a lot of flaws..but it scratches a certain itch for games that dont have alot in the space.
Playing London 2038, and they've fixed A LOT of imperfections in the game mechanics, and brought back multiplayer. You do need the 2007 version to play, it doesn't matter if it's on physical disc or .iso. The Hanbitsoft versions won't work with it.
I remember when the hype turned up for Hellgate being revived. There was a lot of talk about it being picked up by an online company and turned into an MMO -- which, given the big open maps, was definitely a possibility. And then the host changed. It switched to a Korean host that primarily dealt in low-effort pay-to-win cash-grab MMOs. Suddenly, all the character options had purple or green hair, exaggerated features, idiotic emotes. A cash store showed up in the hubs, that would let you spend real-world money on cheap cosmetic items, or expensive short-term buffs. And the game's difficulty ramped up such that playing without these purchased buffs was near impossible. I believe the game ran for about six months, with people eagerly jumping in, only to leave within a week when they saw what it had become.
Another game, that might be interesting for me to see you play Orylen would probably be Return to Zork. You provide some great commentary for the Games that you play, and if you play Return to Zork, I hope to see you get all of the notebook entries and all points in that game if you ever decide to play that game.
Hey Orylen, do you think you can give the First Myst game a try? I notice that you love adventure and puzzle games, so you might like it, and if you do. Maybe you can do the remainder of the games in the Myst series.
I have played Myst, but I've usually been on the fence about doing anything for it. I'm not sure what I could do that has not already been done by other people. I would certainly be interested in tackling IV: Revelations and V: End of Ages at some point in the far future as there has been less coverage I've seen than the first three games.
@@Orylen I really do not like to repeat myself Orylen, but you could you please tell me, if you would be interested to play Return to Zork one day? I imagine that you would probably have some fun if you did play it. It is similar to Myst and the Journeyman Project games in that it is a First-Person Adventure Puzzle game. You give good commentary on the Let's plays that you do. It would also be cool to see you get all of the notebook entries and points in the Return to Zork game if you ever do it.
Can I play the steam version offline? I still play this game as Original disc version as SP offline Revival 4.4 . Finished as Swordmaster, Marksman and Evoker. Summoner and Engineer can become quite boring when your summons and drones just bound/zip ahead and kill everything befor you reach it, except special enemies, mini and level bosses. Not my style to play MP online. Wouldn't mind an official remake with SP and optional offline with downloadable contents from online mode to play offline. Of course MP mode should be available online and with possible private servers etc. Quest rewards in original were mostly crap. crafting is good. enhancing sucks (at least in the original) as it was (still is?) random.
Quality of life updates were introduced mostly in items at the shops (like the auto-dismantlers). Quest rewards can still be mostly crap, and enhancing is slightly better as you can get items that can make things less random or failures easier to come back from. You are given way more money (palladium) in the game as well, so grinding is barely needed to purchase items you may want.
just small info steam version hellgate london is shitty cripled version of original game with removed HD textures adn effects, my reccomendation is to find original game and apply community updates which repair more things like steam version and have much better graphic resolution
I still playing 2038. Not so bad, probably to high drop rate, trading and economy completely off. Developers can learn mistakes and fix them. I may create hack and slash game/s in future, but currently I am too busy with my own platform. I've seen a very simillar to HGL - UI HUD in UE4 marketpkace, I've bought it.
Don't bother with the steam version. Revival might not have Act 5 or the Tokyo stuff, but it is still an infinitely more rewarding experience. Under rewarding I mean sucking less. Hellgate was supposed to be big. It never became big, nor will it ever become big. If you are into roleplaying games, I mean pen and paper style, play the atmosphere and a story of yours in DnD. That will be a hell of a lot better for an experience than the game itself. Seriously.
Hellgate shutting down was one of biggest gaming disappointments. It was definitely not perfect but had such cool potential.
I remember there was a reanimation try of the community. They created a modded version of hellgate London and i „believe“ the steamversion is the modded version of hellgate London
So many memories...
As a Londoner. I rate the effort on pronunciation of place names. Good show mate ^_^
How can this masterpiece of a video be under 100k views?
The comic and potential for what hellgate could have been was awesome
"Interacting with a well-dressed corpse" is an incredibly accurate description, in all honesty. What they've done with it beggars belief, especially character-wise and story-wise - which I did like that you took an interest in, as not many seem to. (Great video on the whole, by the way. A very pleasant watch.)
Never mind the weird Tokyo previews, which were wildly out of place, or the main story itself, where they absolutely did not need to rewrite the Emmera/Murmur dynamics. (Fun trivia, "Emmera" means "day" in Greek - which can inform the narrative.) Not only did they leave Stonehenge as a standalone and largely insignificant frontier, when Flagship had a clear vision for it and they left behind the designs and even some assets for, but they also botched the entire direction entirely. They introduced time travel and made Broker a Truth, neither of which was needed or served any meaningful purpose. Τhey made an asset collage into a Second Attack expansion, praising and mystifying Sydonai whom the player had just plowed through. Τhey took extreme shortcuts to Tokyo, twisting Abyss into an introduction to it - which did, to their credit, include a closure with Murmur, but one that entirely wasted the character, undermined Flagship's plans, and left assets unused. And they wrote Tokyo haphazardly, providing minimal acclimation and centering the story on it when they couldn't implement more than the first "act", leaving the story hanging with no familiar and established villain to maintain interest during (indefinite) downtime. And all that was accompanied by botched dialogues, which again they did not need to touch. Just dreadful.
Now yes, the original did cut corners too. The clock ticking over their heads did lead to a very incomplete and unpolished product, potential aside. The example of Lies you mentioned is very fitting; these foils of the Truths are only established moments before being unceremoniously demolished, when they could very easily have served as larger antagonistic forces throughout the story. There are other such instances too, like how both Stonehenge and Abyss were casually introduced as side areas to explore with minimal integration or significance. (The Stonehenge case I find particularly tragic, as it was initially intended to be the first new frontier post-Hell.)
But that's exactly what makes these new mistakes so notable to me; a professional studio could have, reasonably, polished these shortcomings and expanded on the original vision alongside their own. (Case in point, they did weave Abyss into the story.) But instead, they just mangled that corpse, dressed it up, and paraded it as Global. And then, when it stopped shambling about, they ported it into Steam. Without even taking care to adjust multiplayer-based elements for a singleplayer experience, and somehow managing to introduce new narrative, functional, and technical issues - some of which are literally 5-minute tweaks for anyone slightly familiar with the game's files.
I've had the displeasure of playing Global for as long as it was active, and the consolation of working on 2038 since it started, so that's where my investment and utter disappointment stem from. Still, because of that, I might be able to explain some oddities you took an interest in - if you still are, of course.
For instance, the presence of multiple vendors in Stonehenge seems largely technical; since they released it as a lv15-50 area, they could not have a single vendor's offerings fittingly scale to match player levels. So they seemed to want to circumvent that issue, by offering multiple vendors with offerings within different level brackets.
Amusingly, this worked better for the original than it did for Global/Steam. The former's Nanoforge increased item levels, making level alignment easier, while the latters' provided "enhancements" outside of levels (which made using it on lower-level items illogical to begin with). But the latter paid (the admittedly already unpolished) Stonehenge so little attention that it's no surprise this wasn't addressed either.
I liked this game a lot on the original. They wanted it to be a big online game back then. I do wish some other studio would actually buy the IP and reboot the series into a better game. Especially since Blizzard has gone all Korean/Chinese MMO casino business on the Diablo games and made the latest games reliant on permanent life-support (a.k.a. online-only). I lost my discs of the classic HGL, but even now I wouldn't mind playing it again rather than jumping online and grinding data I can't own like a zombie. And this is coming from a guy who still has his D2:LOD and Phantasy Star Online offline saves alive and playable.
You should maybe try path of exile.
PSO was amaaaazing.
Needs to be remade and be made better.
Man, i remember dropping the big bucks for the life time sub when this came out... Yea, biggest mistake of my gaming career.
Threw the giant box away soon after they shut it down, should of kept it.
Great video and brought back some fun memories playing the game back then, especially this time of year. Hellgate was my most anticipated game back then and had hundreds of hours into before it shutdown. I really loved the setting, vibe and art style this game had, was quite unique and always stuck with me. I play 2038 from time to time and recommend it over the steam version for sure (if you still have your retail disc).
And we're back in business baby!!!
Hellgate: Redemption
Hellgate: Redemption is built on Unreal Engine 5, Roper added. “We’re keeping core gameplay and lore elements of Hellgate: London in our current design, but our intent is to build an exciting new experience that takes advantage of the numerous advances the industry has seen over the past 17 years since the original game launched.”
- IGN Mar 27, 2024
"For the Living!!!" 😎🤘
I'm very impressed you made it all the way through the Tokyo expansion! Well done.
You missed the biggest key part of the museum. That’s Gullah farming, if you pull him through the museum he will start to animate the other field master statues, there is a random chance for another Gulkar to spawn when you do this. You can usually get 6 to 8 to spawn per run and it can be repeated as long as you don’t turn the quest in.
thank you for your work on this video. I played this game when I was younger and because I had a crappy PC back then, I had to make do on playing this on low settings. I graduated college around that time and was sucked in to "adulting" and never finished the game. All I remember was I did feel like playing 1st person Diablo at that time and had so much potential. The setting was also great and is something I had not seen before in a game during its time. It's only today that I "finished" the story in a sense through your video. In a way, a final nail on the coffin on what could have been a great game.
Why would you review this and not London 2038?
just finished the original dvd version of hellgate for the first time after playing it on and off for years, had a lot of fun, started to Imagine how cool it would be to have a more structured version of the game with some quality of life and writing stuff from the steam version and some reworked version of the cool things in the original, awesome video, hope it gets more views!
London 2038 does a lot of what you want if you wish to give that a look.
@@DoctorEviloply oh yeah I play that too since the comment, hey just a bit of news, the original creator of hellgate created a studio a few years ago and never told what they were working on, just came out some time ago that hellgate is getting a sequel! Hellgate Redemption
Really really cool and informative video, appreciate the effort you put on it
Man, I dropped that game 2 times when those little guys were appearing in act 3 xD
Will download the game now, nostalgie hit so hard after watching your video. Good job!
I just bought the single player version on steam, do you know anything about the hellgate revival?
I will say from my experiences playing both the steam version and 2038 is that 2038 is as faithful to the original version of Hellgate as it can be. And is a far better and more cohesive game to play because of it. The only thing I like about the Steam version is that they added two-handed swords. Other than that, it's a straight downgrade in all areas. Especially the newer content.
I found the series through the books, which were excellent. I didn't even know there was a game it was based on until years later.
There are books!?
@@kalin1993 Yup, a trilogy. Not sure it's in print anymore, but e-books of it should still be around.
Didn't even know there were books. Makes sense tho
Hellgate was far from a kind and optimized gameplay experience. I did and do still love this game. I remember going to Meijer launch day and picking it up (spent my whole Christmas money on it) spent the rest of Christmas break doing nothing but falling through the floor teleporting back to the beginning of the level and loving it. Not to mention if you ape’s a bunch of enemies it would lag out when loot dropped because of how loot spawned and how the game handles that.
I’m going to finish the video now, I love the content so far keep up the great work.
I'm so happy that i found this vid...I had the opportunity to play the other version of this game and it became one of my favorite games ever since, even with its flaws. I had a hard time passing it without cheats and now that I saw the Steam version I feel the game very easy and immediately noticed the changes they made. It feels different but not with that touch or soul it had. Currently I still play it and I still enjoy it, now more that I found this vid to enjoy more...
This was the first and only game I ever pre-ordered a year before it released.... never again....
I liked hell gate in it's pre-release form. There was more soul in it before release. After release they censored some parts and removed some dialogs that made it feel less of a game.
The game had a TON of dark and dry humor, with NPCs that expressed a lot of gallows humor. My friends and I were shocked to find all that great dialogue gone on release, replaced with soulless, stock-standard and boring voice acting.
The gameplay was still quite solid. I wish the game had done better.
The one FPS bug is unbearable plus the devs doing nothing to fix it also sucks. The fixes the community says do not fix the issue just makes it happen less.
I still play the original game on my old laptop, it's my guilty pleasure.
However I'm stuck at the end, because all the enemies are 60+ when I'm only 50. The only way to move forward is to equip your char with all 5 star equipments, which is really difficult to do in the original game. From what I can tell the stream version is less punishing with the end game grind.
This game has so much potential, dare I say even more than Diablo, but I guess that's the problem: so many things to do and no big game development company to pick it up.
I don’t know if anyone answered it - but Stonehenge was released with 1.2 multiplayer patch in 2007/2008 as a FREE addition with many other changes, such as new crafting methods, new items, new bosses, and so on.. I’ll be honest - it was nice to see that at least they used to care at the beginning, nowadays we’d end up paying 5-10$ for this as purchasable dlc… And yes, there was a lot if people running around Stonehenge - it literally became main hub in multi :)
Oh the 1 fps bug was present in the dvd version, I very much remember the slideshow, but it was happening to me in just one of the subway level tiles. It was patched in 0.6.
The NPC can't deal damage because they killed quest monsters and made you replay the area if you wanted to complete them.
What the hell is that cyborg hand shown at the start of this video? Is that a weapon, an ability, or just something default on a class I did not use?
There are 2 games that I want to see remade/renewed, one is hellgate london and the other battlecry 3. Hellgate is awesome game with a very bad luck when published.
Id like to see Warhammer Online remade, but Hellgate London would be definitely next in line
@@HaleftHaut Warhammer "ReturnofReckoning" i think so. Is pretty stable today, active devs adding thins and events, is like Wow vanilla but in fantasy Warhammer universe (and its absolutely free).
@@fantaguzziniko I knew about that one, but I meant something retail, on a larger scale. It would def displace WoW for good
love this game
Still have my origonal copy. Played it alot and still do. It has a lot of flaws..but it scratches a certain itch for games that dont have alot in the space.
I believe The one frame per second bug was caused by vsync. I have yet to run into this bug since I have started playing recently.
The fact that you only got about 8 hours before you had to PAY to keep going was a real ball kicker.
Playing London 2038, and they've fixed A LOT of imperfections in the game mechanics, and brought back multiplayer.
You do need the 2007 version to play, it doesn't matter if it's on physical disc or .iso. The Hanbitsoft versions won't work with it.
I love the style, lore and just general idea of this game it's just that the gameplay is too repetitive
"In the year of saten, 2020, demons invaded earth from hell". Yea that happened
I decided to buy a used copy of the DVD Version and play it with the Revival Mod.
I remember when the hype turned up for Hellgate being revived. There was a lot of talk about it being picked up by an online company and turned into an MMO -- which, given the big open maps, was definitely a possibility.
And then the host changed. It switched to a Korean host that primarily dealt in low-effort pay-to-win cash-grab MMOs. Suddenly, all the character options had purple or green hair, exaggerated features, idiotic emotes. A cash store showed up in the hubs, that would let you spend real-world money on cheap cosmetic items, or expensive short-term buffs. And the game's difficulty ramped up such that playing without these purchased buffs was near impossible.
I believe the game ran for about six months, with people eagerly jumping in, only to leave within a week when they saw what it had become.
u deserved that sweet algorythm candy!
It would have been nice,if they wouldnt have gone bankrupt this fast. I really liked the game.
check out London 2038, fanmade private server for the game. its not WoW but in my time ive run into some people at stations and chat
I love, well.. I really like listening to your videos.
Roper enjoying his sushi
God, the Hanbitsoft retcons of the original game's lore was maddening. I'm glad they got removed from steam.
The fps bug does not effect AMD build computers
Where have you been?
Another game, that might be interesting for me to see you play Orylen would probably be Return to Zork. You provide some great commentary for the Games that you play, and if you play Return to Zork, I hope to see you get all of the notebook entries and all points in that game if you ever decide to play that game.
Hey Orylen, do you think you can give the First Myst game a try? I notice that you love adventure and puzzle games, so you might like it, and if you do. Maybe you can do the remainder of the games in the Myst series.
I have played Myst, but I've usually been on the fence about doing anything for it. I'm not sure what I could do that has not already been done by other people. I would certainly be interested in tackling IV: Revelations and V: End of Ages at some point in the far future as there has been less coverage I've seen than the first three games.
@@Orylen I really do not like to repeat myself Orylen, but you could you please tell me, if you would be interested to play Return to Zork one day? I imagine that you would probably have some fun if you did play it. It is similar to Myst and the Journeyman Project games in that it is a First-Person Adventure Puzzle game. You give good commentary on the Let's plays that you do. It would also be cool to see you get all of the notebook entries and points in the Return to Zork game if you ever do it.
Can I play the steam version offline?
I still play this game as Original disc version as SP offline Revival 4.4 . Finished as Swordmaster, Marksman and Evoker. Summoner and Engineer can become quite boring when your summons and drones just bound/zip ahead and kill everything befor you reach it, except special enemies, mini and level bosses. Not my style to play MP online. Wouldn't mind an official remake with SP and optional offline with downloadable contents from online mode to play offline. Of course MP mode should be available online and with possible private servers etc.
Quest rewards in original were mostly crap. crafting is good. enhancing sucks (at least in the original) as it was (still is?) random.
Quality of life updates were introduced mostly in items at the shops (like the auto-dismantlers). Quest rewards can still be mostly crap, and enhancing is slightly better as you can get items that can make things less random or failures easier to come back from. You are given way more money (palladium) in the game as well, so grinding is barely needed to purchase items you may want.
I loved the books! We need an animated series or full fledged cg movie. THEN...CD Project Red to make a new game lol.
is this only original game or with mods?
just small info steam version hellgate london is shitty cripled version of original game with removed HD textures adn effects, my reccomendation is to find original game and apply community updates which repair more things like steam version and have much better graphic resolution
Think you can look at a game called fuse
yyyyeeesssss HGL2 its coming its cald hellgate redemption in UR5 im so pummt
hellgate2 in unreal5
my father played this so much too. hahahaha!
the steam version is NOT hellgate london !
I still playing 2038. Not so bad, probably to high drop rate, trading and economy completely off. Developers can learn mistakes and fix them. I may create hack and slash game/s in future, but currently I am too busy with my own platform. I've seen a very simillar to HGL - UI HUD in UE4 marketpkace, I've bought it.
Not every game have power to run as a slide show
Don't bother with the steam version. Revival might not have Act 5 or the Tokyo stuff, but it is still an infinitely more rewarding experience.
Under rewarding I mean sucking less.
Hellgate was supposed to be big. It never became big, nor will it ever become big.
If you are into roleplaying games, I mean pen and paper style, play the atmosphere and a story of yours in DnD. That will be a hell of a lot better for an experience than the game itself. Seriously.
too bad we cant get something original like this anymore vs the same rehashed third person games.
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Primero
Reminds me of Pathologic
And Metro Exodus
Good Video